For those of you commenting, I was not aware Tim C. Kerman was a developer of the game. I try to pay a more decent respect to him as my new chief astronaut in my most recent video.
I love KSP! or at least, I love watching other people play it; it's too much like hard work for me. ;) I like seeing Flyout too though; perhaps more so because I'm tired of KSP's bugs and limitations. I just don't like war machines too much, though I guess a lot of other people do. I do play KSP when I've got an idea which fits the game. Your ornithopter vid makes me think of making one in KSP1, perhaps using 2 rotors to flap and a servo for "collective" after your idea, which seems much easier to set up than all servos and controllers. Helicopter blades should do for stiff, light wings.
As a student studying aerospace engineering I love the channel! As a student studying specificaly space systems, I would LOVE more ksp content. I'm still waiting to start playing ksp2 untill its a bit further along, but I love the first one, and its a significant reason im in my current major. I really love the more educational bend the recent videos have been taking with explaining the physics behind different concepts. Keep it up!
Please do more KSP content! I love your flyout videos, and makes me want to try to make planes like that in different games. Would love to see your aeroinsanity in space
Great video I personally love this kind of videos cause they teach me a lot that i dont know. Would like to see more KSP content in the future! Happy new year also and a question, how do you do those blueprints for the planes or rockets? any special program or is just photoshop? im interested a lot in planning things
Nice video man, LIKED & SUBSCRIBED! I've been playing pretty much ONLY KSP 1 w/JNSQ, Kerbalism and Bluedog Design Bureau (w/120+ mods) and with all the extra realism I've learned how to launch properly, rather than the standard MOAR BOOSTERS and FULL THROTTLE all the way up. I've got my launches pretty efficient, and learned how the max-q areas work on Kerbin. Even though JNSQ changes the scaling, the atmosphere end is only 10km different from 70 to reach space to 80km (80,000m). But, instead of slamming through the maximum dynamic pressure of the atmo and seeing flames surrounding the rockets during launch. During launch, when your velocity reaches 350-380 m/s, you reduce throttle down to 50% and just ride it out at that. You'll pass through max-q around 30km up when you can raise your throttle if needed. In stock, basically as soon as you start to see the aerodynamic effects around the tip of the rocket you'll want to reduce throttle to half. Save the fuel for when you're NOT getting pushed back by aerodynamic drag above 30km (20-25km in stock). It's leaves you with a lot more extra delta-v when you need to circularize your orbit. OR, you can dial it in so well that you don't ever have a coasting phase. You can just burn your way straight into a perfect orbit, but takes a lot of practice. Great video man, keep up the good work...
Hey, is there a way to get JNSQ working with blackracks volumetric clouds? I tried it once and I was pretty disappointed since I liked the rescaled planets and new stuff in JNSQ.
Just like the beautiful, irregular, and colorful cosmic mess of gas and dust that Is the name sake of your channel. Your content is equally wonderful, both educational and funny! With all of my heart I hope you continue with your awesome content, and achieve true solar dominance!
I stumbled over this channel thx to yt algorithm and it made me aware of flyout. I'm a bit of an aviation nut, but i'm also a gamer and the fact we can't play it yet makes me mad.. But you know what we can play? KSP2. Liked and subbed, please more. EDIT: just seen we can actually play it now.. that's amazing!
actually a really good video for beginners! At the beginning the pace in which you explained everything was perfect, the more time went on you kinda grasped over view things, like why you launch in the one direction. (idk, you probably thought about this and decided its for the best to dont explain it). Continue making more of these Videos!
watching the imminent clearly fatal crash with the surface approach as you speak calmly, only to crossfade to VAB footage before anything can go wrong without acknowledgement was very funny.
Hey, I've been playing Kerbal space program since 2011 or 12. Congratulations on making the best beginner video I have ever seen. No seriously. This was better than even Scott Manley ever did. You've earned my subscription as long as you keep me laughing! 😅 If I can ever get my kids interested in the game I will start them on this video.
If I had ever learned it, I totally forgot that velocity is squared in the drag equation. Very useful to know. Would like to see the same demo on a body without atmosphere in a future vid. Guessing the higher acceleration vehicle would go higher in this case as it's fighting gravity for less time.
