@@EpicMeatShield no, we want spectral arrows, combat parity, this UI, and better mods. Maps are the least of most people's priorities. Barely anyone even uses maps anyways, and even if the feature was added nobody would even care
@@Phendet ccombat parity is impossible, just look at the mobile gameplay, for mods, its not Microsoft fault and nobody uses spectral arrows like you said about the map xd
I like colour coding the UI for storage I could get used to the chests appearing next to the inventory instead of above. That hotbar is making me go "What did they do to my boi?!?!"
The change of horizontal chests doesn't make any sense on ANY platform other than mobile. Using controller, you need to press more buttons to get to the first field and using mouse you need to travel more distance for that. If the UI is going to be a change for Pocket UI then that's fine I guess, but for the love of god, don't change that for other platforms...
@@Petexy first of all there's shift clicking, then there's not using Xbox controllers because those move slowly, and third of all most bedrock players are on mobile so who even cares
@Phendet That's the reason Mojang is making the change, they know that Console is a relatively small part of the bedrock playerbase. But there's still a sizeable community, which includes me, my brother, a few gaming friends, and many others.
@@Phendet bro you realize that a LOT of mobile players use a controller still… right? Like I play exclusively PE, and yet, I’m ALWAYS using a controller.
I really don't understand the overall visual direction for Bedrock UI over the years. The flat minimalist look doesn't fit the pixel aesthetic of the actual game at all. Stuff like the world creation setting buttons are so big on the screen they are difficult to register as buttons at all. The text in those buttons is tiny in comparison. It must be some strange concession done in the name of tiny mobile screens, but not handled well on PC.
I'm not sure how it should look overall, but I do prefer it over the older look. The older one looked even worse personally, all white and stuff, huge buttons.. The new one has big buttons too but a little easier to look at
The majority of bedrock players are on mobile anyways so if course it's going to look better on a phone. The reason it took 4 years to add the bundle is because Mojang are perfectionists when it comes to UI so they wanted to make sure there were no issues with mobile
@@Phendet That is a BOLD claim guy. You know the console versions, as in PS4, PS5. xbox one, xbox series s, xbox series x and nintendo switch, all of them are bedrock too. No way people are playing MC on mobile that much as apposed to one of those lesser mobile games like subway surfers or roblox comparatively to all the console markets combined. I just can't imagine mobile controls to be accessible to a game like mc comparatively to justify such a wide userbase.
@@Hadeks_Marow People think it's uncommon, but the big majority of all sold copies of Minecraft are mobile (iOS or Android) versions. That's not just bedrock, that's including java. Now that doesn't necessarily mean more than half of active players are playing on phones, but it does seem like there's a whole Minecraft society out there in mobile land.
It's not vertically stacked, it's compact-stack. Which means it's the most "small footprint" it can be. When you have 2 wide UI elements, you put one above the other to make a square. If you have 2 tall UI elements, you put them aside eachother to make, again, closer to a square. You want it this way for the sake of user agency. If you connect 2 LONG UIs together you get an even LONGER ui. . . which means the travel time to navigate from one end to the other (i.e. MOVING ITEMS) takes even longer to do if you are doing it manually. This is taxi-cab math, something we were taught in elementary school. The distance traveled between opposite corners is farther in the new system than it is in the old system. Meaning the new system IS SLOWER. In short, making the UI FARTHER APART via LONGER ROWS is what is inefficient, not the other way around. ORE UI is the inefficient one.
@@Hadeks_Marow it may be inefficient for PC players (which is why it won't be added to java) it's useful for mobile players who can very quickly tap to move an item rather than drag. Or there's shift click which makes your entire point useless
@@Phendet Shift click is STILL inefficient for those who care to have any semblance of organization in their inventory, hence the need of manual inventory management. Even then, it's still farther away from the center of your screen. So, no, the entire point of "travel time" still applies regardless of shift click. It is also inefficient for controller players who have to navigate one square at a time. HUGE negative impact there. And those are the players who actually WILL be effected by such a change since it's a BEDROCK update. As for mobile, I would need better understanding of "tap", as basic distance calculations would still apply there (long is still long). Even if it is not "as" cumbersome, that does not change travel distance, it just mitigates how much travel distance impacts the end user. . . unless we are talking about "comfort" and "ergonomics of the thumbs", at which point, i might agree with you, but again, I would have to feel it in my hands to be sure.
I wanna make a follow up to this comment incase it gets featured in a video or something since it was creator hearted: I like the "visual elements" of the UI, that being the color, shapes and textures (except the hotbar, the hotbar lacks shading/transparency levels which makes the current hotbar look cleaner comparatively). My complaint is the layout, my prefrence would be something like this: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] | Inventory \ . chest | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] Where in the middle section, it has like a slash transition between the 2 styles/textures acting as tabs. As for the hotbar. I think we could make the outer edges bolder, make the top left left and top right outer corners rounded and finally altering the color from dark grey to light grey, but still keep the current shading and transparency of the current hotbar. This to me would be the best of both worlds. I would call this "MixedUI" as it's a cross-blend of classic ui and Ore UI.
@@Phendetmobile players already have horizontal UI, there’s no reason for Mojang to force it on everyone. And you still have to love your mouse left and right when shift-clicking + it’s bad if you care about organizing.
This is exactly it. I don't care about whether the ui gets close to the top border of the screen because I wasn't using that part of my screen anyway. I care about the ui menu itself, without considering its position on a screen. I think it is somewhat likely this change will come to mobile but not console or pc, because they already have a funky horizontal ui that doesn't always have 9 slots in a row.
love how Mojang wants parity with Bedrock and Java, but then they make a new Bedrock UI and it won't be coming to Java. then what's the point of parity?
