@@EliteCoasters what are the negative g’s on that hill. The most I have ever heard of is the drop off the top hat on ride to happiness which has around -2.1
As others have recommended, I like the term "ejector roll" for the final element. However, since it requires a left or right turn in the track to function, simply clarify with the direction. In this case, it would be a "left ejector roll" since it finishes to the left.
@@arandomcasualgamer3923 then suggest something better rather than being predictably passive-aggressive? Feel free to argue further. People seem to agree, including the channel itself.
I agree with your naming, its honestly perfect of a name considering the forces. However, the dictating of the direction isnt really necessary (depending if you take the roll forward or backward, the backward one could be called reverse ejector roll, similar to the name of a reverse sidewinder)
While it's a nice coaster, your notion of it being a "perfect" coaster bothers me a bit. Yes, the coaster has solid pacing and good elements, but making a coaster like this is beyond easy when you have no other constraints. Basically none of the elements reuse other structures, the layout is very spread out, none of the elements are unique/stand out to this coaster, etc. It wouldn’t take too much to make a much less costly and more succinct coaster with this level pacing and more stand out elements/element sequences. In other words, there are so many other things that go into making a coaster great than just pacing and element quality. And like with all other art forms, “perfect” art doesn’t really exist (although I admit it makes a good video title, though I’m getting the feeling that you believe it to be more than that). Also, while it’s definitely helpful at first to mimic other manufacturers' styles and elements, I can tell that your abilities and understanding of element details are well beyond that level. I just feel like you could do more than forcing together a few irl elements without much change to them to make them make sense in the spaces they occupy. I’m sorry for being so critical (overly critical probably) because it really is a good coaster, definitely better than a lot of NL2 creations out there. I just see your potential in making coasters and want to help you get unstuck from where you are currently.
@@duckysnake lol it was basically all review because I had done the homework early. Btw, I take back pretty much everything I said. I misunderstood what Derek was going for with the video and he's amazing at what he does :)
What still manages to amaze me is the shaping of the elements that's just completely on point. You make it feel just like an actual RMC. Huge kudos! And regarding the name for that final roll, I'd say it's the exact same as Ride to Happiness' first inversion out of the station, which I call a Curved Heartline Roll
Re-reading my earlier comment, I now realize I was definitely being overly harsh/negative. I have always really enjoyed the coasters you've created whenever I've seen them, especially this one. I love the sequences and element shaping and I can really see your own unique style of layout creation. I was just a little bothered by your "perfect" notion and a couple of the other things I mentioned, although not nearly as much as I had conveyed. And I am very sorry about that. I think I have just had a bit of a pet peeve with people having slightly inflated egos (which I hope you have recognized in yourself) especially because I have been dealing with one for a while myself. Recently have been trying to get over it, thought I probably still have a bit of one now. Other than this though, I can tell you're a really nice guy and just as much of a coaster layout nerd as me. So, If you'd ever like I'd love to colab on something, bounce ideas off each other, or just nerd out about layouts, I'd love to chat with you on discord :)
I understand the criticism about the "perfect" coaster title, it's really just because designing the "best" coaster doesn't sound as good in a video title. Every ride has its flaws, and it's impossible to design a perfect roller coaster. For example, the shaping heading into the zero-g stall feels a little funky, the wave turn isn't as snappy as it could be, the overbank in the second half is too snappy, and the final element is pretty forced and flows kinda weird. This whole series is just an excuse for the coaster nerd in me to do another in-depth layout analysis because these videos are just fun to make.
I came here looking for the comment i saw u write in a tiktok someone made who was behind u when u were writing it and got the whole thing down And u were right btw lmao
I'd like to call the barrel roll turn the "Smile Roll", since it's incredibly similar to the second heartline on Smiler where the roll leads straight into the banked turn before the brakes.
