Bringing 2D characters to life with sprite rigging - Unite Copenhagen

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  • Опубликовано: 19 окт 2024

Комментарии • 67

  • @skinnyboy996
    @skinnyboy996 5 лет назад +22

    Thanks, Sprite swapping was always a big problem

  • @MrRafarel
    @MrRafarel 3 года назад +17

    7:28 When I have a lots of sprite to draw at runtime, I make my bone based animation on Unity, then I use the Unity Recorder package (that is actually in preview) to capture some frames of a bone based animation. At the end I have a near bone based animation type of quality with no CPU overhead and I can display dozens of animated sprites :)

    • @franklinmorales6692
      @franklinmorales6692 3 года назад

      Hi, do you have a tutorial about achive this?

    • @ramtejeshm9344
      @ramtejeshm9344 3 года назад

      How do u capture frames of bone-based animation?

    • @LunarBulletDev
      @LunarBulletDev 2 месяца назад

      id argue it would be better to simply animate using a dedicated 2d software and then export the sprites rather that using unity 2d rigging and anim package

  • @AnthonyBaumgartner72
    @AnthonyBaumgartner72 4 года назад +54

    38:00 Sprite swapping

    • @游子明-m6g
      @游子明-m6g 4 года назад +4

      thanks, that is what I looking for.

  • @humanetiger
    @humanetiger 3 года назад +6

    Without testing, I wonder if for animated parts the sprite swapping is actually working as demonstrated. I already found several methods of how to swap the sprite - no problem with this one. But in all these cases the animation stops/breaks because of bone informations getting lost during the process of swapping. In this video here I can already spot similar warnings as the ones I get - it would have been really cool if he would have shown the "proof" of his promises by swapping sprites while the animation is actually running.

  • @slycreature972
    @slycreature972 2 года назад +2

    9:28 Best moment! (about Witch 2d animation :)

  • @juandiegofm
    @juandiegofm 3 года назад +2

    This guy: If you are an artist then you can create awesome stuff...if you are not...then...yeah...
    Me: That's basicly how life does work...

  • @ChuckiBinner
    @ChuckiBinner 3 года назад +2

    Can you tell what is the best way to create 2D character animation in unity,
    using a PSB like you show here, or just importing sprites & using packing tag ?
    What are the pros, & cons?
    Isn't the PSB weighs a lot inside unity ?

  • @cozygamemaker
    @cozygamemaker 7 месяцев назад

    Thanks for a great video!

  • @happyc6770
    @happyc6770 5 лет назад +4

    thank you for this=)

  • @orchard800
    @orchard800 4 года назад +5

    How would you create left and right walking animations if your character looks different from each side? (ie not just scale X to -1). Would you create a separate skeleton for right and left?

    • @Migler1
      @Migler1 Год назад +3

      2 years later, still no answer. i wonder this too.

    • @julianafb1245
      @julianafb1245 Год назад +1

      Select everything and click copy rig, then when you click paste rig, it will appear options to paste, mark the option Flip X.

    • @julianafb1245
      @julianafb1245 Год назад +1

      @@Migler1 See my answer above.

    • @orchard800
      @orchard800 Год назад

      @@julianafb1245 thank you so much! I still didn't have an answer so thanks. Will try this asap.

  • @user-dm5qi4nb6l
    @user-dm5qi4nb6l 3 года назад +2

    when using bone riging + animation is it made with code or it works like a gif?

  • @0ddb1rd
    @0ddb1rd 3 года назад

    Thanks Arturo!

  • @paperclip9558
    @paperclip9558 3 года назад +1

    9:29 is that made using unity? Because her chest part looks like done with mesh deformation that afaik unity 2d animator can't do? Or can it?

    • @LunarBulletDev
      @LunarBulletDev 2 месяца назад

      yeah, you can if you use the 2d rigging package, did you watch the whole video? they explain it

  • @AnthonyRosenbaum
    @AnthonyRosenbaum 5 лет назад +5

    He mentioned that you can make skeletal animations and export them as frame animations. How?!

    • @ArturoNereu
      @ArturoNereu 5 лет назад +6

      You can use the Recorder package. Available in the package manager.

  • @ArtNebulaXplorer
    @ArtNebulaXplorer 2 месяца назад

    It increases your ANR percentage for low end devices... Is it true?

  • @ralph7503
    @ralph7503 3 года назад

    Unity is the future

  • @carolmandi
    @carolmandi 4 года назад +3

    He mention the 3d effect using 2d sprites but someone here managed to do this effect without spine or live 2d?

    • @ShackMan
      @ShackMan 4 года назад +3

      You could change the z position when recording a standard 2D animation and use a perspective camera.

    • @carolmandi
      @carolmandi 4 года назад +1

      The Game Dev Shack thanks!!

  • @neozoid7009
    @neozoid7009 2 года назад +1

    awesome but how can i use the normal map in this??

  • @BrokenPuzzle03
    @BrokenPuzzle03 3 года назад

    Thanks unity!

