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The VR headset won't only be for macro scale CAD, but molecular modeling as well. Watch out then baby! Also, with switchable physics simulation one could much more easily verify not only the manufaqcturability of the product, but you could more readily assess whether it could actually work In Real Life(IRL). For instance can parts actually be made to mate or would you have to have things be able to pass through solid matter to assemble it? Would it hold all of itself up in gravity or during use? Would it's profile as seen from an atypical angle be offensive (as some things are) or even disgusting?
Gravity Sketch on Quest 2 or 3 or pro, you are welcome Adam, wish granted! (seriously its been around for years, and now has pass through) I have been able to build scale replica things for a 3d project without any CAD skill, and it literally does everything you asked, and is already making the change you want. Im not involved with them at all, I'm just an old school sculptor that uses it to make braind stuff real
As a former mechanical technician... I see the AR/VR technology as a perfect way to perform maintenance by providing animated locations, assembly and disassembly instructions. Seeing something in the real world and having the AR overlay or enhance the view with this information would be a HUGE improvement and enhancement.
They were promising interactive technical manuals 30 years ago when I was training as an aircraft mechanic. It might be too late for me now, but it seems to be right around the corner now.
@@leoismaking I've seen various versions and takes on it in the past but very few, if any, are considered practical by actual technicians. It ends up being pushed down by managerial types but then rarely ever gets used.
In the world of Through-Life Engineering Management, that concept is known as digital twinning. It's been around since before Meta bought Oculus but it's still a gimmick as in nearly all cases, the cost, time and effort to create, install and maintain the digital twin systems and tech to be an accurate reflection of the real-world counterpart is significantly greater than the traditional methods of asset health monitoring and maintenance techniques
I am a mechanical engineering student, and we already use VR and CAD together, specifically using SolidWorks to input your CAD models into real-life scenarios. You can 'feel' what your product is like in the real world, walking around it and can assemble and disassemble your build in VR. This paired with rapid prototyping is something that allows for endless possibilities when it comes to projects and prototyping. Deffo worth checking it out!!
I got my Quest 2 a couple of years back. My father who is a draftsman and uses CAD to design heavy industrial machinery got to see in person and most importantly to scale designs he had previously done in industry. He was amazed that he could walk around these large pieces of machinery. I think you are right in that VR and mixed reality will have a huge impact on the design space.
Thank you for answering my question about your “favorite thinking place”. Love what you all do here @tested. My favorite “thinking and doing” RUclips channel. 😀🙏👍
I've been really impressed by the availability of files for 3d printing tabletop miniatures and terrain, there are vast libraries of free sculpts out there that allow for you to grab and print whatever you need for a game without having to pay a huge premium for a pack of minis from a shop that's been shipped around the planet three times. I have huge respect for anyone who makes 3d print files and releases them for free, just to help other people out with their work and creations.
I am SO GLAD you are bringing this up. Shedding light on the value of this tech that people just aren't seeing. Most can't get past thinking VR and AR are goofy, creepy, or only for gaming. There are 3D art apps in VR already and are really cool. It's just the beginning. We just need people to show interest. I'm extremely excited for the future of VR/AR for makers everywhere!!!!
Since you talked about books and getting back into reading, this is the video to say thank you for “Every Tool is a Hammer”. Between recently reading it, as well the brilliant Caitlin Doughty books, I have got my love of reading actual books back again. I never realised how much I was missing out, so yes, a big thank you 😊
As soon as Adam said “CAD” I knew exactly what he was going to say and my mind was blown by the insight and possibilities! 🤯 VR/AR is a necessary tool to unlock the full potential of CAD and 3D printing. 😎
One of the reasons spear was so popular historically is that the basic training is VERY simple, and then you have a fighting unit in a day or two. It's basically "hold it like this" and "keep the tip pointed at your foe" and you're good. You can make a spear unit and they can hold their position very easily without much more training.
this is 100% fact adjacent. i have years of training with sword,, foil, epee, Sabre, Calvary sabre, spear and broadsword… the reason common foot soldiers use them is 2 fold spears give you reach so you can better breach a shield wall. you van use a spear like a staff, a spear and even a projectile(you should never throw a spear… but in a pinch you can!) spears are much cheaper to make and require far less metal and workmanship to create an effective weapon yes basic concepts are basic but proper spear fighting techniques are just as difficult to master as any sword technique. and basic sword techniques are every bit as easy to learn as basic spear.
Cheap to make and arm an army, reach is *phenomenally* important in melee combat, and while there is an incredible depth to mastering it, basic proficiency is fairly quick and easy to pick up. Probably doesn't hurt that we've been using spears for longer than we've been human; our species evolved with spear in hand, and their use shaped us in mind and body. They're as much a part of humanity as claws are part of a cat.
Following the above comments, our tradition's prose lists it as 'mastering' the staff in 10 days, sabre/broadsword in 100 days, spear in 1000 days, and the straight sword in 10000 days. The spear seems simple, but there are a lot of interesting techniques and subtleties (as well as drawbacks to overcome) that takes time and practice. :)
About 5 years ago when I was a machinist I touched a vr and had the same exact realization of this coming up. I am beyond excited to see this dialed in
I was in CAD for 6 years designing knee implants. I would have loved if voice recognition and AR could give access to every feature that was buried behind a context menu. Saying “add fillet” or “extrude a round whole” to start a feature is so much faster and user friendly than a hot key. If you added in file interoperability between commercial and open source programs, you would open up design to the masses
constantly talking to it would get old after awhile i think eye tracking is more of a big deal just look at the tool you want and it opens that would be much less exhausting overtime and would actually be faster yet.
when i look at the evolution of computers over the last 30 years or so i see *dramatic* advancements in many areas like cpu's, gpu's, ram, storage, etc., but where's the advancement in interface devices? sure, we see a little here and there, web cams are more common, voice commands also, but i feel like interface development is massively lagging behind and we're really missing out as a result.
Back when I was first learning 2D AutoCAD, one of the features I liked was that you could either enter commands by chasing down the right menu or just type them in directly in a command line that was a fixed part of the UI. What's needed is some sort of modernized command line that combines bits of whichever mode is most appropriate for expressing what you mean (voice input to quickly find the function, a bit of pointing to associate geometric features and a bit of typing for precise meanings like numbers) would really be the best contributor for flow.
I really, really like the command palette in visual studio code for this. And spotlight search on my Mac for a similar reason. I'm a big keyboard shortcuts guy, but just being able to quickly search something up like that is super useful. Not sure complex in terms of implementation really, but the usability benefits are absolutely enormous.
Dude I've been saying this forever about VR CAD, hearing you bring up the idea of it on your own feels incredibly validating haha! I'm really hoping that apple pushing for VR as a consumer productivity tool gets us either some new CAD tools for VR or proper support for VR in existing CAD programs.
I work in the construction industry and we use Trimble hololense AR daily to show the installers what we are trying to achieve using Revit and Navisworks. Is a great tool and took some convincing to the old school people who think it is just a fad but after a few years of using it they have slowly come round to it's possibilities.
YES to riding a Onewheel at night! I rented a onewheel on "friend with a..." while visiting Chicago in 2022, and I was the only one peeking above the crowd in a sea of pedestrians. I did a fly-by on a group of Segway scooters on tour (in the most polite way!) near the bean, and it was surreal. It was like I discovered a cheat code for experiencing the city.
I think that VR/AR CAD won’t automatically make everyone’s models better. There is a level of design and refinement that most folks don’t put into their 3D prints, and I don’t think that people will necessarily understand what they need to do to bring their work to the next level just seeing it in an immersive environment. Design is a skill and you have to have motivation to build it.
Perhaps VR/AR CAD is the thing that would make the transition easier, so that the great unwashed majority could be able to pick up the 3D design techniques easier, without having to delve deeply into the minutia details of the process. Especially if the CAD programs utilize VR in their tool paths.
