Risk of Rain 2s Hidden Mechanic

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  • Опубликовано: 27 ноя 2024

Комментарии • 395

  • @cookiecreep9204
    @cookiecreep9204 2 года назад +1211

    Should have mentioned the hidden passive of the clover. Each next clover after the second increases the chance for the game too crash.

    • @DeadPerfection
      @DeadPerfection Год назад +27

      LOL

    • @alfredharrison597
      @alfredharrison597 Год назад +10

      KEKW

    • @pressaltf4forfreevbucks179
      @pressaltf4forfreevbucks179 Год назад +4

      XD

    • @raphaelmonteiro7915
      @raphaelmonteiro7915 Год назад +36

      I made a missile build with 6 clovers... it was fun to see my game become a screenshot

    • @quickdraw6893
      @quickdraw6893 Год назад +37

      They really did implement it in the most shitty, unoptimized design possible
      "Just redo every calculation again if they have it!" Comp sci professors would give you an F for that implementation.

  • @johneaton3108
    @johneaton3108 2 года назад +3613

    this grandpa has dementia he forgot crit works diffrently on gunny wunny

  • @SlyRocko
    @SlyRocko 2 года назад +704

    Small clarification: Proc coefficient can go above 1.0, but there aren'tmany sources with that high of a coefficient. For example, Railgunner's special has a 3.0 proc coefficient. This means chance based items like ATG Missle and Ukelele have triple the chance of being activated, and debuffed affected by the coefficient like bleed have triple the duration.

    • @jenbooob
      @jenbooob 2 года назад +44

      Certain enemy attacks go above 1.0 as well

    • @marquess2004
      @marquess2004 2 года назад +70

      No wonder all hell breaks loose every time I fire it when looping.

    • @tsquitz
      @tsquitz 2 года назад +95

      @@marquess2004 it's also helped by the insane damage, making proc chains not only more likely, but stronger

    • @RycoonGalloy
      @RycoonGalloy 2 года назад +27

      doesn't only cryocharge and supercharge have above 1.0? 1.5 and 3.0 respectively. Surprising diablo strike isn't higher now that I think about it

    • @literatemax
      @literatemax 2 года назад +3

      @@RycoonGalloy i think the cryo one is only 1.0

  • @barragethree5047
    @barragethree5047 2 года назад +56

    "Very rare artifact! An ancient ukulele, from the legendary artist born on Mars. It was said that he was a son of a god, gifted with the power of lighting himself. People say that he was the most humble man... and that his music was simply... electric." - Ukulele item log, Risk of Rain 1

  • @TheRedarm75
    @TheRedarm75 2 года назад +245

    The most important thing above all these numbers is attack speed
    5%/8% is small BUT if you throw out 200 attacks in 5 seconds (=/- proc chains) your gonna get something to happen

    • @JulesLeStrat
      @JulesLeStrat Год назад +35

      Speed. Speed is war

    • @alfredharrison597
      @alfredharrison597 Год назад +2

      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^THISSSSSSSSSS

    • @xornedge8204
      @xornedge8204 Год назад +1

      Bro is the Reverse Flash. Instilling violence against the local

  • @gamerh0st
    @gamerh0st 2 года назад +271

    This is some grade A content right here. Really glad to see there are more resources being made for players that go beyond the wikipedia. Hope to see more from the site in the future!

  • @RdTrler
    @RdTrler 2 года назад +79

    The Huntress' Flurry works very funny around damage procs.
    Items that scale off its base damage calculate that damage off ALL 3 (or 6) arrows, then multiplies this total damage by the combined 2.1x (or 4.2x) proc coefficient.
    A normal Flurry gives 6.2x damage to item procs, but a crits add a whopping 25.2x scale to item procs.
    I noticed this around the Shuriken. I don't know if *just* the Shuriken behaves this way, but it sure adds a lot of early-game damage as a Huntress.

  • @huynguyenphan4120
    @huynguyenphan4120 2 года назад +62

    Great video!
    Note: Rail Gunner's Supercharged Railgun has proc coefficient 3 1:07

  • @kyle8971
    @kyle8971 2 года назад +22

    Math make numbers.
    Numbers smash, make BIG numbers.
    BIG numbers good.
    Math good.