He’s recreating a ride model, so he has to use previously used elements as making new elements wouldn’t be realistic and it’s not like he’s used cookies cutter elements
I understand the criticism and you both make good points. I am trying to stay true to the ride model which is why I include so many elements from real RMC coasters. That being said, I can see how sometimes it can feel like I'm just picking and choosing a bunch of real life elements. I appreciate the feedback and I'll be more creative with future projects! :)
Phenomenal ride!! I think the name of the last element depends on the name/theme of the ride…universal was genius with naming the mosasaurus roll based on the theme of the ride
Ok, since my other comment was talking about your opening statement, here's a comment on the ride itself: This is SICK. My biggest belief with roller coaster design philosophy is the layout and pacing have to be priority #1. If the pacing and layout suck, nothing else matters. And I'm a firm believer in variety as well: having inversion after inversion only really works for certain coasters. Here, you beautiful dance the layout from inversion, to turn, to airtime hill, back to an inversion, etc. I think the sequencing is perfect on this. This really would be a #1 contender.
this is insanely intense if this was in for example uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh any park I guess it would be the highlight of the park and probably be the ride to make more guests come and one thing is I’m a bit sad this isn’t irl but Ik RMC hasn’t gotten to the stages of this intense of coaster type where there’s just camelbacks special elements and annihilator roll which is insane I don’t think RMC has even done a roll so intense yet but man I just love this even if it’s been more than a year and I’m late to commenting I just wanted to say
Yeah, more of this video series please. Big fan of your narrated videos, especially when you are walking through your design considerations. As great as the RMC Cheetah, New Texas Giant, Beast, & Boss videos have been it is cool to see you start with a blank canvas like you have done so far. I'd love to see this video series cover B&M Gigas/Inverts maybe even Dive, Gerstlauer Infinity w/ 8+ inversions, New model Vekoma, Intamin Mega(lite?)/Hyper/Giga, compact GCI and/or Gravity Group, out-and-back GCI and/or Gravity Group, etc. Maybe finish it off with a completely custom RMC TREX or S&S 4D Giga or something crazy. Also, can you post the stats on these coasters? 80 seconds of Prime Ride Time? This thing must be almost 6k feet long right?
Give El Toro a RMC and instead of braking at the end, there would still be enough speed left to follow the design of the Coney Island Cyclone. That, would be perfect.
In the next installment of these vids can you please do a B&M Hyper Invert Or A wing because those are B&M’s best models? I don’t know about the hyper because you were doing a Mack hyper.
I know you let me see this ride before you posted it here. I absolutely love this coaster so much. It’s so hard to choose what exactly is my favorite part. I think the end with all of the airtime is my favorite. You don’t get a second to breathe to take what happened. Absolutely brilliant coaster.
Maybe you could make the next couple episodes about making a perfect B&M Hyper/Giga and a perfect Intamin Mega/Hyper/Giga, and compare the two? Considering some ride models/classifications can differ in experiences to which manufacturers are building them. You could also do a perfect Mack Launch coaster and compare it to the Intamin Blitz one you made in episode 1
Considering the color pallet of the ride the last inversion of the ride could be something like "riptide roll" with the coaster as a whole being "themed" to surfing.
Imo the double inverting stall feels a tiny bit forced. It is an imposing element that fits great at the start of a ride but if you put it after the midvourse it doesn't feel as important to the layout. The layout is still stellar and very creative though.
Elbow roll, Macaroni roll, or something of the sorts and an “-ing” adjective can be added a la “flying” snake dive, such as “ejecting macaroni roll” for some extra thoosie flair!
The only boring element on this coaster is the slow turn after the brake run. A straight drop into unknown could be better. Theming is totaly missing. Theming and landscape integration gives coasters a big eyecatcher and suprise elements. Best example is the keyhole from Gatekeeper. Ganja Custom NoLimits1 track has best terrain surprises for me. Iron Rattler is the best at using elevation changes. Score: 8,5/10
you should do building the prefect coaster for a b&m giga, a mack extreme spinner, an intamin mega coaster, a B&M invert, an s&s 4D hyper coaster, a GCI wooden coaster, and more
Final roll should be called the Exodus roll - it's the last roll of the ride BUT ALSO the new "Project Exodus" planned coaster at Thorpe Park has something similar just at a higher elevation.
