Making Mechanics For My Multiplayer Mobile Game | Thief Runs Devlog 02
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- Опубликовано: 4 июл 2024
- We are making Thief and Police Multiplayer Game for Mobile / Android. Where thieves have steal items and escape from the city successfully, and Police have to handcuff or shoot down the thieves.
We are Adding mechanics in the game like Grabbing System, Item Pickup System, Dropping System, Stamina System and Weight System. This is Devlog Episode 2 of Thief Runs.
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For police: what about a teaser or shocker to stop thief from running in open area
And keep going mate I’m glad you saved it 🤘
my take:
__ stamina system __
= for stamina system, offer consumables that the thief can consume to get stamina back, make the consumables pickups and store in the inventory so that it increases the challenge
__ weight system __
= weight system can give the police added advantage and can shift the balance towards the police. you have to balance the odds for both thief and the police.
to balance for thief, how about use threshold values for both stamina and weight or maybe just the weight
so if the weight is equal or above a value, the speed decreases but stamina either depletes slower (if in range => this much) as compared to before or it doesn't depletes at all when weight is equal or above a value.
= you can also create drop-off or "hide item" points where the thief may hide stolen items at places to make up for added weight. this may also make the thief come back for the item and it will increase replay-ability
= you can also create conveyor belt or moving platform or train that can take the item from point A to point B but police get to know about it somehow (maybe as the player pushes a button, some sound is triggered)... this way the thief may get some allowance for stamina lose and also police get informed
hope it helps.. good luck
The idea of adding consumables for thieves is great, definitely I'm going to look into it.
The idea of dropping item in hidden place was already in my mind. I still haven't told about every single thing about this game yet. As new devlog will be published I'll explain details of everything.
And yeah I gatta do somethin to balance the gameplay for both thieves and police.
Thanks for sharing your ideas, I'll surely look into them!
friend if u develop this game full time then you can implement a feature where stealing stuff which is important etc Phones and jewels which can detect you easily with a higher wanted level
for big item you can grab them by help of other
I think thief's should have more stamina in the house (or where ever they are stealing,) but less stamana outside the house. And police have more stamina outside, but less inside
That's actually a great idea. Thanks man!
Can you make tutorial on unreal engine 😢
@@NOTAHEK I've already made some before
@@VercionGames I want to learn this engine from starting 😊
you can watch some other absolute beginners tutorials for that
@@VercionGames ya I have been watching tutorials for 6 months but never actually managed to learn anything they just want us to copy what they do can you mentor me ? Sir please 🥺
you need to practice and experiment on your own how things works. Learning is all about that.
Just try to experiment with different things and logic, you will slowly start to understand it.
yooo at 5:32 you said why would a police need an inventory is wrong i guess you should also gave police inventory bcuz if where will police puts his torches hand cuffs and all and how will police catch them without hand cuffs you should give invenotry to poilice also and you can also gave police a taser bcuz to paralyze them for few second and it have paralyze limit of 5-10sec and taser can be use once and for recharge it has sme time limit and then you can use it