RPG Character Sheets - Designing Gameplay Around Character Customization - Extra Credits

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  • Опубликовано: 2 янв 2025

Комментарии • 673

  • @extrahistory
    @extrahistory 5 лет назад +268

    What's a memorable character you made for a tabletop game, and why?

    • @malcovich_games
      @malcovich_games 5 лет назад +13

      Half-Orc Paladin. He wasn't optimal, but I came up with a memorable backstory for him.

    • @dantdma932
      @dantdma932 5 лет назад +6

      12 hours ago this uploaded only few seconds ago

    • @engleberteverything421
      @engleberteverything421 5 лет назад +25

      A human sailor who had a boat that cod shrink when he wanted so it could go in his pocket, and it grew when it came into contact with water. A barrel of laughs when it rained.

    • @sypwer
      @sypwer 5 лет назад +8

      I made the exact opposite of my irl self, was really fun to play

    • @dixieslav1274
      @dixieslav1274 5 лет назад +3

      I just recently made my first-ever RPG character for the REUP Star Wars RPG. He's a heavily physical combat-oriented Barabel who distrusts most technology that I gave motivations to move prospective plots forward.

  • @zeebashew
    @zeebashew 5 лет назад +156

    I see you Extra Credits.

  • @GaijinGoombah
    @GaijinGoombah 5 лет назад +62

    3:04 I SAW THAT!!!

  • @g0d3mp3r0r
    @g0d3mp3r0r 5 лет назад +303

    1:42 Chungus the warrior. I see you animators, I see you.

    • @PilkScientist
      @PilkScientist 5 лет назад +13

      Adding to that, *they drew the team as the d&d cartoon show characters*

    • @dialglex
      @dialglex 5 лет назад +1

      It's at 2:04 as well.

  • @fugitiveunknown7806
    @fugitiveunknown7806 5 лет назад +430

    Chungus, Jim Sterling's favourite character.

    • @ZBott
      @ZBott 5 лет назад +1

      Though I don't see him playing a warrior class, unless it's one of those simple versions that lump rangers in.

    • @fugitiveunknown7806
      @fugitiveunknown7806 5 лет назад +2

      @@ZBott Class: Chungus Race: Chungus
      Deity: Chungus Alignment: William Dafoe

    • @rewrose2838
      @rewrose2838 4 года назад

      If he was Big Chungus he would be Kevin's favourite

  • @DiscoStuIII
    @DiscoStuIII 5 лет назад +88

    My favorite character was a robot that was a walking death machine. Every point was put into being able to snipe a fly from a mile away. So naturally I made him a pacifist who loved helping out his team with his almost zero stats messing everything up.

    • @BonaparteBardithion
      @BonaparteBardithion 5 лет назад +15

      Sounds like a scaled down Iron Giant, and that's adorable.

  • @BestgirlJordanfish
    @BestgirlJordanfish 5 лет назад +197

    Hey, I love this trend of tabletop games, especially whenever you talk about non-D&D games.
    I would absolutely love this to just become its own series.

    • @izzrainy7410
      @izzrainy7410 5 лет назад

      "How to roll for initiative"

    • @darquehope
      @darquehope 5 лет назад +5

      Extra Dice?
      Extra Initiative?
      Extra XP?
      Extra Roles?

    • @danielyahalom3961
      @danielyahalom3961 5 лет назад +1

      Back in the early days they stated that they like to use Extra Credits to explore games in general, not just video games or board games. Now that Dan is gone it might change, but overall I think this approach is better.

    • @engleberteverything421
      @engleberteverything421 5 лет назад

      Yep

  • @GamerTagCaptCluel3ss
    @GamerTagCaptCluel3ss 5 лет назад +195

    Shoutout to Gaijin Goombah and the quote “Real Ninjas Wear Blue

    • @davidhueso
      @davidhueso 5 лет назад +6

      ;p

    • @sgtwolf0053
      @sgtwolf0053 5 лет назад +4

      Thought the exact same thing when I say that.

    • @GamerFromJump
      @GamerFromJump 5 лет назад +3

      :3

    • @destructivegaming5503
      @destructivegaming5503 5 лет назад +4

      Yep, although I wonder if we will see some extra creditz stuff in Giajins vid next

    • @firenter
      @firenter 5 лет назад +4

      I sang it along just like all the rest of you, don't deny it!

