List of parts: Requirements 0:45 Opening Unity2:49 Creating the GameObject 5:30 Applying the Texture 7:13 Rotating and Scaling 10:01 Applying the VRC_Avatar Descriptor 16:10 Texturing the Other Side 19:08 Exporting 20:38 Checking in-game 25:30
Timestamps: Requirements - 0:45 Opening Unity - 2:49 Creating the GameObject - 5:30 Applying the texture - 7:13 Rotating and Scaling - 10:01 Applying the VRC_Avatar Descriptor - 16:10 Texturing the other side - 19:08 Exporting - 20:38 Checking it in game - 25:30
Important thing to note, if it says you can't upload because of "mesh colliders" or "physics colliders", just select your plane in the hierarchy and on the right, remove the "mesh collider" component by clicking the gear icon and selecting remove component. For some reason, unchecking the mesh collider box doesn't fix the problem, but removing the whole component itself fixes it...
If you use blender you can import the image as a plain than do all the scaling in blender (you can turn on imperial or metric) and get your positioning done there. Than you can export it and import into unity and do the last couple of steps.
thank you so much for using uncomplicated language... for someone who has 0 knowledge with Basically Anything this was really concise and easy to understand. it gets tiring hearing nothing but unity jargon in every other video. thanks man :^)
Followed every step and it works perfectly as I expected! I love it! This was especially useful considering the character I wanted as an avatar has no definitive best looking model out for use
Thank you, so very much. I followed another tutorial, and 3/4 of the model was in the ground (after I did everything correctly). You put in the required effort to get it done correctly. I was unsure why you were even using the SDK model, until I saw you were using it to get the correct height of the model. I made my original one way too big (which is why it had issues). Thanks to you, I finally know how to properly do 2D models.
I think my version of the SDK is now outdated, the SampleAvatarModel location is probably changed. If I had to guess it will probably be in the tutorial avatar folder. The folders are fairly simple to search through so if it's not there just keep looking.
16:24 the avatar descriptor doesn't show up, even though i did everything correctly. could possible be because the VRC SDK gave me errors the moment i imported it
I haven't tried it but in theory you could. You'd probably have to look at some tutorials but you'd basically bring up the animation tab, make an animation that'd be two keyframes of the character leaning one way and the other, save that animation, put it in an animation override (found in the VRCSDK folders) and then apply that override to the gameobject.
That's exactly how you do it (I suggest putting the properties or the tab at the right with everyone on original and check brake into pose, or else they'll not work properly) Though it wouldn't be two keyframes, it depends, but you'll understand by testing I guess? I understand thanks to animating with flipaclip and some video editing I guess, I haven't done it but I guess it's the same in this aspect
Off the top of my head, you can do this by right click > audio > audio source. Set the volume to something low like 0.1, check 'play on awake' and 'loop'. Set min distance to something like 1-3, and max distance to something a bit bigger like 5 or 6. Change 'logarithmic rolloff' to 'linear rolloff'. All the way on the bottom is a section that I don't remember what it's called but the values default to 1 and 6000 (I think), just uncheck the box for this portion. You can drag and drop your audio into the project and then drag and drop it into one of the boxes at the top to make it play that audio.
I don't know if you're talking about the ONSP Audio Sorce (Script) with "all the way at the bottom". Minimum and maximum have 1 and 70 as default and if I uncheck the boxes they always return for some unknown reason. Am I doing sth. wrong? Also nobody has really made a tutorial about avatar background music.Perhaps can you do a tutorial about it? I'm very lucky that I found this comment; it helped me a lot :)
Not sure if someone said this already but im not gonna go back and read all the comments so if so disregard. If you click the 2D button at the top of the scene tab the camera will go into orthographic view and it is much easier to find the ground plane so you can place your model. It makes a big bold line for y=0 so it is very clear to see when the model is standing on it.
probably not gonna get a reply but it's worth a shot, at 16:21 when you search the avatar descriptor, when I search that, nothing comes up. is there a fix?
Thought of doing this but with experiences with the Roblox 2D morphs, I just searched long and hard for a Lapis Lazuli model. The one I found was converted a SFM model that was converted from MMD but it was way better than the anime-like ones you see nowadays.