I think the largest hurdle is simply how obfuscated 3D technology systems are. Unlabelled features are hidden behind menus nested inside contextual menus inside unlabelled hotkeys. Terms are not in common vernacular (and the same tools can have different labels even within the same industry) and every item requires knowing not only what it does, but why and how. People talk about how some programs are easy to learn and hard to master, and the useful ones are hard to learn and impossible to master (because even the most dedicated designer only uses maybe 10% of the tools for their own craft). It is still a bespoke technology catering to a handful of individuals, by getting it into the hands of the public it would help bring more people into the field and get them a baseline to expand from and also encourage developing more generalized programs.
@@littlekong7685 I don’t disagree with this sentiment at all, I’m just not sure how VR/AR changes that. Perhaps in mesh manipulation, but for more functional CAD, I’m not able to think of how the interface changes the obstacles. As you pointed out, different companies different terms for the same thing, for the sake of, you know… being different. I see the same potential pitfalls in the VR/AR CAD space.
Totally agree on the AR/VR with 3D modeling. What takes me 5 minutes to draw out on paper takes hours of pain in CAD. Sure, if I used a specific program daily it wouldn't be so bad, but to have something you can virtually manipulate with your hands and hopefully include INTUITIVE tooling would be fan freaking tasktic!
Wow. I'm actually jealous! I live in Cornwall, England, where there's no HEMA clubs, but looking at the map on the HEMA Alliance website, you're spoilt for choice! There's almost more clubs 'near' you than in the whole of England! I counted 19 to just the other side of Sacramento. There's 23 clubs on the UK's HEMA directory!
VR CAD is a dream of mine as well. I've used the process in some limited capacities, but more in designing spaces. I quickly modeled up an office I was moving into along with my desk, etc. I loaded it into VR to see if the space would be enough. I knew it would FIT, but not how it would "feel". As far as actual CAD, I've not really found a good app in VR for doing detailed work. The Sketch apps just aren't quite there yet, but I'm REALLY hoping there will be one soon. I'm sufficiently good with Fusion360, but VR CAD would be a gamechanger...
Hi Adam, I work in an automotive design studio and use Gravity Sketch. It is great for sculpting and not so much orthogonal parts. It’s hard to go back to pancake world after working in VR…
The way Adam gushes about that club chair, to me seems like it should be the subject of a video series on engaging a (local?) furniture maker to draw up a set of plans, and offer them to this audience.
AR -VR seems like it's something that will revolutionise a great deal of what we do. Everything from the CAD pipeline as Adam talks about here to even mundane things like officework.
That VR/AR CAD idea already exists to an extent, it’s called Gravity Sketch. It’s not perfect or super popular, but I assume will grow in the coming years especially because it’s free. I’m an industrial design student and I already see some of my peers use it to design their own products
You might want to look into FMA and Kali/Arnis/Eskrima if there is any in SF. Great aerobic training while flailing about sticks (among other things, also swords in some variants I think) in a controlled manner. It's a lot of fun!
Plus the added benefit of picking up almost literally anything and using it as a weapon is awesome. There's martial ARTS and then there's MARTIAL arts.
I’m excited when the 3D goggles can translate over to home building! Virtually be able walk through a 3D model of a house on the cleared land make adjustments, make corrections, could even do building inspections with it!
Part of my classes in college was CAD software and 3D modeling - primarily for architectural renders, but I've incorporated 3D modeling into my own workflow when building furniture or storage for myself. One thing I noticed in my classes is that there seemed to be a natural divide between people who just sort of Got It (maybe 20%) when translating what they had in their head to 2D CAD drawings and/or 3D models and people who Didn't (maybe 80%). I think VR/AR could have some really good applications in making that 2D/3D translation easier for folks who struggle with that and I think architecture and landscape design could really benefit from not weeding out some of the better designers just because they struggle with getting their ideas onto a computer.
Huge props to Adams attention to detail. He talks about a VR headset? He puts a vintage one on display in the background. Anyone else spot it on the gas cylinder?
@@petosorusYep, that's exactly what it is 🤣 And whilst my Sarcasm Detector is very in tune, having been online since the mid-90s... I'm unable to determine if he's joking here! 😅
I like your VR/AR answer for CAD/CAM. I think the thing really holding it back is inputs into the 'drafting space'. VR/AR is great for viewing the model, but I think tools still lack a good way to track in 3d space where you really want to draw. Once someone really finds the right way to handle working in a freeform space as opposed to drawing on a 2d plane (CAD/CAM software or on a drafting table) and then rotating the view... then I think VR/AR will really be good.
I think this is 100% on point. I am surrounded by beautiful and intelligent people, who have different interests and hobbies from myself. My hobbies are design and 3d printing and audio. I have been told countless times that I’m “so smart”. But from my perspective I know the work I’ve put into understanding hire to use the tools that get the ideas out of my head, into my computer, and into the real world. It’s nothing but effort and drive/determination. I’ve met very few actual “idiots”. Most people I meet are genuinely very intelligent, more so than they give themselves credit for. Before smart photography, you usually had to have thorough knowledge of photography to artfully/tastefully capture great images. But know anyone with even a basic idea of framing and intuition can capture amazing images using a phone in their pocket. I think the same will happen with CAD. In the longer term, maybe design too. When I learned CAD, I treated like a translation layer between my mind and whatever medium I’d be using to bring my ideas into the real world, in my case 3D printing.
YES… EXACTLY! I’ve been saying that there should be AR overlays on my CNC, back when I got my Quest2 when they first came out. So you can see where the CNC is going to cut.
You wish is not an answer to the question, but I totally get where you're coming from. Maybe 3D scanning and/or 3D software in the next decade, and finally the merger of the 3D AR at the end of the decade when the technology matures... Then of course the next decade or so maturing of that synthesis and in 20 years from now what you describe is a reality and you can't imagine living without it or how "we got things done" in the "Olden Days" I still am baffled how we operated as a society with wired phones and lack of GPS back in the 1980's But that's part of the charm and the "retro" community is enjoying and falling back in love with the 1980's... Let's keep our history living and appreciating our legacy as well as our glorious future. Cheers!
VR/AR's is gonna get better and better for planning out floorplans, recalling item locations or tracking stock. Of course the limiting factor is still gonna be generating, or accessing, the initial 3D models.
I participated in a cad forum about 10 years ago. We were asked what we thought a certain cad software giant should work on for future user interface development. There were the usual suggestions to tweak the existing app interface such as “tool x should be more intuitive “, etc. I added my own such suggestions. After some further thought, I suggested “Jarvis” as in Ironman. I was laughed at by most, put down by some and listened to by a rare few. At the time, touch screens were available, VR was available, voice command apps were available. They just needed to be put together. I didn’t have the cash to do it myself. I still think that it can be done in the open source community. And now there’s AI.
As someone with many thousands of hours of CAD usage, I feel I will have to first "unlearn" how to do things if using VR or AR to model. I think it's particularly useful for architectural/interior design walkthroughs though.
Hey editing/upload team, could we get chapter markings on these Q&A vids? Aside from being able to jump ahead and know how many questions there are, it makes Adam's talky videos a lot more searchable from the channel page when I want to share one. 🙏
When teaching 3D cad to youngsters, many of them easily begin to create fun shapes in 3D. The more difficult part for them to grasp is scale. Whatever they create on the screen is as big in their mind as it is on the screen. Then when they want to 3D print it, they are shocked to see it's dime sized. The type of CAD interface you describe could be the "killer app" of VR headsets.
Are you not talking about the SCA?!?! You're literally next door to where it was founded (Milpitas)! Of course, in SCA proper the list weapons are not edged or pointed, but the techniques are historically accurate. There are SCA spinoffs that do introduce live steel, with great discipline. All of these include martial forms. Side note: DC Fontana off Star Trek fame was a longtime member of the SCA. I had the honor of working with her a little at the SCA 25-year celebration back in 1991. Such a very cool person!
