I've used SketchUp during college and I forgot on how to use it except for the basic functions, now I'm watching your videos as a review and these vids are helpful. Thank you so much!
That's a good one - you can actually use it when working on the interiors and creating your walls as well - I'll try to remember to talk about that - it's an interesting application - thanks for watching! :)
i'm new to sketchup, and i plan to do just exterior modeling of big multifamily apartment projects with a lot of repetitive elements. i was told the best way to draw windows is to just create a solid mass, and add windows to the mass and then make the hole, similar to what you're showing here, as opposed to creating walls, then make a hole, then add the window. this way you can drag the window around, or make copies of the same window and not have to mess with the wall. does that sound right? what do you recommend?
Very Nice Justin. But...... single face walls "always" create problems later on in the project so better start, even on small projects with real walls and, group, group, group! Keep put the good work.
I think it depends a bit on what kind of project you're doing - if you're just working with the exterior of a building, single face walls might be ok. However, if you're doing anything with the interior, you should probably start with thickened walls. Thanks Willem!
I have been using Double Cut for similar applications, but it only works if your components and cut faces are in the same group. It appears that withe Wall Cutter, the components can cut through faces of other grouped geometry. Is this true? Really appreciate your information and tutorials...keep up the good work!
I'm not 100% sure I understand what you're asking, but I don't believe so. One area where SketchUp struggles is in the area of UV/Texture mapping, so I doubt it provides what you're talking about at the moment.
TheSketchUpEssentials Well thanks for your answer Mr.Justin. I'm using sketchup actually for modelling of my game asset, then export it to blender for UV unwrapping and bake the texture map into single texture. Ya know that's takes a lot of time. Ok, i'll be waiting for your next exciting videos, Cheers from Surabaya, Indonesia. 🍻
Thanks or sharing. Those shortcuts are really useful, thanks. I'm definitely no expert at house modelling but with the few designs I've done already it looks like the interior governs the exterior rather than vice versa. For example, I modelled a beach house inside-out so that 2 of the 3 bedrooms and the living room had a sea view and then I had to get all the other rooms to work together and be of a reasonable size and proximity to be practical and space-saving. This then gave me the exterior of the house. If I were to work from the exterior and then sub divide to create the rooms, it might be much more difficult. Am I wrong? Is it true to say that "C" and "T" shaped houses result from working outside-in? This "Y" house must have been an outside-in house at 3dwarehouse.sketchup.com/model/4f743953-270a-4371-8dbc-14a49a9bc543/Y-House
I think you're right - the interior is going to dictate the exterior. I'm sure there are a lot more qualified people than me that could weigh in on that one - thanks!
Also- 1001bits Tool. Seriously though I will not recommend making walls that way. Please give it actual thickness, either with offset tool or using the wall making tool available in 1001bits Tool. Always model as if your making an object in real world. That will vastly increase realism of your model no matter if your end result is sketch or render; accuracy of modelling will certainly helps in getting your project planning far more accurate.
Generally speaking I would agree, but sometimes it really depends on what your model is for. If you're creating an early model specifically for the exterior, you might not want that wall to have thickness because it becomes difficult to modify in the future. The approach changes if you're planning to use it for rendering or for layout floor plans. Thanks!
I've used SketchUp during college and I forgot on how to use it except for the basic functions, now I'm watching your videos as a review and these vids are helpful. Thank you so much!
It is easiest way to follow your tutorial to learn it. Thank you very much.
You are great teacher! 😉 Thank you for your tutorials.
Glad you like them!
I'm more than happy to pay for your courses. I was able to make complex motion 3D drawings in just one day. Great work, very professional. Thank you.
Thanks very much - glad you're finding the stuff helpful! :)
the create new face with the control button while using push/pull tool is great! i will be using that one, looking forward to video number two!
That's a good one - you can actually use it when working on the interiors and creating your walls as well - I'll try to remember to talk about that - it's an interesting application - thanks for watching! :)
Hey Justin, thanks for lending us a hand with your Sketchup knowledge, excellent video.
Thanks for watching! Glad you liked it!