Great tutorial, I followed all of your instructions clearly and it worked until the actually avatar part. My avatar simply wont appear in game and I've looked all online and tried almost everything, and yes I've logged into my VRChat account on Unity SDK. I've uploaded it 5 times (deleted it twice) and it still hasn't showed up on my account. Pls send help, I rlly want my avatar of "tHe WaE" sign in game (that also plays music)
It's possible you've done something wrong but I can't imagine what. Honestly uploading ANYTHING right now is a gamble as to whether it'll work or not, it might just be a problem on the server end. You could try waiting a few days and uploading it again. Also try detaching the Blueprint ID and then uploading it.
There's currently a bug with uploading avatars where for seemingly no reason it comes out as a ghost. This isn't a problem with your model but with the game itself. You can fix this by re-uploading it and hoping it works that time. You may need to upload it as an entirely new avatar, you can do this by selecting your gameobject and clicking "Detach ID (optional)" and then uploading it.
Hello! Excellent tutorial, I found it very helpful. For some reason, the finished model doesn't show up under Personal Avatars when I first tried, do I need to enable personal avatars, or should I restart my computer somehow?
Make sure you're logging in as your VRChat account, not your Steam account. Besides that, uploading avatars has been pretty buggy recently and it may take a while to show up in your avatar list.
You probably changed the Position on the empty GameObject instead of the Plane. Make sure your original GameObject is sitting at 0 0 0 and rotated 0 0 0. Then make the changes you need to the Plane, which in your case would be to increase the y so that it's not sunken into the ground.
When I'm in the Build Control Panel, I can choose only between "Front" and "Back". Both are in the "gameobject" thing. I tried to place "Back" in "Front" (so I can upload both of the images), but in game I laying down on the ground.
You've probably put the avatar descriptor on the Front, or you've done your rotations on the gameobject itself. The gameobject should always have 0 transformations, 0 rotations, and 1 scaling across the board.
I made my 2D character but when I go to upload, it gives me a red error in the bottom left corner that says: "ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint What does that mean?
This seems to be an issue within Unity itself that I'm not nearly experienced enough to solve for you. Try googling the error message you get, you might find something. You could try reinstalling Unity or the VRCSDK if nothing comes up.
Any transformations or rotations done to the empty gameobject will be ignored by VRChat so check to make sure you've only been transforming/rotating the planes and not the gameobject (ie set the gameobject position to 0 0 0 and rotations 0 0 0) Alternatively, you may have put the VRC_Avatar Descriptor on the plane itself and not the gameobject.
If you want to see if they're touching the ground can't you just go into the VRCSDK folder in assets and use Example-A in the examples folder? It's what I always use to see how big my models will be in VRChat instead of that example model
it gives me an error and I gave you a few times and all the error but now I can't give it anymore publish Somebody help fast and sorry for the bad english
when I upload it, it shows up as the red error when I click it in "personal". not only ingame, but the preview too. Did I do something wrong or is this part of the server errors?
Hey, I don't know if ur still gonna read this, but I'm having issues when applying the shader : there's either a green overlay aroud the picture, when I'm importing a transparent version of my image, or a white one, when it's hasn't been edited, could someone help me pls :c ?
Click on your planes and on the right you'll see a component called 'Mesh Collider,' on the left of where it says that there's a checkbox, click it to uncheck it. Make sure you do this for both the front and back planes and that will fix the flying avatar problem.
Great tutorial! Is there a way that I can add a different image of the same size on the back? Like for instance the back is just white instead of flipped around? Also is there a way to animate a 2d avatar?
You can put a different image on the back by importing a new texture, making a new material for it, and dragging that material onto the back plane. You can get rid of the mirroring by setting the scale from negative back to positive and then just rotating it around. However I haven't found an efficient way of animating 2D avatars yet, but my current theory is you'd have to make it in Blender, give it a bone, and then make the animations for it in Unity.
Uploading anything to VRChat is iffy right now. It might take a while to show up, and if it does it might not even work. You may just have to keep trying until it works, also try detaching the Blueprint ID so it uploads as a fresh character.
Make sure you're using the right version of Unity, 5.6.3p1: unity3d.com/unity/qa/patch-releases/5.6.3p1 You could also try updating your SDK to the most recent version if it isn't already.
