30 Wolfenstein SS vs 10 Cacodemons - Monster Infighting - Doom II Retro Battles

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  • Опубликовано: 26 дек 2024

Комментарии • 61

  • @hezielcross9791
    @hezielcross9791 Год назад +48

    So ... Regardless of the position of the current target, SS just have one sprite for attacking which is facing you?.

    • @ggn3
      @ggn3 Год назад +12

      Yes. Id simply reused whatever existing sprites there were for the SS from Wolfenstein for the Doom 2 secret levels, hence the lack of attacking sprites besides from the front.

    • @SvendleBerries
      @SvendleBerries Год назад +13

      Yeah, Wolfenstein didnt have infighting, so there was no reason to have attacking animations from behind.

    • @cwp24
      @cwp24 Год назад +12

      There’s a sprite fix mod (the same one Decino uses) that grants the SS the other firing frames.

    • @WiseOwl_1408
      @WiseOwl_1408 Год назад +1

      Didn't need anything else back then.

    • @kanrakucheese
      @kanrakucheese Год назад +1

      @@SvendleBerries Or co-op.

  • @the_flyattractor8656
    @the_flyattractor8656 Год назад +14

    I could listen to tht MIEN LIEBEN clip all day!

    • @ddeml
      @ddeml Год назад +3

      I think it's "Mein Leben" which means "My life". No native speaker say or said that while dying. 😅

    • @justinholland9844
      @justinholland9844 Год назад

      "Mein Gott, ich will nicht sterben!"

    • @coolnut99
      @coolnut99 Год назад +1

      "Shoe Shuffle!"
      "I'm leavin'!"
      :)

    • @ddeml
      @ddeml Год назад +2

      @@coolnut99 It may be "Schutz-Staffel", better known by its abbreviation "SS".

    • @coolnut99
      @coolnut99 Год назад

      @@ddeml I know. I thought they were yelling "SHOE SHUFFLE!" when I first played Wolfenstein as a kid.

  • @okie1682
    @okie1682 2 месяца назад +1

    I always thought the SS soldiers were saying, "I'm leaving!!" when they died. I now know what they're really saying, but 10 year old me always heard "I'm leaving!!" and it never left me. 😂

  • @TheRoyalCheez
    @TheRoyalCheez Год назад +5

    Wolfenstein SS vs Chaingunner next plz

  • @Matticus289
    @Matticus289 Год назад +9

    Cacodemons have the saddest death sound. I feel so bad for them

    • @CarbonRollerCaco
      @CarbonRollerCaco Год назад +1

      They such good one-eyed Hell kitty heads €(•{

  • @JCRF
    @JCRF Год назад +2

    Love this channel since I found it. Every think about doing teams? Bosses vs regular enemies, demons vs former humans, SMM and Arachnatrons vs something else, pinkies vs everybody? Could be really fun

  • @ZioMcCall
    @ZioMcCall Год назад +4

    You should have used that wad fix with complete rotational sprites for the SS.

  • @GraveUypo
    @GraveUypo Год назад +4

    huh. i never realized that the WSS doesn't have rotations for the firing animation

    • @cwp24
      @cwp24 Год назад +2

      That’s because in Wolfenstein 3D infighting was not a thing. Also there’s a sprite fix mod that adds the other firing frames.

  • @DukeNukem2020
    @DukeNukem2020 Год назад +7

    Why are half of the SS soldiers attacking the spectator? Kind of an unfair advantage to have the Cacos attack them from behind lol

    • @charlykoparabola7940
      @charlykoparabola7940 Год назад +4

      They're not actually attacking the spectator, they just don't have sprites for attacking in other directions, so it looks like they are attacking the spectator.

    • @Toast_94
      @Toast_94 Год назад +3

      ^ Infighting wasn't a thing in wolfenstien 3D so there was no reason for enemies to have a firing sprite facing the other directions. They were quickly recycled and left mostly unchanged (they have a slower fire rate than they did in W3D) when they were brought over into D2.

  • @ggn3
    @ggn3 Год назад +10

    Give the SS enough numbers, Caco's 50% pain chance was biting it in the ass here.

    • @dse763
      @dse763 Год назад +3

      It's not just the pain chance. Cacos have also 500ms of pain time, the reason why Chaingun and Plasma are very effective against them.