Second comment, but for a video idea (and since I suck at NL2) you should do the ultimate B&M coaster, specifically and airtime focused giga combining and slightly modifying the best elements of existing hypers and gigas. Ex: 325’ drop at 90 degrees, providing -.5g in the back (only .1 stronger the Orion), Orions wave turn, but banking out like RMCs instead of in giving between -.3 and -.5, the longest airtime moment in the world at 8sec (dragster and Ka each so 7.5 sec under .5) then a large ejector hill just a tad more than Diamondback, which is -.7, almost to -1, Fury’s turnaround, alternating off axis speed hills at -.75, Orion’s Belt, then back to back twisty hills like on Orion (hit around -.6 IRL) at -.7. Add some quicker snaps for some of the banking transitions.
Following the naming of the “Death Roll,” I’d call the last element the “incineroll” as a play-on-words od incinerator and roll. That way, it already presents itself as a more insane version of the death roll. Plus it sounds kinda similar to the mosasaurus roll. That could just be me though.
You know how Lightning Rod ends with the break run down that steep slope? What if Lightning Rod kept on going instead of ending with a break run? I can imagine it really doing some awseome low-to-the-ground turns like the end of El Torro, taking advantage of all that speed it currently throws away currently. Would you ever consider creating this virtually?
i think the last element should be called a "port roll" named after the way you exit the element and also because "left roll" sounded boring. but all in all AWESOME COASTER!
To me, that last inversion is almost what I would call the Negative-G Roll. But I only call it that if it has negative g's throughout the entire roll. I have no idea what to call it. maybe the Infinity Roll. That's a heck of a coaster.
@@EliteCoasters i want more smaller footprint RMC hybrids. They could definitely perfect some of the pacing issues that Wicked Cyclone has, Im sure of it. Gotta ride it again someday
I never ever enjoyed RMC Hybrid and neverI won't. Don't ask me why... it's simple, I do not like them. But congrats for the hard work on the realisation of this coaster. I am appreciating the making if itself and the making of this video.
I am not sure about the actual forces on RMCs, but I am curious if it is usual for a ride to have this many moments of strong lateral Gs. Absolutely fluid layout though!
Your opening comment, it's not that SteVe is overrated, it's just that now there are so many coasters that punch at it for the #1 spot. Iron Gwazi, for example. Zadra for another. Branching out of the RMC's some people swear by Fury 325, and even some with I305. In 2018, SteVe was the #1 in the world by a country mile. But in the 4 years since we have a bigger pool of rides that can actually challenge it. I think that's the thing with SteVe, not that it's overrated.
Yeah it was a joke poking fun at the people who just hate on it for no reason. It's my #1 out of what I've ridden, but there are like 10 coasters that I could see beating it
i’d say that final roll could be the Annihilator roll given the g’s 💀
Less negative g's than Zadra's twisted hill but still insane. Love that name suggestion
This will be the comment with the most replies, won't it. Anyways annihilator roll is an awesome name.
The maverick cause that last inversion is gonna launch a test dummy out of its seat. *cough cough*.
Maybe something like the tornado roll could work as well
@@EliteCoasters what are the negative g’s on that hill. The most I have ever heard of is the drop off the top hat on ride to happiness which has around -2.1
As others have recommended, I like the term "ejector roll" for the final element. However, since it requires a left or right turn in the track to function, simply clarify with the direction. In this case, it would be a "left ejector roll" since it finishes to the left.
Honestly this makes no sense. That's like saying a "Left Double Inverting Stall" or a "Right Outerbank Hill"
@@arandomcasualgamer3923 then suggest something better rather than being predictably passive-aggressive?
Feel free to argue further. People seem to agree, including the channel itself.
I agree with your naming, its honestly perfect of a name considering the forces. However, the dictating of the direction isnt really necessary (depending if you take the roll forward or backward, the backward one could be called reverse ejector roll, similar to the name of a reverse sidewinder)
The element itself looks like something RMC would do on a hybrid eventually
Oh... I was going to say Hell roll.