This is the best educational KSP video I've seen! You have a knack and I would love to see you keep growing it! Some opinionated constructive criticism: I think it'd be good to give a little more in-the-moment attention to the drama of the flying segments and keep showing what you're explaining as you teach it; I could see how some might get lost at the explanation of orbits without actually seeing what you're talking about happening on screen. Hope that helps; I just really wanna see this series succeed. Of course it's all a balance for you to decide so don't let anyone MAKE you make these videos one specific way or another ;}
KSP is why i like airplanes in the first place lol, played it when it first came out. Could never figure out how to fly into the distant planets so i settled by making airplanes
Great video bro, one thing tho. When you were trying to reach orbit, your ascent was way too steep. Next launch try to be pointing 45 degrees from radial out at around 10-12km. Keep up the good content man.
I would like to point out that in ksp the atmosphere doesn't actually end at 70 km. You're right that orbits above that don't decay, but when performing aero braking during reentry (depending on velocity of course) you'll start to notice heat on the vessel at all the way up to 90 km or higher in my testing coming back from say, Jool or eeloo :)
"For the first time in Kerbal history, we'll try to have an emphasis on safety" 🤣🤣🤣 Truth! I mean, I haven't done badly; I used drone cores until I got good, but sooner or later, something has to give. I mean, when the choice is between safety or playability... 😈
hell yea more KSP please! Would love for you to try other methods or mission architecture to go to the Mun other than Apollo's Lunar Orbit Rendezvous. May I suggest earth orbit rendezvous?
you should try to build an oblique wing plane in flyout. i know they were only ever concepts so idk if it would actually work with flyout physics but I think it would be a super cool build if it did work.
If you decide to go to the moon in your next video, feel free to use the maneuver nodes to set up the approach, otherwise, the age-old trick before maneuver nodes existed can also be done. Get into LKO, and when you see the Mun rise over the horizon, burn, baby, burn
For those of you commenting, I was not aware Tim C. Kerman was a developer of the game. I try to pay a more decent respect to him as my new chief astronaut in my most recent video.
How do you create the outlines of the rockets in the blueprint analysis bits? They look great.
I love KSP! or at least, I love watching other people play it; it's too much like hard work for me. ;) I like seeing Flyout too though; perhaps more so because I'm tired of KSP's bugs and limitations. I just don't like war machines too much, though I guess a lot of other people do.
I do play KSP when I've got an idea which fits the game. Your ornithopter vid makes me think of making one in KSP1, perhaps using 2 rotors to flap and a servo for "collective" after your idea, which seems much easier to set up than all servos and controllers. Helicopter blades should do for stiff, light wings.
Thanks for playing! Thanks for starting off with an explosion!
Eyy yooo
whayt
and ending with one too!
RIP
nice seeing you branching out your content
yea try something new were proud of u
purely because i miss a time where yt comments were rife with the following sentiment i leave you this
kys
Good day and happy new year
The production value just gets better and better every video
As a student studying aerospace engineering I love the channel! As a student studying specificaly space systems, I would LOVE more ksp content. I'm still waiting to start playing ksp2 untill its a bit further along, but I love the first one, and its a significant reason im in my current major. I really love the more educational bend the recent videos have been taking with explaining the physics behind different concepts. Keep it up!
honestly the sale and the science update has pushed it into playable standards and this is coming from someone who played it on day one
Absolutely awesome video! Great explanations, beautiful drawings, and great content. Would love to see more!
22:40 - Its really cute seeing kerman passing out due to g-lock
Please do more KSP content! I love your flyout videos, and makes me want to try to make planes like that in different games. Would love to see your aeroinsanity in space
The saying you learn something new every day is always true with you m82
i would love to see this become a series of sorts, amazing video
We need WAY! more ksp content. Amazing video.
I really love that your doing other content too now. I’m a big fan of KSP and KSP 2 and can’t wait to see more!!
Calling survivability optional is a true KSP player move. Nicely done, Messier.
Wonderful video.
Your presentation reminded me much of another youtubers KSP series, but I feel I learned a little more here.