  • @bbborbo
    @bbborbo 2 года назад +46

    A lot of the ways that proc coefficient affects dont make sense in the live game, but they used to make sense. Right now, procs like ATGs which do total damage would be automatically balanced for all attacks, only attacks with lower proc coefficients have lower proc chance for these items, meaning these attacks are simply automatically worse. But once upon a time, these total damage procs used to deal base damage instead, meaning that fast attacks were always better with proc items. Proc coefficient was the mechanic in place to counteract this, it was MEANT to balance the strength of damage-agnostic procs (all of them at the time) between attacks with different hit rates. But now that so many procs are based on total damage, it's pointless and kind of harmful. Hopoo really should give a pass through all the effects, and change damage based procs to not be influenced by proc coefficient. Especiallg with procs that double dip into proc coefficient, like bleed, which are exponentially affected by nonzero proc coefficients.

  • @darkin9888
    @darkin9888 Год назад +14

    another small thing
    Behemoths explosion range is also affected by proc coefficients
    so Huntress Arrow Rain makes many small explosions
    but Railgunners special makes a big boom

  • @willstewart4371
    @willstewart4371 2 года назад +21

    Great video. Love how you break down the mechanic so that it makes sense!

  • @mrpineapplecc5342
    @mrpineapplecc5342 8 месяцев назад +9

    As someone with 3 hours in the game I understood none of this. Maybe I should come back later lol

  • @pika43gaming
    @pika43gaming 2 года назад +31

    This is actually really cool. Your uploads never disappoint!

  • @derggie7608
    @derggie7608 2 года назад +10

    Cult of the lamb music, excellent choice my friend!

    • @Hyperion_21
      @Hyperion_21 2 года назад +2

      and then the Crono Trigger music right after

  • @IcarusFormaldehyde
    @IcarusFormaldehyde 2 года назад +168

    I say this is why mods are essential to playing Risk of Rain optimally. The BetterHUD mod alone shows proc co-efficients in game, which help a ton.

    • @webbmerriam6984
      @webbmerriam6984 2 года назад +23

      *cries in console

    • @gataylor6982
      @gataylor6982 2 года назад +53

      I still dont understand how this isnt just an option in the base game

    • @orlandoservin5492
      @orlandoservin5492 Год назад +22

      @@gataylor6982 because it’s made for players who actually care about the information. Don’t forget about the players who just play the game for fun

    • @fugolol
      @fugolol Год назад +29

      @@orlandoservin5492 ur forgetting that games have options

    • @2ripped
      @2ripped Год назад +16

      ​@@fugololyeah, and it should be an option, not a mod

  • @Ang3lUki
    @Ang3lUki 11 месяцев назад +1

    I remember in early access when Runald's/Kjaros were proc chain items. It was so easy to get crazy busted proc chains going back then.

  • @rndThursday
    @rndThursday 2 года назад +18

    good video made better by cult of lamb music

  • @gos358
    @gos358 Год назад +6

    2:53 did I just hear you say Goku?

  • @Chowsz
    @Chowsz 2 года назад +2

    I'm glad someone went and decided to go in detail in procs. Sadly I already knew of these. But it's good to get a reminder

  • @Pyrodiac
    @Pyrodiac 2 года назад +5

    Ok, I've barely started a video.
    Cult of the Lamb music. A pog from me.

  • @stonerkirby
    @stonerkirby 2 года назад +3

    This video is a great way to explain why you should get 1 Ukulele with most characters.

    • @CenturyBlade
      @CenturyBlade 2 года назад

      I must be a dingus because I don't understand what this video has to do with buying 1 vs buying multiple. I always thought the reason not to buy more was simply that buying more only increases the number of nearby enemies hit, and clumps of enemies only get so big before you'd just be one-shotting everything anyway even if you had 0 ukes.

  • @ONOM44
    @ONOM44 2 года назад +5

    THE CULT OF THE LAMB TUNES GOT ME BOPPIN

  • @omegacalvin3383
    @omegacalvin3383 2 года назад +6

    Fun fact: proc chains on console risk of rain 2 are more busted because of a double dip bug, what i mean is every single damage increase via items gets reapply through the proc chains....

  • @brandonboothroyd240
    @brandonboothroyd240 2 года назад +4

    For a second I thought I was playing too much cult of the lamb

  • @colewilliams9834
    @colewilliams9834 10 месяцев назад

    tyvm, when i get fed up of playing I watch a few vids on how the game works and then I've got my attention back.

  • @EWithNoE
    @EWithNoE 2 года назад +2

    This vid is amazing! cleared up so many confusing things nobody really covered before.

