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The Only Explanation for This TROLL Level...Is MAGIC!!
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- Опубликовано: 20 сен 2019
- Today's fantastic TROLL level has several tricks up it's sleeve...and the one is so good that I can only say that it's magic that makes it happen!
Try the level with this code:
SRK-696-YQG
Check out Federico's Maker ID for more of his levels:
HGD-9KS-PBG
TWITTER 🔹 / dgr_dave
TWITCH 🔸 / dgr_dave
DISCORD 🔹discordapp.com...
FACEBOOK 🔸 / dangoodrepairs
MERCH 🔹teespring.com/...
"this is the red pipe right?"
did you even look at what colour mario was before you picked a pipe?
And the p switches at the left were red instead of blue
Nope 😂😂😂
You mean red Luigi.
I think I'm colourblind. Mario looked green for a second.
The second pipe was the red one. If you go down it you get the top of the flagpole.
@13:56 If you look closely you can see that the bill blasters and the door are in a slightly different position (one block more to the left/right depending on if you got the checkpoint or not). There are probably two doors next to each other and the blasters fall/spawn at a different place depending on if you got the checkpoint or not.
Well clearly you have a much bigger brain then i sir/ma'am. Do you know how the checkpoint could affect that though? Because i'd like to know.
@@golemqueen1988I don't really know.
I don't think I was right when I said it was affected by the checkpoint tho.
I suspect that it has something to do your horizontal position (hight on the screen).
If you fall for the trap and don't get the checkpoint you are at a higher position.
This could load a mechanism in, which wouldn't have been active otherwise.
Edit: Read the other responses. Probably the on/off switch.
@@golemqueen1988 basically what it does is that you load in the cannons differently because you spawn at the checkpoint instead of coming from the left which somehow changes the position of the cannons. Its all about spawning order
@@golemqueen1988 That may be something with the on-off switch ? I think it resets when you die, if the cannons are placed where the switch is, they won't spawn.
+[Andrew Jones]
There are certain things that behave differently depending on whether you spawn them in coming from the left, or whether you spawn in close than that. Spawning in closer usually involves a checkpoint, but can also involve a different door or pipe than the one you came in the first time.
I believe clown cars are amongst the things that have this effect, but don't quote me on it because I could be wrong.
16:46 Was i the only one thinking: is he going to remember not to hold right? 😂
Shaunster121 yes
He definitely did it on purpose for entertaining don't worry it's for the views. Still funny if you think he actually forgot
Beau Got Drums Okay, perfect human who never makes mistakes.
You are not alone my friend.
I KNEW IT WAS COMING!!!!
For the 2nd checkpoint weird door thing, it's _suprisingly simple_ , the blasters are moved to block one door while showing the other when you get in the room the 1st time but when you respawn from 2nd checkpoint it doesn't move the blasters so the door isn't blocked
Hoo-ray
I give this comment 5 out of the 5 fussies
Isn’t it just on/off blocks?
13:45 - He moved the bullet bill blasters to the side one block. (There are two doors right next to one another.)
that's what I was gonna say
that troll is nothing new lol it was used in SMM1 aswell just made alot easyer with the on off blocks
On-off block
Before I even saw that troll I called it out so hard because I saw that same setup in a hackacat level
Yeah I remember this troll from MM1
15:01
Ceave Gaming: "Well that's actually surprisingly simple..."
@Birds With guns tbh I think his voice is kinda annoying, simply because of how he pronounces the c and k sounds
@@jimboanimations4041 It's a very strange voice not gonna lie
He hasnt uploaded for a while...
I' pretty sure when you hit the checkpoint, the ONN/OFF blocks are off, and the launchers fall, covering up one door, but showing the next. When you die, the ON/OFF state resets, so a different, but identical set of launchers fall now blocking the original door, and showing the other. I may be wrong, but this is my explanation.
Lev a German one
DGR 2019:
"ok so that kills the thwomp"
1:39
I love how this guy laughs and positively complements these type of levels
DGR: 15:10 "So, now that we know that, we can continue on our way and we shouldn't, in theory, fall for the checkpoint 1 again"
Also DGR: 16:47
16:50 loved watching you CP1 yourself again.
😅😅😆😆😆😅🤣😅😆😅😆😅😆😆
Watch out, CP means different things, one being Club Penguin of course
16:49 My favorite part of the video.
It's not magic, it's on off blocks: when you come to cp2, blocks are in off mode and the bill blasters 1 and 3 are spawn blocked but not 2 and 4! It's the opposite when you spawn at cp2!
there are doors behind blasters 2 and 3.
Tronche2Cake yay idea for my troll levels
My brain
R/whooossss
@@bubbaboyx It's Wooosh not whooossss!
Thank you, you smart person that is paying attention :D.
Me: Wow, magic is real.