You've probably put the avatar descriptor on the Front instead of the gameobject, or you've done your rotations on the gameobject itself. The gameobject should always have 0 transformations, 0 rotations, and 1 scaling across the board.
Try these: Check your empty gameobject to make sure all rotations are at 0 0 0. Rotations should only be applied to the plane object. Check that your avatar descriptor is on the empty gameobject and not the plane object.
Make sure the image itself actually has transparency on it, otherwise it won't cutout. Then make sure the shader you're using supports transparency; I usually use legacy shader > transparent > cutout > diffuse and then increase the alpha cutoff to how you want it.
Honestly not even sure what's gone wrong. Uploading avatars has had some issues recently so it could be that? Detach the ID from the avatar and try re-uploading it. If you still get the problem then I don't have a clue.
Great tutorial!! The only problem I’m having is when I try to sign in on the VRChat SDK, it won’t let me sign in & gives me an error that says “Invalid credentials”. I’m assuming it’s an external problem that I can’t fix but is anyone else having the same problem?
Bit of a weird bug I've also experienced, the solution I found was to put no capital letters in the password. Even though you were required to put them in when you registered, it seems to sometimes turn them lowercase.
yeah they all are, but the problem is that the xyz box is like it is on 14:03 but on the game object but all the values are at zero. and reseting the values puts it halfway through the floor because the xyz box is in the middle of the character on game object and idk how to move it
Alright, so the root gameobject should be on the floor when at 0 0 0. Your front and back planes should NOT be at 0 0 0 or else they'll be in the floor. You can select both and move them out of the floor and you should be good.
VRChat is currently experiencing issues with avatars; many people are having this issue with all types of avatars, not much can be done until they resolve the issue.
Make sure the image itself is actually transparent, for example if the file is a jpg then it won't work. In unity, make sure you're the shader on it is legacy shaders > transparent > cutout > diffuse
I'm very glad to see that 4 years of VRC updates hasn't affected the information in this video! It worked like a charm.
Thanks for the update, was just planning on trying this out and wasn't sure if it'd still work.
List of parts:
Requirements 0:45
Opening Unity2:49
Creating the GameObject 5:30
Applying the Texture 7:13
Rotating and Scaling 10:01
Applying the VRC_Avatar Descriptor 16:10
Texturing the Other Side 19:08
Exporting 20:38
Checking in-game 25:30
This helped me a lot when my Avatar was broken (I accidentally put the VRC_Avatar Descriptor in the front side of my Character xd)
Timestamps:
Requirements - 0:45
Opening Unity - 2:49
Creating the GameObject - 5:30
Applying the texture - 7:13
Rotating and Scaling - 10:01
Applying the VRC_Avatar Descriptor - 16:10
Texturing the other side - 19:08
Exporting - 20:38
Checking it in game - 25:30
Jesus christ man, I just wish every tutorial had you in it, great commentary dude.
Important thing to note, if it says you can't upload because of "mesh colliders" or "physics colliders", just select your plane in the hierarchy and on the right, remove the "mesh collider" component by clicking the gear icon and selecting remove component. For some reason, unchecking the mesh collider box doesn't fix the problem, but removing the whole component itself fixes it...
Time to import Ben Swolo
I think I saw you in-game.
If you use blender you can import the image as a plain than do all the scaling in blender (you can turn on imperial or metric) and get your positioning done there. Than you can export it and import into unity and do the last couple of steps.
thank you so much for using uncomplicated language... for someone who has 0 knowledge with Basically Anything this was really concise and easy to understand. it gets tiring hearing nothing but unity jargon in every other video. thanks man :^)
You can use Ctrl+C and Ctrl+V in the calculator
there is no even need to use calculator if you know how to use the scale tool in unity
Followed every step and it works perfectly as I expected! I love it! This was especially useful considering the character I wanted as an avatar has no definitive best looking model out for use
I wish 3D was this easy
Thank you, so very much. I followed another tutorial, and 3/4 of the model was in the ground (after I did everything correctly).
You put in the required effort to get it done correctly. I was unsure why you were even using the SDK model, until I saw you were using it to get the correct height of the model.