Exactly, they even stated a while back that they eventually want to have full parity (or at least as close as they can get) between versions Then they change something like this to ruin it
i’m hoping they listen to criticism on this one. purely going off of usefulness, the UI is slower, and aesthetically, it lacks warmth. it’s odd that the colorful ones have less personality than the gray, but true. i hope they fix it. I do like the colors, but it would be better with the current UI’s shape. edit: also the hotbar is fugly
Side by side inventories are going to be so bad for peoples’ wrists. You have to travel almost triple the distance to put something in a chest. With inventory orientations this wide, it makes so much more sense to put them vertically. I’m pretty sure anyone that works on UI/UX is internally screaming seeing this
I think it's great for mobile as vertical orientation is really a pain in mobile but I think rather than going fully horizontally they can put option wheather player wants which orientation I think it would be great (btw I play with classic gui as pocket sucks)
@ on mobile I guess it could make sense because you can use both hands! Mobile UI has sucked basically since it came out. But for console and PC players it’s just so much worse. Hoping they don’t force it on us too
if I want to move something to my hotbar under the current UI, its a maximum ~12 tiles away from the desired slot. under the new system it is now up to 17 tiles + one screen gap away
It's not on Java because it doesn't need to be. The point of this new UI is to help mobile players because right now the pocket UI looks garbage. Pocket UI actually already puts the chest ui to the right side but the problem is it doesn't work very well. The new UI would clean up the menu so that it would be easier to use, and wouldn't change the layout because it's already to the side rather than above
@@charautreal I'm 99% sure they will just get rid of classic UI, all Ore UI screens look like they're designed for pocket exclusively, and I highly doubt they will be making 2 versions of each UI screen just for that
@@Phendet Jeez, always with Mojang and mobile, half of the reason bedrock is awful is because of the changes and sacrifices needed to be made for mobile players.
The inventory being below makes more sense for things like controllers. It literally requires half or less the button presses to get to the other container. Unless there will also be a keybind where you can jump between the two directly, that UI is way less efficient for Bedrock. Which is an addition that would also be more efficient for the current UI, meaning that's the only change you want to make if you're looking to make the game more playable.
I like the coloured containers but i dont like the oversimplified and too bright ui, and a toggle would help but i think there should be an option that looks good and not too 'modern' but has coloured containers
@@maugwei jeb actually wants to make shields work on java the same that they currently are on bedrock, as shown in the combat test snapshot 8c where you can use a shield by crouching
Exactly, current JSON UI is fully data driven and has amazing performance, and is native, while Ore UI is not data driven AT ALL, you can't even change UI sprites, and is extremely unresponsive in compare to JSON UI and that is NOT going to change, because Ore UI is web based
This is the main reason i hate their "ore UI". The old UI was very customizable, and everything they changed hasn't been. It's just a huge change for the worse, the default UI looks worse and you can't change it with a resource pack.
"Can't believe they did this before dropping an end update" If Mojang dropped an end update, it would be complete with a flower that crafts into either magenta or purple, a building containing either god loot or garbage, and a mob that either hits you through walls or doesn't, all depending on whether you're playing Java or Bedrock. Then a month later they would remove the ability to mark banners on Java "for the sake of parity"
Honestly, it's better. At least for me. The Json UI system in bedrock is so hard and just unbearable. And Ore UI is a modified version of ReactJS by the way.
That will be impossible btw, Ore UI is hardcoded, you cannot change neither layout nor UI sprites with a resource pack anymore, live with that in mind now
As usual, Microsoft cannot make a UI/UX even if it were to save their company going bankrupt. A mobile first UI/UX does not work on PC and certainly does not work on consoles, It's windows 8 all over again. Whilst Bedrock has always had a terrible UI/UX, Minecraft Legacy had the best UI/UX of any Minecraft version, Taking from your arguments of the use of widescreen ratios, One example would be the creative menu was wide to contain more information whilst say the players list was tall as it didn't need to display as much important information and kept everything in a neat and easy to learn system. Now the very obvious problem with this change (once again of course its worse for the console players) Is quite simply, It will take longer to move items from the far left of the inventory, to the far right, And the reasoning behind this? "Oh we want to fill up the empty space with an uglier looking UI that will also blind you if you're playing at 4am" An easy fix for this would to actually Stack the slots vertically instead of horizontally but... wait... wouldn't that just be the exact same as it is currently but break everyone's muscle memory? Yup. So , absolutely pointless update to the UI once again making the game worse and proving microsoft need to cut the "software" out of their name.
1.16.40 bedrock had the best ui, way better than any other edition ever, it's literally just java ui but normal (consistent and professional) that's it, legacy console edition is the same as java just a different layout to make it console friendly and some extra icons and stuff, don't see how it is the best for anything other than controller.
@angel23444 Yes you are correct in Legacy being focused on controller however both legacy and java could be tweaked to work well with controller however bedrock is still mobile first (even though they could just have different UI for different inputs) and yet it still lags with the most powerful of hardware, Way too large for stuff that doesn't need to be and plain simply kinda ugly.
@fusy83 current bedrock ui isn't too plain or too large though, it's just normal ui that basically any other multiplatform game has, also in 1.1.5 all ui screens used to be windowed rather than full screen, which made it look even more pc focused than java edition ui, but ore ui is in fact huge, a single world button in play screen takes like 10% of the screen and has spacing of like 10 pixels and is extremely unsatisfying to use
Jesus christ mojang somehow never fails to disappoint me. You would think after having been their biggest apologist for so long only after all their broken promises, baffling parity decisions Pointless environmentalism at the cost of interesting ideas And general refusal to listen to the community You think after all that. The bar would finally be low enough for me to not care anymore But it always gets lower I guess.
