10 More Staples That Are Bad in Commander

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  • Опубликовано: 28 авг 2024

Комментарии • 163

  • @MageSkeleton
    @MageSkeleton Год назад +71

    Dismember, when a commander deck does have access to black color identity, will often run the spell because it's effectively an easy answer for low mana especially when you have access to more than just black. Dismember is most often used in five color decks where you may not even have a black mana source but need to remove a problem like a drannith magistrate.

    • @ameliaward7429
      @ameliaward7429 Год назад +5

      I'm really glad to see comments like this. I was thinking maybe someone slipped me some crazy pills.

    • @trehenry413
      @trehenry413 Год назад +6

      Its also great for getting around cards with indestructible. A few weird cards on this list. I wouldn't call dismember or flagstones bad in commander

    • @slayersam1
      @slayersam1 Год назад +2

      especially dealing with magus of the moon

  • @ajh22895
    @ajh22895 Год назад +96

    Actually, 1 mana -5/-5 is still good. There are a lot of commanders at 5 toughness or less.

    • @lasarousi
      @lasarousi Год назад +4

      Still, using one card exclusively for a commander is usually just being annoying more than helpful, since you can still cast the commander after just for a bit more mana.
      It's a card to delay, more than solve an issue

    • @myramedchan4775
      @myramedchan4775 Год назад +6

      Alot of creatures that do anything significant are 5 or less and -x/-x gets around indestructible

    • @DiscardatRandom
      @DiscardatRandom Год назад +1

      its a staple in cedh

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 10 месяцев назад +2

      Yes, maybe it's more an issue of a misleading title. Dismember is by no means bad, it's simply not as good as in regular formats because there it is playable in pretty much any deck while commander limits it to black commanders, so it definitely is a card that fits the "card that's worse in commander" bill.

    • @lracseroom8286
      @lracseroom8286 8 месяцев назад +1

      for real, dismember is an auto include in high power casual.

  • @DoubleZDogg
    @DoubleZDogg Год назад +69

    Flagstones of Trokair isn't bad in commander... It's free sac fodder for any deck that sacrifices lands. Thalia and Gitrog, Crop Rotation, Elvish Reclaimer, Harrow, Lotus Field, Dust Bowl, etc. At tables where mass lass destruction isn't taboo, it also gives insurance against that too. Whereas the card you actually used for an example, Field of Ruin, doesn't combo with Flagstones of Trokair at all. You can't Field of Ruin your own lands.

    • @MageSkeleton
      @MageSkeleton Год назад +2

      that's a "nich" use where such a card would have synergy or "Unique advantage" in that deck. It's like how you would run Glacial Chasm in a Gitrog Monster deck but almost no where else. Baby Lasagnia is one of the only other few places i would run Glacial Chasm. But the same argument could be made for Necroameba in a deck where milling yourself is important to your game plan, it becomes a free flying blocker when you mill it. But would you run it anywhere else? no. Flagstones of Trokair is a good card, but if your not doing "land sacrifice" it's a normally a dead card. I'd run it in Dihada if only because it's a "Legendary permanent" and a land.

    • @ameliaward7429
      @ameliaward7429 Год назад +3

      @@MageSkeleton A land that replaces itself upon destruction will always have value. Mana bases do get blowed up from time to time.

    • @Owerzymgames
      @Owerzymgames Год назад +4

      Also adding to that, in commander, the land fixing of white majoritarily comes from cards like "tax land" , "Knight of the white orchid" ; "Keeper of the accord" ... as in , if opp has more land, you value yourself into catching up.
      So stuff like Scortched ruins / Lotus field , which sacrifice lands when entering field while keeping the mana production high, are really good in combination to the above cards of "ho no i have less lands, lemme fetch more for free".
      And flagstone fetching itself into a plains (any of them btw, thus bicolor decks can utilize this to get a shock land for instance) is highly valuable too.
      It's like.... a nice bonus of a card ?
      Doesn't even enter tapped so no reason not to put it there except if you rly want basic lands or only play 2+ colors lands

    • @Aldo7Aces
      @Aldo7Aces Год назад

      I use Flagstones in a red white black deck with as many indestructible lands as I can, all of which targets for a red sorcery that destroys a target land, lets its owner search for a basic, and draws the caster a card. So, three mana land ramp that also draws a card, outside of green.