I made my original one way too big (which is why it had issues). Thanks to you, I finally know how to properly do 2D models.
Um i dont seem to have the thirdpersoncharacter folder but there is a folder called tutorial avatar. Can that be used instead?
I think my version of the SDK is now outdated, the SampleAvatarModel location is probably changed. If I had to guess it will probably be in the tutorial avatar folder. The folders are fairly simple to search through so if it's not there just keep looking.
Thanks for this. I too couldn't find this '3rd person' thing.
yes
16:24 the avatar descriptor doesn't show up, even though i did everything correctly. could possible be because the VRC SDK gave me errors the moment i imported it
Yo do you know if there is any way to make it have any form of custom animations? For example a running animation where it flips back and forth?
I haven't tried it but in theory you could. You'd probably have to look at some tutorials but you'd basically bring up the animation tab, make an animation that'd be two keyframes of the character leaning one way and the other, save that animation, put it in an animation override (found in the VRCSDK folders) and then apply that override to the gameobject.
That's exactly how you do it (I suggest putting the properties or the tab at the right with everyone on original and check brake into pose, or else they'll not work properly)
Though it wouldn't be two keyframes, it depends, but you'll understand by testing I guess? I understand thanks to animating with flipaclip and some video editing I guess, I haven't done it but I guess it's the same in this aspect
the publish button is greyed out because "it doesn't contain an animator"
This is very good thanks
can you tell us how to ad audio music to the models?
Off the top of my head, you can do this by right click > audio > audio source. Set the volume to something low like 0.1, check 'play on awake' and 'loop'. Set min distance to something like 1-3, and max distance to something a bit bigger like 5 or 6. Change 'logarithmic rolloff' to 'linear rolloff'. All the way on the bottom is a section that I don't remember what it's called but the values default to 1 and 6000 (I think), just uncheck the box for this portion. You can drag and drop your audio into the project and then drag and drop it into one of the boxes at the top to make it play that audio.
I don't know if you're talking about the ONSP Audio Sorce (Script) with "all the way at the bottom". Minimum and maximum have 1 and 70 as default and if I uncheck the boxes they always return for some unknown reason. Am I doing sth. wrong?
Also nobody has really made a tutorial about avatar background music.Perhaps can you do a tutorial about it?
I'm very lucky that I found this comment; it helped me a lot
:)
When i click vrchat sdk it says pls add a scene descriptor or avatar descriptor to ur project
"you're so damn flat nobody will even see ya" Savage AF xD
Is there a way to do it with GIFS?
Yes actually, check this tutorial: ruclips.net/video/evzOLICiUv0/видео.html
Thanks my dude
Not sure if someone said this already but im not gonna go back and read all the comments so if so disregard. If you click the 2D button at the top of the scene tab the camera will go into orthographic view and it is much easier to find the ground plane so you can place your model. It makes a big bold line for y=0 so it is very clear to see when the model is standing on it.
"Very simple"
Video goes 27 minutes.
Ive remembered I did this 21 seconds. :D
Would you say that the empty object Awoo chibithing acts as a bit of a root?
Yeah I probably should have called it a root, makes things a bit easier to explain.
12:08 Strangely my picture become pitch black when I rotate it... How can I resolve this?
I made a 20 foot tall 2D knuckles that my friend hand drew for me. Thanks for the video XD
probably not gonna get a reply but it's worth a shot, at 16:21 when you search the avatar descriptor, when I search that, nothing comes up. is there a fix?
never mind, i had an old version of unity installed like a dumb ass
@@Zephyr99880 seems like you got this fixed. even with an updated version of unity (2020.3.0), i can't find it either. any tips?
@@fuzedacuze742 wrong version
@@btabray wish i knew that 5 months ago lol. thanks tho.
Thought of doing this but with experiences with the Roblox 2D morphs, I just searched long and hard for a Lapis Lazuli model. The one I found was converted a SFM model that was converted from MMD but it was way better than the anime-like ones you see nowadays.
Hell yeah! I can make a Matt avatar and creep people out who understands DSaF!
You madman.
