@@EliteCoasters what are the negative g’s on that hill. The most I have ever heard of is the drop off the top hat on ride to happiness which has around -2.1
As others have recommended, I like the term "ejector roll" for the final element. However, since it requires a left or right turn in the track to function, simply clarify with the direction. In this case, it would be a "left ejector roll" since it finishes to the left.
@@arandomcasualgamer3923 then suggest something better rather than being predictably passive-aggressive? Feel free to argue further. People seem to agree, including the channel itself.
I agree with your naming, its honestly perfect of a name considering the forces. However, the dictating of the direction isnt really necessary (depending if you take the roll forward or backward, the backward one could be called reverse ejector roll, similar to the name of a reverse sidewinder)
What still manages to amaze me is the shaping of the elements that's just completely on point. You make it feel just like an actual RMC. Huge kudos! And regarding the name for that final roll, I'd say it's the exact same as Ride to Happiness' first inversion out of the station, which I call a Curved Heartline Roll
While it's a nice coaster, your notion of it being a "perfect" coaster bothers me a bit. Yes, the coaster has solid pacing and good elements, but making a coaster like this is beyond easy when you have no other constraints. Basically none of the elements reuse other structures, the layout is very spread out, none of the elements are unique/stand out to this coaster, etc. It wouldn’t take too much to make a much less costly and more succinct coaster with this level pacing and more stand out elements/element sequences. In other words, there are so many other things that go into making a coaster great than just pacing and element quality. And like with all other art forms, “perfect” art doesn’t really exist (although I admit it makes a good video title, though I’m getting the feeling that you believe it to be more than that). Also, while it’s definitely helpful at first to mimic other manufacturers' styles and elements, I can tell that your abilities and understanding of element details are well beyond that level. I just feel like you could do more than forcing together a few irl elements without much change to them to make them make sense in the spaces they occupy. I’m sorry for being so critical (overly critical probably) because it really is a good coaster, definitely better than a lot of NL2 creations out there. I just see your potential in making coasters and want to help you get unstuck from where you are currently.
@@duckysnake lol it was basically all review because I had done the homework early. Btw, I take back pretty much everything I said. I misunderstood what Derek was going for with the video and he's amazing at what he does :)
He’s recreating a ride model, so he has to use previously used elements as making new elements wouldn’t be realistic and it’s not like he’s used cookies cutter elements
I understand the criticism and you both make good points. I am trying to stay true to the ride model which is why I include so many elements from real RMC coasters. That being said, I can see how sometimes it can feel like I'm just picking and choosing a bunch of real life elements. I appreciate the feedback and I'll be more creative with future projects! :)
I'd like to call the barrel roll turn the "Smile Roll", since it's incredibly similar to the second heartline on Smiler where the roll leads straight into the banked turn before the brakes.
Re-reading my earlier comment, I now realize I was definitely being overly harsh/negative. I have always really enjoyed the coasters you've created whenever I've seen them, especially this one. I love the sequences and element shaping and I can really see your own unique style of layout creation. I was just a little bothered by your "perfect" notion and a couple of the other things I mentioned, although not nearly as much as I had conveyed. And I am very sorry about that. I think I have just had a bit of a pet peeve with people having slightly inflated egos (which I hope you have recognized in yourself) especially because I have been dealing with one for a while myself. Recently have been trying to get over it, thought I probably still have a bit of one now. Other than this though, I can tell you're a really nice guy and just as much of a coaster layout nerd as me. So, If you'd ever like I'd love to colab on something, bounce ideas off each other, or just nerd out about layouts, I'd love to chat with you on discord :)
I understand the criticism about the "perfect" coaster title, it's really just because designing the "best" coaster doesn't sound as good in a video title. Every ride has its flaws, and it's impossible to design a perfect roller coaster. For example, the shaping heading into the zero-g stall feels a little funky, the wave turn isn't as snappy as it could be, the overbank in the second half is too snappy, and the final element is pretty forced and flows kinda weird. This whole series is just an excuse for the coaster nerd in me to do another in-depth layout analysis because these videos are just fun to make.
I came here looking for the comment i saw u write in a tiktok someone made who was behind u when u were writing it and got the whole thing down And u were right btw lmao
Ok, since my other comment was talking about your opening statement, here's a comment on the ride itself: This is SICK. My biggest belief with roller coaster design philosophy is the layout and pacing have to be priority #1. If the pacing and layout suck, nothing else matters. And I'm a firm believer in variety as well: having inversion after inversion only really works for certain coasters. Here, you beautiful dance the layout from inversion, to turn, to airtime hill, back to an inversion, etc. I think the sequencing is perfect on this. This really would be a #1 contender.
