For safety and easier to remember numbers, I make my farms: 90 Left and 90 Right. 50 Up and 50 Down. Lets you be able to move at least 5 blocks left/right/up/down with out worrying about ruining a farm to enemies spawning outside of the arena box.
@@naphackDT But as in real life also: Everyone seems to forget that the one running the farm took substantial risks in obtaining the space for the farm, equipping it, and facilitating an environment for those who aren't willing to take the same risks but still want the coin. Edit: The goblin has seen some things, man. He doesn't want to talk about the goblin war camps.
I know a fair few things about spawn mechanics like this. I see 0 misconceptions or inefficiencies in this farm. Underground dessert + water candle safely exceeds the hard spawn cap. Highly technical and precise. Doing spawns on 2 sides instead of one only increases spawns a little. Same for the dummies. I think the largest credit to the difference between farms is FTW due to the raised mob health, spawn cap, and gold dropped on kill.
@@ThylineTheGay Theoretically yes, but the wiki isn't super precise and I don't feel like digging through the source on spawn caps. Between the various minor factors affecting spawns I strongly suggest a water and shadow candle at every mob farm even if you think you're capped and that you don't have NPC's in range.
Yeah, I mean other than shaving a few ticks off the time it takes to hoik/teleport each spider theres not much more to optimize with this farm, maybe you'll be able to find a whole new farm that uses a different method
For anyone that tries making your own, make sure your world is in hardmode. Very easy to mix up the recluses and the regular spiders. I made a new for the worthy seed just for this. Now that I got my world in hardmode, it’s working great! Awesome video.
ok so we go from the hardest and jokiest secret campaign possibly ever in gaming history to, Dear god help me, my lungs are now full of small metal ovals what the society has assigned high value to.
And now who remembers the old version in the ocean with the Jungle Fish? :D I filled like half my piggy bank with this, lucky coin for the Companian Cube
one thing to note about the spawn rate boost, as the spawn rate is capped at 60 ticks/mob, with 600 base * 0.9 hardmode * 0.4 cavern * 0.4 jungle * 0.75 water candle it is already down to 64, creating underground desert will only boost the spawn rate by like 6% (or maybe you can use a battle potion to hit the 60 cap). on the other hand, a underground desert itself with the cavern depth provides maximum spawn rate boost, so water candle will literally have NO effect here.
it doesn't make sense to nerf if, because by the time you finish making this you could have already beaten the entire rest of the game. This isn't a farm you can make anywhere close to the start of the game
There's nothing to nerf, it's not working as advertised. In a normal master world (not FTW), you are basically getting 20 plat / 10 min with this method, or 120 per hour. Which is not that much better than previous top farms. And before they nerfed the statue farm (which used to work in multiplayer up until about 3 months ago), you could get 600 per hour in a regular seed. Try it in a normal world and see for yourself. It's nowhere near as broken as the video claims. Sure, in FTW/Legendary seeds you can get a lot more money, but I bet you won't be getting as much in a real playthough compared to a Journey mode setup. I've just tested it myself and noticed a massive difference. But in Journey mode you don't need money farms as you can just craft it.
(this is what dinochess told me, going off of memory here, might not be 100% accurate) the game, when attempting to spawn an enemy, checks a tile that is within valid spawn range that is not covered in a player-placed wall and does not have lava underneath it. If the tile is able to spawn an enemy, it spawns an enemy, if not the spawn fails and it tries again later. So by making sure all other tiles are covered by walls or lava, you'll make sure that no failed spawn attempts occur and the game doesn't waste time on those. Also, the depth of the lava doesn't matter but making it thicker doesn't change anything since you don't have to care about burning white rarity items.
@@sorbetcafe this helps me ty but also can like skeletons spawn mid air or something because they're still spawning somehow even on the places that my walls are at same for cave bats but I assume if I just place walls all around the area it should be fine, right?