SCA combat styles are accurate-ish. They have evolved from period styles to take advantage of the blunt and padded nature of the weapons and the safety features of the armor.
While sorta similar, SCA and HEMA are two different things. HEMA weapons are more dimensionally accurate than SCA ones. SCA focuses more on the role playing and HEMA is teaching fighting techniques from historical manuals
weird, I've got a Raymond Chandler book right next to YOUR book, Every Tool's a Hammer. Your book is coming up right after I finish reading Chandler's Stories & Early Novels
Duuuude!!! The only reason I even dabble in VR is knowing what it will do for cad cam.... imagine having a Jarvis level 3d design environment... 3d interfaces and AGI are on the horizon...
On CAD. I've resisted learning it because I don't want to invest the time I think it would take to reach a level where I'd be really pleased with what I can do, what I'd like to do. But I know there's always a learning curve, etc. and sure, some day I may take that plunge. But for now I'll stick to making complex shapes the slow way, by hand, IRL. It is already a gratifying experience. As an occasional Oculus user, I'm not sure a virtual viewer is going to make complex 3D design accessible to the average human, but it will be interesting to see where it goes in time.
That capability of AR that you mentioned is why I thought the Microsoft Hololens looked so cool years ago. Doesn't seem like much has come of it, however.
The most important thing IMO for CAD/CAM will be for it to have its Blender moment, Right now these programs are either very limited free, horribly non intuitive free or outside the price range of lots of hobbyists. So a blender moment would be free cad software that is at a minimum at the level of Blender 2.8. A FOSS CAD program doing for that process what Blender did for hobbyists in computer modeling/animation would change things greatly in the 3D printing space.
I have a wish. I wish Adam would dip his toe into the RC car world for a video or two. Any type. Top speed cars are obviously on the bleeding edge of technology for RC. Rc basher are also very popular. Between arrma and traxxas I'm sure he would be impressed with how far RC has come
We use Siemens NX at work (which costs way more than an arm and a leg) and we do use VR with that, and Siemens is releasing their own headset later this year.
I can only imagine how much that will cost. The company still charging multiple dollars per MB of size on as SD card.... "industrial grade" "reliability" ...
I was very excited to find out more and read this new Shining book you mentioned. Much to my dismay, I found that it's a limited edition Taschen book, is $2500, and is sold out (not that I could begin to afford that). How disappointing. Guess only a select few will be reading that one.
you suggested the Hyperion cantos, and I listened to the Hyperion cantos (I love audiobooks) so it works. probably could get ten minutes out of it and if your team reads stuff then they could add if they want.
The big advent for 3D printing will occur when some type of integrated "follower" is developed to provide a finished surface as the print is produced. Production time would essentially be unaltered and the familiar lines from stacking will be a thing of the past. No idea if the best process would be chemical, mechanical, possibly involve laser or maybe some entirely new concept, but that to me is when 3D printing will be optimized.
I apologize if I've misunderstood, as I'm not into 3D printing... however, what you said makes me immediately think of a new feature Adam has talked about at least once in the last few months. On his Bambu Labs unit(s), they can now do a smoothing pass, that uses the hot head to go back over the print and give it a nice surface that doesn't look printed. He has said that, with that being available, he feels the prints are now at a quality level to be used for prop work directly off the printer. Whereas before you would have to spend time doing hand finishing work to take down all the visual-roughness. _(which he had shown us an example and, indeed, no longer looks like a 3D printed part, but closer to the quality of injection molded)_ Again, if my ignorance make I've misunderstood you, my apologies! 😅
@@DUKE_of_RAMBLE That is a step forward. It would take less energy to follow as the piece is printed and save the two-pass method. When/if the standard machine has this feature integrated that would be a game changer. Thank you for the reply!
@@DonariaRegia Yea, having it be zero-pass would be great... but I wonder if it's even _possible?_ Because the only way you can smooth it is when enough has been printed. There's just nothing there to blend the layer into yet. But also, I would think it would need to have SOME time to cool, so that you aren't warping the piece by moving the head inside the print layer (even if it's only a minuscule amount, it's still a fresh layer that is immediately being messed with) I wanted to say: _"I wonder if having two heads is doable then...?"_ by having them 180deg off, thereby giving some tiny amount of cooling time. However, that also wouldn't work, since it's require a large enough print for there to even be room for two heads to operate. My next thought was using a laser, but even that feels impossible, as you'd have to ablate material away to do the smoothing (nevermind the fumes!) 😒 So yea... 🤷♂️😅 Definitely is a problem for someone _smarter than me_ to solve! 🤓
Adam, you should do a video VESC modding your OneWheel!!! Especially since they have become so anti-consumer here lately. As someone who has visited their facility and made one, I would love to hear you talk about where they are now.
Killfile and Flashmob by Christopher Farnsworth, read by Bronson Pinchot. A seriously good hardboiled psychic romp read to you by Cousin Balki! (seriously, he is really good at the storytelling) 😎
I want a VR clay molding mode. You can slice parts off with a sword like fruit ninja or poke or mold things with your hands or finders. Then easily send that file wherever and maybe ai to clean things up
Yes VR can help visualize and support the modeling workflow and process, however the keyboard holds like 70 commands + variations with modifier keys i.e. shift, alt, control, fn... So you can get about 300 commands if you need them. Then, like using a Wacom tablet you have a stylus for direct positioning and some 2nd hand modifier keys, these tools alone allow way more control and efficiency. The benefit of the VR headset is it blocks out reality and puts you in the same space as the computer screen and 3d space with an orbital system that is what is disorienting and needs some adjusting to get used to. For long term use, I don't think it is there yet, I think the vision for VR is further ahead than the current implementation so its more marketing that carries a lot of weight, but iteration leads to advancement so...
Absolutely LOVE Adam and how he makes stuff, but as an engineer I always think how much better his creations would be if he used traditional engineering tools/techniques. Such as CAD and drawings. So I eagerly await the day he uses VR to design something, to then make it in the real world.
I was a machinist when Boeing was tooling up to build the 777. It had a lot of CAD in the design. More than any airliner before it. The subcontractor I worked for got the contract to machine fuselage turning fixture. Boeing requested I be assigned the job. I had redesigned a fixture we used to machine jet tail cones for the C-17. Cut costs, increased productivity, and improved geometric accuracy. Boeing was so impressed with my work that's why they requested I be assigned the 777. Planning out the setups to do the job I saw in the print places for improvement. Took it on myself to make the design better. Just made a simple rough sketch of my plan mostly to remind myself of all the improvements I planned. Didn't even use number measurements for the dimensions because the print had all that. When it was assembled in the Boeing yard it went together overnight. It made the front page of The Los Angeles Times with a color picture because residents on the border of the site were calling police to report what they thought was a huge machine crashed there. One said "It popped up overnight like a mushroom. ". That was cool, and the article was pinned to the shop bulletin board for the rest of the time I worked there. The planes built with my fixture became the best selling airliners in aviation history. 2200 sold 1800 delivered. With all those planes entering service over the last 30 years there has been no mass fatality accident. Boeing does not promote that fact. You'd think they would. But that would draw the question of why their other planes, or any other airliners in the aviation industry, don't achieve that phenomenal safety record. The honest answer would be they don't know. I do know. I Invented the improvements of the design. have tried contacting Boeing about it to improve the aviation industry but get no response. I suspect because there's my intellectual property involved in the fuselage fixture, and the jet tail cone fixture. I did all the design changes in my head, and on an 8X10 piece of paper. I have studied CAD, and learned to use several brands of software. But in my opinion it just gets in the way. I think it's ok for illustration, and teaching engineering concepts but I think it's a distraction, and burden on engineers. Like when an engineer thinks of a re design he'll not apply it because instead of just making a note or sketch he resists the pain in the ass of putting it in CAD. Like when looking for lost keys we look in the easy places rather than lifting the sofa to look. That's the short version of the story. I am writing a longer, more detailed article I hope to get published in The New York Times. I hope to get attention to improve the safety of the whole aviation industry. My inventions have already spared thousands of lives, and will spare millions when applied. Reduces costs, and increases productivity too.
