Yes, we tried the mods. If it doesn't work with multiplayer Galactic Conquest, we didn't play it. We have zero interest in skirmish. Those that we played were dogshit. We tried Republic at War and Awakening the Rebellion. Republic's balance was awful and Awakening was not only way too complex for a multiplayer game (no pausing or slow time) but also immediately crashed on the first battle we played. There's a reason "just immediately mod the game" is usually terrible advice. Just let people enjoy the base game for what it is - fun.
Excuse me Rimmy but I'm a 900 iq rts specialist with over 900 confirmed hours in the game and if you're not playing friendlessly and with mods well I hate to say it but you're just not playing the game right. /tips fedora. Good day sir.
After you do some Galactic Conquests in standard, play some Thrawn’s Revenge, pretty sure that works with MP Galactic Conquest and it’s not ultra-complex, and it’s a bomb-ass mod with a lot of fun features, like copious SSDs and hero deaths leading to tech-changes due to eras shifting.
Apparently also so the Imperial Remnant could sneak tons of resources out towards the First Order. Or I could be a doof & that's just fan interpretation.
Correct me if I'm wrong but The Empire was inspired by Nazi Germany and destroying their own country and killing themselves is basically what the high level nazis did at the end of war
@@vareckthehistoricaldemon196 It was lightly inspired by Nazi Germany, but never did you see the empire pre-disney destroying their own planets to "set examples" only those that supported the rebellion.
"NOOOOO Rimmy, you aren't using the meta strats we've built up for almost two decades!" "The Empire gets free fighters with their ships? That's so cool! I'm going to send them all in first!" "NOOOOOO Rimmy, you need to play with Mod X or the game isn't fun!" "I love Star Destroyers. I think I'm going to build a few more of them." Seriously, watching Twitch Chat was half the fun; never change, Twitch Chat.
As for destroying the death Star there's two ways of doing it 1. defeating the fleet it's in 2."assassinating it" you can use a hero to blow it up, it also destroys the fleet it's embedded in I know it's IG-88 for the expansion faction that can do it but I don't remember who you need as rebels
IIRC in the base game, not even foc, when playing galactic conquest as the empire the emperor died in a ground invasion I did and I just lost then and there.
The VA for the Juggernaut is Gideon Emery. You might recognize him as Staff Sergeant Blackburn from Battlefield 3 and several other Sexiest Voices In The Game roles.
Base game is always fun. Mods are fun but I wouldn't recommend Awakening of the rebellion or really any mods unless your doing single player or just trying to find a new experience for the game. A lot of the mods are really just meant for single player and almost never work for multiplayer anyway 😅
I've had this game in my library for a while and really wanna play it fully but I feel like the mods are way too bloated sometimes. Way too many extra units, too many mechanics that are too complex and the game can obviously not handle etc. I don't really like the Clone Wars and don't know much about the post Empire/ Thrawn's Revenge stuff so the only mod left that focuses on the Galactic Civil War is Awakening of the Rebellion and idk maybe I need to put more effort in but I found it way too complex, which yes I get it's trying to be a spiritual successor to Star Wars: Rebellion which is basically a 4X but I found it really overwhelming and distracting. Maybe I need to just play vanilla first before jumping into mods?
@@Gallic_Gabagool Just don't over think with awakening I read that textbook of data and got nothing really important. If you play a galactic conquest match on small in space combat you'll learn that logic now applies (big guns miss small ships need small guns to hit small ships) You can study those classes and weapons and learn what they should be good for or like me just play and notice small bits like how star destroyer barely hit corvettes with their big guns so I spamed small ships and killed a few with hammerheads. I also saw how some fighters launch a shit load of missels before entering combat which each time killed significant portions of enemy fighters so I spammed them until then I realized they die in long engagements, which was where I then brought A wing and X wings to help out. So to finally answer, no you dont need to know everthing in space combat youll learn from wins and failures. And for ground... nothing changed, just some flashy icons for infantry that doesn't effect your tactics much. Have you ever played eu4 or cu2? No one really know whats happening in a battle or seige because of how complex its simulated, just treat the infantry combat like that, I don't know whats going on but I know my guys shoot and they kill which is good enough. Oh and economy, setting up your economy is a bit tough, those systems are usually the most distinct between mods. But say the rebels in AotR they mainly get money in two large way one is stealing with rebel sympathizers and second which is base income modification. The rebel T3 trade depot lets say is 250% base income + 100 credits that means on our planet Hoth with 120 base income will make 120 + 2.5(120) + 100 each week now. And base income is the flat income a system with no modification, if you turn on all the things and look at enemy systems it will display base income bottom right of an enemy planet and total income for you with modification so if you want to see your highest base incomes and be efficient press the question mark tab on your hud bottom left which would bring up a massive list, press economy, and press base income, you should now see highest base income to lowest base income. And that's about it l, there are more ways to make money but those two are the main ways, just playing will teach you in an hour or two. Most mechanics add little complexity and just add quality of life and balance.
The Imperial remnant actually did try to scorched earth the Kuat shipyards in legends. After Kuat Drive Yards’ shareholders voted to surrender to the New Republic, Imperial saboteurs used explosives that heavily damaged the shipyards, as well as flew two ISDs into Kuat’s sun and kidnapped some of KDY’s designers to work on the Eclipse class Super Star Destroyer.
In legends, when the empire knew it was going to lose a planet/system, they fled with what they could take and destroyed everything else. But you know, totally the good guys
@@LordVader1094 I blame poor writing and even poorer worldbuilding for that. Because the Empire ***totally*** doesn't have slight shades of grey in them, instead of Disney's interpretation of the Empire being morally completely black. Legend's Palpatine expected the Empire to continue due to it's intended role of suppressing the eventual Yuuzhan Vong invasion. Disney's Palpatine wants it all to burn for no reason other than cartoon villain logic.
9:40 just wait till he finds out that the Garm Iblis party boat counts as small enough a unit that if placed with a few tanks or infantry can be sent on infiltration sneak attacks on any imperial planet with zero chance of detection. Hope you have a barracks and heavy factory on every single planet.
@@SkepCakes it always does that no matter what, honestly it feels like it somehow sends more units than the rebels strike forces normally allow players to send.
General Graham Bel Iblis’s ground vehicle, or the “click to win tank” was absolutely OP that it can stack wipe by itself. I normally protest the use of the Death Star to blow up planets but if this guy is on planet, I’d rather blow up the planet than fight him.
First time I ever finished Galactic Conquest as the Empire in this game, I had gone the entire war with the Death Star built but unused, not wanting to lose a planet that way. I got cocky with the final Rebel planet and just sent my army down and auto resolved, only to lose a massive invading force to that damn tank. Decided "you know what? Fuck it, not fighting that thing again" and just blockaded the planet with my fleet while I brought in the Death Star to finish the planet off, ending the war and Iblis once and for all.
