Hearthstone just banned this card from Standard!

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  • Опубликовано: 7 июл 2024
  • Today we take a look at a surprise Hotfix put out by Blizzard for Hearthstone that sees a Standard ban, a Twist ban, and multiple bug fixes for Twist and Battlegrounds which goes live today!
    Patch notes:
    Giveaway video: • PERILS IN PARADISE EXP...
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Комментарии • 387

  • @TheSilverwolf97
    @TheSilverwolf97 16 дней назад +123

    At this point I am convinced Blizzard doesn't know what is doing in terms of balancing. Banning cards after a rotation with a single expansion out this year?

    • @DavidSmith-cr7mb
      @DavidSmith-cr7mb 16 дней назад +3

      balanced or rigged pick one :)

    • @tomekk.1889
      @tomekk.1889 15 дней назад +5

      Because they don't. Team 5 is full of kids with no experience in the industry

    • @submit2darkseid
      @submit2darkseid 15 дней назад +1

      Their lead data scientist left for second dinner.

    • @DiabloTommaso
      @DiabloTommaso 15 дней назад +6

      nothing wrong on this TEMPORARY bann. this card is too strong and kills new decks.

    • @olmollmk6681
      @olmollmk6681 15 дней назад

      when someone who think he/she know how to make balance talk...

  • @Piccolo99x
    @Piccolo99x 15 дней назад +87

    I would have banned doomkin instead. It feels bad to have your mana stolen and added as part of the opponent's mana pool. It's definitely a double ramp moment, where they are going up and you're stuck not being able to play a card or two.

    • @ioannispaxinos5171
      @ioannispaxinos5171 15 дней назад +17

      Yeah, ban the 6 mana card, not the 2 mana enabler. Thank God not everyone gets to be a game designer.

    • @dasdasdiamlasdasdsada9717
      @dasdasdiamlasdasdsada9717 15 дней назад +3

      skill issue, if you pass turn 5 without spending mana, doomkin doesn't do anything. truly a noob mistake

    • @Piccolo99x
      @Piccolo99x 15 дней назад +4

      @@ioannispaxinos5171 It's not so much as the 2 mana enabler as much as the puppet master combo with summer flowerchild, which could potentially create 4 doomkins, ultimately shutting down a deck. Druid has so many tools for ramping up, why should it matter to ban a card that prevents your opponent from ramping up as well? Druid should be able to ramp, but not steal opponents mana as well to ramp.

    • @cuihenggang
      @cuihenggang 15 дней назад

      I really don’t see why the splasher is a problem. It is the core card of the deck for sure, but it’s a fair card. It’s just a worse Wild Growth. If 2-mana ramp is not allowed to exist, why did Blizzard buff Wild Growth to 2 mana a few months ago?
      The real problem is indeed the doomkin.

    • @ShadowmancerLord
      @ShadowmancerLord 15 дней назад +4

      ​@@cuihenggangHow is it worse? It's Wild Growth with a body, that can be generated off multiple effects. It's strictly better in a dragon deck.

  • @emilydopicadinho7803
    @emilydopicadinho7803 15 дней назад +12

    My opponent was a 50 HEALTH Arfus, had to double check, how can a bug like this even happen...

  • @Mattsson951
    @Mattsson951 16 дней назад +91

    i would rather they hit doomkin because fuck that card honestly

    • @ja0062734
      @ja0062734 16 дней назад +2

      Hard to hit doom since druids a ramping class.. It could be 10 mana and be toxic

    • @slamjamtime202
      @slamjamtime202 16 дней назад

      agreed, it's one of the worst feeling cards to have used against you in the game imo

    • @Mattsson951
      @Mattsson951 16 дней назад

      @@ja0062734 when druid is top of the meta its never a good time.

    • @DavidSmith-cr7mb
      @DavidSmith-cr7mb 16 дней назад +2

      doomkin is not ramp, though, doomkin is taxes and that is not fun. :) so druid can go suck a big one :D

    • @DavidTG98
      @DavidTG98 15 дней назад +6

      Doomkin should get one of your opponent unused mana crystal, that way you can play around forcing to spend all the mana

  • @Luma_29
    @Luma_29 15 дней назад +40

    Really goes to show just how powerful Badlands is, arguably the one of the most powerful expansions we’ve ever seen. Damn near every meta deck is centered around Excavate and/or Highlander. For crying out loud they nerfed Reno three times in less than 6 months

    • @murlocmasher3368
      @murlocmasher3368 15 дней назад +2

      x3? I thought it was twice? The first nerf changed 8 to 9 mana, but also added “deck started with no duplicates”. At the same time. 2nd nerf to 10 mana.

    • @berwwtje
      @berwwtje 15 дней назад

      but Reno decks are not that prevalent right now. And excavate does not feel unbalanced. Good but not unbalanced.

    • @johnparkin7872
      @johnparkin7872 15 дней назад +1

      Reno keeps getting wrongly nerfed, and excavate could use a buff.