Imagine using the VR to use as visual aid for presentations to developers. I thinking an architect walking through with a client their new home, their new building
I have been ordering stainless steel 3d printed parts but with very thin walls (0.4 mm) and backing them with plastic 3d printed parts so I can make parts with a metal surface that are really cheap (cheaper than a milled part)
3D modeling is one of the few practical uses i'd have for VR/AR, but it doesn't justify it's cost because the whole 2D/3D thing isn't that hard. Most of the time i see stuff on Thingiverse or Printables and decide to just model my own better version in a few minutes. Most of the useful stuff i find there are either such simple things they're not worth modeling like painters triangles, or they're parts to build a model around without reinventing the wheel, stuff like servos, motors, or common item shapes like a credit card or bic lighter shaped blank to use for boolean cutting operations. Mostly it's useful for getting the size and layout of stuff right.
I remember Elon talking about it a while ago. I think it's one of those things that has a cool factor, but in practice, it's not actually better because they seemed to have abandoned it altogether. The fact is, you still have to conceptualize in your head how to make the thing and how all the parts interact. What everyone thinks this is, it's not being able to just imagine something and the computer just makes it for you. The only thing I think is useful is really good eye-tracking, where you could just look at a tool and click, and it opens. Really, anything that is just a fancy new input system has minute advantages over the mouse and keyboard for CAD and usually has downsides that far outweigh that minute advantage. Like, are you going to wear a VR headset for 8 hours every day at work for a 5 percent increase in throughput? I sure wouldn't.
@@zachmoyer1849 Yeah, that's what i'm saying, if i had one i'd use it for maybe 5 minutes a day to look at a model i designed the old fashioned way, it doesn't justify the expense by far though. I try to spend as little time as possible looking at screens. I might 'watch' youtube all day but i'm just listening while i do things. I don't want to see it, or have anything in the way of my face distracting me. I don't even look at my phone unless it starts screaming something important at me so the stupid goggles has has zero utility in terms of keeping me 'connected' or whatever BS excuse to avoid the real world people use these days. It won't replace my phone because i barely use that, it's more of a glorified pocket watch/timer with MP3 player and decent camera to me.
The CAD CAM problem has been and will continue to be a thorn in the side of the additive industry. There's no one catch all solution to turn something from ideation to realization. The type of printer used, material being printed, digital file format, etc involves several steps that introduce opportunities for error. Tools like VR may seem gimmicky but they will certainly ease the growing pains of 3d printing.
RE spear vs sword : Yeah in a single combat, you dont want to be the guy with the sword if you can help it. sword and shield is at least better odds. If the space is really confined though, the spearman has a struggle. In one on one, the spear benefits most with a lot of room to move. The only real "technique" the sword can apply is to rush and get past the "doughnut of death" that a spearman has. Of course there are a lot of sword skills that go into that, but all of them including " do x while rushing.. land that blow or die." But polearms can also be quite awkward to handle compared to something like sword and buckler or dagger. Especially if you can force them to switch sides or change stances. Spearmen do a lot of back stepping as well. So.. there are things you can do to throw them off.. but every option is a roll of the dice with bad odds for the sword person.
The Hololens would help with CAD/CAM but the Apple device is destined to be for consumers and in that space currently a solution looking for a problem to solve. I don't think the product is too soon but will take a while to evolve to be useful beyond being fun for early adopters.
I would love to be able to design like i had a shop full of all the tools and then be able to output the result to an object to be printed. I have objects in my head, but i dont have the tooling for a prototype nor an easy way to translate it into cad.
I am not a user of VR at all at this point, however if I could use VR and hand motions to do 3d prototyping, cad, and art... Oh boy I'd invest in all the vr goodies I could. I imagine the rest of the maker community would have a similar reaction I'd they had an opportunity to imagine the possibilities.
It would take so long…… but to make a digital location map of an entire maker space, complete with digital labels, search and highlight options…. “Where is that weird handle that I found on the side of the road ten years ago?” “Bin A2 of cabinet 7; marking now.”
The spear is a beast because it is so simple. Tis the undisputed king of the battlefield before modern firearms. The were in use in WWII: bayonets. But until high capacity magazines, the spear was at every human war.
I hear another RUclips creator downplaying the VR/AR thing because they believe it is just monitors in front of your eyes. Oh, but it is so much more than that. I think once people experience it and the price point gets to where everyone can afford them, we will see more of their true usefulness. I can really see them in design, diagnostics of complex equipment and telemedicine (speaking of complex equipment!)
I'm a professional product designer (Achilles Design, Belgium). I use AR/VR regularly in my design pipeline - In prototyping, verification, testing, client review. If you're ever curious, I'd love to have a chat.
I dont have any experience or particular knowledge of spears and/or swords, bit listenting to you, I would then assume that the spear is so good and simple that it only needs 100 days to be effective, but a sword needs 10,000 days to then try to best it.
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The VR headset won't only be for macro scale CAD, but molecular modeling as well. Watch out then baby!
Also, with switchable physics simulation one could much more easily verify not only the manufaqcturability of the product, but you could more readily assess whether it could actually work In Real Life(IRL). For instance can parts actually be made to mate or would you have to have things be able to pass through solid matter to assemble it? Would it hold all of itself up in gravity or during use? Would it's profile as seen from an atypical angle be offensive (as some things are) or even disgusting?
I wonder whether it would be possible to implement some sort of predictive/AI function in CAD software.
Adam if you liked Crook manifesto check out “Harlem Shuffle”! (Going in reverse but you won’t be worse off for having done so)
Gravity Sketch on Quest 2 or 3 or pro, you are welcome Adam, wish granted! (seriously its been around for years, and now has pass through) I have been able to build scale replica things for a 3d project without any CAD skill, and it literally does everything you asked, and is already making the change you want. Im not involved with them at all, I'm just an old school sculptor that uses it to make braind stuff real
As a former mechanical technician... I see the AR/VR technology as a perfect way to perform maintenance by providing animated locations, assembly and disassembly instructions. Seeing something in the real world and having the AR overlay or enhance the view with this information would be a HUGE improvement and enhancement.
They were promising interactive technical manuals 30 years ago when I was training as an aircraft mechanic. It might be too late for me now, but it seems to be right around the corner now.
We've done it. I worked for a company that prototyped demonstrating maintenance procedures on a GE generator using AR overlays. Very cool stuff.
@@scottcampbell96 Right? AR is wasted on games and multimedia but I'm sure there's a much larger market in that.
@@leoismaking I've seen various versions and takes on it in the past but very few, if any, are considered practical by actual technicians. It ends up being pushed down by managerial types but then rarely ever gets used.
In the world of Through-Life Engineering Management, that concept is known as digital twinning. It's been around since before Meta bought Oculus but it's still a gimmick as in nearly all cases, the cost, time and effort to create, install and maintain the digital twin systems and tech to be an accurate reflection of the real-world counterpart is significantly greater than the traditional methods of asset health monitoring and maintenance techniques
I am a mechanical engineering student, and we already use VR and CAD together, specifically using SolidWorks to input your CAD models into real-life scenarios. You can 'feel' what your product is like in the real world, walking around it and can assemble and disassemble your build in VR. This paired with rapid prototyping is something that allows for endless possibilities when it comes to projects and prototyping. Deffo worth checking it out!!
I'm planning to get a quest 3 just for that. Would you mind sharing what you use to do that?