It makes a little sense but is also really fucking stupid. When I first saw it I thought of it as salting the earth, you know? Denying established industry to keep the Rebellion from being strong enough to become strong and that would lead to the Empire Striking back. That was back when the idea of the First Order only being the tip of the spear wasn't stupid. Now its just dumb.
@@delta2372 That's why I clarified how I understood it, not that this was Disney's intent. Followed by the fact that I see it stupid now since I have the complete picture. It's like Fear Street. Start made sense and was good. The end made everything bullshit.
@@shadowofhawk55 Disney did intend for operation cinder to be stupid to make palpatine a dumb moustache twerler, granted DICE was the one that came up with it but Disney gave EA and DICE the greenlight to canonize operation cinder, i tell people this allot but if you want more star wars content set after the movies go read the (original/actual) thrawn trilogy or new Jedi order books. Shit if you don't even want to read then go play Jedi academy and outcast if you want post movie content.
I'm just glad you did the old "FOC With no-one as the Consortium" Multiplayer. Cause holy fuck are the Zann bois OP. Like, you know the thing Garm Bel Iblis is riding around in? Consortium's Canderous Tank mulches him in fucking seconds, because Mass Drivers ignore shields.
pretty much my response when people ask why I prefer mods. I haven't touched vanilla FoC in years and I still remember the broken ass Consortium. Being able to destroy the Death Freaking Star out of battle? Mass drivers ignoring shields AND are fully capable of decimating fighters? Base fighters have freaking buzz droids? Having two freaking capital ships, where one kills everything and the other kills other capital ships? oh, and how do I ever... ever forget about the retarded corruption mechanic. like, who the hell design this faction
@@B0tAcH1 Forces of corruption was so broken for me that the game bugged out and gave a level 5 space station to the enemy when they attacked MY planet. The game just went. "OH I see you encroaching consortium fleet. Here this level 5 space station that the empire built is now yours. Oh what's that? The empire owned the planet in the first place? Pffft! I don't care." For context I was the empire and the A.I was the consortium. So they were also spam corrupting every planet since they A.I never had to play tactical battles on intimidation missions :I
I agree the Corruption mechanic was annoying. It was annoying to play as and annoying to play against. The Consortium as a faction isn't bad, though. They had good tanks but the worst artillery and no air units to snipe enemy artillery, and Rebel artillery is what really broke the game mercilessly over its knee. That and those fucking machine-gun torpedo frigates that the AI would get like 50 of for free and send in waves against you like they were riflemen in World War I. The Empire definitely did get shafted in ground combat, though. Consortium got good tanks, some interesting infantry and some really bullshit mechanics with corruption. Rebellion got the unstoppable megatank, ridiculously strong artillery and the really stupidly effective plexiglass missile trooper. The Empire got...AT-ATs which died in seconds to a couple plexiglass squads or artillery barrages? Darktroopers which also got eaten for lunch by missile troopers and couldn't have multiple factories to increase building speed?
Kinda dumb that the Rebels got 2 units that were so obnoxiously OP. Like, the Plex Trooper is fine, IMO. Blokes with Missile Launchers, sure whatever. Garm is... Well, he's a Hero, so sure, he can be powerful. The Rebel Arty was just idiotic. It goes entirely against Rebel Doctrine of "Move fast, Hit hard, don't get hit in return." Sure, it hits hard, but it doesn't exactly move fast. If you could find it, ambushing it Via Tie Maulers was honestly the best strat against it. Rebel Arty should've been old Clonewars SPA-Ts, with mods to make them quicker and able to fire on the move, whilst basically everything Imp should've been a lot, lot harder to crack. Imp Arty should've been capable of striking nearly anywhere, but trade off the power with slow rate of fire and make it vulnerable to quick strikes. But as the Imps, you should have the ability to block access via AT-AA's, AT-AT's and other units.
The mods are amazing, but better for Singleplayer. Honestly I wish Stellaris used this model for ground combat. Being able to use campaign resources to fortify a planet and then still keep those fortifications so long as they haven't been destroyed or you control the planet is awesome, as well as using stealth units to raid under the nose of enemy fleets. The structure of this game is why those mods end up being so amazing, they just enhance the experience.
Similarly, I get annoyed that the first order is supposed to magically be this exile entity capable of having enough resources to meaningfully threaten the galaxy… ignoring the sheer quantity of warships that people wouldbe stockpiled with the fall of the Empire and the fact that most major regimes have their own defense fleets canonically.
Yeah, Disney had the PERFECT set up for a new trilogy. Just dig through legends and pick out what works. Instead they picked the dumbest route possible.
Guys, chill. The mods are nice and all, the guys and gals behind them did great work! But if it isn't broken, it's unbalanced as hell. The base game is indeed barebones but at least it's playable for both rebels and empire!
I agree but mod developers are still working on said mods like awakening of the rebellion, they had a pretty big update a few months ago. EAW has truly been carried by the modding community
Vanilla game is unbalanced too though, unless you make sure to leave out Zann and his fuckbuddies from the Consortium. Edit: And I just saw the Executor being used in the video, I forgot, even without the Consortium the vanilla gameplay’s balance is still fucked, weeeeeew.
Rimmy in description: *Not a fan of the mods for it though* ... *WHAT* ? Come on Rimmy. Awakening of the Rebellion, fall of the Republic and Thrawn's revenge are three absolutely amazing mods.
Thrawn’s revenge is kinda unstable for MP, and really taxing in single player campaign. Still a stellar mod when it works and had lots of fun fighting my friends
Being able to board and capture Space stations with infantry/boarding parties would be interesting, seems a tad wasteful and unrealistic being forced to always blow them up.
Wait... mods for that don't exist? I guessing that it is impossible to make happen do to the existing code not being able to understand that or something...
@@adamofblastworks1517 no mod let's you capture stations but there is one that let's you steal enemy ships. It's called Thrawn's Revenge and there are boarding ships that only a few factions have that let you board and steal ships for free.
@@adamofblastworks1517 stealing space stations doesn't seem possible as it's a structure and enemy structures can only be destroyed. It could also be that no modder currently knows how to implement station stealing. Even Corey who made TR took a couple years to get ship stealing right.
This game holds the title of top three foundational stratergy games in my life >Empire at War - Frankly the most well rounded, easily accessible and fun to play of all strategy games I've ever played (and I play a fuckton) >Tiberian Sun - My genuine first video game that I played on my uncles shitty Windows 2000 in a studio flat in Birmingham for like seven hours because he wouldn't tell me to go to bed >Settlers IV - The game me and my best friend bonded over and my favourite early city builder (Close runners up include Supreme Commander, C&C Generals, Stronghold 2 and Medieval 2 Total War)
@@TheKingOfJordan1 And Nazi Germany was being squeezed by two forces, they didn’t own all of Europe but Hitler then died because a Father didn’t want to kill his son so he killed him instead and then just immediately collapsed.