  • @Sahoniwaya
    @Sahoniwaya 5 лет назад +245

    Aw dang. I thought this might be an episode on how to design a character sheet for your own games.

    • @mav598
      @mav598 5 лет назад +7

      well, it does make you think about how size of different elements on the sheet matter

    • @KaletheQuick
      @KaletheQuick 5 лет назад +18

      I know right? The older episodes used to be so much more informative.

    • @CatOnACell
      @CatOnACell 5 лет назад +24

      Well heres what I got from this video on designing the character sheet.
      1 make important things bold and easy to find. Move less important ideas to the side. So all core mechanics in bold or in a bold border and easy to see. And variant mechanics or optional ones on the side or a separate page.

    • @zackymas2000
      @zackymas2000 5 лет назад +3

      Me too, especially since I'm putting so much time in my universe, I thought this might help me translate that into a game...

    • @lyreparadox
      @lyreparadox 5 лет назад +1

      You could check a graphic design page for info on visual hierarchy.

  • @TheHarimir
    @TheHarimir 5 лет назад +189

    I'd consider this inaccurate advice. plenty of players will put a bunch of points into skills for dealing with traps exactly so they don't have to deal with traps.
    talking with players is the best way of finding out what they vant

    • @FrontlineFeline
      @FrontlineFeline 5 лет назад +81

      To add to this, players putting points into a given stat, ability, or skill doesn't necessarily mean they want to see that thing happen often in the game; it could be a sign that they think YOU (the DM) have a tendency to use the given stat/ability/ or skill in your scenarios and stories. Definitely do some introspection before taking this video's advice to heart.

    • @CulixIII
      @CulixIII 5 лет назад +19

      Agreed on both counts. Looking over where a player invested lots of character resources can help suggest areas to discuss with them (just as important are places with no/few resources spent, when you would expect to see more for that character/class/player/campaign/etc.), but there's really no substitute for having a quick talk to ensure everyone's on the same page.

    • @juliahenriques210
      @juliahenriques210 5 лет назад +1

      Wouldn't this, warding off against the GM, be a sign of bad previous experiences? And why even bother GMing to people who would think like that? That said, it's up to the GM to assuage those fears from the get go. "Hey, people, this is not a 'gotcha, you're dead' game. Just tell me what you want to play and we'll try to work with that." How hard can it be to get a group worth playing with to cooperate?

    • @matleenamyntti3436
      @matleenamyntti3436 5 лет назад +5

      I was about to say similar. When I pick up skills for my characters, it's not only about what I want the character to do but rather making sure the character does survive from whatever the game master throws at them. This is especially true in combative systems in which there is a fear of letting the party down if your character is poorly prepared, pressuring players to invest points for the rainy day. Other words: Making my warrior a tough fighter mostly equals with that I want to be useful for the party, not that I'm not into any dramatic conversations. I just didn't invest to it because the party already has smooth talkers and they needed someone tough to keep monsters away from them.
      I do consider this advice as a novel, interesting approach though. It probably works better in campaigns in which the games does not resemble a game of chess and there is more room for creative encounters and solutions, giving the players actual freedom to create whatever they want. However, like in all role-playing, communication between the players and the game master is priceless.

    • @swishfish8858
      @swishfish8858 5 лет назад +1

      Definitely agree on your second point especially. I as a 5E player was conditioned to put a lot of points into perception, since my first GM called a check for it every twenty minutes or so.

  • @Derekivery
    @Derekivery 5 лет назад +5

    This video gives me a lot of nostalgia. My old role playing days, I never really thought about it but I spent hours on my character sheets, they were probably my favorite part of the game, I think I still have a bunch somewhere in my house, some of those characters were more real to me than people in real life.

  • @amyar123
    @amyar123 5 лет назад +44

    Mathew: "Zoey, what is a 'sword of hecking riddles' " ?
    Zoey:"Roll Initiative" .
    I love your cat, but she is SO violent.....

  • @Blizzic
    @Blizzic 5 лет назад +19

    I would absolutely love to see more tabletop game design covered!

  • @TheBalu2287
    @TheBalu2287 5 лет назад

    As someone who is actively designing a tabletop RPG, I am loving the recent videos that focus on more concepts surrounding tabletop games. Thank you for this. When we were designing our character sheets (which still needs improvements), the ability to find information quickly is also important as well. Things that you will use often needs to be more centered or larger in the framework. Also, if you are designing a character sheet, make sure to keep it at most 2 pages to success in completing the more common tasks or skills. Stuff like Magic or Technology specializations will most likely need extra bookkeeping outside of the first two sheets.

