Cyberdemon vs 50 Sergeants - Monster Infighting - Doom Retro Battles

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  • Опубликовано: 11 янв 2025

Комментарии • 59

  • @cicciograna
    @cicciograna Год назад +57

    2 CD vs 1000 Sarges on Nightmare: in the first 3 seconds of the fight, pretty much 80% of the Sarges die to friendly fire.

    • @LordProteus
      @LordProteus Год назад +3

      The audience cheers when that kind of thing happens.

    • @costco_pizza
      @costco_pizza Год назад +4

      And yet, the Sarges still won. Just goes to show you how powerful they are, they don't even need their full numbers to take down the mighty Cyberdemon. 😱

    • @julosx
      @julosx Год назад +1

      @@costco_pizza the Cybie isn't very smart, sticking itself in the middle, as if to make sure it can fired at from too many angles for it to handle.

  • @Bisqwit
    @Bisqwit Год назад +21

    Glad to see the HP remaining reading appearing more often nowadays. There are many past videos where I missed it.

    • @Blackberry7620
      @Blackberry7620 Год назад +4

      He tended to only do it when there were 3 or fewer monsters on one side of the battle.

  • @DrownedInExile
    @DrownedInExile Год назад +32

    Obviously the Sergeants didn't get the memo: Shotguns are for *close* encounters!

    • @infinitecanadian
      @infinitecanadian Год назад +16

      The ones in Doom actually work pretty good at longer ranges.

    • @ji604
      @ji604 Год назад +9

      Plus even with a 5% pain chance, hitscan enemies can semi-stunlock him and that means more shotgunners alive for longer

  • @darkpawdingo5331
    @darkpawdingo5331 Год назад +19

    Sergeant at 7:35: YEAH we got him, and I lived!
    Rocket: and I took that personally

  • @georgeheilman885
    @georgeheilman885 Год назад +16

    Came to see shotgunners go SPLAT, stayed for the Cyber explosions.

  • @Dmarcoot
    @Dmarcoot Год назад +17

    About 800 of those shot gunners were killed by friendly fire

    • @projektkobra2247
      @projektkobra2247 Год назад +2

      Many such cases..I wish he could turn that feature off...It would give a more accurate examination...If CD's dont hurt themselves, why should other characters?
      If those 800 managed to get a shot off, the battle would be over pretty soon.

    • @Bisqwit
      @Bisqwit Год назад +1

      The friendly fire works both ways, and it is part of the game. But I would like to see a different way of placing those 1000 enemies, so that they don’t shoot each others. For example, stairs.

    • @projektkobra2247
      @projektkobra2247 Год назад

      @@Bisqwit CDs are not damaged by other CD's rockets, or by their own AFAIK.

    • @Bisqwit
      @Bisqwit Год назад

      @@projektkobra2247 Yes, that applies to cyberdemons. What’s your point?

    • @projektkobra2247
      @projektkobra2247 Год назад +1

      @@Bisqwit "friendly fire works both ways"...no it doesnt...if the shotgun guys didnt slaughter themselves en masse, it would be a quick video.
      I have yet to see a CD kill another CD...or themselves from splash damage.
      Thats my point, Crabby Joe.

  • @darkpawdingo5331
    @darkpawdingo5331 Год назад +4

    To quote the legendary Jim Ross... 'LOOK AT THE BODIES, LOOK AT THE HUMAN RUBBLE!' 😂

  • @CodSlap
    @CodSlap Год назад +6

    I’d _REALLY_ love to see stuff like this with the Voxel Doom II mod enabled once it releases on August 1st. Even if for only a single video to give people a taste. 😊

  • @M18-v4t
    @M18-v4t Год назад +2

    0:38 That was beautiful to watch

  • @The_ScapeGoat
    @The_ScapeGoat Год назад +3

    Gibbing never gets old

  • @Sinn0100
    @Sinn0100 5 месяцев назад

    Oh man...the shotgunner at 7:35, priceless. I imagine it would go down like this....
    Shotgunner #27- "We won! We won! We won!"
    Shotgunner #08- "Yeah we did! Wait, what is that?"
    Shotgunner #27- "I don't see an...bam (insta slushy).

  • @alyssarichardson2544
    @alyssarichardson2544 Год назад +2

    The Shotgunners would have dominated if you didn't spawn them so far away, ofc the Cyberdemon at a range where the Shotgunners are lucky to land a single pellet. In Nightmare!, 50 Shotgunners would turn a Cyberdemon into swiss cheese if they weren't spawned a mile away...

  • @Cawshes
    @Cawshes Год назад +14

    I came to read the comments

  • @Vic-E.
    @Vic-E. Год назад +4

    Cyberdemons always make life hard even when they go down...

    • @ji604
      @ji604 Год назад +3

      They never skip glutes day

    • @Dimension2010
      @Dimension2010 Год назад +1

      Shot-gunners always make their own life hard even when they're losing...

  • @johngleeman8347
    @johngleeman8347 Год назад +2

    3:30 Multi-kill! XD

    • @Cocobdoom
      @Cocobdoom 7 месяцев назад

      Yea that was sick

  • @nilsjansson1650
    @nilsjansson1650 10 месяцев назад

    It was the shotgunners' civil war, and by the way there were also cyberdemons.

  • @DEdens1525
    @DEdens1525 Год назад +1

    Nightmare stats for the win.

  • @StrawHatTony420
    @StrawHatTony420 Год назад +1

    Welp time to play some doom II now 😁

  • @rodrigopizarro222
    @rodrigopizarro222 Год назад +3

    Would you mind making fights among Hexen or Quake monsters ?

    • @DinnerForkTongue
      @DinnerForkTongue Год назад +1

      He's doing Hexen. Quake needs a different engine.

    • @Akira625
      @Akira625 Год назад

      There’s one with the Ettins and Afrits from Hexen.

  • @theautisticdoomgod
    @theautisticdoomgod Год назад

    Big Boi vs. Shotgun Wielders

  • @Silks
    @Silks Год назад +2

    Splash damage

  • @dareatgamevideo6340
    @dareatgamevideo6340 Год назад +1

    When will quake be released?

  • @nonenothingnull
    @nonenothingnull Год назад

    Boom's rng?

  • @patrickmurphy9470
    @patrickmurphy9470 Год назад +2

    Doom

  • @w.a.a.m
    @w.a.a.m Год назад

    Los sargentos también son horribles en pesadilla

  • @GetPucked
    @GetPucked Год назад

    Shotgunners are too far away their shots arent even connecting. im calling BS

    • @darkpawdingo5331
      @darkpawdingo5331 Год назад +1

      When you have a couple hundred of them firing, you have 3 pellets per shot. Some of those are bound to connect. All 3 pellets are contained within a 22° arc and are hitscan. It isn't necessarily that the shots are being aimed well, it is just random chance. But a ton of pellets equals a ton of hits.

  • @IsleOfFeldspar
    @IsleOfFeldspar 7 месяцев назад

    As messy as it gets

  • @zhesso7635
    @zhesso7635 Год назад

    Классная задница 🤣🤣🤣🤣

  • @Charlyaraya
    @Charlyaraya Год назад +1

    First !

    • @infinitecanadian
      @infinitecanadian Год назад +1

      YAAAAY!!!! You are amazing because you managed to get the first comment! Wow, what a man!

    • @projektkobra2247
      @projektkobra2247 Год назад +1

      @@infinitecanadian -Better than Turdeau!

    • @Charlyaraya
      @Charlyaraya Год назад +1

      @@infinitecanadian thank you thank you, I am nothing without my fans 😘