    • @DAsrada
      @DAsrada Год назад +1

      In fact I'd argue in the decks it's good in, it's very good.
      A new Crucible card came out in Phyrexia that lets you run a pretty efficient ramp engine in Thalia & Frog due to having both Crucibles in the deck.

  • @ember3579
    @ember3579 Год назад +25

    There's one caveat for Show and Tell that you're forgetting with Commander; Group Hug. These are the players who rock up to the table and choose chaos over victory. One of these psychopaths starts getting the ball rolling, and you're in for one wild ride.

    • @Nemissis4265
      @Nemissis4265 Год назад

      ​@@XCodesdont ever play grup hug scrub 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂 literally tempting worm hyprgen and about 20 other GH cards do the EXACT SAME THING 😂😂😂😂😂😂😂😂 just say you dont know how to build decks

    • @DiscardatRandom
      @DiscardatRandom Год назад +1

      @@Nemissis4265 its not that fucking funny

    • @DiscardatRandom
      @DiscardatRandom Год назад

      Its still bad same with the grouphug "strategy" even though the card is very fun

    • @DiscardatRandom
      @DiscardatRandom Год назад +2

      @@XCodes grouphug should just be called kingmaking

    • @monikatelescope9311
      @monikatelescope9311 10 месяцев назад

      Or Conjurer Braids mixed with Stealing cards.

  • @andrewmcnally5013
    @andrewmcnally5013 Год назад +37

    Hard disagree for Dismember. It can delete a lot of Commanders out there, which aren't typically bigger than 5. While the black deck restriction can be hefty, there aren't a huge amount of black removal spells that exile cards.
    And yes, there are Sacrifice effects, but if someone has a big enough board, they'll just sacrifice everything around the card you want to remove.

    • @kris834
      @kris834 Год назад

      There's tones of black cards that exile creatures. At least 25 spot removal spells that exile, what are you on about?

    • @andrewmcnally5013
      @andrewmcnally5013 Год назад

      @@kris834 I thought the [COMPARED TO THE REST OF THE CARD POOL] was implied, but sure. If that's the only disagreement someone can come up with, I'm ok with that.
      Now, without searching them up, I can name Deadly Rollick for exile. All the other ones I can think of are in grave exile. Meanwhile, I can name more than 25 that say destroy then I have run over the years. They might be restrictive in what they can destroy, but they destroy none the less.

  • @cot1579
    @cot1579 Год назад +49

    Guys, guys! I have a crazy theory! I think hirumaredx and ManaLogs might be distant cousins!

    • @killsomethin
      @killsomethin Год назад +1

      They are the same person

    • @RealityMasterRogue
      @RealityMasterRogue Год назад +17

      Wooosh

    • @meatwad7133
      @meatwad7133 Год назад +12

      Don’t forgot their cousin DuelLogs for yugioh

    • @krvys7226
      @krvys7226 Год назад +9

      Is that dndlogs guy there uncle or something?

    • @rukeyazu8669
      @rukeyazu8669 Год назад

      I think you might be on to something.

  • @SiegfriedDrachentoeter
    @SiegfriedDrachentoeter Год назад +14

    This is really a non issue most of the time but I want to point out, that when a legendary permanent gets legend ruled it is not sacrificed. It is put into the graveyard as a statebased action. It will trigger death triggers on creatures and such like the Flagstone you had shown but it will not trigger abilities that care about things being sacrificed like Tergrid. Not trying to nitpick, just as a sidenote for people wondering.

    • @thatguyintherain3168
      @thatguyintherain3168 Год назад +2

      Bro, you have no idea how annoying it is to explain this to complete idiots who dont want to read rulings.

  • @SwedeRacerDC
    @SwedeRacerDC Год назад +7

    Cryptic command is still pretty great because of all the modes. You will always be able to pick the two most helpful abilities. Crashing footfalls still has some niche play in certain decks, but definitely not as good

  • @burningpapersun1
    @burningpapersun1 Год назад +14

    Dismember is one of my pet removal spells that I love to use in commander. Also crashing footfalls has been a great commander card.

    • @monikatelescope9311
      @monikatelescope9311 10 месяцев назад

      Has it? I feel like it'd be way too little to see consistent value.

  • @jcbillman
    @jcbillman Год назад +12

    I disagree with this list - many of these are good in competitive commander, which is still commander. Low to the ground cards can be good in commander if you are trying to win fast. Did I miss a comment that he’s not referring to competitive decks?