  • @Blacklight.2025
    @Blacklight.2025 5 лет назад +92

    I see that probably Gaijin Goombah reference at 3:04
    Nice!

    • @davidhueso
      @davidhueso 5 лет назад +9

      *tips hat*

    • @donaldfort8131
      @donaldfort8131 5 лет назад +2

      @@davidhueso thanks to the nod towards our favorite eastern cultural analyzer.

    • @barrybend7189
      @barrybend7189 5 лет назад +5

      That darn jingle.

    • @Blacklight.2025
      @Blacklight.2025 5 лет назад +1

      @@barrybend7189 It's a shame that his costume this last Halloween was black. Kinda Ironic.

    • @dynamicworlds1
      @dynamicworlds1 5 лет назад +1

      Nice catch

  • @jaydenliberty9536
    @jaydenliberty9536 5 лет назад +10

    “Real Ninjas Wear Blue”
    Nice Gaijin Goomba reference. Game recognizes game I see

  • @sebastianlopez9433
    @sebastianlopez9433 5 лет назад +1

    I really love what you are doing with tabletop rpgs, I really hope this becomes a series of its own... Like analyzing tabletop games, or card games...
    Maybe in a broad sense like this, or something more specific like one game at a time...

  • @AncientAccounts
    @AncientAccounts 5 лет назад +95

    Character sheets are the sheet

    • @arkell7763
      @arkell7763 5 лет назад +4

      A good idea on paper and in practice

  • @AssasinZorro
    @AssasinZorro 5 лет назад

    Thank you for another episode on tabletop! I have been a GM for a year now and it's always cool to learn how to do my job at the table better since everyone is affected by it.
    I would say that my players know what I'm good at and what generally to expect, but this understanding you just gave me will certainly help!

  • @tinchosabala
    @tinchosabala 5 лет назад

    This is nice. You really are expanding yourselves. Not only video game design, now tabletop games as well, and you talk about the relation between real life and gaming. In Extra History you are now covering big epidemics and scientific advances. And you added the Extra Mythology. And your presentador changed as well. One day, you guys will do a video about the beginnings of this channel.

  • @carlsams587
    @carlsams587 5 лет назад +4

    Love the references to the old D&D cartoon character designs! "Fear not, Ranger..."

    • @kiwwat4139
      @kiwwat4139 5 лет назад +1

      Carl Sams "Barbarian..."

    • @hexretro8112
      @hexretro8112 Год назад

      I did not notice that until I read this.

  • @Phhase
    @Phhase 5 лет назад +9

    My local game store actually has a Big Chungus minifigure. No joke. It's GLORIOUS.

    • @amirakhan9731
      @amirakhan9731 5 лет назад +2

      Phhase i’m not sure whether to be disgusted or pleased

  • @peacecorenathan556
    @peacecorenathan556 5 лет назад +1

    Never thought I would see those old D&D cartoon classes again, love the design!

  • @windsgrace688
    @windsgrace688 5 лет назад +1

    As a GM and player, this is really interesting to me and something I never really thought about. However! These are just assumptions based on the character sheets and, in my opinion. the best way to find out what your players want out of the game is to simply ask them. If they don't know what their character would want, come up with some scenarios or questions to help guide them. Your bard could just want to be a murder hobo and your barbarian could want to one day be a court noble. Communication is the name of the game for basically any tabletop RPG so don't be afraid to communicate with your group!

  • @aaaaaaa8058
    @aaaaaaa8058 5 лет назад +146

    I havent finished the video yet but Im just going to drop a ref here
    BUT WHAT ABOUT DRAGONS

    • @aaaaaaa8058
      @aaaaaaa8058 5 лет назад

      And yes I know it isnt even related

    • @calvinthayer7470
      @calvinthayer7470 5 лет назад +14

      "YOU CANNOT FORGET ABOUT THE DRAGONS, PEOPLE" - 420ShadDeusVult69

    • @aaaaaaa8058
      @aaaaaaa8058 5 лет назад +7

      @@thecommentetor6710 as all men should be

    • @calebmarshall7350
      @calebmarshall7350 5 лет назад

      Just got done watching his newest video!