The new ui looks horrendous. And they're clearly only planning to have it on bedrock edition It just looks kiddy and dumbed down Because that's how they see bedrock edition. Dumbed down diet minecraft They don't want to take us seriously. And honestly I'm not sure they ever did. Thanks mojang, as small as this may seem to other people this is genuinely my last straw with them I no longer trust this company to provide quality or at all listen to the consumer Thanks mojang.
The new inventory and hot bar looks so boring. It looks cold and corporate, lacking all the character the old one has. I don't know why they're doing this, all the bedrock buttons are so boring. I don't know why you're saying it's hard to understand, you have items, and the highlighted one is the one you're holding. They don't need to fix what isn't broken...
@@PhendetIdk what the original commenter thinks, but for me it's the fact that the colors are so flat and the corners of everything are rounded. It doesn't fit the rest of the game
Sorry no this is just an excuse to be negative without constructive feedback. Whats more cold and corporate than completely straight and uniform grey boxes across all storage containers. They had exactly 0 personality and are entirely utilitatian.
I hope they make it an option to use this new UI. No one asked for this. The things we actually ask for usually don’t get added and they add dumb things like this instead of updating the End that hasn’t been changed since 2016.
Mojang also doesn’t need us to ask for things in order to put them into the game. I don’t like that argument, though I agree that the current UI ain’t broke
@@Hadeks_Marow windows 8 enjoyer here. What's your problem with it? I'm genuinely just wondering because I see it get a lot of hate for what I believe is no reason. I'm biased because I used windows 8 after windows 10 came out, so I already knew how hard 10 sucks and I always saw windows 8 as the good parts of windows 7 mixed with the not shitty parts of windows 10. Come to find out, the entire internet hates it. Why? Does it have something to do with the mobile ui? it was never really forced on me, I customized my pc to my liking and never used tablet mode, but I at least thought the ability to go into tablet mode was cool. Did they drop an update that made it usable later on or something? Or am I really just the only person alive who liked it? Windows 10 is damn miserable and don't get me started on 11
i have to agree that management seems to really miss the mark. idc about size of updates. my issue is that they don't change the critical downsides of the game and revamp more than just adding features. i also have issue with how parity is so inconsistent. it's just weird having a pc version and then a cross-platform version that doesn't even support every modern platform. i also have an issue with how they seem to miss out on the small but accumulative details too
This will make it slower to navigate on controller. Only 3-4 tiles will border each other rather than 9 tiles. The UIs are also far apart rather than connected.
I tend to find modern UI ugly and these new changes are no exception. Oftentimes it's soulless, flat, plain color panels and boxes. Give me 3D, pop, and flair.
Old UI, move curser up/down 3-6 positions, new UI move cursor left/right 9-20 positions. Old UI, easily align items in coloum, new UI actively think to align.
As a java player, eh? Looks cool I guess, I'm not stressing over it. What we have now works fine anyways. Doesn't need fixing if it works. Plus, mods exist to add it if we want it bad enough.
I do like the new inventory screens, but I’m not a fan of that hot bar. It’s too big and too bright. Also it not being slightly transparent bothers me for reasons I can’t quite describe.
I wouldn't be as opposed to the new UI if they let us edit it with resource packs like the old UI, but every time they add a part of their "Ore UI", it becomes uneditable. I like using a resource pack that brings the Legacy Console UI to bedrock, and with each UI change they make, that pack loses features. If they just kept all the old functionality and changed how the UI looks, i'd be fine with that, but that isn't what they've done so far so i doubt that's their goal.
the hotbar doesn't need to be "fixed" why would i want less space to see my items and the environment around me? it's so unnecessary to make the borders 3x thicker and way brighter in shade, making it far more distracting to look at. the different colours for containers seems kinda cool though.
@Key-Knight87 a lot. I kinda like it for the color coding. I don't really care much for it being horizontal but it's fine and I've been playing minecraft for years
If they redesign the UI without changing the crafting book or adding sorting buttons, then the change will be a huge waste of time. Why not give us changes we've requested, which would be useful? Changing the UI layout alone is needless if no additional functionality is added It's taken YEARS to incrementally change every menu on Bedrock, leading to alot of disproportion between them. Even taking into consideration the different platforms, this time table is completely absurd. It's also worth noting that websites and games have had different menus and layouts based upon their device for decades, so Mojang can't really use parity as an excuse.
Gee, it sure is a good thing that this mobile suited update is going to be for mobile users only, since bedrock is entirely exclusive to mobile. Oh wait...
I would really love to know the thought process that leads to "changing to a 4x18 form factor from a 9x7 one is better because there's more horizontal screen space for it." That is not the reason this arrangement is stupid and it is massively disingenuous to try to argue from that angle. The only reason the recipe book works in the side-by-side position it uses is because it's stacked vertically more than horizontally, and it would be just as bad as this if it were designed with the same 9-slot width.
2:13 doesn't make any sense except for all the sense it makes by being more ergonomic, intuitive, and efficient. Sometimes I think you have objectively wrong takes for the sake of comment engagement, and if you do, it works on me! Bedrock can keep its current ugly mobile-first UI, and it can keep OreUI too. Mobile-first UIs are a cancer plaguing the desktop space. Being able to disable the menu animations was the only reason I kept my sanity while enduring Bedrock for the Mojang Office event. That wasted half second drove me up the wall because I already knew where I needed to look, but had to wait for the menu to finish arriving.
@@EmperorPenguin1217 For some reason, parity always means take the version that makes both games worse, so more accurately, they'll remove everything fun and challenging from the Bedrock Wither.