@@captainleegames4995 to prevent spawn on a specific tile, you have to either cover the tile in lava or add walls from said tile all the way up to 47 blocks above your character's position so you have to do that on every tile that isn't supposed to have a spider spawn on it
i remember farming slimes or jellyfish back when that worked. Then an ocean/jungle farm for pirate maps to farm for shit like the lucky coin to build a farm for lucky coin/slime staff. For money I didn't need, I just liked making farms
ah just noticed that the system is basically capped at the max spawn not the spawn rate as spiders don't die fast. the max spawn's cap is 15 which can be easily reached with (5 base + 1 hardmode) * 1.9 cavern * candle 1.5. the FTW seed provide a 1.2x multiplier after the cap being applied so it becomes 18. and because every spider count as 0.5 enemy you can see from the counter in the right that the two version of farms stabilize at around 30 / 36 enemies nearby. any other design add to it merely decrease the interval for "reviving" spiders which are not too useful actually
It may still be able to make it more efficient since the spawn rate will increase if u utilize more of ur spawn area. But idk for sure because there is a spawn cap anyway.
Outside of FTW, not particularly but kind of. The money obtained from enemies dying is pretty much negligible, but higher difficulties allow enemies to survive for longer and decrease the downtime of waiting for spawns.
I built the optimized farm and copied it from directly from a schematic someone got from Quasar (if any of you need it, it is in the forum comments linked in the description). However, I was not able to get the farm to produce 102 platinum per minute. I am not sure what exactly the problem is. I think it could be the summons not being in the correct position in the box, but I am not exactly sure. If you could find any reason why it wouldn’t be working or if maybe Quasar built something wrong and had to redesign it, letting me know we would be awesome! 102 platinum is absurd and not necessary but it would be awesome to get the farm working! Great video! Keep doing what you’re doing!
Very obscure but I found an issue using granite golem statues with this. The finches will leave the box because granite golems become invulnerable which cancels the minion targeting. This is probably the same with any other enemies that can become invulnerable
Hey! Having the same issue as another guy where the finches go through the walls even though I matched it 1 to 1, I am using a drippler statue and it is targeted, is that not the right one? (Note that I had to use 2 for block height as the dripplers otherwise escape)
Thats so funny, i assume you saw the new video of the 1 plat/sec and i just realized you changed the title LMFAO I actually made this advanced farm in my normal master mode world, right when i fixed everything that video came out of 1 plat/sec. this is a very good tutorial thought and still gives you a lot. Im currently in the process of making the new one, i made an extra area 500+ blocks apart and i mined out the area. im going to finish it tomorrow
Knowing relogic's latest decisions, they'll probably change it such that... 1. Lucky Coin can no longer drop gold coins 2. Summons are not counted for this effect 3. Damage values below 5 are not counted for this effect
Anyone having any difficulty with the spiders phasing through the wall in front and becoming untargetable? (It seems as though their hitbox stuck below the area that they can be hit within) I should add that I am on Calamity and I do think that it is messing with certain things but unsure on this one
Upon a bit of research I think that it may be the multiplayer aspect causing the hoiking to be a bit weird so for the meantime, if theyre in the wrong place they gete bombed If anyone has a good answer it would still be appreciated as I am unsure :)
So I’m building a farm with this same technique, with an 80x30 grid of sand blocks. But when I stand in front of the sandstone walls, the music doesn’t change to the underground desert and I can’t create this artificial biome. Am I missing something?
I followed everything but my finch always leaves what did I do wrong I followed the hammering and the structure of the afk spot block for block but it doesn't work properly and my finch leaves
Btw for those who are experiencing the same situation just hit the spawned stuck mob with a whip too make sure that the minions only target him and they dont switch targets until in died. Thats how I fixed my farm and stopped the finches from leaving. Another tip if you don't have slime staff make a 10k celebration seed world so that you can buy one from the princess.
@@DutchVanDerLindePrime its because of the frame some of the summons don't deal damage even if its standing on top of the enemy except for finch and by using all 4 with only finch being the reused summon you can issure that you will be earning coins at the most efficient way possible. If you really want to learn more try to look for the link in this video's description that will explain about all the important and complicated terraria mechanic that the creator of the farm shared in his community post
Idk whats wrong im on console the spiders wount get tp or realy random and my bird wont stay agro an my skelet because if i target it and try to spawn one its spawning inside the Skelett
all you need is the lucky coin and spawned enemies can drop coins by damaging them(excluding enemies from statues) better to use weapons with lowest damage as possible with very high attack speed
Would a underground crimson desert work also, I already have a world made for breaking everything but I just wanna know if the crimson part would help or no
Edit: for absolutely no reason if i summon 1 finches it work fine and get trapped but if i summon 2 finches both of them escape.Also the reason enemy keep spawning outside the box is probably because there's too much space outside? .Also some toxic sludge keep spawning inside my box is because 1 block of dirt floating in the box
Another edit: filled the space with 500+ sticky dirt bomb now 90% of spider spawn consistently and the other 10% perish to the lava.still only 2-5 platinum a minute duh
Oh gosh, I’m going insane trying to figure this out. What is the white wire connecting to the other colored wires? Im pretty sure it acts differently. Also, why have the warrior if it’s not connected to anything but the switch?