Phenomenal ride!! I think the name of the last element depends on the name/theme of the ride…universal was genius with naming the mosasaurus roll based on the theme of the ride
Give El Toro a RMC and instead of braking at the end, there would still be enough speed left to follow the design of the Coney Island Cyclone. That, would be perfect.
One RMC I feel you could use a ride on, or at least a viewing of is Outlaw Run. Out there at SDC, that first roll-outerbank-roll was revolutionary. (Not to mention Time Traveler & it being innovative)
Yeah, more of this video series please. Big fan of your narrated videos, especially when you are walking through your design considerations. As great as the RMC Cheetah, New Texas Giant, Beast, & Boss videos have been it is cool to see you start with a blank canvas like you have done so far. I'd love to see this video series cover B&M Gigas/Inverts maybe even Dive, Gerstlauer Infinity w/ 8+ inversions, New model Vekoma, Intamin Mega(lite?)/Hyper/Giga, compact GCI and/or Gravity Group, out-and-back GCI and/or Gravity Group, etc. Maybe finish it off with a completely custom RMC TREX or S&S 4D Giga or something crazy. Also, can you post the stats on these coasters? 80 seconds of Prime Ride Time? This thing must be almost 6k feet long right?
this is insanely intense if this was in for example uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh any park I guess it would be the highlight of the park and probably be the ride to make more guests come and one thing is I’m a bit sad this isn’t irl but Ik RMC hasn’t gotten to the stages of this intense of coaster type where there’s just camelbacks special elements and annihilator roll which is insane I don’t think RMC has even done a roll so intense yet but man I just love this even if it’s been more than a year and I’m late to commenting I just wanted to say
I know you let me see this ride before you posted it here. I absolutely love this coaster so much. It’s so hard to choose what exactly is my favorite part. I think the end with all of the airtime is my favorite. You don’t get a second to breathe to take what happened. Absolutely brilliant coaster.
In the next installment of these vids can you please do a B&M Hyper Invert Or A wing because those are B&M’s best models? I don’t know about the hyper because you were doing a Mack hyper.
Considering the color pallet of the ride the last inversion of the ride could be something like "riptide roll" with the coaster as a whole being "themed" to surfing.
Elbow roll, Macaroni roll, or something of the sorts and an “-ing” adjective can be added a la “flying” snake dive, such as “ejecting macaroni roll” for some extra thoosie flair!
Maybe you could make the next couple episodes about making a perfect B&M Hyper/Giga and a perfect Intamin Mega/Hyper/Giga, and compare the two? Considering some ride models/classifications can differ in experiences to which manufacturers are building them. You could also do a perfect Mack Launch coaster and compare it to the Intamin Blitz one you made in episode 1
You know how Lightning Rod ends with the break run down that steep slope? What if Lightning Rod kept on going instead of ending with a break run? I can imagine it really doing some awseome low-to-the-ground turns like the end of El Torro, taking advantage of all that speed it currently throws away currently. Would you ever consider creating this virtually?
@@EliteCoasters i want more smaller footprint RMC hybrids. They could definitely perfect some of the pacing issues that Wicked Cyclone has, Im sure of it. Gotta ride it again someday
you should do building the prefect coaster for a b&m giga, a mack extreme spinner, an intamin mega coaster, a B&M invert, an s&s 4D hyper coaster, a GCI wooden coaster, and more
Second comment, but for a video idea (and since I suck at NL2) you should do the ultimate B&M coaster, specifically and airtime focused giga combining and slightly modifying the best elements of existing hypers and gigas. Ex: 325’ drop at 90 degrees, providing -.5g in the back (only .1 stronger the Orion), Orions wave turn, but banking out like RMCs instead of in giving between -.3 and -.5, the longest airtime moment in the world at 8sec (dragster and Ka each so 7.5 sec under .5) then a large ejector hill just a tad more than Diamondback, which is -.7, almost to -1, Fury’s turnaround, alternating off axis speed hills at -.75, Orion’s Belt, then back to back twisty hills like on Orion (hit around -.6 IRL) at -.7. Add some quicker snaps for some of the banking transitions.
