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Vercion Games
Добавлен 8 июл 2023
Making a Thief Police Game
For business mail - vercionstudio@gmail.com
For business mail - vercionstudio@gmail.com
Adding Dive Catch Mechanics In My Multiplayer Mobile Game | Thief Runs Devlog 03
It is Thief and Police Asymmetrical Multiplayer Game for Mobile / Android. Where thieves have steal items and escape from the city successfully, and Police have to handcuff or shoot down the thieves.
We made Item Throw Mechanics, Police Catch / Dive Mechanics, Vault Mechanics and a lot of animations in this devlog episode.
Donate Link:
www.paypal.com/ncp/payment/BQ4EBRZ8S4QRJ
Patreon Link:
www.patreon.com/VercionGames
Join My Discord Server:
discord.com/invite/4nNtzmjhQZ
If you enjoyed this video, make sure to like and subscribe to this RUclips channel @VercionGames
Download My Games From Here: play.google.com/store/apps/details?id=com.vercion.Rampit
Contact me here:
vercionstudio@gmail.com
Current...
We made Item Throw Mechanics, Police Catch / Dive Mechanics, Vault Mechanics and a lot of animations in this devlog episode.
Donate Link:
www.paypal.com/ncp/payment/BQ4EBRZ8S4QRJ
Patreon Link:
www.patreon.com/VercionGames
Join My Discord Server:
discord.com/invite/4nNtzmjhQZ
If you enjoyed this video, make sure to like and subscribe to this RUclips channel @VercionGames
Download My Games From Here: play.google.com/store/apps/details?id=com.vercion.Rampit
Contact me here:
vercionstudio@gmail.com
Current...
Просмотров: 1 133
Видео
Making Mechanics For My Multiplayer Mobile Game | Thief Runs Devlog 02
Просмотров 1,1 тыс.Месяц назад
We are making Thief and Police Multiplayer Game for Mobile / Android. Where thieves have steal items and escape from the city successfully, and Police have to handcuff or shoot down the thieves. We are Adding mechanics in the game like Grabbing System, Item Pickup System, Dropping System, Stamina System and Weight System. This is Devlog Episode 2 of Thief Runs. Donate Link: www.paypal.com/ncp/p...
Making Thief and Police Multiplayer Game with Unreal Engine | Devlog 01
Просмотров 4,3 тыс.2 месяца назад
We are making Thief and Police Multiplayer Game for Mobile / Android. Where thieves have steal items and escape from the city successfully, and Police have to handcuff or shoot down the thieves. Donate Link: www.paypal.com/ncp/payment/BQ4EBRZ8S4QRJ Patreon Link: www.patreon.com/VercionGames Join My Discord Server: discord.com/invite/4nNtzmjhQZ If you enjoyed this video, make sure to like and su...
Open Next Level Button Using One Widget | Unreal Engine 4/5 Tutorial
Просмотров 5683 месяца назад
In this video, we saw how to make a open Next Level Button in Unreal Engine to open the levels in sequence. This method of opening level will avoid you to make multiple widgets and provide you a fast and optimal way to find the next level name and open it. Download Project File: www.patreon.com/posts/open-next-level-103947938?Link& Join My Discord Server: discord.com/invite/4nNtzmjhQZ If this v...
Character Select Menu | Unreal Engine 4/5 Tutorial
Просмотров 3,1 тыс.3 месяца назад
In this video, we saw how to make a character selection menu in Unreal Engine to select character from character menu / main menu and spawn that character in the level. The character you will select in the menu will be saved even after you'll restart your game. We are using select button to lock the character. Download Project File: www.patreon.com/posts/character-select-102952771?Link& If this...
Buy / Purchase System Unreal Engine 4/5 | Currency System
Просмотров 6934 месяца назад
In this video, we saw how to make buy system or purchase system in Unreal Engine 4 / 5. We used some function we made in previous video that is Currency System. Money System is used in almost every game to purchase any Game Item. Download Project File: www.patreon.com/posts/buy-system-files-101776749?Link& If this video helped you, please drop a like and subscribe to my RUclips channel: @Vercio...
