List of parts: Requirements 0:45 Opening Unity2:49 Creating the GameObject 5:30 Applying the Texture 7:13 Rotating and Scaling 10:01 Applying the VRC_Avatar Descriptor 16:10 Texturing the Other Side 19:08 Exporting 20:38 Checking in-game 25:30
thank you so much for using uncomplicated language... for someone who has 0 knowledge with Basically Anything this was really concise and easy to understand. it gets tiring hearing nothing but unity jargon in every other video. thanks man :^)
Timestamps: Requirements - 0:45 Opening Unity - 2:49 Creating the GameObject - 5:30 Applying the texture - 7:13 Rotating and Scaling - 10:01 Applying the VRC_Avatar Descriptor - 16:10 Texturing the other side - 19:08 Exporting - 20:38 Checking it in game - 25:30
Important thing to note, if it says you can't upload because of "mesh colliders" or "physics colliders", just select your plane in the hierarchy and on the right, remove the "mesh collider" component by clicking the gear icon and selecting remove component. For some reason, unchecking the mesh collider box doesn't fix the problem, but removing the whole component itself fixes it...
Thank you, so very much. I followed another tutorial, and 3/4 of the model was in the ground (after I did everything correctly). You put in the required effort to get it done correctly. I was unsure why you were even using the SDK model, until I saw you were using it to get the correct height of the model. I made my original one way too big (which is why it had issues). Thanks to you, I finally know how to properly do 2D models.
Followed every step and it works perfectly as I expected! I love it! This was especially useful considering the character I wanted as an avatar has no definitive best looking model out for use
If you use blender you can import the image as a plain than do all the scaling in blender (you can turn on imperial or metric) and get your positioning done there. Than you can export it and import into unity and do the last couple of steps.
Not sure if someone said this already but im not gonna go back and read all the comments so if so disregard. If you click the 2D button at the top of the scene tab the camera will go into orthographic view and it is much easier to find the ground plane so you can place your model. It makes a big bold line for y=0 so it is very clear to see when the model is standing on it.
Thought of doing this but with experiences with the Roblox 2D morphs, I just searched long and hard for a Lapis Lazuli model. The one I found was converted a SFM model that was converted from MMD but it was way better than the anime-like ones you see nowadays.
I think my version of the SDK is now outdated, the SampleAvatarModel location is probably changed. If I had to guess it will probably be in the tutorial avatar folder. The folders are fairly simple to search through so if it's not there just keep looking.
Off the top of my head, you can do this by right click > audio > audio source. Set the volume to something low like 0.1, check 'play on awake' and 'loop'. Set min distance to something like 1-3, and max distance to something a bit bigger like 5 or 6. Change 'logarithmic rolloff' to 'linear rolloff'. All the way on the bottom is a section that I don't remember what it's called but the values default to 1 and 6000 (I think), just uncheck the box for this portion. You can drag and drop your audio into the project and then drag and drop it into one of the boxes at the top to make it play that audio.
I don't know if you're talking about the ONSP Audio Sorce (Script) with "all the way at the bottom". Minimum and maximum have 1 and 70 as default and if I uncheck the boxes they always return for some unknown reason. Am I doing sth. wrong? Also nobody has really made a tutorial about avatar background music.Perhaps can you do a tutorial about it? I'm very lucky that I found this comment; it helped me a lot :)
Honestly not even sure what's gone wrong. Uploading avatars has had some issues recently so it could be that? Detach the ID from the avatar and try re-uploading it. If you still get the problem then I don't have a clue.
I haven't tried it but in theory you could. You'd probably have to look at some tutorials but you'd basically bring up the animation tab, make an animation that'd be two keyframes of the character leaning one way and the other, save that animation, put it in an animation override (found in the VRCSDK folders) and then apply that override to the gameobject.
That's exactly how you do it (I suggest putting the properties or the tab at the right with everyone on original and check brake into pose, or else they'll not work properly) Though it wouldn't be two keyframes, it depends, but you'll understand by testing I guess? I understand thanks to animating with flipaclip and some video editing I guess, I haven't done it but I guess it's the same in this aspect
There's a lot of 3D avatar guides out there already and I don't really use any special methods or anything. If you're looking for one then I'd recommend the one Tupper did, but skip the parts for removing bones and 'texture atlasing' (putting all the textures on the same material) as these parts are unnecessary and will make your model worse for no real benefit.
