Finally, modify the IDE so that it understands which class to switch according to the inheritance of classes by pressing Ctrl + click. At the moment, the transition when clicking on the BaseClass::method(); does not understand and happily directs to MyClass::method(). This loop looks pretty funny. All other IDE have been able to do this for a long time. They even know how to offer a list of inherited methods if the click goes on the pointer to the base class. When will sanitizers be available for VS?
awesome stuff. am a smooth brain i fumble about with code . i sure hope am learning though. been thinking of this for a long while now. how about an extension that lets you draw on the code or write on it say on a layer ontop of the code and it remembers that position and when you scroll it stays there . was thiking of it as like super enhanced comments and doodles but on code. i know it sounds dumb.. well am too dumb to make it my self so there you go
@@magma5267 Yeah, I'm not sure why. It may be that my settings aren't configured properly, or it's just that unreal needs more ram or an SSD to be more usable. Other people have had the same problem, and the answer always seems to be to upgrade ram, cpu or SSD.
@@magma5267 I think it might be to do with the fact that in unreal, when you write c++, I think you're actually writing a module for the engine, rather than just a simple script. Sometimes you even have to close the editor, compile, then reopen.
C++ coding in visual studio has by far the poorest quality ever made in an IDE, we still struggle with very bad auto completion while C# devs IN THE SAME IDE have a highend coding experience which says a lot about your company driven by money, you don't like C++ devs cause that brings competition ;)
Do you have videos about full game creation in VS using C++?
Finally, modify the IDE so that it understands which class to switch according to the inheritance of classes by pressing Ctrl + click. At the moment, the transition when clicking on the BaseClass::method(); does not understand and happily directs to MyClass::method(). This loop looks pretty funny. All other IDE have been able to do this for a long time. They even know how to offer a list of inherited methods if the click goes on the pointer to the base class.
When will sanitizers be available for VS?
@Microsoft Visual Studio
At 1:17, where the subtitles display [inaudible], he says "micro art iterations", it really wasn't that hard to understand...
VS + AAA Game's = WoW ❤️
any hot reload sample for unreal engine?
awesome stuff. am a smooth brain i fumble about with code . i sure hope am learning though. been thinking of this for a long while now. how about an extension that lets you draw on the code or write on it say on a layer ontop of the code and it remembers that position and when you scroll it stays there . was thiking of it as like super enhanced comments and doodles but on code. i know it sounds dumb.. well am too dumb to make it my self so there you go
Sir please upload code in description. Thank you!
Appreciated!
👌🏿💯
How is the speed compared the resharper or visual assist?
For unreal engine
What font are you using in the IDE?
I'm pretty sure it's DejaVu Sans Mono
Only problem I have with unreal is the compile times. It's so slow, even for small changes.
same here with Unity
@@magma5267 Nah, Unity only takes a few seconds. Unreal takes around 1-2 minutes if you add or remove a single function.
@@BlazertronGames Wait what??? No way compiling takes minutes
@@magma5267 Yeah, I'm not sure why. It may be that my settings aren't configured properly, or it's just that unreal needs more ram or an SSD to be more usable. Other people have had the same problem, and the answer always seems to be to upgrade ram, cpu or SSD.
@@magma5267 I think it might be to do with the fact that in unreal, when you write c++, I think you're actually writing a module for the engine, rather than just a simple script. Sometimes you even have to close the editor, compile, then reopen.
Visual Studio 2022: 5x Faster than VS2017
Meanwhile...
Visual Studio 2030: 77x Faster than VS2022
I really doubt whether vs 2022 is faster than vs 2019,it always gets bulky and bulky as version goes up.
C++ coding in visual studio has by far the poorest quality ever made in an IDE, we still struggle with very bad auto completion while C# devs IN THE SAME IDE have a highend coding experience which says a lot about your company driven by money, you don't like C++ devs cause that brings competition ;)
OpenGL is legacy, old and bad API, please show examples using Direct3D12 or Vulkan :)))
I wouldn't say it's bad, but it is very outdated.
They use OpenGL example for simplicity. Remember, this is a presentation
Is this some sort of a joke? xd