RMC is the king when it comes to making elements that make you say “WTF WAS THAT!”
facts
While it's a nice coaster, your notion of it being a "perfect" coaster bothers me a bit. Yes, the coaster has solid pacing and good elements, but making a coaster like this is beyond easy when you have no other constraints. Basically none of the elements reuse other structures, the layout is very spread out, none of the elements are unique/stand out to this coaster, etc. It wouldn’t take too much to make a much less costly and more succinct coaster with this level pacing and more stand out elements/element sequences. In other words, there are so many other things that go into making a coaster great than just pacing and element quality. And like with all other art forms, “perfect” art doesn’t really exist (although I admit it makes a good video title, though I’m getting the feeling that you believe it to be more than that).
Also, while it’s definitely helpful at first to mimic other manufacturers' styles and elements, I can tell that your abilities and understanding of element details are well beyond that level. I just feel like you could do more than forcing together a few irl elements without much change to them to make them make sense in the spaces they occupy.
I’m sorry for being so critical (overly critical probably) because it really is a good coaster, definitely better than a lot of NL2 creations out there. I just see your potential in making coasters and want to help you get unstuck from where you are currently.
Come on man, you should be paying attention to your lecture
@@duckysnake lol it was basically all review because I had done the homework early. Btw, I take back pretty much everything I said. I misunderstood what Derek was going for with the video and he's amazing at what he does :)
YESSSS THE TIKTOK COMMENT
@@mincedtote aayyy congrats XD
LMFAOOOOOOO I FUCKIN FOUND IT 💀💀💀💀
Lightning Rods wave turn is one of the best elements I've ever experienced.
I found Lightning Rods wave turn to be inferior Outlaw Run and Twisted Cyclone's wave turns and not the highlight of Lightning Rod.
@@mylesmcarthur642well the quad down is Obvs the best element
ofc you can make the perfect hybrid 💀 needa get you at busch gardens for that "2024 220ft hybrid)
i need to improve tbh , check my account out , if me tips
What still manages to amaze me is the shaping of the elements that's just completely on point. You make it feel just like an actual RMC. Huge kudos!
And regarding the name for that final roll, I'd say it's the exact same as Ride to Happiness' first inversion out of the station, which I call a Curved Heartline Roll
you should call the inversion at the end an “underbaked roll”
Or an “underbanked turn”
@@Ochocinco_Edits underbanked turns already exist, they are extremely common on classic wooden coasters such as Great American Scream Machine.
@@mylesmcarthur642 thanks for the comment, really appreciate it
I love this!!!
Wow, what a creation... I thought a good name for the last inversion would be the ejector roll or for short the eggroll
haha eggroll is great
Re-reading my earlier comment, I now realize I was definitely being overly harsh/negative. I have always really enjoyed the coasters you've created whenever I've seen them, especially this one. I love the sequences and element shaping and I can really see your own unique style of layout creation. I was just a little bothered by your "perfect" notion and a couple of the other things I mentioned, although not nearly as much as I had conveyed. And I am very sorry about that.
I think I have just had a bit of a pet peeve with people having slightly inflated egos (which I hope you have recognized in yourself) especially because I have been dealing with one for a while myself. Recently have been trying to get over it, thought I probably still have a bit of one now. Other than this though, I can tell you're a really nice guy and just as much of a coaster layout nerd as me. So, If you'd ever like I'd love to colab on something, bounce ideas off each other, or just nerd out about layouts, I'd love to chat with you on discord :)
I understand the criticism about the "perfect" coaster title, it's really just because designing the "best" coaster doesn't sound as good in a video title. Every ride has its flaws, and it's impossible to design a perfect roller coaster. For example, the shaping heading into the zero-g stall feels a little funky, the wave turn isn't as snappy as it could be, the overbank in the second half is too snappy, and the final element is pretty forced and flows kinda weird. This whole series is just an excuse for the coaster nerd in me to do another in-depth layout analysis because these videos are just fun to make.
@@EliteCoasters Ah that makes much more sense. Sorry for the comments and stuff, you're doing an amazing job! :)
This is a finely-written reply, Jackson. Did you proof-read this in a college lecture?
I came here looking for the comment i saw u write in a tiktok someone made who was behind u when u were writing it and got the whole thing down
And u were right btw lmao
@@mynameiskrysta lol yup
The roll should be named the Slaughter roll because it will slaughter everyone riding this.
I'd like to call the barrel roll turn the "Smile Roll", since it's incredibly similar to the second heartline on Smiler where the roll leads straight into the banked turn before the brakes.