    • @HadienReiRick
      @HadienReiRick Год назад +1

      If you give the SS enough numbers, they will just kill themselves. Cacos don't damage other cacos, but thats not the same with the SS their aim is also not the best. It happens several times in this video too, when a caco charged into the middle, the SS at the edge were just teamkilling each other.

    • @rautamiekka
      @rautamiekka Год назад

      Basic warfare of course, but back then computers couldn't do better. A modern source port would, though.

  • @shawnchong5196
    @shawnchong5196 Год назад +1

    It would be great if you added a table of overall matchup details at the end.

  • @CarbonRollerCaco
    @CarbonRollerCaco Год назад +1

    Nightmare difficulty is aptly named here; an SS victory would indeed be a nightmare. Cacos are good boys ♡

  • @Hunted11
    @Hunted11 Год назад

    Maybe a stupid question but what sourceport allows to spectate? With which command? Or you use a wad? Thanks

    • @BannoWanno
      @BannoWanno Год назад +1

      Multiplayer ports like Skulltag, but this one looks like he's doing invisible HUD + Fly

  • @darkpawdingo5331
    @darkpawdingo5331 Год назад +4

    Is there any way you would be able to branch out into DOOM64 demons? I'm simply curious if it is possible to do that. I know Nintendo 64 games are a pain to emulate.

    • @hiimuziwannaplay2497
      @hiimuziwannaplay2497 Год назад

      i play now in D64 on switch and infighting is weird there, cacodemon can't fight with barons lol

    • @Toast_94
      @Toast_94 Год назад

      @@hiimuziwannaplay2497 If I recall right individual enemies are flagged to never infight, the mapmakers overused it in D64.

    • @darkpawdingo5331
      @darkpawdingo5331 Год назад +1

      @@hiimuziwannaplay2497 yeah the Barons on there are tough. I love DOOM64 though.

    • @hiimuziwannaplay2497
      @hiimuziwannaplay2497 Год назад +1

      @@darkpawdingo5331 demons have different hp in D64? barons look like have more than 1000hp, maybe have 1500? or have 1000 but guns are weaker idk

    • @darkpawdingo5331
      @darkpawdingo5331 Год назад +2

      @@hiimuziwannaplay2497 I'm not sure actually. Another RUclipsr, Decino has done a comparison on the DOOM 64 demons vs DOOM(2). He is a really cool creator to watch too.

  • @sevenbrokenbricks
    @sevenbrokenbricks Год назад +1

    TIL the SS Nazi only has the forward-facing attack sprite

  • @georgekennedy6889
    @georgekennedy6889 Год назад

    Cyber demon vs pain elemental plis:)

  • @EnemyAce88
    @EnemyAce88 Год назад +1

    The SS would win every time if they'd just stop wandering into each other's line of fire.

    • @chpsilva
      @chpsilva Год назад +2

      Welcome to id's default monster AI.

  • @louieosumo
    @louieosumo Год назад +2

    Again, why are doing that shooting at us animation if their enemy is already there in the arena? Cant even tell who's who they're shooting at😓

    • @VeeStripe
      @VeeStripe Год назад +4

      Because Doom never made a sprite for these guys shooting from any other angle. The only existing sprites are "shooting towards the player", so no matter where they'll shoot, the game will animate the only shooting sprite it has - facing forward.

    • @chpsilva
      @chpsilva Год назад

      There are no (official) SS sprites attacking besides these facing the camera.

  • @MrTeton
    @MrTeton Год назад +2

    Shoot the stuffle

    • @okie1682
      @okie1682 2 месяца назад

      Shoe shuffle?!

  • @RAFFIZUMZ
    @RAFFIZUMZ Год назад +3

    Doom

  • @greggoog7559
    @greggoog7559 Год назад

    Nazis shooting at flying tomatoes: just what the world needed 😉

  • @Silent43192
    @Silent43192 Год назад

    Now we need 10 cacodemon vs 1 cyberdemon

  • @NoName-st5so
    @NoName-st5so Год назад

    Cacos love eat humans.

  • @theautisticdoomgod
    @theautisticdoomgod Год назад

    Nazis vs. Floating Tomatoes

  • @americanpresident2089
    @americanpresident2089 Год назад

    Zombieman/imp Offers/imp

  • @darkmarine23
    @darkmarine23 Год назад +4

    Doom