@@stephenjenkins7971 It feels like they wanted to give a excuse of a very short time frame of the First Order popping up but didn’t want to waste time on how it was a hard struggle to fight the troopers.
you should try out the empire at war remake mod, it fucking crazy with how big of a map you get and the amount of space units,like you can get ships from old republic, clone wars, to a couple of fan made to legend ships. Also the random encounters of a new faction always catch me off guard
@@thijspostma5031 I'm pretty sure they're working on the ground overhaul right now, which I remember being described sorta as a modified and more realistic version of AOTR's ground system
There were Royal Guards who killed themselves when they received word of the Emperor's death, though that made more sense because of their training and the guilt they felt in failing him.
@@potassiumdroid8390 Oh I know, I've played every mod including Republic At War, Super Star Wars, Alliance, Fall of the Republic, Thrawn's Revenge (it technically has sep ships for the rebels so that counts sorta.) and many others, I just want an >official< sequel with more polish.
something about this game's space battles I could just watch for hours. Or to just ring boba fett past the giant fighter stack and blow it all up with some bass
@@chrisjohnson1146 To illustrate the problem with Cinder, let me pose a hypothetical. Your an Imp officer in charge of a sector battlegroup, you reached this position through a combination of ruthlessness, ambition and lust for power. A Palpatine Droid has shown up and told you, in private, the Emperor is dead and your orders are to wipe out every viable military and civilian asset in your sector, are you a) going to go along with what the random palpy droid says or b) look at the largest collection of space and ground assets within potentially hundreds of light years, a force easily able subjugate multiple star systems and glass planets and think, you know what, I'd like to be Emperor, shoot the droid in the face and tell your crew the orders direct from the Emperor are to secure as much territory against rebel occupation as possible and start carving out your own domain. I know which one I'd chose and it wouldn't be the one following a dead man's sorched earth agenda
@@maddlarkin except that most of these captians were chosen for their fanatism And Cinder was just a smokescreen to allow Gallius Rax to finish his job on Jakku
@@darmansbar7900 Okay, firstly the 'frantic' thing is a pretty poor Disney recon, look at the Officers around the briefing table in the OG Star Wars, they arent zealous maniacs they a high ranked professionals, pointing out valid issues and tactical concerns, well till Vader force chokes one... But if we assume they were crazed zealots, allow me to adjust the senario... Your a Fanatically Imperial Officer, loyal above all to the cause, your narsasim, utter conviction and ruthless ambition have carried you to the dizzying heights of Admiral of a Sector Fleet, a random robot shows up and tells you that your beloved Emperor is dead, his fleet scattered and he has a task, burn the sector, wipe out all the useful and vast assets you possess which you might use to avenge his death and bring his true dream, his strong Empire to fruition, so do you a) listen to the robot with the dodgey holo face or b) sit there with a crisis of conscience, The Emperor wants you to burn the Utopia you were to build, to waste your strength, no it must be a test, a true test of faith in the vision, the Emperors final test for his loyal Admrial to take up his great work, yes in truth he wants me to go on, to build the dream, I am must prove my worth and build the true empire he wished for, I must prove my strength and devotion by rejecting his command... but the droid, it's a inconvicnce, my men wouldnt understand I should get rid of it and explain to them the true vision, we must make the Emprie great again, Who could stop me.... Or maybe c) the droid delivers its message, sitting the Admiral thinks, he wants us to burn it, destroy the vision we created, but that's against all I believe, how, how could he... he wants to take it with him... The Emperor, he was a politician, weak, greedy, he was corrupt, he didn't have the true Imperial vision... But I do, I have ships, troops and the will, there will be no indulgence of the soft corrupt aristocracy in my Empire, it will be pure, true I will be the Emperor, the True Emeperor, through strength, not the weak scheming of that crippled old man in his soft robes and his sorcerers, whose stupidly has cost the Emprie so dear.... pulls blaster shoots droid. Fanatics aren't immune to ambition, it'll just take a little more mental gymnastics and if you survived and prospered in the Imperial Admiralty a little compartmentalisation shouldn't be an issue, especially when it benefits you personally Cinder just doesn't make sense, sure maybe 1 or two diehard idiots burned a couple of worlds before being crushed, but the vast majority... with all that tempting power just in reach, a chance to build the true vision, their vision, would they really pass it up to create a smoke screen for an operation they weren't even briefed on? Not a chance in hell!
@@maddlarkin I wouldn't either. And as we saw in EA Battlefront 2, there were those who disagreed as well. The problem is those officers who are fanatically loyal to the Emperor. They see the order as final. No one disputes that the Empire made many stupid choices. However the Empire also had quite a few absolute loyalists who would probably willingly fly into The Maw if ordered to by the Emperor for the glory of the Empire. If they had more people like Thrawn, things might have been different. But unfortunately the Empire had more people like Tarkin instead. And I'm pretty sure not every ship captain and Admiral earned their rank through merit. If the Emperor handpicked certain positions... then he'd have yes men in positions of power who would not question him, even if he's giving one last order from beyond the grave.
There's quite a few mods out there that overhauls the game. Refined mechanics, better graphics and newer, lore-accurate models (although those mods are space battles only iirc)
I think you can only appreciate what a mod does with sufficient understanding of the base game. And given they said that they both hadn't played in yonks, I am quite happy to watch Vanilla gameplay. Besides, there's always a warm fuzzy feeling when I watch someone drop Vader on someone in a fleet battle for the first time. I am confused how him dying in a land battle means his SSD isn't available, but I have learned to stop questioning game logic.
I think operation cinder *could have* made sense, but in execution it was just "giant lasers blow up the whole planet". Like, it's not absurd for them to bog the new republic down in reconstruction by making sure that every planet they liberated was a complete economic/humanitarian disaster with no useful infrastructure, and I'd even buy the idea that all the cinder'd planets would be a big enough crisis to cover the imperial remnant disappearing into unknown space or force the republic into accepting a ceasefire so they can deal with it; but the laser idea is dumb because there's no reason for the republic to spend resources rebuilding shit on worlds where everyone is already dead, so all they'd really be doing is stopping the republic from having shit that they had already won the war without.
The purpose of Operation Cinder was meant to just be a final “fuck you” from Palpatine if he was ever defeated disguised as a debatably effective scorched Earth tactic against the Rebels. Of course some fanatics followed it and some ignored it and defected.
But going warlord's far more fun than just "Burn everything, defect, or follow other crazies into the Unknown Regions" (Also makes little sense after they threw out old plans and copied Dark Empire.
@@DIEGhostfish a lot of people actually just retired too, and the New Republic either didn't care enough, or didn't have the resources to do anything, so they just let them do whatever
My understanding of "Operation Cinder" was it was more or less the Emperor having a tantrum because he lost so destroyed everything he could as a "fuck you no cool stuff for you" it was not tactical or smart and it never was meant to be and it was carried out by the most devout Imperial Loyalist (The Stormtroopers and ISB)
Glad to see someone else pointing out how stupid EA BF2 made Operation Cinder. I wish it stayed like in the Shattered Empire comics, where it just was targeting rebellious planets.