You probably already mentioned why, but i need to know: Why does there need to be a skeleton in the corner of the box? Isn't it just taking up a enemy slot?
Like xyren said it’s for the finches. They have very annoying AI and and difficult to trap. The hammered blocks and statue enemy are how you consistently get it to stay still.
I have a love hate relationship with the vampire frog. It has no issue flying to keep knocking back enemies I want to kill but in water It's too slow, allowing slimes to knock me around when fishing. I also forgot about removing the buffs / summons / pets with right click so I went all the way from the underworld back to spawn (no hellavator yet) because that MF was trying to kill a voodoo demon OVER LAVA
i really need help with creating the artificial underground desert biome. i placed over 1500 sand blocks and my character is standing behind a sandstone wall but the music/biome doesnt change at all. i have done everything corectly until this pont. pls help
Hey, ive the problem that in my farm (with just the essencials: spider spawn and the "afkbase") are spawning a ton of bats, and im pretty sure I build the farm big enough. What can I do about it?
The farm is working but the teleporters aren’t working I wired each with a different color then used multi color to connect to 1/4 timer and portal at killing chamber and not working
absolutely awesome tutorial! I have 1 problem tho. I placed 1500 sand blocks, tried both: Sandstone and Infected Sandstone walls but I can't get it to play desert theme.
you remove the spots they can spawn on, only spiders will spawn on the spider spawning platform and you just need to make sure there aren't other spots enemies can spawn on
Anyone know the point of having different summons? I would assume the finch is the best (for whatever reason maybe it attacks the quickest)and that’s why u use multiple of those. So why not just go all in on one
Okay I’ve got everything working besides the teleporters over lapping and reteleporting and somehow bats start spawning w the spiders and capping the spawns. Can you please respond and maybe come to my game BC I literally have no idea what’s wrong with it how
Bats would only spawn because there's a valid block for them to spawn on somewhere in the spawning area. Check that there aren't any - ANYTHING, even a single block, that does not have spider walls behind it will spawn a bat. This includes the edge of the spawning platform if you built it further away/didn't cover it in lava or background walls all the way up to the surface.
@@sorbetcafe do you have any other socials to message you on besides discord BC I think I need to show you what I’ve done w the design of the simple one and it can made troubleshooting way easier.
The finch staff hits the fewest times per second of these 4 minions, but is the only one that can be summoned multiple times and have additional effect due to each finch have static I-frames. Similar to flinx and frog, 1 slime is better than 1 finch but you can only use 1. I just put it as optional because it’s considerably harder to obtain. I did use the slime staff most of the time, it’s just the recording didn’t have me summoning it clearly.
With optimized version the amount of spiders that get tp in farm box decrease after a couple of minutes (coins and dps showing that) why could be happening?
This farm produces almost an entire tenth of all the money you will end up giving to the goblin tinkerer for reforging. Very Impressive!
Fr
😂
why are people spending so much in reforging when you can use the shimmer (for some things)
@@ItsRealAlien More time consuming
@@ItsRealAlien Jungle hid my aether biome
Let's go, breaking the economy in Terraria
Just remember: the goblin trader is the ultimate equalizer
Me and my friend ready to dupe platinum coin so much that theres no way to spend it on reforging for 10 hours straight with autoclicker
Then lose all of the money because you don’t get the right reforge
why do i feel like i know you
@@Victor0176_ Because he comments frequently across Minecraft and Terraria videos.
For safety and easier to remember numbers, I make my farms:
90 Left and 90 Right.
50 Up and 50 Down.
Lets you be able to move at least 5 blocks left/right/up/down with out worrying about ruining a farm to enemies spawning outside of the arena box.
