There's a scene in the walking dead where Herschel shoots about 20 rounds out of a shotgun, loads one shell in, then shoots five more times. It's my favorite scene in the whole show.
As a sound designer 1. Can confirm, 2. a lot of people don't actually know how slow sound is, and having it be different than expected distracts them from the plot as they feel like it's a bit out of sync. Since you're watching it all on a screen in front of you, your brain kinda assumes that's about the delay you should hear because that's what you've always heard. Kinda the same reason why a lot of films still have no delay between lightning flashes and thunder, if it's more than a second or so apart, most people get pulled out of the film's immersion even though it's more accurate.
@@Carbon2861996 it did! It worked really well for that scene too! Definitely helped push the emotional moment. That delay puts them about a mile from the explosion FYI. Don't misunderstand me here.. I'm not saying it can't be done, I'm saying in many cases it hurts more than it helps. I do personally prefer a little more accuracy in that kind of delay and am very excited when it's done. I'm only pointing out that in some cases it's kind of awkward. Specifically if the visual edit doesn't support it properly. There are a lot of action films that cut too quickly to make aural sense if you had accurate timing. If I remember correctly there were a few films about snipers in the last few years that also did a great job with it. I believe I remember the Netflix show about a sniper that did it super well too.
There's this meta theory about The Walking Dead that the reason the zombies keep sneaking up on them more and more as the season progress is because everyone is going deaf from all the open and closequarters gunfire, so they can't hear the zombies walking up.
@@thomasbecker9676 Good point, obviously idioms that have been around for sometime can’t apply to all scenarios. That’s said, this saying is typically used in reference to being shot at from a range that subsonic would be ineffective due to its low velocity and rainbow/mortar style trajectory.
That, and it doesn't matter over minimal recoil, as the protagonists became practically superhuman when they swallowed those pills, so the recoil isn't much of a problem.
Yeah, but let's be honest... Computers are unpredictable... You never really know when it's going to be correct or wrong. It's all your mind just saying "it works any other time, I will today"
It's even better when it's a gun that doesn't even have a hammer. I watched an episode in season 6 of the walking dead the other day before I turned it off in disgust where a character raised a glock on someone and there was a hammer cocking sound.
I love when Hot Fuzz parodied this situation. When all the police are going into the firefight in the Supermarket the make that clicking sound like 50 times in 10 seconds, it’s hilarious
How about the “non-lethal” shot through the shoulder. Even if they missed the lung and heart, it just obliterated your scapula. Even disregarding that, where it hits the pec major, your arm would probably be useless for the immediate future.
@Luke Brownyeah potentially is the important word. If it's completely riped you have few seconds to clip it before cardiac arrest (according to a surgeon).
I find myself counting bullets between reloads in action scenes. John Wick was super satisfying when he reloads after a reasonable amount shots. And I HATE bullet pools in video games.
Yes! I get it in some games for fun reasons where you already can do other unrealistic stuff like magic pockets, but I wish more had your half finished mag get shoved into your pocked as an item with that many bullets left in it.
I loved red orchestra 2 for that reason. Slow realistic reloads and no trowing away magazines. If you shot all the magazine but one round, you'll keep s magazine that will go just one bang
They got it right in "Saving Private Ryan" when Vin Diesel got killed, and the American sniper shot the belltower sniper. We got to see it from the belltower sniper's point of view, and it was just a flash, then a dead.
N. Jacobs i agree. Watched that movie last night. Only thing I noticed that the guys firing the M1 at the beginning over the movie didnt seem to have any recoil. I owned that gun when I was alittle younger and theres quite a bit of kick. I tried firing rapid fire like they did in the movie and by the 4th shot, the muzzle was a foot higher than the target lol. Should of never sold it :/
@@Kevin-sg5xc Yeaaa. Dumb mistake on my part. I was looking at them again last year and they are waay more than what I paid for it. But when youre 21, you dont make the best of decisions lol
Breaking Bad did a great job with the sound mixing issue - During Gus's standoff with the cartel snipers, where they're firing at his feet, the sound is heard about a half second after each squib goes off. It's one of the things I really enjoyed about the show.
@@monnorcerkl9731 In the film making world, a squib is a small packet of red fluid with a tiny explosive that is strapped to an actor and goes off while filming to spray "blood" for when a character gets shot. They aren't used very much anymore because films just use CGI blood instead. This is for a myriad of reasons, not least of which is to make it easier to remove the effect when shipping films off to non-American countries that have strict censorship.
It's been years since I saw the movie, but isn't the fact that they can manipulate the code of the Matrix to make it do what they want the whole point of the protagonists? And there was a training montage about exactly that? And that Neo is so special because he's especially good at manipulating the Matrix? Gun recoil is annoying; therefore, since I can change "reality" in the Matrix, I'll just make my gun not recoil.
It doesn't matter as a function of communication. The point is everyone knows what you're talking about regardless of the term you use. People who nitpick over the two are the same people to freak out if autocorrect inputs "their" instead of "there" and love the smell of their own farts.
Respectfully I would say that of course suppressors don't make guns silent, but they CAN make them quiet enough that in a loud environment like a train station, they may not be recognized. See my suppressor videos for examples. "Warning! Loud first shot! Comparison unsuppressed vs suppressed" "Sound of suppressed rounds at the target 100 yards downrange" I'll be posting more videos in this upcoming year regarding suppressors. I'm form 1'ing and all titanium suppressor I designed for a 300 blackout. that will give a good example of what a much larger heavier caliber would sound like.
@@scuds03 I think the real point to be made is that when comparing the two, one is more accurate to the usage, even if both are technically correct. Language does seriously influence how people view things. Calling it a Silencer may lead people to believe it completely silences the weapon, while calling it a Suppressor may give a different, more accurate idea. Both are correct, but one is... more correct?
it's funny because high explosive grenades throws out an explosive shockwave while a frag grenade throws out fragment shrapnel but not one grenade scene ever shows a shockwave, or a shrapnel going out of the area of explosion.
@@frailty1288 nope, depends on the explosive mass. HE aka offensive grenades usually have more since they don't have a frag sleeve so the only way to expand the lethal range is by increasing the mass of explosive. Best example for this is the German potatomasher since it gas a frag sleeve as an "aftermarket" option. They both go boom the same size, the same sound but one just has a frag sleeve on top of it.
One thing I always liked about the Walking Dead was in the first episode, when Rick shoots the gun in the tank, it shows him disoriented and his ears ringing.
My favorite thing was the first scene in The Walking Dead when Rick told his deputy to take off the safety on a Glock. For those who don't know, Glocks don't have a switch safety, so there's no safety to turn off.
Wulfrvm I don’t think it was enclosed because the top hatch was opened at that moment. And yes I feel kinda silly by making a nerd correction on a 2 month old comment
@@nexus1g what I liked even more is that way back in season 1 the gunfire was actually pretty damn loud. Compare it to season 6 - 8 and you'll notice how blands the sounds are now.
I remember one part in a series called Counterpart where one of the characters knows he's gonna get into a gunfight...and so he puts in earplugs before the fight happens. Wish more media would do this because, honestly, it looked totally badass.
There is a phenomenon called point shooting/instinctive aiming. Obviously she would be quite hindered sniping with it it at long range but in a medium range scenario where the target is visible by the other eye there wouldn't be any issues
youve never shot a gun then lol, I shot like 30 rounds out of an AR-15 using .223 and didnt have ear protection and my ears were ringing for 2 days afterward
@@GamingNoobzUnite yes, from any guns that I have shot the ar was the loudest out of 12-20 gauge shotguns .22, 9mm, .44 pistols and tons of caliber hunting rifles, 243, 306, 300 win mag, to name a few, the AR I shot was one of the loudest
I would love to see an action movie where the main character puts in earplugs before every shootout scene he or she does. It’d give off a sense of irreverence and experience cuz they know how loud it can be
Fun fact about John Wick 3: When John falls into the water with an enemy, he immediately kicks off the enemy to about 3-4 feet away. The enemy's bullets are ineffective at this distance. After he runs out of ammo, John swims back towards him to kill him.
I laughed out loud during that scene. it makes you expect the bullet to just ignore the water like other movies, and then subverts those expectations until john just puts the gun to the guys neck and just kills him that way
My own pet peeve is when someone cocks the hammer on a semi-auto and it makes that three-part ratcheting sound you only get on old single-action revolvers. I guess a single click just ain't sexy enough... :-)
This is actually a part of movie making where certain things make a stock noise, the same noise as in all other movies, to help the audience understand whats happening. "Gun sound" Its not very useful anymore with crisp HD video, but its still a part of film making in Hollywood
This right here is actually my biggest pet peeve in movies. Like someone will raise a pistol and aim it and what we here sounds like someone racking the slide. Is there a ghost in the room? Where did that sound come from?
When I was in the Canadian Armed Forces I got to use a C7, which is basically the Canadian version of an M16, and those things actually DO sound like a bucket of loose parts. It's actually kind of unnerving how loose some of the parts are.
In fairness, I was familiarized with the MP5 in the military waaay back and the instructor showed us that it has virtually no kickback by putting it onto his flat palm and squeezing the trigger with two fingers, emptying the magazine. So ... some guns don't have any kickback worth mentioning.
Hell, an AR15 has practically no kick when paired with the right Muzzle Break. There are so many factors that go into having the right weapon for the proper application.
I remember watching The Accountant and in the end sniping scene I specifically noted that the gunshot came after the impacts. Very seldomly is it done, but at least there, for once, it was. And while a table won't stop a bullet, it slightly, ever so slightly, increases the chances of a miss... (Cue Jim Carreys "So you're telling me I have a chance!" quote). :P And seeing Mythbusters testing the bullet penetration in water really messed with my whole world view about guns. Watching the .50 cal bullet come to a halt so quickly makes me thankful I got a diving lisence. If I ever find myself in a firefight I just need to find an air tank and regulator... and a large open body of water and I'd be bullet proof... until I had to surface...
Ironically, the slower the projectile, the less effect water has on it. A subsonic 22lr might penetrate further than any rifle round, and a spear gun is still deadly underwater. Big, heavy, and slow cuts through water far better than light and fast does.
Just a side note about the water thing: The amount of water a bullet will penetrate is (mostly) determined by the bullet's velocity. The faster a bullet moves through water, the less time it has to displace said water and therefore encounters more resistive force. Think similar to oobleck, you can push your finger through it slowly no problem, but it turns rigid if you punch it. Mythbusters actually covered this myth by firing a bunch of different caliber guns into a pool of water. What they found was that things like pistol calibers (9mm, .45, so on) could penetrate a couple of feet, as could some slower rifle calibers. However the 50BMG disintegrated within a couple of inches. If you look for the clip it should still be around on RUclips. (from memory they didn't test lethal penetration distance, just total distance). If you wanted to get *really* nerdy about that too, you could take into consideration the shockwave from each bullet (as shockwaves are a much bigger threat in water) however I'm fairly certain that it wouldn't be too much of an issue past a foot, at which range shrapnel is probably more of an issue. I suppose either way, water + bullets = strange things and fun times.
The rate of change of surface area (of the water) when you fire a bullet into water is what has the biggest impact on the change in momentum of the bullet
The length and density of the bullet can be significant factors as well. Impactors over a certain velocity don't penetrate deeper by going faster, but by being longer and heavier.
