@@NotATaxpayerI was suspecting mario was Stanley, but the wiki said it was "Faceless mario" so just in case i did show it as Mario if its wrong, also yeah i did see that this whole game is mostly Classified Mario 64 Series from Greenio
Apparently about at least 40% of the stuff Chris put in B3313 is a Greenio reference, and at least 25% of that is from classified (according to chlorobyte from the discord)
18:47 The Mr. I trap is a reference to Please Come To The Castle, which was a creepypasta hack from one of Simpleflips' competitions, same with the BUP Amalgam.
dude i love the bup amalgam from that one horror hack competition. it's really funny every time i see it here cause i know it's from a simpleflips comp
Something about the shadows are really terrifying, their pose is like a tossed away doll, and they’re more outright malicious, actively hunting the player, and I really don’t like the way #5 creeps above the hill
It taked me a lot of times to take #5 Shadow since stupid shadow got stuck on silly tree and didnt want to make it longer than amalgam already, But btw it looked soo cool how it creeped out the hill and the chase after, truly a masterpiece
There's one more part in B3313 where you encounter prince bob omb and fight him (You can do that by entering a pipe on top of the mountain in one of the alt versions of bob-omb Battlefield)
I feel like people might be interpreting SHAME as more angry or malicious than it is. True, there's something inherently dark about putting someone else's work in your game just to destroy it because they weren't the 'real developers', but I don't think SHAME is meant to make the Unabandoned devs feel bad for making their own ending. I interpret it more as... it's a shame. It's a shame that finishing the game meant destroying someone else's vision of it. People will always see this version as the real version, and that means the version made before will be ignored. And that's a shame.
@@based980 the developer was pissy that the team didn’t need him to update the game so most of all the features in the abandoned version were “SHAME”’d in the newest version. Also some shit about him calling someone’s girlfriend an ai bot or something, take it with a grain of salt I’m mostly just fucking around Cus it’s a dumb situation
@XxNErxOxX Yes there is a lot lol. I just found out that Lakitu will attack you if you approach the castle grounds ending. I can't find any videos of that happening tho.
(i did this on another video too) 15:00 fountain of truth has another access point, except you need the vanish cap switch to be turned on head to the challenge lobby (bowsers domain route seems fastest for me), a brick wall will be there, behind one of the doors will be a vanish cap box in the corner, break it and pass through the wall, takes you straight to the fountain funny divider lol (for those that don't understand things): 2:25 marios maze. there's a star at the end (as briefly seen in the video) and its not too hard to avoid the marios (1 or 2 of them actually chase you) 2:51 you can avoid a crash if you don't approach the platform (if you get on/over it its an instant crash), dying here ejects you out of a bomb-omb battlefield painting i feel like this is obvious but 5:26 is rather unironically named "shadow forest" (the replacement for 0.9's wonderland woods) 14:24 only happens during "nighttime" (8PM-6AM) and the fire demon starts behind (inside?) the LLL painting, sometimes the music fails to change though to big boo's haunt the crash at 16:22 is from Victorious Consequences, which requires you "beat" the game the white coins can also crash the emulator (PJ64 only as far as im aware) instead of just the game, and coin discoloration can mess you up (especially w/ coin boxes having a chance to spawn at least one in) 17:01 there's a hidden star within the area, you gotta find it within the 40 seconds you're given 35:47 there's a >=10 star requirement for this level. (it has the wing cap switch in it) the crash was fixed in v1.0.2's second hotfix and doesn't crash the game if you don't have the 10 stars, rather it just won't start you flying (according to the wiki) also personalization chamber would have been funny to cover lol
yeah, the fountain of truth has 2 ways to get in there ( I confused one of them with the L Paint in internal garden ) The one i did in the video ( His domain ) and the other one is in challenge lobby getting to the walled door just like shadow 4 ( The one u said ) also i kinda did know about the hidden star thing but i didnt investigate enough that it was obtainable The crash in victorious consequences doesn't require you to beat the game, In fact, there is a way to get in there without beating the game, wich is activating the second value thingy i forgot how it was called by waiting 30 seconds on the start mario face, And then dying on crimson hallway via Plexal basament, it will send you to "begginings" wich is the same place where the eternal tower ( beta i think ) will send you, and then begginings to the monochrome castle with victorious consequences on the back, its also near where Peach ghost and the inside luigi's walls on the dark monochrome castle
Mario's 'falling damage' cry being replaced with a Looney Tunes scream soundbite always kills me LOL EDIT: 'Shadow Mario' gives me the same sort of vibe as the 'Shadow Man' from _LSD: Dream Simulator._
Interesting that the first faceless Mario scare in 0.8 was a bunch of copy of them gathered around the ritual. I guess Chris changed that because he found it to be really corny and edgy.