They need to make another game like this (space grand strategy with tactical battles) add some diplomacy, trade, government mechanics. The mods are great but they can only do so much.
That land unit is 100% the reason I actively seek out and murder Garm Bel Ibis whenever I stumble across his shuttle in space combat. No way in hell do I want to fight that thing on the ground.
Empire at War absolutely deserves a remaster. The gameplay still holds up, it just needs to be revised a bit, trim the bugs and rebalance the factions, also a graphics update and some QOL updates and you've got yourself a great game.
They didn't really blow up their ships or shipyards in operation cinder, they just preformed orbital bombardment on strategic planets (even if some were still EXTREMELY loyal to the empire)
This game was my childhood, I would love to see a Empire at War 2, or a new Star Wars strategy game. Come on Disney and Lucasfilm, if you search your feelings you will know this to be true.
I haven't played this since I was a kid and sadly my disc isn't compatible with my computer anymore. At least it's nice to know I wasn't the only person with a "hehehe, big ship go BOOM" mindset while playing.
Yes, we tried the mods. If it doesn't work with multiplayer Galactic Conquest, we didn't play it. We have zero interest in skirmish. Those that we played were dogshit. We tried Republic at War and Awakening the Rebellion. Republic's balance was awful and Awakening was not only way too complex for a multiplayer game (no pausing or slow time) but also immediately crashed on the first battle we played.
There's a reason "just immediately mod the game" is usually terrible advice. Just let people enjoy the base game for what it is - fun.
Yeah, that's a problem with the game :/
Excuse me Rimmy but I'm a 900 iq rts specialist with over 900 confirmed hours in the game and if you're not playing friendlessly and with mods well I hate to say it but you're just not playing the game right. /tips fedora. Good day sir.
After you do some Galactic Conquests in standard, play some Thrawn’s Revenge, pretty sure that works with MP Galactic Conquest and it’s not ultra-complex, and it’s a bomb-ass mod with a lot of fun features, like copious SSDs and hero deaths leading to tech-changes due to eras shifting.
The game is incredibly fun by default, I can agree with that.
@@CT22222 TR does not support MPGC unless you roll back to a really old version of it.
Operation Cinder was to make sure that everyone knows that The Empire is just cartoonishly evil. Also to justify the main character switching sides.
Apparently also so the Imperial Remnant could sneak tons of resources out towards the First Order. Or I could be a doof & that's just fan interpretation.
Correct me if I'm wrong but The Empire was inspired by Nazi Germany and destroying their own country and killing themselves is basically what the high level nazis did at the end of war
Like a Disney villain.
@@vareckthehistoricaldemon196 It was lightly inspired by Nazi Germany, but never did you see the empire pre-disney destroying their own planets to "set examples" only those that supported the rebellion.
@@godsdj7316 you are correct, Operation Cinder was part of the Contingency set up by Palpatine, is pretty well explained in the Aftermath Trilogy
"NOOOOO Rimmy, you aren't using the meta strats we've built up for almost two decades!"
"The Empire gets free fighters with their ships? That's so cool! I'm going to send them all in first!"
"NOOOOOO Rimmy, you need to play with Mod X or the game isn't fun!"
"I love Star Destroyers. I think I'm going to build a few more of them."
Seriously, watching Twitch Chat was half the fun; never change, Twitch Chat.
Mate just watch the mods they are basically a new and improved version of the game for free
@@davide539 OK but when
Whenever I see a response like you'rse I feel a hot seething rage that makes me want to strangle my neighbours newborn
@@davide539 isn't that what every mod does though? for every game?
@@sabinefranke5046
As for destroying the death Star there's two ways of doing it
1. defeating the fleet it's in
2."assassinating it" you can use a hero to blow it up, it also destroys the fleet it's embedded in I know it's IG-88 for the expansion faction that can do it but I don't remember who you need as rebels
It also destroys the planet, iirc
I think its Rogue Squadron in FoC, and Red Squadron in vanilla.
"Don't know who you need as rebels"
Luke. It's luke.
@@scotcheggable its a joke
@@scotcheggable huh... for some reason I remembered C3PO and R2D2 were the "assasination" units used to kill the death star
Twitch chat didn't lie, they confused EAW with Rebellion; you lose the game in Rebellion if Mon Mothma or the Emperor dies
Mon Mothma and the Emperor can't die in Rebellion, they can only ever be captured. And the game still continues in both sets of victory conditions.
IIRC in the base game, not even foc, when playing galactic conquest as the empire the emperor died in a ground invasion I did and I just lost then and there.
There's a certain map where that happens.
The VA for the Juggernaut is Gideon Emery. You might recognize him as Staff Sergeant Blackburn from Battlefield 3 and several other Sexiest Voices In The Game roles.
"Anakin, help me! I've gone into cinematic mode and I can't get out!"- Emperor Palpatine
Base game is always fun. Mods are fun but I wouldn't recommend Awakening of the rebellion or really any mods unless your doing single player or just trying to find a new experience for the game. A lot of the mods are really just meant for single player and almost never work for multiplayer anyway 😅
I mean I enjoy AOR's multiplayer
I've had this game in my library for a while and really wanna play it fully but I feel like the mods are way too bloated sometimes. Way too many extra units, too many mechanics that are too complex and the game can obviously not handle etc. I don't really like the Clone Wars and don't know much about the post Empire/ Thrawn's Revenge stuff so the only mod left that focuses on the Galactic Civil War is Awakening of the Rebellion and idk maybe I need to put more effort in but I found it way too complex, which yes I get it's trying to be a spiritual successor to Star Wars: Rebellion which is basically a 4X but I found it really overwhelming and distracting. Maybe I need to just play vanilla first before jumping into mods?
The only mod that's needed is the high resolution mod. Getting 1440p is so nice in space combat.
@@Gallic_Gabagool Just don't over think with awakening I read that textbook of data and got nothing really important.
If you play a galactic conquest match on small in space combat you'll learn that
logic now applies (big guns miss small ships need small guns to hit small ships)
You can study those classes and weapons and learn what they should be good for or like me just play and notice small bits like how star destroyer barely hit corvettes with their big guns so I spamed small ships and killed a few with hammerheads.
I also saw how some fighters launch a shit load of missels before entering combat which each time killed significant portions of enemy fighters so I spammed them until then I realized they die in long engagements, which was where I then brought A wing and X wings to help out.
So to finally answer, no you dont need to know everthing in space combat youll learn from wins and failures.
And for ground... nothing changed, just some flashy icons for infantry that doesn't effect your tactics much.