    • @sharkinahat
      @sharkinahat 5 лет назад +19

      *Machicolations*

  • @KarlBrownTV
    @KarlBrownTV 5 лет назад +29

    Yay to animated Dungeons & Dragons references!

    • @EVOKE7347
      @EVOKE7347 4 года назад +3

      "Fear not, Ranger, Barbarian, Magician, Thief, Cavalier, and Acrobat!"
      - Dungeon Master, 1983

  • @legomacinnisinc
    @legomacinnisinc 5 лет назад

    Digging the TTRPG content. Due to my lack of coding skills almost all of my game design has taken place in TTRPGs so it's nice to see you speaking to them directly.

  • @broadwayfreak678
    @broadwayfreak678 5 лет назад +33

    3:07 ....is that a Which Ninja reference?

  • @kayosiiii
    @kayosiiii 5 лет назад +2

    To see this concept taken further you should look at a Roleplay system called FATE. It allows the characters to define attributes of the character that are also details about the world, these are open ended but work best when they both give advantage to and cause difficulties for that character.

  • @RegsaGC
    @RegsaGC 5 лет назад +19

    "Kind of like a User Interface, but for a tabletop game."
    So... literally a User Interface?

  • @savnana3605
    @savnana3605 5 лет назад +1

    I always format my character sheets in notepad, then moved them to my phone so that page 1 is base stats + defenses. page 2 is all relevant combat rolls. 3 is skills and 4 is inventory. Pages 5+ is just extra information like the full text of feats, elaborated details of racial abilities, and anything else that doesn't need to be quick referenced, with the general page order being so I can minimize downtime when it counts.

  • @ZorlockDarksoul
    @ZorlockDarksoul 5 лет назад +7

    It's definitely true that the stats a player focuses on reflects how they want to play the game. This is why, when I run a game, I prefer to see everyone's character sheets before I get too far into the design process for a campaign. I don't want to plan an adventure that focuses heavily on stealth and intrigue and then later discover that every player has built an illiterate barbarian half-orc.

    • @refreshdaemon
      @refreshdaemon 5 лет назад +3

      Unless they are sneaky illiterate barbarian half-orcs trying to undermine their tyrannical clan leader via conspiracy only done in whispered meetings?
      I don't even start designing an adventure until I have all the character sheets in hand and have worked with the players in crafting their characters. Then it's off to figure out all the different strands of story and mechanics that I can tie together.

  • @yaringross5058
    @yaringross5058 5 лет назад

    there is a ton of potential here for RPGs that work around your character sheet. for example, in the game you want to get into a room but there is a guard on front of the door. the game checks your stats. if you put a lot of points into "strength" the game will make the guard on edge, with a lot of HP and a good weapon to offer a nice fight. and if the player put a lot of points into stealth the guard will be asleep and you can sneak behind them. I think a game that changes itself in subtle ways in order to fit your play style will be awesome to play

  • @ronarscorruption
    @ronarscorruption 5 лет назад

    I love the TTRPG content you've been doing lately, great to change it up and also very interesting!

  • @Donyoku
    @Donyoku 5 лет назад +47

    Umm yes but no. The best thing you can do as a GM is hold a session 0 to talk to your players about what kinds of games you run and help them create character ideas that fit into. Sometimes if I have multiple ideas I'll make a page with a brief summary of each and let the players decide on what kind of adventure they want (during this time it's also important for the players to give me what kinds of characters they want to play). Additionally I find this video uses the raw player stats rather than talking about the much more useful information of skills. If we're playing 3.5 rather than looking at what the dwarf fighters stats are I want to see where her skill points are allocated. Same goes in 5e, I want to see where people put their proficiency and what they chose for their backround. You know that paladin in the video with the high Cha, yes I'd assume that they're looking for more social encounters than a fighter because they picked a Cha class but what kind of social encounters? It's very different if they chose the Charlatan background than if they did something maybe a bit more typical like the Noble background. I'd call this video incomplete, I don't think you delve deeply enough for this to be a good look on the subject.

    • @nathanbrown8680
      @nathanbrown8680 5 лет назад

      There's also negative correlation. You see high will saves not because your players want to face mind effecting magic, but because they dread it. This, not a desire for diplomacy, is probably also why you most often see paladins. And people never pick paladin because they want the GM to throw paladin trap moral dilemmas at them.
      Unless you have RP virgins the way the players build their characters may not be a reflection of what they want, but of what previous GMs or the Internet have taught them to expect.