I hope you still use it now
When i click in the "VRChat SDK " the only thing in it is "Clear Cache and PlayerPrefs"
Great tutorial, I followed all of your instructions clearly and it worked until the actually avatar part. My avatar simply wont appear in game and I've looked all online and tried almost everything, and yes I've logged into my VRChat account on Unity SDK. I've uploaded it 5 times (deleted it twice) and it still hasn't showed up on my account. Pls send help, I rlly want my avatar of "tHe WaE" sign in game (that also plays music)
It's possible you've done something wrong but I can't imagine what. Honestly uploading ANYTHING right now is a gamble as to whether it'll work or not, it might just be a problem on the server end. You could try waiting a few days and uploading it again. Also try detaching the Blueprint ID and then uploading it.
i need help here, when trying to build my avatar i get an error that says asset bundle failed to upload, pls help
when i look for the .sdk when going to assets\import package\custom package ITS JUST NOT THERE WHEN I LOOK FOR IT PLEASE HELP
in my case front and back are separated layers for publishing so You cant see avatar check it
It worked thanks! now I can go around like anyone!
Hmm, followed the tutorial step for step, but when I load up the game, its just a blue ghost, then turns to the red one a bit after.
There's currently a bug with uploading avatars where for seemingly no reason it comes out as a ghost. This isn't a problem with your model but with the game itself. You can fix this by re-uploading it and hoping it works that time. You may need to upload it as an entirely new avatar, you can do this by selecting your gameobject and clicking "Detach ID (optional)" and then uploading it.
I follow the tutorial but my avatar is halfway through the ground. Don't know what to do. please help
I don't use VRchat but I really enjoyed your video. Thank you :)
Hello! Excellent tutorial, I found it very helpful.
For some reason, the finished model doesn't show up under Personal Avatars when I first tried, do I need to enable personal avatars, or should I restart my computer somehow?
Make sure you're logging in as your VRChat account, not your Steam account. Besides that, uploading avatars has been pretty buggy recently and it may take a while to show up in your avatar list.
My avatar is half way through the ground in the game. Do you know how to fix this?
You probably changed the Position on the empty GameObject instead of the Plane. Make sure your original GameObject is sitting at 0 0 0 and rotated 0 0 0. Then make the changes you need to the Plane, which in your case would be to increase the y so that it's not sunken into the ground.
How to make it so it switches to a diffrent image whit audio by pressing a button like a custom animation?
Thank you for making this video, very useful! I made a couple off 2d models and every time i do, i watch this vid :D
The VRChat SDK tab only has "Clear Cache and PlayerPrefs"
Guys i can only find a tutorial avatar and its not signing it as an avatar which is y its not letting me create it help pls?
They aviator is not upright, it is parallel to the ground, what can i do?
25:18 im just connected to release :/ what can i do
Just close the window and open it again. If it still doesn't load, try clicking on the SDK tab and clicking 'Settings' so it will load your login.
I'm getting a mesh collider issue that wont let me upload the image.
When I'm in the Build Control Panel, I can choose only between "Front" and "Back". Both are in the "gameobject" thing. I tried to place "Back" in "Front" (so I can upload both of the images), but in game I laying down on the ground.
You've probably put the avatar descriptor on the Front, or you've done your rotations on the gameobject itself. The gameobject should always have 0 transformations, 0 rotations, and 1 scaling across the board.
Yep, the problem was in Descriptor. Now it works as it should. Thanks for that!
16:19 It doesn't show that for me
Im not sure what went wrong but it won't let me upload my avatar.
im trying to upload a convo as a avi how do I make it not so blurry?
I made my 2D character but when I go to upload, it gives me a red error in the bottom left corner that says: "ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint
What does that mean?
This seems to be an issue within Unity itself that I'm not nearly experienced enough to solve for you. Try googling the error message you get, you might find something. You could try reinstalling Unity or the VRCSDK if nothing comes up.
IgbarVonSquid alright I'll try that
Yo, uhh, my avatar is invisible when I do this lol. Keeps saying I have 0 polygons.
You can use the example model to check the height.
My avatar appears in game, but it's laying down on the ground. How can I fix that?
Any transformations or rotations done to the empty gameobject will be ignored by VRChat so check to make sure you've only been transforming/rotating the planes and not the gameobject (ie set the gameobject position to 0 0 0 and rotations 0 0 0)
Alternatively, you may have put the VRC_Avatar Descriptor on the plane itself and not the gameobject.