Troll level: You don't say?
its called the power of icay
Thanks to the Black Hole glitch.
@@hi-ys7df But icay found the black hole glitch in MM2 in the first place.
@@Sporketto I know. But that's what the glitch is called.
@@hi-ys7df ya true..
DGR is like that guy in rock paper scissors whose trying to think twelve steps ahead of the opponent only to loop back into losing
3:45
“We are learning”
*as he finds out he needed the star*
Does DGR stand for “Dave getting rekt”?
no it stands for Dave getting rage because the thumbnail
Yes
Yup!
@@nif4345 Nope. It stands for Dan Good Repairs. Just sort his videos from old to new. The 3rd video says it in the title.
No you walnuts, it’s Dave getting Rolled
Thank you for showing me every single troll in that level. You're basically as thorough as a level creator showcasing the trolls in their level.
I figured out how the second trick works, and the first one I heard a bit about on Carl's stream, and it reminded me of a glitch video I saw.
1. There's a glitch where if you walk through a door, then mushroom platforms act weirdly. This is why Mario passed through the ON-OFF switch around 9:40. You can see more about this from Ceave Gaming. ruclips.net/video/Ydu1-aN_gUE/видео.html
2. Just after CP2, the reason the door goes to different places is because there are 2 blasters around it. Depending on the ON-OFF switch state (I think) the blasters are in a different position, covering one door and showing the other. This is done with a blue platform below the blasters, shifting them by one block. That's also why there's nothing to the right of the blaster.
Ive never seen SUCH A GOOD TROLL LEVEL
12:46 dgr sounds like a baby losing hes milkshake or milk
Ok, we're getting improvements. I love it.
16:50 Note for the World: do not conserve DGR's brain for science, is not worth it.
@@theaustinleeytchanneltalytc OK, I'm a little harsh on this one, since it was a well designed back-to-CP1-troll, but you have to be careful on these levels
1:40
DGR: It kills the Thwomp-
I'm sorry, but your Super Mario Expert Badge is being revoked.
I don't get it
@@phillippeandpheather5379 He said Thwomp instead of Muncher.
Ok
Lol I commented the same thing before I saw your comment
I think *you're* revoking badge needs to be revoked since *your* not using *you're're* right.
1:40
Thwomp: My favourite plant-type mario enemy
19:53 look at Mario! He's green! But originally red!
LMAO
"It's all making sense now!"
*dies*
1:40
Dave: That kills the Thwomp
“Thwomp”
“THWOMP”
He meant the Muncher. He was correct the next time he mentioned it.
WE KNOW.
1:39 "So it kills the Thwomp"
*Neglected Muncher Noise*
20:00 this is why we love Dave
I have a theory how the door led to cp1. If you watch how Once Twice Thrice Frice was made, it might be the same thing
Do you know how it push the cannon tho?
Isn't Once Twice Thrice Frice uses conveyor belt to push the canon?
How about this one? The bottom does not seem to connect to any conveyor belt.
hamizannaruto maybe it uses something else but he’ll get the idea
I think the blasters fall from above and it uses spawn blocking
Before I even saw that troll I called it out so hard cuz I saw that in a hackacat level
i figured it had to do with what block he is on vertically as the screen scrolls past cp2, if he gets blown up by the whirlwind then it spawns on 'X Block' if he bypasses it and stays on ground level it spawns on 'X1 Block'..... or some such mechanic (im not a mario tech person, i love smm though)
Imo it would be amazing to see a speed run attempt of already completed troll levels. :)
Federico is one of my favorite troll creators. Always very creative and smart. This was fun to watch!
I was sure he is grabbing the platform at 20:20
You know if I didn’t know any better I’d say he likes Mario maker
really?
I honestly could not tell
@@nintey5008 out
Hi me
You don't say?
U and ur wife should both play a troll level to see who is smarter 😂
How do we know they won't share answers to each other?
@@diggydiggyhole-fan A) It'd be a competition so I doubt they'd cheat B) Maybe they could make the vid split screen so we can both of them at once
Aquatic Sparrow I’LL MAKE SURE ABOUT IT
His wife instantly wins
He had his wife do a troll level once and he had her go back to certian points, because she kept skipping over trolls in MM1.
12:45
16:48
These are my fav. DGR’s scream I ever heared!
OMG
13:45 there’s a contraption, that checks if you touched the twister or not. There’s some twomph calculating mario’s calculation point.
So in other words, if you touched it, you get to the first room, because of the bullet blasters are blocking the room for the second room, and if you didn’t touch the twister, you get to the CP1 room, because of different twomph movements and bullet blasters
It’s because of the on/off switch, not because of touching the twister. When you start from the checkpoint the on/off switch is on, so certain bullet blasters are loaded and others are spawn blocked by the on/off blocks, but when you come from the previous room, the on/off blocks are still off from the section before, so different blasters get spawn blocked.
