Maxed-Out Ray Tracing Experiment in Black Myth: Wukong | Custom Snipe Code Performance Test

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  • Опубликовано: 3 окт 2024
  • In this video, I test the limits of Black Myth: Wukong's ray tracing capabilities with a custom Unreal Engine 5 snipe code. The goal? To achieve the highest visual fidelity using advanced ray tracing settings like reflections, shadows, translucency, and DLSS Ray Reconstruction. But with extreme settings come extreme challenges-watch as I push my GPU to the brink, and see the surprising results!
    This experiment shows what happens when you push for maximum ray tracing realism, including the trade-offs in performance, visual quality, and potential glitches. Before you try this at home, make sure your GPU can handle it! This snipe is for those who love experimenting with game graphics and pushing Unreal Engine 5 to its limits!
    My "RayTrace Overkill" snipe:
    drive.google.c...
    ⚠️ WARNING: GPU MELTDOWN ALERT! ⚠️
    Before attempting this snipe code, make sure your GPU is ready for a serious workout! These settings are extremely demanding and might push your hardware to the brink. Only try if you have a powerful GPU-and even then, proceed at your own risk! 🔥💻
    I'm still fine-tuning this custom snipe code to improve both performance and visual quality, so stay tuned for updates as I continue to push the limits of ray tracing in Black Myth: Wukong!
    Here an updated version:
    • Black Myth Wukong: ful...

Комментарии • 3

  • @Rafael-dm9mm
    @Rafael-dm9mm  5 дней назад

    There’s a specific line in the reflections code that causes tree reflections in lakes to appear silver. I can’t recall which one it is, but fixing this issue only requires changing that single line. SHARK lines are also among the most demanding. To fix the fog, you need to reduce its density to around 0.001 and decrease the fade distance. There are other demanding lines as well, like reflection roughness. Denoisers seem to be useful and necessary, even with Ray Reconstruction in play. Ray Reconstruction works better with lower samples per pixel and reduced screen space options (around 50%).