Gud video, i actually didnt know about the deleted stuff, and its pretty cool, like that demo lobby. Anyways, i hope someone else makes another one of this type of hack, and i appreciate the fact that you didnt make the drama a big part of the video Also, i swear there is another one of those machines in polygonal chaos, i wonder what they mean
I’m unsure if this game is like a version of the Every Copy of Mario 64 is personalized series by Greenio, who I hope is doing good, where the AI are forced to roam in this abandoned game forever, where Jim won’t be able to free them from the pain.
if I had a nickle for everytime there was a "core" in this game I would have 4 nickles from this video alone which isnt alot but its interesting how many there are, its like an octopus or somethin'
just wondering: what were the cheats used to access places like the Void copy and Crashing Night Sky? it would be cool to travel to any place in game i want. thanks.
@@that_one_shiny_eevee Star displayer, it has a teleporting cheat to any map of the rom, And if you want to go to a certain place use the B3313 Fandom Wikipedia maps to see the IDS
Wow I don't know that this had other stuff I have not seen before I've seen like half of this but this is the other half that I wasn't expecting I like discovering creepy mysteries and icebergs in games and Easter eggs 👈🤔
Seems like this game has lots of bugs and missing textures. It seems like you die for no reason sometimes? I hope they get fixed. Also, the maps looks very empty. It needs some work, it's a good start!
imo B3313 might just be the best SM64 rom hack someone could play, its sad though that its ceased development (v1.0.2 was confirmed to be the final version of the hack, at least until someone decides to pick it up), but i just wish they would have done something about all the unused lobby warps :/
@@mirabilis from a challenge perspective its suitable for both new SM64 players and also more advanced ones, i probably should have said that instead (but ofc it only hits me now) but i think compared to other sm64 hacks like sm64.z64 and whatever that one involving toad was, this one shines out while still managing to melt down and include other hacks within its walls
Glad the footage helped, thank you for crediting me.
no problem pal, it helped a lot
@@XxNErxOxX Are you depressed? I think you have a future.🤗
Fun fact: The first four crashes are SM64 Classified references.
On second thought, at least half of these are. (Yellow Switch 1 is when Jim presses it, the faceless Mario is Stanley, the Cores were from that, etc.)
@@NotATaxpayerI was suspecting mario was Stanley, but the wiki said it was "Faceless mario" so just in case i did show it as Mario if its wrong, also yeah i did see that this whole game is mostly Classified Mario 64 Series from Greenio
Apparently about at least 40% of the stuff Chris put in B3313 is a Greenio reference, and at least 25% of that is from classified (according to chlorobyte from the discord)
18:47
The Mr. I trap is a reference to Please Come To The Castle, which was a creepypasta hack from one of Simpleflips' competitions, same with the BUP Amalgam.
dude i love the bup amalgam from that one horror hack competition. it's really funny every time i see it here cause i know it's from a simpleflips comp
Something about the shadows are really terrifying, their pose is like a tossed away doll, and they’re more outright malicious, actively hunting the player, and I really don’t like the way #5 creeps above the hill
It taked me a lot of times to take #5 Shadow since stupid shadow got stuck on silly tree and didnt want to make it longer than amalgam already, But btw it looked soo cool how it creeped out the hill and the chase after, truly a masterpiece
There's one more part in B3313 where you encounter prince bob omb and fight him (You can do that by entering a pipe on top of the mountain in one of the alt versions of bob-omb Battlefield)
I feel like people might be interpreting SHAME as more angry or malicious than it is. True, there's something inherently dark about putting someone else's work in your game just to destroy it because they weren't the 'real developers', but I don't think SHAME is meant to make the Unabandoned devs feel bad for making their own ending.
I interpret it more as... it's a shame. It's a shame that finishing the game meant destroying someone else's vision of it. People will always see this version as the real version, and that means the version made before will be ignored. And that's a shame.
Or it’s just the developer having power trip and tantrum over the team not wanting to work with an egomaniac LOL
@@Boney9551truth nuke
@@Boney9551 whats the context behind this
@@based980 the developer was pissy that the team didn’t need him to update the game so most of all the features in the abandoned version were “SHAME”’d in the newest version. Also some shit about him calling someone’s girlfriend an ai bot or something, take it with a grain of salt I’m mostly just fucking around Cus it’s a dumb situation
Thanks for putting all of these together. I have never seen some of these events.
