7:28 When I have a lots of sprite to draw at runtime, I make my bone based animation on Unity, then I use the Unity Recorder package (that is actually in preview) to capture some frames of a bone based animation. At the end I have a near bone based animation type of quality with no CPU overhead and I can display dozens of animated sprites :)
id argue it would be better to simply animate using a dedicated 2d software and then export the sprites rather that using unity 2d rigging and anim package
Without testing, I wonder if for animated parts the sprite swapping is actually working as demonstrated. I already found several methods of how to swap the sprite - no problem with this one. But in all these cases the animation stops/breaks because of bone informations getting lost during the process of swapping. In this video here I can already spot similar warnings as the ones I get - it would have been really cool if he would have shown the "proof" of his promises by swapping sprites while the animation is actually running.
Can you tell what is the best way to create 2D character animation in unity, using a PSB like you show here, or just importing sprites & using packing tag ? What are the pros, & cons? Isn't the PSB weighs a lot inside unity ?
How would you create left and right walking animations if your character looks different from each side? (ie not just scale X to -1). Would you create a separate skeleton for right and left?
that's looks realy great! can anyone explain how do I create a Rig with a pony tail, waving hair or/& moving coat ? for example, In the open project they did, Lost Crypt, how is the character's pony tail attached to the head & how do I recreate it's movement ?
@@artvandelay8830 yeah that's right, but if you look inside the lost crypt project you can see it's more complex. The pony tail is moving with some kind of spring bone & attached to the head with 2D physics that I'd like to understand. I'm trying to do it the same way with my character.
@@ChuckiBinner You could do it using the software "Creature", which installs a rotation motor that makes the character's part move sidewards and several bend motors under it alternatively (boss way xD).
Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins! HE Loves you! Come to HIM!🙂🙂
Thanks, Sprite swapping was always a big problem
7:28 When I have a lots of sprite to draw at runtime, I make my bone based animation on Unity, then I use the Unity Recorder package (that is actually in preview) to capture some frames of a bone based animation. At the end I have a near bone based animation type of quality with no CPU overhead and I can display dozens of animated sprites :)
Hi, do you have a tutorial about achive this?
How do u capture frames of bone-based animation?
id argue it would be better to simply animate using a dedicated 2d software and then export the sprites rather that using unity 2d rigging and anim package
38:00 Sprite swapping
thanks, that is what I looking for.
Without testing, I wonder if for animated parts the sprite swapping is actually working as demonstrated. I already found several methods of how to swap the sprite - no problem with this one. But in all these cases the animation stops/breaks because of bone informations getting lost during the process of swapping. In this video here I can already spot similar warnings as the ones I get - it would have been really cool if he would have shown the "proof" of his promises by swapping sprites while the animation is actually running.
9:28 Best moment! (about Witch 2d animation :)
This guy: If you are an artist then you can create awesome stuff...if you are not...then...yeah...
Me: That's basicly how life does work...
Can you tell what is the best way to create 2D character animation in unity,
using a PSB like you show here, or just importing sprites & using packing tag ?
What are the pros, & cons?
Isn't the PSB weighs a lot inside unity ?
Thanks for a great video!
thank you for this=)
How would you create left and right walking animations if your character looks different from each side? (ie not just scale X to -1). Would you create a separate skeleton for right and left?
2 years later, still no answer. i wonder this too.
Select everything and click copy rig, then when you click paste rig, it will appear options to paste, mark the option Flip X.
@@Migler1 See my answer above.
@@julianafb1245 thank you so much! I still didn't have an answer so thanks. Will try this asap.
when using bone riging + animation is it made with code or it works like a gif?
Thanks Arturo!
9:29 is that made using unity? Because her chest part looks like done with mesh deformation that afaik unity 2d animator can't do? Or can it?
yeah, you can if you use the 2d rigging package, did you watch the whole video? they explain it
He mentioned that you can make skeletal animations and export them as frame animations. How?!
You can use the Recorder package. Available in the package manager.
It increases your ANR percentage for low end devices... Is it true?
Unity is the future
He mention the 3d effect using 2d sprites but someone here managed to do this effect without spine or live 2d?
You could change the z position when recording a standard 2D animation and use a perspective camera.
The Game Dev Shack thanks!!
awesome but how can i use the normal map in this??
Thanks unity!
but there is no spring bone feature ,dang
HOW TO:
public GameObject _head;
void SwapHead()
{
_head.GetComponent().SetCategoryAndLabel("Category", "Label");
}
Hi bro I'm using png idle character how I have to give skeletal to this character
And you didn't show the code to sprite swap? Seems more like a teaser, trust me works!
I need help. How to programmatically access the Sprite Library component and get the list of registered categories, labels and sprite?
I figured out myself.
void wholeVideo {remove "aaaaaaaaahhh"s = reduceVideoTime * 50%} - or something like this
where can i find the porject and sprites
hilarious guy
that's looks realy great!
can anyone explain how do I create a Rig with a pony tail,
waving hair or/& moving coat ?
for example, In the open project they did, Lost Crypt,
how is the character's pony tail attached to the head
& how do I recreate it's movement ?
Many bones like a serpent is a way.
@@artvandelay8830 yeah that's right, but if you look inside
the lost crypt project you can see it's more complex.
The pony tail is moving with some kind of spring bone & attached to the head with 2D physics
that I'd like to understand.
I'm trying to do it the same way with my character.
@@ChuckiBinner You could do it using the software "Creature", which installs a rotation motor that makes the character's part move sidewards and several bend motors under it alternatively (boss way xD).
great humour
How not to present at a conference. This was painful.
33:49 2D IK
Why not just use Spine ? It's very mature, always evolving and has way more features
Cause it's Freen't
Cause spine is not free lol
Spine is excellent but this is native in Unity and free.
What is better? Apart from the price.
Better optimization?
@@111Misael when the reply has dozens of more likes than the comment
.TrAZ.
how do you remove bones does anyone know?
On skinning editor/Bones
- select bone
- macOS cmd+del
- Windows canc
@@andreadipietro9643 i figured it out on windows just press the delete key , i thought it was backspace but that doesn't work lol
4:05 just say that its more time consuming dude..like jesus..
I laughed too much at this
English is not his first language, don't be rude. You probably don't speak more than one language this fluently.
This is not fun
?
@@ArnoldsKtm i mean there is lot of work to do which I don't like. That's the reason I mention above statement.
@c h l o e s t a y yeah.
Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins!
HE Loves you! Come to HIM!🙂🙂