[2022] How to turn a picture into a 2D avatar in VRChat (SDK3 / Avatars 3.0)

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  • Опубликовано: 17 дек 2024

Комментарии • 305

  • @fcantil
    @fcantil  2 года назад +19

    FAQ:
    *Does this work on Quest?*
    *YOU CAN TRY THE FOLLOWING BUT FROM WHAT I'VE HEARD FROM THE COMMENTS, THE AVATAR BECOMES INVISIBLE*
    With the shaders shown in the video, no. You can try to use the shaders "VRChat/Mobile/Particles/Additive" or "VRChat/Mobile/Particles/Multiply" and then delete the Back plane since these shaders render on both sides. There's a problem with this though. Additive makes it look like the avatar is made out of light and Multiply makes the avatar dark and see-through. If you choose any other Quest-compatible shader, it isn't transparent.
    Another alternative is to manually cut up your mesh in Blender but that also increases your polygon count which may make your avatar's performance rank higher than the maximum allowed for Quest.
    ---------------------------------------------------------------------------------------------------------------------------
    *My avatar is flat in-game and not upright like in Unity.*
    Make sure that ONLY your Front and Back planes are rotated 90 degrees upright. The empty object should be at its default unchanged position.
    ---------------------------------------------------------------------------------------------------------------------------
    *Why did you add a Back plane? I can already see it on both sides!*
    Yes, but without the Back plane, light doesn't work on the backside of the avatar.
    ---------------------------------------------------------------------------------------------------------------------------
    *Does this work with gifs?*
    Yes, actually. You can download Poiyomi Toon Shader (github.com/poiyomi/PoiyomiToonShader/releases/latest), add a Poiyomi shader to your plane and use the Flipbook feature. This tutorial by DwuckiesVR should be enough on how to kinda get there: ruclips.net/video/pVeV8I29w9U/видео.html
    I haven't tested it myself but if it doesn't have transparency, try to use a Poiyomi cutout shader instead.

    • @hokagotanktime5551
      @hokagotanktime5551 2 года назад

      idk if im missing something but i made the flat image and did the stuff to make it quest compatible and uploaded it on quest but when i copied the id to do it on pc too i couldnt tag the crossplatform in the uploader because it wasnt humanoid or whatever so i couldnt make mine crossplatform have no idea how other people can make em crossplatform unless im missing something

    • @hokagotanktime5551
      @hokagotanktime5551 2 года назад +1

      nvm im slow had quest shaders still on

    • @silverstik8466
      @silverstik8466 2 года назад

      I keep getting this weird glitch where when I apply any of the quest shaders it makes a weird texture around the character. Would you happen to have any solutions?

    • @fcantil
      @fcantil  2 года назад

      @@silverstik8466 "If you choose any other Quest-compatible shader, it isn't transparent."
      Does it still have this weird texture even on Additive and Multiply?

    • @silverstik8466
      @silverstik8466 2 года назад

      @@fcantil Yes, sadly:(

  • @exorio32
    @exorio32 2 года назад +14

    Great for making meme avatars/ 2d avatars quickly and easy only issue is the calculator but you dont have to download it externally so its barely an issue, any beginner avatar maker that wants to make a 2d avatar should follow this tutorial, ill be using this for all my 2d avatars, thanks dude!

  • @Kanieboy1
    @Kanieboy1 2 года назад +10

    THANKS FINALLY MADE MY FIRST 2D AVATAR

  • @user-um7tw6kx4r6
    @user-um7tw6kx4r6 Месяц назад

    These kinds of avatars are hilarious thanks for sharing

  • @nicolax3241
    @nicolax3241 2 года назад +5

    Thank you so much for the video, I was really looking forward to it!

  • @lemonade.javascript
    @lemonade.javascript 2 года назад +15

    hope in the future, you can make these fallbacks. i just spent a while trying to make a fallback with an image that says "enable my avatar questie"

  • @kobwmoose
    @kobwmoose 2 года назад +4

    I watched the whole thing and I got to the part where it said it can't be used as a fallback lol. Good video regardless, I still learned something today.

  • @justaguy6439
    @justaguy6439 7 месяцев назад

    For anyone that can't see the view ball in the Avatar Descriptor, you may need to enable view gizmos. For Unity 2022.3.22f1, it should be in the top right and it will kind of look like a 3 sphere with lines.

  • @kragenath
    @kragenath 2 года назад +5

    Thanks, I made a cursed avatar and hopefully I can get some laughs with it

  • @Biggieblams
    @Biggieblams Год назад +1

    Great job for this it really helped me in doing exactly this you are a god my man. : D

  • @yipthemechanicalfox7822
    @yipthemechanicalfox7822 Год назад +2

    I followed the tutorial, and while it worked for the most part, the avi phases through the floor, as if the only collision is the sphere for the eyes.

    • @fcantil
      @fcantil  Год назад +1

      Make sure that ONLY your Front and Back planes have been moved. The empty object should be at its default unchanged position (0,0,0).