I got my Quest 2 a couple of years back. My father who is a draftsman and uses CAD to design heavy industrial machinery got to see in person and most importantly to scale designs he had previously done in industry. He was amazed that he could walk around these large pieces of machinery. I think you are right in that VR and mixed reality will have a huge impact on the design space.
Thank you for answering my question about your “favorite thinking place”. Love what you all do here @tested. My favorite “thinking and doing” RUclips channel. 😀🙏👍
I would have liked to have seen the chair~!~
@@deanaoxoyou see it in his workshop reorganisation video.
@@deanaoxo ruclips.net/video/j8LqMv416mw/видео.htmlsi=iPiIx76LUjOGyjDA Time stamp 17:05
@@kiwigeeknz thank you!
It definitely sparks things in the brain doesn’t it! I I love seeing all the “stuff” in his background!! The mill’s amazing!! One day!
I've been really impressed by the availability of files for 3d printing tabletop miniatures and terrain, there are vast libraries of free sculpts out there that allow for you to grab and print whatever you need for a game without having to pay a huge premium for a pack of minis from a shop that's been shipped around the planet three times.
I have huge respect for anyone who makes 3d print files and releases them for free, just to help other people out with their work and creations.
its a fun thing to do i often try to think of things that dont exist in libraries to design and post idk makes me feel useful.
I am SO GLAD you are bringing this up. Shedding light on the value of this tech that people just aren't seeing. Most can't get past thinking VR and AR are goofy, creepy, or only for gaming. There are 3D art apps in VR already and are really cool. It's just the beginning. We just need people to show interest. I'm extremely excited for the future of VR/AR for makers everywhere!!!!
Since you talked about books and getting back into reading, this is the video to say thank you for “Every Tool is a Hammer”. Between recently reading it, as well the brilliant Caitlin Doughty books, I have got my love of reading actual books back again. I never realised how much I was missing out, so yes, a big thank you 😊
As soon as Adam said “CAD” I knew exactly what he was going to say and my mind was blown by the insight and possibilities! 🤯 VR/AR is a necessary tool to unlock the full potential of CAD and 3D printing. 😎
Gloves! The next step is haptic gloves - I can't wait to just pinch, point, grab, twist etc and throw shapes out like a first person video game!
Google "UBC smart gloves". It might start there :) ...maybe lol
Just like The Dean in the "Community" VR episode 🤣🙌
I always counted off AR and VR until this argument on how it will affect CAD. You changed my mind.
One of the reasons spear was so popular historically is that the basic training is VERY simple, and then you have a fighting unit in a day or two. It's basically "hold it like this" and "keep the tip pointed at your foe" and you're good. You can make a spear unit and they can hold their position very easily without much more training.
this is 100% fact adjacent.
i have years of training with sword,, foil, epee, Sabre, Calvary sabre, spear and broadsword…
the reason common foot soldiers use them is 2 fold
spears give you reach so you can better breach a shield wall. you van use a spear like a staff, a spear and even a projectile(you should never throw a spear… but in a pinch you can!)
spears are much cheaper to make and require far less metal and workmanship to create an effective weapon
yes basic concepts are basic but proper spear fighting techniques are just as difficult to master as any sword technique. and basic sword techniques are every bit as easy to learn as basic spear.
Cheap to make and arm an army, reach is *phenomenally* important in melee combat, and while there is an incredible depth to mastering it, basic proficiency is fairly quick and easy to pick up.
Probably doesn't hurt that we've been using spears for longer than we've been human; our species evolved with spear in hand, and their use shaped us in mind and body. They're as much a part of humanity as claws are part of a cat.
Spear is the king of weapons. A really good spearman can prevail against a similarly skilled swordsman.
Following the above comments, our tradition's prose lists it as 'mastering' the staff in 10 days, sabre/broadsword in 100 days, spear in 1000 days, and the straight sword in 10000 days. The spear seems simple, but there are a lot of interesting techniques and subtleties (as well as drawbacks to overcome) that takes time and practice. :)
Thanks Adam! Great update. I appreciate you.
About 5 years ago when I was a machinist I touched a vr and had the same exact realization of this coming up. I am beyond excited to see this dialed in
I was in CAD for 6 years designing knee implants. I would have loved if voice recognition and AR could give access to every feature that was buried behind a context menu. Saying “add fillet” or “extrude a round whole” to start a feature is so much faster and user friendly than a hot key. If you added in file interoperability between commercial and open source programs, you would open up design to the masses
constantly talking to it would get old after awhile i think eye tracking is more of a big deal just look at the tool you want and it opens that would be much less exhausting overtime and would actually be faster yet.
when i look at the evolution of computers over the last 30 years or so i see *dramatic* advancements in many areas like cpu's, gpu's, ram, storage, etc., but where's the advancement in interface devices? sure, we see a little here and there, web cams are more common, voice commands also, but i feel like interface development is massively lagging behind and we're really missing out as a result.
Back when I was first learning 2D AutoCAD, one of the features I liked was that you could either enter commands by chasing down the right menu or just type them in directly in a command line that was a fixed part of the UI. What's needed is some sort of modernized command line that combines bits of whichever mode is most appropriate for expressing what you mean (voice input to quickly find the function, a bit of pointing to associate geometric features and a bit of typing for precise meanings like numbers) would really be the best contributor for flow.
I really, really like the command palette in visual studio code for this. And spotlight search on my Mac for a similar reason. I'm a big keyboard shortcuts guy, but just being able to quickly search something up like that is super useful. Not sure complex in terms of implementation really, but the usability benefits are absolutely enormous.
Dude I've been saying this forever about VR CAD, hearing you bring up the idea of it on your own feels incredibly validating haha! I'm really hoping that apple pushing for VR as a consumer productivity tool gets us either some new CAD tools for VR or proper support for VR in existing CAD programs.
I work in the construction industry and we use Trimble hololense AR daily to show the installers what we are trying to achieve using Revit and Navisworks. Is a great tool and took some convincing to the old school people who think it is just a fad but after a few years of using it they have slowly come round to it's possibilities.
I didn't realize Colson Whitehead had a new book out. Thanks! Anything he writes is wonderful.
YES to riding a Onewheel at night! I rented a onewheel on "friend with a..." while visiting Chicago in 2022, and I was the only one peeking above the crowd in a sea of pedestrians. I did a fly-by on a group of Segway scooters on tour (in the most polite way!) near the bean, and it was surreal. It was like I discovered a cheat code for experiencing the city.
I think that VR/AR CAD won’t automatically make everyone’s models better. There is a level of design and refinement that most folks don’t put into their 3D prints, and I don’t think that people will necessarily understand what they need to do to bring their work to the next level just seeing it in an immersive environment. Design is a skill and you have to have motivation to build it.
Perhaps VR/AR CAD is the thing that would make the transition easier, so that the great unwashed majority could be able to pick up the 3D design techniques easier, without having to delve deeply into the minutia details of the process. Especially if the CAD programs utilize VR in their tool paths.
I think the largest hurdle is simply how obfuscated 3D technology systems are. Unlabelled features are hidden behind menus nested inside contextual menus inside unlabelled hotkeys. Terms are not in common vernacular (and the same tools can have different labels even within the same industry) and every item requires knowing not only what it does, but why and how. People talk about how some programs are easy to learn and hard to master, and the useful ones are hard to learn and impossible to master (because even the most dedicated designer only uses maybe 10% of the tools for their own craft). It is still a bespoke technology catering to a handful of individuals, by getting it into the hands of the public it would help bring more people into the field and get them a baseline to expand from and also encourage developing more generalized programs.
@@littlekong7685 I don’t disagree with this sentiment at all, I’m just not sure how VR/AR changes that. Perhaps in mesh manipulation, but for more functional CAD, I’m not able to think of how the interface changes the obstacles.
As you pointed out, different companies different terms for the same thing, for the sake of, you know… being different. I see the same potential pitfalls in the VR/AR CAD space.