    • @delathenleso5793
      @delathenleso5793 Год назад +7

      No, he's just a boomer that's trying the hip new thing the kids are doing, and isn't very good at it.

    • @mufasafalldown8401
      @mufasafalldown8401 Год назад +1

      Strange video. 😅

    • @jayredharpstudios9672
      @jayredharpstudios9672 Год назад

      He is still correct on the list, that a lot of those cards are bad in commander
      Show in tell: Someone could have something like Vorinclex, Monstrous Raider, one of the Eldrazi Titans, or some other giant threat that's worse than what you have
      Tron lands: If one of them is blown up then they are glorified Wastes, the chances into drawing one of them is 1/100 which is very low unlike in a 60-card format where the chances are now 4/60 or 1/15 which is much better
      Dismember while yes it's still decent kill spell against any creature with toughness of 5 or less but the fact that none black decks can't run it and black has so many kill spells that it's in a stiff competition and it also only kills one creature unlike cards like Blasphemous Act which deals 13 damage to all creatures and it makes itself cheaper for each creature on the board or Cleansing Nova which is just a traditional board
      Cryptic Command: the card costs too much and against more than just one opponent, the tempo swing just isn't there
      Crashing Footfalls: while it is a cheap token production card but if you cast for its suspend cost then you have to wait for 4 turns to get it and those creatures are going to be spent by either blocking or dying in a board wipe
      Delver of Secrets: Commander isn't the same as Legacy or Modern where spells that cast 1-2 are almost exclusively played because of how fast those formats, Commander is usually a slower game because of the bigger decks and having three opponents to deal with so the games go on longer so cards that wouldn't see any play in those formats get a spot to shine in commander

    • @lassehoffmann625
      @lassehoffmann625 Год назад +1

      @@jayredharpstudios9672dismember is run in tayam and some other cedh lists sometimes even as the only real removal spell since its 1 mana hits pretty much anything except very specific cards that you dont really care abouut, tron is bad in colored deck but really good in colorless even if you just run it for urzas workshop to sometimes produce 2 its still a huge upside

    • @kennellfrederick4367
      @kennellfrederick4367 11 месяцев назад

      Cedh isn't the standard form of edh. THey don't typically build around the commander and use the same cards.

  • @bobzour
    @bobzour Год назад +4

    Is Delver even run in Delver decks anymore or did they only keep the name?

    • @gigawarman12
      @gigawarman12 Год назад +2

      Delver was relevant in legacy while Expressive Iteration was still legal

  • @GellyVelly
    @GellyVelly Год назад +5

    I definitely run Flagstones in a lot of decks with white. I figure more often than not at worse its a no worse than a basic plains and at best it can grab a land after I cast Armageddon or do cool tricks with anything that sacs lands. Thats what makes it cool imo that at worse its just a plains so like why not have 1 less plains for a flagstones in most case. I def run Dismember in a lot of decks too. As others have said 1 mana for -5/-5 is just pretty decent even if you're already running other good black removal. I wouldn't run it in EVERY deck with black but I run it in a bunch. But yeah, I hear ya on everything else.

    • @falc0n12
      @falc0n12 Год назад +1

      Yeah having a flagstones in your deck doesn't hurt, and when it works, it really works. Low cost, potential high reward

  • @Zeb1904
    @Zeb1904 Год назад +11

    “Cryptic command isn’t a commander staple”
    I might be stuck in the 2010’s but this is a wack take. Command is great, and card like it are why mono blue is so strong in commander. It’s fine in 2 color decks too.

    • @delathenleso5793
      @delathenleso5793 Год назад +3

      Again, the dud isn't very good at understanding Commander, but wants views, so tries to talk about Commander even though he isn't very good at talking about Commander.

    • @ameliaward7429
      @ameliaward7429 Год назад +1

      @@delathenleso5793 That makes sense. This list is awful. Crashing Footfalls is a beating in my Yidris deck.

    • @TheBarvaz
      @TheBarvaz Год назад +4

      The dude isn't good at commander or magic as a whole but here your takes are the wack ones, and that refers to all replies. Ya'll are playing in a crab tribal power level and think for some reason your opinions have a strong merit

    • @trehenry413
      @trehenry413 Год назад +1

      While i think some cards on this list shouldnt be here, cryptic command isnt one of them. I haven't seen the card played once in a couple years now. There are also just better modal counterspell effects out there. Even at 6 mana, i would rather play sublime epiphany than command. Mana bases have gotten better, 3 blue mana is still a casting cost that has to be respected in a 3 color deck, and kinda goes out the window in 3+ color decks. It is still a fun card, but it has been outclassed by more recent blue spells.