Welp, knowing me i would do 110 left/right and 70 up/down
Heheheh I just go boom until I have a large enough crater on the minimap…
@@YetiCat28 не
Goblin tinkerer: Little did they know it actually wasn't the best possible money farm.
Just like in the real world, the best money farm is letting someone else do the farming and taking their money.
*proceeds to reforge your weapon with the SAME enchantment as before but still charge you for it*
@@naphackDT But as in real life also: Everyone seems to forget that the one running the farm took substantial risks in obtaining the space for the farm, equipping it, and facilitating an environment for those who aren't willing to take the same risks but still want the coin.
Edit: The goblin has seen some things, man. He doesn't want to talk about the goblin war camps.
@@RayzenMayherthanksgiving
@@RayzenMayherwtf why did it change to thanksgiving bruh
MASSIVE TIP:
If you dont want to waste your life away farming for the lucky coin, you can drop a Discount Card in shimmer instead
@@jarenplayz1083 HOW GET DISCOUNT CARD
@@da_foxofcopperpírate invasion
@@da_foxofcopper MASSIVE TIP:
If you dont want to waste your life away farming for the discount card, you can drop a Coin Ring in shimmer instead
this will make the coin gun way more viable
*laughs in journey mode tone*
@@helge5565 interesting
@@helge5565 yea that gun is for journey mode 😁
@@macksuting6235 It wasn't because it exists before journey mode was a thing...
@@MsTatakai Its was a joke buck 🤦♀
HappyDays in his current playthrough : I can milk you
Omg yes haha
I know a fair few things about spawn mechanics like this. I see 0 misconceptions or inefficiencies in this farm. Underground dessert + water candle safely exceeds the hard spawn cap. Highly technical and precise. Doing spawns on 2 sides instead of one only increases spawns a little. Same for the dummies. I think the largest credit to the difference between farms is FTW due to the raised mob health, spawn cap, and gold dropped on kill.
doesn't the underground desert alone max out the caps?
not that it would _hurt_ to also use a water candle
@@ThylineTheGay Theoretically yes, but the wiki isn't super precise and I don't feel like digging through the source on spawn caps. Between the various minor factors affecting spawns I strongly suggest a water and shadow candle at every mob farm even if you think you're capped and that you don't have NPC's in range.
7:07 "10 platinum, every minute. It just doesn't get better than that"
I'm not so sure about that
wdym
MAPPY SORBET CROSSOVER
Would love to be proven wrong if you have ideas on how to improve upon the design/a more effective farm.
Yeah, I mean other than shaving a few ticks off the time it takes to hoik/teleport each spider theres not much more to optimize with this farm, maybe you'll be able to find a whole new farm that uses a different method
If you have anything that could potentialy be better than a few more gold per minute, please, let us know
“So, that’s the easy version.”
My brain: 💥💥💥💥
yeah, like, can I just have the world download? This is too confusing for me
@@pengwon4129 there is a schematic for the optimised version in the forum
For anyone that tries making your own, make sure your world is in hardmode. Very easy to mix up the recluses and the regular spiders. I made a new for the worthy seed just for this. Now that I got my world in hardmode, it’s working great! Awesome video.
how can you mix them up, the required one drops fangs
Is that why mine stopped spawning after a few seconds?
Bro there should be a tutorial for the harder one because I did the exact same thing and nothing happened.
ok so we go from the hardest and jokiest secret campaign possibly ever in gaming history to,
Dear god help me, my lungs are now full of small metal ovals what the society has assigned high value to.
what?
@@juvnchy rainworld inv campaign.
i remember seeing you talk about this in the terraria discord, damn that's a really cool farm
And now who remembers the old version in the ocean with the Jungle Fish? :D I filled like half my piggy bank with this, lucky coin for the Companian Cube
3:05 you really pulled the “I built a little bit off camera”
one thing to note about the spawn rate boost, as the spawn rate is capped at 60 ticks/mob, with 600 base * 0.9 hardmode * 0.4 cavern * 0.4 jungle * 0.75 water candle it is already down to 64, creating underground desert will only boost the spawn rate by like 6% (or maybe you can use a battle potion to hit the 60 cap). on the other hand, a underground desert itself with the cavern depth provides maximum spawn rate boost, so water candle will literally have NO effect here.
