I dug up some additional information: those treetop shadows? Not actually ray-traced! NVIDIA uses those images to say, ‘Look, see how great ray tracing is! Check out these shadows.’ But guess what? Those treetop shadows are actually cascade shadows relying on good ol’ rasterization. Oh my!
I dug up some additional information: those treetop shadows? Not actually ray-traced! NVIDIA uses those images to say, ‘Look, see how great ray tracing is! Check out these shadows.’ But guess what? Those treetop shadows are actually cascade shadows relying on good ol’ rasterization. Oh my!
Ambient Oclusion is not ray traced either, should be put at low IMO.
ruclips.net/video/XVYS1O-G1TE/видео.htmlsi=FXXzxgiJPFizd312 here ray traced ambient oclusion