A show that does gun loudness surprisingly well is Archer. There are multiple scenes where Sterling especially fires a gun indoors or next to someone's ear and leaves the ears ringing at the very least. Sterling has also developed tinnitus because of how often he's around unsuppressed gunfire.
very few movies ever get that 100% realism that a lot of people want to see. the best ones i've seen are usually about the conflict in the Middle East such as Black Hawk Down or Hurt Locker. action movies are kinda made to stretch realism to it's breaking point just to show how "badass" the hero is, when in reality they'd be dead as hell within the first few seconds of a gunfight. another issue is cars, explosives, and worst of all: nuclear weapons. cars don't explode after taking a couple bullets or after turning over, nor do they ever go flipping off into the air. cars are heavy, and usually gas tanks don't break and leak from the fuel line, but rather split open and pour from the belly side. grenades don't make fireballs. C4 does not make fireballs. dynamite makes a small fireball, sometimes, but not a big one. missiles are a ot faster than movies show. nukes are not a portable thing you can carry. a warhead for a nuke, at minimum, is about the size of a very large and very heavy car engine. they are not as easily stolen as a heist crew of some 12 guys with MP5's. but what really gets me screwy is when they use full auto weapons, spray a huge amount of bullets, and the three they do land (usually to the shoulder, hip, arm or leg) are instantly fatal, meawhile the hero get's shot by a large caliber handgun or a rifle and just "patches it up" and continues to fight as well if not better than before while only showing signs of pain on discomfort. a bullet to the shoulder is not fatal, but if it hits bone you would not be moving your arm for a looong while. if any of this sin't common knowledge, please take it to heart. guns are dangerous things in inexperience or ill-practiced hands. action movies are nothing like real life. don't try to be like rambo and hip-fire an LMG, that would both burn you from the heat of the gun and possibly break your wrist. they have bipods for a reason. have a nice day.
Don’t forget though, while I agree with how the velocity and penetration of projectiles in movies is ridiculous; oftentimes when someone dives behind and object in a firefight it’s not about cover, but actually concealment. Basically, they know the car door won’t stop the incoming bullets, but it’s obscures the person and their most vital areas as a target from the shooter. This increases the probability of survival.
One of my favorite examples of BS penetration is in Showdown in Little Tokyo, where bullets can't pass through a small table made of 1/2 inch balsa wood lol
Well, I think it might still work against expanding bullets (dumdums) that the police uses. They are used because they have greater stopping (read instant killing) power, and much less penetration making them safer in case of a miss in an urban setting.
I love the scene in Balckhawk Down where one guy has to guide their friend through the battlefield because they had a burst shot near their ear. The "stay away from the walls" thing too, ricochets. A lot of cool things in that film.
I really liked that in the original Mafia game when you reloaded your gun, you lose the bullets in your clip. That makes reloading a much more interesting mechanic than just pressing R at every opportunity. I really don't see why more games don't do that.
@@firestorm165 In Arma 3 you have a certain number of magazines and each of those magazines carry a certain number of bullets, and when you reload all your doing is cycling which of your magazines is in your gun, so if you fire half your bullets in one magazine, eventually your going to reload and have half your bullets missing in the mag. So basically just imagine how reloading in real life works and thats how it works in Arma 3.
E.Y.E. Divine Cybermancy does that, instead of telling you how many bullets you have left (unless you're using the double barrel shotgun), they tell you how many magazines you have left, and reloading prematurely means you lose the unused ammo.
You don't throw those magazines away tho. You keep them and then you can reload a half empty mag or you can repack 6 half mags into 3 full ones if you have a little quiet time.
bullets penetrate water just fine, these guys dont know shit... ofc they dont traverse water like air, but a simple handgun is capable of firing a lethal shot into water up to 3 meters, depending on the gun ofc...
Water compacts in a direction. Wood is rigid and stiff, causing it to split and break. Water becomed incredibly resistant when hit at high speeds. Its a common reference that flopping onto water from 50 feet is like hitting concrete from 10.
I don't really know my shit but see the mythbusters thingy, 9mm stops something like 6 inches in and higher powered rifles end up dissipating all their energy in way less than that. I don't remember the exact numbers but they sure as hell aren't 3m
One time I shot of a few rounds off with my Glock 9 mm without ear protection. Anyway interestingly I remember that the following shots sounded kind of quiet and echoey. Then for the rest of the day I had tinnitus. I got kind of paranoid that I may have caused permanent tinnitus or something. It returned to normal after a while. Haha
Yep handguns are usually way louder, at least generally speaking, than rifles. My .45 is obscenely loud when compared to my other guns. The only thing louder is my AR15 and that's only because of the muzzle brake.
@@remorseraven4459 since I was a kid I've always wondered if pistols seem louder because barrel length and also because the muzzle on a rifle is that much further away from your face..
Without watching: -Unlimited magazine capacity/hardly ever reload. -No/very little recoil with large bore/caliber weapons. -Shotgun/large bore will make people fly backwards -Tables/walls are bulletproof. -Select fire when said firearm is either semi auto only. -Racking a slide on a shotgun that is not a pump-action. -Selector safety on Glock pistols -Slide on pistols do not move while being fired. -Exaggerated muzzle blast Just a few Hollywood fiction sins from the top of my head. I got more where that came from.
jacob harris pretty accurate, though John Wick was the one where the dust cover didn’t move. He reloads often, he actually uses the sights, and doesn’t shoot from the hip.
In terms of the sound, this is something I love about Arma 3 (I suppose it applies to other games, too, but here is where I really noticed it). The engine properly simulates how fast every sound moves, and especially with mods, you also get proper reflections, echos and reverb. Not only does this mean that handguns behave properly like this, but you can also have jets fly over above the speed of sound and you get a delayed sound with a sonic boom, and you can also be on the ground while an A-10 goes in for a strafe, hearing the hits before the BRRRT, or you could be in a plane, drop a bomb or shoot a missile, then watch it explode, and seconds later hear the boom... It just makes everything more immersive and realistic, but on top of that, just way cooler.
Mythbusters did a lot of these. The last one about water was amazing. Even a 50cal round fired from the pool edge lost all it's energy within a foot or two.
ESPECIALLY a .50-cal. I seem to remember that some lower-powered rounds actually got further into the water because they didn't just shatter right away.
@@catfish552 Right, the problem with a bullet that has so much momentum is that if it hits a medium as dense as water it shreds itself to pieces. that's the one instance where you want less momentum. Anything dense and wet is super resistant to bullets. The only thing better against bullets than sandbags are wet sandbags.
Movie - Guy hides behind wooden table, totally safe from incoming rifle fire. Real life - That dude is dead Real life - Person is in the water, totally safe from incoming fire. Movie - That dude is dead. Even when physics are on their side, Hollywood still seems to find a way to mess it up.
thats so annoying because they basically do it for the drama of it... oh he made a good choice jumping in the water ... no he didnt evil follows you everywhere
Makes for good cinema and people eat it up, that's one of the main reasons they do it. At least I assume so because if not then they're just being plain stupid and getting away with it
@Mixed Magical Eh, I wouldn't put it like that. While a bullet traveling through, say, a few inches of water is lethal, it's not lethal up until it stops. It usually loses those lethal properties well before it stops. Point being: a moving bullet isn't always lethal. Don't believe me? Throw a 9mm round at someone's head some time, they'll probably live.
plasticbazooka I understand the energy dump from ammo in water; it honestly depends on caliber the German Meg’s at Normandy would kill up to two feet below water
The shootout scene from "Wind River" is by far the most accurate I've ever seen. The men from both sides just pull their pistols and empty their mags into each other in a chaotic and confusing manner, no time for cover, and the thing only lasts like 15 seconds. There's reloading, and people keep fighting through multiple hits. It was very brutal and extremely realistic for a Hollywood gunfight.
Oh yes! It was especially notable how because of the chaos, some of them would even miss despite how close they were to each other. It’s scary to think about how such a situation could happen in real life.
“It’s called a suppressor not a silencer” - well the inventor of the device calls it a silencer. It was known as Maxim Silencer when it hit the market. Edit: for everyone that thinks that "supressor" is the only correct pick a dictionary and surprise yourself that silencing and suppressing are synonyms so they mean the same thing.
What you guys say about suppressors is generally correct a lot of movies do get it wrong, But the john wick scene is very plausible. A suppressed .22 in a very crowded loud train station would not be heard over the ambient noise level. Everyone likes to quickly jump on that scene and parrot what they have been told about how suppressors don't actually make them silent. It is even more plausible when you introduce .22 subsonic ammo. These are all things a highly trained assassin in the world they have created would know about and use when appropriate. TLDR: All you would hear with a suppressed .22 with subsonic ammo is the quiet click and cycling of the gun action. Which would not be noticeable in a loud crowded train station.
A .22 subsonic wouldn't be lethal. .22 is popular in assassinations to be used at point blank range i.e. pressed against the head. I don't remember now what assassin movie got that right. Further away it will only lightly wound. A .32acp subsonic (think James Bond PPK) would be a little more lethal and still quiet. Still a weak round and also normally fired blowback. But in that Wick clip it looked like both had 9mm and silly small suppressors too. I need to see that movie. Suppressed 9mm subsonic sounds like a nail-gun but that's with a large can.
Miner 2049er .22 ss is definitively lethal at up to 100m. The bullet wound is small and the impact even smaller, so you'd have to hit pretty well. But something like the face or heart is likely to result in death.
there is actually an interesting change in sound when you walk parallel to another rifle shooting stand from the target's side towards the shooting side. At first you hear the impact first and the Explosion second, but at some point you hear both the impact and the explosion at the same time, which creates a very distinct overlapping sound. I was suprised when I first heard it and ran back and forth a fiew times, because I was so intreaged by this sound you never hear in movies. It's a mixture of a high pitch clicking and a disturbed classic "bang". Also beside the recoil, which is not as uncontrollable as one might imagine, although much higher than Hollywood tends to portray, and the loud noise, most People are unaware of the strong smell. By the way, some ww2 movies got the "damn it Hans, you can't just fire that Maschinengewehr 42 next to Friedrich's ears!" -- Friedrich: "Was? Verdammte Scheiße!" scene right.
About silencer vs suppressor: No it doesn’t silence a gun, but the guy who invented it many decades ago called it a silencer. And the original laws written for those devices referred to them as silencers. It might be a bit of a misnomer, but they were officially called silencers for half a century before anybody ever called them suppressors. Silencer is to Kleenex as suppressor is to tissue
Except, by calling them silencers, people give anti-2A politicians a buzzword to scare their voters with. Many people think that suppressors actually work as well as they do in the movies. Suppressors are most commonly used because they protect the shooters hearing. So pretty much the entirety of the modern gun enthusiast culture calls them suppressors. There's a reason terms have changed.
Cameron Anderson They’re going to call them that either way. Let’s actually make intelligent arguments instead of getting hung up on terms. If we can’t convince people not to give up their rights because someone says silencer (which is an acceptable term like it or not) or suppressor. I’m pretty confident voting adults can understand that silencers don’t technically make a gun silent. If you’re really that worried about the terms you should know we’ve got bigger problems.
There was a great scene in Battle Los Angeles where one of the enemies fell into a pool. One of the marines the story follows just casually pulls a grenade off his tactical rig and just drops it into the pool where the body fell. "Frag out." *walks off* The grenade goes off under water. Kicks up a geyser of water but not too bad. But even if the fragmentation doesn't travel very far underwater, the shockwave would get the job done. Was freaking perfect.
holly wood purposefully gets these tidbits wrong so it seems cooler than real, like scenes when plays come down and make that siren noise, planes only make that sound if they are designed too, the divebombers in the second (?) world war was made to make that noise to cause fear and panic
So? In the movie fury they portrayed tracers, and there were still people thinking it looked like star wars, not knowing what tracers are. If they wanted, they could do it. They just don't know how sound works.
That's also true of lightning and thunder. In real life, you first see the lightning, and seconds later (maybe quite a few of them) you hear the thunder. I've never seen that in movies, they always come together, perfectly synced, like all things should (sorry).
For stealth use subsonic .45 or .22 ammunition with a suppressor and it will be very low noise But only good for close contact which most stealth should be
It's like watching ground videos of A10 Warthogs shooting stuff. You see the dust from the bullet impacts, then the sound of the bullets impacting, then the characteristic "BRRRRT" a few seconds later.