How To Make Currency System | Money System In-Game | Unreal Engine 4/5
Просмотров 1 тыс.5 месяцев назад
In this video, we saw how to make a Currency System inside Unreal Engine 4 / 5. We are also saving the currency amount so that we will continue with the amount after restarting the game which was before. We implemented the Coin System using Save System to save the currency amount. Download Project File: www.patreon.com/posts/100545188?pr=true If this video helped you, please drop a like and sub...
How To Make An Interactive Pause Menu | Unreal Engine 4/5 Tutorial
Просмотров 9355 месяцев назад
In this video, we saw How to make Pause Menu in Unreal Engine 4/5 using images on button to make button UI look good. We also change button image on mouse hover and bigger size which makes pause menu more interactive. This tutorial is beginner friendly. If this video helped you, please drop a like and subscribe to my RUclips channel: @VercionGames My GameDev Videos Channel: ruclips.net/video/p4...
How to make Respawn System and Death System | Unreal Engine 4/5 Tutorial
Просмотров 1,1 тыс.6 месяцев назад
In this video, we saw three methods to respawn the character when dead. First made a die system with ragdoll effect on the character. Then we made a automatic respawn system where our character respawns automatically after 3 seconds of death. In the second method we make the character respawn only when we Press key to Respawn. In the third method we make the character respawn after clicking But...
Press Key To Open Door | Interaction System | Unreal Engine 4/5 Tutorial
Просмотров 4,2 тыс.6 месяцев назад
In this video, we saw how to create an Interaction System when we press F key or any other key. In this specific tutorial we implemented Open Door System when Player will press the F key. Besides that we also setup a Lever handle. If our player will come near the lever, F key Ui will be shown up then we can pull the lever. If this video helped you, please drop a like and subscribe to my RUclips...
Smoothly Switch Between First Person Second Person and Third Person Camera Unreal Engine 4/5
Просмотров 4806 месяцев назад
In this video we saw how to smoothly Switch / Toggle or Transition between multiple cameras. I explained every camera switching method. I explain how to switch or toggle smoothly between 2 Camera, I also explained how to toggle or switch between 3 Cameras in Unreal Engine. I also showed how to switch cameras with a button. unreal engine 5,ue5,switch from third person to first person,tutorial,qu...
Unreal Engine 4/5 Level Lock System | Lock and Unlock Levels Maps
Просмотров 1,6 тыс.7 месяцев назад
In this video, we saw how to create a level lock and unlock system inside Unreal Engine. We setup a simple UI and used Save Game Blueprint Class to save our Level progression which will retain the progress even when are reopen our game. If this video helped you, please drop a like and subscribe to my RUclips channel: @VercionGames Join My Discord Server: discord.com/invite/4nNtzmjhQZ Follow My ...
Unreal Engine 4/5 Lag Fix | Improve FPS In Editor Performance Boost For Low End PC
Просмотров 7138 месяцев назад
In this video, we talked about how to improve FPS in UE Unreal Engine Editor. We improved over 100 FPS. This video will help low end pc developers to create games without lag. If this video helped you, please drop a like and subscribe to my RUclips channel: Join My Discord Server: discord.com/invite/4nNtzmjhQZ Follow My Instagram Page: vercionstudio Download My Games From Here: p...
How To Lock And Free The Actor's Camera Though Button Click In Blueprint - Unreal Engine Tutorial
Просмотров 156Год назад
In this video, we talked about how to lock and unlock or free the camera. Also camera follows the actor's rotation and movements. We gone through all the blueprint functionality and understanding it. If this video helped you, please drop a like and subscribe to my RUclips channel: @VercionGames Join My Discord Server: discord.gg/4nNtzmjhQZ Follow My Instagram Page: vercionstudio ...
