Controversial,Yet Insanely Good Update? || June Dev Diary

Поделиться
HTML-код
  • Опубликовано: 6 фев 2025
  • Damn,they brought out the stove again.
    Socials:
    Twitch: / thekizuati
    Twitter: / kizuati
    Bluesky: bsky.app/profi...
  • ИгрыИгры

Комментарии • 19

  • @temxasremd
    @temxasremd 7 месяцев назад

    I'm already an oppression user, so reducing the cooldown by HALF is amazing.

  • @mrssilverandro
    @mrssilverandro 7 месяцев назад +4

    one day they will ship 2 good updates in a row

  • @ShroudedGhostface
    @ShroudedGhostface 7 месяцев назад +1

    If the singularity buffs go live, then good luck ever escaping him while playing as a solo survivor. He has one of the best chase powers in the entire game and possibly the best map pressure of any killer, but for some reason he's getting buffed? Makes absolutely no sense at all

    • @maybekizuati
      @maybekizuati  7 месяцев назад +1

      I can guarantee they're just going off stats where he has a low killrate due to him being hard to pick up

    • @Just_Fungus
      @Just_Fungus 7 месяцев назад +1

      Do you guys really believe this will change anything for Singularity? I see the changes as fixing the jank that made him so hard to use unless you mastered him. Pro singularity mains aren't gonna feel these changes too much since they already got hits whenever they placed a camera.
      The changes are only making it less frustrating to use Larry boy.

    • @maybekizuati
      @maybekizuati  7 месяцев назад

      @@Just_Fungus Soma photo basekit + new effect + overclock duration will make him a monster. New players however are defo still not going to want to pick him up IMO.

  • @CarloFrascone-if8bf
    @CarloFrascone-if8bf 7 месяцев назад

    As main knight I am deeply concerned about this update.
    more than 50% of changes are useless and show the developers know nothing about this killer.
    And as i can see many other main knight are concerned, if you not main thiss killer you can't understand how problematic are these changes.

    • @maybekizuati
      @maybekizuati  7 месяцев назад +2

      Yes,these are radical changes. Unfortunately without them Knight will remain a boring,piece of shit to verse killer that nobody enjoys playing against.
      I'm sure this isn't the last of the tweaks to him but it's undeniable that this is a MAJOR step in the right direction so Knight is played in a fun and interesting way for everyone involved.

    • @CarloFrascone-if8bf
      @CarloFrascone-if8bf 7 месяцев назад

      @@maybekizuati I do not agree. The Issue is those changes seem to highlight the devs' total ignorance about how this killer works.
      And the common opinion about knight is mainly due of a huge ignorance about him.
      I am worried knight will receive the trickster treatment, first he will become op and dumb in the ptb, then he willl be nerfed on the ground just before becoming live, then, if the knight is lucky, he will be buffed again in a way he will retain more or less the original problems he started with.

    • @maybekizuati
      @maybekizuati  7 месяцев назад +1

      @@CarloFrascone-if8bf I just played the PTB extensively and you couldn't be more wrong,this rework is fantastic.

    • @CarloFrascone-if8bf
      @CarloFrascone-if8bf 7 месяцев назад

      @@maybekizuati May I ask. Are you knight main?
      Because if you are not maybe, before taking any decision, I prefer try it by myself, or hearing the opinion of other knights main instead of yours after just having played against him for 2 hours.... no offense...
      There is another couple of changes btw they just dropped and that one is good in my opinion.
      Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm)
      It's possible to cancel early by using the Secondary Ability button.
      These were not said before and they both are good.

    • @maybekizuati
      @maybekizuati  7 месяцев назад

      I wasn't but I know multiple people who are very experienced and one of my best friends is a long time knight main and all of them are incredibly excited. So am I.
      This is going to be my go-to killer for the next little while

  • @lag690
    @lag690 7 месяцев назад

    My only problem with knight now is looping! 10 miters and 3x faster nerf is too bad for knight!

    • @maybekizuati
      @maybekizuati  7 месяцев назад +1

      What 3X faster nerf are you talking about? I'm confused. The 10M is a very justified change that makes him actually use his guard as a strat + accounts for the ability to freely use any guard at any time.

    • @lag690
      @lag690 7 месяцев назад

      @@maybekizuati when your 8 miters near the guard, the guard chess time will go 3 times faster. It makes guarding a guards flag and getting 2 taps much harder.

    • @maybekizuati
      @maybekizuati  7 месяцев назад +1

      Yeah but 2-taps were very hard to do unless you did the most boring setup ever anyway. They could tone it down a very teensy bit but I think that overall this is a huge W.

  • @Пугало2.0
    @Пугало2.0 7 месяцев назад

    3x nerf is awful. They should remove it.