Not an expert but they can be silent if you're using subsonic ammunition. All you will here is the hammer landing on the primer. I've only seen it done with .22 pistols. Look up "Ruger 22/45 Suppressed"
Nexus well there rounds that came out a long time ago in 22lr made by calibri that when fired are more quiet than a suppressed pellet rifle (I tested this with a gamo suppressor integrated .22 and .177)
jared timme exactly. I hate those pretentious people who correct you when you call it a silencer like “no it’s a suppressor”. Not it’s called a silencer but what it DOES is suppress not silence.
@@Goose21995 Then let's just rename all the misnomers in the dictionary. Just because its name doesn't accurately describe what it actually is/does, does not necessarily mean the usage of the name is incorrect.
“Way of the Gun” has correctly timed sniper shot sound reports over distance. Mixed & designed by Chuck Michael. (The scene in the motel parking lot). Also the director Chris McQuarrie kept track of the bullets in each clip, with correct shot counts & reloads. And “Copland” with Stallone has hearing damage from gunfire.
@@Gabe7Gal No it's not, yes he is the One, but the other people like Morpheus and Trinity aren't the one and they can still run up walls and shit. It's because they know that it's a computer simulation so they know that they can bend the laws of physics in the Matrix. That is the whole point of the jump program scene, Morpheus is telling Neo to free his mind from his "realistic view on Physics" because the Matrix is not actually real.
No suppressors aren’t just for hearing, it’s for signature reduction. A suppressor will reduce muzzle flash and the noise so it’s harder to locate you.
Also your gun does not sound like a gunshot anymore. Most actual crime that involves suppressors is hunting out of season. Not like mafia murders or something
@@axbrax5697 To be fair, the lack of recognition is primarily based on lack of experience more than anything else. If everyone ran around with suppressors it is far more likely that people would be able to recognize the sound in the same way they can recognize a regular gunshot.
The most common use is for hearing. This is why it’s popular on the civilian market (hunting). It doesn’t reduce sound which is good for hunting but your gun is still significantly loud to the point where people are going to hear it. Locating gun shots are still hard to do without a suppressor. The reason they’re banned in places is because the law makers think they make the gun silent
7:56 play Arma 3 In this game you have magazines, if you have 4 magazines and you take 2 shots and reload you still have 4 magazines but in one you missing 2 shots
For a video about everything wrong with guns in movies you get a lot things wrong too. 1. Recoil: In general the effect of recoil in movies is way too low, but some of the examples you used were not really on point. Let's look at the matrix at 1:40 with the two low caliber SMGs. Their recoil per shot can be as low as 10J and the high rate of fire and sustained fire make it look smoother in slow motion. It's a lot harder to counter the first shot than the follow ones. Like turning on a garden hose compared to just holding it ones it is turned on. So a well trained person with a minimum of strength required could hold them like that. Especially if the gun itself already has features that counteract the recoil or spread it evenly. 2. Bullets are faster than the speed of sound: True in most cases but not all. There are subsonic rounds often used in combination with suppressors. The rounds not going supersonic means no sonic bang. Also most hand guns their rounds at speed pretty close to the speed of sound. Usually 300-400 m/s vs the speed of sound at about 330-350 m/s depending on several conditions. 3. Bullets don't penetrate water: How far a bullet can travel in water or any other substance depends greatly on the diameter of the bullet. The distance pointed out in the video 9:39 is obviously wrong. If water was that good at protecting against bullets it would be used way more in that way (Shooting ranges, base protection ...). Pretty much all calibers are still dangerous at 1m (~3ft). After that the smaller the diameter of the bullet the further it is still lethal. Or to be even more precise the more power per area the projectile has. Since the velocity of the projectile is squared in the drag equation the bullet will spend most of it's energy pretty fast, just not that fast.
Isn't the bigger movie sin with regards to recoil not how much kick an individual gun may or may not have, but the bullet's effects being drastically different from the recoil. Like someone will shoot a pistol that barely moves their arm, like Neo's SMGs, but when it hits a guy in the shoulder they'll spin halfway around and get knocked back a step before they hit the ground. When in reality they shouldn't be moved particularly more than the person shooting the gun was.
water is a better medium for sound waves than air. You would die from the shock wave 3 times farther away than on land. Soild is even better since the molecules are closer together.
Plus water is incompressible, while air is compressible. Someone did a vid of an underwater explosions with nearby balloons to simulate organic matter, some containing water and some with air and water, and the balloons with air and water (simulating your lungs, or a fish's swim bladder) showed a far more devastating result since the air inside could compress. It's weird but if your leg was near an underwater explosion it would barely be affected but if your torso was in the same spot you'd be killed.
I'm so happy you did the audio part for long distance shots, f.ex with sniper rifles. That's one of the things that really grinds my gears even in ''realistic'' movies, when you hear the bang first, and then see the bullet hit something. That's just not how sound works, first you'd see the bullet hit something and hear a small continuous crack from the bullet, since it breaks the sound barrier. Then with a delay, you'd hear the bang from the rifle. Some movies do great jobs with remembering that, some movies totally botch it.
@@Goose21995 - "shoe" is an ancient word, goes back to Proto-Indo-European via the root *skeu (to cover), and is found throughout the Germanic languages back into antiquity: skokhaz (proto-Germanic) skor (archaic Norse) sko (Danish & Swedish) skoch (archaic Fresian) skoh (archaic Saxon) scoe (middle Dutch) schoen (Dutch0 scuoh (archaic High German) schuh (German) and skoh (Gothic). VERY GOOD LUCK trying to convince me "hooper-fleppers" predates any of that.
GTA San Andreas also got bullets in water wrong and it was unfair. The 4 Star Police Helicopter could shoot it's rounds to any depth in water and even aim precisely at you as though there was no visual obstruction.
That's, what, a Spencer? Yes, those were supersonic. .56-56 Spencer was just barely supersonic, unlike most government issue cartridges of the day (.45-70 was fast as hell), but it still was supersonic. Black powder was still a gunpowder.
Tarkov yes, also Insurgency and Red Orchestra. Those are 3 games/series that I can think who very reloading right. With Tarkov you get the extra when you reload your magazines during the raid as well.
@@yndsu Also the ARMA games. some of the most impressive and realistic bullet physics ive ever seen. They have it all from accurate reloading to the kick of different calibres to realistic optic to bullet drop and gunshot audio IE you only hear the crack of the bullet if your a certain distance away and downhill cause the sound goes over your head and all you hear is the supersonic crack. Its great.
@@bobbertbobby3975 maybe impressive, maybe realistic, but i watched videos of people playing ARMA and it just looks boring. Like if i dont wanna actually do something i can take a nap.
Yes, to various degrees, milsim type FPS games convey more of the gun handling, notably preserving round count per magazine so that if you reflexively reload after every burst, you'll eventually end up with all partially loaded mags. :D Gun sway and ease/reliability of magazine reload are both still toned down a lot though so that sway is reduced and reload time is sped up. It takes a moment to dump your ejected mag into a dump pouch, unless you're ditching every old magazine on reload -- they get expensive, and they don't grow on trees! XD Watching movie shootouts that emphasize combat stress, you'll see people fumbling to fit the magazine lips into the well before they even seat the mag. It takes hundreds of practice reps to smoothly draw a mag, index it off a finger, insert it w/o the mag momentarily hanging up on a corner. Doing so from a non-standard position throws you off -- crouching, hunching, crammed into awkward cover, etc. Gun sway is more of a FPS game thing, since Hardcore Henry (and one Doom scene) is the only first-person shooting in movies I can think of. Once I tried sprinting 3x100m (no gear, no gun in hand), ending at a shooting bench and tried to aim at a range target with and without bracing on the bench. I was reasonably fit (0:15 100m), but controlling my breathing and steadying my aim was a totally different skill I was not prepared for. Reloading a magazine was a hot mess too. Heart rate in an actual fight would be considerably higher from fear-stress instead of mere exercise exertion. I was momentarily around 180 bpm at age 32, but they say heart rate can spike over 200 in real fights (well into the 200s is when you get loss of color, tunnel vision, auditory cut-out, time dilation, etc). Suppressors still are mostly Hollywood, since gamers gotta have their stealth kill missions somehow.
@Al D i loved the fact that a good portion of the movie is slogging along day after day week after week in all kinds of weather. it gets the feel of a sailing ship better than any other i can think of.
In that scene mentioned in John Wick 2 I believe they're actually using subsonic rounds or whatever they're called, paired with the suppressor which actually can make the shots quiter. Not quite to that extent though.
I’ve seen some gun reviews where you actually hear the action of the gun and the bullet penetrating over the sound of the bullet discharging or flying through the air.
An annoyance with me (and once you notice you cant stop) is every single time the gun moves or is pointed it makes noise. For the real thing you hear noise when you load it, chamber a round, flip a switch, pull a trigger, etc. not when you just point it, hold it up or swing it left or right. You *might* hear uber subtle noise from metal on a sling, but thats it.
Just a note for the John Wick part, it was a joke because the people of NYC ignored a worker in the set when he clearly needed help. They put that scene on the movie to show that the people does not care about what's happening around them. The people that was working in the production knew that it wouldn't totally silence a pistol but because of what happened on that day, they really wanted to put that scene into the movie. (Sorry for my bad england) xd
its called 3 gun. He has and is still training with Taran Tactical. Founded and owned by Taran Butler one of the shooting worlds best competitors and is an icon in the industry. He trained Reeves with carbine/rifles, shotguns, and pistols. I am not sure where they are at with it but There was talk of Reeves competting in 3 gun events as he is a naturally gifted shooter. I assume he has been busy following the success of the JW films. Taran Butlers Acclaims from WIKI just FYI: 23 times Southwest Pistol League Champion 10 times California State Three-Gun Overall winner 5 times USPSA Multi-Gun National Tactical Champ 3 times Rocky Mountain 3-Gun Champion 5 times Fort Benning Multi-Gun winner 11 times SMM3G Champion 2 times IDPA National Champion USPSA Multi-gun First Ever Triple Crown Champion 19th (Current) South West Pistol League Combat Master Multi-time Steel Challenge World Champion
Sniper rifles in movies seriously irritate me... so much potential but they just go with the "oh it shoots far derp" A good friend in the RM was at a vehicle checkpoint in Iraq (the 1st time around). Some guys in a saloon tried to make off through the gates. As they're trying to ram the gates, and the RM don't want to just kill them all, he smashed his rifle through a quarter light and lets off a round into the boot (trunk). Instantly the car stalled, the rear windows blew out and the guys inside were pulled out... less their eardrums 🤣 Use of a high calibre rifle, poked into a room and fired, has the same effect as a flashbang. The technique is often used by 2 man teams (sniper and spotter/cover). The sniper momentarily disables to allow the spotter (carrying a regular assault rifle) to enter and clear. Sometimes the sniper uses the shot on target... sometimes just firing bling into the contained space. The pressure drop/increase at the muzzle is HUGE. Yet they rarely show this in effect or applied in interesting ways. It's a shame 🤷♂️
With the rear seats installed, barely any hearing damage either. Also, no marksmen are going to try using a firearm as a flashbang. Fired in a small room it will be deafening, but the muzzle flash will be minimal. They use low flash powders.
@@vorpalblades Depends. If we're talking low-intermediate cartridges then yeah, you're correct. However a .50 BMG will create a massive flash. At least big enough to blind anyone in the close vicinity. Not all the way across a room, no. But it's substantialm
Wisemankugel Memicus is they are close enough to be affected by flash then they’re close enough to be dead. The flash from A 50bmg is pretty bright, but not enough to blind someone.
Never thought of that, but I can imagine that would ruin your day. I recently saw a video explaining why not all WWII tanks had muzzle brakes, if it was such a useful invention. One reason was that tank barrels already tend to stick out and cause mobility or aiming problems in narrow streets if you add that extra length at the end. Another was that infanterists and other unprotected living beings beside the tank could be accidentally blasted.