  • @bennie1079
    @bennie1079 Год назад +5

    the "and his music was electric", is a reference to the componist of risk of rain's soundtracks. It had the same item description in the first game, if I'm not mistaken.

  • @goldfedora378
    @goldfedora378 19 дней назад

    I actually really like the ‘non-descriptions’. I think they’re cool, and for the most part in both games they’re mostly on really good items.

  • @lava2356
    @lava2356 2 года назад +2

    when I started playing this game in 2021 I thought the ukulele was a cosmetic item

  • @trissy8820
    @trissy8820 День назад

    The CotL music such a bop for a commentary video

  • @speakertrophy4749
    @speakertrophy4749 2 года назад +1

    i van really tell that hours of effort was put into this video and i love it. (also the cult of the lamb music mixes amazingly with the video)

  • @1un4cy
    @1un4cy Год назад +1

    Keep in mind items with low proc coefficients is mainly because they hit multiple times. A ukulele with 0.2 would be multiplied by however many enemies you hit, though the damage of the chains would be pretty poor on this item, like a 60% damage atg.

  • @Gahmeleos
    @Gahmeleos 2 года назад +4

    Very informative video and hopefully it becomes a staple for those learning the game! 200 hours in the game and I know how proc chains actually work

  • @thefrogwannabe6895
    @thefrogwannabe6895 2 года назад +2

    Loving the Cult of the Lamb music lol, what a good game

  • @maome5113
    @maome5113 2 года назад +1

    Cult of the lamb released some days ago and its music already became a cult

  • @leafofyume7838
    @leafofyume7838 5 месяцев назад +1

    finaly someone that explains this stuff properly and not speak a unknown languare. actualy triggers me how long this took to find.

  • @plaguedoctor4411
    @plaguedoctor4411 2 года назад

    I thought i left open cult of the lamb but then just realised it was your video lol. Nice vid, there is s mod that gives items better descriptions and it shows weapon proc coefficient aswell which changed so much for my gameplay and runs

  • @TehLiquid
    @TehLiquid 2 года назад +1

    6:49 yes, it literally always does, literally. It's not a gamble, a clover is a won run, you don't not take one if you have the chance to take one.

    • @desuvult15
      @desuvult15 Год назад

      Except that's wrong. If you don't have multiple chance-based items (like he said in the video) why bother wasting 5 greens that will probably help you more immediately?

  • @Vxortex
    @Vxortex 2 года назад

    Been watcNice tutorialng your vids for a good few weeks now, learning new sNice tutorialt each day. my worksoftow has improved so much since watcNice tutorialng

  • @copperheadchris2807
    @copperheadchris2807 2 года назад +3

    One thing you should add about luck is that the higher the probability of something happening is, the less impact it will have. A 50% proc chance is hit a lot harder then a 75% proc chance.

    • @xolotltolox7626
      @xolotltolox7626 Год назад +4

      Incorrect, the farther away something is from 50% the less it will be affected by Clover
      At 50% your chance with a reroll jumps to 75%, a 25%p increase. At 0% and 100% respectively, you will stay at where you were at, giving you 0%p more chance, at 10% and 90% you jump to 19% and 99% respectively, giving you a 9%p increase in oroc chance

  • @DeucesWild2006
    @DeucesWild2006 Год назад

    Ok but that guy you showed when you were talking about graphs, he taught me everything I know about math (and math antics)

  • @mikejones8808
    @mikejones8808 Год назад +10

    Everything is a 50/50. Either it happens or it doesnt.

  • @jahmar4151
    @jahmar4151 2 года назад +1

    W backround music choice, cult of the lamb is a blast. If you ever decide to branch out to other video game content, cult of the lamb would be an amazing start.

  • @popinyourdog4321
    @popinyourdog4321 6 месяцев назад

    Fantastic information with chrono trigger music. I could not be happier

  • @kalabcoonary9121
    @kalabcoonary9121 2 года назад +3

    2 videos in a week? Let's go.

  • @Devinrekrafted
    @Devinrekrafted 3 месяца назад

    This man out here teaching probably and statistics in risk of rain.
    getthatshizzouttahere

  • @jevmenyt3422
    @jevmenyt3422 2 года назад +2

    i like to see comunities trying to escape the shackles of fandom predatory wiki practices

  • @j0hnnyzer047
    @j0hnnyzer047 2 года назад +1

    I knew some info on procs already but the info u gave is really helpful and really simple for my smoll brain to understand appreciate it 👍

  • @thesharpshooterking9963
    @thesharpshooterking9963 Месяц назад

    i have absurd numbers of hours in this game and only suspected this was a thing but didnt know for sure thank you for this lol

  • @maverick-_-hunter
    @maverick-_-hunter 2 года назад +7

    Kudos on the Zeal theme. Also, just a reminder that Better UI shows proc coefficients in game.