No problem! Maybe i would investigate deeper into the game and maybe theorize what is the lore about, idk
@XxNErxOxX Yes there is a lot lol. I just found out that Lakitu will attack you if you approach the castle grounds ending. I can't find any videos of that happening tho.
@@ghettogreenbeann Its a enemy, the lakitu is also on that one purple upstairs place i think
(i did this on another video too)
15:00 fountain of truth has another access point, except you need the vanish cap switch to be turned on
head to the challenge lobby (bowsers domain route seems fastest for me), a brick wall will be there, behind one of the doors will be a vanish cap box in the corner, break it and pass through the wall, takes you straight to the fountain
funny divider lol (for those that don't understand things):
2:25 marios maze. there's a star at the end (as briefly seen in the video) and its not too hard to avoid the marios (1 or 2 of them actually chase you)
2:51 you can avoid a crash if you don't approach the platform (if you get on/over it its an instant crash), dying here ejects you out of a bomb-omb battlefield painting
i feel like this is obvious but 5:26 is rather unironically named "shadow forest" (the replacement for 0.9's wonderland woods)
14:24 only happens during "nighttime" (8PM-6AM) and the fire demon starts behind (inside?) the LLL painting, sometimes the music fails to change though to big boo's haunt
the crash at 16:22 is from Victorious Consequences, which requires you "beat" the game
the white coins can also crash the emulator (PJ64 only as far as im aware) instead of just the game, and coin discoloration can mess you up (especially w/ coin boxes having a chance to spawn at least one in)
17:01 there's a hidden star within the area, you gotta find it within the 40 seconds you're given
35:47 there's a >=10 star requirement for this level. (it has the wing cap switch in it) the crash was fixed in v1.0.2's second hotfix and doesn't crash the game if you don't have the 10 stars, rather it just won't start you flying (according to the wiki)
also personalization chamber would have been funny to cover lol
yeah, the fountain of truth has 2 ways to get in there ( I confused one of them with the L Paint in internal garden )
The one i did in the video ( His domain )
and the other one is in challenge lobby getting to the walled door just like shadow 4 ( The one u said )
also i kinda did know about the hidden star thing but i didnt investigate enough that it was obtainable
The crash in victorious consequences doesn't require you to beat the game, In fact, there is a way to get in there without beating the game, wich is activating the second value thingy i forgot how it was called by waiting 30 seconds on the start mario face, And then dying on crimson hallway via Plexal basament, it will send you to "begginings" wich is the same place where the eternal tower ( beta i think ) will send you, and then begginings to the monochrome castle with victorious consequences on the back, its also near where Peach ghost and the inside luigi's walls on the dark monochrome castle
There’s something so unsettling about being killed automatically in game because you’re somewhere you’re not supposed to be in
NO BUT THE SM64.Z64 CAMEO JUST MADE ME FEEL ODD
Mario's 'falling damage' cry being replaced with a Looney Tunes scream soundbite always kills me LOL
EDIT: 'Shadow Mario' gives me the same sort of vibe as the 'Shadow Man' from _LSD: Dream Simulator._
Been looking for an updated list of all the events & spooky stuff. Thanks for making this video!
okay who put green mario in the flattening device
mario slipped into device, so silly
you're laughing. green mario was mash potatoed and you're laughing
@@batgirlclawjob cry about it🗣️🔥
His name is david.
Interesting that the first faceless Mario scare in 0.8 was a bunch of copy of them gathered around the ritual. I guess Chris changed that because he found it to be really corny and edgy.
imagine just playing silly yahoo game for fun and then seeing this and shame places lel
Now, this is some actual quality content
The LLL painting one gets me so bad, I was so scared of seeing it when I was a kid
I wonder if anyone tried to play this hack without encountering scary stuff into it?
That's how I wanna play 😂
Man, when I found Shadow 1 I was scared to death
Even when i know whats about to happen i still get a little scared, i dont know why
This whole hack gives quite a big satisfaction to my Morbid Curiosity
Gud video, i actually didnt know about the deleted stuff, and its pretty cool, like that demo lobby.
Anyways, i hope someone else makes another one of this type of hack, and i appreciate the fact that you didnt make the drama a big part of the video
Also, i swear there is another one of those machines in polygonal chaos, i wonder what they mean
@@mr.teobruh977 in polygonal chaos it just warps to an area, nothing special
Endless stairs theme hits hard tho
Thanks for this!