    • @berwwtje
      @berwwtje 15 дней назад +1

      @@johnparkin7872 Reno should be 7 mana, but leave the left most minion in the open slot. That way players can play around it a bit. save their portals an zylliaxes or whatever.
      then again, that may actually make the card even stronger since it will lead to a completely dead turn. idk

    • @murlocmasher3368
      @murlocmasher3368 14 дней назад

      @@johnparkin7872 excavate warrior? Meta. excavate rogue? Meta. Excavate paladin? Meta. Excavate Death knight? Meta. Excavate warlock? Nerfed treasure for being too meta. Excavate shaman maybe could use a buff? Idk what game modes you’re playing. Kobold miners are everywhere in standard.

  • @SquireTurtle
    @SquireTurtle 15 дней назад +6

    I crafted Thorim specifically so I could play my favorite archetype, Totem Shaman, in twist. Now I’m down 1600 dust that I can’t get back. Feels bad man 😢

  • @ZAYKONN
    @ZAYKONN 15 дней назад +19

    Who would've tought Wild Growth in Standart could be this broken when there are barely any other ramping options.
    Crazy stuff.

    • @azpont7275
      @azpont7275 15 дней назад +2

      Ramp is the core druid identity since release, pretty wild that they can't balance the game around it. At this point there is like what, 2 ramp options? One is at 6 mana...

    • @Ocarus0Cycle
      @Ocarus0Cycle 15 дней назад

      Wild Growth is in standard

  • @sylvanashun4104
    @sylvanashun4104 15 дней назад +28

    The druid is a problem if op but if the paladin dominates everything there is no problem with that.

    • @sng9x
      @sng9x 15 дней назад +6

      @@sylvanashun4104 they just love Paladin/Hunter in general. The classes have been on top 5 for a long time and they do nothing about it.

    • @WitchHunterRobin
      @WitchHunterRobin 15 дней назад +2

      ​@@sng9xdruid and mana cheating been a problem since Classic... its a reason druid most nerfed class ever

    • @DavidSmith-cr7mb
      @DavidSmith-cr7mb 15 дней назад +7

      just play paladin or hunter. I dont think blizzard CAN balance the game anymore its too powercrept, so just play the good classes or dont play HS anymore. thats what is happening to all the live service pvp games, you either tier abuse now or just lose cause the low tiers are unplayable. smash bros is like this too but its really obvious because its nintendo.

    • @Asle_Kaspersen
      @Asle_Kaspersen 15 дней назад

      I won 10 fights in a row as demon hunter , then i hit platinum and oh lord i lost too every paladin, maybe won 1 fight.
      And its such a boring deck that i really dont want to go any further

    • @WitchHunterRobin
      @WitchHunterRobin 15 дней назад +2

      @@DavidSmith-cr7mb wild is the same... its Raza priest, Quest warlock or miracle rogue... play anything else and lose
      I play off meta decks, like 2 years ago i created my own deck and got legend with it, that is impossible now.. due to the insane mana cheat decks in Quest warlock, egg hunter and miracle rogue or you lose to hand distruption + otk decks like Raza priest or renathal druid aviana

  • @michaeltrimble7680
    @michaeltrimble7680 15 дней назад +2

    As crazy as it sounds, that whelp rarely shows up in a timely fashion for me and the deck still does great. You know what FEELS bad is having your resources attacked like mana crystals or cards, or having so much mana cheat in the game that someone can spam two to three turns of value in a single turn. It always comes back to mana cheat.

  • @imaforceanature7297
    @imaforceanature7297 15 дней назад +5

    I think doomkin is our first taste of cards that can de-ramp an opponent. The closest parallel we’ve ever had was celestial alignments pre-nerf version. I think destroying an opponents mana crystal is almost twice as valuable as developing your own. Ramp is always valued based on how fast you get it. Playing overgrowth on 4 mana makes you have 7 mana next turn. Over the course of the next 5 turns, you are effectively gaining 9 mana from the 4 mana overgrowth card. This is very strong, but consider if overgrowth were to instead take away an opponents mana crystals (who is also at 4 mana), the next turn they have 3 mana crystals, over the next few turns they will miss a total of 17 mana crystals. That is fucking abhorrent. Literally game over.
    I think this is the beginning, I don’t think Team 5 actually understand why mana capping at 10 is deliberate and a balancing feature to curb ramp. By destroying the opponents mana, you instead subvert the natural mana cap and greatly extend the amount of disadvantage the opponent is at.

