PSO2JP NGS - Bujin Cocoon

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  • Опубликовано: 15 окт 2024
  • best i can do for now until i get better armor.

Комментарии • 12

  • @vow23
    @vow23 3 года назад +1

    New video after 2 months :3 Finally

  • @-alphex-
    @-alphex- 3 года назад

    Very good job 👍

  • @CalgarGTX
    @CalgarGTX 3 года назад +1

    Didn't know you could actually activate klaus potential in NGS Oo

  • @RiddimRanger
    @RiddimRanger 3 года назад

    That was pretty sick. Is there anyway you could share your augments and or skill trees? I am currently running RaGu and it seems to lack in the PP department compared to RaFo. I'm also sure I ruined my current ranger skill tree with a few points lol

    • @zenora4028
      @zenora4028  3 года назад

      Can't share augments since they're imported PSO2 gear, but skill trees yes.
      RaFo: bit.ly/35hQ5xY
      RaGu: bit.ly/3cHn6HW

    • @RiddimRanger
      @RiddimRanger 3 года назад

      @@zenora4028 I see. Thank you this helps so much!

  • @guildwars88
    @guildwars88 3 года назад

    dude that was phenomenal. I've been playing RaFo for NGS and I've been having trouble figuring out what the optimal dps is between both rifle and launcher. Mind giving me a few tips?

    • @zenora4028
      @zenora4028  3 года назад +4

      Right now "optimal DPS" for both weapons are:
      Rifle
      Jump-cancel Blight Round/Weak Bullet dump (Level 5 is highly recommended for this strat) -> charged Raging/Razing Shot spam while at optimal distance.
      Launcher
      Fallen Impact -> Launcher Weapon Action -> Fear Eraser until the target recovers from a stun/down.
      Jump cancelling the bullets is basically holding down the bullet hotkey & mashing jump, you can see me do it at the very start.

    • @guildwars88
      @guildwars88 3 года назад

      @@zenora4028 Greatly appreciate it. What are your thoughts on doing a multi-weapon with rifle/launcher? worth or nah?

    • @zenora4028
      @zenora4028  3 года назад +4

      ​@@guildwars88
      Very worth. Opens up a lot more options that the OG PSO2 couldn't do, like setting a sticky nade from Launcher and doing rotations Rifle for good upkeep, or more importantly shooting rounds when you're on Launcher without needing to swap and lose AoEs.

    • @zenora4028
      @zenora4028  3 года назад +4

      @@guildwars88
      Incase you weren't aware, "optimal distance" is basically being at a certain distance away from the enemy until your cursor turns orange (and your hit markers turn purple). Being at optimal distance is +20% more damage, +10% if you're too close, +0% otherwise.
      Launcher doesn't need to care about this mechanic though, so fire away.

    • @guildwars88
      @guildwars88 3 года назад

      @@zenora4028 Yeah I knew about the optimal distance but not what the exact multipliers were. Cheers man appreciate the tips. This will definitely help me improve my play a ton.