Thank you so much!! I built it and i LOVE IT! You earned yourself a new sub
Great vid!
terraria last last last last last last last last last last update change log: no more money from spiders
No matter how efficient a money farm is we all know only the goblin is benefitting from it xD
Moon Lord: Gee, I sure hope no Terrarians find a way to cheese me again
The Coin Gun I have loaded with 999 platinum:
I built this farm before freeing the stylist and watched her die like 5 times in front of me before being able to stop the farm
very cool!
Sudently the coin gun becomes actually feasible.
Now we pray to god that this does't get nerfed somehow in 1.4.5
They will probably nerf summons so they don’t work with the coin
it doesn't make sense to nerf if, because by the time you finish making this you could have already beaten the entire rest of the game. This isn't a farm you can make anywhere close to the start of the game
There's nothing to nerf, it's not working as advertised. In a normal master world (not FTW), you are basically getting 20 plat / 10 min with this method, or 120 per hour. Which is not that much better than previous top farms. And before they nerfed the statue farm (which used to work in multiplayer up until about 3 months ago), you could get 600 per hour in a regular seed. Try it in a normal world and see for yourself. It's nowhere near as broken as the video claims.
Sure, in FTW/Legendary seeds you can get a lot more money, but I bet you won't be getting as much in a real playthough compared to a Journey mode setup. I've just tested it myself and noticed a massive difference. But in Journey mode you don't need money farms as you can just craft it.
@@cuddlecakes7153 the entire rest of the game? made this in pre hardmode and started using it pre-mech
ikr, i hate having a challenge in a video game.
This is such a helpful and informative video! I'm not going to make this farm, but this is an incredibly well done tutorial. Great job man!
4:30 I would like to know the explanation to this. Also I always thought one thin layer of lava would suffice.
(this is what dinochess told me, going off of memory here, might not be 100% accurate) the game, when attempting to spawn an enemy, checks a tile that is within valid spawn range that is not covered in a player-placed wall and does not have lava underneath it. If the tile is able to spawn an enemy, it spawns an enemy, if not the spawn fails and it tries again later. So by making sure all other tiles are covered by walls or lava, you'll make sure that no failed spawn attempts occur and the game doesn't waste time on those. Also, the depth of the lava doesn't matter but making it thicker doesn't change anything since you don't have to care about burning white rarity items.
@@sorbetcafe this helps me ty but also can like skeletons spawn mid air or something because they're still spawning somehow even on the places that my walls are at same for cave bats but I assume if I just place walls all around the area it should be fine, right?
@@captainleegames4995 to prevent spawn on a specific tile, you have to either cover the tile in lava or add walls from said tile all the way up to 47 blocks above your character's position
so you have to do that on every tile that isn't supposed to have a spider spawn on it
Hey i tried it but my farm doesnt work. I followed the guide step by step and i dint know why the spiders dont telepory
i remember farming slimes or jellyfish back when that worked. Then an ocean/jungle farm for pirate maps to farm for shit like the lucky coin to build a farm for lucky coin/slime staff. For money I didn't need, I just liked making farms
me: WRITE THAT DOWN! WRITE THAT DOWN!
Know why?
I have 9 hours of free time PER DAY!
Spiders are just staying and being bugged on both teleporters below you
I'm getting this as well. Trying to see why
@@maddoxswan3487 its patched by now i think
I moved the teleporters near the spiders up 1 layer and it fixed it for me
@@maddoxswan3487 nice but i did the farm year ago but nice im happy for u :D
I would create this farm for the sole purpose to the mass murder of spiders
Dinochess is such a chad in the community, great guy.
Gonna use this for a coin gun playthrough just for shits and giggle
my farm works and everything is correct but when i sit in the afk area bats keep spawning which disturb my flinches. any idea how to fix this?
Screw those spiders, I'm glad they became a money farm.
ah just noticed that the system is basically capped at the max spawn not the spawn rate as spiders don't die fast. the max spawn's cap is 15 which can be easily reached with (5 base + 1 hardmode) * 1.9 cavern * candle 1.5. the FTW seed provide a 1.2x multiplier after the cap being applied so it becomes 18. and because every spider count as 0.5 enemy you can see from the counter in the right that the two version of farms stabilize at around 30 / 36 enemies nearby. any other design add to it merely decrease the interval for "reviving" spiders which are not too useful actually
bro just made the hardest money farm explaining video and thought we wouldn't notice
It may still be able to make it more efficient since the spawn rate will increase if u utilize more of ur spawn area. But idk for sure because there is a spawn cap anyway.
