Pretty interesting! I like making unreasonably technical Minecraft contraptions, though I mainly play on older versions (say 1.12). If you ever implement this on a large scale -- that would be an interesting video for sure! Makes me think about how this could be integrated with other systems. This already could be used as 'just in time manufacturing' system, where you request a certain item by sending a particular minecart order and the factory producing the needed item sends minecarts of its' own to get more ingredients if it's short. Expanded enough, it could turn into a network of single-purpose factories that collectively could produce almost any item in the game. Though it would probably require a sort-of mail system, where the minecart unloads its' cargo at the factory that requested it, not just any factory. Otherwise some factories would potentially get stuck, never receiving their order. This video popped up as a recommendation (on the right bar) on SethBling's Typewriter video for me.
It only works with a single delivery destination due to how holding unloading minecarts work. With this design if more than one factory needs sugar cane, it would need to use a named item as the filter instead. Either that, or a way for a receiving station to disable its filter if it's already unloading so that the matching minecart goes to the next receiver. I probably won't take this any further on my channel though. The next step up in just in time automation is a level of Redstone I just don't have time to do the builds for.
@@elhedran Understandable, I probably won't have the patience to implement that either. Fun to think about though, and seems to be plausible. Thank you for an imagination provoking video either way.
Pretty interesting! I like making unreasonably technical Minecraft contraptions, though I mainly play on older versions (say 1.12). If you ever implement this on a large scale -- that would be an interesting video for sure!
Makes me think about how this could be integrated with other systems. This already could be used as 'just in time manufacturing' system, where you request a certain item by sending a particular minecart order and the factory producing the needed item sends minecarts of its' own to get more ingredients if it's short. Expanded enough, it could turn into a network of single-purpose factories that collectively could produce almost any item in the game. Though it would probably require a sort-of mail system, where the minecart unloads its' cargo at the factory that requested it, not just any factory. Otherwise some factories would potentially get stuck, never receiving their order.
This video popped up as a recommendation (on the right bar) on SethBling's Typewriter video for me.
It only works with a single delivery destination due to how holding unloading minecarts work. With this design if more than one factory needs sugar cane, it would need to use a named item as the filter instead. Either that, or a way for a receiving station to disable its filter if it's already unloading so that the matching minecart goes to the next receiver.
I probably won't take this any further on my channel though. The next step up in just in time automation is a level of Redstone I just don't have time to do the builds for.
@@elhedran Understandable, I probably won't have the patience to implement that either. Fun to think about though, and seems to be plausible. Thank you for an imagination provoking video either way.
Cool idea! Thx for the video. If only there would be a performance-friendly way of chunk loading a long distance minecart line...
That would be awesome...