Hello! Excellent tutorial, I found it very helpful. For some reason, the finished model doesn't show up under Personal Avatars when I first tried, do I need to enable personal avatars, or should I restart my computer somehow?
Make sure you're logging in as your VRChat account, not your Steam account. Besides that, uploading avatars has been pretty buggy recently and it may take a while to show up in your avatar list.
Yeah I figured this one out recently, though I still prefer using planes just for the sake being able to check the quality when it's expanded like it is on a plane.
Great tutorial, I followed all of your instructions clearly and it worked until the actually avatar part. My avatar simply wont appear in game and I've looked all online and tried almost everything, and yes I've logged into my VRChat account on Unity SDK. I've uploaded it 5 times (deleted it twice) and it still hasn't showed up on my account. Pls send help, I rlly want my avatar of "tHe WaE" sign in game (that also plays music)
It's possible you've done something wrong but I can't imagine what. Honestly uploading ANYTHING right now is a gamble as to whether it'll work or not, it might just be a problem on the server end. You could try waiting a few days and uploading it again. Also try detaching the Blueprint ID and then uploading it.
I want you to rewatch your video and think of how easy would had been to make it shorter I just watched something explained not the same but kind of the same thing and well, I will everytime I see someone making a video this long on a VRChat tutorial, suggest that they do it the same way as other people (without commentary) or to at least take inspiration or make something based off them
Great tutorial! Is there a way that I can add a different image of the same size on the back? Like for instance the back is just white instead of flipped around? Also is there a way to animate a 2d avatar?
You can put a different image on the back by importing a new texture, making a new material for it, and dragging that material onto the back plane. You can get rid of the mirroring by setting the scale from negative back to positive and then just rotating it around. However I haven't found an efficient way of animating 2D avatars yet, but my current theory is you'd have to make it in Blender, give it a bone, and then make the animations for it in Unity.
16:24 the avatar descriptor doesn't show up, even though i did everything correctly. could possible be because the VRC SDK gave me errors the moment i imported it
If you want to see if they're touching the ground can't you just go into the VRCSDK folder in assets and use Example-A in the examples folder? It's what I always use to see how big my models will be in VRChat instead of that example model
There's currently a bug with uploading avatars where for seemingly no reason it comes out as a ghost. This isn't a problem with your model but with the game itself. You can fix this by re-uploading it and hoping it works that time. You may need to upload it as an entirely new avatar, you can do this by selecting your gameobject and clicking "Detach ID (optional)" and then uploading it.
You probably changed the Position on the empty GameObject instead of the Plane. Make sure your original GameObject is sitting at 0 0 0 and rotated 0 0 0. Then make the changes you need to the Plane, which in your case would be to increase the y so that it's not sunken into the ground.
The back of the Plane is transparent so you may have it facing the wrong way. Make sure the empty GameObject has all Position and Rotation values at 0. When it has the VRC_Avatar Descriptor on it, there'll be a white line on the ground which is how your avatar will face in game. Use that to correct the roation (x should be 90, don't touch the other ones) Alternatively, your Plane might not have the GameObject as a parent so you exported an empty object as an avatar. Make sure the GameObject has an arrow next to it and that the Plane is underneath it, indented.
I made my 2D character but when I go to upload, it gives me a red error in the bottom left corner that says: "ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint What does that mean?
This seems to be an issue within Unity itself that I'm not nearly experienced enough to solve for you. Try googling the error message you get, you might find something. You could try reinstalling Unity or the VRCSDK if nothing comes up.
When I'm in the Build Control Panel, I can choose only between "Front" and "Back". Both are in the "gameobject" thing. I tried to place "Back" in "Front" (so I can upload both of the images), but in game I laying down on the ground.
You've probably put the avatar descriptor on the Front, or you've done your rotations on the gameobject itself. The gameobject should always have 0 transformations, 0 rotations, and 1 scaling across the board.
probably not gonna get a reply but it's worth a shot, at 16:21 when you search the avatar descriptor, when I search that, nothing comes up. is there a fix?
Click on your planes and on the right you'll see a component called 'Mesh Collider,' on the left of where it says that there's a checkbox, click it to uncheck it. Make sure you do this for both the front and back planes and that will fix the flying avatar problem.
VRChat is currently experiencing issues with avatars; many people are having this issue with all types of avatars, not much can be done until they resolve the issue.