Police officers usually do fire weapons without hearing protection. They aren't expecting to shoot their guns, and they don't have time to put in earplugs when they get into a fight. SWAT officers might put on some electronic earmuffs before a raid, but the detective shows where they fire without earpro are realistic. I've accidentally shot a glock without earpro, and it's loud and makes your ears ring slightly, but it isn't painful. If you do it all the time (like if you trained without earpro) it would destroy your hearing, but a couple shots in an emergency isn't bad at all.
Stagger Lee, but as an officer your choices are wear ear pro all day (impractical) or try to put it on in the middle of a gunfight (dangerous). I guess it's just a downside of the job.
I was hoping I would have seen the scene from black hawk down where one solider shoots a M249 LMG next to a guys head a couple of times and then making him basically deaf.
Umm... Not even close. I would use Archer as a perfect example on how a show got guns wrong. I am really frustrated with how weapons function in Archer. They even built a really important trait around Sterling that only makes sense because the weapons don't work at all like how they should work. I'm talking about Archer counting the bullets when people shoot. In real life that would be pointless with a regular pistol, because the slide would lock back after the last shot. I think in season 7 or 8 or something the slide of a pistol actually locks back after the last shot, but in the first 6 or 7 seasons they got that REALLY wrong. Another thing is not that much to do with guns, but the grenades are all weird too. When someone throws a grenade, the spoon doesn't fly off and the grenade still goes off, even though it shouldn't. So Archer got weapons REALLY wrong in my opinion. They got the tinnitus part right though, but even that isn't taken in consideration in all shooting scenes.
I'm surprised they missed out tracers, the different colours from the type of round fired, every 5th shot from a belt-fed machine gun is a tracer, bullet drop over a long distance, ricocheting off solid objects, the tracer is still a source of light so it will illuminate its surroundings, CGI tracers need to match the camera focus for lens flare, velocity of a bullet recognised by a tracer (so tracers from a closer angle will look faster and from a long distance will look slower), smoke trail from a tracer, etc. A few notable favourites Act of Valor (Live fire), Generation Kill, Gemini Man, Fury, Flags of Our Fathers.
Band of brothers has some pretty accurate depictions. Capt Winters gets nicked by a ricochet, one guys gun jams up when he first sees a german, and the MGs have tracers and an arc in the shots
5:50 in castle rock a gun was fired right next to the main character’s ear and he had a bandage around it for the next five episodes. They would even put in some occasional ear ringing and deafness during those scenes.
There's a scene in the walking dead where Herschel shoots about 20 rounds out of a shotgun, loads one shell in, then shoots five more times. It's my favorite scene in the whole show.
Adam Morley hey hereshel is the zombie apocalypse survivor santa with the gift that keeps on giving
Nicholas Wu Your not wrong, I just wish Santa was still with us...
Het got a legendary shotgun from Fallout 4.
Adam Morley I know the exact moment you're talking about. It took me right out of the scene when I was watching it, the day the episode premiered.
"Unlimited Ammo Cheat Enabled"
Lol now imagine the producers saying
“What’s that second gunshot sound?”
“Well, according to physics...”
“We don’t like it; take it out.”
WHAT? IT HAPPENS LATER? NO, PUT IT AS SOON AS IT SHOOTS!
Or???
YOUR FIRED
Those Two Stupid Soldiers you really overdid this joke and it’s not working.
As a sound designer 1. Can confirm, 2. a lot of people don't actually know how slow sound is, and having it be different than expected distracts them from the plot as they feel like it's a bit out of sync. Since you're watching it all on a screen in front of you, your brain kinda assumes that's about the delay you should hear because that's what you've always heard.
Kinda the same reason why a lot of films still have no delay between lightning flashes and thunder, if it's more than a second or so apart, most people get pulled out of the film's immersion even though it's more accurate.
@@drummin7jeff Chernobyl had a nice delay on explosion.
@@Carbon2861996 it did! It worked really well for that scene too! Definitely helped push the emotional moment. That delay puts them about a mile from the explosion FYI.
Don't misunderstand me here.. I'm not saying it can't be done, I'm saying in many cases it hurts more than it helps. I do personally prefer a little more accuracy in that kind of delay and am very excited when it's done. I'm only pointing out that in some cases it's kind of awkward. Specifically if the visual edit doesn't support it properly. There are a lot of action films that cut too quickly to make aural sense if you had accurate timing. If I remember correctly there were a few films about snipers in the last few years that also did a great job with it. I believe I remember the Netflix show about a sniper that did it super well too.
There's this meta theory about The Walking Dead that the reason the zombies keep sneaking up on them more and more as the season progress is because everyone is going deaf from all the open and closequarters gunfire, so they can't hear the zombies walking up.
Why don't they yell while having a conversation tho?
what if they do, but the camera is also going deaf
oh shii...
I mean, it is possible for a microphone to "go deaf" by way of blowing out the membranes in the mic, so.. possible.
*PLOT TWIST*
The camera has human ears.
Scenes in Daredevil... There's guns going off all around him and he's got hyper sensitive hearing... And he doesn't hold his head in agony?
cuz he's batman
That dude might be blind but not deaf
@@iamagamer8152 underrated comment
His hearing is probably evolved to be able to withstand much higher/louder sounds
@@reyntime8735 evolvoluton takes Time
The speed of sound explanation is like the old adage that “if you heard the shot, you’re still alive”
😂😂😂
The version I heard was, "If you heard the shot, it wasn't meant for you."
@@thomasbecker9676 Good point, obviously idioms that have been around for sometime can’t apply to all scenarios. That’s said, this saying is typically used in reference to being shot at from a range that subsonic would be ineffective due to its low velocity and rainbow/mortar style trajectory.
Not in a movie. Characters outlive death.
@@thomasbecker9676 Yeah, but how common is that, really? You've got .45 ACP, 300 Whisper, 300 Blackout subsonic, custom 9mm..
I once saw a clip where they showed a bullet fly in slow motion. The bullet still had the case around it. At that moment i was ready to die
Must have been a pneumatic gun :p
Here at Aperture Science, we fire the whole bullet! That's 65% more bullet per bullet!
I saw the word "clip" and clicked on here to scream at you before finishing reading your comment and realising wrong "clip" meaning 😂
@@Benderboy121898 clip makes sense sometimes you can either have a magazine or a clip
@@umcThunder72 Yes I know that, but this video did not contain any weapons that use a clip system. Hence why i was ABOUT to flip
John Wick 3 has a realistic bullets underwater scene. Be cool for a review of that movie from the crew
Casey Brace the john wick movies seem to be pretty accurate about guns (other than sound, but i guess you can’t have everything)
i wrote comment on that literally 20sec ago, ye it was so brilliant scene.
Robin D. Bank or the 100 bullets in the glock on the morroco scene lmao
@@NoHesiGG He keeps stealing glocks from others tho, either magazines to reload the current one or straight steals the gun from them.
Yeah I came here to mention that scene. I was so excited when that happened.
technically the matrix movie does not have to follow the rules because its a computer simulation
That, and it doesn't matter over minimal recoil, as the protagonists became practically superhuman when they swallowed those pills, so the recoil isn't much of a problem.
@@Ff-rr6uj "He's failing!"
"No..."
"He's BELIEVING."
Plus the people using them can breach physics for no reason at all
@@EndoClaw For example, they literally run on walls and dodge metal projectiles that travel at about mach 2.2, at a distance of 30 feet.
Yeah, but let's be honest... Computers are unpredictable... You never really know when it's going to be correct or wrong. It's all your mind just saying "it works any other time, I will today"
What about guns always making a "clicking" sound JUST because they raise it up or move it! That always bothered me.
Jacquet Thompson I love that sound tho
Are you talking about spent shell ejection or the hammer hitting the firing pin?
It's even better when it's a gun that doesn't even have a hammer. I watched an episode in season 6 of the walking dead the other day before I turned it off in disgust where a character raised a glock on someone and there was a hammer cocking sound.
I love when Hot Fuzz parodied this situation. When all the police are going into the firefight in the Supermarket the make that clicking sound like 50 times in 10 seconds, it’s hilarious
It's spare parts.
I remember a movie slo-mo scene where it showed bullets flying by and they still had the casings on them, it was very infuriating.
That definitely trumps my frustration with slo-mo fired bullets with no rifling.
That's 85% more bullet, per bullet.
@@dafoex Portal reference. I like it!
you remember the name of the movie?
No not really, but it's very prominent in B action movies.
How about the “non-lethal” shot through the shoulder. Even if they missed the lung and heart, it just obliterated your scapula. Even disregarding that, where it hits the pec major, your arm would probably be useless for the immediate future.
Not to mention the immense blood loss, and the chances of going into shock and other related trauma.
Nah, it's just a flesh wound. Who needs flesh?
@Luke Brown Exaclty. Subclavian artery ruprure is even incompatible with live...
@Luke Brownyeah potentially is the important word. If it's completely riped you have few seconds to clip it before cardiac arrest (according to a surgeon).
@Luke Brown people can survive crazy things but on the other die by really stupid things...
I like how he had to specify that his grandpa was not robbing a bank
I find myself counting bullets between reloads in action scenes. John Wick was super satisfying when he reloads after a reasonable amount shots.
And I HATE bullet pools in video games.
Yes! I get it in some games for fun reasons where you already can do other unrealistic stuff like magic pockets, but I wish more had your half finished mag get shoved into your pocked as an item with that many bullets left in it.
I loved red orchestra 2 for that reason. Slow realistic reloads and no trowing away magazines. If you shot all the magazine but one round, you'll keep s magazine that will go just one bang
Try unturned
You'd love L4D2
The Narrator it was alright. But the bullet pool wasn’t my issues with it. I do appreciate the suggestion but.
They got it right in "Saving Private Ryan" when Vin Diesel got killed, and the American sniper shot the belltower sniper. We got to see it from the belltower sniper's point of view, and it was just a flash, then a dead.
N. Jacobs i agree. Watched that movie last night. Only thing I noticed that the guys firing the M1 at the beginning over the movie didnt seem to have any recoil. I owned that gun when I was alittle younger and theres quite a bit of kick. I tried firing rapid fire like they did in the movie and by the 4th shot, the muzzle was a foot higher than the target lol. Should of never sold it :/
@@TrevorPotjer You had an M1 Garand and sold it!?! :(
@@Kevin-sg5xc Yeaaa. Dumb mistake on my part. I was looking at them again last year and they are waay more than what I paid for it. But when youre 21, you dont make the best of decisions lol
Thanks for spoiling it for me your really a hero 😑
@@dr.dirtydan497 ... the movie is really old. not much of a spoiler.
Breaking Bad did a great job with the sound mixing issue - During Gus's standoff with the cartel snipers, where they're firing at his feet, the sound is heard about a half second after each squib goes off. It's one of the things I really enjoyed about the show.
FYI a squib is a round stuck in the barrel I.e the round goes off but nothing comes out the muzzle
@@monnorcerkl9731 i think its also those little explosive things they put on people to make it look like they have been shot
@@monnorcerkl9731 that's not at all what a squib is.
@@Wabajak13 in the firearm world it is
@@monnorcerkl9731 In the film making world, a squib is a small packet of red fluid with a tiny explosive that is strapped to an actor and goes off while filming to spray "blood" for when a character gets shot.
They aren't used very much anymore because films just use CGI blood instead. This is for a myriad of reasons, not least of which is to make it easier to remove the effect when shipping films off to non-American countries that have strict censorship.
Well the matrix IS THE MATRIX. These people walk on walls. I highly doubt they’ll have some problems with gun recoil.
It's been years since I saw the movie, but isn't the fact that they can manipulate the code of the Matrix to make it do what they want the whole point of the protagonists? And there was a training montage about exactly that? And that Neo is so special because he's especially good at manipulating the Matrix? Gun recoil is annoying; therefore, since I can change "reality" in the Matrix, I'll just make my gun not recoil.