  • @wildcardalbedo
    @wildcardalbedo Год назад +4

    Hard disagree on a lot of this list, but the Urza lands and Crashing Footfalls in particular. The Urza lands are absolute powerhouses in decks with Colorless color identity, just because the pool of lands you're allowed in that instance is VERY limited and VERY commander-specific, so having those as generic options is a massive boon. As for Crashing Footfalls, a lot of decks that would run that are going to be running it alongside token doubling effects, meaning that paying for its Suspend 4 trigger oftentimes means that you aren't threatening two 4/4 trample tokens, but anywhere from four up to potentially 64.

    • @jayredharpstudios9672
      @jayredharpstudios9672 Год назад

      For the Tron lands, your chance of drawing into just one of them is 1/100 and those are staggering low odds Manalogs said if one of your Tron lands gets destroyed the others just produce one colorless mana, as Wastes do, and for crashing footfalls that's a two-three card combo in a format where board wipes are very common and your chances of seeing those cards or tutor cards are fairly slim when there's better token production in commander

    • @satansamael666
      @satansamael666 Год назад

      @@jayredharpstudios9672the Tron lands are a must have for Zhulodok CEDH. You want to turbo the commander then cascade down deterministically into a Painter Combo and kill players 1 by 1.

    • @Beisser76
      @Beisser76 Год назад +2

      The Tron lands just happen to fit into colourless decks, as they're just better wastes. Which doesn't make them good or anywhere near playable in non colourless decks.

    • @satansamael666
      @satansamael666 Год назад

      @@Beisser76 not unless you’re trying to turbo colorless combos. Colorless decks need a lot of help to turbo in unorthodox ways and the Tron lands are pretty broken for that.

    • @Beisser76
      @Beisser76 Год назад

      @@satansamael666 I'd love to see a list that can consistently assemble all the tron lands by turn 7 or something. I can't think of any land tutors in colourless. But I can think of a million ways to power out cheap colourless mana artifacts.

  • @user-bh9fb2kf5m
    @user-bh9fb2kf5m Год назад +1

    Narcomoeba is a part of a hermit Druid + dead return + thassa’s oracle combo in cedh, it is useful

  • @marknicklason
    @marknicklason Год назад +4

    Flagstones is kinda awesome in Commander. In mono-white the only really drawbacks to it are what...Emeria not counting it and back to basics and extraplanar lens? While Armagedon/ravages aren't commonly played...because...reasons...Flagstones is pretty damn good and in the right color. In multicolor decks if you are sac'ing permanents for whatever reason its excellent as well.
    Not an autoinclude but very very good in the decks that can trigger it. r/w spellslinger decks should likely run it along with the indestructible r/w arti land and darksteel citadel so they can play Cleansing WIldfire. Rampant growth + draw a card seems damn good in non-green decks...but you need a indestructible land...OR...flagstones...to really make it work.
    Yeah Flagstones is awesome in EDH lol.

    • @marknicklason
      @marknicklason Год назад

      Remand too...geez. Yeah you dont just remand small things. Stopping a big thing for a turn can be rather good however, and remand replaces itself, so unlike most other counterspells in edh, you aren't effectively down 2 cards vs the table. Same reason why arcane denial one of the best counterspells...it leaves you and 2 others down a card vs the person you counter, and they might not be mad at you because they get to draw 2.

    • @ScorpioneOrzion
      @ScorpioneOrzion Год назад

      ​@@marknicklasoneven remanding your own spell might be a good use out of it.

  • @jammish9802
    @jammish9802 Год назад +1

    when I think of "good in other formats, bad in commander" my first thought is always Death's Shadow

  • @nerd2death899
    @nerd2death899 Год назад +3

    For those commenting on Dismember, remember that Manalogs is referring to how it goes from one or the first picks for removal in 60 card formats to being in only 3% of possible decks in commander (as epr EDHreq). That is a massive shift in play and recognition. I bet there are a ton of commander players who dont even know dismember exists. So while its still good, i agree that it deserves to be on this list, because it is not anywhere close to being a stable for the format.