The video title is proof that Dave is very unscientific..
Which is just the way I like him:)
no u
@@sawzaw78 No, him and me xd
Evetchen Brown Funny since Carl is a scientist
@@LucasDanielCab5 ikr? Dave is quite opposite.
5:50 Weird. When i played this level i actually did this part a completely different way. I would jump into the clown car, quickly jump out before the lava bubble killed me, then that activated the buzzy beetle and i could just jump to the platform
I have figured out how it works!. The two cannons in the checkpoint room that are around the door look a little fishy right? There are actually four cannons but two are randomly being spawn blocked, and their are 2 doors. Their is a randomizer which will spawn block the cannons so 1 door is always blocked by the cannon. On the first time, the 2 cannons that are loaded in are one block to the right showing the good rightmost door. The left cannon is blocking the checkpoint 1 door. On the second time, the 2 cannons are one block closer to the left meaning the good door is being blocked by the big cannon. The player will now be tricked into the check point 1 door.
THEIR IS PROOF!
On the good time when the cannons are closer to the right, if you count how many tiles (ground blocks) are from the donut block on the left side of the screen to the visible door, the gap is 14 tiles. Where as on the CP1 door, the Distance from the donut block to the door is only 13 blocks. The hidden door (good one) is now on the tile right of the Cp1 door. It is hidden by the big cannon.
This is my theory and it may or may not be true.
P.S it has nothing to do with checkpoints probably.
It’s not a randomizer, it is because of the checkpoint. When you start from the checkpoint the on/off switch is on, so different bullet blasters are loaded, but when you come from the previous room, the on/off blocks are still off from the section before.
The pipe you went through in the end wasn't in fact red, but blue. You could see it when you went out of it. The right pipe was the one that looked yellow, because the effect shifts the colors in approximately red->yellow->green->blue->purple->red. When I solved this level I figured it out by the change in the color of the arrows, which are usually yellow/brown. When you go through the actual red pipe there are ice blocks that say "YATTA" and you get straight to the goal without a fake CP1 (you could also see that all of the pipes above CP1 are not red).
Beside that it was a great and entertaining video that gave me another great troll level to play and a great footage of someone else playing it, Thank you!
What if POW blocks are toads and POW stands for Prisoner Of War.....
hm
Hm
@@baumbaumastast3823 HM
Prisoner Of Wario
🤔🤔
"But if we were to die here..." Good one Dave. You meant when.
16:50 when your dad cuts out the internet
This has got to be one of the best troll levels I've ever seen, so much tech
17:08
* Insert Professional English Skills *
Hahaha
6:07 I can explain this. So the creator put a bunch of hidden blocks on a rail then made them drop on you
Wow. It’s wild watching you 3 years ago. So different!
1:40.DGR: Oh so it kills The thuamp
The muncher: Am I a Joke to You?
I woke up to find a new troll level and here it is!
Earwax
r/iamveryrandom
1:38 Yes Dave, that's a thwomp
I can explain the CP1 perfectly.
There are two separate doors beside each other. When you go through previous sections, you go into that room with the switch off. When you come from checkpoint, the switch is on. Therefore, different blasters will spawn and will reveal a different door.
I like how he laughs when he gets trolled because he thinks that we don’t know that he is laughing to keep himself from YELLING
09:47 Dave releases his inner Lil Jon
Dave when he gets trolled: Hahahaha
Me when I get trolled: throws controller to Uranus
Wait not pluto?
12:49 I was dying when he lost his check point and also 16:52
Dave: Ill surely avoid that trap! And dont call me Sherly!
Dave's Brain: How about no
9:02 literally the blinking man meme
Nobody:
DGR whenever he gets trolled: 😂🤣😂🤣
“Very nice usage of the platform.”
And also a very nice usage of the trolls.
That ending, making another area that looks like checkpoint 1 was just amazing, ome of the better troll levels for sure
It’s the same area, but the on/off switch is in a different state which changes things
The other person I watched took the correct pipe, but I guess it leads to the Goal either way.
Another *EPIC* video, DGR you are freaking amazing!
I THINK I have an explanation for the doors switching.
Basically, if you spawn at a the checkpoint, the ON/OFF blocks are set to default, ON. When you come in without dying after the checkpoint, it’s set to OFF.
Different bullet blasters drop down if the switch is set to ON, and different ones drop down if it’s set to OFF. The bullet blasters block out different doors when they drop down, and therefore you can only go into one of the doors.
That’s just my explanation tho, reply if there’s any other explanations that everybody else has (if u want)
Yes, the magic of spawn blocking "don’t kill me!...” LUL
"Ok so that kills the Thwomp" -DGR 2019 1:40
That is a MUNCHER not a THWOMP
Also DGR that untouchable on/off isn't the only weird thing other troll creators have made...