    • @unnume2772
      @unnume2772 15 дней назад

      Mojomaster zihi

    • @imaforceanature7297
      @imaforceanature7297 15 дней назад

      @@unnume2772 zihi falls into the category of symmetry. While celestial alignment is technically symmetrical, the Druid casted nourish to immediately be ahead of you significantly, also lady anacondra for a time could get dropped to have a bunch of 0 mana ramp and board development played in rapid succession and then your opponent had 1 mana crystal = one card to clear what you created (this is an extremely similar case to what we see with doomkin, being wide development, Druid has kneecapped the opponent and they are unable to deal with the board with the restricted ability to play). Mojomaster Zihi was a card created to be Druid hate by someone who I don’t think understands why Druid is good. Even if you equalize their mana with Zihi, it just brings any ramp stuck in their hand back into relevance and they beat you back to 10 mana. Also 6 mana is a lot to commit a 5/5 against Druid who is at the very least at 8 mana or more the turn before you’re dropping this. The symmetrical effect cannot be played for your favor which is why it’s really bad.

    • @jordanlutz8307
      @jordanlutz8307 15 дней назад

      There was a 3 mana warlock demon that destroyed both yours and your opponents mana crystal. It wasn’t even close to a problem card.

    • @imaforceanature7297
      @imaforceanature7297 14 дней назад

      @@jordanlutz8307 symmetrical de-ramp isn’t an issue because both sides suffer. I think doomkin is the first true one-sided de-ramp (besides I guess sword of a thousand truths but like come on)

  • @warlock-nk7vq
    @warlock-nk7vq 16 дней назад +13

    no wild balances for warlock and rogue, literally no point in playing this dead game anymore

    • @bllllood
      @bllllood 15 дней назад +1

      they have to do more than just demon seed and boat rogue.....literaly hundred of cards need to be nerf in wild

    • @yungkenwud6397
      @yungkenwud6397 15 дней назад +3

      I mean, they have to fix the mode that actually makes them money first.

    • @georgeweber9396
      @georgeweber9396 15 дней назад +1

      lmao what are you smoking, wild is fine. it's a high power format and there are plenty of decks that can compete with warlock and rogue. Wild doesn't need nerfs because you refuse to play meta. thats just a skill issue. if you want to play a game that goes past turn 7 than play standard because wild isn't that format

    • @ketchubb
      @ketchubb 15 дней назад

      What rank are you playing in? Because unless you're high diamond into legend, every other on of my opponents has been running some slow, homebrewed deck that gets destroyed by the 1200 dust combo priest deck.
      Honestly, combo priest needs a nerf if anything. I still win by turn 4 nearly every game I win.
      You wanna talk about toxic?

    • @bllllood
      @bllllood 15 дней назад

      @@ketchubb all the same crap at legend 500+......same unfun stuff..i can play monkey brain dead decks too but its not enjoyable...b4 they completly broke wild i manage to go up to Legend 10......afterward could not bother with such a boring brainless meta

  • @CrazyIrishScot
    @CrazyIrishScot 15 дней назад +6

    It's Crazy how fast they fixed Druid compared to warlock, warrior, paladin in past expansions. In this case, this is one of the only ramping options for druid (a class known for ramping btw). Why can't blizzard be this quick with all emergency hotfix patches lol....Seems sketchy.

    • @GenericMedusa99
      @GenericMedusa99 15 дней назад

      Blizzard devs r monkeys
      Very fast to ban/nerf druid cards. But warrior and paladin can let it roam for a month or 2

    • @Ocarus0Cycle
      @Ocarus0Cycle 15 дней назад

      @@GenericMedusa99u are a monkey for shitting on blizzard for teeny tiny reasons

  • @comeattheking
    @comeattheking 15 дней назад +19

    Not a fan, too many nerfs/bans this season. Call whizbang the season of nerfs to me. I dont love druid but this is too far.

    • @DavidSmith-cr7mb
      @DavidSmith-cr7mb 15 дней назад +1

      whizbang they picked nostalgia over balance.

    • @bllllood
      @bllllood 15 дней назад +1

      too many ? way too little...they need to give wild a huge chunk of love and nerf hundreds of cards....i have a huge list of nerf and buffs they should do...but i dont think they care anyway...was ignore on official forum

  • @YunTaeGoO
    @YunTaeGoO 15 дней назад +1

    the heroes health in twist really confused me... my health always changed between 30 and 50 health and I had no idea why was that ...

  • @OnlyHytod
    @OnlyHytod 15 дней назад +2

    so a new deck comes in a week and the only solution to make it not strong is to delete the whole class????

  • @mississippitornado6842
    @mississippitornado6842 15 дней назад +3

    wow even more paladin now ! cant wait !

  • @blainetheodos338
    @blainetheodos338 15 дней назад +1

    When I did rafamm it would always copy my opponents hp I thought it was some weird rafamm Easter egg but yeah caused problems when I went against someone with 25 hp

  • @nunni2367
    @nunni2367 15 дней назад +4

    Druid is not the problem imo, currently 34 wins 1 loss with paladin handbuff haha

  • @hammock329
    @hammock329 15 дней назад +1

    I noticed the wrong health bug when I faced Xyrella with 50 health

  • @Semelem
    @Semelem 16 дней назад +1

    Link?

