If you guys using UE5 and can't control the character after spawning it. Then just go to your Character Blueprint -> Detail Panel -> Auto Possess Player -> Set it to "Player 0". Do this with all the characters you want to spawn.
HELLO. THIS TUT WAS AMAZING TO GET TO A CHARACTER SELECT , THATNK YOU. PLEASE COULD YOU DO A TUTORIAL TO ADD THE CHARACTER TO A NEW LEVEL AFTER THE MESH IS SELECTD. I BELIEVE THIS REQUIRES A GAME INSTANCE SET UP BUT IM STRUGGELLING TO GET IT RITE.
Hello, I have a problem that when I package the project the initial menu gets all buggy, showing a random character falling eternally without going to the camera where the characters are, the strange thing is that simulating this error does not occur, everything appears to be normal and working, do you know what could be happening?
I have a question, I have six actors who have six different animation blueprints, how I can do for implement six different Anim Instance in Blueprint ? this would be really helpful to me Anyway, a great tutorial, I followed it all !!!
@@mariolamperti8551 As I can understand your selection style, its like taken3 or valorant. So when you click on the character button, right after that you should save you character. No need to make separate button for that. ✌️
make sure you have download discord on your device. If still does not work, copy the link and paste in the browser. link: discord.com/invite/4nNtzmjhQZ
Good afternoon, I have such a question, in fact, the main map is loaded, but at the top writes a map with a character selection, but there is a widget for the character on the real main map, so how to do this, when you select a character and click play, the widget was loaded for each character, where is your health, etc. ? thanks
@@VercionGames Could you tell me how to do it?, or show it on video, I'm just still a beginner and I don't know how to do it, I think it would be just as useful for many to know in the future, since I can't find information anywhere
@@VercionGames Or a screenshot as an example of connecting a widget, as I understand it, the character index should go the same way, so that when choosing a specific character, the widget loads behind it?
I've watched this video several times and my character doesn't move after spawning. Everything else works fine. I checked the 'input mode game only' after reading the comments below and it works fine. Please help, what am I missing?
@@VercionGames I restarted this from the start today and it's still not moving. After changing the default pawn class to none, the character that spawns has no movement input. Spawning is fine.
If you guys using UE5 and can't control the character after spawning it. Then just go to your Character Blueprint -> Detail Panel -> Auto Possess Player -> Set it to "Player 0". Do this with all the characters you want to spawn.
HELLO. THIS TUT WAS AMAZING TO GET TO A CHARACTER SELECT , THATNK YOU. PLEASE COULD YOU DO A TUTORIAL TO ADD THE CHARACTER TO A NEW LEVEL AFTER THE MESH IS SELECTD. I BELIEVE THIS REQUIRES A GAME INSTANCE SET UP BUT IM STRUGGELLING TO GET IT RITE.
Can kindly do a tutorial on how to customize character with different cloths? Then save that character
Hello, I have a problem that when I package the project the initial menu gets all buggy, showing a random character falling eternally without going to the camera where the characters are, the strange thing is that simulating this error does not occur, everything appears to be normal and working, do you know what could be happening?
@@hansbetinardi1237 you might haven't set your character selection map your default starter map from project settings.
HOW I CREAT LIST FOR WOMEN & ANOTHER FOR MEAN TO USED IN MULTIPLAYER ,THANK YOU
I have a question, I have six actors who have six different animation blueprints, how I can do for implement six different Anim Instance in Blueprint ?
this would be really helpful to me
Anyway, a great tutorial, I followed it all !!!
@@mariolamperti8551 I've explained this at 25:01 for each index set different animations
@@VercionGames Ok , thank you !!!
@@mariolamperti8551 As I can understand your selection style, its like taken3 or valorant. So when you click on the character button, right after that you should save you character. No need to make separate button for that. ✌️
can you please help me? I can't join your discord for some reason... it says there is something wrong with the link
make sure you have download discord on your device. If still does not work, copy the link and paste in the browser.
link:
discord.com/invite/4nNtzmjhQZ
Does this work in multiplayer?
Good afternoon, I have such a question, in fact, the main map is loaded, but at the top writes a map with a character selection, but there is a widget for the character on the real main map, so how to do this, when you select a character and click play, the widget was loaded for each character, where is your health, etc. ? thanks
you can create you health and other widgets on Begin Play event of your character blueprint or in player controller
@@VercionGames Could you tell me how to do it?, or show it on video, I'm just still a beginner and I don't know how to do it, I think it would be just as useful for many to know in the future, since I can't find information anywhere
@@VercionGames I will be very grateful for the help❤️
@@VercionGames Or a screenshot as an example of connecting a widget, as I understand it, the character index should go the same way, so that when choosing a specific character, the widget loads behind it?
@@user-qf1qp6de9d join my discord server, I'll guide you there
Hi! Is this tutorial relevant to Pawn class?
yeah, it is
@@VercionGames thank you for your great job! But while doing all steps I faced some problems. Can I have a link to your discord channel?
Link is also in the description.
discord.com/invite/4nNtzmjhQZ
@@VercionGames thank you! For some reason thw link in the description did not work for me(
For some reason when i press play it dosent leave the main menu screen not sure what i am missing
make sure you are using "Remove From Parent" node after you click on play button
Why my input does not work when Character spawn in level? Can you help me with that
make sure to set input mode game only after clicking Play Button or in your Level Blueprint begin play.
@@VercionGames Thanks... This Video Great i been waiting for this for 2 years now..
How do you rotate the character?
there are many tutorial on yt for that, just check one of them.
@@VercionGames I haven't seen any. Could you please reference one?
Does this thing works in unreal engine 5.3 ?
Yeah ofcourse
I've watched this video several times and my character doesn't move after spawning. Everything else works fine. I checked the 'input mode game only' after reading the comments below and it works fine. Please help, what am I missing?
did you possess your character properly? Please cross check
@@VercionGames I restarted this from the start today and it's still not moving. After changing the default pawn class to none, the character that spawns has no movement input. Spawning is fine.
@@inkanglee1301 join my discord, I'll help you there