But the one on smiler is before the turn where as this one is in the turn
Phenomenal! I wish this was a real ride. I could feel the airtime and whip through the screen. I’ve been on so many RMC’s that is partly why I feel it
Awesome coaster !!
One thing that I would add would be some sort of pre-lift section, like an outerbank in the style of untamed
That final element: the macoronni rope a dope.
This man is the b&m of rmc ideas, using the same ol’ elements instead of being unique.
He’s recreating a ride model, so he has to use previously used elements as making new elements wouldn’t be realistic and it’s not like he’s used cookies cutter elements
I understand the criticism and you both make good points. I am trying to stay true to the ride model which is why I include so many elements from real RMC coasters. That being said, I can see how sometimes it can feel like I'm just picking and choosing a bunch of real life elements. I appreciate the feedback and I'll be more creative with future projects! :)
@@EliteCoasters honestly this was a joke comment. I really like your work.
@@ltobijrl8102 Heartline winder: Am I a joke to you?
The twisted tsunami roll
8:23 that airtime hill looking straight at the lift structure is so cool looking
Phenomenal ride!! I think the name of the last element depends on the name/theme of the ride…universal was genius with naming the mosasaurus roll based on the theme of the ride
Ok, since my other comment was talking about your opening statement, here's a comment on the ride itself:
This is SICK. My biggest belief with roller coaster design philosophy is the layout and pacing have to be priority #1. If the pacing and layout suck, nothing else matters. And I'm a firm believer in variety as well: having inversion after inversion only really works for certain coasters. Here, you beautiful dance the layout from inversion, to turn, to airtime hill, back to an inversion, etc.
I think the sequencing is perfect on this. This really would be a #1 contender.
Congrats on 5K!
Thanks!
This coaster is insane! It is just beautiful the way the sun shines off the white supports and the layout is one of the best that I have seen
this is insanely intense if this was in for example uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh any park I guess it would be the highlight of the park and probably be the ride to make more guests come and one thing is I’m a bit sad this isn’t irl but Ik RMC hasn’t gotten to the stages of this intense of coaster type where there’s just camelbacks special elements and annihilator roll which is insane I don’t think RMC has even done a roll so intense yet but man I just love this even if it’s been more than a year and I’m late to commenting I just wanted to say
Yeah, more of this video series please. Big fan of your narrated videos, especially when you are walking through your design considerations. As great as the RMC Cheetah, New Texas Giant, Beast, & Boss videos have been it is cool to see you start with a blank canvas like you have done so far.
I'd love to see this video series cover B&M Gigas/Inverts maybe even Dive, Gerstlauer Infinity w/ 8+ inversions, New model Vekoma, Intamin Mega(lite?)/Hyper/Giga, compact GCI and/or Gravity Group, out-and-back GCI and/or Gravity Group, etc. Maybe finish it off with a completely custom RMC TREX or S&S 4D Giga or something crazy.
Also, can you post the stats on these coasters? 80 seconds of Prime Ride Time? This thing must be almost 6k feet long right?
Give El Toro a RMC and instead of braking at the end, there would still be enough speed left to follow the design of the Coney Island Cyclone. That, would be perfect.
1: that final element should be called “the confused roll”
2: the next episode should be a b&m giga
@@kilorl. understandable
I made an element similar to the last one, and called it a “Lazy Roll”, except mine turns 180 degrees and is meant to be taken extremely slowly
Isn't that like ride to happiness
I could watch more of these 👍
In the next installment of these vids can you please do a B&M Hyper Invert Or A wing because those are B&M’s best models? I don’t know about the hyper because you were doing a Mack hyper.
The perfect name for the final element: the Outerbanked Half Horseshoe Roll
well it is pretty rmc like
I know you let me see this ride before you posted it here. I absolutely love this coaster so much. It’s so hard to choose what exactly is my favorite part. I think the end with all of the airtime is my favorite. You don’t get a second to breathe to take what happened. Absolutely brilliant coaster.
Thanks!
I believe that you can! This ride is a beast. 😁
This is the sickest RMC ever !!