Make sure your GameObject position and your planes are in the same X,Y,Z position to start, which should be 0,0,0. Also, make sure to only adjust the Y value on the Front/Back planes. The reason your avatar is on the ground is because it is out of bounds. You're welcome. I know I am awesome.
Make sure the image itself is actually transparent, for example if the file is a jpg then it won't work. In unity, make sure you're the shader on it is legacy shaders > transparent > cutout > diffuse
Any transformations or rotations done to the empty gameobject will be ignored by VRChat so check to make sure you've only been transforming/rotating the planes and not the gameobject (ie set the gameobject position to 0 0 0 and rotations 0 0 0) Alternatively, you may have put the VRC_Avatar Descriptor on the plane itself and not the gameobject.
I'm very glad to see that 4 years of VRC updates hasn't affected the information in this video! It worked like a charm.
Thanks for the update, was just planning on trying this out and wasn't sure if it'd still work.
Jesus christ man, I just wish every tutorial had you in it, great commentary dude.
List of parts:
Requirements 0:45
Opening Unity2:49
Creating the GameObject 5:30
Applying the Texture 7:13
Rotating and Scaling 10:01
Applying the VRC_Avatar Descriptor 16:10
Texturing the Other Side 19:08
Exporting 20:38
Checking in-game 25:30
This helped me a lot when my Avatar was broken (I accidentally put the VRC_Avatar Descriptor in the front side of my Character xd)
thank you so much for using uncomplicated language... for someone who has 0 knowledge with Basically Anything this was really concise and easy to understand. it gets tiring hearing nothing but unity jargon in every other video. thanks man :^)
Timestamps:
Requirements - 0:45
Opening Unity - 2:49
Creating the GameObject - 5:30
Applying the texture - 7:13
Rotating and Scaling - 10:01
Applying the VRC_Avatar Descriptor - 16:10
Texturing the other side - 19:08
Exporting - 20:38
Checking it in game - 25:30
Time to import Ben Swolo
I think I saw you in-game.
Important thing to note, if it says you can't upload because of "mesh colliders" or "physics colliders", just select your plane in the hierarchy and on the right, remove the "mesh collider" component by clicking the gear icon and selecting remove component. For some reason, unchecking the mesh collider box doesn't fix the problem, but removing the whole component itself fixes it...
Thank you, so very much. I followed another tutorial, and 3/4 of the model was in the ground (after I did everything correctly).
You put in the required effort to get it done correctly. I was unsure why you were even using the SDK model, until I saw you were using it to get the correct height of the model.
I made my original one way too big (which is why it had issues). Thanks to you, I finally know how to properly do 2D models.
Followed every step and it works perfectly as I expected! I love it! This was especially useful considering the character I wanted as an avatar has no definitive best looking model out for use
I wish 3D was this easy
If you use blender you can import the image as a plain than do all the scaling in blender (you can turn on imperial or metric) and get your positioning done there. Than you can export it and import into unity and do the last couple of steps.
You can use Ctrl+C and Ctrl+V in the calculator
there is no even need to use calculator if you know how to use the scale tool in unity
Not sure if someone said this already but im not gonna go back and read all the comments so if so disregard. If you click the 2D button at the top of the scene tab the camera will go into orthographic view and it is much easier to find the ground plane so you can place your model. It makes a big bold line for y=0 so it is very clear to see when the model is standing on it.
"Very simple"
Video goes 27 minutes.
Ive remembered I did this 21 seconds. :D
I made a 20 foot tall 2D knuckles that my friend hand drew for me. Thanks for the video XD
Hell yeah! I can make a Matt avatar and creep people out who understands DSaF!
You madman.
I hope you still use it now
Thank you for making this video, very useful! I made a couple off 2d models and every time i do, i watch this vid :D
It worked thanks! now I can go around like anyone!
I don't use VRchat but I really enjoyed your video. Thank you :)
Thought of doing this but with experiences with the Roblox 2D morphs, I just searched long and hard for a Lapis Lazuli model. The one I found was converted a SFM model that was converted from MMD but it was way better than the anime-like ones you see nowadays.
thx for ur tutorial bud, you helped me a lot!
Thanks dude, you really help me out. i love you.
this is a badass tutorial thank you
"you're so damn flat nobody will even see ya" Savage AF xD
Um i dont seem to have the thirdpersoncharacter folder but there is a folder called tutorial avatar. Can that be used instead?