  • @fam3871
    @fam3871 15 дней назад +1

    2:58 I think they probably debated "Do we hit the Whelp, or do we hit Doomkin?", and Whelp... 😂

  • @lenguascalvasp
    @lenguascalvasp 15 дней назад

    When I started watching zeddy vids Blizzard didn’t want anything to do with this channel, and now I feel he’s one of its most important content creators. Cheers Zeddy

  • @gigigigi8820
    @gigigigi8820 15 дней назад

    why do they not ban the weapon in buff pally?

  • @PenguinWithInternetAccess
    @PenguinWithInternetAccess 16 дней назад +1

    well I wasn't expecting that, it doesn't fix the issues i've had with whizbang's meta in general but I guess it stops the "every deck is druid or druid counter" period we just had

  • @juttyism
    @juttyism 15 дней назад

    I was looking at the date like this just be recent I just played against Splish Splash Doomkin Druid. Posted 1 hr ago. Does Zeddy get tweets directly from hat?

    • @KnownAsKenji
      @KnownAsKenji 15 дней назад

      Yeah, they give him patch notes ahead of time. That's why it's in a document format this time, and previously he's stated that he's showing a patch notes page 'draft' that wasn't posted to the Blizzard news yet.

  • @theblasters5378
    @theblasters5378 15 дней назад +5

    It's just wild growth with a 1/1. Whats the big issue?
    They will later make it 3 mana anyways

    • @synchronium24
      @synchronium24 15 дней назад

      Wild Growth effectively costs 3 mana after you play Malfurion's Gift. Whelp gets the ramp cheaper and potentially one turn earlier. It also doesn't hurt to have a 1/1 body as a bonus, though that's the least important part of the card.

    • @squidward3530
      @squidward3530 15 дней назад

      Because you can play it with wild growth. Thats why it should get removed.

    • @Ocarus0Cycle
      @Ocarus0Cycle 15 дней назад

      @@synchronium24it’s also a dragon in your hand

    • @synchronium24
      @synchronium24 14 дней назад

      @@Ocarus0Cycle Technically an additional requirement, but an easy condition to meet in this deck.

    • @Ocarus0Cycle
      @Ocarus0Cycle 14 дней назад

      @@synchronium24 yeah and it also triggers other dragon synergies

  • @stephenw5488
    @stephenw5488 15 дней назад

    I puzzled me how blizzard made a big deal about rotating ramp out of Druid’s standard… but wild growth and splish splash whelp still stayed in (and doom kin… but as someone who played doom kin in warlock w/o ramp, it’s not that bad)

  • @jamespaul4862
    @jamespaul4862 14 дней назад

    you can still get it post ban from purified nest. so seems just a deck building ban

  • @silverloop9029
    @silverloop9029 15 дней назад +1

    The 4 mana gain 10 mana crystals discard your hand is the only mana gain card with no nerf right?

    • @locogato3488
      @locogato3488 15 дней назад +1

      Mire Keeper, Jade Growth, Pilfered Power, Overgrowth, Biology Project and Widowbloom Seedsman didn't get nerfed.

    • @silverloop9029
      @silverloop9029 15 дней назад +1

      @@locogato3488 I was counting 1 side effects, but you are right I forget about some of them

  • @DaveG36
    @DaveG36 15 дней назад

    Blessing in disguise for me. After getting Legend (first time) with Buff Paladin last month, I've been trying to learn Combo/Hybrid Druid and just not getting it. So, now I can just go back to Paladin.

  • @zepzour7391
    @zepzour7391 15 дней назад

    I appreciate the content zeddy good work

  • @QwertyQwerty-uh1cq
    @QwertyQwerty-uh1cq 15 дней назад

    I think the reason to shut down twist for a month is that they need a patch to remove previos mode and add another, but their patch schedule is not matching to 1st day of month. Technical issue, they can't do much about it. Especially when it's about their non-profit sandbox.

  • @near3d945
    @near3d945 15 дней назад

    A few days ago I played a bunch of games. I had multiple games were a druid was on 9/10 mana and I was on 3/4.

  • @vinnythewebsurfer
    @vinnythewebsurfer 16 дней назад +10

    It’s really bizarre how we’ve had consecutive balance patch snafus where a deck that shouldn’t have been left alone gets left alone and needs Emergency hot fixes. it’s not like dragon Druid is some week old deck that’s barely seeing played so you wanna hold back like Window DH or even Reno warrior.

  • @marekkacirek
    @marekkacirek 14 дней назад

    The worst interaction in Twist is Tamsin which damages herself when uses here hero power it heal Xyrella.

  • @JJ-up1dx
    @JJ-up1dx 15 дней назад

    Im shook that they actually banned a card this close to a new release

  • @stanleyliuchangtian5382
    @stanleyliuchangtian5382 15 дней назад +1

    Is whelp really the problem? I think the problem is the target dragon draw. It makes the dragon package way too consistent.