Have you ever played eu4 or cu2? No one really know whats happening in a battle or seige because of how complex its simulated, just treat the infantry combat like that, I don't know whats going on but I know my guys shoot and they kill which is good enough.
Oh and economy, setting up your economy is a bit tough, those systems are usually the most distinct between mods. But say the rebels in AotR they mainly get money in two large way one is stealing with rebel sympathizers and second which is base income modification.
The rebel T3 trade depot lets say is 250% base income + 100 credits that means on our planet Hoth with 120 base income will make 120 + 2.5(120) + 100 each week now. And base income is the flat income a system with no modification, if you turn on all the things and look at enemy systems it will display base income bottom right of an enemy planet and total income for you with modification so if you want to see your highest base incomes and be efficient press the question mark tab on your hud bottom left which would bring up a massive list, press economy, and press base income, you should now see highest base income to lowest base income.
And that's about it l, there are more ways to make money but those two are the main ways, just playing will teach you in an hour or two.
Most mechanics add little complexity and just add quality of life and balance.
@@Gallic_Gabagool It´s not really complex. Just build shit that sounds fun and find what works. Don´t stress about it. It´s hardly a 4x.
2:30 "Imagine if Luke just peaced out of a fight"
Luke, after the battle of Hoth:
Yea... *after* .
The Rebels at the same time after the battle of Hoth:
The Imperial remnant actually did try to scorched earth the Kuat shipyards in legends. After Kuat Drive Yards’ shareholders voted to surrender to the New Republic, Imperial saboteurs used explosives that heavily damaged the shipyards, as well as flew two ISDs into Kuat’s sun and kidnapped some of KDY’s designers to work on the Eclipse class Super Star Destroyer.
THAT Makes sense, Operaton Cinder was just "Blow up the Galaxy because Evil"
In legends, when the empire knew it was going to lose a planet/system, they fled with what they could take and destroyed everything else. But you know, totally the good guys
Yeah but taking out someone who wants to join your enemy MAKES SENSE. Destroying a completely loyal planet does not.
@@LordVader1094 I blame poor writing and even poorer worldbuilding for that. Because the Empire ***totally*** doesn't have slight shades of grey in them, instead of Disney's interpretation of the Empire being morally completely black. Legend's Palpatine expected the Empire to continue due to it's intended role of suppressing the eventual Yuuzhan Vong invasion. Disney's Palpatine wants it all to burn for no reason other than cartoon villain logic.
@@KingDuckGuy
It's an actual military strategy tho. Allies used it WW2. You know, the good guys
9:40 just wait till he finds out that the Garm Iblis party boat counts as small enough a unit that if placed with a few tanks or infantry can be sent on infiltration sneak attacks on any imperial planet with zero chance of detection. Hope you have a barracks and heavy factory on every single planet.
I AM A REAL CORELLIAN
FIGHT FOR THE RIGHTS OF EVERY MAN
Ai does this every time too
@@landrylongacre6391and the AI too will pair him up with T4-Bs/MPTL, absolute nightmare combination
@@SkepCakes it always does that no matter what, honestly it feels like it somehow sends more units than the rebels strike forces normally allow players to send.
General Graham Bel Iblis’s ground vehicle, or the “click to win tank” was absolutely OP that it can stack wipe by itself. I normally protest the use of the Death Star to blow up planets but if this guy is on planet, I’d rather blow up the planet than fight him.
First time I ever finished Galactic Conquest as the Empire in this game, I had gone the entire war with the Death Star built but unused, not wanting to lose a planet that way. I got cocky with the final Rebel planet and just sent my army down and auto resolved, only to lose a massive invading force to that damn tank. Decided "you know what? Fuck it, not fighting that thing again" and just blockaded the planet with my fleet while I brought in the Death Star to finish the planet off, ending the war and Iblis once and for all.
@@VegetaLF7 dark troopers phase 3 and and at at together can easily take it out. The tank is still a beast though
If I remember right my strategy for him throw body’s at the problem till I can bomb and bombard until it LIS nothing but bent Metal
Either missiles, mass cannons, or the death star
Not having friendly fire: *cring*
Executing your friends to see if a game has friendly fire: *based*
Seeing Rimmy use hordes of fighters to overwhelm the enemy like a true Imperial commander is just a dream come true
Rimmy hates Operation: Cinder
Me: I knew I liked you for a reason, funny Aussy man
It makes a little sense but is also really fucking stupid. When I first saw it I thought of it as salting the earth, you know? Denying established industry to keep the Rebellion from being strong enough to become strong and that would lead to the Empire Striking back. That was back when the idea of the First Order only being the tip of the spear wasn't stupid. Now its just dumb.
@@shadowofhawk55 Disney canon is fucking trash from star wars, there's a reason why most people prefer the old canon
@@delta2372 That's why I clarified how I understood it, not that this was Disney's intent. Followed by the fact that I see it stupid now since I have the complete picture. It's like Fear Street. Start made sense and was good. The end made everything bullshit.
@@shadowofhawk55 Disney did intend for operation cinder to be stupid to make palpatine a dumb moustache twerler, granted DICE was the one that came up with it but Disney gave EA and DICE the greenlight to canonize operation cinder, i tell people this allot but if you want more star wars content set after the movies go read the (original/actual) thrawn trilogy or new Jedi order books.
Shit if you don't even want to read then go play Jedi academy and outcast if you want post movie content.
@@delta2372 People keep telling me to read the books. I have a ton of other books on my read list sadly.
I'm just glad you did the old "FOC With no-one as the Consortium" Multiplayer. Cause holy fuck are the Zann bois OP. Like, you know the thing Garm Bel Iblis is riding around in? Consortium's Canderous Tank mulches him in fucking seconds, because Mass Drivers ignore shields.
pretty much my response when people ask why I prefer mods. I haven't touched vanilla FoC in years and I still remember the broken ass Consortium.
Being able to destroy the Death Freaking Star out of battle? Mass drivers ignoring shields AND are fully capable of decimating fighters? Base fighters have freaking buzz droids? Having two freaking capital ships, where one kills everything and the other kills other capital ships? oh, and how do I ever... ever forget about the retarded corruption mechanic. like, who the hell design this faction
@@B0tAcH1 Worse of all, they had to go and make an original criminal syndicate faction rather than use the much cooler and already existing Black Sun.
@@B0tAcH1 Forces of corruption was so broken for me that the game bugged out and gave a level 5 space station to the enemy when they attacked MY planet.
The game just went. "OH I see you encroaching consortium fleet. Here this level 5 space station that the empire built is now yours. Oh what's that? The empire owned the planet in the first place? Pffft! I don't care." For context I was the empire and the A.I was the consortium. So they were also spam corrupting every planet since they A.I never had to play tactical battles on intimidation missions :I
I agree the Corruption mechanic was annoying. It was annoying to play as and annoying to play against. The Consortium as a faction isn't bad, though. They had good tanks but the worst artillery and no air units to snipe enemy artillery, and Rebel artillery is what really broke the game mercilessly over its knee. That and those fucking machine-gun torpedo frigates that the AI would get like 50 of for free and send in waves against you like they were riflemen in World War I.