Final roll should be called the Exodus roll - it's the last roll of the ride BUT ALSO the new "Project Exodus" planned coaster at Thorpe Park has something similar just at a higher elevation.
Imo the double inverting stall feels a tiny bit forced. It is an imposing element that fits great at the start of a ride but if you put it after the midvourse it doesn't feel as important to the layout. The layout is still stellar and very creative though.
The only boring element on this coaster is the slow turn after the brake run. A straight drop into unknown could be better. Theming is totaly missing. Theming and landscape integration gives coasters a big eyecatcher and suprise elements. Best example is the keyhole from Gatekeeper. Ganja Custom NoLimits1 track has best terrain surprises for me. Iron Rattler is the best at using elevation changes. Score: 8,5/10
i’d say that final roll could be the Annihilator roll given the g’s 💀
Less negative g's than Zadra's twisted hill but still insane. Love that name suggestion
This will be the comment with the most replies, won't it. Anyways annihilator roll is an awesome name.
The maverick cause that last inversion is gonna launch a test dummy out of its seat. *cough cough*.
Maybe something like the tornado roll could work as well
@@EliteCoasters what are the negative g’s on that hill. The most I have ever heard of is the drop off the top hat on ride to happiness which has around -2.1
As others have recommended, I like the term "ejector roll" for the final element. However, since it requires a left or right turn in the track to function, simply clarify with the direction. In this case, it would be a "left ejector roll" since it finishes to the left.
Honestly this makes no sense. That's like saying a "Left Double Inverting Stall" or a "Right Outerbank Hill"
@@arandomcasualgamer3923 then suggest something better rather than being predictably passive-aggressive?
Feel free to argue further. People seem to agree, including the channel itself.
I agree with your naming, its honestly perfect of a name considering the forces. However, the dictating of the direction isnt really necessary (depending if you take the roll forward or backward, the backward one could be called reverse ejector roll, similar to the name of a reverse sidewinder)
The element itself looks like something RMC would do on a hybrid eventually
Oh... I was going to say Hell roll.
Lightning Rods wave turn is one of the best elements I've ever experienced.
I found Lightning Rods wave turn to be inferior Outlaw Run and Twisted Cyclone's wave turns and not the highlight of Lightning Rod.
@@mylesmcarthur642well the quad down is Obvs the best element
RMC is the king when it comes to making elements that make you say “WTF WAS THAT!”
facts
8:23 that airtime hill looking straight at the lift structure is so cool looking
What still manages to amaze me is the shaping of the elements that's just completely on point. You make it feel just like an actual RMC. Huge kudos!
And regarding the name for that final roll, I'd say it's the exact same as Ride to Happiness' first inversion out of the station, which I call a Curved Heartline Roll
ofc you can make the perfect hybrid 💀 needa get you at busch gardens for that "2024 220ft hybrid)
i need to improve tbh , check my account out , if me tips
While it's a nice coaster, your notion of it being a "perfect" coaster bothers me a bit. Yes, the coaster has solid pacing and good elements, but making a coaster like this is beyond easy when you have no other constraints. Basically none of the elements reuse other structures, the layout is very spread out, none of the elements are unique/stand out to this coaster, etc. It wouldn’t take too much to make a much less costly and more succinct coaster with this level pacing and more stand out elements/element sequences. In other words, there are so many other things that go into making a coaster great than just pacing and element quality. And like with all other art forms, “perfect” art doesn’t really exist (although I admit it makes a good video title, though I’m getting the feeling that you believe it to be more than that).
Also, while it’s definitely helpful at first to mimic other manufacturers' styles and elements, I can tell that your abilities and understanding of element details are well beyond that level. I just feel like you could do more than forcing together a few irl elements without much change to them to make them make sense in the spaces they occupy.
I’m sorry for being so critical (overly critical probably) because it really is a good coaster, definitely better than a lot of NL2 creations out there. I just see your potential in making coasters and want to help you get unstuck from where you are currently.
Come on man, you should be paying attention to your lecture
@@duckysnake lol it was basically all review because I had done the homework early. Btw, I take back pretty much everything I said. I misunderstood what Derek was going for with the video and he's amazing at what he does :)
YESSSS THE TIKTOK COMMENT
@@mincedtote aayyy congrats XD
LMFAOOOOOOO I FUCKIN FOUND IT 💀💀💀💀
The roll should be named the Slaughter roll because it will slaughter everyone riding this.