"that happens in that chair" compartmentalization is vital and a real productivity/focus gamechanger
Totally agree on the AR/VR with 3D modeling. What takes me 5 minutes to draw out on paper takes hours of pain in CAD. Sure, if I used a specific program daily it wouldn't be so bad, but to have something you can virtually manipulate with your hands and hopefully include INTUITIVE tooling would be fan freaking tasktic!
Wow.
I'm actually jealous!
I live in Cornwall, England, where there's no HEMA clubs, but looking at the map on the HEMA Alliance website, you're spoilt for choice!
There's almost more clubs 'near' you than in the whole of England!
I counted 19 to just the other side of Sacramento.
There's 23 clubs on the UK's HEMA directory!
I look forward to the merging of 3d design and VR. It will be an extraordinary ground breaking step forward in R&D.
VR CAD is a dream of mine as well. I've used the process in some limited capacities, but more in designing spaces. I quickly modeled up an office I was moving into along with my desk, etc. I loaded it into VR to see if the space would be enough. I knew it would FIT, but not how it would "feel".
As far as actual CAD, I've not really found a good app in VR for doing detailed work. The Sketch apps just aren't quite there yet, but I'm REALLY hoping there will be one soon. I'm sufficiently good with Fusion360, but VR CAD would be a gamechanger...
Hi Adam, I work in an automotive design studio and use Gravity Sketch. It is great for sculpting and not so much orthogonal parts. It’s hard to go back to pancake world after working in VR…
Agree, try Gravity Sketch, it's got potential.
The way Adam gushes about that club chair, to me seems like it should be the subject of a video series on engaging a (local?) furniture maker to draw up a set of plans, and offer them to this audience.
AR -VR seems like it's something that will revolutionise a great deal of what we do. Everything from the CAD pipeline as Adam talks about here to even mundane things like officework.
That VR/AR CAD idea already exists to an extent, it’s called Gravity Sketch. It’s not perfect or super popular, but I assume will grow in the coming years especially because it’s free. I’m an industrial design student and I already see some of my peers use it to design their own products
Good call! I know Nick Baker is very much a vocal proponent for Gravity Sketch and has made some cool stuff in it
There's also plug-ins for most major CAD tools, as well as Blender. They are in a similarly early stage though.
Guessing I'm probably not the only one just staring at the ex-ILM shelving racks behind him for the whole duration of the video.
You might want to look into FMA and Kali/Arnis/Eskrima if there is any in SF. Great aerobic training while flailing about sticks (among other things, also swords in some variants I think) in a controlled manner. It's a lot of fun!
Plus the added benefit of picking up almost literally anything and using it as a weapon is awesome. There's martial ARTS and then there's MARTIAL arts.
I’m excited when the 3D goggles can translate over to home building! Virtually be able walk through a 3D model of a house on the cleared land make adjustments, make corrections, could even do building inspections with it!
Part of my classes in college was CAD software and 3D modeling - primarily for architectural renders, but I've incorporated 3D modeling into my own workflow when building furniture or storage for myself. One thing I noticed in my classes is that there seemed to be a natural divide between people who just sort of Got It (maybe 20%) when translating what they had in their head to 2D CAD drawings and/or 3D models and people who Didn't (maybe 80%). I think VR/AR could have some really good applications in making that 2D/3D translation easier for folks who struggle with that and I think architecture and landscape design could really benefit from not weeding out some of the better designers just because they struggle with getting their ideas onto a computer.
Huge props to Adams attention to detail. He talks about a VR headset? He puts a vintage one on display in the background. Anyone else spot it on the gas cylinder?
Aren't those welding eye protection ?
@@petosorusYep, that's exactly what it is 🤣
And whilst my Sarcasm Detector is very in tune, having been online since the mid-90s... I'm unable to determine if he's joking here! 😅
@@DUKE_of_RAMBLE I just couldn't help myself 🤣
@@_interficere Well played, sir... 😏👏👏👏 lol
Being able to look up and order any part for any piece of equipment. If not be able scan and print/cnc said part. Quickly.
I like your VR/AR answer for CAD/CAM. I think the thing really holding it back is inputs into the 'drafting space'. VR/AR is great for viewing the model, but I think tools still lack a good way to track in 3d space where you really want to draw. Once someone really finds the right way to handle working in a freeform space as opposed to drawing on a 2d plane (CAD/CAM software or on a drafting table) and then rotating the view... then I think VR/AR will really be good.
I dont know why youtube keeps dumping my comment. There is an SCA rapier group that meets on sundays at 1 pm Golden Gate part, near the archery field.
I think this is 100% on point. I am surrounded by beautiful and intelligent people, who have different interests and hobbies from myself. My hobbies are design and 3d printing and audio. I have been told countless times that I’m “so smart”. But from my perspective I know the work I’ve put into understanding hire to use the tools that get the ideas out of my head, into my computer, and into the real world. It’s nothing but effort and drive/determination. I’ve met very few actual “idiots”. Most people I meet are genuinely very intelligent, more so than they give themselves credit for. Before smart photography, you usually had to have thorough knowledge of photography to artfully/tastefully capture great images. But know anyone with even a basic idea of framing and intuition can capture amazing images using a phone in their pocket. I think the same will happen with CAD. In the longer term, maybe design too. When I learned CAD, I treated like a translation layer between my mind and whatever medium I’d be using to bring my ideas into the real world, in my case 3D printing.
Quick look up, there is a Kendo dojo in San Francisco, it’s wood swords, but that’s still a very interesting fighting technique.
YES… EXACTLY! I’ve been saying that there should be AR overlays on my CNC, back when I got my Quest2 when they first came out.
So you can see where the CNC is going to cut.
You wish is not an answer to the question, but I totally get where you're coming from. Maybe 3D scanning and/or 3D software in the next decade, and finally the merger of the 3D AR at the end of the decade when the technology matures... Then of course the next decade or so maturing of that synthesis and in 20 years from now what you describe is a reality and you can't imagine living without it or how "we got things done" in the "Olden Days" I still am baffled how we operated as a society with wired phones and lack of GPS back in the 1980's But that's part of the charm and the "retro" community is enjoying and falling back in love with the 1980's... Let's keep our history living and appreciating our legacy as well as our glorious future. Cheers!
I'm in the south bay and my tradition isn't European weapons, but it's darn fun to think about teaching and training with you! :)
VR/AR's is gonna get better and better for planning out floorplans, recalling item locations or tracking stock.
Of course the limiting factor is still gonna be generating, or accessing, the initial 3D models.
I participated in a cad forum about 10 years ago. We were asked what we thought a certain cad software giant should work on for future user interface development. There were the usual suggestions to tweak the existing app interface such as “tool x should be more intuitive “, etc. I added my own such suggestions. After some further thought, I suggested “Jarvis” as in Ironman. I was laughed at by most, put down by some and listened to by a rare few. At the time, touch screens were available, VR was available, voice command apps were available. They just needed to be put together. I didn’t have the cash to do it myself. I still think that it can be done in the open source community. And now there’s AI.
As someone with many thousands of hours of CAD usage, I feel I will have to first "unlearn" how to do things if using VR or AR to model. I think it's particularly useful for architectural/interior design walkthroughs though.
Hey editing/upload team, could we get chapter markings on these Q&A vids? Aside from being able to jump ahead and know how many questions there are, it makes Adam's talky videos a lot more searchable from the channel page when I want to share one. 🙏
This is a 12 min video
@@LetoDK And? So it's even easier to add chapter marks, then. Not a good argument. It also fails to address my point of _searchability._
When teaching 3D cad to youngsters, many of them easily begin to create fun shapes in 3D. The more difficult part for them to grasp is scale. Whatever they create on the screen is as big in their mind as it is on the screen. Then when they want to 3D print it, they are shocked to see it's dime sized. The type of CAD interface you describe could be the "killer app" of VR headsets.