  • @kidnamedfinger_25
    @kidnamedfinger_25 2 года назад +2

    Thanks! Now I am the first person to make an Earth Island Epic Wubbox avatar.

  • @TwistedLegacy35
    @TwistedLegacy35 2 года назад +1

    2:53 reset positiion is grayed out and cannot be clicked

    • @fcantil
      @fcantil  2 года назад

      If it's greyed out then it means it's already reset (centered) and you're good.

  • @Tonycool32
    @Tonycool32 6 месяцев назад

    actually the best tutorial

  • @spaceoutlaw
    @spaceoutlaw 2 года назад +1

    Uh hey so at 3:22 I only see the reset button, I'm very new to the program and am just going off of the tutorial but do you know where else I'd be able to find the grid and snap settings?

    • @fcantil
      @fcantil  2 года назад

      That might be because you're on a different version. Right now, the currently supported version is Unity 2019.4.31f1.

    • @nugsthebucciarati4182
      @nugsthebucciarati4182 2 года назад

      @@fcantil then what the fuck do i do?

    • @fcantil
      @fcantil  2 года назад

      @@nugsthebucciarati4182 Then you should see it if you're using the right version. 🗿
      And if I am wrong and they somehow changed the UI on a the exact same version, try to look for a magnet icon with a grid behind it. then, click the arrow that's to the right of it and set the grid size there

    • @nugsthebucciarati4182
      @nugsthebucciarati4182 2 года назад

      @@fcantil i uploaded the avatar but the image is literally flat on the floor and not really standing up right

    • @nugsthebucciarati4182
      @nugsthebucciarati4182 2 года назад

      @@fcantil it worked but the whole png is on the floor flat and you can't see it until you jump

  • @Rubexo1
    @Rubexo1 2 года назад

    I dont see the Avatar Descriptor when I search it up :( 4:24 And I don't see the VR Chat SDK Tab at the top aswell 5:11 even though I downloaded it

    • @Rubexo1
      @Rubexo1 2 года назад

      Okay so i downloaded the older version and it works but now I don't see the edit button at 4:29

    • @fcantil
      @fcantil  2 года назад

      @@Rubexo1 Are you sure you are using Unity 2019.4.31f1? If you are and the button isn't there, you'll have to just manually adjust the values yourself. 🤷‍♂

    • @Rubexo1
      @Rubexo1 2 года назад

      @@fcantil Yeah i got it to work just had to do that and retry it. 😂

    • @LeggyTheGlitch
      @LeggyTheGlitch Год назад

      i am using unity 2021 and i do not see the avatar descriptor either :(

  • @G413_
    @G413_ 8 месяцев назад +1

    I'm wondering if I could make a real 2D avatar, the image always looks at you and doesn't matter if I turn around (idk if you understand what I say, I'm not sure if I explained that correctly). And walk animations too, while the image always looks at you.

    • @fcantil
      @fcantil  8 месяцев назад

      Yeah, after some searching, there's two ways to go about this: Particle Systems or billboard shaders.
      1. Particle Systems
      redd.it/93w806
      - Create a particle system object
      - Duration doesn't matter.
      - Set lifetime to 1
      - Set start speed to 0
      - Set max particles to 1
      - Under "Emission" set rate over time to 1
      - Uncheck the "Shape" category entirely
      - Under "Renderer" make sure render mode is set to billboard and that billboard alignment is set to view (these are the default options but you should still check)
      - Under "Renderer" also set your material to whichever material contains the image you want to show.
      In that post, the OP said they found a shader but never mentioned the name
      2. Billboard shader
      gist.github.com/normalizedcrow/73672d412311f41a92bd8cdf466862fc
      gist.github.com/kaiware007/8ebad2d28638ff83b6b74970a4f70c9a
      I found these two Unity shaders on GitHub. The one by normalizecrow is more recent, so that might work better. Just download it and import into Unity. It should automatically show up in the shaders menu.
      I don't have Unity atm, so I can't test these out myself, so let me know how it goes.

    • @G413_
      @G413_ 8 месяцев назад

      @@fcantil Ok, for the walk animations, can I use .gif?

    • @G413_
      @G413_ 8 месяцев назад

      @@fcantil Please, I need the walk animations that is the last thing I'm asking you to help me, and also thank you sooo much for the billboard shaders.

    • @fcantil
      @fcantil  8 месяцев назад

      @@G413_
      Alright so I couldn't find a billboard shader that also supported animations, so I guess we'll just go back to using particle systems.
      This was the link from earlier on how to create a particle system that acts as a stationary billboard.
      redd.it/93w806
      Now, this one's a tutorial for how to make an animated particle system. His particles move, so you'll have to combine this with the particle system from above.
      ruclips.net/video/Q-UyHJcFY1g/видео.html
      That tutorial uses spritesheets. If you have GIFs, you can use this site to turn them into spritesheets:
      chizaruu.github.io/gif-converter/
      That should be all the resources you need.