Wow, what a creation... I thought a good name for the last inversion would be the ejector roll or for short the eggroll
haha eggroll is great
This man is the b&m of rmc ideas, using the same ol’ elements instead of being unique.
He’s recreating a ride model, so he has to use previously used elements as making new elements wouldn’t be realistic and it’s not like he’s used cookies cutter elements
I understand the criticism and you both make good points. I am trying to stay true to the ride model which is why I include so many elements from real RMC coasters. That being said, I can see how sometimes it can feel like I'm just picking and choosing a bunch of real life elements. I appreciate the feedback and I'll be more creative with future projects! :)
@@EliteCoasters honestly this was a joke comment. I really like your work.
@@ltobijrl8102 Heartline winder: Am I a joke to you?
you should call the inversion at the end an “underbaked roll”
Or an “underbanked turn”
@@Ochocinco_Edits underbanked turns already exist, they are extremely common on classic wooden coasters such as Great American Scream Machine.
@@mylesmcarthur642 thanks for the comment, really appreciate it
I love this!!!
Awesome coaster !!
One thing that I would add would be some sort of pre-lift section, like an outerbank in the style of untamed
That final element: the macoronni rope a dope.
Phenomenal! I wish this was a real ride. I could feel the airtime and whip through the screen. I’ve been on so many RMC’s that is partly why I feel it
I'd like to call the barrel roll turn the "Smile Roll", since it's incredibly similar to the second heartline on Smiler where the roll leads straight into the banked turn before the brakes.
But the one on smiler is before the turn where as this one is in the turn
Sir, I believe you have made THE BEST layout I’ve ever seen!
Re-reading my earlier comment, I now realize I was definitely being overly harsh/negative. I have always really enjoyed the coasters you've created whenever I've seen them, especially this one. I love the sequences and element shaping and I can really see your own unique style of layout creation. I was just a little bothered by your "perfect" notion and a couple of the other things I mentioned, although not nearly as much as I had conveyed. And I am very sorry about that.
I think I have just had a bit of a pet peeve with people having slightly inflated egos (which I hope you have recognized in yourself) especially because I have been dealing with one for a while myself. Recently have been trying to get over it, thought I probably still have a bit of one now. Other than this though, I can tell you're a really nice guy and just as much of a coaster layout nerd as me. So, If you'd ever like I'd love to colab on something, bounce ideas off each other, or just nerd out about layouts, I'd love to chat with you on discord :)
I understand the criticism about the "perfect" coaster title, it's really just because designing the "best" coaster doesn't sound as good in a video title. Every ride has its flaws, and it's impossible to design a perfect roller coaster. For example, the shaping heading into the zero-g stall feels a little funky, the wave turn isn't as snappy as it could be, the overbank in the second half is too snappy, and the final element is pretty forced and flows kinda weird. This whole series is just an excuse for the coaster nerd in me to do another in-depth layout analysis because these videos are just fun to make.
@@EliteCoasters Ah that makes much more sense. Sorry for the comments and stuff, you're doing an amazing job! :)
This is a finely-written reply, Jackson. Did you proof-read this in a college lecture?
I came here looking for the comment i saw u write in a tiktok someone made who was behind u when u were writing it and got the whole thing down
And u were right btw lmao
@@mynameiskrysta lol yup
Ok, since my other comment was talking about your opening statement, here's a comment on the ride itself:
This is SICK. My biggest belief with roller coaster design philosophy is the layout and pacing have to be priority #1. If the pacing and layout suck, nothing else matters. And I'm a firm believer in variety as well: having inversion after inversion only really works for certain coasters. Here, you beautiful dance the layout from inversion, to turn, to airtime hill, back to an inversion, etc.
I think the sequencing is perfect on this. This really would be a #1 contender.
Phenomenal ride!! I think the name of the last element depends on the name/theme of the ride…universal was genius with naming the mosasaurus roll based on the theme of the ride
This coaster is insane! It is just beautiful the way the sun shines off the white supports and the layout is one of the best that I have seen
I love the series and the coaster looks great, keep up the good work (:
This is the sickest RMC ever !!
Give El Toro a RMC and instead of braking at the end, there would still be enough speed left to follow the design of the Coney Island Cyclone. That, would be perfect.
You've probably just made the best layout ever , I wish I could ride this omgggg !!!! Keep up the good work :D
Congrats on 5K!
Thanks!