I think my version of the SDK is now outdated, the SampleAvatarModel location is probably changed. If I had to guess it will probably be in the tutorial avatar folder. The folders are fairly simple to search through so if it's not there just keep looking.
Thanks for this. I too couldn't find this '3rd person' thing.
yes
This is very good thanks
can you tell us how to ad audio music to the models?
Off the top of my head, you can do this by right click > audio > audio source. Set the volume to something low like 0.1, check 'play on awake' and 'loop'. Set min distance to something like 1-3, and max distance to something a bit bigger like 5 or 6. Change 'logarithmic rolloff' to 'linear rolloff'. All the way on the bottom is a section that I don't remember what it's called but the values default to 1 and 6000 (I think), just uncheck the box for this portion. You can drag and drop your audio into the project and then drag and drop it into one of the boxes at the top to make it play that audio.
I don't know if you're talking about the ONSP Audio Sorce (Script) with "all the way at the bottom". Minimum and maximum have 1 and 70 as default and if I uncheck the boxes they always return for some unknown reason. Am I doing sth. wrong?
Also nobody has really made a tutorial about avatar background music.Perhaps can you do a tutorial about it?
I'm very lucky that I found this comment; it helped me a lot
:)
When i click vrchat sdk it says pls add a scene descriptor or avatar descriptor to ur project
still works somehow!! thank you!!
the publish button is greyed out because "it doesn't contain an animator"
When I select my 2D avatar, I become a red translucent humanoid.
Honestly not even sure what's gone wrong. Uploading avatars has had some issues recently so it could be that? Detach the ID from the avatar and try re-uploading it. If you still get the problem then I don't have a clue.
Same happens for me
I have the same problem
I waited overnight, and the next day it rendered fine.
same problem
Yo do you know if there is any way to make it have any form of custom animations? For example a running animation where it flips back and forth?
I haven't tried it but in theory you could. You'd probably have to look at some tutorials but you'd basically bring up the animation tab, make an animation that'd be two keyframes of the character leaning one way and the other, save that animation, put it in an animation override (found in the VRCSDK folders) and then apply that override to the gameobject.
That's exactly how you do it (I suggest putting the properties or the tab at the right with everyone on original and check brake into pose, or else they'll not work properly)
Though it wouldn't be two keyframes, it depends, but you'll understand by testing I guess? I understand thanks to animating with flipaclip and some video editing I guess, I haven't done it but I guess it's the same in this aspect
Thanks for the tutorial. It helps alot
Cheers fella'.
This will do until I can spare the time for 3D.
Wow, thank you, now I can be a an static picture.
Great Video!
On the future will you make a 3D avatar tutorial?
There's a lot of 3D avatar guides out there already and I don't really use any special methods or anything. If you're looking for one then I'd recommend the one Tupper did, but skip the parts for removing bones and 'texture atlasing' (putting all the textures on the same material) as these parts are unnecessary and will make your model worse for no real benefit.
Thx for answering
And yeh i will check that video out
Hello! Excellent tutorial, I found it very helpful.
For some reason, the finished model doesn't show up under Personal Avatars when I first tried, do I need to enable personal avatars, or should I restart my computer somehow?
Make sure you're logging in as your VRChat account, not your Steam account. Besides that, uploading avatars has been pretty buggy recently and it may take a while to show up in your avatar list.
You can use the example model to check the height.
The reason your plane has so many polygons is because the unity plane has subdivisions.
Use a Quad, its a plane with 0 subdivisions
Yeah I figured this one out recently, though I still prefer using planes just for the sake being able to check the quality when it's expanded like it is on a plane.
good tutorial, could have been 10mins long.
I tried making one and it really can be 10 minutes long.
But then what would the entertainment value be in that
now my dreams of being murr could be real
Is there a way to do it with GIFS?
Yes actually, check this tutorial: ruclips.net/video/evzOLICiUv0/видео.html
Thanks my dude
Ill do what i must, soon ill make ao oni and fuwatti
Very thanks bro
This still works!
my avatar is flat on the floor too, i did exactly as you, step by step
A very easy mistake to make is to put the avatar descriptor on the front plane instead of the gameobject, which would cause the problem you're having.
same issue, but I have the gameobject thing right... hm
Great tutorial, I followed all of your instructions clearly and it worked until the actually avatar part. My avatar simply wont appear in game and I've looked all online and tried almost everything, and yes I've logged into my VRChat account on Unity SDK. I've uploaded it 5 times (deleted it twice) and it still hasn't showed up on my account. Pls send help, I rlly want my avatar of "tHe WaE" sign in game (that also plays music)
It's possible you've done something wrong but I can't imagine what. Honestly uploading ANYTHING right now is a gamble as to whether it'll work or not, it might just be a problem on the server end. You could try waiting a few days and uploading it again. Also try detaching the Blueprint ID and then uploading it.