Can you put the world file in the description pls? You never told us how to make the optimized version.
I have an issue with the slimes falling through the floor when i try to spawn them...
quick question (not sure if this is mentioned) but is this farm more efficient in higher difficulties?
Outside of FTW, not particularly but kind of. The money obtained from enemies dying is pretty much negligible, but higher difficulties allow enemies to survive for longer and decrease the downtime of waiting for spawns.
my youtube was broken and the whole comment section was memes of Gungir playing with himself
The best part of this farm is that it centers around killing spiders lmao
I built the optimized farm and copied it from directly from a schematic someone got from Quasar (if any of you need it, it is in the forum comments linked in the description). However, I was not able to get the farm to produce 102 platinum per minute. I am not sure what exactly the problem is. I think it could be the summons not being in the correct position in the box, but I am not exactly sure. If you could find any reason why it wouldn’t be working or if maybe Quasar built something wrong and had to redesign it, letting me know we would be awesome! 102 platinum is absurd and not necessary but it would be awesome to get the farm working! Great video! Keep doing what you’re doing!
he got 10 plat a minute and 102 in ten
@@qDxrk Lol, even after watching the video 10 times to wrap my head around how insane it was, I didn’t pick that up. Thanks for the clarification!
you also get hundreds of spider fangs if you're interested in making hundreds of spider armor sets
this tutorial only lacks more details on the spider trap, he just says "build this"
its not hard lmao
Very obscure but I found an issue using granite golem statues with this. The finches will leave the box because granite golems become invulnerable which cancels the minion targeting. This is probably the same with any other enemies that can become invulnerable
Why do the walls mentioned 6:14 increase spawn rates?
Hey! Having the same issue as another guy where the finches go through the walls even though I matched it 1 to 1, I am using a drippler statue and it is targeted, is that not the right one? (Note that I had to use 2 for block height as the dripplers otherwise escape)
try using a statue that spawns a fighter type enemy like vikings/zombies
@@sorbetcafe Alright, I'll have a go, ty!
@@sorbetcafe Confirmed that it does work with one of those
Bats keep spawning is there any solution?
6:52 then there's me, like 4 years of terraria experience, multiple times got the greedy card, but never the coin gun
this will be fun when tmod gets a updated including calamity (zerg and chaos candles)
I made something like this last year and it is the most satisfying thing to see after spending thousands on reforging
Thats so funny, i assume you saw the new video of the 1 plat/sec and i just realized you changed the title LMFAO
I actually made this advanced farm in my normal master mode world, right when i fixed everything that video came out of 1 plat/sec. this is a very good tutorial thought and still gives you a lot. Im currently in the process of making the new one, i made an extra area 500+ blocks apart and i mined out the area. im going to finish it tomorrow
I hope I can finish my playthrough before this is patched haha, I want to try out the coin gun with platinum.
Don't worry no more patches are coming until 1.4.5 :)
@@Izzythemaker127 I don't think this even can be patched. worst they can do is nerf it
@@muffins901 Good point. But certainly less unpatchable than using server saving shenanigans to dupe items.
@@muffins901 they could always just limit the max amount of times lucky coin can proc on an enemy, or make summons
Not count
Knowing relogic's latest decisions, they'll probably change it such that...
1. Lucky Coin can no longer drop gold coins
2. Summons are not counted for this effect
3. Damage values below 5 are not counted for this effect
you have to make more videos like this, its so damn interesting
Anyone having any difficulty with the spiders phasing through the wall in front and becoming untargetable? (It seems as though their hitbox stuck below the area that they can be hit within)
I should add that I am on Calamity and I do think that it is messing with certain things but unsure on this one
Upon a bit of research I think that it may be the multiplayer aspect causing the hoiking to be a bit weird so for the meantime, if theyre in the wrong place they gete bombed
If anyone has a good answer it would still be appreciated as I am unsure :)
im having this same issue on calamity multiplayer. no clue how to fix it
i cant get the dummy engine one to work at all. the dummies teleport but only the 3rd teleporter teleports and they get stuck in a infinite loop
i fixed it just a crossed wire
So I’m building a farm with this same technique, with an 80x30 grid of sand blocks. But when I stand in front of the sandstone walls, the music doesn’t change to the underground desert and I can’t create this artificial biome. Am I missing something?
did you curse the walls in your nearest pool of shimmer?
crystal glitch farm: Look what they need to mimic a fraction of our power!
uhh afk?