Yeah no recoil in the matrix makes so much sense
They addressed that in the video
Pixel Fox but it still happens with all the people in the matrix. the police have no recoil either.
The matrix is ghost in the shell live action. The animators of gits fire real weapons at cement and other materials to see what they actually do.
You can call it a suppressor or a silencer. When Hiram Maxim invented it, he called it a silencer on the patent.
Yeah but that's an incorrect identification because it only supresses the sound.
It doesn't matter as a function of communication. The point is everyone knows what you're talking about regardless of the term you use. People who nitpick over the two are the same people to freak out if autocorrect inputs "their" instead of "there" and love the smell of their own farts.
Respectfully I would say that of course suppressors don't make guns silent, but they CAN make them quiet enough that in a loud environment like a train station, they may not be recognized. See my suppressor videos for examples.
"Warning! Loud first shot! Comparison unsuppressed vs suppressed"
"Sound of suppressed rounds at the target 100 yards downrange"
I'll be posting more videos in this upcoming year regarding suppressors. I'm form 1'ing and all titanium suppressor I designed for a 300 blackout. that will give a good example of what a much larger heavier caliber would sound like.
Wrong. Both terms are incorrect. If you don't call them 'cans', you're not a real operator.
@@scuds03 I think the real point to be made is that when comparing the two, one is more accurate to the usage, even if both are technically correct. Language does seriously influence how people view things. Calling it a Silencer may lead people to believe it completely silences the weapon, while calling it a Suppressor may give a different, more accurate idea. Both are correct, but one is... more correct?
Something else that’s always bothered me is people instantly dying from arrows
*looooooooool*
*also, you forgot the same WHILELM SCREAM of death over and over again in every movies*
Head/ heart or major arteries will do that .
Chris Gardner not instantly unless shot in the head tho
@@Ramsesamonra "Whilelm"
@@Ramsesamonra It ruins movies for me now, makes me physically cringe I hate it so much. JUST STOP
The best portrayal of accurate reactions to gun fire is Archer and his tinnitus lmao
MOMP
You forgot grenades....they don't cause a huge fire ball. They are kinda look like duds in real life.
mixflip well depends on the grenade. There are HE grenades but for the common frag grenade this is true.
Yeah Frags make a very sudden "BMFF" Sounds with an instant dust cloud, rather so than "Booooooom" followed by flames lol
it's funny because high explosive grenades throws out an explosive shockwave while a frag grenade throws out fragment shrapnel but not one grenade scene ever shows a shockwave, or a shrapnel going out of the area of explosion.
Dora well the flames are caused by the surrounding stuff, not saying its realistic just in the films with grenades.
@@frailty1288 nope, depends on the explosive mass. HE aka offensive grenades usually have more since they don't have a frag sleeve so the only way to expand the lethal range is by increasing the mass of explosive.
Best example for this is the German potatomasher since it gas a frag sleeve as an "aftermarket" option. They both go boom the same size, the same sound but one just has a frag sleeve on top of it.
One thing I always liked about the Walking Dead was in the first episode, when Rick shoots the gun in the tank, it shows him disoriented and his ears ringing.
i agree but that probably wasnt even enough.
he fired a .44M in an enclosed metal box lmao he fuckin deaf
My favorite thing was the first scene in The Walking Dead when Rick told his deputy to take off the safety on a Glock. For those who don't know, Glocks don't have a switch safety, so there's no safety to turn off.
Wulfrvm
I don’t think it was enclosed because the top hatch was opened at that moment.
And yes I feel kinda silly by making a nerd correction on a 2 month old comment
Pyscho Zebra, for the intents and purposes here, it was a closed space.
@@nexus1g what I liked even more is that way back in season 1 the gunfire was actually pretty damn loud. Compare it to season 6 - 8 and you'll notice how blands the sounds are now.
"But he is The One, so whatever..."
I remember one part in a series called Counterpart where one of the characters knows he's gonna get into a gunfight...and so he puts in earplugs before the fight happens. Wish more media would do this because, honestly, it looked totally badass.
8:28 eye patch on her right eye still aims with her right eye...
There is a phenomenon called point shooting/instinctive aiming. Obviously she would be quite hindered sniping with it it at long range but in a medium range scenario where the target is visible by the other eye there wouldn't be any issues
Maybe that sniper was related to Lord Horatio Nelson?
He was quite famous for using a spyglass in the same fashion...
dude I gots you to 100
Robotato except that you know...her other eye was closed.
@@aldebaran0_ she's using a super long range tank penetrating rifle with big scope. How can that be mid-range? And in that scene she missed. Lol
7:30 I never experienced this LOUNDESS before lol
youve never shot a gun then lol, I shot like 30 rounds out of an AR-15 using .223 and didnt have ear protection and my ears were ringing for 2 days afterward
Would you say that AR-15 was the most loundess you've heard from a gun?
@@GamingNoobzUnite yes, from any guns that I have shot the ar was the loudest out of 12-20 gauge shotguns .22, 9mm, .44 pistols and tons of caliber hunting rifles, 243, 306, 300 win mag, to name a few, the AR I shot was one of the loudest
@@JohnHughesTR 5.56 was louder than .300 win mag? Were you using, like, a 14.5" barrel with pinned flash hider?
@@JohnHughesTR *whoosh*
I would love to see an action movie where the main character puts in earplugs before every shootout scene he or she does. It’d give off a sense of irreverence and experience cuz they know how loud it can be
yeah honestly i think it'd be pretty cool to see them do that
That or show him bleeding from his ears afterwards ;-)
The hit man in "Bullit" 1968.
Or you can assume they did as part of the prep work otherwise what's the point of implying they preparing
Well, in Black Hawk Down one guy is deaf at the end cause his buddy keeps firing next to him.
Fun fact about John Wick 3: When John falls into the water with an enemy, he immediately kicks off the enemy to about 3-4 feet away. The enemy's bullets are ineffective at this distance. After he runs out of ammo, John swims back towards him to kill him.
Loved that scene. While the round will stop there’s still a couple feet of leeway before it does.
I laughed out loud during that scene. it makes you expect the bullet to just ignore the water like other movies, and then subverts those expectations until john just puts the gun to the guys neck and just kills him that way
I go nuts when I hear a spent shell hit the ground from a revolver.
XD XD XD
Me too
My own pet peeve is when someone cocks the hammer on a semi-auto and it makes that three-part ratcheting sound you only get on old single-action revolvers. I guess a single click just ain't sexy enough... :-)
@@chaburchak movie gun magic is a combination of laziness and sexiness.
With suppressors
If you shoot subsonic rounds
And have a good suppressor
They can be very quiet
runforitman and lots of lube on the chamber
Especially if it's a manually operated action.
Honestly, my 10/22 when suppressed is almost inaudible.
Quiet for a gun, yes.
Even with supersonic ammo, a suppressed 9mm pistol is really quiet and most people wouldn't realize that it was a gunshot..
Also guns sounding like a bucket of loose parts when ever they are moved.
This is the weirdest thing to me. Just looking at a gun seems to make some sort of noise.
This is actually a part of movie making where certain things make a stock noise, the same noise as in all other movies, to help the audience understand whats happening. "Gun sound"
Its not very useful anymore with crisp HD video, but its still a part of film making in Hollywood
Between that a creaking bows, I don't know which bothers me more!
This right here is actually my biggest pet peeve in movies. Like someone will raise a pistol and aim it and what we here sounds like someone racking the slide. Is there a ghost in the room? Where did that sound come from?
When I was in the Canadian Armed Forces I got to use a C7, which is basically the Canadian version of an M16, and those things actually DO sound like a bucket of loose parts. It's actually kind of unnerving how loose some of the parts are.
In fairness, I was familiarized with the MP5 in the military waaay back and the instructor showed us that it has virtually no kickback by putting it onto his flat palm and squeezing the trigger with two fingers, emptying the magazine. So ... some guns don't have any kickback worth mentioning.
Thanks to roller delayed blowback system with flutes in chamber of barrel. Low recoil in exchange for more dirty clean up👍🏼
A recent video on Forgotten Weapons also shows the Soumi submachine gun being very controllable in full auto
Hell, an AR15 has practically no kick when paired with the right Muzzle Break. There are so many factors that go into having the right weapon for the proper application.
I mean it’s 9mm so I’d hope a trained soldier can shoot it with minimal kickback
I was skeptical of your military involvement until you say “waaay back” then I believe you. True story.
I remember watching The Accountant and in the end sniping scene I specifically noted that the gunshot came after the impacts. Very seldomly is it done, but at least there, for once, it was.
And while a table won't stop a bullet, it slightly, ever so slightly, increases the chances of a miss... (Cue Jim Carreys "So you're telling me I have a chance!" quote). :P
And seeing Mythbusters testing the bullet penetration in water really messed with my whole world view about guns. Watching the .50 cal bullet come to a halt so quickly makes me thankful I got a diving lisence. If I ever find myself in a firefight I just need to find an air tank and regulator... and a large open body of water and I'd be bullet proof... until I had to surface...
Ironically, the slower the projectile, the less effect water has on it. A subsonic 22lr might penetrate further than any rifle round, and a spear gun is still deadly underwater. Big, heavy, and slow cuts through water far better than light and fast does.
Just a side note about the water thing: The amount of water a bullet will penetrate is (mostly) determined by the bullet's velocity. The faster a bullet moves through water, the less time it has to displace said water and therefore encounters more resistive force. Think similar to oobleck, you can push your finger through it slowly no problem, but it turns rigid if you punch it.
Mythbusters actually covered this myth by firing a bunch of different caliber guns into a pool of water. What they found was that things like pistol calibers (9mm, .45, so on) could penetrate a couple of feet, as could some slower rifle calibers. However the 50BMG disintegrated within a couple of inches. If you look for the clip it should still be around on RUclips. (from memory they didn't test lethal penetration distance, just total distance).
If you wanted to get *really* nerdy about that too, you could take into consideration the shockwave from each bullet (as shockwaves are a much bigger threat in water) however I'm fairly certain that it wouldn't be too much of an issue past a foot, at which range shrapnel is probably more of an issue.
I suppose either way, water + bullets = strange things and fun times.
The Slowmo Guys also did a bullets in water episode where you can see how quickly a hand gun bullet loses momentum as they fire into a pool.
The rate of change of surface area (of the water) when you fire a bullet into water is what has the biggest impact on the change in momentum of the bullet
The length and density of the bullet can be significant factors as well. Impactors over a certain velocity don't penetrate deeper by going faster, but by being longer and heavier.
A show that does gun loudness surprisingly well is Archer. There are multiple scenes where Sterling especially fires a gun indoors or next to someone's ear and leaves the ears ringing at the very least. Sterling has also developed tinnitus because of how often he's around unsuppressed gunfire.
Yahtzee that show is very meta about things like that. Mawp.
BenjerminGaye Dammit! I wanted to do the mawp thing.
4:15, my guy in the bg the way he looks is so pleasing. the awe, the emotion in his face watching him rant is like... wholesome
very few movies ever get that 100% realism that a lot of people want to see. the best ones i've seen are usually about the conflict in the Middle East such as Black Hawk Down or Hurt Locker. action movies are kinda made to stretch realism to it's breaking point just to show how "badass" the hero is, when in reality they'd be dead as hell within the first few seconds of a gunfight. another issue is cars, explosives, and worst of all: nuclear weapons.
cars don't explode after taking a couple bullets or after turning over, nor do they ever go flipping off into the air. cars are heavy, and usually gas tanks don't break and leak from the fuel line, but rather split open and pour from the belly side.
grenades don't make fireballs. C4 does not make fireballs. dynamite makes a small fireball, sometimes, but not a big one. missiles are a ot faster than movies show.
nukes are not a portable thing you can carry. a warhead for a nuke, at minimum, is about the size of a very large and very heavy car engine. they are not as easily stolen as a heist crew of some 12 guys with MP5's.
but what really gets me screwy is when they use full auto weapons, spray a huge amount of bullets, and the three they do land (usually to the shoulder, hip, arm or leg) are instantly fatal, meawhile the hero get's shot by a large caliber handgun or a rifle and just "patches it up" and continues to fight as well if not better than before while only showing signs of pain on discomfort. a bullet to the shoulder is not fatal, but if it hits bone you would not be moving your arm for a looong while.
if any of this sin't common knowledge, please take it to heart. guns are dangerous things in inexperience or ill-practiced hands. action movies are nothing like real life. don't try to be like rambo and hip-fire an LMG, that would both burn you from the heat of the gun and possibly break your wrist. they have bipods for a reason. have a nice day.