IgbarVonSquid Thanks. Would you also happen to know how to use a car as an avatar in vrchat?
thanks, you left this very important detail in the video!
Well, I remade the avatar but it's just showing as a red hologram guy in vrchat
If you want to see if they're touching the ground can't you just go into the VRCSDK folder in assets and use Example-A in the examples folder? It's what I always use to see how big my models will be in VRChat instead of that example model
Yeah you could, I just personally find the player model to be more useful to give a sense of scale.
this is a badass tutorial thank you
How to make 1 side of the 2d avatr 1 picture and the back side a different one?
thx for ur tutorial bud, you helped me a lot!
what is the avatar of minute 26:35?
is better use area light ?? or directional light for the 2D avatars?
it gives me an error
and I gave you a few times and all the error
but now I can't give it anymore publish
Somebody help fast and sorry for the bad english
Try updating your VRChat SDK, otherwise I don't know; I've never encountered that error before.
ok thanks
I've seen some people with avatars that aren't flat and have some sort of edge to it that is an image. Do you know how that works?
You just mean custom 3d avatars?
when I upload it, it shows up as the red error when I click it in "personal". not only ingame, but the preview too. Did I do something wrong or is this part of the server errors?
Server errors. Try re-uploading it. If that doesn't work, detach the ID and then re-upload it as an entirely new avatar.
took a few times reuploading but I got it thank you!!
what if i want it to be more bigger than the main avatar?
“Avatar does not contain animator.......”
Hey, I don't know if ur still gonna read this, but I'm having issues when applying the shader : there's either a green overlay aroud the picture, when I'm importing a transparent version of my image, or a white one, when it's hasn't been edited, could someone help me pls :c ?
I have the same problem :/
Thanks dude, you really help me out. i love you.
i wanna use voice lines as emotes on this 2d avatar. How?
How can I make it so the picture changes when doing an emote? Do I make the picture somehow into an animation?
You'd have to do the animation using the animation tab in Unity. I haven't really tried it myself but it'd take a decent effort.
Please help how do I make the VRchat file nobody helps and I can't make avatars
I'm not sure if I'll get a reply, but will this make it available for Quest? Or will I have to try something else along with it?
yes, just change the shader
still works somehow!! thank you!!
when I placed my avatar, when it jumped, it jumped so high, what was it doing
Click on your planes and on the right you'll see a component called 'Mesh Collider,' on the left of where it says that there's a checkbox, click it to uncheck it. Make sure you do this for both the front and back planes and that will fix the flying avatar problem.
unity keeps crashing when i try to publish
Great tutorial! Is there a way that I can add a different image of the same size on the back? Like for instance the back is just white instead of flipped around? Also is there a way to animate a 2d avatar?
You can put a different image on the back by importing a new texture, making a new material for it, and dragging that material onto the back plane. You can get rid of the mirroring by setting the scale from negative back to positive and then just rotating it around.
However I haven't found an efficient way of animating 2D avatars yet, but my current theory is you'd have to make it in Blender, give it a bone, and then make the animations for it in Unity.
how can i get the sdk if i don' tsee it
today it's 2019 how am i supposed to get that?
Ok so whenever i upload an avatar and log in it doesnt appear in-game. I checked if it uploaded on Unity and it did. What's going on?
are you logged in via steam and not vrchat account?
Robbie K no im not, and the avatar finally appeared in-game but was a red looking thing that spazzed out and wouldn't move
Uploading anything to VRChat is iffy right now. It might take a while to show up, and if it does it might not even work. You may just have to keep trying until it works, also try detaching the Blueprint ID so it uploads as a fresh character.
IgbarVonSquid ok thanks
And also, can i send you an image that i worked on. Not a 2d it's like a model that has transparency on it, i don't know how to fix it.. it's 3d tho.
Thanks for the tutorial. It helps alot
Can you actually turn it to 3D? or is it very dificult to make pic>3D?
do these steps work for pictures that are non transparent?