How To Randomize Image In Widget Blueprint - Unreal Engine 4 Tutorial
Просмотров 475Год назад
In this video, we talked about how to get random wallpapers or images every time in widget and loading screen. We gone through the blueprint functionality and understanding it. Unreal Engine Tutorial Playlist: ruclips.net/p/PLCXlkEo1ncsC7XKDeMSWK3YKBWFY8P2Ov If this video helped you, please drop a like and subscribe to my RUclips channel: @VercionGames Join My Discord Server: discord.gg/4nNtzmj...
U have this project! On patreon ?
No! its my game project. Maybe I'll release the finished prototype of the game later on Patreon
Bro, are you Indian❤
bro your pc specs and which version of ue you use?
UE4.27.2 Pc Specs : Intel Pentium Nvidia GT710 8 GB RAM
hey i m doing a mobile horror game in unreal engine should i use ue4 for better performance or ue5 (i mean performance in my old 4gb ram phone my pc is okay)
@@efebal2008 thats a question that me also not sure about. I think we just have to experiment in both versions to monitor better performance.
bro use motion marching sample why you creating every animation ? of if don't want use it just get animations.
yeah I can but some animations are very specific to the characters and also I learn something new
Does this work in multiplayer?
Bro i have suggestion use MoveAI for animation you can do your own motion capture using AI and Camera and all set
Can You make toturiol for parkour
Awesome, perfect!
Great potential. 7:08 *Mr. Beast !?*
Do not forget to join my Discord Server discord.gg/4nNtzmjhQZ
hey i got a question where did you get the character model? it would be helpful if you told me thanks
you can watch first devlog episode, I told it there 😁
Amazing game, keep up the good work, you deserve many more subscribers
are you from India
Yeah
Hey bro! I really liked the game u're making) I am a beginner 3d modeller, if u need any 3d models for ur game just answer under this comment and I'll give u my contacts)
Thank you so much for your support ❤️ but I'm planning to make 3D models myself more of learning reasons.
@@VercionGames Ok! Good luck :)
Game will be rlly good if you made this in ue5
please check my pc specs in the description first 🤧
Potato phones will cry nonstop
nah, it runs quite smooth in Low End device so far
@@VercionGames just saying my pc specs : 16gb ddr5 ram I7 13th gen Rtx 4050 You should need more for that work man
@@kairu_b no it wont my iphone can handle it above 100 fps on maxed out graphics
What if the police have to get prisoners to the prisons
sorry I didn't get it
Ey man i would love to play this game. It's looking dope. I have some ideas though __ police __ The map area can be made into smaller sections and each area or sub areas can be made to be locked by the police or thief. Spread the keys across the map so that bth teams have same probability of finding the keys The same can be done for lockpicks but maybe for thief only __ map idea ( moving platform ) __ Since the inventory can add weight to the character, try building moving platforms within the ara that will make soud once activated and let the thief move their loot from point A to B. This can also create a probability of thief getting caught For jails, there can be a mechanic that can let the teammates attempt a rescue mission or prison break. This can also create a probability for thief getting caught and prisoner to be released __ police snoozing __ Let thief put pills in coffee, lock doors (from found keys), knock down police or similar slowdown or hold down techniques to make it more fun You can also build a police locked in the room by the thief mechanic
Thanks for your ideas, really helpfull. I already have planned almost all the mechanics and the solutions. Some your ideas like "moving loot", I have planned that too but with different strategy to be used. Although I'm ganna keep this game away from the 'doors and key' concept as much as possible but other things are going to be there maybe with different approach (revealing in next devlog)
@@VercionGames upload weekly, i was waiting for a long time this upload
Its took me 12 hours daily for 28 days to make this progress and devlog. Game dev is not easy bro
Dang The game is looking really good so far😄
Bro i have a idea if u throw something like phone or a laptop it will decrease it value as those thing are fragile so if u throw laptop which cost 100💵 then tge value of it decrease to 90 💵
you should add when there’s noise the police will get a 2d arrow pointing at towards that location where the noise was this could help the thief’s to distract the police to help get their teammates in the house the police was guarding, like the one Fortnite has when there’s someone sprinting.
thanks... its a great idea!