    • @joacoauditore2471
      @joacoauditore2471 5 лет назад

      i use that technique too, your a DM, your only omnipotent in the game haha. One of the most important lessons i learned being a DM is that talking and involving your players opinations into the game is way better than triying to read their minds, obiusly you are not going to say "do you prefer plot twist A or B?" but you culd ask if they want to do some character arcs betwen PC and other PC, or even an NPC, or asking "what tipe of history want to have with your character?". It will improve the expirience for everyone and foment role playing.... exept that they were murderhobous, thats a dificult task to resolve

    • @aronblancia15
      @aronblancia15 5 лет назад

      How did you write that?

    • @Donyoku
      @Donyoku 5 лет назад

      @@aronblancia15 I'm sorry, I admit that my comment wasn't written as best as it could be but I think I got my message across. Or did you mean something else by that?

    • @zippo504
      @zippo504 5 лет назад

      I agree with you on pretty much everything you brought up, though some might consider your wording slightly harsh.
      Session 0 is super useful. It gets everyone on the same page, literally, and solves some problems before they pop up during gameplay. Also knowing more than the stats for the players can really change the way the campaign unfolds.
      For instance in a 5e campaign I played a Warlock who had the Eyes of the Rune Keeper Invocation, which allowed him to read anything. Had book or word related puzzles been a major part of the campaign, I could have destroyed much of the tension immediately with that one ability. Oh gee, this mysterious demonic text says to "look in the well for a portal to hell."
      I want to see a little more depth in these videos too because I really enjoy them. Table top gaming is quite rich and full of topics to explore.

  • @janthummler3548
    @janthummler3548 5 лет назад +1

    I really like it when you tap into the tabletop RPG stuff!

  • @kailomonkey
    @kailomonkey 5 лет назад +1

    I agree a little that stats might reveal what kind of game a player likes, I always pick healing wizard characters. But I'm not sure that says 'I want this' but more, a good GM will reward any player's choices of character by providing opportunity to use those stats... The perilous situation example you give, where players fall back on their strongest stats, is a good survival strategy but it also allows them to justify their usefulness to the party. Which is the most important thing to be doing in order to encourage a happy and united team. If you give all the glory to the OP warrior characters, a well rounded group will fall apart and the other player's may as well not be there!

  • @aaron2718w
    @aaron2718w 5 лет назад

    Glad to see another diplomat player. My favorite character I've ever made was my teifling roguelock that put everything possible into charisma and illusions.

    • @HenshinFanatic
      @HenshinFanatic 5 лет назад

      Diplomancy is old hat, now jumplomancy, there's something you can take to the stratosphere.

  • @mariacargille1396
    @mariacargille1396 Год назад

    My favorite character to date was a D&D character created randomly by Beyond for a oneshot (that turned into a threeshot, as they so often do). He was a level ten human with a draconic bloodline ranger/sorcerer/cleric multiclass, and I had the absolute time of my life looking at the stats and preferences that gave him and trying to craft some comprehensible backstory out of that chaos. In our campaign of largely joke characters, he became the party dad and one of the only people making sane decisions. At the end of the campaign, it was heavily implied that most of the group just went back with him to the tiny farming town that he protected. He's the only TRPG character I've made so far to really genuinely take on a life of his own, and I'm really itching for a chance to bring him back someday. :)

  • @charlotte1924
    @charlotte1924 5 лет назад

    I just recently started playing DnD ad this has helped me a little. I didn't really know what I want my character to be like. This has prompted me to actually think about it, Thanks!

  • @Dahxelb
    @Dahxelb 5 лет назад +2

    Have Really been enjoying these ttrpg episodes lately, keep'em coming.

  • @conradharris8167
    @conradharris8167 5 лет назад

    I'm a big fan of tabletop RPGs, and would love to see more content in that vein from you guys!

  • @TheCreepypro
    @TheCreepypro 5 лет назад

    nice to see this follow up video that is really just as good as last weeks

  • @liqudeice03
    @liqudeice03 5 лет назад +48

    Guess I rolled a high initiative

    • @juliuskingsley4434
      @juliuskingsley4434 5 лет назад +1

      Nice

    • @jacobliu1274
      @jacobliu1274 5 лет назад +1

      @@juliuskingsley4434 FBI DON'T YOU DARE BUST MY DOOR ikt's expensive man

    • @lucasbeck1391
      @lucasbeck1391 5 лет назад +1

      @@jacobliu1274 *destroys door* now they cant
      you can thank me later

    • @jacobliu1274
      @jacobliu1274 5 лет назад +1

      @@lucasbeck1391 thank you

  • @shawnheatherly
    @shawnheatherly 5 лет назад +1

    Just as the campaign influences your party, the party shapes the world.