  • @StickyLabDev
    @StickyLabDev 4 года назад +1

    but there is no spring bone feature ,dang

  • @techYOLOgie
    @techYOLOgie 3 года назад +2

    HOW TO:
    public GameObject _head;
    void SwapHead()
    {
    _head.GetComponent().SetCategoryAndLabel("Category", "Label");
    }

  • @goddusubhadra4136
    @goddusubhadra4136 2 года назад +1

    Hi bro I'm using png idle character how I have to give skeletal to this character

  • @nickturner6227
    @nickturner6227 3 года назад +1

    And you didn't show the code to sprite swap? Seems more like a teaser, trust me works!

  • @dimbag8888
    @dimbag8888 4 года назад

    I need help. How to programmatically access the Sprite Library component and get the list of registered categories, labels and sprite?

    • @dimbag8888
      @dimbag8888 4 года назад

      I figured out myself.

  • @needfulsamurai8630
    @needfulsamurai8630 3 года назад +2

    void wholeVideo {remove "aaaaaaaaahhh"s = reduceVideoTime * 50%} - or something like this

  • @aldoarielbarrerameneses7904
    @aldoarielbarrerameneses7904 3 года назад

    where can i find the porject and sprites

  • @zeroatlast
    @zeroatlast 4 года назад +1

    hilarious guy

  • @ChuckiBinner
    @ChuckiBinner 3 года назад

    that's looks realy great!
    can anyone explain how do I create a Rig with a pony tail,
    waving hair or/& moving coat ?
    for example, In the open project they did, Lost Crypt,
    how is the character's pony tail attached to the head
    & how do I recreate it's movement ?

    • @artvandelay8830
      @artvandelay8830 3 года назад +1

      Many bones like a serpent is a way.

    • @ChuckiBinner
      @ChuckiBinner 3 года назад

      @@artvandelay8830 yeah that's right, but if you look inside
      the lost crypt project you can see it's more complex.
      The pony tail is moving with some kind of spring bone & attached to the head with 2D physics
      that I'd like to understand.
      I'm trying to do it the same way with my character.

    • @artvandelay8830
      @artvandelay8830 3 года назад +1

      @@ChuckiBinner You could do it using the software "Creature", which installs a rotation motor that makes the character's part move sidewards and several bend motors under it alternatively (boss way xD).

  • @shanjohnkj6851
    @shanjohnkj6851 4 года назад +1

    great humour

  • @budoray
    @budoray 3 года назад +5

    How not to present at a conference. This was painful.

  • @Chipitowo
    @Chipitowo 3 года назад

    33:49 2D IK

  • @stanislavvorobiov9320
    @stanislavvorobiov9320 4 года назад

    Why not just use Spine ? It's very mature, always evolving and has way more features

    • @111Misael
      @111Misael 4 года назад +25

      Cause it's Freen't

    • @jorgeloredo100
      @jorgeloredo100 4 года назад +6

      Cause spine is not free lol

    • @GadgetMan777
      @GadgetMan777 4 года назад +3

      Spine is excellent but this is native in Unity and free.

    • @uhuhhuuhu
      @uhuhhuuhu 4 года назад

      What is better? Apart from the price.
      Better optimization?

    • @Foxtro
      @Foxtro 3 года назад

      @@111Misael when the reply has dozens of more likes than the comment

  • @Yankusta
    @Yankusta 4 года назад

    .TrAZ.

  • @BizarreGamesStudio
    @BizarreGamesStudio 3 года назад

    how do you remove bones does anyone know?

    • @andreadipietro9643
      @andreadipietro9643 3 года назад

      On skinning editor/Bones
      - select bone
      - macOS cmd+del
      - Windows canc

    • @BizarreGamesStudio
      @BizarreGamesStudio 3 года назад

      @@andreadipietro9643 i figured it out on windows just press the delete key , i thought it was backspace but that doesn't work lol

  • @SlayPlenty
    @SlayPlenty 5 лет назад +2

    4:05 just say that its more time consuming dude..like jesus..

    • @abxgajebrvst
      @abxgajebrvst 4 года назад

      I laughed too much at this

    • @user-ve9xq7le5y
      @user-ve9xq7le5y 4 года назад +4

      English is not his first language, don't be rude. You probably don't speak more than one language this fluently.

  • @sugargamerr
    @sugargamerr 4 года назад +1

    This is not fun

    • @ArnoldsKtm
      @ArnoldsKtm 4 года назад +1

      ?

    • @sugargamerr
      @sugargamerr 4 года назад

      @@ArnoldsKtm i mean there is lot of work to do which I don't like. That's the reason I mention above statement.

    • @sugargamerr
      @sugargamerr 4 года назад

      @c h l o e s t a y yeah.

  • @ReyBanYAHUAH
    @ReyBanYAHUAH 4 года назад

    Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins!
    HE Loves you! Come to HIM!🙂🙂