    • @stanleyliuchangtian5382
      @stanleyliuchangtian5382 15 дней назад

      Draw 4 dragon
      Then draw 4 spell really fun.

    • @Ocarus0Cycle
      @Ocarus0Cycle 15 дней назад

      @@stanleyliuchangtian5382that’s not how it works plus some decks only run 1 take to the skies

  • @TalkingWithBob
    @TalkingWithBob 16 дней назад +1

    Not the poor little welp... 😢😢

  • @notthere83
    @notthere83 15 дней назад

    Man am I glad that I held off on crafting Fye.
    I had a feeling they'd do something.
    At least without Fye, I wasn't able to climb with this. Doomkin always just felt like a huge tempo loss and I never drew my Troggs or titan in time.
    And so I'm kind of glad that I can move on to something else probably without spending dust. 😅

  • @Zebens
    @Zebens 15 дней назад

    It's strange, I've faced Thorim about 15 times and my opponents have never had a bugged Throim.

  • @luishms
    @luishms 16 дней назад +1

    I think it's good to finally pay attention to how broken it was. took too long

  • @evanpenuryes3615
    @evanpenuryes3615 15 дней назад +1

    Doomkin would have been better, but I’m thrilled to see the meta shake up. The next few weeks before expansion were looking very un-fun otherwise.

  • @thatguyhelme7823
    @thatguyhelme7823 15 дней назад

    Man, sad that my janky heropower druid gets hit hard like this.

  • @PandoloFox
    @PandoloFox 16 дней назад +1

    I had been wondering why druid was ramping and mana cheating at the same time. Do one or the other, glad we got it sorted.

    • @Jukantos
      @Jukantos 15 дней назад

      Malfurions Gift is still in, people can just sub in Wandmaker to often make more of those

  • @ioannispaxinos5171
    @ioannispaxinos5171 15 дней назад

    I didn't realize HS did bans. I thought they only increased mana.

  • @christianclark9494
    @christianclark9494 15 дней назад

    shoutout to when I fought a cthun with 100 health as a 20 health arfus

  • @robertbond6070
    @robertbond6070 15 дней назад

    I haven’t had to play a lot of splish-splash whelp so I don’t have a comment but 70% win rate is pretty crazy we’d seen alot less Reno after the nerf too and I’m not sure the win rate before and after but I can’t argue with dropping the win rate to make it more competitive

  • @lrainwater1608
    @lrainwater1608 15 дней назад

    “How do we balance Druid? Just ban their cards.”

  • @razortongue9000
    @razortongue9000 12 дней назад

    Druids are still discovering and playing splishsplash welp... So... Was it unbanned after 2 days?

  • @MinoriGaming
    @MinoriGaming 15 дней назад

    Feels really bizarre to me that Blizzard will say in one breath that they want to be more patient with balance changes because they’ve seen how rapid nerfs just leaves a power vacuum in the meta with Whizbang’s Workshop, but then in the next breath they’ll completely ban a card because a strong deck was abusing it.
    Don’t get me wrong, Splish-Splash Whelp was problematic, but it really hurts my confidence in Blizzard’s ability to keep to their word if they can’t keep their “murder deck” boners in check for at least a normal patch cycle, ESPECIALLY because this came after a period where the deck’s data would be warped by anomalies.
    Blizz said the first balance patch of Perils in Paradise will be at least 2 weeks post-launch, but I’m starting to think that they’re gonna just end up panicking and banning the first tier 1 deck that rises in the young meta.

  • @pierrecourtois5167
    @pierrecourtois5167 15 дней назад +1

    I'm not that mad about the change, but how the fuck did paladin dodge this kind of ban after being the most annoying and toxic shit for more than a year now and Druid gets hit. Does aggro get a pass for this kind of bullshit ? Are we not allowed to have a match that goes longer than 7 turns ?

  • @bzdziawka7321
    @bzdziawka7321 15 дней назад +1

    I come back to Hearthstone after a 6 years break. Spend all my dust one deck, and it gets banned the very same day xd

    • @Whateverx9993
      @Whateverx9993 15 дней назад

      Shit game honestly

    • @Ocarus0Cycle
      @Ocarus0Cycle 15 дней назад

      honestly don’t craft toxic or top 1s so u can actually play them

    • @Ocarus0Cycle
      @Ocarus0Cycle 15 дней назад

      @@Whateverx9993womp womp! Look who’s still playing the game!!

    • @bzdziawka7321
      @bzdziawka7321 15 дней назад

      @@Ocarus0Cycle Interesting take. What do you suggest? Should I have crafted a bad performing deck instead? Keep in mind I didn't know what was considered toxic in the time.

    • @bzdziawka7321
      @bzdziawka7321 15 дней назад

      Any way I now use much more budget friendly Flood Paladin deck. I'm on a 12 win streak in gold rank, so I think I'll be climbing fine for foreseeable future.