For that last inversion I would suggest twistman dive or Twirler Bank.
Sir, I believe you have made THE BEST layout I’ve ever seen!
Thus ride feels like it's in the Naples area for some reason, so I think the Mediterranean capsizing turn is a good name.
Maybe you could make the next couple episodes about making a perfect B&M Hyper/Giga and a perfect Intamin Mega/Hyper/Giga, and compare the two? Considering some ride models/classifications can differ in experiences to which manufacturers are building them. You could also do a perfect Mack Launch coaster and compare it to the Intamin Blitz one you made in episode 1
You've probably just made the best layout ever , I wish I could ride this omgggg !!!! Keep up the good work :D
I love the series and the coaster looks great, keep up the good work (:
the outer banked roll
I can almost feel the tummy drop when viewing the first drop in the back row
this is an amazing coaster. if i owned an amusement park i would commision rmc to create this. its truely wonderfull.
thats an awsome coaster! i would just love some bigger hills like on steel vengance. i think those are really fun.
It should be called an "Outer banked Twist or Roll" Also, KUDOS on the Design! I'd love to be a test dummy!
I think that inversion should be the "Rollunder"
Considering the color pallet of the ride the last inversion of the ride could be something like "riptide roll" with the coaster as a whole being "themed" to surfing.
Just stunningly beautiful!!!! 😍😍😍
Name suggestion for the barrel roll: the outer banked barrel roll
The airtime on this in the back especially would be phenomenal
I gonna call the inversion at the end a strata roll or a side roll or a outerspin roll or maybe even a tsunami roll🎢🎢🎢
Imo the double inverting stall feels a tiny bit forced. It is an imposing element that fits great at the start of a ride but if you put it after the midvourse it doesn't feel as important to the layout. The layout is still stellar and very creative though.
I’m hyped
I can already see a death roll and Zero g stall
@@RapidZCoasters I see an outerbank as well
Elbow roll, Macaroni roll, or something of the sorts and an “-ing” adjective can be added a la “flying” snake dive, such as “ejecting macaroni roll” for some extra thoosie flair!
Macaroni roll 😂😂 I love it!
Wayyyy better than the intamin blitz. It was amazing but you outdid yourself with this
YES! I've been waiting for this
Great job, man! Keep these incredible creations going!
The only boring element on this coaster is the slow turn after the brake run. A straight drop into unknown could be better.
Theming is totaly missing. Theming and landscape integration gives coasters a big eyecatcher and suprise elements. Best example is the keyhole from Gatekeeper. Ganja Custom NoLimits1 track has best terrain surprises for me. Iron Rattler is the best at using elevation changes.
Score: 8,5/10
I love this series!
Last element looks like the zero g winder on Taiga, just with not much of an elevation change, so I would go with barrel roll winder.
you should do building the prefect coaster for a b&m giga, a mack extreme spinner, an intamin mega coaster, a B&M invert, an s&s 4D hyper coaster, a GCI wooden coaster, and more
@idkwhattoputhere what are you talking about?
@idkwhattoputhere 😏
Idea: build a coaster in the style of another (ex. Build a RMC hybrid like an intamin blitz) and vise versa.
i like the idea can i use it for my channel maybe?
absolutely
Well, Intamin has been using RMC-style elements lately
@@humfree6436 :)) Lets gooooooooooooooooooooo
@@coastersaga true, but elements like intense switchbacks aren’t used often on hybrids, imagine a hybrid with the layout of maverick
Final roll should be called the Exodus roll - it's the last roll of the ride BUT ALSO the new "Project Exodus" planned coaster at Thorpe Park has something similar just at a higher elevation.
7:03 Tip Out Roll
This is dangerously close to the perfect hybrid coaster. I would have called that final element a "tidal roll".