@@dougsvoboda6091 yeah this is what parity means for mojang and microsoft(?) they're the worst developers genuinely, there are some cool developers in both java and bedrock teams, but overall minecraft has the worst developers, they'd do anything to make their game worse rather than improve it and maybe finally make it look like an actual finished game rather than early access (that applies to both editions)
Did you know you can actually disable the fade-in and out for the menus, by disabling "Screen Animations" (Video Settings) in the menu? Also, in the "Video Settings" section there is a setting for "Improve Input Response" which makes the game feel more responsive, especially when interacting with container blocks. These make the game much more playable imo.
ngl if this change actually happens, Bedrock would genuinely become unplayable for me i severly hope this either doesn't happen, or stays on mobile cause it just doesn't make sense anywhere outside of there, one person even pointing out how its a strait up hindrance to PC/Console players due to having to make more distance with the mouse/cursor i also hope the style of the UI would also be optional cause im also not fond of that either, OreUI looks too corporate/ugly to me
facts, JSON UI is just java ui but more consistent and professional, while ore ui looks like an entirely different game, and is also laggy, and unlike current UI, layout cannot be customized
Although that is certainly not what we are getting, this gives me an idea for helping inventory management for your base's treasury/making late-game builds: Make the player somehow able to open multiple chests at once and let him move the inventory windows around.
I like where Mojang is going in terms of changing the look of the UI when using things like chests and shulker boxes. There's texture packs that change the UI to reflect what you're using and I like that Mojang is experimenting with making that an actual thing. I think the only reason this is getting any amount of backlash is because they're also changing how the hotbar looks which I agree doesn't need changing. After all, if it ain't broke, don't fix it.
I am *really* happy this *isn't* coming to Java. You would think a wide inventory would be nice on a game but it actually gets to be quite stressful on your focus to look side to side than it is up and down. I have a few games that actually started with a wide format menu/UI and actually ended up with a more upright one because it just is easier to read. Bedrock *looks* pretty but I went on it to do the office event and it was extremely difficult to find anything and I honestly was really frustrated with the character customization. I immediately went back to Java and never went back. Java might not be as pretty but at least it doesn't lag out so bad you can't do anything. I had to give up on the parkor events for the ofiice event because every time someone entered or left the map there would be a lag spike which made it practically impossible for me to get past all the trickier jumps in one go. I have been on Java servers with 3-4 times the number of players with not a bit of lag. Java also gives flexibility, you want a UI that looks like that? Probably a resource/data pack exists already that will change it if you want it. And said packs are free unlike most things on Bedrock nowadays...
they didn't add custom superflats or single biome worlds when they re-made the world creation screen (despite the fact the UI is the only thing missing from those), so it's unlikely. If anything, they'll take away features that the current UI has rather than add new ones (like how the new world UI can't be edited with texture packs, and makes entering worlds way more inconvenient on console)
I don't understand how bedrock players are willing to just accept mojang completely screwing up their UI (it's already bad enough) without fighting back
JSON UI is not bad at all, is the same style as java ui, it's just consistent and professional, Ore UI is bad though, but there is nothing you can do about it, minecraft developers don't care about feedback
@RossoAmareno The reason I like bedrock is arrows and what they do when they hit players. I hate it so much I dont wanna say it I can only describe it.
As someone who keeps up with updating a classic/programmer art extension pack for bedrock, I hope those changes aren’t hard coded when released because that would be frustrating
All UI resource packs will break if they do this, since Ore UI is designed specifically to prevent players customizing their experience using resource packs.
As a Java player I've already been using a custom texture pack to gvie different colors and designs to different container UI, so I hope Mojang plans something similar in that regard for Java, but what you said about the horizontal vs vertical layout definitely makes sense
The thing with it though is that it should just be added to java as resource pack functionality, because I really like having the stuff stacked vertically, the different colours just look weird imo, and it would completely break mods like Jei too.
One thing I hate about the new UI for making a world is that the cheats & general world settings aren't together which is annoying as usually when you want to turn off a non-cheat world setting you may also want to do the same for a cheat one like turning off mob spawning & weather or something. Also when will they ever add /gamemode to the quick commands on Bedrock I never need to quickly change a world spawn but I often need to quickly change gamemode but no ways exist other than going into world settings & changing it or using the command which is longer than a few clicks on Java.
Yeah the menus are different, but I doubt they'd change the main in game UI on only one version, main menu and world creation is one thing, the in-game GUI is a whole nother. Sure the inventories are different, but still they're very similar. Adding color to bedrock's and not java's doesn't make sense (it's literally as easy as importing assets if we exclude the horizontal stacking, why wouldn't they just do it for the sake of parity)
I don’t really care for either vehicle or horizontal UI for the chests, like it does not matter to me. But one niche thing (that won’t happen cause this is a bedrock only change) is mods with iron/diamond chests that have hundreds of slots: horizontal would be a way better UI for them, so you can have way more rows of the same size without it swamping your inventory slot and looking weird
personally I think vertical is still better for those, just shorten their GUI and add a slider so you can go through the chest’s inventory without it taking up too much of the screen (some storage mods do this already).
It will come to Java if you want it as I assume some modder is working on it right now. As reference all the failed mobs from the mob votes in the past are available on Java as a mod. As someone who has worlds on both Bedrock and Java I prefer the current layout. I'd rather look up than look left. Perhaps just changing the color of the target inventory would do.