The player movements created by you or its default character controller
His is based off of ALS I believe
I am using 3-4 animations from ALS project, rest are made by myself.
You saved my life bro... I was going to make 100+ widgets for all the levels😅 Respect man
Hello, I have a problem that when I package the project the initial menu gets all buggy, showing a random character falling eternally without going to the camera where the characters are, the strange thing is that simulating this error does not occur, everything appears to be normal and working, do you know what could be happening?
@@hansbetinardi1237 you might haven't set your character selection map your default starter map from project settings.
If “ On Clicked “ Event is not showing on your button, make sure you checked the “ is variable “ box in button details 👍🏻
Thx for the tutorial ❤
Hello sir how can I put time so that daytime it shows daytime image and nighttime the image changes ?
Hey man, props to you for working hard on this project. It warms my heart to see indie devs having this level of commitment and passion for a project.
Hi! Is this tutorial relevant to Pawn class?
yeah, it is
@@VercionGames thank you for your great job! But while doing all steps I faced some problems. Can I have a link to your discord channel?
Link is also in the description. discord.com/invite/4nNtzmjhQZ
@@VercionGames thank you! For some reason thw link in the description did not work for me(
Hey Indian Unreal Dev Here, I Have Worked With ALS For Years And I Prefer You Make Your Own Replicated Locomotion System As ALS Replicated Version Is Not Properly Replicated It Has Too Many Flaws And Will Hurt You In Future And Also You Just Need Basic Locomotion And This Can Be Performance Heavy Especially For Mobile And That All Performance Is Just Wasted For Nothing So Its Just Better To Make Your Own Replicated Locomotion From Start Instead Of Regretting Later And Yea I Am Also Working For Making A Replicated Locomotion System Based Off Of Knowledge From ALS (I Know It Can Be Hard For You To Make Your Own Replicated Locomotion System As You Are a Newbie But Yea You Can Also Use Basic Locomotion As For Your Game Type You Dont Need Much And Also It Will Save Performance Just Keep Things As Simple As Possible) Cheers :D
Thanks for your support, really appreciate. I am not using ALS Locomotion, I've already made my own replicated locomotion. Currently I am just using 3-4 Animations of ALS and Character from ALS project.
how about respawning at a certain position, like a checkpoint or something. i did it but it has some issues. like u walk in on something, die and takes a chunk of life, then respawn. and cycle continues until your life is 0
Hi, im having issues updating the money, i have a object physic and when pass throw a collision box takes money and make a sound, but the money dont update
friend if u develop this game full time then you can implement a feature where stealing stuff which is important etc Phones and jewels which can detect you easily with a higher wanted level
Can you make tutorial on unreal engine 😢
@@NOTAHEK I've already made some before
@@VercionGames I want to learn this engine from starting 😊
you can watch some other absolute beginners tutorials for that
@@VercionGames ya I have been watching tutorials for 6 months but never actually managed to learn anything they just want us to copy what they do can you mentor me ? Sir please 🥺
you need to practice and experiment on your own how things works. Learning is all about that. Just try to experiment with different things and logic, you will slowly start to understand it.