I want you to rewatch your video and think of how easy would had been to make it shorter
I just watched something explained not the same but kind of the same thing and well, I will everytime I see someone making a video this long on a VRChat tutorial, suggest that they do it the same way as other people (without commentary) or to at least take inspiration or make something based off them
Would you say that the empty object Awoo chibithing acts as a bit of a root?
Yeah I probably should have called it a root, makes things a bit easier to explain.
Thanks man. I did Danny Devito
What mic do you have? It's nice.
Blue yeti
Great tutorial! Is there a way that I can add a different image of the same size on the back? Like for instance the back is just white instead of flipped around? Also is there a way to animate a 2d avatar?
You can put a different image on the back by importing a new texture, making a new material for it, and dragging that material onto the back plane. You can get rid of the mirroring by setting the scale from negative back to positive and then just rotating it around.
However I haven't found an efficient way of animating 2D avatars yet, but my current theory is you'd have to make it in Blender, give it a bone, and then make the animations for it in Unity.
thank you good sir
You know you can right-click the number in the calculator and just copy & paste, right?
Edit: Just realized somebody already mentioned this...
“Avatar does not contain animator.......”
All squares are rectangles.
UMMMM I mad scared when he talked about it being 4:20am I looked over at my clock and mine was the same
When i click in the "VRChat SDK " the only thing in it is "Clear Cache and PlayerPrefs"
16:24 the avatar descriptor doesn't show up, even though i did everything correctly. could possible be because the VRC SDK gave me errors the moment i imported it
in my case front and back are separated layers for publishing so You cant see avatar check it
I'm not sure if I'll get a reply, but will this make it available for Quest? Or will I have to try something else along with it?
yes, just change the shader
I follow the tutorial but my avatar is halfway through the ground. Don't know what to do. please help
If you want to see if they're touching the ground can't you just go into the VRCSDK folder in assets and use Example-A in the examples folder? It's what I always use to see how big my models will be in VRChat instead of that example model
Yeah you could, I just personally find the player model to be more useful to give a sense of scale.
is no one gonna say something about our lord and savviour cory in the house
Hmm, followed the tutorial step for step, but when I load up the game, its just a blue ghost, then turns to the red one a bit after.
There's currently a bug with uploading avatars where for seemingly no reason it comes out as a ghost. This isn't a problem with your model but with the game itself. You can fix this by re-uploading it and hoping it works that time. You may need to upload it as an entirely new avatar, you can do this by selecting your gameobject and clicking "Detach ID (optional)" and then uploading it.
The VRChat SDK tab only has "Clear Cache and PlayerPrefs"
You could rig them
Momiji whaaaat? (The awoo girls name is momiji)
when i look for the .sdk when going to assets\import package\custom package ITS JUST NOT THERE WHEN I LOOK FOR IT PLEASE HELP
My avatar is half way through the ground in the game. Do you know how to fix this?
You probably changed the Position on the empty GameObject instead of the Plane. Make sure your original GameObject is sitting at 0 0 0 and rotated 0 0 0. Then make the changes you need to the Plane, which in your case would be to increase the y so that it's not sunken into the ground.
Im not sure what went wrong but it won't let me upload my avatar.
is better use area light ?? or directional light for the 2D avatars?
i need help here, when trying to build my avatar i get an error that says asset bundle failed to upload, pls help
I did everything that you told me to, and Unity Crashed on me
Guys i can only find a tutorial avatar and its not signing it as an avatar which is y its not letting me create it help pls?
Can you actually turn it to 3D? or is it very dificult to make pic>3D?
How to make it so it switches to a diffrent image whit audio by pressing a button like a custom animation?
Hey look, it's my favoruite 2d Ed Sheeran
im invisble in game
The back of the Plane is transparent so you may have it facing the wrong way. Make sure the empty GameObject has all Position and Rotation values at 0. When it has the VRC_Avatar Descriptor on it, there'll be a white line on the ground which is how your avatar will face in game. Use that to correct the roation (x should be 90, don't touch the other ones)
Alternatively, your Plane might not have the GameObject as a parent so you exported an empty object as an avatar. Make sure the GameObject has an arrow next to it and that the Plane is underneath it, indented.