    • @cerealamog
      @cerealamog Год назад

      a lot of cards are restricted to colour in commander, cuz thats how the format works...dismember is still premium removal for no mana which is still verrrrrrry good

  • @ebbandfloatzel
    @ebbandfloatzel Год назад +3

    If I'm being honest, I think the list was really good. I've come to agree with every card on this list being pretty poor choices in commander despite playing some of them or attempting to use them.
    The issue with judging commander cards is that it's too wide of a format. cEDH plays a low to the ground format where efficiency is king. Many cards that are downright awful in regular kitchen table will see extensive and powerful use the higher the power level. And dominant value threats that swing games and plow through games in regular edh... Are lackluster in cedh if not downright unplayable. So actively judging cards by either metric ignores the other.

    • @satansamael666
      @satansamael666 Год назад

      Preach. CEDH gives you the excuse to play all the traditionally rubbish cards and break them like the next Oko.

    • @lassehoffmann625
      @lassehoffmann625 Год назад

      @@satansamael666 you dont play the traditional rubish cards most of them are atleast decent in normal edh, there are very few cards that are only good in cedh, they just get much better

    • @satansamael666
      @satansamael666 Год назад

      @@lassehoffmann625 it’s not the best CEDH list, it’s just barely acceptable. Low tier but definitely far from unplayable.

  • @matthewdaley4403
    @matthewdaley4403 Год назад +3

    There are plenty of CEDH decks I have seen that run Chalice of the Void, especially since it can shut out Fierce Guardianship, cascade, and storm casts.

    • @baconsir1159
      @baconsir1159 10 месяцев назад

      Chalice doesn’t stop any of those things, it specifies CMC

  • @SwedeRacerDC
    @SwedeRacerDC Год назад +1

    I would say Chalice of the Void could be extremely useful if you build around it. One way to build around it is to not play a certain CMC, say 3 or 4. This can be very unfun though because it prevents some players from playing their commanders and can feel very targeted. If threat assessment is off, you screw one player over and allow another to have a big advantage. With lots of proliferate and other ways to remove a counter would help make sure you can play things and your opponents are limited.

    • @o_braxos
      @o_braxos Год назад

      chalice of the void is great without building too much around it, it sees plenty of play in cedh lists

    • @SwedeRacerDC
      @SwedeRacerDC Год назад

      @@o_braxos that's fair! I'm more into casual, but I could see using it on one drops to stymie your opponents would be great.

    • @kennellfrederick4367
      @kennellfrederick4367 11 месяцев назад

      Chalice of the void isn't that effective. It may shut off a few things, but with 3 opponents and 100 cards per deck to deal with, there's too many threats to deal with. You also shut off your own options.

    • @SwedeRacerDC
      @SwedeRacerDC 11 месяцев назад

      @@kennellfrederick4367 Not if you build around it. Say you build Yennett, you can choose 2 and block off everybody's two drops which takes care of a lot of threats and removal. Even ramp. It doesn't impact you because you built a deck around odd mana costs. I didn't say it would always be great, but it definitely has a lot of potential and as mentioned before by someone else, it does seem to see cEDH play. It's a little niche, but has uses in commander

    • @o_braxos
      @o_braxos 11 месяцев назад

      @@kennellfrederick4367 thing is, even if it shuts down 1 deck, it has already made its value, especially since you most likely arent casting it for more than 2 counters max. It either destroys 1 cost cards or 0 cost, which demolishes aggressive hands with 0 mana rocks or spellslingy decks

  • @fiacramccluskey2569
    @fiacramccluskey2569 Год назад +6

    Show and tell is still a fun card in commander

  • @falc0n12
    @falc0n12 Год назад +1

    Chalice of the void is incredibly good in cEDH, its certianly more niche than other lock pieces but when it works, it really works. so idk if it really belongs on this list at all.

    • @kennellfrederick4367
      @kennellfrederick4367 11 месяцев назад

      definitely belongs, because casual is the most played version of edh, and even in cedh it hurts you and you can't build a deck around it as much.

    • @baconsir1159
      @baconsir1159 10 месяцев назад

      You have no idea what you’re talking about. It’s serviceable in casual with it likely being the best 1 mana removal in Jund colors, and it’s a staple in cEDH for said efficiency. There are even many Ad Naus style decks that play it, which are the only cEDH decks where the life loss even remotely matters.

    • @falc0n12
      @falc0n12 10 месяцев назад

      @@baconsir1159 … that’s what I said, i agree with you?