Cannot believe only 2 likes
Hurt Locker is pretty damn unrealistic, Generation Kill is spot on and the cast is perfect
If you want an accurate portrayal of guns watch Archer.
@@eskamick MAWP
How does 'Saving Private Ryan' fare ?
Don’t forget though, while I agree with how the velocity and penetration of projectiles in movies is ridiculous; oftentimes when someone dives behind and object in a firefight it’s not about cover, but actually concealment. Basically, they know the car door won’t stop the incoming bullets, but it’s obscures the person and their most vital areas as a target from the shooter. This increases the probability of survival.
That may be true, but the movies and TV make like they’re impenetrable.
One of my favorite examples of BS penetration is in Showdown in Little Tokyo, where bullets can't pass through a small table made of 1/2 inch balsa wood lol
"So about my bullet proof couch, table, chairs, cabinets-"
I know why that is, the paint is just REALLY high quality!
Well, I think it might still work against expanding bullets (dumdums) that the police uses. They are used because they have greater stopping (read instant killing) power, and much less penetration making them safer in case of a miss in an urban setting.
Just use the water filled versions
depends on the material. If you have kevlar couch it could resist gunfire to some extent.
Carewolf they’re hollow points and they will do more damage when they hit but ur right when it comes to not penetrating as far
I love the scene in Balckhawk Down where one guy has to guide their friend through the battlefield because they had a burst shot near their ear. The "stay away from the walls" thing too, ricochets. A lot of cool things in that film.
I've been to Loundess, lovely this time of year.
Came here for the same. Probably won't fix it though.
saw that too
I really liked that in the original Mafia game when you reloaded your gun, you lose the bullets in your clip. That makes reloading a much more interesting mechanic than just pressing R at every opportunity. I really don't see why more games don't do that.
Arma 3 does something similar as well
@@firestorm165 In Arma 3 you have a certain number of magazines and each of those magazines carry a certain number of bullets, and when you reload all your doing is cycling which of your magazines is in your gun, so if you fire half your bullets in one magazine, eventually your going to reload and have half your bullets missing in the mag. So basically just imagine how reloading in real life works and thats how it works in Arma 3.
E.Y.E. Divine Cybermancy does that, instead of telling you how many bullets you have left (unless you're using the double barrel shotgun), they tell you how many magazines you have left, and reloading prematurely means you lose the unused ammo.
Update: Half Life: Alyx also does this and reloading is so damn satisfying in this game. You can even pick up half empty clips should you want to.
You don't throw those magazines away tho. You keep them and then you can reload a half empty mag or you can repack 6 half mags into 3 full ones if you have a little quiet time.
>Over penetration in water.
>No penetration against a 1 inch wooden table.
Makes sense.
Water is liquid, wood is rigid. That's how it should "make sense" for casual veiwer.
My air rifle goes straight through 2" oak planks.
bullets penetrate water just fine, these guys dont know shit... ofc they dont traverse water like air, but a simple handgun is capable of firing a lethal shot into water up to 3 meters, depending on the gun ofc...
Water compacts in a direction. Wood is rigid and stiff, causing it to split and break.
Water becomed incredibly resistant when hit at high speeds.
Its a common reference that flopping onto water from 50 feet is like hitting concrete from 10.
I don't really know my shit but see the mythbusters thingy, 9mm stops something like 6 inches in and higher powered rifles end up dissipating all their energy in way less than that. I don't remember the exact numbers but they sure as hell aren't 3m
7:33 Everything wrong with the Corridor Crew spelling "Loudness?"
Lol, a lot of things in this video was wrong too 🤦♂️
I don't understand, that's spelt correctly
@@H80V1 also can you elaborate, what did they get wrong
@@H80V1 care to enlighten us
@@georgedekay8225 no it’s not
When I was a kid I unloaded 2 s&w .357s with 6inch barrels.without ear protection.. I couldn't hear for a month
One time I shot of a few rounds off with my Glock 9 mm without ear protection. Anyway interestingly I remember that the following shots sounded kind of quiet and echoey. Then for the rest of the day I had tinnitus. I got kind of paranoid that I may have caused permanent tinnitus or something. It returned to normal after a while. Haha
Yep handguns are usually way louder, at least generally speaking, than rifles. My .45 is obscenely loud when compared to my other guns. The only thing louder is my AR15 and that's only because of the muzzle brake.
@@remorseraven4459 since I was a kid I've always wondered if pistols seem louder because barrel length and also because the muzzle on a rifle is that much further away from your face..
@@maxpower001 yep, has a lot to do with it.
@EMILIANO BARRIOS CHAVEZ then u must have superhuman ears.. I remember feeling the shockwave smash against the back of my skull
Without watching:
-Unlimited magazine capacity/hardly ever reload.
-No/very little recoil with large bore/caliber weapons.
-Shotgun/large bore will make people fly backwards
-Tables/walls are bulletproof.
-Select fire when said firearm is either semi auto only.
-Racking a slide on a shotgun that is not a pump-action.
-Selector safety on Glock pistols
-Slide on pistols do not move while being fired.
-Exaggerated muzzle blast
Just a few Hollywood fiction sins from the top of my head. I got more where that came from.
Aaron .J the dust cover on an AR not opening.
So accurate is John Wick ?
jacob harris pretty accurate, though John Wick was the one where the dust cover didn’t move. He reloads often, he actually uses the sights, and doesn’t shoot from the hip.
@@beowulf9878 haha. Thor.
Did you know: loudeners can be used to make a larger muzzle blast and to of course, make it louder
Actually, in Snatch, the Russian goes in, before he assassinates Antonio, he puts in earpro
"Boris the bullet dodger? Why do they call him that?"
"Because he dodges bullets, Avi..."
@@simonhaines681 "You mean Boris the sneaky fucking Russian"
In Blackhawk Down, two guys just winds up with hearing loss/tinnitis.
FX's Archer, with all of its action fantasy, does eardrum damage quite consistently.
MAWP. MAWP.
And counting bullets
In terms of the sound, this is something I love about Arma 3 (I suppose it applies to other games, too, but here is where I really noticed it).
The engine properly simulates how fast every sound moves, and especially with mods, you also get proper reflections, echos and reverb.
Not only does this mean that handguns behave properly like this, but you can also have jets fly over above the speed of sound and you get a delayed sound with a sonic boom, and you can also be on the ground while an A-10 goes in for a strafe, hearing the hits before the BRRRT, or you could be in a plane, drop a bomb or shoot a missile, then watch it explode, and seconds later hear the boom...
It just makes everything more immersive and realistic, but on top of that, just way cooler.
Also how casings and blood do not disappear
I need to upgrade my setup so I can play arma
Don't bring a gun to a fish fight, bring a bow and arrow.
I prefer dynamite
I prefer my "Holy Mackerel"
Airgun fishing, check it out.
Bring a swordfish.
RPG fishing is more effective.
Mythbusters did a lot of these. The last one about water was amazing.
Even a 50cal round fired from the pool edge lost all it's energy within a foot or two.
ESPECIALLY a .50-cal. I seem to remember that some lower-powered rounds actually got further into the water because they didn't just shatter right away.
@@catfish552 Right, the problem with a bullet that has so much momentum is that if it hits a medium as dense as water it shreds itself to pieces. that's the one instance where you want less momentum. Anything dense and wet is super resistant to bullets. The only thing better against bullets than sandbags are wet sandbags.
@@catfish552 subsonic rounds do better penetrating water because they don't deform or fragment nearly as much, and so can penetrate more effectively.
Just remembered.. The "cocking of hammer" sound when pointing a strikerfire pistol as Glocks etc.. It's a precious thing 😏😉🤭😆😅😂🤣
Movie - Guy hides behind wooden table, totally safe from incoming rifle fire.
Real life - That dude is dead
Real life - Person is in the water, totally safe from incoming fire.
Movie - That dude is dead.
Even when physics are on their side, Hollywood still seems to find a way to mess it up.
thats so annoying because they basically do it for the drama of it... oh he made a good choice jumping in the water ... no he didnt evil follows you everywhere
Makes for good cinema and people eat it up, that's one of the main reasons they do it. At least I assume so because if not then they're just being plain stupid and getting away with it
actually most bullets will travel about a foot into the water before stopping and is still lethal while moving
@Mixed Magical
Eh, I wouldn't put it like that. While a bullet traveling through, say, a few inches of water is lethal, it's not lethal up until it stops. It usually loses those lethal properties well before it stops.
Point being: a moving bullet isn't always lethal. Don't believe me? Throw a 9mm round at someone's head some time, they'll probably live.
plasticbazooka I understand the energy dump from ammo in water; it honestly depends on caliber the German Meg’s at Normandy would kill up to two feet below water
5:24 that had to be the most arkward, quietest gun I battle ever seen😐😐😐
The shootout scene from "Wind River" is by far the most accurate I've ever seen. The men from both sides just pull their pistols and empty their mags into each other in a chaotic and confusing manner, no time for cover, and the thing only lasts like 15 seconds. There's reloading, and people keep fighting through multiple hits. It was very brutal and extremely realistic for a Hollywood gunfight.
That movie tore me up. Growing up on a reservation they got it down. Felt like I knew all the characters
Cold Mountain does a decent job in its few scenes.
Oh yes! It was especially notable how because of the chaos, some of them would even miss despite how close they were to each other. It’s scary to think about how such a situation could happen in real life.
But... the guns in that movie had almost ZERO recoil...
chaugan I've always hated this.
“It’s called a suppressor not a silencer” - well the inventor of the device calls it a silencer. It was known as Maxim Silencer when it hit the market.
Edit: for everyone that thinks that "supressor" is the only correct pick a dictionary and surprise yourself that silencing and suppressing are synonyms so they mean the same thing.
Thank you!
Well the inventor of the device was dumb for calling it a silencer.
Suppressors are trash anyway
@@neoblox6753 no
@@RUclipsuser1aa Suppressors only look cool they barely quiet the weapon and i hate that media makes them so unrealistic
4:36 Get you someone who looks at you the way Niko looks at Sam
Zak Keith hahaha omg, i love niko
What you guys say about suppressors is generally correct a lot of movies do get it wrong, But the john wick scene is very plausible. A suppressed .22 in a very crowded loud train station would not be heard over the ambient noise level. Everyone likes to quickly jump on that scene and parrot what they have been told about how suppressors don't actually make them silent. It is even more plausible when you introduce .22 subsonic ammo. These are all things a highly trained assassin in the world they have created would know about and use when appropriate.
TLDR: All you would hear with a suppressed .22 with subsonic ammo is the quiet click and cycling of the gun action. Which would not be noticeable in a loud crowded train station.
Matt finally someone said it
A .22 subsonic wouldn't be lethal. .22 is popular in assassinations to be used at point blank range i.e. pressed against the head. I don't remember now what assassin movie got that right. Further away it will only lightly wound. A .32acp subsonic (think James Bond PPK) would be a little more lethal and still quiet. Still a weak round and also normally fired blowback. But in that Wick clip it looked like both had 9mm and silly small suppressors too. I need to see that movie. Suppressed 9mm subsonic sounds like a nail-gun but that's with a large can.
Not to mention the round hitting the wall from a miss is still pretty loud no matter what. It would be louder than airsoft, too.