    • @G413_
      @G413_ 8 месяцев назад

      @@fcantil Ok, so, I tried to do the avatar with the billboard shaders but when I upload it online my avatar the error robot appears and with doing the particle systems it appears again, and I tried to close VRChat and open it again to see if it works but its still error robot. Do I have to wait until VRChat loads my avatar? (And when I do the offline testing the avatar works perfectly fine).

  • @burritoriv
    @burritoriv Год назад +1

    How do i publish it without needing to spend time in VrChat?

    • @fcantil
      @fcantil  Год назад +2

      Just play the game, man. It doesn't take that long.
      Also, the docs say that the following will not make it faster:
      - AFKing
      - Mass-friending large amounts of users

  • @JammingRN
    @JammingRN Год назад +1

    should i repeat this process if i want the back of the image to be different? or is there a way to change it without restarting the whole process?

    • @fcantil
      @fcantil  Год назад

      when you duplicate the front plane into the back plane, just change the material used for the back plane right there, and continue on.
      if you've already finished the whole thing, it's the same process. change the back plane's material.

  • @ZMBproductions
    @ZMBproductions Год назад +1

    many thanks for this fast and easy tutorial. also cultured hololive fan

    • @fcantil
      @fcantil  Год назад

      Glad to hear that this tutorial still holds up! I've heard that VRChat now has a Creator Companion tool that makes it easier to import SDKs. It seems very user-friendly so it might not be worth making a video for it. It does the same thing as the old method anyway.

    • @ZMBproductions
      @ZMBproductions Год назад

      @@fcantil yea. I basically just skipped until the unity part. Actually worked better then when I tried a year ago haha.

  • @CagelousNicolai
    @CagelousNicolai Год назад +1

    nice music I absolutely love it

  • @AGuyindoOfficial
    @AGuyindoOfficial 8 месяцев назад

    hmm i wonder how to make the gif avatar into VRChat PC? (example:run,jump,idle)

  • @Gabvalk
    @Gabvalk 2 года назад +1

    D.A.N.C.E. BY JUSTICE OMFG

  • @ClayTheFoxx
    @ClayTheFoxx Год назад

    That soundtrack is OP

  • @cjasonnn
    @cjasonnn 8 месяцев назад

    Hi i saw u were still responding to comments i'm trying to do an image avatar but with different images for the back n front that aren't the same proportions how do i make an image visible only on one side ? Thank you !

    • @fcantil
      @fcantil  8 месяцев назад

      It's been a while. I believe there's a Poiyomi toon shader that's only visible on one side? If not, my older tutorial used "Legacy Shaders > Cutout > Diffuse" as the shader, and that one only worked on one side. I have no idea if it's still available, because it is a legacy shader.
      For the proportion, just redo your calculations for the other side. The front and back layer aren't connected to each other in any way other than the fact that they belong to the same avatar.

    • @cjasonnn
      @cjasonnn 8 месяцев назад

      @@fcantil thanks i will try the poiyomi and sorry for the confusion but what i mean by proportions is bc they're like not the same shape do different images but thanks i will try what you told me :)

    • @fcantil
      @fcantil  8 месяцев назад

      @@cjasonnn like i said, they're not connected. if the front is a short png and the back is a tall one, no problem.

  • @OfficalRowen
    @OfficalRowen Год назад

    I keep having a problem with, every time I click to "Auto Fix"* the 'Builder tab blanks out...
    *Deleting it manually does not fix the issue

    • @fcantil
      @fcantil  Год назад

      saving, closing and reopening does nothing either?

  • @sidewayseal
    @sidewayseal 2 года назад

    3:13 for me the blue arrow is pointing down and not forward, any help?

    • @fcantil
      @fcantil  2 года назад

      check for a thing on the upper left that says "Local". if it says that, click on it so it says "Global".

  • @LedeVision
    @LedeVision 2 года назад

    4:25 There is no option for an avatar descriptor even though I have the sdk file in my assets, any ideas?

    • @fcantil
      @fcantil  2 года назад

      you probably have the wrong version of unity. if not, try it again from scrathc.

    • @LedeVision
      @LedeVision 2 года назад

      @@fcantil Should I use the exact version you used in the video? Or is there a list of supported versions?

    • @fcantil
      @fcantil  2 года назад

      @@LedeVision You have to use the exact version in the docs. Right now, it still says Unity 2019.4.31f1, so use that one.

    • @LedeVision
      @LedeVision 2 года назад

      @@fcantil Got it, thank you!

    • @jonesjadein
      @jonesjadein Год назад

      @@fcantil has this changed???

  • @Amnct
    @Amnct 2 года назад +1

    Avatar Descriptor isn't showing up for me when I click add component. Do I need an older version of unity or something?

    • @fcantil
      @fcantil  2 года назад

      You need to follow the wiki. It says Unity 2019.4.40f1 now, not 2019.4.31f1.

    • @Amnct
      @Amnct 2 года назад

      @@fcantil ok got it thanks

  • @james6048-1
    @james6048-1 2 года назад

    once i click auto fix on the meshcollider error it just removes everything in the builder menu
    (oh btw the back texture is different than the front texture on my avatar)

    • @fcantil
      @fcantil  2 года назад

      Hmm, what if instead of clicking Auto Fix, you just go to the empty object, right click on MeshCollider and then delete?