Are you not talking about the SCA?!?! You're literally next door to where it was founded (Milpitas)! Of course, in SCA proper the list weapons are not edged or pointed, but the techniques are historically accurate. There are SCA spinoffs that do introduce live steel, with great discipline. All of these include martial forms.
Side note: DC Fontana off Star Trek fame was a longtime member of the SCA. I had the honor of working with her a little at the SCA 25-year celebration back in 1991. Such a very cool person!
SCA combat styles are accurate-ish. They have evolved from period styles to take advantage of the blunt and padded nature of the weapons and the safety features of the armor.
While sorta similar, SCA and HEMA are two different things. HEMA weapons are more dimensionally accurate than SCA ones. SCA focuses more on the role playing and HEMA is teaching fighting techniques from historical manuals
Adam loves telling the story of how he found/bought his leather club chair hahah, and I love hearing it
I love Raymond Chandler...Book ordered. Thx
weird, I've got a Raymond Chandler book right next to YOUR book, Every Tool's a Hammer. Your book is coming up right after I finish reading Chandler's Stories & Early Novels
This is exactly what I thought when I watched a review a few days ago. I immediately looked up VR CAD and saw there really isn't anything there.
AR/VR is already used in several industries like automotive for testing out production lines and so on before they get built.
Thank you, sir. How can I send a video explaining my invention to Mr. Adam?
Duuuude!!! The only reason I even dabble in VR is knowing what it will do for cad cam.... imagine having a Jarvis level 3d design environment... 3d interfaces and AGI are on the horizon...
I'd like to see a One Wheel Race on a Track. Either a Tour de France endurance or all out Roller Derby style! I'd pay a dollar to see that!
On CAD. I've resisted learning it because I don't want to invest the time I think it would take to reach a level where I'd be really pleased with what I can do, what I'd like to do. But I know there's always a learning curve, etc. and sure, some day I may take that plunge. But for now I'll stick to making complex shapes the slow way, by hand, IRL. It is already a gratifying experience. As an occasional Oculus user, I'm not sure a virtual viewer is going to make complex 3D design accessible to the average human, but it will be interesting to see where it goes in time.
2:14 I couldn't help but think of The Dean from Community in the VR episode 😆🤣
That capability of AR that you mentioned is why I thought the Microsoft Hololens looked so cool years ago. Doesn't seem like much has come of it, however.
The most important thing IMO for CAD/CAM will be for it to have its Blender moment, Right now these programs are either very limited free, horribly non intuitive free or outside the price range of lots of hobbyists. So a blender moment would be free cad software that is at a minimum at the level of Blender 2.8. A FOSS CAD program doing for that process what Blender did for hobbyists in computer modeling/animation would change things greatly in the 3D printing space.
Do you have your own welding bay? And have you ever made something by mig welding aluminum?
I have a wish. I wish Adam would dip his toe into the RC car world for a video or two. Any type. Top speed cars are obviously on the bleeding edge of technology for RC.
Rc basher are also very popular.
Between arrma and traxxas I'm sure he would be impressed with how far RC has come
A company that builds monster trucks bodies uses augmented reality to model bodies over vehicles it was awesome to see.
We use Siemens NX at work (which costs way more than an arm and a leg) and we do use VR with that, and Siemens is releasing their own headset later this year.
I can only imagine how much that will cost. The company still charging multiple dollars per MB of size on as SD card.... "industrial grade" "reliability" ...
I was very excited to find out more and read this new Shining book you mentioned. Much to my dismay, I found that it's a limited edition Taschen book, is $2500, and is sold out (not that I could begin to afford that). How disappointing. Guess only a select few will be reading that one.
R2 looks great there!
Would urge everyone to try gravity sketch.. It is an early glimpse of what's possible
I was watching a guy design a monster truck body with Gravity Sketch the other day, pretty damn cool.
you suggested the Hyperion cantos, and I listened to the Hyperion cantos (I love audiobooks) so it works. probably could get ten minutes out of it and if your team reads stuff then they could add if they want.
Really looking forward to AR/VR to enter into mechanical engineering, maintenance arena.
The big advent for 3D printing will occur when some type of integrated "follower" is developed to provide a finished surface as the print is produced. Production time would essentially be unaltered and the familiar lines from stacking will be a thing of the past. No idea if the best process would be chemical, mechanical, possibly involve laser or maybe some entirely new concept, but that to me is when 3D printing will be optimized.
I apologize if I've misunderstood, as I'm not into 3D printing... however, what you said makes me immediately think of a new feature Adam has talked about at least once in the last few months. On his Bambu Labs unit(s), they can now do a smoothing pass, that uses the hot head to go back over the print and give it a nice surface that doesn't look printed.
He has said that, with that being available, he feels the prints are now at a quality level to be used for prop work directly off the printer. Whereas before you would have to spend time doing hand finishing work to take down all the visual-roughness. _(which he had shown us an example and, indeed, no longer looks like a 3D printed part, but closer to the quality of injection molded)_
Again, if my ignorance make I've misunderstood you, my apologies! 😅
@@DUKE_of_RAMBLE That is a step forward. It would take less energy to follow as the piece is printed and save the two-pass method. When/if the standard machine has this feature integrated that would be a game changer. Thank you for the reply!
@@DonariaRegia Yea, having it be zero-pass would be great... but I wonder if it's even _possible?_ Because the only way you can smooth it is when enough has been printed. There's just nothing there to blend the layer into yet. But also, I would think it would need to have SOME time to cool, so that you aren't warping the piece by moving the head inside the print layer (even if it's only a minuscule amount, it's still a fresh layer that is immediately being messed with)
I wanted to say: _"I wonder if having two heads is doable then...?"_ by having them 180deg off, thereby giving some tiny amount of cooling time.
However, that also wouldn't work, since it's require a large enough print for there to even be room for two heads to operate.
My next thought was using a laser, but even that feels impossible, as you'd have to ablate material away to do the smoothing (nevermind the fumes!) 😒
So yea... 🤷♂️😅
Definitely is a problem for someone _smarter than me_ to solve! 🤓
i agree with the vr for cad it would be revolutionary.
Adam, you should do a video VESC modding your OneWheel!!! Especially since they have become so anti-consumer here lately. As someone who has visited their facility and made one, I would love to hear you talk about where they are now.
Killfile and Flashmob by Christopher Farnsworth, read by Bronson Pinchot. A seriously good hardboiled psychic romp read to you by Cousin Balki! (seriously, he is really good at the storytelling) 😎
Sounds like you are describing a VR version of Tony Stark’s “Ironman” design workbench from the movies.
I want a VR clay molding mode. You can slice parts off with a sword like fruit ninja or poke or mold things with your hands or finders. Then easily send that file wherever and maybe ai to clean things up
Hololens was fantastic, ahead of it's time. Now that technology has caught up I am hoping for a revolution
Yes VR can help visualize and support the modeling workflow and process, however the keyboard holds like 70 commands + variations with modifier keys i.e. shift, alt, control, fn... So you can get about 300 commands if you need them.
Then, like using a Wacom tablet you have a stylus for direct positioning and some 2nd hand modifier keys, these tools alone allow way more control and efficiency.
The benefit of the VR headset is it blocks out reality and puts you in the same space as the computer screen and 3d space with an orbital system that is what is disorienting and needs some adjusting to get used to. For long term use, I don't think it is there yet, I think the vision for VR is further ahead than the current implementation so its more marketing that carries a lot of weight, but iteration leads to advancement so...
Absolutely LOVE Adam and how he makes stuff, but as an engineer I always think how much better his creations would be if he used traditional engineering tools/techniques. Such as CAD and drawings. So I eagerly await the day he uses VR to design something, to then make it in the real world.
Everybody thinks they want to use gestures to control computers until they have to hold their arm up in the air for half an hour to accomplish a task.
GET OUT OF MY HEAD 😂❤🙏we need this!!!