I've been trying to upload it but it's stuck at "Processing Upload" i.imgur.com/968135y.png
Make sure you're using the right version of Unity, 5.6.3p1: unity3d.com/unity/qa/patch-releases/5.6.3p1 You could also try updating your SDK to the most recent version if it isn't already.
followed, but my model is laying down and not up and down..
You've probably put the avatar descriptor on the Front plane instead of the gameobject.
my avatar is flat in game but not in unity and then i am also in the ground in game
my avatar is not flat but its in the ground.
Cheers fella'.
This will do until I can spare the time for 3D.
my avatar is flat on the floor instead of upright, any idea of what im doing wrong?
You've probably put the avatar descriptor on the Front instead of the gameobject, or you've done your rotations on the gameobject itself. The gameobject should always have 0 transformations, 0 rotations, and 1 scaling across the board.
in unity I can't move my viewpoint, any way to fix?
I did everything that you told me to, and Unity Crashed on me
At 16:20 i don't have that
when i upload it to vr chat and i select the aveter its lying down face up into the air
Try these: Check your empty gameobject to make sure all rotations are at 0 0 0. Rotations should only be applied to the plane object. Check that your avatar descriptor is on the empty gameobject and not the plane object.
Depending on the website/software you use
change theX-axis
I use 3D version of that avatar and I'm still trying to figure out what he name is.
Her name is Momiji Inubashiri from Touhou
My avatar is on my account and i logged into my VRchat account but i cant find my avatar or personal avatar.
Uploading avatars is a bit buggy right now, try uploading it again.
UMMMM I mad scared when he talked about it being 4:20am I looked over at my clock and mine was the same
i usually used *paint.net* so i cannot auto crop the image but, Is it that a bad idea or something?
No you don't really need to, it's fine without being cropped.
the backround stays white for me.. I can't make it transparent
Make sure the image itself actually has transparency on it, otherwise it won't cutout. Then make sure the shader you're using supports transparency; I usually use legacy shader > transparent > cutout > diffuse and then increase the alpha cutoff to how you want it.
my damn avatar is not facing 90 degree but in unity it does. the test dummie is facing the same way and the camera is in front
and if i go to game the game view its invisble
Make sure the rotations you applied are on the plane, NOT the gameobject.
When I select my 2D avatar, I become a red translucent humanoid.
Honestly not even sure what's gone wrong. Uploading avatars has had some issues recently so it could be that? Detach the ID from the avatar and try re-uploading it. If you still get the problem then I don't have a clue.
Same happens for me
I have the same problem
I waited overnight, and the next day it rendered fine.
same problem
Great tutorial!! The only problem I’m having is when I try to sign in on the VRChat SDK, it won’t let me sign in & gives me an error that says “Invalid credentials”. I’m assuming it’s an external problem that I can’t fix but is anyone else having the same problem?
Bit of a weird bug I've also experienced, the solution I found was to put no capital letters in the password. Even though you were required to put them in when you registered, it seems to sometimes turn them lowercase.
the xyz box is centered in the middle of the character and all the values are at zero. so in game im in the floor
Make sure the gameobject itself is positioned 0 0 0
yeah they all are, but the problem is that the xyz box is like it is on 14:03 but on the game object but all the values are at zero. and reseting the values puts it halfway through the floor because the xyz box is in the middle of the character on game object and idk how to move it
Alright, so the root gameobject should be on the floor when at 0 0 0. Your front and back planes should NOT be at 0 0 0 or else they'll be in the floor. You can select both and move them out of the floor and you should be good.
okay just tried that and it still does the same thing :/
ive decided ill just start over and see if i run into the same problem
Anyone knows if the 2D Knuckles is up anywhere in VR Chat to use? With the whole meme going on I thought someone would be using the 2D one too
check out gregzilla
Hello man thanks for the tutorial but people say I'm invisible in game why :/
I followed every step in the video
even though I can see myself in the mirror
Edit: some people can see me some people can't is this a bug or something with vrchat
VRChat is currently experiencing issues with avatars; many people are having this issue with all types of avatars, not much can be done until they resolve the issue.
got the same problem today yesterday was everything ok..
the transparent image comes out with black background
Make sure the image itself is actually transparent, for example if the file is a jpg then it won't work. In unity, make sure you're the shader on it is legacy shaders > transparent > cutout > diffuse
is .png