They're using 9mm, in that clip though.
Miner 2049er .22 ss is definitively lethal at up to 100m. The bullet wound is small and the impact even smaller, so you'd have to hit pretty well. But something like the face or heart is likely to result in death.
there is actually an interesting change in sound when you walk parallel to another rifle shooting stand from the target's side towards the shooting side. At first you hear the impact first and the Explosion second, but at some point you hear both the impact and the explosion at the same time, which creates a very distinct overlapping sound. I was suprised when I first heard it and ran back and forth a fiew times, because I was so intreaged by this sound you never hear in movies. It's a mixture of a high pitch clicking and a disturbed classic "bang".
Also beside the recoil, which is not as uncontrollable as one might imagine, although much higher than Hollywood tends to portray, and the loud noise, most People are unaware of the strong smell.
By the way, some ww2 movies got the "damn it Hans, you can't just fire that Maschinengewehr 42 next to Friedrich's ears!" -- Friedrich: "Was? Verdammte Scheiße!" scene right.
3:48 niko in the background: i dont have to do the work in my own video lol
About silencer vs suppressor:
No it doesn’t silence a gun, but the guy who invented it many decades ago called it a silencer. And the original laws written for those devices referred to them as silencers.
It might be a bit of a misnomer, but they were officially called silencers for half a century before anybody ever called them suppressors. Silencer is to Kleenex as suppressor is to tissue
Particle_Wave it’s an even more official term than Kleenex. It’s perfectly acceptable and people who argue about it likely aren’t experts on firearms.
i call them suppresors whenever i see one then my friends get confused...
Except, by calling them silencers, people give anti-2A politicians a buzzword to scare their voters with. Many people think that suppressors actually work as well as they do in the movies. Suppressors are most commonly used because they protect the shooters hearing. So pretty much the entirety of the modern gun enthusiast culture calls them suppressors. There's a reason terms have changed.
Cameron Anderson They’re going to call them that either way. Let’s actually make intelligent arguments instead of getting hung up on terms. If we can’t convince people not to give up their rights because someone says silencer (which is an acceptable term like it or not) or suppressor. I’m pretty confident voting adults can understand that silencers don’t technically make a gun silent. If you’re really that worried about the terms you should know we’ve got bigger problems.
"He jumped into the pool!"
"Get me a stick of Dynamite!"
"Ooo! Problem solved."
*Fuse goes out*
@@Onyx-Tau depends on the fuse
some modern fused can't be put out that easily, even with water
There was a great scene in Battle Los Angeles where one of the enemies fell into a pool. One of the marines the story follows just casually pulls a grenade off his tactical rig and just drops it into the pool where the body fell.
"Frag out." *walks off*
The grenade goes off under water. Kicks up a geyser of water but not too bad. But even if the fragmentation doesn't travel very far underwater, the shockwave would get the job done. Was freaking perfect.
Sam Haynes, put a few commas in long comments, it makes it a hell of a lot easier to understand.
@@Onyx-Tau fuck I was gonna day that but you beat me to it :(
Super cool to see this. One thing to remember with reloads is that many handguns do hold 15+ rounds, so these aren't always off.
0:04
niko: your ears would be ringing
d: so loud
perfect transition
Good Video, but I think Hollywood is aware of that sound fact, most of people aren’t aware of that fact, so it would be pretty weird for them
Good point, but maybe it's weird for normal people because it's not how Hollywood usually did it
holly wood purposefully gets these tidbits wrong so it seems cooler than real, like scenes when plays come down and make that siren noise, planes only make that sound if they are designed too, the divebombers in the second (?) world war was made to make that noise to cause fear and panic
Paperfreddie xXx what do you excpect, hollywood the kingdom of lies, they get everything wrong. Everything.
So?
In the movie fury they portrayed tracers, and there were still people thinking it looked like star wars, not knowing what tracers are.
If they wanted, they could do it. They just don't know how sound works.
That's also true of lightning and thunder. In real life, you first see the lightning, and seconds later (maybe quite a few of them) you hear the thunder. I've never seen that in movies, they always come together, perfectly synced, like all things should (sorry).
Reaper drops his guns and pops out entire new ones. Checkmate.
He’s literally death. He just creates new shotguns. He can go invisible ffs!
In Borderlands 2, you reload Tediore guns by throwing them like grenades.
For stealth use subsonic .45 or .22 ammunition with a suppressor and it will be very low noise
But only good for close contact which most stealth should be
jasiel delgado same for subsonic .300 blackout
or 9x39
45 is only subsonic
It's like watching ground videos of A10 Warthogs shooting stuff. You see the dust from the bullet impacts, then the sound of the bullets impacting, then the characteristic "BRRRRT" a few seconds later.
The term "silencer" is ok.. but you're right that they don't really silence.
Not an expert but they can be silent if you're using subsonic ammunition. All you will here is the hammer landing on the primer. I've only seen it done with .22 pistols. Look up "Ruger 22/45 Suppressed"
@@3358g the real definition of silent doesn't fit there. That said, yes they can be quite low noise indeed.
I believe the term "silencer" is copyrighted by one single company, so every other company has to call their product a "suppressor".
@@3358g 22 are really quiet to begin with
Nexus well there rounds that came out a long time ago in 22lr made by calibri that when fired are more quiet than a suppressed pellet rifle (I tested this with a gamo suppressor integrated .22 and .177)
Also D the first patent calls it a silencer so technically they are silencers. Suppressor is just a more accurate term
jared timme exactly. I hate those pretentious people who correct you when you call it a silencer like “no it’s a suppressor”. Not it’s called a silencer but what it DOES is suppress not silence.
Cars used to be called “yogi-pogis” but that doesn’t make it rite.
@@Goose21995 Then let's just rename all the misnomers in the dictionary. Just because its name doesn't accurately describe what it actually is/does, does not necessarily mean the usage of the name is incorrect.
@@Goose21995, people sometimes write "rite" instead of "right" but that doesn't make them wright.
This reminds me of Just Cause 1 where in combat you can hear Rico say "Hope you didn't forget your earplugs"
“Way of the Gun” has correctly timed sniper shot sound reports over distance. Mixed & designed by Chuck Michael. (The scene in the motel parking lot). Also the director Chris McQuarrie kept track of the bullets in each clip, with correct shot counts & reloads.
And “Copland” with Stallone has hearing damage from gunfire.
7:32 "Loundess" guns are very Lound
if you are around them too much you will go deanf and become disorniated.
@@tanisming3214 yeah.. that went over your head. But thanks for commenting
1k24 ming r/woosh
He was born, and named for this specific cut...
Loudness*
I wanna find someone who looks at me like Niko looks at Sam when talking about gun acoustics. @3:22
with the Matrix, it's not that Keanu is The One. it's that he's in a computer simulation, so laws of physics don't have to apply
Damn hackers ;P
It's because he's the One. The whole point of the matrix is that is simulates reality, that includes the laws of physics.
@@Gabe7Gal No it's not, yes he is the One, but the other people like Morpheus and Trinity aren't the one and they can still run up walls and shit. It's because they know that it's a computer simulation so they know that they can bend the laws of physics in the Matrix. That is the whole point of the jump program scene, Morpheus is telling Neo to free his mind from his "realistic view on Physics" because the Matrix is not actually real.
Ah yes. The Legendary Hero. Tom.
@@shrillexx4119 Because they hacked that shit dude. The physics are real but can be broken.
No suppressors aren’t just for hearing, it’s for signature reduction. A suppressor will reduce muzzle flash and the noise so it’s harder to locate you.
Yeah, it is for stealth just not to the absurd degree shown in movies.
Also your gun does not sound like a gunshot anymore. Most actual crime that involves suppressors is hunting out of season. Not like mafia murders or something
@@axbrax5697 To be fair, the lack of recognition is primarily based on lack of experience more than anything else. If everyone ran around with suppressors it is far more likely that people would be able to recognize the sound in the same way they can recognize a regular gunshot.
It also makes it harder to pinpoint exactly where the sound is coming from
The most common use is for hearing. This is why it’s popular on the civilian market (hunting). It doesn’t reduce sound which is good for hunting but your gun is still significantly loud to the point where people are going to hear it. Locating gun shots are still hard to do without a suppressor. The reason they’re banned in places is because the law makers think they make the gun silent
7:56 play Arma 3 In this game you have magazines, if you have 4 magazines and you take 2 shots and reload you still have 4 magazines but in one you missing 2 shots
That's because you put the magazine back into your pouch or wherever it was for future use
Or play Receiver (you can get it for free if u buy Overgrowth)
Or as he said at 8:10 play Escape from Tarkov, and be amazed at how far the developers actually went to add an extreme amount of details
It also happens in cry of fear
Donnie Burnett woah woah old game there, memories...
For a video about everything wrong with guns in movies you get a lot things wrong too.
1. Recoil:
In general the effect of recoil in movies is way too low, but some of the examples you used were not really on point. Let's look at the matrix at 1:40 with the two low caliber SMGs. Their recoil per shot can be as low as 10J and the high rate of fire and sustained fire make it look smoother in slow motion. It's a lot harder to counter the first shot than the follow ones. Like turning on a garden hose compared to just holding it ones it is turned on. So a well trained person with a minimum of strength required could hold them like that. Especially if the gun itself already has features that counteract the recoil or spread it evenly.
2. Bullets are faster than the speed of sound:
True in most cases but not all. There are subsonic rounds often used in combination with suppressors. The rounds not going supersonic means no sonic bang. Also most hand guns their rounds at speed pretty close to the speed of sound. Usually 300-400 m/s vs the speed of sound at about 330-350 m/s depending on several conditions.
3. Bullets don't penetrate water:
How far a bullet can travel in water or any other substance depends greatly on the diameter of the bullet. The distance pointed out in the video 9:39 is obviously wrong. If water was that good at protecting against bullets it would be used way more in that way (Shooting ranges, base protection ...). Pretty much all calibers are still dangerous at 1m (~3ft). After that the smaller the diameter of the bullet the further it is still lethal. Or to be even more precise the more power per area the projectile has. Since the velocity of the projectile is squared in the drag equation the bullet will spend most of it's energy pretty fast, just not that fast.
And also suppressors are called silencers on their patents so their proper names are silencers.
7
Yeah thanks, was thinking the same, especially about the water penetration. The few inches shown in the video seem almost dangerous advice to me :D
Thank you man! I was soo triggered about that, but I am too lazy to write all this stuf to comments 😂 Thank you a lot
Isn't the bigger movie sin with regards to recoil not how much kick an individual gun may or may not have, but the bullet's effects being drastically different from the recoil. Like someone will shoot a pistol that barely moves their arm, like Neo's SMGs, but when it hits a guy in the shoulder they'll spin halfway around and get knocked back a step before they hit the ground. When in reality they shouldn't be moved particularly more than the person shooting the gun was.
grenades are super powerful underwater, which is why dynamite fishing was so effective
water is a better medium for sound waves than air. You would die from the shock wave 3 times farther away than on land. Soild is even better since the molecules are closer together.
Plus water is incompressible, while air is compressible. Someone did a vid of an underwater explosions with nearby balloons to simulate organic matter, some containing water and some with air and water, and the balloons with air and water (simulating your lungs, or a fish's swim bladder) showed a far more devastating result since the air inside could compress. It's weird but if your leg was near an underwater explosion it would barely be affected but if your torso was in the same spot you'd be killed.
grenading fish in a barrel
Myth busters did some water explosion tests too
too effective. also destroys coral reefs and bringing drastic decline to effected aquatic area.
I'm so happy you did the audio part for long distance shots, f.ex with sniper rifles.
That's one of the things that really grinds my gears even in ''realistic'' movies, when you hear the bang first, and then see the bullet hit something. That's just not how sound works, first you'd see the bullet hit something and hear a small continuous crack from the bullet, since it breaks the sound barrier. Then with a delay, you'd hear the bang from the rifle.