The Empire definitely did get shafted in ground combat, though. Consortium got good tanks, some interesting infantry and some really bullshit mechanics with corruption. Rebellion got the unstoppable megatank, ridiculously strong artillery and the really stupidly effective plexiglass missile trooper. The Empire got...AT-ATs which died in seconds to a couple plexiglass squads or artillery barrages? Darktroopers which also got eaten for lunch by missile troopers and couldn't have multiple factories to increase building speed?
Kinda dumb that the Rebels got 2 units that were so obnoxiously OP. Like, the Plex Trooper is fine, IMO. Blokes with Missile Launchers, sure whatever. Garm is... Well, he's a Hero, so sure, he can be powerful. The Rebel Arty was just idiotic. It goes entirely against Rebel Doctrine of "Move fast, Hit hard, don't get hit in return." Sure, it hits hard, but it doesn't exactly move fast. If you could find it, ambushing it Via Tie Maulers was honestly the best strat against it.
Rebel Arty should've been old Clonewars SPA-Ts, with mods to make them quicker and able to fire on the move, whilst basically everything Imp should've been a lot, lot harder to crack. Imp Arty should've been capable of striking nearly anywhere, but trade off the power with slow rate of fire and make it vulnerable to quick strikes. But as the Imps, you should have the ability to block access via AT-AA's, AT-AT's and other units.
Forces of Corruption lives by the philosophy of "if everyone is overpowered no-one will be" and proves that it doesnt work but its still very fun
Legit, it's honestly hilarious to play.
The mods are amazing, but better for Singleplayer. Honestly I wish Stellaris used this model for ground combat. Being able to use campaign resources to fortify a planet and then still keep those fortifications so long as they haven't been destroyed or you control the planet is awesome, as well as using stealth units to raid under the nose of enemy fleets. The structure of this game is why those mods end up being so amazing, they just enhance the experience.
Similarly, I get annoyed that the first order is supposed to magically be this exile entity capable of having enough resources to meaningfully threaten the galaxy… ignoring the sheer quantity of warships that people wouldbe stockpiled with the fall of the Empire and the fact that most major regimes have their own defense fleets canonically.
Yeah, Disney had the PERFECT set up for a new trilogy. Just dig through legends and pick out what works. Instead they picked the dumbest route possible.
Rimmy does a disturbingly good impression of Palpatine lol
3:55 "Oh look it's Kenobi! Run him over!"
11:02 "I just heard Vader choke someone!"
Guys, chill.
The mods are nice and all, the guys and gals behind them did great work!
But if it isn't broken, it's unbalanced as hell. The base game is indeed barebones but at least it's playable for both rebels and empire!
I would say "Thrawns revenge" is rather balanced
I agree but mod developers are still working on said mods like awakening of the rebellion, they had a pretty big update a few months ago. EAW has truly been carried by the modding community
I think the base game along with the dlc is too much fun for me tbh
Vanilla game is unbalanced too though, unless you make sure to leave out Zann and his fuckbuddies from the Consortium.
Edit: And I just saw the Executor being used in the video, I forgot, even without the Consortium the vanilla gameplay’s balance is still fucked, weeeeeew.
The popular mods are less unbalanced than the base game lol. Ever played MP? The game is stupid unbalanced.
Rimmy in description: *Not a fan of the mods for it though*
...
*WHAT* ?
Come on Rimmy. Awakening of the Rebellion, fall of the Republic and Thrawn's revenge are three absolutely amazing mods.
HE HAS SPOKEN HERESY
@@coolmanspaceguy4793 And here I thought Rimmy wasn't a heretic...
Thrawn’s revenge is kinda unstable for MP, and really taxing in single player campaign.
Still a stellar mod when it works and had lots of fun fighting my friends
Such a bruh moment honestly
@@lorenzooliveira1157 My friends & I adore the gameplay features but it consistently crashes on us. :D
Being able to board and capture Space stations with infantry/boarding parties would be interesting, seems a tad wasteful and unrealistic being forced to always blow them up.
Maybe you could do that with some ships too
Wait... mods for that don't exist?
I guessing that it is impossible to make happen do to the existing code not being able to understand that or something...
@@adamofblastworks1517 no mod let's you capture stations but there is one that let's you steal enemy ships. It's called Thrawn's Revenge and there are boarding ships that only a few factions have that let you board and steal ships for free.
@@electricfeverx976 For "free."
You "spend" the lives of many boarding parties to take that station.
@@adamofblastworks1517 stealing space stations doesn't seem possible as it's a structure and enemy structures can only be destroyed. It could also be that no modder currently knows how to implement station stealing. Even Corey who made TR took a couple years to get ship stealing right.
FINALLY! MY FAV RTS RUclipsR PLAYING MY FAV RTS! THE CIRCLE OF LIFE IS COMPLETE!
Those TIE Fighter pilots were listening to the latest Wat Tambor's song. That is how they were bouncing around, the bass dropped.
This game holds the title of top three foundational stratergy games in my life
>Empire at War - Frankly the most well rounded, easily accessible and fun to play of all strategy games I've ever played (and I play a fuckton)
>Tiberian Sun - My genuine first video game that I played on my uncles shitty Windows 2000 in a studio flat in Birmingham for like seven hours because he wouldn't tell me to go to bed
>Settlers IV - The game me and my best friend bonded over and my favourite early city builder
(Close runners up include Supreme Commander, C&C Generals, Stronghold 2 and Medieval 2 Total War)
If you think the base game is good, the mods are even better
Yeah I haven't played the base game in years
@@kylo-benshapiro687 Why would you when you've got Thrawn's Revenge and it's several add-ons.
Fall of the Republic and Thrawn’s Revenge especially
Empire at war remake go brrt
Fax!
Killing oneself if your emperor is murdered by enemies? Surely no one would ever do that. *sweats in Japanese*
Yah, like the Empire are more modeled after the Nazi’s and it’s not even a one to one comparison.
@@Predator20357 the Nazis at least fought on for another week after hitler killed himself, they didn't immediately all off themselves
@@TheKingOfJordan1 And Nazi Germany was being squeezed by two forces, they didn’t own all of Europe but Hitler then died because a Father didn’t want to kill his son so he killed him instead and then just immediately collapsed.