One RMC I feel you could use a ride on, or at least a viewing of is Outlaw Run. Out there at SDC, that first roll-outerbank-roll was revolutionary. (Not to mention Time Traveler & it being innovative)
Yeah, more of this video series please. Big fan of your narrated videos, especially when you are walking through your design considerations. As great as the RMC Cheetah, New Texas Giant, Beast, & Boss videos have been it is cool to see you start with a blank canvas like you have done so far.
I'd love to see this video series cover B&M Gigas/Inverts maybe even Dive, Gerstlauer Infinity w/ 8+ inversions, New model Vekoma, Intamin Mega(lite?)/Hyper/Giga, compact GCI and/or Gravity Group, out-and-back GCI and/or Gravity Group, etc. Maybe finish it off with a completely custom RMC TREX or S&S 4D Giga or something crazy.
Also, can you post the stats on these coasters? 80 seconds of Prime Ride Time? This thing must be almost 6k feet long right?
The twisted tsunami roll
this is an amazing coaster. if i owned an amusement park i would commision rmc to create this. its truely wonderfull.
Just stunningly beautiful!!!! 😍😍😍
I could watch more of these 👍
7:03 Tip Out Roll
I can almost feel the tummy drop when viewing the first drop in the back row
YES! I've been waiting for this
thats an awsome coaster! i would just love some bigger hills like on steel vengance. i think those are really fun.
this is insanely intense if this was in for example uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh any park I guess it would be the highlight of the park and probably be the ride to make more guests come and one thing is I’m a bit sad this isn’t irl but Ik RMC hasn’t gotten to the stages of this intense of coaster type where there’s just camelbacks special elements and annihilator roll which is insane I don’t think RMC has even done a roll so intense yet but man I just love this even if it’s been more than a year and I’m late to commenting I just wanted to say
I believe that you can! This ride is a beast. 😁
Great job, man! Keep these incredible creations going!
I know you let me see this ride before you posted it here. I absolutely love this coaster so much. It’s so hard to choose what exactly is my favorite part. I think the end with all of the airtime is my favorite. You don’t get a second to breathe to take what happened. Absolutely brilliant coaster.
Thanks!
In the next installment of these vids can you please do a B&M Hyper Invert Or A wing because those are B&M’s best models? I don’t know about the hyper because you were doing a Mack hyper.
Thus ride feels like it's in the Naples area for some reason, so I think the Mediterranean capsizing turn is a good name.
The airtime on this in the back especially would be phenomenal
For that last inversion I would suggest twistman dive or Twirler Bank.
I love this series!
What song is this? 7:49
I only watched the POV but that was pretty awesome... I don't know if it's better than SteVe though. But it's absolutely awesome for sure.
I’m hyped
I can already see a death roll and Zero g stall
@@RapidZCoasters I see an outerbank as well
I made an element similar to the last one, and called it a “Lazy Roll”, except mine turns 180 degrees and is meant to be taken extremely slowly
Isn't that like ride to happiness
Wayyyy better than the intamin blitz. It was amazing but you outdid yourself with this
Last element looks like the zero g winder on Taiga, just with not much of an elevation change, so I would go with barrel roll winder.
Considering the color pallet of the ride the last inversion of the ride could be something like "riptide roll" with the coaster as a whole being "themed" to surfing.
Elbow roll, Macaroni roll, or something of the sorts and an “-ing” adjective can be added a la “flying” snake dive, such as “ejecting macaroni roll” for some extra thoosie flair!
Macaroni roll 😂😂 I love it!
The perfect name for the final element: the Outerbanked Half Horseshoe Roll
well it is pretty rmc like
Insane how suddenly NL2 can appear in a TikTok with millions of views. Nice work :)
It should be called an "Outer banked Twist or Roll" Also, KUDOS on the Design! I'd love to be a test dummy!
you really deserve more subs keep grinding
the outer banked roll
actually the best coaster
Maybe you could make the next couple episodes about making a perfect B&M Hyper/Giga and a perfect Intamin Mega/Hyper/Giga, and compare the two? Considering some ride models/classifications can differ in experiences to which manufacturers are building them. You could also do a perfect Mack Launch coaster and compare it to the Intamin Blitz one you made in episode 1
I was thinking the boomerang roll because it kind of looks like a boomerang from the top and it sound pretty cool
I want to ride it! Amazing job!