  • @katarx
    @katarx 15 дней назад +1

    Finally. Druidstone is maybe over for some time now.

  • @LeagueofEmoBeavers
    @LeagueofEmoBeavers 15 дней назад +1

    Problem: Paladin has multiple top tier decks.
    Blizzard: ....let's nerf Druid!

    • @Ocarus0Cycle
      @Ocarus0Cycle 15 дней назад

      Druid is the best deck in the meta, can’t be played around for some decks and toxic

  • @johnlienhart2717
    @johnlienhart2717 16 дней назад

    Well, certainly more than just changing the numbers.

  • @house427
    @house427 15 дней назад

    Not the Whelp :( makes me sad

  • @adamkucera6823
    @adamkucera6823 15 дней назад +1

    ppl would just lose interest in the new xpac having forced to play druid stone for the next two weeks

  • @magicsinglez
    @magicsinglez 15 дней назад +1

    Druid is going to go from, 40% of all played decks, to ‘unplayable’, because of 1 card being nerfed?

    • @synchronium24
      @synchronium24 15 дней назад +1

      Not unplayable, as I do ok even when I fail to draw Whelp. I suspect it will be in the range of mid tier 2 to bottom of tier 2 now.

  • @IgnisNatus
    @IgnisNatus 16 дней назад

    Thorim nooo 😢 I was happy playing totem shaman

  • @Zenbubbles
    @Zenbubbles 15 дней назад +5

    This is part of why I quit Hearthstone. I just spend all of my dust 2 weeks ago to craft the druid ramp deck, and they're nerfing it again, basically destroying my dust. Same happened with my dragon priest and my highlander (brann) warrior. And what do they leave intact? Aggro. Of all the top decks on Hsreplay, druid is basically 1 of the 2 or 3 decks that are not tempo/aggressive. The first control deck on the list is like nr. 15.

    • @ubeev281
      @ubeev281 15 дней назад +1

      No me voy a molestar ni en contestarte en inglés. Sacerdote dragones era un mazo aggro, eso lo primero, lo segundo, si eliges ser un esclavo del meta y jugar lo más roto, te pasa lo que te pasa, diviértete en vez de jugar un mazo roto, disfrutarás más y aprovecharás más tus recursos.

    • @CupOYerba
      @CupOYerba 15 дней назад

      @@ubeev281As a free to play player, playing one or two meta decks is all you can afford. Otherwise, you don’t win enough games to climb and unlock rewards.

    • @jayp25
      @jayp25 15 дней назад +1

      @@ubeev281 ^ this. Sounds like you play every toxic meta deck that is popular rather than using what you have to make a smart counter to the prevalent ones.

    • @Ocarus0Cycle
      @Ocarus0Cycle 15 дней назад

      @@CupOYerbaplay bottom tier 1 decks so they don’t get nerfed. Easy!

  • @PridelessSene
    @PridelessSene 15 дней назад

    Love that they gotta hit druid if they are just a bit too good, but Flood pala can keep enjoying turn 5 wins for the rest of eternity?

    • @Ocarus0Cycle
      @Ocarus0Cycle 15 дней назад

      Pala is not top 1 in legend and top 1k

    • @PridelessSene
      @PridelessSene 15 дней назад

      ​@@Ocarus0Cycle So just top 1k and top 1 decks in legend get treated like this, and everyone else can suck it up?

  • @Kleshumara
    @Kleshumara 16 дней назад +15

    Wish they’d remove Marin from Twist, format is about 1 in 3 Marin opponents. Awful.

    • @vitordarksider
      @vitordarksider 16 дней назад +2

      That's why I play Boom, to counter the hyper draw

    • @QwertzQwertz-hs5fn
      @QwertzQwertz-hs5fn 16 дней назад

      I hope they delete marin from the Game to overpowered card for 7 manaaaaaa !!!!!

    • @Jwoodill2112
      @Jwoodill2112 16 дней назад

      Agreed, that's pretty much all I fight against.

    • @haddensmith3343
      @haddensmith3343 16 дней назад +5

      Marin has a healthy win rate, so really you see him so much because he's just fun to play

    • @QwertzQwertz-hs5fn
      @QwertzQwertz-hs5fn 16 дней назад +1

      @@haddensmith3343 bro he is disgusting 7 mana draw 3 cards for zero come on ....

  • @Solrex_the_Sun_King
    @Solrex_the_Sun_King 15 дней назад

    Zeddy is the embodiment of the ex hearthstone dev who now works for marvel snap.

  • @awkwrdturtle9082
    @awkwrdturtle9082 15 дней назад +5

    Doomkin seems like a better card to change. Maybe make it 7 mana? I dunno it’s rough

    • @synchronium24
      @synchronium24 15 дней назад +1

      I honestly wouldn't mind both taking a hit. Whelp 3 mana 2/2 (Wild Growth with a body) and Doomkin 7 mana 3/4. They'd still be unfun cards to play against, but much weaker.
      EDIT: Honestly even 3 mana 1/1 would probably work. I suspect that will be the "fix" when it gets unbanned but with no Doomkin nerf.