My character has to be facing the opposite side of the camera right?
Yes, opposite the camera (assuming your position is 0 0 0)
IgbarVonSquid I'm having this problem as well
I bet u can see all the girl and they don't see u lol if u get what I saying
Gracias 🤙
Did all of this only to realize I was in a wrong version. FUCKING KILL ME
They aviator is not upright, it is parallel to the ground, what can i do?
somehow my avatar is completely invisible... to me at least
what if i want it to be more bigger than the main avatar?
I made my 2D character but when I go to upload, it gives me a red error in the bottom left corner that says: "ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint
What does that mean?
This seems to be an issue within Unity itself that I'm not nearly experienced enough to solve for you. Try googling the error message you get, you might find something. You could try reinstalling Unity or the VRCSDK if nothing comes up.
IgbarVonSquid alright I'll try that
When I'm in the Build Control Panel, I can choose only between "Front" and "Back". Both are in the "gameobject" thing. I tried to place "Back" in "Front" (so I can upload both of the images), but in game I laying down on the ground.
You've probably put the avatar descriptor on the Front, or you've done your rotations on the gameobject itself. The gameobject should always have 0 transformations, 0 rotations, and 1 scaling across the board.
Yep, the problem was in Descriptor. Now it works as it should. Thanks for that!
Yo, uhh, my avatar is invisible when I do this lol. Keeps saying I have 0 polygons.
probably not gonna get a reply but it's worth a shot, at 16:21 when you search the avatar descriptor, when I search that, nothing comes up. is there a fix?
never mind, i had an old version of unity installed like a dumb ass
@@Zephyr99880 seems like you got this fixed. even with an updated version of unity (2020.3.0), i can't find it either. any tips?
@@fuzedacuze742 wrong version
@@btabray wish i knew that 5 months ago lol. thanks tho.
FITE ME its such a gucci tutorial
I'm getting a mesh collider issue that wont let me upload the image.
when I placed my avatar, when it jumped, it jumped so high, what was it doing
Click on your planes and on the right you'll see a component called 'Mesh Collider,' on the left of where it says that there's a checkbox, click it to uncheck it. Make sure you do this for both the front and back planes and that will fix the flying avatar problem.
12:08 Strangely my picture become pitch black when I rotate it... How can I resolve this?
Hello man thanks for the tutorial but people say I'm invisible in game why :/
I followed every step in the video
even though I can see myself in the mirror
Edit: some people can see me some people can't is this a bug or something with vrchat
VRChat is currently experiencing issues with avatars; many people are having this issue with all types of avatars, not much can be done until they resolve the issue.
got the same problem today yesterday was everything ok..
do these steps work for pictures that are non transparent?
I uploaded it and when ever I play vrchat i fly straight up in the air
Select your planes and uncheck the box for collisions. I have no idea why this happens sometimes but this is the solution.
whare are the collisions
How to make 1 side of the 2d avatr 1 picture and the back side a different one?
im trying to upload a convo as a avi how do I make it not so blurry?
my 2d avatar is in the ground although I have him on the same height as the character
Make sure your GameObject position and your planes are in the same X,Y,Z position to start, which should be 0,0,0. Also, make sure to only adjust the Y value on the Front/Back planes. The reason your avatar is on the ground is because it is out of bounds. You're welcome. I know I am awesome.
the transparent image comes out with black background
Make sure the image itself is actually transparent, for example if the file is a jpg then it won't work. In unity, make sure you're the shader on it is legacy shaders > transparent > cutout > diffuse
is .png
My avatar appears in game, but it's laying down on the ground. How can I fix that?
Any transformations or rotations done to the empty gameobject will be ignored by VRChat so check to make sure you've only been transforming/rotating the planes and not the gameobject (ie set the gameobject position to 0 0 0 and rotations 0 0 0)
Alternatively, you may have put the VRC_Avatar Descriptor on the plane itself and not the gameobject.
IgbarVonSquid Thanks. Would you also happen to know how to use a car as an avatar in vrchat?
thanks, you left this very important detail in the video!
Well, I remade the avatar but it's just showing as a red hologram guy in vrchat
Please help how do I make the VRchat file nobody helps and I can't make avatars
unity keeps crashing when i try to publish