Name suggestion for the barrel roll: the outer banked barrel roll
You know how Lightning Rod ends with the break run down that steep slope? What if Lightning Rod kept on going instead of ending with a break run? I can imagine it really doing some awseome low-to-the-ground turns like the end of El Torro, taking advantage of all that speed it currently throws away currently. Would you ever consider creating this virtually?
We need a full POV of this!!
What about it being duel and launched and a inversion at the top
I ❤ Wicked Cyclone. Its my home park’s coaster and not the best, but a damn good one for its size.
Wicked Cyclone was way better than I expected before I rode it! One of my all time favorites :)
@@EliteCoasters i want more smaller footprint RMC hybrids. They could definitely perfect some of the pacing issues that Wicked Cyclone has, Im sure of it. Gotta ride it again someday
So, when are we building it and at what park?
1: that final element should be called “the confused roll”
2: the next episode should be a b&m giga
@@farnorthskiing understandable
I think that inversion should be the "Rollunder"
Great layout
you should do building the prefect coaster for a b&m giga, a mack extreme spinner, an intamin mega coaster, a B&M invert, an s&s 4D hyper coaster, a GCI wooden coaster, and more
@idkwhattoputhere what are you talking about?
@idkwhattoputhere 😏
This is dangerously close to the perfect hybrid coaster. I would have called that final element a "tidal roll".
Blue Hawk would be another cool one .
Barrel winder for the turned barrel roll the whole ride is Airtime Dragon
Can u possibly do a video on designs an rmc Shivering Timbers or Wolverine wildcat
Second comment, but for a video idea (and since I suck at NL2) you should do the ultimate B&M coaster, specifically and airtime focused giga combining and slightly modifying the best elements of existing hypers and gigas. Ex: 325’ drop at 90 degrees, providing -.5g in the back (only .1 stronger the Orion), Orions wave turn, but banking out like RMCs instead of in giving between -.3 and -.5, the longest airtime moment in the world at 8sec (dragster and Ka each so 7.5 sec under .5) then a large ejector hill just a tad more than Diamondback, which is -.7, almost to -1, Fury’s turnaround, alternating off axis speed hills at -.75, Orion’s Belt, then back to back twisty hills like on Orion (hit around -.6 IRL) at -.7. Add some quicker snaps for some of the banking transitions.
If only the RMC trains were more comfortable this could be a fantastic ride.
Final roll should be called the Exodus roll - it's the last roll of the ride BUT ALSO the new "Project Exodus" planned coaster at Thorpe Park has something similar just at a higher elevation.
What’s that song name as the front row POV starts?
I'm pretty good with designing coasters, but bad at layouts. can you give me some advice on layout design? thanks!😄
The neck-breaker roll.
Name for final element: the Croissant Roll 😛😛😛
wraparound corkroll as the name for the last element (in classic RMC Fassion)
I gonna call the inversion at the end a strata roll or a side roll or a outerspin roll or maybe even a tsunami roll🎢🎢🎢
Imo the double inverting stall feels a tiny bit forced. It is an imposing element that fits great at the start of a ride but if you put it after the midvourse it doesn't feel as important to the layout. The layout is still stellar and very creative though.
Ejector would be a good name
Can you do a Mach Extreme Spinner for the next one?
What is the music you used in, explaining what makes a perfect coaster?
Intentions by Anno Domini Beats
What about 'blue demon' ?
maybe the ''outer banked banked roll'' for the last element?
Also a name for the element could be a twisted hurricane roll
Idea: build a coaster in the style of another (ex. Build a RMC hybrid like an intamin blitz) and vise versa.
i like the idea can i use it for my channel maybe?
absolutely
Well, Intamin has been using RMC-style elements lately
@@humfree6436 :)) Lets gooooooooooooooooooooo
@@coastersaga true, but elements like intense switchbacks aren’t used often on hybrids, imagine a hybrid with the layout of maverick
The only boring element on this coaster is the slow turn after the brake run. A straight drop into unknown could be better.
Theming is totaly missing. Theming and landscape integration gives coasters a big eyecatcher and suprise elements. Best example is the keyhole from Gatekeeper. Ganja Custom NoLimits1 track has best terrain surprises for me. Iron Rattler is the best at using elevation changes.
Score: 8,5/10
how about the chaos roll?
Wow... This ride is perfect. What are the stats for it?
Can you also make a gurslower infinity coaster or euro fighter please?
my fav is shambala in portaventura
this is so good
I would call the last element the “uncontrollable roll” because the g forces make you fell out of control