Ngl i don't think having the inventory on the right side of the container makes sense. If you have an item on the far right of your screen your going to have to scroll at minimum 9 items to move it into your container, in the current Inventory its on 4 items that you have to scroll.
vertical is better because you can see everything at once more easily without looking around and you don’t have to move your mouse as much. (it also looks nicer imo) also I dislike the slots having rounded corners (perfect squares look nicer here), the item number having a background (gets in the way, seems annoying; I can already see the current white number just fine since it has a shadow), and the entire new hotbar (it doesn’t need to match the inventory GUI, it’s too bright and has no transparency, and the current one looks better in general since it’s not as bland). also the storage slots aren’t aligned with the inventory slots in the new horizontal UI and it’s annoying.
If there isn't, I'm gonna be done playing Minecraft. I can't go back to Java, I hate 1.9 combat and Bedrock is now getting fucked up with this and other garbage. Mojang actively hates it's community for some reason.
I'd imagine you'd be able to go back to the old ui by turning on classic textures, and as for java, i know for a fact someone will make a texture pack with the new ui
They are making changes to the inventory so I wonder if they are going to change it (Appart from the look) as in like the amount of slots in it or something
Kinda hate the side by side chest ui, it'll take longer to move an item from the first slot in your chest to the right-most slot on your hotbar by a significant amount
doesn’t mobile already have a horizontal gui i haven’t played mobile in years but when i did the gui was horizontal with the chest next to the inventory. i think it was a setting you could toggle like swapping between heath on the top vs on the bottom. if i remember correctly the gui was also fully opaque for some reason
Personally I think that the current animations slow the game down, which is why I have them off. If they at least made them a lot more speedy and responsive (and have them make sense such as have them zoom in from the container you use), then maybe I'll use them a lot more Butb into the topic of design, I like how modern it looks and how it means sense based on the container in use. In a way, it reminds me of the Colorful Containers resource pack, but cleaner and whether going to crazy with the details. Sometimes less is more
I don't like the look of the hotbar, it's obnoxious. Anything on screen while I'm actively doing something (exploring, fighting mobs, watching wheat grow) shouldn't be a distraction or block a decent part of the screen. I don't want to be in a cave and jump down on top of a creeper or witch because I couldn't see it through the hotbar. There's no good reason to have the border around the hotbar be that wide. It wouldn't serve any purpose to make that change, so why do it?
When all we really want is to be able to mark our maps like Java
@@EpicMeatShield no, we want spectral arrows, combat parity, this UI, and better mods. Maps are the least of most people's priorities. Barely anyone even uses maps anyways, and even if the feature was added nobody would even care
I really want the spectral arrows
@@PhendetI want all of this 😭😭😭 I also want auto sort items from your inventory into a chest like terraria and an item stack number update 😭
@@Phendet ccombat parity is impossible, just look at the mobile gameplay, for mods, its not Microsoft fault and nobody uses spectral arrows like you said about the map xd
@@Phendet The combat sucks in java. My opinion
I like colour coding the UI for storage
I could get used to the chests appearing next to the inventory instead of above.
That hotbar is making me go "What did they do to my boi?!?!"
Just make it an optional setting so you satisfy a majority
optimal
optional*
optimal*
Opt ‘em all
*optimus
The change of horizontal chests doesn't make any sense on ANY platform other than mobile. Using controller, you need to press more buttons to get to the first field and using mouse you need to travel more distance for that. If the UI is going to be a change for Pocket UI then that's fine I guess, but for the love of god, don't change that for other platforms...
@@Petexy first of all there's shift clicking, then there's not using Xbox controllers because those move slowly, and third of all most bedrock players are on mobile so who even cares
@Phendet That's the reason Mojang is making the change, they know that Console is a relatively small part of the bedrock playerbase.
But there's still a sizeable community, which includes me, my brother, a few gaming friends, and many others.
@@PhendetAh yes, just don't use an Xbox controller... on my Xbox where I only have an Xbox controller...
@@Phendet bro you realize that a LOT of mobile players use a controller still… right? Like I play exclusively PE, and yet, I’m ALWAYS using a controller.
@@MigattenoBlakae why? The "new" mobile controls are so much better, and way easier to use
I really don't understand the overall visual direction for Bedrock UI over the years. The flat minimalist look doesn't fit the pixel aesthetic of the actual game at all. Stuff like the world creation setting buttons are so big on the screen they are difficult to register as buttons at all. The text in those buttons is tiny in comparison. It must be some strange concession done in the name of tiny mobile screens, but not handled well on PC.
I'm not sure how it should look overall, but I do prefer it over the older look. The older one looked even worse personally, all white and stuff, huge buttons..
The new one has big buttons too but a little easier to look at
The majority of bedrock players are on mobile anyways so if course it's going to look better on a phone. The reason it took 4 years to add the bundle is because Mojang are perfectionists when it comes to UI so they wanted to make sure there were no issues with mobile
Idk man I've really liked the new changes and I actually think they look better on my PC than on my Phone. I don't like them on my TV though
@@Phendet That is a BOLD claim guy. You know the console versions, as in PS4, PS5. xbox one, xbox series s, xbox series x and nintendo switch, all of them are bedrock too. No way people are playing MC on mobile that much as apposed to one of those lesser mobile games like subway surfers or roblox comparatively to all the console markets combined.
I just can't imagine mobile controls to be accessible to a game like mc comparatively to justify such a wide userbase.
@@Hadeks_Marow People think it's uncommon, but the big majority of all sold copies of Minecraft are mobile (iOS or Android) versions. That's not just bedrock, that's including java.
Now that doesn't necessarily mean more than half of active players are playing on phones, but it does seem like there's a whole Minecraft society out there in mobile land.
It just looks like something from the plastic texture pack
It just needs high contrast.Just imagine how good it looks
PLEASE keep it vertical. Having slots stack straight up from the hotbar is SO MUCH more convenient than having a horizontal container boxes.
Yes, it is easier.