I followed everything but my finch always leaves what did I do wrong I followed the hammering and the structure of the afk spot block for block but it doesn't work properly and my finch leaves
Btw I'm talking about the optimized version
Btw for those who are experiencing the same situation just hit the spawned stuck mob with a whip too make sure that the minions only target him and they dont switch targets until in died. Thats how I fixed my farm and stopped the finches from leaving. Another tip if you don't have slime staff make a 10k celebration seed world so that you can buy one from the princess.
@@jhakquezyx hey is there a reason why this video uses a finch, frog, slime, and flinx staff all at once? Can I just summon 8 slimes instead?
@@DutchVanDerLindePrime its because of the frame some of the summons don't deal damage even if its standing on top of the enemy except for finch and by using all 4 with only finch being the reused summon you can issure that you will be earning coins at the most efficient way possible. If you really want to learn more try to look for the link in this video's description that will explain about all the important and complicated terraria mechanic that the creator of the farm shared in his community post
@@jhakquezyx Sweet, thanks.
Wouldn't a Skeleton button hoik into lava be a faster trigger? But then it only works when you stand on the correct side.
Thank you so much
1 question why I can't trap my finch is it a mobile version problem?
Idk whats wrong im on console the spiders wount get tp or realy random and my bird wont stay agro an my skelet because if i target it and try to spawn one its spawning inside the Skelett
all you need is the lucky coin and spawned enemies can drop coins by damaging them(excluding enemies from statues) better to use weapons with lowest damage as possible with very high attack speed
the coin gun only run is alive now XD
Would a underground crimson desert work also, I already have a world made for breaking everything but I just wanna know if the crimson part would help or no
For some reason the finches keep escaping,i build the spider trap right.Also enemy keep spawning above the farm box for some reason
same here
Edit: for absolutely no reason if i summon 1 finches it work fine and get trapped but if i summon 2 finches both of them escape.Also the reason enemy keep spawning outside the box is probably because there's too much space outside? .Also some toxic sludge keep spawning inside my box is because 1 block of dirt floating in the box
Post construction and with some bubble blocks (though not required) I filled the room with lava to make the spawner the only valid spawn point
Another edit: filled the space with 500+ sticky dirt bomb now 90% of spider spawn consistently and the other 10% perish to the lava.still only 2-5 platinum a minute duh
did u find solution
guys, what do i do with bats? they keep spawning with spiders
Oh gosh, I’m going insane trying to figure this out. What is the white wire connecting to the other colored wires? Im pretty sure it acts differently. Also, why have the warrior if it’s not connected to anything but the switch?
You probably already mentioned why, but i need to know:
Why does there need to be a skeleton in the corner of the box? Isn't it just taking up a enemy slot?
Its to keep the finches aggroed
@@xyren0x819 ohh thank you
Like xyren said it’s for the finches. They have very annoying AI and and difficult to trap. The hammered blocks and statue enemy are how you consistently get it to stay still.
He mentions it at about 5:00
@@sorbetcafe why don't i have consistent flow of spiders?
4:27 You have 5 teleporters, and then the next one has 4? Why?
I have a love hate relationship with the vampire frog. It has no issue flying to keep knocking back enemies I want to kill but in water It's too slow, allowing slimes to knock me around when fishing.
I also forgot about removing the buffs / summons / pets with right click so I went all the way from the underworld back to spawn (no hellavator yet) because that MF was trying to kill a voodoo demon OVER LAVA
Finally we can kick the goblins butt with inflation!!!!
Any solution for recluses getting stuck inside blocks
I'm not sure why but my spiders are not teleporting and I've done the wiring and the positioning of the teleporters exactly as the optimisation.
I have a problem wit hbats, and have no idea how to fix it, can anyone help?
here’s another thing that makes this semi-non afk but could probably change this a lot, imagine using a flask of gold too
Wouldn't that require you to hit the enemies(spiders) with a melee weapon?
