my take: __ stamina system __ = for stamina system, offer consumables that the thief can consume to get stamina back, make the consumables pickups and store in the inventory so that it increases the challenge __ weight system __ = weight system can give the police added advantage and can shift the balance towards the police. you have to balance the odds for both thief and the police. to balance for thief, how about use threshold values for both stamina and weight or maybe just the weight so if the weight is equal or above a value, the speed decreases but stamina either depletes slower (if in range => this much) as compared to before or it doesn't depletes at all when weight is equal or above a value. = you can also create drop-off or "hide item" points where the thief may hide stolen items at places to make up for added weight. this may also make the thief come back for the item and it will increase replay-ability = you can also create conveyor belt or moving platform or train that can take the item from point A to point B but police get to know about it somehow (maybe as the player pushes a button, some sound is triggered)... this way the thief may get some allowance for stamina lose and also police get informed hope it helps.. good luck
The idea of adding consumables for thieves is great, definitely I'm going to look into it. The idea of dropping item in hidden place was already in my mind. I still haven't told about every single thing about this game yet. As new devlog will be published I'll explain details of everything. And yeah I gatta do somethin to balance the gameplay for both thieves and police. Thanks for sharing your ideas, I'll surely look into them!
friend if u develop this game full time then you can implement a feature where stealing stuff which is important etc Phones and jewels which can detect you easily with a higher wanted level
Hey Indian Unreal Dev Here, I Have Worked With ALS For Years And I Prefer You Make Your Own Replicated Locomotion System As ALS Replicated Version Is Not Properly Replicated It Has Too Many Flaws And Will Hurt You In Future And Also You Just Need Basic Locomotion And This Can Be Performance Heavy Especially For Mobile And That All Performance Is Just Wasted For Nothing So Its Just Better To Make Your Own Replicated Locomotion From Start Instead Of Regretting Later And Yea I Am Also Working For Making A Replicated Locomotion System Based Off Of Knowledge From ALS (I Know It Can Be Hard For You To Make Your Own Replicated Locomotion System As You Are a Newbie But Yea You Can Also Use Basic Locomotion As For Your Game Type You Dont Need Much And Also It Will Save Performance Just Keep Things As Simple As Possible) Cheers :D
Thanks for your support, really appreciate. I am not using ALS Locomotion, I've already made my own replicated locomotion. Currently I am just using 3-4 Animations of ALS and Character from ALS project.
I think thief's should have more stamina in the house (or where ever they are stealing,) but less stamana outside the house. And police have more stamina outside, but less inside
yooo at 5:32 you said why would a police need an inventory is wrong i guess you should also gave police inventory bcuz if where will police puts his torches hand cuffs and all and how will police catch them without hand cuffs you should give invenotry to poilice also and you can also gave police a taser bcuz to paralyze them for few second and it have paralyze limit of 5-10sec and taser can be use once and for recharge it has sme time limit and then you can use it
@@VercionGames ya I have been watching tutorials for 6 months but never actually managed to learn anything they just want us to copy what they do can you mentor me ? Sir please 🥺
you need to practice and experiment on your own how things works. Learning is all about that. Just try to experiment with different things and logic, you will slowly start to understand it.
my take:
__ stamina system __
= for stamina system, offer consumables that the thief can consume to get stamina back, make the consumables pickups and store in the inventory so that it increases the challenge
__ weight system __
= weight system can give the police added advantage and can shift the balance towards the police. you have to balance the odds for both thief and the police.
to balance for thief, how about use threshold values for both stamina and weight or maybe just the weight
so if the weight is equal or above a value, the speed decreases but stamina either depletes slower (if in range => this much) as compared to before or it doesn't depletes at all when weight is equal or above a value.
= you can also create drop-off or "hide item" points where the thief may hide stolen items at places to make up for added weight. this may also make the thief come back for the item and it will increase replay-ability
= you can also create conveyor belt or moving platform or train that can take the item from point A to point B but police get to know about it somehow (maybe as the player pushes a button, some sound is triggered)... this way the thief may get some allowance for stamina lose and also police get informed
hope it helps.. good luck
The idea of adding consumables for thieves is great, definitely I'm going to look into it.
The idea of dropping item in hidden place was already in my mind. I still haven't told about every single thing about this game yet. As new devlog will be published I'll explain details of everything.
And yeah I gatta do somethin to balance the gameplay for both thieves and police.
Thanks for sharing your ideas, I'll surely look into them!
For police: what about a teaser or shocker to stop thief from running in open area
And keep going mate I’m glad you saved it 🤘
friend if u develop this game full time then you can implement a feature where stealing stuff which is important etc Phones and jewels which can detect you easily with a higher wanted level
Hey Indian Unreal Dev Here, I Have Worked With ALS For Years And I Prefer You Make Your Own Replicated Locomotion System As ALS Replicated Version Is Not Properly Replicated It Has Too Many Flaws And Will Hurt You In Future And Also You Just Need Basic Locomotion And This Can Be Performance Heavy Especially For Mobile And That All Performance Is Just Wasted For Nothing So Its Just Better To Make Your Own Replicated Locomotion From Start Instead Of Regretting Later And Yea I Am Also Working For Making A Replicated Locomotion System Based Off Of Knowledge From ALS
(I Know It Can Be Hard For You To Make Your Own Replicated Locomotion System As You Are a Newbie But Yea You Can Also Use Basic Locomotion As For Your Game Type You Dont Need Much And Also It Will Save Performance Just Keep Things As Simple As Possible)
Cheers :D
Thanks for your support, really appreciate.
I am not using ALS Locomotion, I've already made my own replicated locomotion. Currently I am just using 3-4 Animations of ALS and Character from ALS project.
I think thief's should have more stamina in the house (or where ever they are stealing,) but less stamana outside the house. And police have more stamina outside, but less inside
That's actually a great idea. Thanks man!
yooo at 5:32 you said why would a police need an inventory is wrong i guess you should also gave police inventory bcuz if where will police puts his torches hand cuffs and all and how will police catch them without hand cuffs you should give invenotry to poilice also and you can also gave police a taser bcuz to paralyze them for few second and it have paralyze limit of 5-10sec and taser can be use once and for recharge it has sme time limit and then you can use it
for big item you can grab them by help of other
Can you make tutorial on unreal engine 😢
@@NOTAHEK I've already made some before
@@VercionGames I want to learn this engine from starting 😊
you can watch some other absolute beginners tutorials for that
@@VercionGames ya I have been watching tutorials for 6 months but never actually managed to learn anything they just want us to copy what they do can you mentor me ? Sir please 🥺
you need to practice and experiment on your own how things works. Learning is all about that.
Just try to experiment with different things and logic, you will slowly start to understand it.