If it ain't red, parry :P There's an argument for going for the dodge on his attacks though, since you can get a gun strike opportunity off. I'll need to try it next time.
At the demon boss fight at the end of the mission, I noticed you took a lot of health damage, but while it was still contested, you used your med stim and it seemed to heal all of your contested health back and the actual stim heal on top of it. Am I seeing things correctly or am I misunderstanding something?
Yeah, that was one of the big buffs in the update, means it's now worth holding onto your stims and then using them once you've taken some contested heath damage.
I played this for the first time yesterday and almost finished the main campaign. Cant seem to get into it and I dont really know why, all the elements are there, although QTE's/parrying can and should stay in the 2010s 😅 I havent tried the PvE yet, what do you think of it so far in terms of longevity/replayability (aka do you think it might replace helldivers)
For me, I had a lot of fun with the campaign but the gameplay really clicked for me in the PvE operations. There's only 6 operations so far, so it's really down to how well you click with the core gameplay (mixing in melee and ranged, parries and dodges), learning how to play each of the classes and weapons, and enjoying the challenge of the higher difficulties (new difficulty coming soon for the more hardcore of us). The AI Director does a good job of mixing things up, but ultimately it doesn't have HD2's map generation, so you have to enjoy playing with the combat systems to keep playing the game, rather than having a new level to play every time. It's a fundamentally different game from HD2 so I don't see them as rivals - HD2 is fundamentally a shooter, tactical (for bots) or horde (for bugs), whereas SM2 is a mix of a hack n slash and shooter. At its best, HD2 makes you feel like a crack team of commandos making quick tactical decisions - at SM2's best, you feel like super soldiers with the superhuman reflexes, juggling all sorts of threats at the same time - headshotting some ranged guys, melee comboing an elite, parrying another's attack sequence, interrupting a minoris leap, finishing off your first target, throwing down a nade then using the execute to avoid the AOE. They satisfy different fantasies, so it depends on what you're in the mood for.
@@newspiked7385 well you've convinced me to stick with it! Hopefully the PvE clicks for me as well, I'm sure it does get a lot better with different classes to learn. Im trying to get my friends to start playing as well since the bots are terrible, but theyre all cheap bastards lol
Definitely not the level 24 one, it's one of the ones on the first row. Basically with a certain perk equipped, planting a banner brings nearby teammates' contested health to full, which you can then convert into actual health by executing or just doing big damage. Doesn't seem to be intended, at least not on the perk equipped - Invigorating Icon is what should be doing it, but some other perk is doing it instead, probably perk 7.
Bruh the 1v1 fight with the Helbrute was dope. Spiked was cooking combos! Hahaha
The first tyranid wave fight at 2:30 was pristine, very satisfying.
Flow state feels so good in this game.
Another Retributor! I see you too are a man of culture. Think I'll try out the carbine, looks like a fun weapon to use.
Yeah, doesn't quite have the thunderous report of the manticores in the animation but it has the look and the firerate. Not a bad weapon either :P
There were some close calls, but you pulled through as usual. Tactical is a class you can't go wrong with.
I love watching you play this game dude
Wtf. I thought you couldn't parry the ground slams from the Helbrute. This changes a lot for me
If it ain't red, parry :P
There's an argument for going for the dodge on his attacks though, since you can get a gun strike opportunity off. I'll need to try it next time.
Now all we need is the mark VII helmet.
Parrrying a hell brutes attacks about as casually as i make a cup of tea you know... Lol Savage
It's not a warlord titan in that other mission, it's an imperator class.
I think I watched a RUclipsr talked about that in Warhammer 40k universe 500 space marines can overkill earth (if all nation united as one).
very cool build. you should try eshin gray for the main color, it suits it more imo
Thanks! Yeah, I use that on my Retributors sniper as it fits the cape more.
At the demon boss fight at the end of the mission, I noticed you took a lot of health damage, but while it was still contested, you used your med stim and it seemed to heal all of your contested health back and the actual stim heal on top of it. Am I seeing things correctly or am I misunderstanding something?
Yeah, that was one of the big buffs in the update, means it's now worth holding onto your stims and then using them once you've taken some contested heath damage.
@@newspiked7385 Aha, good to know. I got into the game between patches so I had no idea. Cheers!
Helldivers?
Dipped back into it tonight, so am a little rusty, but will be playing more of it again. Just having fun with SM2 :)
But do you have all 40000 warhammers tho ? 🐸
I played this for the first time yesterday and almost finished the main campaign. Cant seem to get into it and I dont really know why, all the elements are there, although QTE's/parrying can and should stay in the 2010s 😅 I havent tried the PvE yet, what do you think of it so far in terms of longevity/replayability (aka do you think it might replace helldivers)
For me, I had a lot of fun with the campaign but the gameplay really clicked for me in the PvE operations. There's only 6 operations so far, so it's really down to how well you click with the core gameplay (mixing in melee and ranged, parries and dodges), learning how to play each of the classes and weapons, and enjoying the challenge of the higher difficulties (new difficulty coming soon for the more hardcore of us). The AI Director does a good job of mixing things up, but ultimately it doesn't have HD2's map generation, so you have to enjoy playing with the combat systems to keep playing the game, rather than having a new level to play every time.
It's a fundamentally different game from HD2 so I don't see them as rivals - HD2 is fundamentally a shooter, tactical (for bots) or horde (for bugs), whereas SM2 is a mix of a hack n slash and shooter. At its best, HD2 makes you feel like a crack team of commandos making quick tactical decisions - at SM2's best, you feel like super soldiers with the superhuman reflexes, juggling all sorts of threats at the same time - headshotting some ranged guys, melee comboing an elite, parrying another's attack sequence, interrupting a minoris leap, finishing off your first target, throwing down a nade then using the execute to avoid the AOE. They satisfy different fantasies, so it depends on what you're in the mood for.
@@newspiked7385 well you've convinced me to stick with it! Hopefully the PvE clicks for me as well, I'm sure it does get a lot better with different classes to learn. Im trying to get my friends to start playing as well since the bots are terrible, but theyre all cheap bastards lol
If you manage to deal some damage with this weapon it's total badass😅
Can someone explain the Bulwark perk bug?
So, which one Actually grants your teammates contested health?
Is it the level 7 one, or the level 24 one?
Definitely not the level 24 one, it's one of the ones on the first row.
Basically with a certain perk equipped, planting a banner brings nearby teammates' contested health to full, which you can then convert into actual health by executing or just doing big damage. Doesn't seem to be intended, at least not on the perk equipped - Invigorating Icon is what should be doing it, but some other perk is doing it instead, probably perk 7.
@@newspiked7385 heya Spiked.
Thanks for the clarification, man.