  • @Amaleigh2024
    @Amaleigh2024 5 лет назад

    This was really insightful and helpful. I am designing some RPG character sheets for two d&d sessions I am in (rwby and pokemon theme) and this really gave me a better idea of what all needs to be put on them.

  • @ryaneble7869
    @ryaneble7869 5 лет назад +1

    Love these tabletop RPG videos!

  • @TurtleDude05
    @TurtleDude05 5 лет назад

    Yay. More Table Top episodes. This needs to be a series. 😃

  • @shineshadow
    @shineshadow 5 лет назад +26

    Great Episode!
    More RPG related Stuff! Pretty please?

  • @MaddieThePancake
    @MaddieThePancake 5 лет назад

    Really enjoying these tabletop episodes!

  • @ketchakik
    @ketchakik 5 лет назад

    I’m a big proponent of player meetings. Before each new campaign I try to get all my players together and I talk to them asking what each would like to get out of it. It could be very general like “I want old school dungeon crawls” or “I want intrigue and diplomacy” or something very detailed. The main thing is to keep it entertaining for everyone

  • @alessandrocavicchioli7557
    @alessandrocavicchioli7557 5 лет назад +2

    Oh, diplomacy. My favourite choice as well. I love it when its blade cleaves enemies in two.
    What? Diplomacy is my axe's name.

  • @whisennandalex7821
    @whisennandalex7821 5 лет назад

    really digging the tabletop design episodes, thank you.

  • @cavv0667
    @cavv0667 5 лет назад +1

    Love all the references in the video... especially for the D&D cartoon!!!

    • @davidhueso
      @davidhueso 5 лет назад +1

      nice , someone got that !

  • @zm1639
    @zm1639 4 года назад +1

    I just realized that some of the characters here are from a old dnd animated show

  • @Kreiser_VII
    @Kreiser_VII 5 лет назад

    Jim Sterling and Gaijin Goombah referenced on an Extra Credits video tackling a subject I'm enthusiastic on?! God bless you guys.

  • @kassandrafeeny5951
    @kassandrafeeny5951 5 лет назад

    In one of our G.U.R.P.S campaigns my sister decided to be a mage. A crazy pyromaniac, on arm'ed mage lady. She decided to lose an arm to have the points to upgrade her magery. Her cackling as she set people (not always the enemy) on fire is quite memorable.

  • @alphastark8883
    @alphastark8883 5 лет назад

    That pun at the end was beautiful

  • @Kunori
    @Kunori 5 лет назад +1

    I wonder if anyone's ever used this in a computer RPG. Like, you put together your character, and there's a hidden system in the game that looks at it and subtly reweighs some of the encounters, particularly random ones, to fit what you want to play better?

  • @leodouskyron5671
    @leodouskyron5671 5 лет назад

    Nice thoughts for those that use the rpg character sheet in the book but the second part is a bit more dicey :)
    Many character groups are mixed and many groups want to have the pillars of the game world covered. This is especially true in D&D. And sometimes characters after Session 0 make characters to your game world. As in if you call your campaign “The Drow - Dragon Wars” a person may still want to have those scores or abilities just so as not be a dragon snack but they may want to focus on some other way.
    what I am saying is don’t assume the sheet is telling you anything if you don’t make sure by talking to your players. Some people (a lot) the character sheet will you can tell what they want to focus on by the intersection of Abilities - Skills - spells. For new players often true, but for more veteran players sometimes not so much.
    You could have a Player make character very capable in combat but the actual player at the table really wants to mostly focus on a fish out of water political game - and they want to do that with out any great advantage
    You see for a payer with a decade of experience under his/her belt they oftr. get off on focusing on the weakness (or weaker) parts of the character to have a more fun time. For these players it is more of a Role Playing game then a Roll playing game. They get more fun out of playing a lovable looser that just gets by then a master murderhobo or a seduces-am-all. They choose a Lovable looser over a Mary Sue.
    Don’t get me wrong you advice is more often then not fair advice but YMMV. And if you are in doubt I say talk to your players

  • @stevenneiman9789
    @stevenneiman9789 5 лет назад

    In my opinion, the two fundamental types of challenges in most RPGs are ones which deliberately play to the PCs strengths to make them feel awesome and vindicated, and ones which don't play to their strengths in order to force them to be creative in using imperfect tools to overcome an imperfect challenge.