Some movies do great jobs with remembering that, some movies totally botch it.
TECHNICALLY. Hiram maxim, the inventor of the silencer, used the word "silencer" when describing his patent. Dont belive me? Look on the patent.
They also used to call shoes “hooper-fleppers” but that doesn’t mean thats what they are called.
@@Goose21995 - "shoe" is an ancient word, goes back to Proto-Indo-European via the root *skeu (to cover), and is found throughout the Germanic languages back into antiquity: skokhaz (proto-Germanic) skor (archaic Norse) sko (Danish & Swedish) skoch (archaic Fresian) skoh (archaic Saxon) scoe (middle Dutch) schoen (Dutch0 scuoh (archaic High German) schuh (German) and skoh (Gothic).
VERY GOOD LUCK trying to convince me "hooper-fleppers" predates any of that.
Darth KEK idk man just look it up
NEEEEEEEERD!!!
Obviously a misnomer as it didn't silence the gun, hence the relabel.
GTA San Andreas also got bullets in water wrong and it was unfair. The 4 Star Police Helicopter could shoot it's rounds to any depth in water and even aim precisely at you as though there was no visual obstruction.
fr i hated that shit when i was tryna swim across to other islands early on
Because the choppers were firing a belt feed electronically primed tungsten core ammo that does penetrate water as the lead breaks up
@@Bobarian goddamn bro
Lmao
At 4:00 that gun is going to be firing subsonic projectiles so it would be the way round that it already is.
i was about to say that, the black powder era is not where you want to go if speed is what you're looking for..
That's, what, a Spencer? Yes, those were supersonic. .56-56 Spencer was just barely supersonic, unlike most government issue cartridges of the day (.45-70 was fast as hell), but it still was supersonic. Black powder was still a gunpowder.
Knowing what little I do about how guns and ballistics actually work always makes me appreciate so much more when movies/tv actually get things right.
I liked it just because he said that's why you should play Tarkov
Tarkov yes, also Insurgency and Red Orchestra. Those are 3 games/series that I can think who very reloading right. With Tarkov you get the extra when you reload your magazines during the raid as well.
@@yndsu Also the ARMA games. some of the most impressive and realistic bullet physics ive ever seen. They have it all from accurate reloading to the kick of different calibres to realistic optic to bullet drop and gunshot audio IE you only hear the crack of the bullet if your a certain distance away and downhill cause the sound goes over your head and all you hear is the supersonic crack. Its great.
@@bobbertbobby3975 maybe impressive, maybe realistic, but i watched videos of people playing ARMA and it just looks boring. Like if i dont wanna actually do something i can take a nap.
Opachki!
Yes, to various degrees, milsim type FPS games convey more of the gun handling, notably preserving round count per magazine so that if you reflexively reload after every burst, you'll eventually end up with all partially loaded mags. :D Gun sway and ease/reliability of magazine reload are both still toned down a lot though so that sway is reduced and reload time is sped up. It takes a moment to dump your ejected mag into a dump pouch, unless you're ditching every old magazine on reload -- they get expensive, and they don't grow on trees! XD Watching movie shootouts that emphasize combat stress, you'll see people fumbling to fit the magazine lips into the well before they even seat the mag. It takes hundreds of practice reps to smoothly draw a mag, index it off a finger, insert it w/o the mag momentarily hanging up on a corner. Doing so from a non-standard position throws you off -- crouching, hunching, crammed into awkward cover, etc.
Gun sway is more of a FPS game thing, since Hardcore Henry (and one Doom scene) is the only first-person shooting in movies I can think of. Once I tried sprinting 3x100m (no gear, no gun in hand), ending at a shooting bench and tried to aim at a range target with and without bracing on the bench. I was reasonably fit (0:15 100m), but controlling my breathing and steadying my aim was a totally different skill I was not prepared for. Reloading a magazine was a hot mess too. Heart rate in an actual fight would be considerably higher from fear-stress instead of mere exercise exertion. I was momentarily around 180 bpm at age 32, but they say heart rate can spike over 200 in real fights (well into the 200s is when you get loss of color, tunnel vision, auditory cut-out, time dilation, etc).
Suppressors still are mostly Hollywood, since gamers gotta have their stealth kill missions somehow.
There is one film that gets the sound on point and that is Master and Commander, I guess there cannons not guns but same principle.
@Al D i loved the fact that a good portion of the movie is slogging along day after day week after week in all kinds of weather. it gets the feel of a sailing ship better than any other i can think of.
Heat
In that scene mentioned in John Wick 2 I believe they're actually using subsonic rounds or whatever they're called, paired with the suppressor which actually can make the shots quiter. Not quite to that extent though.
I’ve seen some gun reviews where you actually hear the action of the gun and the bullet penetrating over the sound of the bullet discharging or flying through the air.
An annoyance with me (and once you notice you cant stop) is every single time the gun moves or is pointed it makes noise. For the real thing you hear noise when you load it, chamber a round, flip a switch, pull a trigger, etc. not when you just point it, hold it up or swing it left or right. You *might* hear uber subtle noise from metal on a sling, but thats it.
Like how guns always make a priming sound when you switch to them in some shooters
@@narnianninja4964 Yep
Just a note for the John Wick part, it was a joke because the people of NYC ignored a worker in the set when he clearly needed help. They put that scene on the movie to show that the people does not care about what's happening around them. The people that was working in the production knew that it wouldn't totally silence a pistol but because of what happened on that day, they really wanted to put that scene into the movie.
(Sorry for my bad england)
xd
Not to mention that Keanu Reeves really knows how to use a pistol. There is a video up where hes doing a "speedrun".
its called 3 gun. He has and is still training with Taran Tactical. Founded and owned by Taran Butler one of the shooting worlds best competitors and is an icon in the industry. He trained Reeves with carbine/rifles, shotguns, and pistols. I am not sure where they are at with it but There was talk of Reeves competting in 3 gun events as he is a naturally gifted shooter. I assume he has been busy following the success of the JW films.
Taran Butlers Acclaims from WIKI just FYI:
23 times Southwest Pistol League Champion
10 times California State Three-Gun Overall winner
5 times USPSA Multi-Gun National Tactical Champ
3 times Rocky Mountain 3-Gun Champion
5 times Fort Benning Multi-Gun winner
11 times SMM3G Champion
2 times IDPA National Champion
USPSA Multi-gun First Ever Triple Crown Champion
19th (Current) South West Pistol League Combat Master
Multi-time Steel Challenge World Champion
bad england hahaha
england bad no problem is need practice more what is you a
I execxuse the bed england.
Sniper rifles in movies seriously irritate me... so much potential but they just go with the "oh it shoots far derp"
A good friend in the RM was at a vehicle checkpoint in Iraq (the 1st time around). Some guys in a saloon tried to make off through the gates. As they're trying to ram the gates, and the RM don't want to just kill them all, he smashed his rifle through a quarter light and lets off a round into the boot (trunk). Instantly the car stalled, the rear windows blew out and the guys inside were pulled out... less their eardrums 🤣
Use of a high calibre rifle, poked into a room and fired, has the same effect as a flashbang. The technique is often used by 2 man teams (sniper and spotter/cover). The sniper momentarily disables to allow the spotter (carrying a regular assault rifle) to enter and clear. Sometimes the sniper uses the shot on target... sometimes just firing bling into the contained space.
The pressure drop/increase at the muzzle is HUGE. Yet they rarely show this in effect or applied in interesting ways. It's a shame 🤷♂️
I call bullshit. Shooting into the trunk of a vehicle will not blow out all the windows and cause the vehicle to stall out.
With the rear seats installed, barely any hearing damage either. Also, no marksmen are going to try using a firearm as a flashbang. Fired in a small room it will be deafening, but the muzzle flash will be minimal. They use low flash powders.
@@vorpalblades Depends. If we're talking low-intermediate cartridges then yeah, you're correct. However a .50 BMG will create a massive flash. At least big enough to blind anyone in the close vicinity. Not all the way across a room, no. But it's substantialm
Wisemankugel Memicus is they are close enough to be affected by flash then they’re close enough to be dead. The flash from A 50bmg is pretty bright, but not enough to blind someone.
Never thought of that, but I can imagine that would ruin your day. I recently saw a video explaining why not all WWII tanks had muzzle brakes, if it was such a useful invention. One reason was that tank barrels already tend to stick out and cause mobility or aiming problems in narrow streets if you add that extra length at the end. Another was that infanterists and other unprotected living beings beside the tank could be accidentally blasted.
Police officers usually do fire weapons without hearing protection. They aren't expecting to shoot their guns, and they don't have time to put in earplugs when they get into a fight. SWAT officers might put on some electronic earmuffs before a raid, but the detective shows where they fire without earpro are realistic. I've accidentally shot a glock without earpro, and it's loud and makes your ears ring slightly, but it isn't painful. If you do it all the time (like if you trained without earpro) it would destroy your hearing, but a couple shots in an emergency isn't bad at all.
Every shot damages your hearing a little. I wouldn't risk firing any gun without protection.
Stagger Lee, but as an officer your choices are wear ear pro all day (impractical) or try to put it on in the middle of a gunfight (dangerous). I guess it's just a downside of the job.
7:33
Hollywood doing guns wrong: *plink*
Corridor doing guns right: *LOUNDESS INTENSIFIES*
I was hoping I would have seen the scene from black hawk down where one solider shoots a M249 LMG next to a guys head a couple of times and then making him basically deaf.
That lmg boy issa noob his mates even bring nightvision at noon because his mates cant even hear the next briefing
I think Archers is one of the few shows that get guns right, despite all the other absurdity in it.
Agreed. The underlining arc of his issues with Tinnitus alone makes Archer more accurate than any other show or movie.
Rafael Alódio tell that to green arrow
Umm... Not even close. I would use Archer as a perfect example on how a show got guns wrong. I am really frustrated with how weapons function in Archer. They even built a really important trait around Sterling that only makes sense because the weapons don't work at all like how they should work. I'm talking about Archer counting the bullets when people shoot. In real life that would be pointless with a regular pistol, because the slide would lock back after the last shot. I think in season 7 or 8 or something the slide of a pistol actually locks back after the last shot, but in the first 6 or 7 seasons they got that REALLY wrong. Another thing is not that much to do with guns, but the grenades are all weird too. When someone throws a grenade, the spoon doesn't fly off and the grenade still goes off, even though it shouldn't. So Archer got weapons REALLY wrong in my opinion. They got the tinnitus part right though, but even that isn't taken in consideration in all shooting scenes.
"that's why u should play tarkov"
relatable
XD
or foxhole
I was waiting for them to mention tarkov
@Mark Patino Why?
@Mark Patino How?
I'm surprised they missed out tracers, the different colours from the type of round fired, every 5th shot from a belt-fed machine gun is a tracer, bullet drop over a long distance, ricocheting off solid objects, the tracer is still a source of light so it will illuminate its surroundings, CGI tracers need to match the camera focus for lens flare, velocity of a bullet recognised by a tracer (so tracers from a closer angle will look faster and from a long distance will look slower), smoke trail from a tracer, etc. A few notable favourites Act of Valor (Live fire), Generation Kill, Gemini Man, Fury, Flags of Our Fathers.
Band of brothers has some pretty accurate depictions. Capt Winters gets nicked by a ricochet, one guys gun jams up when he first sees a german, and the MGs have tracers and an arc in the shots
Keanu Reeves was in like every gun scene.
5:50 in castle rock a gun was fired right next to the main character’s ear and he had a bandage around it for the next five episodes. They would even put in some occasional ear ringing and deafness during those scenes.
5:12 "Here's how gun works..."
*Suddenly I got an ad of a sniper game*
Adblock is your friend.
Did you buy it?
9:54 I have never heard Nicko drop the f bomb before
I remember seeing The Accountant in the theater and being really impressed by the fact that they had a bullet hit something before the shot was heard.