  • @OdaGoda957
    @OdaGoda957 Год назад

    So glad I found this channel. Most efficient and informative gaming content

  • @R451Ns
    @R451Ns 4 месяца назад

    the simplest way to explain 57 Leaf and Purity to a BIG TIME NERD (people who play ROR2) is that they work like advantage and disadvantage respectively in D&D

  • @scipio6142
    @scipio6142 11 месяцев назад

    love that we can learn combinatorics just to get an advantage in this game

  • @1un4cy
    @1un4cy Год назад

    Descriptions are vague because... you don't need to know. Nothing's gonna screw you over other than maybe void items. Also helps you keep going without stopping to read stuff.

  • @salamiman223
    @salamiman223 Год назад

    great video, lots of info packed in and its perfect since ive been getting back into the game. subbed for great info and chrono music :)

  • @RacesVideos
    @RacesVideos 2 года назад +8

    chain up

  • @FernandoRafaelNogueiraReis
    @FernandoRafaelNogueiraReis Год назад

    The thing that I didn't know it was the order could be "remixed" and, by consequence, the more procs you have, the better.

  • @pikator9153
    @pikator9153 3 месяца назад

    …and his music is still electric.

  • @loudopinions9097
    @loudopinions9097 Год назад

    I can't begin to state how helpful this was for me

  • @scraub8913
    @scraub8913 2 года назад

    I knew about the proc coefficient affecting proc chances, didn't know it modified durations and other things tho. Great vid, thanks for the info.

  • @mr.simple5586
    @mr.simple5586 2 года назад +1

    The only this that I didn’t already know was the specific number for each items proc chance

  • @burzwa38
    @burzwa38 2 года назад

    Loved the video! I can tell a lot of effort went into it, keep up the great work

  • @cungus9635
    @cungus9635 2 года назад +1

    God the Cult of the Lamb soundtrack is so hard

  • @siegkami
    @siegkami 2 года назад +1

    Great vid as awlays my guy, puts my transitions to shame pepeW

  • @mogaming163
    @mogaming163 Год назад +1

    Thought I knew everything, didn’t know duration was effected by proc!
    Also I think Diablo strike and other mega attacks should be above 1 proc like rail gunner but I think they aren’t because either dlc or the other devs (not hopoo) decided that

  • @prodr0xxthefirst267
    @prodr0xxthefirst267 2 года назад

    Cult of the lamb sound track is so good man

  • @KC-bg1th
    @KC-bg1th Год назад

    I’ll keep this in mind when I get 8x fireworks and 6x cautious slugs in my next run.

  • @dominicspeights7295
    @dominicspeights7295 2 года назад

    I always had the impression that you were a younger man. It's really cool to see a grandfather on the internet who plays video games. My grandfather is deceased, but I didn't know him well so it's ok.

  • @KazziLawl
    @KazziLawl 2 года назад

    Thanks for the great video, if only the chrono trigger music wasn't distracting me half way through

  • @BowForGlory
    @BowForGlory 9 месяцев назад

    Cult of the Lamb music is just so damn good

  • @janputz4157
    @janputz4157 2 года назад

    I learned that I still suck at math as much as I did back in school. Still a nice refresher though, I started playing again recently.

  • @PDocDanny
    @PDocDanny Месяц назад

    This is the first proc video I’ve watched where I actually know what is being talked about. Idk if that makes you smart or me stupid. Probably both.
    Self-hatred aside, I wanna thank you for this video. It is very helpful. I’m not very good at Risk of Rain 2 but I can pretend to be now that I know about procs.

  • @tarkua1
    @tarkua1 2 года назад

    Ahhh I loved this, but I couldn't help but be surprised when the video ended. I felt like you were going to reach another conclusion. Still REALLY good video tho, I didnt realize 90% of this stuff.

  • @sukhdeepsandher7934
    @sukhdeepsandher7934 2 года назад

    channel, I want that soft to be the sa in other desired channels without having to go there and doing manually.