    • @baconsir1159
      @baconsir1159 10 месяцев назад

      @@falc0n12I was responding to Kennellfrederick, the @ didn’t go through for some reason

  • @ipnorospo38
    @ipnorospo38 Год назад +4

    I think Dismember is pretty good

  • @o_braxos
    @o_braxos Год назад +1

    chalice of the void is great in commander, especially in cedh. A 0 cost chalice is amazing, a 2 cost is also good sometimes, but it can also destroy a lot of lower powered decks when its a 4 cost since most of the good common counterspells are 2 costs

  • @ignaciojaramarin3363
    @ignaciojaramarin3363 Год назад +2

    The criteria on many of the cards of the list seems...outdated.

  • @inuaway7754
    @inuaway7754 Год назад

    Some of these inclusions are very strange, it wasn't a very well thought out list. Flagstone of trokair is played in decks that care about saccing lands (thalia & gitrog), dismember is one of the best removal spell in the game period, narcomoeba is played in hermit druid lists to help flashback dread return targeting thassa's oracle, chalice of the void has some niche applications in some white decks to check 0 mana rocks, and arguably if you're playing show and tell you're playing stuff like omniscience and your opponent isn't

  • @chrisgebben2043
    @chrisgebben2043 Год назад +1

    while show in tell is way more dangerous in commander it still can win the game for you though im sure somone learned the hard way the dangers of the card since i cheated out a Ulamog 1.0
    and "Flagstones of Tokair" is not even close to bad in commander theres a monster load of cards that can sac it in the format DoubleZdogg has quite a bit of those examples
    uh "Dismember" problem is not the color identity is that vast majority of the creatures later game are above 5 toughness in the format and there's better removal spells
    while correct about the tron lands but if that deck is a colorless decks if you pull it off
    and some of the cedh decks use some of those cards

  • @justin9420
    @justin9420 Год назад +1

    I'm playing cryptic command in my Kalamax EDH Deck and the value I can get out of it is insane.

  • @rileypowell5354
    @rileypowell5354 Год назад +2

    I have no idea what you're talking about chalice on 1 SHREDS some of the best decks in commander and chalice on 2 dunks on thoracle AND chain of smog

    • @trehenry413
      @trehenry413 Год назад +1

      That sounds like cedh. Chalice can be a house there of course, but outside of stopping some mana rocks, doesnt really do anything in more casual games.

  • @ryanjordan1397
    @ryanjordan1397 Год назад +1

    when you showed sublime epiphany against cryptic command you failed to mention the " counter target activated ability or triggered ability".... there is what? 4 cards in all of MTG that do that. completely different realm

  • @DUxMORTEM
    @DUxMORTEM Год назад

    As a player who's main deck is a CEDH mono white Myrel, I must heavily disagree with Flagstones of Trokair as it's a why not land. It enters untapped and makes white mana with a straight upside.
    Also white is not the most unpopular colour in commander right now that is green. Green is missing any consistent control pieces and struggles to deal with an opponent who has already gone wide against them as they have no real boardwipe or target removal outside fight/bite spells.

    • @baconsir1159
      @baconsir1159 10 месяцев назад

      White is unpopular in casual because stax is taboo. You’re thinking of specifically cEDH, where green is the worst by a sizable margin.

  • @Prince_Eva_Huepow
    @Prince_Eva_Huepow Год назад

    Who's being shown & told in the artwork?

  • @DrOmnipotent
    @DrOmnipotent Год назад

    I run Flagstones in multiple cEDH decks lol. Opportunity cost is everything
    Also Narcomeba is a cEDH tech card frequently.
    CEDH uses some very weird effects

  • @Spockston
    @Spockston 11 месяцев назад

    I play the tron lands, and workshop in a colorless deck, and have thespians stage as a way to copy any of them to produce more colorless.

  • @DUxMORTEM
    @DUxMORTEM Год назад +2

    Bruh. The more I watch this the less I think he plays MTG at all. Dismember is still a 1 mana removal for most targets in the game and it bypasses indestructible.
    Chalice is a staple of CEDH.

  • @KyOgReE
    @KyOgReE Год назад +1

    Dismember destroys almost every popular commander if you check edhrec, hard disagree on that one

  • @snowsurfer2512
    @snowsurfer2512 Год назад +1

    Flagstones is an auto include for me in mono white because most of whites land ramp wants you to have less lands so lotus field, lotus vale, and scorched ruins are all auto includes for me. an they all work with flagstones because they require you to sac a land if they would enter. and if you think these are corner cases id like to introduce you to my favorite card ever: weathered wayfarer

    • @satansamael666
      @satansamael666 Год назад

      If you are adding MLD, it’s also pretty busted if you have the Lorwyn Plains. Add on hatebears and you will just lock opponents out and you can just attack with no opposition.