Hello Adam , do you have Pre-ordered the new haslab Ghost ? i hope i see a unboxing and overview on youre channel .
are we talking about a unicycle or electric thingy? Shop looks fantastic. So jealous.
I was a machinist when Boeing was tooling up to build the 777. It had a lot of CAD in the design. More than any airliner before it. The subcontractor I worked for got the contract to machine fuselage turning fixture. Boeing requested I be assigned the job. I had redesigned a fixture we used to machine jet tail cones for the C-17. Cut costs, increased productivity, and improved geometric accuracy. Boeing was so impressed with my work that's why they requested I be assigned the 777.
Planning out the setups to do the job I saw in the print places for improvement. Took it on myself to make the design better. Just made a simple rough sketch of my plan mostly to remind myself of all the improvements I planned. Didn't even use number measurements for the dimensions because the print had all that. When it was assembled in the Boeing yard it went together overnight. It made the front page of The Los Angeles Times with a color picture because residents on the border of the site were calling police to report what they thought was a huge machine crashed there. One said "It popped up overnight like a mushroom. ". That was cool, and the article was pinned to the shop bulletin board for the rest of the time I worked there.
The planes built with my fixture became the best selling airliners in aviation history. 2200 sold 1800 delivered.
With all those planes entering service over the last 30 years there has been no mass fatality accident.
Boeing does not promote that fact. You'd think they would. But that would draw the question of why their other planes, or any other airliners in the aviation industry, don't achieve that phenomenal safety record. The honest answer would be they don't know. I do know. I Invented the improvements of the design. have tried contacting Boeing about it to improve the aviation industry but get no response. I suspect because there's my intellectual property involved in the fuselage fixture, and the jet tail cone fixture.
I did all the design changes in my head, and on an 8X10 piece of paper. I have studied CAD, and learned to use several brands of software. But in my opinion it just gets in the way. I think it's ok for illustration, and teaching engineering concepts but I think it's a distraction, and burden on engineers. Like when an engineer thinks of a re design he'll not apply it because instead of just making a note or sketch he resists the pain in the ass of putting it in CAD. Like when looking for lost keys we look in the easy places rather than lifting the sofa to look.
That's the short version of the story. I am writing a longer, more detailed article I hope to get published in The New York Times. I hope to get attention to improve the safety of the whole aviation industry. My inventions have already spared thousands of lives, and will spare millions when applied. Reduces costs, and increases productivity too.
Imagine using the VR to use as visual aid for presentations to developers.
I thinking an architect walking through with a client their new home, their new building
I have been ordering stainless steel 3d printed parts but with very thin walls (0.4 mm) and backing them with plastic 3d printed parts so I can make parts with a metal surface that are really cheap (cheaper than a milled part)
I think you would like Whitehead's "The Intuitionist" - the title refers to a philosophy of elevator repair. You would totally dig it.
3D modeling is one of the few practical uses i'd have for VR/AR, but it doesn't justify it's cost because the whole 2D/3D thing isn't that hard. Most of the time i see stuff on Thingiverse or Printables and decide to just model my own better version in a few minutes.
Most of the useful stuff i find there are either such simple things they're not worth modeling like painters triangles, or they're parts to build a model around without reinventing the wheel, stuff like servos, motors, or common item shapes like a credit card or bic lighter shaped blank to use for boolean cutting operations. Mostly it's useful for getting the size and layout of stuff right.
I remember Elon talking about it a while ago. I think it's one of those things that has a cool factor, but in practice, it's not actually better because they seemed to have abandoned it altogether. The fact is, you still have to conceptualize in your head how to make the thing and how all the parts interact. What everyone thinks this is, it's not being able to just imagine something and the computer just makes it for you. The only thing I think is useful is really good eye-tracking, where you could just look at a tool and click, and it opens. Really, anything that is just a fancy new input system has minute advantages over the mouse and keyboard for CAD and usually has downsides that far outweigh that minute advantage. Like, are you going to wear a VR headset for 8 hours every day at work for a 5 percent increase in throughput? I sure wouldn't.
@@zachmoyer1849 Yeah, that's what i'm saying, if i had one i'd use it for maybe 5 minutes a day to look at a model i designed the old fashioned way, it doesn't justify the expense by far though. I try to spend as little time as possible looking at screens. I might 'watch' youtube all day but i'm just listening while i do things. I don't want to see it, or have anything in the way of my face distracting me.
I don't even look at my phone unless it starts screaming something important at me so the stupid goggles has has zero utility in terms of keeping me 'connected' or whatever BS excuse to avoid the real world people use these days. It won't replace my phone because i barely use that, it's more of a glorified pocket watch/timer with MP3 player and decent camera to me.
Thank you, sir. How can I send a video explaining my invention to Mr. Adam?
@@samsimozlof2963Lol i have no clue, i'm a rando on the internet just like you.
I’m suddenly imagining Adam riding his OneWheel at night with a giant sword on his back, gently pulling over and waiting for a car to pass him.
The CAD CAM problem has been and will continue to be a thorn in the side of the additive industry. There's no one catch all solution to turn something from ideation to realization. The type of printer used, material being printed, digital file format, etc involves several steps that introduce opportunities for error. Tools like VR may seem gimmicky but they will certainly ease the growing pains of 3d printing.
RE spear vs sword : Yeah in a single combat, you dont want to be the guy with the sword if you can help it. sword and shield is at least better odds. If the space is really confined though, the spearman has a struggle. In one on one, the spear benefits most with a lot of room to move. The only real "technique" the sword can apply is to rush and get past the "doughnut of death" that a spearman has. Of course there are a lot of sword skills that go into that, but all of them including " do x while rushing.. land that blow or die."
But polearms can also be quite awkward to handle compared to something like sword and buckler or dagger. Especially if you can force them to switch sides or change stances. Spearmen do a lot of back stepping as well. So.. there are things you can do to throw them off.. but every option is a roll of the dice with bad odds for the sword person.
Imagine doing hema with Adam Savage.. Would be awesome
The Hololens would help with CAD/CAM but the Apple device is destined to be for consumers and in that space currently a solution looking for a problem to solve. I don't think the product is too soon but will take a while to evolve to be useful beyond being fun for early adopters.
Wait! Adam! What is the HEMA club in Seattle called?
I would love to be able to design like i had a shop full of all the tools and then be able to output the result to an object to be printed. I have objects in my head, but i dont have the tooling for a prototype nor an easy way to translate it into cad.
I am not a user of VR at all at this point, however if I could use VR and hand motions to do 3d prototyping, cad, and art...
Oh boy I'd invest in all the vr goodies I could. I imagine the rest of the maker community would have a similar reaction I'd they had an opportunity to imagine the possibilities.
It would take so long…… but to make a digital location map of an entire maker space, complete with digital labels, search and highlight options…. “Where is that weird handle that I found on the side of the road ten years ago?” “Bin A2 of cabinet 7; marking now.”
The spear is a beast because it is so simple. Tis the undisputed king of the battlefield before modern firearms. The were in use in WWII: bayonets. But until high capacity magazines, the spear was at every human war.
Speaking of book recommendations and sketch fest, I just picked up "The History of Sketch Comedy" written by Keegan-Michael Key.
I hear another RUclips creator downplaying the VR/AR thing because they believe it is just monitors in front of your eyes. Oh, but it is so much more than that. I think once people experience it and the price point gets to where everyone can afford them, we will see more of their true usefulness. I can really see them in design, diagnostics of complex equipment and telemedicine (speaking of complex equipment!)
I'm a professional product designer (Achilles Design, Belgium). I use AR/VR regularly in my design pipeline - In prototyping, verification, testing, client review. If you're ever curious, I'd love to have a chat.
I dont have any experience or particular knowledge of spears and/or swords, bit listenting to you, I would then assume that the spear is so good and simple that it only needs 100 days to be effective, but a sword needs 10,000 days to then try to best it.