I have no clue what is happening this in melting my brain but I like the money thought. Goblin tinkerer can stick it
How u make those hoiks on the optimized one
Little does this guy know I blew up my desert for no reason at all
i really need help with creating the artificial underground desert biome. i placed over 1500 sand blocks and my character is standing behind a sandstone wall but the music/biome doesnt change at all. i have done everything corectly until this pont. pls help
Did you infest the walls by the shimmer?
try adding more walls or sand
Why have a bunch of summons when you could just spam finches?
Damn i miss terraria crazy farms, i became too busy in life
When I right-click with the finch staff it selects the timer
Edit: relaunch game to fix
Hey, ive the problem that in my farm (with just the essencials: spider spawn and the "afkbase") are spawning a ton of bats, and im pretty sure I build the farm big enough. What can I do about it?
I’m having the same problem, did you figure it out? My farm spawns spiders bats and other cave mobs outside the spawn area it’s pissing me off
Sry mate, i didn't.
The farm is working but the teleporters aren’t working I wired each with a different color then used multi color to connect to 1/4 timer and portal at killing chamber and not working
ok well i can't get the flinch to stay inplace there goes 5 hours for nothing when there is also no way for me to figure this out come on man help out
Is this world on the steam workshop?
So I have a problem, in ps4 they don't move from the teleporter in the left box, they get stuck and keep teleporting back and forth... any solution?
worked perfectly! thanks :)
absolutely awesome tutorial! I have 1 problem tho. I placed 1500 sand blocks, tried both: Sandstone and Infected Sandstone walls but I can't get it to play desert theme.
im having this issue too, can you let me know if you figure out a fix?
did you ever find a fix to this?
@@swifty3163 you just need more cursed walls... well at least that's how I remember it since I did it quite long ago
@@frxnzyy alr thx
@@swifty3163 did it work?
I'm planning to make this, mate how do you stop cave bats from spawning though? They'd take up the mob cap
you remove the spots they can spawn on, only spiders will spawn on the spider spawning platform and you just need to make sure there aren't other spots enemies can spawn on
@@sorbetcafe Where can they spawn, i have tried alot know, any suggestions?
same, did you managed to fix it?
same, did you managed to fix it?
Anyone know the point of having different summons? I would assume the finch is the best (for whatever reason maybe it attacks the quickest)and that’s why u use multiple of those. So why not just go all in on one
Okay I’ve got everything working besides the teleporters over lapping and reteleporting and somehow bats start spawning w the spiders and capping the spawns.
Can you please respond and maybe come to my game BC I literally have no idea what’s wrong with it how
Bats would only spawn because there's a valid block for them to spawn on somewhere in the spawning area. Check that there aren't any - ANYTHING, even a single block, that does not have spider walls behind it will spawn a bat. This includes the edge of the spawning platform if you built it further away/didn't cover it in lava or background walls all the way up to the surface.
@@sorbetcafe do you have any other socials to message you on besides discord BC I think I need to show you what I’ve done w the design of the simple one and it can made troubleshooting way easier.
@@sorbetcafe although I think the spiders are spawning in the lava at this point BC IDK where they’re spawning consistently
@@autobotzapof0002 I don't, no. You could upload them to imgur and drop the link here
@@sorbetcafe hey I finally got it to work. I just had to fix some wires, thicken the spider spawning area’s walls, and add more hoiks.
what was the slime staff for then????
The finch staff hits the fewest times per second of these 4 minions, but is the only one that can be summoned multiple times and have additional effect due to each finch have static I-frames. Similar to flinx and frog, 1 slime is better than 1 finch but you can only use 1. I just put it as optional because it’s considerably harder to obtain. I did use the slime staff most of the time, it’s just the recording didn’t have me summoning it clearly.
Can I use the farm in pre 1.4.4 if i found naturally generating spider walls?
you could, it'd just be tougher to set up
bro holy crap this is like a college lesson on terraria farming haha god
me when there are only 2 living wood trees in my world and they don't have living wood chests
Bro sounds like he's from South park
With optimized version the amount of spiders that get tp in farm box decrease after a couple of minutes (coins and dps showing that) why could be happening?