  • @unidentifiedasiankid9775
    @unidentifiedasiankid9775 2 года назад

    OMG THE CULT OF THE LAMB MUSIC IS TOO GOOD

  • @fin3662
    @fin3662 Год назад +2

    5:30 for 3 items the amount of chains should be 6 (3!), similar for 4 items, it should be 24 (4!)
    Maybe I'm missing something but I don't see how he got these numbers

    • @solthegamer3769
      @solthegamer3769 Год назад +1

      Having 3 items doesn't mean the proc chain is gonna include all 3 items. E.g. an ATG into a uke is 1 chain, ATG into uke into murf is another.
      And then also split proc paths from another proc

  • @crimsonlurker663
    @crimsonlurker663 Год назад

    the cult of the lamb music is so wavy

  • @AdamRorie
    @AdamRorie Год назад

    Had to leave a like for the excellent music selection

  • @omega_berzerk5384
    @omega_berzerk5384 Год назад

    Cult of the lamb music is a nice touch)

  • @Drekromancer
    @Drekromancer 2 года назад

    This is a beautiful summary. Thank you for your service.

  • @spiralofants1236
    @spiralofants1236 2 года назад

    Literally the day I discover you, you upload. what the fuck

  • @goncasn8161
    @goncasn8161 2 года назад

    I haven't played risk of rain in ages but goddamn this video is amazing

  • @zapia9766
    @zapia9766 2 года назад

    shout out from brazil, great content helped me a lot

  • @oomsoutie14
    @oomsoutie14 2 года назад +2

    Awesome video man, thanks for making it. Definitely cleared up quite a bit of confusion on my part around proc co-efficients and the like.

  • @nickhand3005
    @nickhand3005 2 года назад +1

    amazing video thank you i needed this

  • @dorians2138
    @dorians2138 Год назад

    Imma be honest, the one thing i learned is that clover works on lost seer's lenses. For some reason I was sure that was not the case

  • @MistaFinni
    @MistaFinni Год назад

    2 minutes in and now i know why it feels like bleed doesnt last as long on Captain

  • @Cessa1r
    @Cessa1r 2 года назад

    I love the inclusion of 'cult of the lamb' soundtrack.

  • @LindenHanson
    @LindenHanson 2 месяца назад

    Bozeman science reference is top tier

  • @plasmamuffin1320
    @plasmamuffin1320 Год назад

    I like your funny words, magic man

  • @jarednickerl7894
    @jarednickerl7894 2 года назад

    Love your stuff so much man!! Keep up the good work!

  • @Unknown_Shadow-zh8qy
    @Unknown_Shadow-zh8qy 10 месяцев назад

    idk about the first minute of the video his music is electric perfectly describes the ukulele

  • @thermophile1695
    @thermophile1695 Год назад

    Also, it's never explained in game that on-hit effects scale on the damage of the triggering effect.

  • @waterzoip
    @waterzoip Год назад

    All I got from this is that I need even MOAR attack speed.

  • @BiggusDingus43
    @BiggusDingus43 Год назад

    your Chrono Trigger OST is showing 👀👀👀

  • @Cthulhu_UA
    @Cthulhu_UA Год назад

    Railgunner's R has proc coefficient 2, so not all abilities are in between 0 and 1

  • @96samcosmo
    @96samcosmo 11 месяцев назад +1

    5:33 I believe that the nubmers should be 2, 6, and 24 repectively. Consider the instance with 3 items: there are 3 ways that the initial attack can proc (1 for each item). Then for each of those, there are 2 ways that a second item can proc (1 for each item except the first that procced). Finally, there is only 1 item left to proc, so 3 x 2 x 1 is 6.

    • @Timothydoggington
      @Timothydoggington 11 месяцев назад +1

      He is also considering the fact that a shorter chain could occur in which case there are 6 additional 2 length chains that could occur for 12 total chains.

  • @richardthacker6
    @richardthacker6 Год назад

    Off to go fishing with my grandson 😅😅
    Very helpful video. Thank you!!

  • @Manabender
    @Manabender Год назад +2

    Question; how does the proc uniqueness rule apply to proc tress (as you called them)?
    Say you have three proc items, A, B, and C. You use an ability and it procs A. A then procs both B *and* C. In a sense, you now have two different chains going: AB and AC. Can the AB chain now proc C, or is it now forbidden because C already procced in the tree?
    On a similar token, how does the uniqueness rule apply when a single ability procs two items at the same time? Say you have proc items A and B. You use an ability and it procs both A *and* B. Can A now proc B, or is it forbidden because it was already procced by the initial ability?