Some people (like me) also still play on 4:3 resolutions. Keeping it vertical would play nice with that.
It's not vertically stacked, it's compact-stack. Which means it's the most "small footprint" it can be. When you have 2 wide UI elements, you put one above the other to make a square. If you have 2 tall UI elements, you put them aside eachother to make, again, closer to a square. You want it this way for the sake of user agency.
If you connect 2 LONG UIs together you get an even LONGER ui. . . which means the travel time to navigate from one end to the other (i.e. MOVING ITEMS) takes even longer to do if you are doing it manually.
This is taxi-cab math, something we were taught in elementary school. The distance traveled between opposite corners is farther in the new system than it is in the old system. Meaning the new system IS SLOWER.
In short, making the UI FARTHER APART via LONGER ROWS is what is inefficient, not the other way around.
ORE UI is the inefficient one.
@@Hadeks_Marow it may be inefficient for PC players (which is why it won't be added to java) it's useful for mobile players who can very quickly tap to move an item rather than drag. Or there's shift click which makes your entire point useless
@@Phendet Shift click is STILL inefficient for those who care to have any semblance of organization in their inventory, hence the need of manual inventory management. Even then, it's still farther away from the center of your screen. So, no, the entire point of "travel time" still applies regardless of shift click. It is also inefficient for controller players who have to navigate one square at a time. HUGE negative impact there. And those are the players who actually WILL be effected by such a change since it's a BEDROCK update.
As for mobile, I would need better understanding of "tap", as basic distance calculations would still apply there (long is still long). Even if it is not "as" cumbersome, that does not change travel distance, it just mitigates how much travel distance impacts the end user. . . unless we are talking about "comfort" and "ergonomics of the thumbs", at which point, i might agree with you, but again, I would have to feel it in my hands to be sure.
I wanna make a follow up to this comment incase it gets featured in a video or something since it was creator hearted:
I like the "visual elements" of the UI, that being the color, shapes and textures (except the hotbar, the hotbar lacks shading/transparency levels which makes the current hotbar look cleaner comparatively).
My complaint is the layout, my prefrence would be something like this:
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
| Inventory \ . chest |
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Where in the middle section, it has like a slash transition between the 2 styles/textures acting as tabs. As for the hotbar. I think we could make the outer edges bolder, make the top left left and top right outer corners rounded and finally altering the color from dark grey to light grey, but still keep the current shading and transparency of the current hotbar.
This to me would be the best of both worlds. I would call this "MixedUI" as it's a cross-blend of classic ui and Ore UI.
@@Phendetmobile players already have horizontal UI, there’s no reason for Mojang to force it on everyone. And you still have to love your mouse left and right when shift-clicking + it’s bad if you care about organizing.
This is exactly it. I don't care about whether the ui gets close to the top border of the screen because I wasn't using that part of my screen anyway. I care about the ui menu itself, without considering its position on a screen.
I think it is somewhat likely this change will come to mobile but not console or pc, because they already have a funky horizontal ui that doesn't always have 9 slots in a row.
I mostly like the new ui, it's basically the colorful containers mod getting added to vanilla. There's only one problem... The hotbar looks ugly.
Yeah I do not like the hotbar
The colors themselves are cool but yeah the way the rows and hotbar look are awful. Looks like a cheap knockoff
Lower the opacity and it is not noticeable... Almost
Yeah I like all the containers but the player inventory and hotbar definitely need some tweaking if they wanna change it
I agree the new hotbar is hella ugly n clunky, whatever the new hotbar ends up being, it needs to be faithfully low-profile like the current one
love how Mojang wants parity with Bedrock and Java, but then they make a new Bedrock UI and it won't be coming to Java. then what's the point of parity?
Don't make people cry i think
No, new UI bedrock is a good I have seen a java player say "it works on java?"
It's not java
Exactly, they even stated a while back that they eventually want to have full parity (or at least as close as they can get) between versions
Then they change something like this to ruin it
Maybe making life of bedrock players harder is the point ;)
Parity is not something they want to do, is a problem they got stuck on
i’m hoping they listen to criticism on this one. purely going off of usefulness, the UI is slower, and aesthetically, it lacks warmth. it’s odd that the colorful ones have less personality than the gray, but true. i hope they fix it. I do like the colors, but it would be better with the current UI’s shape.
edit: also the hotbar is fugly
They listen like they were listening to criticism of chat report ;)
And Don't forget that the old ui looked indie while the new one looks corporate
Side by side inventories are going to be so bad for peoples’ wrists. You have to travel almost triple the distance to put something in a chest. With inventory orientations this wide, it makes so much more sense to put them vertically. I’m pretty sure anyone that works on UI/UX is internally screaming seeing this
i dont remember any mentions of the removal of the pocket gui
I think it's great for mobile as vertical orientation is really a pain in mobile
but I think rather than going fully horizontally they can put option wheather player wants which orientation I think it would be great
(btw I play with classic gui as pocket sucks)
@ on mobile I guess it could make sense because you can use both hands! Mobile UI has sucked basically since it came out. But for console and PC players it’s just so much worse. Hoping they don’t force it on us too
Use two hands
@@Chillipeffer on keyboard and mouse/ controller ? 🤔
if I want to move something to my hotbar under the current UI, its a maximum ~12 tiles away from the desired slot. under the new system it is now up to 17 tiles + one screen gap away
vertically stacked inventory is so much better to use
if they are changing that then i am glad this is likely not coming to java
It's not on Java because it doesn't need to be. The point of this new UI is to help mobile players because right now the pocket UI looks garbage. Pocket UI actually already puts the chest ui to the right side but the problem is it doesn't work very well. The new UI would clean up the menu so that it would be easier to use, and wouldn't change the layout because it's already to the side rather than above
@@PhendetAlso the classic UI is vertical, while pocket is horizontal, my guess is that they will continue to use the same model but redesigned
@@charautreal I'm 99% sure they will just get rid of classic UI, all Ore UI screens look like they're designed for pocket exclusively, and I highly doubt they will be making 2 versions of each UI screen just for that
@@Phendet Jeez, always with Mojang and mobile, half of the reason bedrock is awful is because of the changes and sacrifices needed to be made for mobile players.