  • @SirpixelAnimations
    @SirpixelAnimations 6 месяцев назад

    Now I need to know how to make the visemes and finally I can make my own SMILING FRIENDS 2D avatars jahsajshj

  • @Ars0nist05
    @Ars0nist05 Год назад

    when i try to publish it, it says "The following component types are found on the avatar and will be removed by the client: Meshcollider" when i auto fix it, the builder menu decides to not work, why is that?

    • @fcantil
      @fcantil  Год назад +1

      You might want to try just restarting Unity. It's some weird bug. If that still doesn't work, you can try to remove the meshcollider yourself.

  • @bluecheese3601
    @bluecheese3601 2 года назад +1

    I uploaded my avatar to vrchat but cant find it in the game. Its only on the website, where do i find it in vrchat?

    • @fcantil
      @fcantil  2 года назад

      You might have used the wrong version of Unity. Don't use the latest version but the currently supported version, which is Unity 2019.4.31f1.

  • @EricaStrada
    @EricaStrada 2 года назад +4

    Omg! Thank you! Now I can finally be a Burger King Original Chicken Sandwich! 😂😂😂

  • @candyConfecti
    @candyConfecti 7 месяцев назад

    Update; i've made it, but for some reason it's refusing to let me make it quest compatible. I'm using quest shaders and stuff, but it literally will not upload for quest, just PC.

    • @fcantil
      @fcantil  7 месяцев назад

      hmm, what kind of errors is it specifically telling you?

    • @candyConfecti
      @candyConfecti 7 месяцев назад

      @fcantil no error messages, it just won't upload for quest,,
      Also mini update my PC bluescreened when I tried to fix it

    • @fcantil
      @fcantil  7 месяцев назад

      ​@@candyConfecti just checking, you've switched the platform to android right? uploading it to quest won't overwrite the PC version btw.
      more info here:
      creators.vrchat.com/platforms/android/cross-platform-setup/

    • @candyConfecti
      @candyConfecti 7 месяцев назад

      @fcantil when I did that it bluescreened my pc + still wouldn't upload to quest

  • @grandguppy
    @grandguppy 10 месяцев назад

    quest user here, followed the steps to make it quest compatible but still wont show up in game, is this video outdated or do i need to use a different unity version?

    • @fcantil
      @fcantil  10 месяцев назад

      Just to confirm, you're using Unity 2022.3.6f1, right?

  • @john_alex2131
    @john_alex2131 2 года назад +1

    for some reason i dont see the avatar descriptor. can anyone help?

    • @fcantil
      @fcantil  2 года назад

      Make sure you properly imported SDK3 Avatars into Unity. Also make sure it's the currently supported version of Unity that's in their docs (Unity 2019.4.31f1 as of now)

  • @JackFrost8580
    @JackFrost8580 2 года назад

    So I made a saul goodman one, any way I can add emotes to it so I can have the theme play when it's selected? I have the mp3

    • @fcantil
      @fcantil  2 года назад

      I'm not too familiar with SDK3 custom animations so you'll have to look those up. From just searching "vrchat sdk 3 custom sound", I can already see a ton of tutorials so it shouldn't be hard to figure out.

  • @rageguy777
    @rageguy777 2 года назад

    that intro was amazing

  • @thecatacombhimself
    @thecatacombhimself Год назад

    cant wait for parappa the rapper VR

  • @twiinuziis
    @twiinuziis 11 месяцев назад

    When i go to add the avatar descriptor component i dont see it anywher. Any idea how i can find it?

    • @fcantil
      @fcantil  11 месяцев назад

      You could be using the wrong Unity version

  • @bottleomemes
    @bottleomemes Год назад

    i dont know if youre still replying but for some reason i made a avatar and converted it to quest and everything i did everything right but now when i make a new project i no longer have the asset files it just sends me to console and i cant drag anything into it what do i do

    • @fcantil
      @fcantil  Год назад

      What do you mean it sends you to console? Never experiencing anything similar to that before. You could try just making another project.

    • @bottleomemes
      @bottleomemes Год назад

      ive tried but the same thing happens, it sends me to an empty console menu like if you were to click the console button in the project. my assets folder wont come back i tried to uninstall and reinstall both unity and the 2019 build thing and it just wont return@@fcantil

    • @fcantil
      @fcantil  Год назад

      @@bottleomemes add me on discord @.kur0. it'll be easier to communicate that way

  • @simply-sushi
    @simply-sushi Год назад

    as soon as I fix the mip map error, the build tab just stops working

    • @fcantil
      @fcantil  Год назад +1

      try to restart unity. or maybe check if you're on the version that the docs says.

  • @Ltwisterix
    @Ltwisterix Год назад

    Help, my avatar turns pink, I tried everything with the shaders, and still looks pink. :(

    • @fcantil
      @fcantil  Год назад

      Where are you viewing this? PC or Quest? Currently, if you follow the tutorial, it only shows correctly on PC. There's a workaround for Quest but transparency isn't really doable.