I wish it was shown, but immediately after it says to exit the level if you are prone to seizures the exit option on the pause screen breaks
holy moly, ive played this game for like 3 years and i still learned quite a bit from this video.. nice! ;D
The bupalgamate
27:40 who REALLY died that day?…and who came back
wow, this rom hack feels like a bunch put together, pretty cool
shoutout to the person (or persons) behind prince bob-omb....prince bob-omb kinda cute.
EDIT: PRINCE BOB-OMB NOOOO!!!!
Am I the only one who keeps calling the faceless Mario "Stanley"?
15:34 reference to the hole in the castle in sm64 ds we only see in the save select
very nice of them to add indirect seizure warnings to the game
I dont recogize some of these. Dod b3313 get an update recently?
Most recent version is V1.0.2, the one i was playing normally.
2:07 I remember when Vinny accidentally found this and spent the rest of his stream trying to recreate it
Lore of B3313 Plots, Events And Horrors momentum 100
Super odd question, how did you get the assets for the Orange Text you used on the thumbnail? Been looking for it for ages.
@@ihaveyourmemes Deviantart - Super Mario 64 Beta Font
He Knows...
YEA-
I’m unsure if this game is like a version of the Every Copy of Mario 64 is personalized series by Greenio, who I hope is doing good, where the AI are forced to roam in this abandoned game forever, where Jim won’t be able to free them from the pain.
The hack is heavily inspired by Classified, yes. Several areas from it appear as well
Nice video!
2:24 pretty sure if you keep running there is a star at the end of the hallway
Ah yes when B3313 True 100% playthrough? 🤔🕵🍄🏰🏯
no.
10:06 Hai stanley :p
The mario army was great. I'm guessing they removed it because it was laggy af which is understandable
if I had a nickle for everytime there was a "core" in this game I would have 4 nickles from this video alone
which isnt alot but its interesting how many there are, its like an octopus or somethin'
@@vibethecat4194 is the machine included? Because there are 3 cores but 2 machines in the whole game i think ( machine is alsl on polygonal chaos )
@@XxNErxOxX I guess they would count, since it is apart of the "engine" so to speak lol
guess I have 5 nickles now
just wondering: what were the cheats used to access places like the Void copy and Crashing Night Sky? it would be cool to travel to any place in game i want. thanks.
@@that_one_shiny_eevee Star displayer, it has a teleporting cheat to any map of the rom, And if you want to go to a certain place use the B3313 Fandom Wikipedia maps to see the IDS
I know you can get past Mario 3 and obtain the star.
dont go neaar the faceless mario
27:59 PLAYER 1
NO INPUT
Does anyone know the songs at:
1: 15:00 - 15:15
2: 15:32 - 15:45
3: 20:52
4:(Could be the same as 3 but idk) 25:47 - 26:06
5: 37:36
1 - His domain
2 - Dire, dire victory ( Speed up )
3 - Star road
4 - Same as 2
5 - His domain ( Night )
Would be cool yo showcase too the unabandoned version
@@pitt2445 i dont know if they added new things but thanks for the suggestion, i will maybe test it and see the changes and that stuff
Wow I don't know that this had other stuff I have not seen before I've seen like half of this but this is the other half that I wasn't expecting I like discovering creepy mysteries and icebergs in games and Easter eggs 👈🤔
Are any of this on sm64coopdx?
i think there is a V0.9 one
Seems like this game has lots of bugs and missing textures. It seems like you die for no reason sometimes? I hope they get fixed. Also, the maps looks very empty. It needs some work, it's a good start!
What?
imo B3313 might just be the best SM64 rom hack someone could play, its sad though that its ceased development (v1.0.2 was confirmed to be the final version of the hack, at least until someone decides to pick it up), but i just wish they would have done something about all the unused lobby warps :/
@rewiredX349 Why do you think that? What other ROM hacks have you tried? This looks unfinished and barren.
@@mirabilis from a challenge perspective its suitable for both new SM64 players and also more advanced ones, i probably should have said that instead (but ofc it only hits me now) but i think compared to other sm64 hacks like sm64.z64 and whatever that one involving toad was, this one shines out while still managing to melt down and include other hacks within its walls
Idk if you're trolling but whether you are or not it's hilarious to call B3313 empty and baren when it's the largest rom hack ever created
What is the plexus
the game
and you just lost it haha
it's basement not basament
It's clearly basament smh.
This game would be so much better without all the awful creepypasta text
be three three one three
Super Mario sixty four Internal Plexus