Hello, I'm trying to recreate what you're doing but I cannot find MF_DissolveEdge even after creating it and if I drag and drop it, it doesn't display the same options as you.
Yo dude, you gotta go into the MF_Dissolve_Edge, click somewhere on the screen that is not a node (you should have nothing selected) then click on "Expose to Library" on the left side of the screen under "Material Function"
Hey was having this problem aswell, You need to create a "Niagra Parameters collection" in there you can add in the "Material collection parameter" from before. This allows the NPC and niagra to talk, Then in your niagra window go to parameters and at the bottom add your "Niagra Parameters collection". Then you can drag and drop that into the "Scratch Module" under Mask. It doesnt work in realtime but if you whack the MCP into sequencer or hit play it'll work
Hello, I'm trying to recreate what you're doing but I cannot find MF_DissolveEdge even after creating it and if I drag and drop it, it doesn't display the same options as you.
Yo dude, you gotta go into the MF_Dissolve_Edge, click somewhere on the screen that is not a node (you should have nothing selected) then click on "Expose to Library" on the left side of the screen under "Material Function"
So and how to add the material collection parameter to the niagara system? there is no connection in the video. it doesnt work.
Hey was having this problem aswell, You need to create a "Niagra Parameters collection" in there you can add in the "Material collection parameter" from before. This allows the NPC and niagra to talk, Then in your niagra window go to parameters and at the bottom add your "Niagra Parameters collection". Then you can drag and drop that into the "Scratch Module" under Mask. It doesnt work in realtime but if you whack the MCP into sequencer or hit play it'll work
How would I do this on a static mesh?
Awesome effect and thanks for sharing! Keep up the awesome work. Liked and Favorited. :)
Hello, is there a way to make the particles in the air attract to a secondary animated object?
good question brother
How did you bring that box at 3:31 at least keep your keyboard keys displayed somewhere so that it is easier to follow
And how did it disappear later ?
@@shash8085 Hi! did you figure this out?
How did you create make float and add on scratch modules
Very cool! Just perfect