  • @Gnawma
    @Gnawma Год назад

    how to fix the Height : -3.54m its on the floor

  • @recktik2525
    @recktik2525 6 месяцев назад

    Why is my avatar flat on the ground only the planes are rotated

    • @fcantil
      @fcantil  6 месяцев назад

      have you checked the pinned comment?
      "Make sure that ONLY your Front and Back planes are rotated 90 degrees upright. The empty object should be at its default unchanged position."

    • @recktik2525
      @recktik2525 6 месяцев назад

      @@fcantil it is

    • @fcantil
      @fcantil  6 месяцев назад

      @@recktik2525 I mean, that should be it. The empty parent object should have 0 on all transformation values. Maybe you missed a step somewhere?

  • @glowy6289
    @glowy6289 2 года назад

    why wont the eye circle pop up, i kinda just have to do process of elimination by manually typing it in over and over until it's perfect

    • @fcantil
      @fcantil  2 года назад

      Are you talking about how the circle disappears when you deselect the Front plane? You can just look at the vertical line that circle aligns with to guide you.

  • @vorben6868
    @vorben6868 Год назад

    Avatar descriptor does not show in the results. I have the latest version.

    • @fcantil
      @fcantil  Год назад

      By latest version, do you mean the version stated in the docs or just the actual latest version of Unity?

    • @vorben6868
      @vorben6868 Год назад

      @@fcantilActual latest version of Unity I believe. Grid and Snap settings are also nowhere to be seen and this is difficult for me since I'm a beginner and don't want to ruin my progress up to this point.

    • @fcantil
      @fcantil  Год назад +1

      @@vorben6868 I mean you weren't supposed to use the latest version. Just the supported version which is 2019.4.31f1. I suppose you could try opening that project in the specified version. I haven't tried myself. If it doesn't work, no choice but to start over. If you do use the right version, Grid and Snap settings will be the exact same.

    • @vorben6868
      @vorben6868 Год назад

      @@fcantil aight i'll try. Thanks for replying

    • @vorben6868
      @vorben6868 Год назад

      @@fcantil VRCHAT SDK does not have "Show Control Panel". It only says "Reload SDK"

  • @newb_e
    @newb_e Год назад

    I made sure the positions and rotations were right but it still is on the floor what do I do?

    • @fcantil
      @fcantil  Год назад

      Are you absolutely sure that the empty object is at 0,0,0 and rotated 0 degrees, and only the Front and Back planes have been changed in their positions and rotations?

    • @newb_e
      @newb_e Год назад

      @@fcantil I think so I’ll check again just in case

    • @newb_e
      @newb_e Год назад

      @@fcantil Everything is scaled positioned and rotated right is there anything I would have missed?

    • @fcantil
      @fcantil  Год назад

      @@newb_e Should be. How does it look in-game? lying flat on the floor or upright but halfway inside the floor?

    • @newb_e
      @newb_e Год назад

      @@fcantil upright but inside the floor

  • @lutistcultists6034
    @lutistcultists6034 7 месяцев назад

    It worked once but the avatar keeps going invisible when I post it

    • @fcantil
      @fcantil  7 месяцев назад

      quest? not quite sure how to deal with that atm. for now, just use a non-transparent image and any standard quest shader.

  • @kaprisunvr
    @kaprisunvr Год назад

    how do I make the avatar quest compatible?

    • @fcantil
      @fcantil  Год назад

      Read pinned comment

  • @Anteupplaya
    @Anteupplaya Год назад

    What do I do when the front and back planes are separate and I can't put them together?

    • @fcantil
      @fcantil  Год назад

      Wdym separate? Like, they're different PNGs?

    • @Anteupplaya
      @Anteupplaya Год назад

      @@fcantil yeah the front and back are different when I try to upload them. Also the png is on the ground but in unity it's up right

    • @Anteupplaya
      @Anteupplaya Год назад

      ​@@fcantilIf you think it would be easier to talk on discord I wouldn't be annoyed. It's just my username

    • @Anteupplaya
      @Anteupplaya Год назад

      ​@@fcantilI'm dumb and made the front with the animator and avatar script.

  • @d3thb3d10
    @d3thb3d10 2 года назад

    is there a way to add forms like make it so it changes images

    • @fcantil
      @fcantil  2 года назад

      sure. look up material toggles. there's already a ton of tutorials out there that should help you

  • @kaprisunvr
    @kaprisunvr Год назад

    when I’m setting the shader, it dosent say vrchat?

    • @fcantil
      @fcantil  Год назад

      You probably didn't import the SDK properly? Could also be the wrong version of Unity that you're using.

  • @BRUTANANADILEWSKI
    @BRUTANANADILEWSKI 2 года назад

    on the vrchat sdk the only thing popping up is utilities. im on the 2019 version with the sdk3, so i dont know what to do.