Second comment, but for a video idea (and since I suck at NL2) you should do the ultimate B&M coaster, specifically and airtime focused giga combining and slightly modifying the best elements of existing hypers and gigas. Ex: 325’ drop at 90 degrees, providing -.5g in the back (only .1 stronger the Orion), Orions wave turn, but banking out like RMCs instead of in giving between -.3 and -.5, the longest airtime moment in the world at 8sec (dragster and Ka each so 7.5 sec under .5) then a large ejector hill just a tad more than Diamondback, which is -.7, almost to -1, Fury’s turnaround, alternating off axis speed hills at -.75, Orion’s Belt, then back to back twisty hills like on Orion (hit around -.6 IRL) at -.7. Add some quicker snaps for some of the banking transitions.
actually the best coaster
Name for final element: the Croissant Roll 😛😛😛
Following the naming of the “Death Roll,” I’d call the last element the “incineroll” as a play-on-words od incinerator and roll. That way, it already presents itself as a more insane version of the death roll. Plus it sounds kinda similar to the mosasaurus roll. That could just be me though.
You know how Lightning Rod ends with the break run down that steep slope? What if Lightning Rod kept on going instead of ending with a break run? I can imagine it really doing some awseome low-to-the-ground turns like the end of El Torro, taking advantage of all that speed it currently throws away currently. Would you ever consider creating this virtually?
i think the last element should be called a "port roll" named after the way you exit the element and also because "left roll" sounded boring. but all in all AWESOME COASTER!
If only the RMC trains were more comfortable this could be a fantastic ride.
I was thinking the boomerang roll because it kind of looks like a boomerang from the top and it sound pretty cool
I would call the last element the “uncontrollable roll” because the g forces make you fell out of control
To me, that last inversion is almost what I would call the Negative-G Roll. But I only call it that if it has negative g's throughout the entire roll. I have no idea what to call it. maybe the Infinity Roll. That's a heck of a coaster.
Negative g roll would probably be a really steep zero g roll
We need a full POV of this!!
Barrel winder for the turned barrel roll the whole ride is Airtime Dragon
This is so good
I ❤ Wicked Cyclone. Its my home park’s coaster and not the best, but a damn good one for its size.
Wicked Cyclone was way better than I expected before I rode it! One of my all time favorites :)
@@EliteCoasters i want more smaller footprint RMC hybrids. They could definitely perfect some of the pacing issues that Wicked Cyclone has, Im sure of it. Gotta ride it again someday
Blue Hawk would be another cool one .
A good name could be something like “Wyld thing” or something spaced theme like “Quantum leap”
For episode 3 you should an Xtreme Spinner
I would call the final inversion an outward banked barrel roll but that’s just me.
Lmao k thight lithely the same
you really deserve more subs keep grinding
I want to ride it! Amazing job!
Insane how suddenly NL2 can appear in a TikTok with millions of views. Nice work :)
The neck-breaker roll.
I never ever enjoyed RMC Hybrid and neverI won't. Don't ask me why... it's simple, I do not like them. But congrats for the hard work on the realisation of this coaster. I am appreciating the making if itself and the making of this video.
I am not sure about the actual forces on RMCs, but I am curious if it is usual for a ride to have this many moments of strong lateral Gs. Absolutely fluid layout though!
What would make it even better is if it had a good prelift like Wildcats revenge
Ejector would be a good name
Also a name for the element could be a twisted hurricane roll
Your opening comment, it's not that SteVe is overrated, it's just that now there are so many coasters that punch at it for the #1 spot.
Iron Gwazi, for example. Zadra for another. Branching out of the RMC's some people swear by Fury 325, and even some with I305.
In 2018, SteVe was the #1 in the world by a country mile. But in the 4 years since we have a bigger pool of rides that can actually challenge it. I think that's the thing with SteVe, not that it's overrated.
Yeah it was a joke poking fun at the people who just hate on it for no reason. It's my #1 out of what I've ridden, but there are like 10 coasters that I could see beating it
I swear by Eejanaika enjoyed it far more than the 7 RMCs I've done
Let see an 8 point roll, like stunt pilots do.Or a 90 deg banked double helix.
I think the name “outer bank roll” would fit. It starts as an outer bank turn and then, well, rolls
Great layout
I've got another good name: Lateral winder?
That sounded a lot cooler in my head trust me.
Maybe the element can be called "Turning Barrel-Roll"?
I feel like no one can make anything better than Steel Vengeance, because it’s just too good already, like how could you make it better!?
The diamond 6th roll
i recommend reverse disorentator