The inventory being below makes more sense for things like controllers.
It literally requires half or less the button presses to get to the other container.
Unless there will also be a keybind where you can jump between the two directly, that UI is way less efficient for Bedrock.
Which is an addition that would also be more efficient for the current UI, meaning that's the only change you want to make if you're looking to make the game more playable.
5:52 You can duplicate your world in Java through the menu, it's been like that for a couple years now
that only copies the seed
“Uh that’s okay! You can keep it.”
I like the coloured containers but i dont like the oversimplified and too bright ui, and a toggle would help but i think there should be an option that looks good and not too 'modern' but has coloured containers
Maybe they should focus on making a separate button for shield block instead of giving BR a unique UI
@@maugwei jeb actually wants to make shields work on java the same that they currently are on bedrock, as shown in the combat test snapshot 8c where you can use a shield by crouching
PLEASEEEE MOJANG PLEASEEE
I bet it will replace the pocket ui and not modify the classic ui
I hope so
Exactly, someone is thinking
The current system allows you to edit the layout with resource packs. I hope they don't change it solely for that reason. I like the look.
Exactly, current JSON UI is fully data driven and has amazing performance, and is native, while Ore UI is not data driven AT ALL, you can't even change UI sprites, and is extremely unresponsive in compare to JSON UI and that is NOT going to change, because Ore UI is web based
This is the main reason i hate their "ore UI". The old UI was very customizable, and everything they changed hasn't been. It's just a huge change for the worse, the default UI looks worse and you can't change it with a resource pack.
"Can't believe they did this before dropping an end update"
If Mojang dropped an end update, it would be complete with a flower that crafts into either magenta or purple, a building containing either god loot or garbage, and a mob that either hits you through walls or doesn't, all depending on whether you're playing Java or Bedrock. Then a month later they would remove the ability to mark banners on Java "for the sake of parity"
love the example you gave as a bedrock player who hates the map parity update and wants banner marking desperately
It hits through walls on Java (I have seen this happen)
As a java only player, you can keep that fugly UI thank you very much
As a Java only player, we can even take the good (colored UI) and add them ourselves without making the entire UI look bland and clunky.
Honestly, it's better. At least for me. The Json UI system in bedrock is so hard and just unbearable. And Ore UI is a modified version of ReactJS by the way.
when this come out I'm getting a texture pack to get the old UI
ok we do NOT gaf
It’s probably better - if disorienting to yt watchers - to leave it as toggleable
@@Exatoro didn't ask 👶
That will be impossible btw, Ore UI is hardcoded, you cannot change neither layout nor UI sprites with a resource pack anymore, live with that in mind now
@@Wordfishtrombone no company will add a toggle to switch between whole UI engines, especially if we're talking about mojang or microsoft, sadly
The only parity I want is to dye cauldron water on java
RIP Minecraft Beta 1.9.3. That was the java version that had "dyeable" cauldrons (but for brewing).
2:37 | There is a setting to disable the animations
Oh phew, thats good. The oldest texture still in the game is safe for now.
As usual, Microsoft cannot make a UI/UX even if it were to save their company going bankrupt. A mobile first UI/UX does not work on PC and certainly does not work on consoles, It's windows 8 all over again. Whilst Bedrock has always had a terrible UI/UX, Minecraft Legacy had the best UI/UX of any Minecraft version, Taking from your arguments of the use of widescreen ratios, One example would be the creative menu was wide to contain more information whilst say the players list was tall as it didn't need to display as much important information and kept everything in a neat and easy to learn system.
Now the very obvious problem with this change
(once again of course its worse for the console players)
Is quite simply, It will take longer to move items from the far left of the inventory, to the far right, And the reasoning behind this? "Oh we want to fill up the empty space with an uglier looking UI that will also blind you if you're playing at 4am"
An easy fix for this would to actually Stack the slots vertically instead of horizontally but... wait... wouldn't that just be the exact same as it is currently but break everyone's muscle memory? Yup.
So , absolutely pointless update to the UI once again making the game worse and proving microsoft need to cut the "software" out of their name.
1.16.40 bedrock had the best ui, way better than any other edition ever, it's literally just java ui but normal (consistent and professional) that's it, legacy console edition is the same as java just a different layout to make it console friendly and some extra icons and stuff, don't see how it is the best for anything other than controller.
@angel23444 Yes you are correct in Legacy being focused on controller however both legacy and java could be tweaked to work well with controller however bedrock is still mobile first (even though they could just have different UI for different inputs) and yet it still lags with the most powerful of hardware, Way too large for stuff that doesn't need to be and plain simply kinda ugly.
@fusy83 current bedrock ui isn't too plain or too large though, it's just normal ui that basically any other multiplatform game has, also in 1.1.5 all ui screens used to be windowed rather than full screen, which made it look even more pc focused than java edition ui, but ore ui is in fact huge, a single world button in play screen takes like 10% of the screen and has spacing of like 10 pixels and is extremely unsatisfying to use
@angel23444 My game got stuck in the popup ad before I could even hit play.
Jesus christ mojang somehow never fails to disappoint me.