It’s glitched, just like the Big Mario ascension in SBT(Small Brain Trolls)
I know
DGR: yA bOi LeArNiNg!
Me: Gonna get trolled within five seconds
DGR: Y'know i think we actually needed the star
Me: don't wanna say i told you, but...
1:40 dgr: so it kills the twamp.
Me: nah mate muncher.
I think, that the bullet blasters moved, so you went through a different door.
Thats probably why the door brought you somewhere else.
Love the troll levels! Keep it up!
DGR + TROLLED = BEST THING EVER!!!!🥳
22:00 You are mario, mario is red. What color are you now? EDIT: I think I know what happened at the end. When you got to the pick a pipe area with all the noise and colors, an on/off controller thing got hit turning off the red blocks. ALL OF THE PIPES WENT TO CP1. the I-frames from the mushroom/saw combo gave you enough time to get out of the fire thing's way (even though it looks like it was somehow destroyed.). Since you didn't die since the on/off switch, the red block holding up the launcher wasn't doing that, so the launcher let you go to the finish.
There's something special about DGR getting trolled... I love your content keep it up
It's two different doors. When he dies the cannons get triggered and move revealing the second door while hiding the first door.
The cannons don’t move, different ones are spawn blocked because the state of the on/off switch block is different
who else was up this morning waiting for this :D
i was waiting for smth else
"okay, not too much of a setback"
Immediately gets CP1'D
“Logic would tell us to not hit this on/off switch” 2secs later hot ding dong of death
I got the notification for the video as I was watching
Thanks RUclips
Lol
Someone please tell me how they made that falling invisible block????
On tracks
@@milanhartland3848 ohhhh thx so much
With the “Hello, my friends.” part at the beginning of the video, you sound like my 6th grade teacher when she greeted me and my classmates.
I still did not understood how the On/Off switch troll works, because I saw Mario clipping through the On/Off switch! 🤔
I created a troll level for you: HYY-TGW-H4G,can you play it?
Josemari Maker submit it to his discord (link in description)
Spam
Ahh, back when DGR made videos and not stream highlights.
What's wrong with stream highlights? They might as well be videos anyway, with how they're edited
16:48 here is the real magic. Dave calm, explaining the plan, without realizing what is really happening.
“I’m very excited to play it.”
Yet when you’re playing it, you don’t seem all that excited since you get kind of upset about how difficult the level is when you die.
yessss another troll level!!
Nothing better than to start off a Saturday by watching Dave getting trolled!
One of your funniest videos yet! I loved this one
1:37 wow i never knew that was a thwomp u did it dave im proud
At first i was like "wait..whattt?" Then i watched the timestamp and re-read the comment and did this "....OHHHHHHH...." then i burst out crying and lafing so my dad got scared and rushed over and asked me whats wrong and I showed him the clip and the comment and he said this "hahaha! ....i dont get it" 😑
You should play this level called 20 second on/off speed run. One of the best endings ever. Level code: 161-MBR-0KG
Spam banned lol
Hi 👋🏻 I love your videos got me through rough rough times So thank you ☺️
Talk time with tato and friends And those hard times are you losing your roblox boyfriend 😂
bruh moment xd .....don’t make jokes if you don’t know why
Using the rephrased common phrase from Carl's stream:
You absolutely learn nothing from MM1's Once Twice Thrice
12:38“good thing I got the checkpoint right” *less than 5 seconds later he loses all of his progress* idk why but on 12:45 my face was pure happiness
Hi Dave!
DGR I have made so many troll levels dedicated to you, and I just made another new one, I would love if u played it
@@stonksrus its okay :D I appreciate your presence
@@stonksrus why are you so rude
@@SDSchober you are very polite. I hope he plays your level
@@ThomasMarioFan_11 Tysm
What are you guys even talking about?
1:10 red balls, you say? Have you heard of blue balls? Now, that's a problem!
20:22 Dave rips hole in space time
Hallo from Greece !!!
Shoutouts to everyone who's Nintendo Switch Online accounts are running out 😭
A year is incredibly cheap so IDK how that would be a problem
D.G.R: freaked out*
Also him 4 sec later: wow
With that Checkpoint 1 skip, he doesn't use a glitch or anything, but a very clever and invisible spawn-blocking.
Since we can't see behind the scenes, the best way to see this is going to the first time he goes through the door, from the One-Way, 1, 2, 3, 4, 4 Ground blocks and the bullet blaster becomes visible. Though the next time, specifically when he got the checkpoint and dies, to come back to it. 1, 2, 3, only 3 ground blocks before the blaster becomes visible. So before the checkpoint, Mario must have loaded a, what I am guessing is a global shell signal to activate an on-off switch to change the location of the blasters. And if you don't get it, that's fine, the people who watch Ceave Gaming will get it.
No shell signal is needed, the on/off switch state is already different the first time because you change it in the room before it.