  • @duckdictator6531
    @duckdictator6531 5 лет назад

    The DnD cartoon references are appreciated and noted. Thank you EC!

  • @gamewatch6861
    @gamewatch6861 5 лет назад

    3:09 Thank you so much for putting that reference in.

  • @williamjanak2013
    @williamjanak2013 5 лет назад

    "Real Ninjas Wear Blue." The Goomba will be pleased. Great video.

  • @nilufargaming9770
    @nilufargaming9770 5 лет назад

    I really like how you animated some scenes from the Dnd TV show.

  • @samconsumespie1012
    @samconsumespie1012 5 лет назад +2

    After your character dies eat the character sheet

  • @sertandoom4693
    @sertandoom4693 5 лет назад

    All the truly cool gaming sessions I've been involved in- written backstories were required as they would be a bit clearer than looking at possibly odd decisions on character stats by pl;ayer.

  • @LightBusterX
    @LightBusterX 5 лет назад

    That was an ending full of sneaky determination.

  • @rattvisa
    @rattvisa 5 лет назад +1

    2:27 and 2:36 and 2:58 are those refrences to the old dnd cartoon from the 80’s?
    Also: well i have several favorite characters, but if i pick one at random.... The dwarven sorcerer who dtrangled two guards with his beard so he could sneak into a yuanti city and scout out it before the othe players had arrived to the session (they were late and we wanted to start)

  • @etherealworrier
    @etherealworrier 5 лет назад

    As a GM who is currently having creative block (and general frustration) with putting together their next session, thanks for this video. It didn't tell me anything completely new, but that's not the point. It reinforced some things I let drift too far into the background of my memory.

  • @GuitarRocker2008
    @GuitarRocker2008 5 лет назад +1

    Thanks I literally just realised my entire party is almost all diplomancers and I've been throwing loads of fights there way. I had better re-think that smuggling mission.

  • @paocut9018
    @paocut9018 5 лет назад

    God I love D&D so much, I'm the kind of person that likes diplomsti but I also love seeking behind the enemies

  • @sheenshinesun
    @sheenshinesun 5 лет назад +1

    We have a very popular Chinese rpg tabletop game called “san guo Sha (三国杀)” it’s like three kingdom kill. It has a kill (stab) card a (dodge) etc. Bring back good memories.

  • @samgadj244
    @samgadj244 5 лет назад +1

    I would love to play D&D with my friends! I think I will read everything in the player handbook and try to be a GM because my roommates don't know how to play but they all want to! Thanks for your videos, as always they are the best and I just love to watch them when I have the time :)
    Love from Canada
    In French Canada
    By a French French

    • @LucasDeziderio
      @LucasDeziderio 5 лет назад

      There's a site where you can find others and play online called Role Gate. Check it out!

    • @maximsavage
      @maximsavage 5 лет назад

      Tu vas avoir besoin du guide du maître et d'au moins le premier bestiaire aussi, a D&D y'a plein de trucs importants pour le GM qui sont pas dans le guide des joueurs.

    • @alqdsemper221
      @alqdsemper221 5 лет назад

      Nice source for solid advice on gming is the angry gm. Has a blogthing, strong opinions and the best how to gm for the first time I ever read.

    • @nyon7209
      @nyon7209 5 лет назад

      I would recommend a small campaign or one-shot in order to let everyone get a feel for the mechanics and how seriously the campaign will go (my campaigns tend to be loose with the specific mechanics, and let you get by with some strange things, while others are much more strict) before starting your campaign. I'd also recommend knowing the general outline of the story, but having enough room to improvise when the party inevitably does the opposite of what you want them to do.

    • @cavv0667
      @cavv0667 5 лет назад

      I hope you have a most wonderful time!!! I've been an RPG'er since the early 90's and I've had a love of it since the beginning!