    • @snowsurfer2512
      @snowsurfer2512 Год назад

      @@satansamael666 what do you mean by lorwyn plains?

    • @satansamael666
      @satansamael666 Год назад

      @@snowsurfer2512 the cycle of lands with basic land types from Lorwyn.

  • @CrimsonXenoProduct
    @CrimsonXenoProduct Год назад

    disagree with 5 and 3, dismember is pretty good if you consider that since commander starts at 40, its cost is just a theoretical 1 mana 2 life, and cryptic being on the list makes no sense to me, i've seen massive value out of the mini-sublime card from multiple players, is it as good as sublime? no just like a 1/1 can't hold a candle to Emrakul, i too like comparing apples and cucumbers

  • @jaythepizza7600
    @jaythepizza7600 Год назад +1

    Dismember sees play in edh. Ragavan probably would’ve been a better pick

    • @baconsir1159
      @baconsir1159 10 месяцев назад

      That also sees a lot of play. With 4 players it’s more likely to connect.

  • @Alikaakui808
    @Alikaakui808 Год назад +1

    With all due respect, a lot of these cards see cEDH play, which is a format I love!

  • @masterowl123
    @masterowl123 Год назад +1

    guys we ain't taking about cEDH

  • @maxmustermann9503
    @maxmustermann9503 Год назад +3

    while most of this is fairly accurate, i would at least slightly disagree with the choices of show and tell and cryptic command.
    while it may be significantly worse than in other formats, show and tell is a card that amplifies strategies like braids, conjurer adept (who gives a similar effect to each player during their upkeep) the other players will benefit from this effect too of course, however their decks are very likely simply not built to put out haymaker after haymaler turn after turn. with show the timing is relevant, as you just can wait to cast it until you have something in hand that ensures you get the most value out of it (in addition to the political power you gain from braid's/show's effect).
    cryptic does indeed lose some of its power when compared to its performance in other formats, however, especially the tap down effect scales with the magnitude of the game and is significantly stronger due to political gain yet again, a worse card in commander of course, but by a landslide not a bad one imo

    • @svenornitier
      @svenornitier Год назад

      no...!

    • @ameliaward7429
      @ameliaward7429 Год назад

      He cites missing out on cheap ramp as the big reason why Crashing Footfalls is unplayable but you only need to make your landrops. You can get land under the curve all day with landcyclers.

    • @tonysmith9905
      @tonysmith9905 Год назад +1

      It is by a landslide on cryptic command though. You're pretty much only playing this thing in monoblue, and even there you have so many better counter spells, even including modal ones. Holding up 4 mana is ridiculous. Remand is the card that shouldn't be on the list as it's honestly an all star and totally underrated.

    • @lassehoffmann625
      @lassehoffmann625 Год назад

      @@tonysmith9905 also dismember is a totally fine removal spell especially if you dont have that many black cards you can go lower on black sources

  • @cerealamog
    @cerealamog Год назад

    For flagstones why don’t u just play it in place of a plains in commander? It’s essentially the same and gets around destruction

  • @Cookie_Magika
    @Cookie_Magika Год назад +1

    Dismember is still a good card to our commanders for a single mana. You still have 40 life.

  • @RobertoLuisDelRosario
    @RobertoLuisDelRosario Год назад

    Remand is good in edh.
    The table is a +0 and the turn player essentially lost tempo. In higher powered games such as edh delaying an engine or commander is the game.

  • @thatguyintherain3168
    @thatguyintherain3168 Год назад

    My friend plays a Yoshimaru Rograk deck so he loves Flagstones of Trokair as it's a free 1+/1+ for Yoshi and doesnt tap.

  • @amecarethqc6652
    @amecarethqc6652 Год назад

    I use narcomobea as a main combo piece for one of my decks. Also, I use show and tell as an niche alternative to my strategy with the same deck

    • @satansamael666
      @satansamael666 Год назад

      4 horsemen is still pretty competitive in CEDH.