Thank you for always teaching us
Really appreciate it from Manila
Thanks very much for watching
Thanks for sharing your knowledge!
Glad it was helpful!
Hey Justin, do you do 1 on 1 coaching?
I just subscribed. Thank you for your efforts.
Welcome!
Thank you very much. Please can I get the link for downloading the extension for SketchUp Pro 2017
You are a blessing the God. Super thank you. I honor you Men!
Glad you liked it!
U da man!
thank you helps a lot
Thanks for watching!
Thank you very much ❤
Thanks for watching!
Good day sie can you give us a website where we can freely download helpful plug ins tools? :)
Good job
Thanks :)
i'm new to sketchup, and i plan to do just exterior modeling of big multifamily apartment projects with a lot of repetitive elements. i was told the best way to draw windows is to just create a solid mass, and add windows to the mass and then make the hole, similar to what you're showing here, as opposed to creating walls, then make a hole, then add the window. this way you can drag the window around, or make copies of the same window and not have to mess with the wall. does that sound right? what do you recommend?
Its also important to make any components unique that wont be the same as the original
Thanks man, peace.
👍
Very Nice Justin. But...... single face walls "always" create problems later on in the project so better start, even on small projects with real walls and, group, group, group!
Keep put the good work.
I think it depends a bit on what kind of project you're doing - if you're just working with the exterior of a building, single face walls might be ok. However, if you're doing anything with the interior, you should probably start with thickened walls. Thanks Willem!
I have been using Double Cut for similar applications, but it only works if your components and cut faces are in the same group. It appears that withe Wall Cutter, the components can cut through faces of other grouped geometry. Is this true? Really appreciate your information and tutorials...keep up the good work!
it's helpful sir
Thank you!
NICE
👍
thanks ,
Thanks for watching!
Is the sketchup able to make baked texture (1 single texture map) such like blender??
I'm not 100% sure I understand what you're asking, but I don't believe so. One area where SketchUp struggles is in the area of UV/Texture mapping, so I doubt it provides what you're talking about at the moment.
TheSketchUpEssentials Well thanks for your answer Mr.Justin. I'm using sketchup actually for modelling of my game asset, then export it to blender for UV unwrapping and bake the texture map into single texture. Ya know that's takes a lot of time. Ok, i'll be waiting for your next exciting videos, Cheers from Surabaya, Indonesia. 🍻
Thanks or sharing. Those shortcuts are really useful, thanks.
I'm definitely no expert at house modelling but with the few designs I've done already it looks like the interior governs the exterior rather than vice versa.
For example, I modelled a beach house inside-out so that 2 of the 3 bedrooms and the living room had a sea view and then I had to get all the other rooms to work together and be of a reasonable size and proximity to be practical and space-saving. This then gave me the exterior of the house. If I were to work from the exterior and then sub divide to create the rooms, it might be much more difficult. Am I wrong?
Is it true to say that "C" and "T" shaped houses result from working outside-in? This "Y" house must have been an outside-in house at 3dwarehouse.sketchup.com/model/4f743953-270a-4371-8dbc-14a49a9bc543/Y-House
I think you're right - the interior is going to dictate the exterior. I'm sure there are a lot more qualified people than me that could weigh in on that one - thanks!
More tips on Exterior Modelling !!! @JUSTIN
What specifically are you having problems with?
@@Thesketchupessentials With Terrain modeling mostly A video on that is appreciated @JUSTIN
where is the extension from tig
His eyes are gorgeous bruh
videos series ????
Also- 1001bits Tool.
Seriously though I will not recommend making walls that way. Please give it actual thickness, either with offset tool or using the wall making tool available in 1001bits Tool.
Always model as if your making an object in real world. That will vastly increase realism of your model no matter if your end result is sketch or render; accuracy of modelling will certainly helps in getting your project planning far more accurate.
Generally speaking I would agree, but sometimes it really depends on what your model is for. If you're creating an early model specifically for the exterior, you might not want that wall to have thickness because it becomes difficult to modify in the future. The approach changes if you're planning to use it for rendering or for layout floor plans. Thanks!