  • @locogato3488
    @locogato3488 16 дней назад

    I can already see the nerf. From 2 Mana to 3 Mana, and maybe it also goes back to 2/1 stats.

  • @camaradavitinho
    @camaradavitinho 15 дней назад

    Omfg im so mad i just enchanted Splish-Splash Whelp, 3 hours ago and now that i went back home this is banned and i just threw 100 mana to space, really cool

    • @Ocarus0Cycle
      @Ocarus0Cycle 15 дней назад +1

      Think about it, ss whelp will be back in standard after perils in paradise releases AND u will get a refund

  • @mrbuu792
    @mrbuu792 15 дней назад

    made a druid deck and it kept tellign me my deck wasnt legal for standard iw as like WHY WTFFFFFFFF and this vid explains because blizz didnt say anything in game

  • @Attilailduro94
    @Attilailduro94 16 дней назад +4

    The welp should just go to 3 mana. Also, why only druid is getting hit while paladin, the other top tier class, isn't?

    • @REDDAWNproject
      @REDDAWNproject 16 дней назад +1

      Paladin isn't the other top tier class.
      In legend its either rogue, dk or warrior.

    • @variable7117
      @variable7117 16 дней назад

      ​@@REDDAWNprojecti got like 60% wr against druid using flood paladin, its definitely somewhere up there

    • @llanark
      @llanark 15 дней назад

      Paladin has reliable counters. Druid does not. nothing consistently beats it

  • @Illiadofmalorne
    @Illiadofmalorne 16 дней назад +2

    Yes! Thank goodness.

  • @ArchbardWava
    @ArchbardWava 15 дней назад

    It can still be discovered.

  • @bizzlemurda6277
    @bizzlemurda6277 15 дней назад +1

    I really liked this game but couldn't get the store to work so I quit

    • @Ocarus0Cycle
      @Ocarus0Cycle 15 дней назад

      Search for a solution❌
      Quit the game✅

  • @sr.programador282
    @sr.programador282 15 дней назад

    i want to do some tourism

  • @MLGEvans
    @MLGEvans 12 дней назад

    Love the content ❤

  • @nogai2296
    @nogai2296 15 дней назад

    As a Druid enjoyer this pass expansion has been genuinely awful because druids entire whizbang expansion was getting 3 cards that are insane in dragon druid no spell damage support because they thought it was a good idea to limit all of the best spell damage support to the Perils in Paridise mage cards at which point it will become the best deck in the game and get nerfed into the ground. Whoever thought of spell damage should be fired.

  • @tiekedeljung4614
    @tiekedeljung4614 15 дней назад

    Pretty absurd…i was on a streak with combo druid…rank 2 suddenly deck is not viable anymore…wth blizzard

    • @Ocarus0Cycle
      @Ocarus0Cycle 15 дней назад

      Just bc ur having fun doesn’t mean ur opponent is.

  • @mickeyaroberts
    @mickeyaroberts 15 дней назад

    I just played after the Ban, and i can confirm the card is still being played in Standard, people are getting the card in there hand using the card Cactus Construct, i can confirm this it was played against me , they use Cactus Construct summon a 1/1 copy of it and then get it in their hand and play it on turn 2 still.

  • @norbelarchilla5578
    @norbelarchilla5578 15 дней назад

    So... imagine logging into HS, not playing in years, seeing dragon druid as a potential list, crafted some cards and then getting annihilated by a ban, not even a nerf, no refund, no notice just a big f*ck you and your dust

  • @BLM.MASTER
    @BLM.MASTER 16 дней назад +1

    shit I mainly play rogue but just crafted a ton of cards for that deck bruh xDDDDDDD rip like 6000 dust

  • @noahdacheese839
    @noahdacheese839 15 дней назад

    Quitting hearthstone on their 10 year anniversary is tough, but i havent played for the past month and i havent felt any incentive ever since their increase of quest exp fiasco. I was so turned off by that event that i just quit, which sucks bc i otherwise still love hearthstone and miss the game i once played

  • @GenericMedusa99
    @GenericMedusa99 15 дней назад +1

    Wtf blizzard u think druid is a real problem?? Look at the fucking paladin and warlocks

    • @Ocarus0Cycle
      @Ocarus0Cycle 15 дней назад

      Warlock is only best in diamond through legend same with pala but Druid is good in ALL metas use ur brain before having an opinion

  • @Dougmond
    @Dougmond 14 дней назад

    Wait you’re telling me making welp a 1/1 instead of a 2/1 didn’t fix the meta. I am shocked.