Great video I personally love this kind of videos cause they teach me a lot that i dont know. Would like to see more KSP content in the future! Happy new year also and a question, how do you do those blueprints for the planes or rockets? any special program or is just photoshop? im interested a lot in planning things
Nice video man, LIKED & SUBSCRIBED! I've been playing pretty much ONLY KSP 1 w/JNSQ, Kerbalism and Bluedog Design Bureau (w/120+ mods) and with all the extra realism I've learned how to launch properly, rather than the standard MOAR BOOSTERS and FULL THROTTLE all the way up. I've got my launches pretty efficient, and learned how the max-q areas work on Kerbin. Even though JNSQ changes the scaling, the atmosphere end is only 10km different from 70 to reach space to 80km (80,000m). But, instead of slamming through the maximum dynamic pressure of the atmo and seeing flames surrounding the rockets during launch. During launch, when your velocity reaches 350-380 m/s, you reduce throttle down to 50% and just ride it out at that. You'll pass through max-q around 30km up when you can raise your throttle if needed. In stock, basically as soon as you start to see the aerodynamic effects around the tip of the rocket you'll want to reduce throttle to half. Save the fuel for when you're NOT getting pushed back by aerodynamic drag above 30km (20-25km in stock). It's leaves you with a lot more extra delta-v when you need to circularize your orbit. OR, you can dial it in so well that you don't ever have a coasting phase. You can just burn your way straight into a perfect orbit, but takes a lot of practice. Great video man, keep up the good work...
Hey, is there a way to get JNSQ working with blackracks volumetric clouds? I tried it once and I was pretty disappointed since I liked the rescaled planets and new stuff in JNSQ.
I don't believe so unfortunately. JNSQ isn't compatible with several mods@@elhsgiuloigtn
Just like the beautiful, irregular, and colorful cosmic mess of gas and dust that Is the name sake of your channel. Your content is equally wonderful, both educational and funny! With all of my heart I hope you continue with your awesome content, and achieve true solar dominance!
I stumbled over this channel thx to yt algorithm and it made me aware of flyout. I'm a bit of an aviation nut, but i'm also a gamer and the fact we can't play it yet makes me mad.. But you know what we can play? KSP2.
Liked and subbed, please more.
EDIT: just seen we can actually play it now.. that's amazing!
actually a really good video for beginners! At the beginning the pace in which you explained everything was perfect, the more time went on you kinda grasped over view things, like why you launch in the one direction. (idk, you probably thought about this and decided its for the best to dont explain it). Continue making more of these Videos!
watching the imminent clearly fatal crash with the surface approach as you speak calmly, only to crossfade to VAB footage before anything can go wrong without acknowledgement was very funny.
I really liked this new humouristic type of video. Keep it up!
Hey, I've been playing Kerbal space program since 2011 or 12. Congratulations on making the best beginner video I have ever seen. No seriously. This was better than even Scott Manley ever did.
You've earned my subscription as long as you keep me laughing! 😅
If I can ever get my kids interested in the game I will start them on this video.
I liked this way more than I thought I would
Messier is definitely the type of guy to play realism overhaul on the original ksp
I loved this video!! I have always been a fan of ksp and I love the way you make these video's! Keep it up, I would love to see more vids on ksp
If I had ever learned it, I totally forgot that velocity is squared in the drag equation. Very useful to know.
Would like to see the same demo on a body without atmosphere in a future vid. Guessing the higher acceleration vehicle would go higher in this case as it's fighting gravity for less time.
This account gets better every time I watch!
This is the best educational KSP video I've seen! You have a knack and I would love to see you keep growing it!
Some opinionated constructive criticism: I think it'd be good to give a little more in-the-moment attention to the drama of the flying segments and keep showing what you're explaining as you teach it; I could see how some might get lost at the explanation of orbits without actually seeing what you're talking about happening on screen. Hope that helps; I just really wanna see this series succeed. Of course it's all a balance for you to decide so don't let anyone MAKE you make these videos one specific way or another ;}
Wow, very good narration and explanations. I love it.
This video’s explanations are so much fun
Sick intro, up there with Martincitopant's KSP
Please keep doing them, very nice format.
You describing aviation and other forms of physics is so interesting that I’m think of going to school for it
KSP is why i like airplanes in the first place lol, played it when it first came out. Could never figure out how to fly into the distant planets so i settled by making airplanes
More KSP content for sure. Well done video.