    • @fcantil
      @fcantil  2 года назад

      Hmm, check if you're on exactly Unity 2019.4.31f1 and not anything newer. Also check if you're using the latest SDK3 from the site.

    • @BRUTANANADILEWSKI
      @BRUTANANADILEWSKI 2 года назад

      @@fcantil i got 2019.4.31f1 and the latest sdk3, but its still only showing utilities.

    • @fcantil
      @fcantil  2 года назад

      @@BRUTANANADILEWSKI Try to start over, make a new project and see if it still happens. And select everything when it tells you what to import.

  • @ObertURU
    @ObertURU Год назад

    Hey when i made an avatar and tested it on vr chat my avatar was laying on the floor
    what do i do?

    • @fcantil
      @fcantil  Год назад

      Make sure that ONLY your Front and Back planes are rotated 90 degrees upright. The empty object should be at its default unchanged position.

    • @ObertURU
      @ObertURU Год назад

      @@fcantil it didint fix

    • @fcantil
      @fcantil  Год назад

      @@ObertURU Idk man. Make sure your reuploaded it afterwards. Also make sure that the Avatar Descriptor is on the empty object. If it's still not fixed, try to start over. You might have missed a step.

    • @ObertURU
      @ObertURU Год назад

      @@fcantil i already fixed it i didint put the -0.04 and -1

    • @newb_e
      @newb_e Год назад

      @@ObertURU what did you do to fix it?

  • @krism12
    @krism12 Год назад

    It won't create the 3d project. What should I do? I tried changing the saving folder but it won't work

    • @fcantil
      @fcantil  Год назад

      Wdym by that? Like the button is greyed out? I've had it happen once before and change the location did it for me. Not sure why it didn't for you. It might have something to do with the slashes that you're using.

    • @krism12
      @krism12 Год назад

      @@fcantil I don't really know but I appreciate it

  • @curlyowl4321
    @curlyowl4321 2 года назад

    When I went on the shayeders part there is no option for vrchat

    • @fcantil
      @fcantil  2 года назад

      you definitely used the wrong version of unity

  • @ZMBproductions
    @ZMBproductions 2 года назад +1

    I did this successfully except the avatar is halfway in the floor.

    • @fcantil
      @fcantil  2 года назад

      Make sure that ONLY your Front and Back planes are the ones being moved/rotated. The empty object should be at its default unchanged position (0, 0, 0).

  • @FrogSodaTasteLikeGoodness
    @FrogSodaTasteLikeGoodness 2 года назад

    whenever i upload a 2d avatar it shows up invisible for me whys that?

    • @fcantil
      @fcantil  2 года назад

      are you on quest? the shaders i used in the video isn't compatible with quest users unfortunately. check the pinned comment.

  • @jessihris
    @jessihris 10 месяцев назад

    Followed every step but in game the avatar and view point is in the floor

    • @jessihris
      @jessihris 10 месяцев назад +1

      Nvm I fixed it!

    • @Dujas
      @Dujas 4 месяца назад

      @@jessihris how did you do it? 😭

    • @jessihris
      @jessihris 4 месяца назад

      @@Dujas my unity was just bugged. I closed the project and opened it again, re uploaded to vrc and it worked

    • @Dujas
      @Dujas 4 месяца назад

      @@jessihris i will try that, thank u!

  • @Tjuice.13
    @Tjuice.13 2 года назад

    I put on the Quest shaders and switched it to android build. My avatar is invisible on quest and I can’t see it when I put it on. Does this just mean it only runs on PC no matter what? Can I not put it on Quest?

    • @fcantil
      @fcantil  2 года назад

      I haven't tested the Quest shaders myself so I'm not exactly sure. If you try to do it the PC way, does it show up normally? If it does, then it must mean the Quest shaders don't work at all. If it doesn't show up still, then you might have done something wrong with your project, possibly by using a wrong Unity version

    • @Tjuice.13
      @Tjuice.13 2 года назад

      @@fcantil so the avatar works on the PC build fine and it shows up ingame for pc. My guess is the shaders just don’t work at all for quest cause it worked just fine on PC.

    • @fcantil
      @fcantil  2 года назад

      @@Tjuice.13 I see . That's unfortunate. You might have to just settle with the other non-transparent mobile shaders, I guess. You could also try to ask in the official VRChat discord server. They know more than me and maybe there is a way to make it work that I'm not aware of.

    • @Tjuice.13
      @Tjuice.13 2 года назад

      @@fcantil Ok I’ll play around with it and see what I can do. If I can’t get it to work it’s not a big deal I can just use the PC version. Thanks for the help

  • @akakingcactus7104
    @akakingcactus7104 2 года назад

    i wanted to know if there was a fix for the png being halfway in the ground when loaded in vrchat no matter what i try

    • @fcantil
      @fcantil  2 года назад

      Make sure you're moving the Front plane and NOT the empty object. The empty object should always be at its default position

  • @ObertURU
    @ObertURU Год назад

    dosent work i cant find the SDK3- Avatars

    • @fcantil
      @fcantil  Год назад

      You can use Creator Companion now. It's so much easier. But if you still want to do it manually, click on "Manual SDK Installation" and install Avatars 3.0 there.