  • @alessandromazza4557
    @alessandromazza4557 5 лет назад

    I'm loving these Tabletop games episode. I'm testing my design skills (since I'm still learning how to code) by making one, with lighter RPG elements since my friends aren't a lot into that stuff (they always played simpler version of DnD because all the stuff in the original game), and after a bunch of months it's shaping up pretty good (still need to fix some balance issues) , too bad that the group I was planning the game for is splitting up

  • @gustafpetersson1109
    @gustafpetersson1109 5 лет назад

    Very good video! Love you guys' work!

  • @Tigersight0
    @Tigersight0 5 лет назад

    Weekend roleplaying event. Made a character with literally no spells that could deal damage. Made them a complete and utter derp. It was amazing. Accidentally blew everything up (it's a very, very long story) and basically wound up breaking magic for a while, even in for people in other games. Fun times. :P

  • @falazaria
    @falazaria 5 лет назад

    As a fresh DM I am realy thankfully for this video

  • @caylecox3347
    @caylecox3347 5 лет назад

    DnD cartoon references? You guys are the best!

  • @aquamarinerose5405
    @aquamarinerose5405 4 года назад

    "If the spellcaster makes a wizard with all combat spells, you know what they want to do"
    JUST FIREBALL.

  • @XenoTechnian
    @XenoTechnian 5 лет назад

    THAT MUSIC I SMILED LIKE A GRAND OL’ FOOL!!!

  • @jarrakul
    @jarrakul 5 лет назад

    I really enjoy the references to the old D&D cartoon.

  • @davidbiggs2020
    @davidbiggs2020 5 лет назад +3

    I love this! Are you gonna do more tabletop rpg stuff?

  • @chanmonkey5721
    @chanmonkey5721 5 лет назад

    I was looking for this like 5 days ago thanks man

  • @SoggyCatFanNo.1
    @SoggyCatFanNo.1 5 лет назад +1

    missed the opportunity to name it "call of CAThulu" at 4:22

  • @chavamara
    @chavamara 5 лет назад +4

    4:11 Add horns to that character, and that's Jane/Prudence from Outside Xbox!

  • @darksageasura5805
    @darksageasura5805 5 лет назад

    nice undertail remix at the end lol Great video

  • @grockman2795
    @grockman2795 3 года назад

    I really thought/hoped this would go into the design of the sheet itself more for game designers, but all of this is good info for GMs regardless.

  • @villvi
    @villvi 5 лет назад

    Excited to see you guys at PAX east :)

  • @Kntrytnt
    @Kntrytnt 5 лет назад

    A Fallout/Elder Scrolls-esque game that rebalances the world and edits dungeons based on your starting character sheet would be some truly amazing gameplay. Imagine the replayability behind that.
    Actually wanting to go guns blazing on this character, max out strength and drop charisma, then the game could adjust to make things fiercer, tougher, and all around harder to fight, while hiding or deleting all of the diplomatic or seduction based options.

  • @1250Omega
    @1250Omega 5 лет назад

    Lovin this videos as a GM!

  • @Lcirex
    @Lcirex 5 лет назад +3

    I saw those D&D cartoon references.

  • @Senovan1
    @Senovan1 5 лет назад

    Love the reference to the old D&D animated series

  • @tzisorey
    @tzisorey 5 лет назад

    "Role Initiative" would be a great name for a DnD livestream.

  • @akaneh1989
    @akaneh1989 5 лет назад +3

    "And did the clever mage pick all combat spells? Iiii think you know what they wanna do." - PFFFT xdxd Literally me in Dragon Age xd

  • @sailorenthusiast
    @sailorenthusiast 5 лет назад +1

    3:04 I see that Gaijin Goomba reference you got there ;)

  • @cy4391
    @cy4391 5 лет назад

    I'm not even subbed and I got notified...
    I'm glad I did

  • @Rerje97
    @Rerje97 5 лет назад

    I love the Gaijin Goombah "real ninjas wear blue!" reference!

  • @New3DSLuigi364
    @New3DSLuigi364 5 лет назад +1

    @3:06
    COOL!!! A GAIJIN GOOMBA REFERENCE TO HIS SERIES: WHICH NINJA!!

  • @paualamar
    @paualamar 5 лет назад +26

    Extra Credits RPG when?

    • @WhiteWizard42
      @WhiteWizard42 5 лет назад

      If you're looking for play sessions including the EC staff, check out Dan Jones & Dragons. If you're hoping for a whole EC system ... I don't even know what mechanics that would involve.

    • @Qardo
      @Qardo 5 лет назад

      For a few weeks