  • @Matiargentino100
    @Matiargentino100 15 дней назад

    I truly believe that they have like 2 people who dont work in expqnsions and work in maintenance of the game and we see the consequences of that

  • @africangovernment
    @africangovernment 15 дней назад +1

    Honestly can't really get into the game this past month, there is no variety just the same decks and most are just toxic mana cheat, steal your most expensive card in play or I win cards. I miss slow attrition at least you had time to to build towards something, now there is no support for cards that cost 8+ because you lose or they get removed from your deck before you play them.

  • @awildirelia3969
    @awildirelia3969 13 дней назад

    Leets goo giveaway

  • @FlyingMan23
    @FlyingMan23 16 дней назад

    This is actually crazy lol

  • @robertbarrows4795
    @robertbarrows4795 15 дней назад

    The fact that this is a problem is wild. Either classes have mana cheat or they dont. I miss the old days where the meta could see control decks try to stabilize by turn 5-6. There wasnt infinite value like now, 1 card all of a sudden turns onto you ending your turn with a full hand and board its just nuts the stupid combos. And dont get me started on the otk decks that you can do nothing about you just watch yourself take 40+ and have no way to stop it..... Definitely not participating still in this game it is just too much now into games have to end in 4 minutes or people get upset.

  • @indertek
    @indertek 15 дней назад

    used all my dust to craft it then they nerf

  • @heavyd834
    @heavyd834 15 дней назад

    I'm here to make zeddy go broke

  • @amberlee4536
    @amberlee4536 15 дней назад

    Splish Splash Whelp wasn't ban worthy imo. It just needed to go up a mana and get its original stats back. Doomkin is the nightmare causer right now. Druids do be ramping. You can't stop that and we have to let them have SOME fun and Splish Splash Whelp is probably the least problematic body they've stuck a Wild Growth to in a while apart from how cheap it is. Seedsman was more obnoxious than this. Doomkin makes you unable to play the game and it's basically everything everyone hated about Alignment Druid on sticks.

  • @vagabondgoat
    @vagabondgoat 15 дней назад +1

    can't wait for paladinstone

  • @Lovyxia
    @Lovyxia 15 дней назад

    I mean if you've heard the stories from ex-Blizzard employees you've probably heard about how they see QA and how they treat them so it's not surprising shit doesn't get tested enough or even fixed when caught in their games.

  • @lnarius
    @lnarius 15 дней назад

    Doomkin should never be able to be played in any deck except control maybe, to slow down the aggressive decks.
    Since in any other deck types it’s just gonna cause people to hate it.
    It’s just one of these cards that just feel bad and should have never been created.

  • @DavidSmith-cr7mb
    @DavidSmith-cr7mb 16 дней назад

    "suprise hotfix patch" thats what you call it!?! lol!

  • @ARottenMuffin
    @ARottenMuffin 14 дней назад

    Well when they collectively have brain damage as a company and make the rational decision to nerf old standard druid ramp cards up a mana cost only to randomly revert them for no justifiable reason who's surprised that printing even more busted ramp cards is a dumb idea???

  • @calebhartz
    @calebhartz 16 дней назад +1

    Praise whoever got this done :D Now nerf cycle rogue in wild.

  • @BrandonR-mg9xt
    @BrandonR-mg9xt 15 дней назад

    Doomkin needs to be changed to taking full mana crystals, even if they got the extra mana the same turn, at least there is some agency to play around it by using all of your mana. Banning it is also fine, but if they wanted a way to maybe fix it. Also, it couldn't be repeated multiple times with dorian unless you had multiple unused crystals. The whole point of druid is to ramp, whelp should exist, it is the stealing ramping that is the problem.

  • @vigridr7614
    @vigridr7614 15 дней назад +1

    Might as well ban the druid class instead. Incompetent devs are not capable of balancing something so they completely disable an entire class just so that the "meta" can thrive. Great job Blizzard and HS team, keep up the good work!

    • @bradyhector-ms7ou
      @bradyhector-ms7ou 15 дней назад

      If a single card being removed makes an entire class horrible than that’s bad.

    • @Ocarus0Cycle
      @Ocarus0Cycle 15 дней назад

      GUYS
      WE DONT KNOW THE META AFTER THE NERF

  • @CasaDeBishwas
    @CasaDeBishwas 15 дней назад

    As a Druid player I would have preferred doomkin ban. It feels more toxic to play in ramp Druid. Splash splash being ban does make my hero power/spell damage Druid a bit worse but not severely

  • @Wabinator
    @Wabinator 15 дней назад

    Whelp probably going to 3 mana 2/1

  • @jaruhcaz
    @jaruhcaz 15 дней назад +1

    Whoa i hope from now on they ban every single card that enables a deck to be playable, you know like helya, like sonya, like pala handbuff weapon, like brann, like reno, like etc etc, yeah, love that, oh the aggro deck that kills you on turn 4 if you didnt draw a board clear? nah they perfectly fine and balanced and funny to play, ffs this game will become shadowverse in no time