    • @ObertURU
      @ObertURU Год назад +1

      i already had the SDK instaled LMAO sorry for the comment

  • @Fangoat_8
    @Fangoat_8 2 года назад

    When I got the SDK it doesn't come with the avatar descriptor. What do I do now?

    • @fcantil
      @fcantil  2 года назад

      make sure you're using the right unity version

  • @The_Anomaly_Crusasder
    @The_Anomaly_Crusasder Год назад

    I don't see vrchat in the shader

    • @fcantil
      @fcantil  Год назад

      Make sure you have the SDK imported already.

  • @brianmbro4000
    @brianmbro4000 2 года назад

    Some weird FAQ thing pops up and says i have to play more with the app before being a creator

    • @fcantil
      @fcantil  2 года назад +1

      I say it in the beginning that you need the "New User" rank which of course means you have to play it for a bit to be able to upload avatars.

  • @GemyHaroldson
    @GemyHaroldson 10 месяцев назад

    IT SAYS I NEED AN ANIMATOR WHAT DO I DO.

    • @fcantil
      @fcantil  10 месяцев назад

      Bro it's literally in the tutorial at 4:22. Do you have an Animator component on the object you put the Avatar Descriptor on?

  • @h2oguy740
    @h2oguy740 Год назад

    weird it only says that it is for pc though, did i miss something ?

    • @fcantil
      @fcantil  Год назад +1

      It is, yeah. I think you can switch it to the android version and publish there. But it still can't be used as a fallback avatar.

    • @h2oguy740
      @h2oguy740 Год назад

      @@fcantil thanks for responding, i thought you wouldn't, I will try that

    • @h2oguy740
      @h2oguy740 Год назад

      @@fcantil Thank you Man i just made my First 2D Avatar :D

    • @fcantil
      @fcantil  Год назад +1

      @@h2oguy740 Ayy, good to know it still works in 2023.

  • @24kobam
    @24kobam Год назад

    the avatar is invisble idk what to do.

    • @fcantil
      @fcantil  Год назад

      Did you use the right shaders?

  • @Mohammedthemuslim
    @Mohammedthemuslim Месяц назад

    Ima put myself in the game fr

  • @bruhrger6588
    @bruhrger6588 2 года назад

    for some reason i can't move the vr camera or the eye thing

    • @fcantil
      @fcantil  2 года назад

      That might be because you're on a different unity version. Use the correct one and try again. And if you are on the right one, try to just manually adjust the Y axis on the right side that shows the current position of the eye thing.

    • @bruhrger6588
      @bruhrger6588 2 года назад

      @@fcantil i'll try that, thanks !

  • @icanrace98
    @icanrace98 2 года назад

    Why doesn't the Vrc avatar thingy pop up when i search it

    • @fcantil
      @fcantil  2 года назад

      you either didn't import the right SDK file or used the wrong version of Unity

  • @tackle4779
    @tackle4779 Год назад

    erm, i made three avatars and theyre all pc only... wtf? help

    • @fcantil
      @fcantil  Год назад

      there's an option somewhere to convert it to Android, which is basically what the Quest uses
      There's official documentation for it here:
      creators.vrchat.com/platforms/android/cross-platform-setup/

  • @Drxpzz99
    @Drxpzz99 Год назад

    can someone help im not getting the ball

    • @fcantil
      @fcantil  Год назад

      It's probably out of view. Try to look around.

  • @user-zj8mz3iw2w
    @user-zj8mz3iw2w 2 года назад

    it's not letting me import an avatar descripter

    • @fcantil
      @fcantil  2 года назад

      you might be using the wrong unity version

  • @lilredscarface
    @lilredscarface 2 года назад +1

    Thanks to you I made a avatar

  • @unnamed1563
    @unnamed1563 2 года назад

    where did the avatar descriptor come from i dont have that

    • @fcantil
      @fcantil  2 года назад

      You might have the wrong unity version. Make sure it's Unity 2019.4.31f1 like the docs says. And when importing the SDK, there will be a window. Make sure everything is checked there.

    • @fruitybeat1019
      @fruitybeat1019 2 года назад

      @@fcantil And there is no other way getting it?

  • @Greenapple897
    @Greenapple897 Год назад

    how did he get the file up? i need to know please-

    • @fcantil
      @fcantil  Год назад

      Hm? What do you mean by that?

  • @DripsoonDominus
    @DripsoonDominus 2 года назад

    Hey this tutorial is great but i dont know where i find the avatar after i created it.Please help.

    • @fcantil
      @fcantil  2 года назад

      Can you not see it in your created avatars menu?

    • @DripsoonDominus
      @DripsoonDominus 2 года назад +1

      @@fcantil At the beginning i couldnt but now i can thanks

  • @Kash2801
    @Kash2801 2 года назад

    how do we make it cross-platforme (PC/QUEST)

  • @puff-puff
    @puff-puff Год назад

    What if the division equals to 1?

