Write scripts that can be used by other modders in their Skyrim mods
HTML-код
- Опубликовано: 16 ноя 2024
- In this episode, we cover how to create a mod *which can be used by other mods*, specifically focusing on scripts. We look at how to share global scripts & object scripts with other mods. We create our mod without any .esp and we later add an .esp. We also cover tips on how to make it easy for other modders to use your scripts. Happy Modding!
Minor notes:
We use Game.GetModByName() to check for installed mods but could've used Game.IsPluginInstalled()
We don't cover Master files at all, e.g. we could've created an .esm rather than an .esp
Beginner Basics Playlist: • Beginner Basics (for w...
Follow me on Twitch! / mrowrpurr
Suggest an episode! forms.gle/FCFF...
Intro music: www.bensound.c...
Mouse cursor: www.deviantart...
Background image: pixabay.com/it... by Stefan Keller (PD)
Firefox theme: addons.mozilla...
Skyrim Dragon Font: fontstruct.com... by gfhjk50 (CC-BY-SA)
Yoster Code Font: www.1001fonts....
so If a mod for example is missing a script. How simple would it be to write the script and make it a patch to fix a mod.