For police: what about a teaser or shocker to stop thief from running in open area And keep going mate I’m glad you saved it 🤘
I think thief's should have more stamina in the house (or where ever they are stealing,) but less stamana outside the house. And police have more stamina outside, but less inside
That's actually a great idea. Thanks man!
my take: __ stamina system __ = for stamina system, offer consumables that the thief can consume to get stamina back, make the consumables pickups and store in the inventory so that it increases the challenge __ weight system __ = weight system can give the police added advantage and can shift the balance towards the police. you have to balance the odds for both thief and the police. to balance for thief, how about use threshold values for both stamina and weight or maybe just the weight so if the weight is equal or above a value, the speed decreases but stamina either depletes slower (if in range => this much) as compared to before or it doesn't depletes at all when weight is equal or above a value. = you can also create drop-off or "hide item" points where the thief may hide stolen items at places to make up for added weight. this may also make the thief come back for the item and it will increase replay-ability = you can also create conveyor belt or moving platform or train that can take the item from point A to point B but police get to know about it somehow (maybe as the player pushes a button, some sound is triggered)... this way the thief may get some allowance for stamina lose and also police get informed hope it helps.. good luck
The idea of adding consumables for thieves is great, definitely I'm going to look into it. The idea of dropping item in hidden place was already in my mind. I still haven't told about every single thing about this game yet. As new devlog will be published I'll explain details of everything. And yeah I gatta do somethin to balance the gameplay for both thieves and police. Thanks for sharing your ideas, I'll surely look into them!
for big item you can grab them by help of other
yooo at 5:32 you said why would a police need an inventory is wrong i guess you should also gave police inventory bcuz if where will police puts his torches hand cuffs and all and how will police catch them without hand cuffs you should give invenotry to poilice also and you can also gave police a taser bcuz to paralyze them for few second and it have paralyze limit of 5-10sec and taser can be use once and for recharge it has sme time limit and then you can use it
Please complete this game ! He looks really cool
Great work
great work keep it up
HOW I CREAT LIST FOR WOMEN & ANOTHER FOR MEAN TO USED IN MULTIPLAYER ,THANK YOU
Good afternoon, I have such a question, in fact, the main map is loaded, but at the top writes a map with a character selection, but there is a widget for the character on the real main map, so how to do this, when you select a character and click play, the widget was loaded for each character, where is your health, etc. ? thanks
you can create you health and other widgets on Begin Play event of your character blueprint or in player controller
@@VercionGames Could you tell me how to do it?, or show it on video, I'm just still a beginner and I don't know how to do it, I think it would be just as useful for many to know in the future, since I can't find information anywhere
@@VercionGames I will be very grateful for the help❤️
@@VercionGames Or a screenshot as an example of connecting a widget, as I understand it, the character index should go the same way, so that when choosing a specific character, the widget loads behind it?
@@user-qf1qp6de9d join my discord server, I'll guide you there
If you guys using UE5 and can't control the character after spawning it. Then just go to your Character Blueprint -> Detail Panel -> Auto Possess Player -> Set it to "Player 0". Do this with all the characters you want to spawn.
HELLO. THIS TUT WAS AMAZING TO GET TO A CHARACTER SELECT , THATNK YOU. PLEASE COULD YOU DO A TUTORIAL TO ADD THE CHARACTER TO A NEW LEVEL AFTER THE MESH IS SELECTD. I BELIEVE THIS REQUIRES A GAME INSTANCE SET UP BUT IM STRUGGELLING TO GET IT RITE.
Which tool you used for the game flow diagrams?
I have a question, I have six actors who have six different animation blueprints, how I can do for implement six different Anim Instance in Blueprint ? this would be really helpful to me Anyway, a great tutorial, I followed it all !!!
@@mariolamperti8551 I've explained this at 25:01 for each index set different animations
@@VercionGames Ok , thank you !!!
@@mariolamperti8551 As I can understand your selection style, its like taken3 or valorant. So when you click on the character button, right after that you should save you character. No need to make separate button for that. ✌️
When i have 10$ and i substract 20$, i have -10$ left even when i make the (less than 0) branch, how can i fix that pls ?
Surely you are making some mistake there, check carefully if your <0 condition is connected with minus operator
@@VercionGames It worked, thank you very much
Don't use alsv4 from the marketplace because it's not replicated. You can't make a multiplayer game with this
I already made it replicate ✌️