Commented for the algorithm. Its criminal that this has only 500 views
I wo7ld definitely love to see more ksp2 from you
Great video bro, one thing tho. When you were trying to reach orbit, your ascent was way too steep. Next launch try to be pointing 45 degrees from radial out at around 10-12km. Keep up the good content man.
I would like to point out that in ksp the atmosphere doesn't actually end at 70 km. You're right that orbits above that don't decay, but when performing aero braking during reentry (depending on velocity of course) you'll start to notice heat on the vessel at all the way up to 90 km or higher in my testing coming back from say, Jool or eeloo :)
Always a good day when Messier82 uploads
"For the first time in Kerbal history, we'll try to have an emphasis on safety" 🤣🤣🤣 Truth! I mean, I haven't done badly; I used drone cores until I got good, but sooner or later, something has to give. I mean, when the choice is between safety or playability... 😈
Liked the different stuff man keep it up
This was a really cool video! I look forward to another video w/ KSP2
hell yea more KSP please! Would love for you to try other methods or mission architecture to go to the Mun other than Apollo's Lunar Orbit Rendezvous. May I suggest earth orbit rendezvous?
2:12
...you do realise Tim is one of the 5 veteran kerbalnauts in KSP 2, and that he's named after a team member who passed away... right?
you should try to build an oblique wing plane in flyout. i know they were only ever concepts so idk if it would actually work with flyout physics but I think it would be a super cool build if it did work.
As a ksp player, I still learned stuff from this
"Fire extinguisher sauce" is what I will call it to the day I die
Honestly this is how KSP tutorials should be.
I love KSP, I always mess around in the sandbox mode
Yooo abouta take a college physics class this came at an amazing time
Love to see new content! If you go back to Flyout, maybe we can see a modern take on an AH-56? Perchance?
I didn't see the video was made by Messier 82, no wonder I liked it so much. 😂
You should play some from the depths too, there’s bound to be some overlap of interests and people looking for new simulations
love these explanations!
This was a great explanation
Me with 300h on ksp: mmmh yes, interensting
Sprocket would be awesome to see as well
Definitely make another one!
I do not give a fuck about KSP2, but this is a good video
Did you know that Tim C. is the only kerbal to have a middle initial? He is named in honor of a dev that worked on ksp 2 and passed away.
Youre doing ksp now... cool
Great vid
You know it's gonna be a good when the first launch is 11 minutes in to a 26 minute video.
First time seeing one of your vids. Noice
Please do more videos, they are so good :)
Would be super cool if you did some Simplerockets 2 gameplay
“Fire extinguisher sauce”
20:14 That force would be ~0.000000000000000000000000000000011731 lbf (1.1731×10^-32)
Nice vid! Although I do prefer your Flyout content
i'm going to study in aerospace engineering so your videos are not just interesting but also useful for me
i did not know you also did ksp, epic
Messier 82 what is your foot size
Engagement for the engagement gods
We must sacrifice Kerbals for science!
Your video was fantastic
Can you please make a tutorial on how to be pro in Flyout, how to make planes NOT to flip whilst taking off?
It's Kerbin' Time!
Loved the video
this man is like a professor
Yes we want another
Your name should be ronaldoer82 because you're the GOAT
this seems like martincitopants vid just in KSP 2 and more explaining
If you decide to go to the moon in your next video, feel free to use the maneuver nodes to set up the approach, otherwise, the age-old trick before maneuver nodes existed can also be done. Get into LKO, and when you see the Mun rise over the horizon, burn, baby, burn
Tim C was on of the earliest members of the dev team who sadly passed away
So I have seen now. I feel bad about the jokes
I can’t wait to watch him building air launched rockets
Def make another one
You should've played Ksp 1, anyway, great video!
Bro really pulled a apple on the second rocket
W game. Very proud
Tim must be doing a bicilion G's on the first launch
Obviously being one of the first videos besides flyout it didn't perform the best, but I'm sure people will come around and appreciate these more
God bless Glenn Research Centre!!!
Valentin us still stuck in orbit of the moon and jeb is still stuck in kerban orbit for me
great video, little concerned at the survival of Tim, try and fix that next time ;)
Space….. some say the final frontier
Plane man tell us more of your space science with funny words
I do enjoy me some KSP
Please more!!!!
I hope my many thousands of hours in the original KSP helps here