@@Predator20357 Yeah, the Empire in Canon just sorta dissolved after losing their Emperor after one major Rebel victory. It's actually pretty sad lol
@@stephenjenkins7971 It feels like they wanted to give a excuse of a very short time frame of the First Order popping up but didn’t want to waste time on how it was a hard struggle to fight the troopers.
you should try out the empire at war remake mod, it fucking crazy with how big of a map you get and the amount of space units,like you can get ships from old republic, clone wars, to a couple of fan made to legend ships. Also the random encounters of a new faction always catch me off guard
Has it gotten any updates again? It's been pretty quiet for a while now
@@thijspostma5031 I think it drop an update not long ago
@@thijspostma5031 I'm pretty sure they're working on the ground overhaul right now, which I remember being described sorta as a modified and more realistic version of AOTR's ground system
@Wickem yep
K-Wing supremacy
Rimmy: "Not a fan of the mods for it though."
*Thrawn's Revenge has entered the chat*
*Awakening of the Rebellion has entered the chat*
do i have to name most of the mods now?
Yoden's mods has destroyed the chat
@@TheNightmare368 OH NO
*FOC Alliance has entered the chat*
Empire at war:Remake
Has entered the chat
One of the best games ever made. Seriously, the only way i could see s large scale rts in 40k visually is based on this
There were Royal Guards who killed themselves when they received word of the Emperor's death, though that made more sense because of their training and the guilt they felt in failing him.
Somebody needs to get the Thrawns Revenge mod working with Multiplayer again then send it to Rimmy.
This game seriously needs a sequel... with Separatists and Clone Troopers.
theres a mod which does that and its basically an entirely new game, and it still has active development its called fall of the republic
@@potassiumdroid8390 Oh I know, I've played every mod including Republic At War, Super Star Wars, Alliance, Fall of the Republic, Thrawn's Revenge (it technically has sep ships for the rebels so that counts sorta.) and many others, I just want an >official< sequel with more polish.
You know what is also good about playing the empire?
*Obligatory Steve Blum as a stormtrooper.*
This game was my favorite game as a kid, I remember coming home from school a being excited to load it up...just to hear the death noises
9:28 Garm Bel Iblis's theme "I am a Real Corellian." blazes in the background.
I still play this game with different mods even today. It’s an RTS classic, even if it’s a bit aged
Didn't expect anyone to cover this game. Good shit.
Now this is a game I have not seen in a while. Glad to see this masterpiece being played again.
I love voice lines for the B-Wings. The pilot sounds hammered.
So glad your playing this I grew up with this game I got it like 2 years since it came out and I still play it so this put a smile on my face
Rimmy you have opened up memories I have not thought of in a long time.
a presence i have not felt since........(walks away)
I remember watching my dad play this game when I was a kid and it's probably the reason I love RTS games so much now.
something about this game's space battles I could just watch for hours. Or to just ring boba fett past the giant fighter stack and blow it all up with some bass
15 years old and STILL going strong. Petroglyph really struck gold here
*Emperor dies*
Imp officer: “guess I’ll die”
Rimmy saying exactly what I've said about Operation Cinder for years
Me: VINDICATION!!!
Honestly Operation Cinder came across as Scorched Earth to me. "If I can't have it... No one can."
@@chrisjohnson1146 To illustrate the problem with Cinder, let me pose a hypothetical. Your an Imp officer in charge of a sector battlegroup, you reached this position through a combination of ruthlessness, ambition and lust for power. A Palpatine Droid has shown up and told you, in private, the Emperor is dead and your orders are to wipe out every viable military and civilian asset in your sector, are you a) going to go along with what the random palpy droid says or b) look at the largest collection of space and ground assets within potentially hundreds of light years, a force easily able subjugate multiple star systems and glass planets and think, you know what, I'd like to be Emperor, shoot the droid in the face and tell your crew the orders direct from the Emperor are to secure as much territory against rebel occupation as possible and start carving out your own domain.
I know which one I'd chose and it wouldn't be the one following a dead man's sorched earth agenda
@@maddlarkin except that most of these captians were chosen for their fanatism
And Cinder was just a smokescreen to allow Gallius Rax to finish his job on Jakku
@@darmansbar7900 Okay, firstly the 'frantic' thing is a pretty poor Disney recon, look at the Officers around the briefing table in the OG Star Wars, they arent zealous maniacs they a high ranked professionals, pointing out valid issues and tactical concerns, well till Vader force chokes one...
But if we assume they were crazed zealots, allow me to adjust the senario... Your a Fanatically Imperial Officer, loyal above all to the cause, your narsasim, utter conviction and ruthless ambition have carried you to the dizzying heights of Admiral of a Sector Fleet, a random robot shows up and tells you that your beloved Emperor is dead, his fleet scattered and he has a task, burn the sector, wipe out all the useful and vast assets you possess which you might use to avenge his death and bring his true dream, his strong Empire to fruition, so do you a) listen to the robot with the dodgey holo face or b) sit there with a crisis of conscience, The Emperor wants you to burn the Utopia you were to build, to waste your strength, no it must be a test, a true test of faith in the vision, the Emperors final test for his loyal Admrial to take up his great work, yes in truth he wants me to go on, to build the dream, I am must prove my worth and build the true empire he wished for, I must prove my strength and devotion by rejecting his command... but the droid, it's a inconvicnce, my men wouldnt understand I should get rid of it and explain to them the true vision, we must make the Emprie great again, Who could stop me.... Or maybe c) the droid delivers its message, sitting the Admiral thinks, he wants us to burn it, destroy the vision we created, but that's against all I believe, how, how could he... he wants to take it with him... The Emperor, he was a politician, weak, greedy, he was corrupt, he didn't have the true Imperial vision... But I do, I have ships, troops and the will, there will be no indulgence of the soft corrupt aristocracy in my Empire, it will be pure, true I will be the Emperor, the True Emeperor, through strength, not the weak scheming of that crippled old man in his soft robes and his sorcerers, whose stupidly has cost the Emprie so dear.... pulls blaster shoots droid.
Fanatics aren't immune to ambition, it'll just take a little more mental gymnastics and if you survived and prospered in the Imperial Admiralty a little compartmentalisation shouldn't be an issue, especially when it benefits you personally
Cinder just doesn't make sense, sure maybe 1 or two diehard idiots burned a couple of worlds before being crushed, but the vast majority... with all that tempting power just in reach, a chance to build the true vision, their vision, would they really pass it up to create a smoke screen for an operation they weren't even briefed on? Not a chance in hell!
@@maddlarkin I wouldn't either. And as we saw in EA Battlefront 2, there were those who disagreed as well.
The problem is those officers who are fanatically loyal to the Emperor. They see the order as final. No one disputes that the Empire made many stupid choices. However the Empire also had quite a few absolute loyalists who would probably willingly fly into The Maw if ordered to by the Emperor for the glory of the Empire.
If they had more people like Thrawn, things might have been different. But unfortunately the Empire had more people like Tarkin instead. And I'm pretty sure not every ship captain and Admiral earned their rank through merit. If the Emperor handpicked certain positions... then he'd have yes men in positions of power who would not question him, even if he's giving one last order from beyond the grave.
Now this is a trip down memory lane
I have been wanting Rinmy to make a video on this for so long and now it’s here!