    • @fcantil
      @fcantil  Год назад

      Then keep the value at 1. Simple.

    • @puff-puff
      @puff-puff Год назад

      @@fcantil Thx

  • @prodshxtstainzz
    @prodshxtstainzz 2 года назад

    the avatar isnt showing up and im on pc

    • @fcantil
      @fcantil  2 года назад

      Check if you're on the right version of Unity and not the latest version

  • @thatslavcrusader7210
    @thatslavcrusader7210 2 года назад

    The vrc descriptor I can’t find it

    • @fcantil
      @fcantil  2 года назад

      You probably have the wrong version of Unity.

  • @pattiliciously
    @pattiliciously 2 года назад

    How do we add expressions with this?

    • @fcantil
      @fcantil  2 года назад +2

      Just transitioned from SDK2 to SDK3 so I basically know just as much as you. I guess you can look up "SDK3 material toggles" and go from there.

  • @ignesous
    @ignesous 2 года назад

    Thanks, now it works :3

  • @mechanira
    @mechanira 2 года назад +1

    Thanks! Now I can finally be _fishe_au_chocolat.png_

  • @dollarbillsign7859
    @dollarbillsign7859 2 года назад

    i genuinely just dont have an avatar descriptor so no idea

    • @fcantil
      @fcantil  2 года назад

      You on the right Unity version specified in the docs?

  • @ewacorpse
    @ewacorpse 2 года назад

    I can’t click the Vrchat SDK at the end

    • @fcantil
      @fcantil  2 года назад

      You are probably using the wrong version of Unity

  • @Shaderyn
    @Shaderyn Год назад +1

    didnt knew i had to use my brain damn

  • @SimonCryOfFearReal
    @SimonCryOfFearReal 2 года назад

    what version of unity are you using?

    • @fcantil
      @fcantil  2 года назад

      2019.4.31f1, like what the docs says.

  • @MisterFrodo
    @MisterFrodo 2 года назад

    Does this only work for pngs or can you use gifs as well?

    • @fcantil
      @fcantil  2 года назад

      I have it in the pinned comment
      "You can try to follow this tutorial ruclips.net/video/Nic9GltMHo4/видео.html then combine it with mine. I don't think it supports transparency but you can try."

    • @MisterFrodo
      @MisterFrodo 2 года назад

      @@fcantil Oh thanks, I didn't see that.

    • @MisterFrodo
      @MisterFrodo 2 года назад

      Btw this does work for gifs, just swap out the shader used here for the poiyomi flipbook one.

    • @fcantil
      @fcantil  2 года назад

      @@MisterFrodo Oh neat. I'll go and update the pinned comment then. Looks way easier in comparison.

  • @OFFICIAL_LegoLuigi
    @OFFICIAL_LegoLuigi Год назад

    what sdk? i dont have it...

    • @fcantil
      @fcantil  Год назад

      The video tells you how to get it. Although now, VRChat now tells you to download Creator Companion which is a more user-friendly way of obtaining the SDKs. There's official document on it, and it doesn't really need its own video since it's all pretty much self-explanatory anyway.

    • @OFFICIAL_LegoLuigi
      @OFFICIAL_LegoLuigi Год назад

      ok

  • @austinwilcowski4620
    @austinwilcowski4620 Год назад

    ok but now can you show how to make a gif?

  • @moonray_floofer
    @moonray_floofer Год назад

    I did everything correct and the avatar is invisible

    • @fcantil
      @fcantil  Год назад

      on what device are you playing vrchat?

  • @Franco_leon26
    @Franco_leon26 Год назад

    thanks dude

  • @pold111
    @pold111 6 месяцев назад

    i now understand why i see so many slop 2d avatars in the game now

    • @fcantil
      @fcantil  6 месяцев назад

      lmao whoops, didn't know it had that much of an effect

  • @spacebxyfriend
    @spacebxyfriend 2 года назад

    the avatar descriptor isnt there

    • @fcantil
      @fcantil  2 года назад

      have you checked your unity version?

  • @nicolax3241
    @nicolax3241 2 года назад +1

    I will miss the blue man :(

  • @shaags
    @shaags 2 года назад

    how do I make a different image the back? for example, the back of the character im using.

    • @fcantil
      @fcantil  2 года назад +2

      Okay so, do 2:26 again with the making your material and adding your image to it, but instead use whatever your back image is. The back image will need to be horizontally flipped first in any image editor since the Back plane with it's negative Y scale will flip any material it has. You could also not flip the image and just set the Back plane's Y scale to 1 and Y rotation to 180. Same result, different route. Oh, and add your Back material to your Back plane, of course.
      Next, you'll need to set the shaders for the materials on both sides to be Standard. Once that shader is selected, choose Cutout as the rendering mode for both of them. Standard makes things like art look a bit bland though so could instead choose "Legacy shaders>Transparent>Cutout>Diffuse" or download and use a toon shader like Poiyomi's Toon Shader (Not Master Shader).