    • @amecarethqc6652
      @amecarethqc6652 Год назад

      ​@@satansamael666On my end, it's nomads en-kor and cephalid illusionist with dread return and thassa's oracle

    • @satansamael666
      @satansamael666 Год назад

      @@amecarethqc6652 interestingly enough, Mishra, Artificer Prodigy uses the jellyfish as fodder for Goblin Bombardment and just guns down the entire table.

  • @EssenceEater
    @EssenceEater Год назад

    show and tell in commander is insane, I've won on turn one and two pretty regularly.

  • @samhenderson1699
    @samhenderson1699 Год назад

    SOMEONE TELL ME WHAT YYOU CAST TO CATCH A DREAM, THIS HAS BOTHERED ME AS LONG AS THAT FLAVOR TEXT HAS EXISTED

  • @luccabonapaz9682
    @luccabonapaz9682 Год назад +1

    Chalice is really good in cedh

  • @baconsir1159
    @baconsir1159 10 месяцев назад

    Chalice and Dismember see quite a bit of cEDH play

  • @frumpatronics
    @frumpatronics Год назад +1

    Slow and tell and omniscience is still good in commander

  • @tonysmith9905
    @tonysmith9905 Год назад +3

    Dismember is great as many others have said, snipes down a LOT of creatures, commanders included, for a bit of life and 1 mana. Would still play it to this day.
    Remand also shouldn't be on this list. Sorry but as far as cheap counters go it's still one of the best. Not many don't lose you card advantage and returning a spell to hand in commander usually means they can't play it again this turn.
    Also, those thinking cryptic command shouldn't be here are insane. Holding up 4 mana, triple blue, is difficult to do while advancing your gameplan. Low cost counters are what you need and you have a slew of them that are way better than this, even modal ones as well! Sorry but command has been outclassed long long time ago.

    • @jayredharpstudios9672
      @jayredharpstudios9672 Год назад +1

      The only four mana counter spells that I would run are those that can get my mana back after spending it

    • @lassehoffmann625
      @lassehoffmann625 Год назад

      @@jayredharpstudios9672 the only 4 mana counterspell id run is mind break trapp

  • @afriendofafriend5766
    @afriendofafriend5766 Год назад +1

    Dismember is great in commander

  • @rastrisfrustreslosgomez544
    @rastrisfrustreslosgomez544 Год назад

    I disagree with pretty much the whole list. Is just that good and bad depends solely on the context of the deck. Useless to tell if a card is good or bad in a vaccum because we don't play in a vaccum

    • @baconsir1159
      @baconsir1159 10 месяцев назад

      Footfalls was a good pick, very underwhelming in commander.

  • @slayersam1
    @slayersam1 Год назад

    cryptic command is still played a lot in commander

  • @mike44njdevils1
    @mike44njdevils1 11 месяцев назад

    Sounds like you've never Remanded your own cascade creature 😂

  • @adfinder5791
    @adfinder5791 Год назад

    6:40 I'm a stragner too

  • @Luuute
    @Luuute Год назад +1

    Like....half of these if not all of them are fine for EDH......
    People need to remember that EDH is a casual format and shouldnt care what other people are playing in their deck. Youre a dick if you show up to a game of fun tribal decks with a top tier meta slave, mana crypt, one ring $800+ deck though.

  • @chaosxtreme5499
    @chaosxtreme5499 Год назад

    flasgstones of tarkir and dismember are useful

  • @ReederMG
    @ReederMG Год назад

    Top 10 Elves

  • @delathenleso5793
    @delathenleso5793 Год назад +1

    Brah, Delver isn't good in *Delver*. Why would you imagine it being decent in a better format?

  • @Gamemaniac92711
    @Gamemaniac92711 Год назад

    I have certainly tried to make Delver work in commander. Mainly alongside Delver's more advanced versions, Aberrant Researcher and Docent of Perfection. It indeed quite the wall to get through.

    • @Nemissis4265
      @Nemissis4265 Год назад

      You use it as card draw for spell slingers and CEDH spell sling as well. People dont know the REAL power of cards till somone els makes a deck that whipes the table lol

  • @7Alberto7
    @7Alberto7 Год назад

    Amazing!!!!!

  • @ameliaward7429
    @ameliaward7429 Год назад +4

    This list is terrible. Lol

  • @jkx349
    @jkx349 Год назад +2

    First Comment

  • @abzodolba473
    @abzodolba473 Год назад

    The only thing I disagree with is dismember and trokair, pretty funny these garbo in comment section think command is a staple.
    Should've used low hanging fruit card like squadron hawk