I've watched it several times and I apologize but I'm not quite understanding the Increase Winning Odds section of the video. Are the times given for each event (e.g. teamfight, walking, etc) approximate averages? Meaning a teamfight takes 21 sec and walking back to point from spawn takes 7.5, etc.? Then, the times added up equal a ratio of of stall to cap time (stall time being event times added, cap time = 70 sec) giving the ~49% increased winning odds at the end? Sorry I dumb.
Yeah, so the numbers I got at 6:32 came from the gameplay itself. The team fight lasted 21 seconds (once objective was controlled) and when converted into a percentage, it equals 30% on the scoreboard. That continues for each event. You're right about the last part being the *sum of the timed events* to equal a percentage, but the point I was making in the commentary was at a certain percentage (my coach and I have figured out it's at 72% or 78% for flashpoint) there are no more second chances as it is last fight territory. Meaning if the enemy team loses the team fight and our team reclaims control of the objective, we'll take the point without question. On the list of events, stalling had no impact on gaining percentage because our team didn't stall, so it was meant to pose a question about "what if we stalled?" because it could've resulted in a last fight territory situation. Even 5 seconds of stalling, as in dying on the objective or do some sort of tap stalling, equates to 7% which is added to the sum of the events. The gameplay example was atypical because normally a team wouldn't simultaneously walk toward the objective while in the midst of a team fight, so I wanted to be exact with the times because average times wouldn’t line up with the example. To bring it back to the point, all you need to know is every event takes time. Now, if you employ stalling techniques, you take away time from your opponents, thus their room for error shrinks and the enemy team has to win every team fight from then onward. Meanwhile your team just has to win one. Long winded answer, but hopefully it helps. I could've done a better job articulating, so don't feel bad for asking!
I've watched it several times and I apologize but I'm not quite understanding the Increase Winning Odds section of the video. Are the times given for each event (e.g. teamfight, walking, etc) approximate averages? Meaning a teamfight takes 21 sec and walking back to point from spawn takes 7.5, etc.? Then, the times added up equal a ratio of of stall to cap time (stall time being event times added, cap time = 70 sec) giving the ~49% increased winning odds at the end? Sorry I dumb.
Yeah, so the numbers I got at 6:32 came from the gameplay itself. The team fight lasted 21 seconds (once objective was controlled) and when converted into a percentage, it equals 30% on the scoreboard. That continues for each event. You're right about the last part being the *sum of the timed events* to equal a percentage, but the point I was making in the commentary was at a certain percentage (my coach and I have figured out it's at 72% or 78% for flashpoint) there are no more second chances as it is last fight territory. Meaning if the enemy team loses the team fight and our team reclaims control of the objective, we'll take the point without question. On the list of events, stalling had no impact on gaining percentage because our team didn't stall, so it was meant to pose a question about "what if we stalled?" because it could've resulted in a last fight territory situation. Even 5 seconds of stalling, as in dying on the objective or do some sort of tap stalling, equates to 7% which is added to the sum of the events.
The gameplay example was atypical because normally a team wouldn't simultaneously walk toward the objective while in the midst of a team fight, so I wanted to be exact with the times because average times wouldn’t line up with the example. To bring it back to the point, all you need to know is every event takes time. Now, if you employ stalling techniques, you take away time from your opponents, thus their room for error shrinks and the enemy team has to win every team fight from then onward. Meanwhile your team just has to win one.
Long winded answer, but hopefully it helps. I could've done a better job articulating, so don't feel bad for asking!
Helpful as always
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Fantastic video! Thank you for this.
You think ball’s got a big hit box, but then he is just the small enough size to hide behind payload