^my lord we haven't been able to successfully- *chokes* "
Vader was NOT amused by that info
I saw this and immediatly liked, my uncle showed me this game when I was just a kid.
6:46
*Imperial Japan nervously sweating in the corner*
Having all your hero capital ships in one fleet is pretty ballsy
ahh my childhood
I love this game so much thank you for this video rimmy
I have always wanted a game like this, yet this was released in 2006. Damn.
There's quite a few mods out there that overhauls the game. Refined mechanics, better graphics and newer, lore-accurate models (although those mods are space battles only iirc)
Awakening of the Rebellion is probably my favorite mod for this game.
Remake mod makes the graphics better, if you're after looks
Every time someone mentions the Remnant, I smile.
Omg my childhood, i woke up to you playing my fav Star Wars game *_*
I think you can only appreciate what a mod does with sufficient understanding of the base game. And given they said that they both hadn't played in yonks, I am quite happy to watch Vanilla gameplay. Besides, there's always a warm fuzzy feeling when I watch someone drop Vader on someone in a fleet battle for the first time.
I am confused how him dying in a land battle means his SSD isn't available, but I have learned to stop questioning game logic.
I think operation cinder *could have* made sense, but in execution it was just "giant lasers blow up the whole planet".
Like, it's not absurd for them to bog the new republic down in reconstruction by making sure that every planet they liberated was a complete economic/humanitarian disaster with no useful infrastructure, and I'd even buy the idea that all the cinder'd planets would be a big enough crisis to cover the imperial remnant disappearing into unknown space or force the republic into accepting a ceasefire so they can deal with it; but the laser idea is dumb because there's no reason for the republic to spend resources rebuilding shit on worlds where everyone is already dead, so all they'd really be doing is stopping the republic from having shit that they had already won the war without.
thank you for existing rimmy
The purpose of Operation Cinder was meant to just be a final “fuck you” from Palpatine if he was ever defeated disguised as a debatably effective scorched Earth tactic against the Rebels. Of course some fanatics followed it and some ignored it and defected.
But going warlord's far more fun than just "Burn everything, defect, or follow other crazies into the Unknown Regions" (Also makes little sense after they threw out old plans and copied Dark Empire.
@@DIEGhostfish a lot of people actually just retired too, and the New Republic either didn't care enough, or didn't have the resources to do anything, so they just let them do whatever
@@DIEGhostfish There was a mix. Some were warlords, some went to create the First Order, and some retired/surrendered
This game is a timeless masterpiece. Always fun, especially with mods
Two friends playing my favorite Star Wars game. God you guys are so fun to watch haha
My understanding of "Operation Cinder" was it was more or less the Emperor having a tantrum because he lost so destroyed everything he could as a "fuck you no cool stuff for you" it was not tactical or smart and it never was meant to be and it was carried out by the most devout Imperial Loyalist (The Stormtroopers and ISB)
pretty much it was palpatine going "an empire who cant protect is emperor is not worth existing"
I honestly would love to see like Rimmy and Sam go vs like Bo and Braun in this
When I tried out the Battlefleet Gothic 2 beta, I kept comparing it to EaW’s space combat. It felt SO inferior, that I just cancelled my pre-order.
My favorite youtuber, playing my favorite game from my childhood?
Heck yea
But the mods really do expand the experience. They're the main reason that game's had this sort of longevity for like 15 years.
In single player yeah
@@jonasquinn7977 A lot of said mods also work decently in multiplayer.
Glad to see someone else pointing out how stupid EA BF2 made Operation Cinder. I wish it stayed like in the Shattered Empire comics, where it just was targeting rebellious planets.
"they told me it only fires once.'" sounds like it was a trap
Thrawns Revenge mod and Fall of the Republic wich are both REALLY good mods make it so that hero dies hero stays dead
Rimmy: I don't really care for the mods
The Comments: So you have chosen death
"my fellow US citizens let me be clear"
*Disappears*
This game is like THQ Dawn Of War: ETERNAL!!!! 😍
"My fellow americans- Cuba" *planet fucking explodes*
I was not ready for that, and neither were my sides
7:07 You see comrade, when you mix engine with hyperspace drive, engine go at lightspeed.
I love this game. I’ve had it for my entire life
Lmao i just got a warpath ad with demolition ranch in it
The fact that Vader got his own Super Star Destroyer after he lost his TIE Advanced X1 leads me to believe the Emperor liked to spoil Vader.
I love how the storm troopers voice actor also the guy who did the deceptions story on DS transformers
Absolute classic game. I still have the disc for it around somewhere.
They need to make another game like this (space grand strategy with tactical battles) add some diplomacy, trade, government mechanics. The mods are great but they can only do so much.
Stellaris is good if you have the patience.
Garm running over AT-STs is _"that moment"_ that the Rebels feel all the time against the Maulers in the standard edition
Is Garm in Forces of Corruption, or were they using a mod?
@@Aredel Forces of Corruption
*all the sith and Jedi gangsta till the vornskyr hellhounds gets deployed*
well i'm convinced chat is like a kid, you tell them you ain't gonna play with mods and there they go still debating wich one you should play.
That land unit is 100% the reason I actively seek out and murder Garm Bel Ibis whenever I stumble across his shuttle in space combat. No way in hell do I want to fight that thing on the ground.
Empire at War absolutely deserves a remaster. The gameplay still holds up, it just needs to be revised a bit, trim the bugs and rebalance the factions, also a graphics update and some QOL updates and you've got yourself a great game.
Try the Awakening of the Rebellion or Thrawn's Revenge mods
Or Fall of the Republic
He said he doesn't like mods for this game in the description
He doesn’t like the mods because they don’t work for multiplayer which is the only mode he’s interested in
@@jonasquinn7977 it does work for multiplayer but not galactic conquest
@@delta2372 He's not interested in skirmish or singleplayer GC.
Broadsides are absolutely marvellous
They didn't really blow up their ships or shipyards in operation cinder, they just preformed orbital bombardment on strategic planets (even if some were still EXTREMELY loyal to the empire)
I love how this twenty year old game is still pulling people in to this day... Not a whole lotta titles can claim that
It's genuinely a damn solid game on it's own and the mods continue to give it new life even all these years later.
*Terrible imitation of Palpatine backfires*LOOOL
Rimmy is having way to much fun in this game.
This game was my childhood, I would love to see a Empire at War 2, or a new Star Wars strategy game.
Come on Disney and Lucasfilm, if you search your feelings you will know this to be true.
"You just brought star destroyers to a Y-wing party."
Oh my God finally someone else is playing this game
I haven't played this since I was a kid and sadly my disc isn't compatible with my computer anymore. At least it's nice to know I wasn't the only person with a "hehehe, big ship go BOOM" mindset while playing.
I still come back to the awakening of the rebellion mod every couple months
One of the most fun experiences out there for me
you can't deny the mods kept the game alive and thriving years after it's release.