You would think after having been their biggest apologist for so long only after all their broken promises, baffling parity decisions
Pointless environmentalism at the cost of interesting ideas
And general refusal to listen to the community
You think after all that. The bar would finally be low enough for me to not care anymore
But it always gets lower I guess.
The new ui looks horrendous.
And they're clearly only planning to have it on bedrock edition
It just looks kiddy and dumbed down
Because that's how they see bedrock edition.
Dumbed down diet minecraft
They don't want to take us seriously.
And honestly I'm not sure they ever did.
Thanks mojang, as small as this may seem to other people this is genuinely my last straw with them
I no longer trust this company to provide quality or at all listen to the consumer
Thanks mojang.
The new inventory and hot bar looks so boring. It looks cold and corporate, lacking all the character the old one has. I don't know why they're doing this, all the bedrock buttons are so boring. I don't know why you're saying it's hard to understand, you have items, and the highlighted one is the one you're holding. They don't need to fix what isn't broken...
How is a colored gui boring? The current inventory sucks it's just one color
@@Phendeti agree
@@PhendetIdk what the original commenter thinks, but for me it's the fact that the colors are so flat and the corners of everything are rounded. It doesn't fit the rest of the game
@@Phendet The UIs of the barrels and shulkers are fine (other than them being to the side), as I said it's the hot bar that lacks any detail.
Sorry no this is just an excuse to be negative without constructive feedback. Whats more cold and corporate than completely straight and uniform grey boxes across all storage containers. They had exactly 0 personality and are entirely utilitatian.
I hope they make it an option to use this new UI. No one asked for this. The things we actually ask for usually don’t get added and they add dumb things like this instead of updating the End that hasn’t been changed since 2016.
This is microsoft once again trying to force the mobile experience on the non-mobile userbase.
This is the windows 8 of minecraft.
Mojang also doesn’t need us to ask for things in order to put them into the game. I don’t like that argument, though I agree that the current UI ain’t broke
neither end nor ui need change.
@@Hadeks_MarowEverytime without fail this community blames Microsoft for anything they ever dislike yet praise Mojang if its something good
@@Hadeks_Marow windows 8 enjoyer here. What's your problem with it? I'm genuinely just wondering because I see it get a lot of hate for what I believe is no reason. I'm biased because I used windows 8 after windows 10 came out, so I already knew how hard 10 sucks and I always saw windows 8 as the good parts of windows 7 mixed with the not shitty parts of windows 10. Come to find out, the entire internet hates it. Why? Does it have something to do with the mobile ui? it was never really forced on me, I customized my pc to my liking and never used tablet mode, but I at least thought the ability to go into tablet mode was cool. Did they drop an update that made it usable later on or something? Or am I really just the only person alive who liked it? Windows 10 is damn miserable and don't get me started on 11
I don't personally like the new UI.
Cold take
ironic that Mojang wil implement new UI changes but your previous video states they don't want to change existing things. management is a joke there
i have to agree that management seems to really miss the mark. idc about size of updates. my issue is that they don't change the critical downsides of the game and revamp more than just adding features. i also have issue with how parity is so inconsistent. it's just weird having a pc version and then a cross-platform version that doesn't even support every modern platform. i also have an issue with how they seem to miss out on the small but accumulative details too
This will make it slower to navigate on controller. Only 3-4 tiles will border each other rather than 9 tiles. The UIs are also far apart rather than connected.
I tend to find modern UI ugly and these new changes are no exception. Oftentimes it's soulless, flat, plain color panels and boxes. Give me 3D, pop, and flair.
Old UI, move curser up/down 3-6 positions, new UI move cursor left/right 9-20 positions. Old UI, easily align items in coloum, new UI actively think to align.
This looks terrible. Give console players the option to use Legacy menus and UI.
As a java player, eh? Looks cool I guess, I'm not stressing over it. What we have now works fine anyways. Doesn't need fixing if it works. Plus, mods exist to add it if we want it bad enough.
Keep me in the past, I do not like this future.
Same here, I'm sick of the future!
Thank God. The new UI is disgustingly ugly. Love playing Java.
How's the horrendous combat system?
@ThatLocalBit I actually Don't mind the 1.9 combat system heck I actually like it
As I've said, this ui is likely only for mobile devices. It's likely that consoles and pcs will retain the vertical ui.
hope they fix the uncentred xp bar
I do like the new inventory screens, but I’m not a fan of that hot bar. It’s too big and too bright. Also it not being slightly transparent bothers me for reasons I can’t quite describe.
I wouldn't be as opposed to the new UI if they let us edit it with resource packs like the old UI, but every time they add a part of their "Ore UI", it becomes uneditable.
I like using a resource pack that brings the Legacy Console UI to bedrock, and with each UI change they make, that pack loses features. If they just kept all the old functionality and changed how the UI looks, i'd be fine with that, but that isn't what they've done so far so i doubt that's their goal.
the hotbar doesn't need to be "fixed" why would i want less space to see my items and the environment around me? it's so unnecessary to make the borders 3x thicker and way brighter in shade, making it far more distracting to look at. the different colours for containers seems kinda cool though.
the fact that it is coming to bedrock and not java shows that parity is not a priority
Or it will go to bedrock and then later come to java
*parity
OR they know that java can very easily add this in via mods
Can it really be called parity if the new UI looks so trash? Like who would actually want that look if they are a long time Minecraft player?
@Key-Knight87 a lot. I kinda like it for the color coding. I don't really care much for it being horizontal but it's fine and I've been playing minecraft for years
If they redesign the UI without changing the crafting book or adding sorting buttons, then the change will be a huge waste of time. Why not give us changes we've requested, which would be useful? Changing the UI layout alone is needless if no additional functionality is added
It's taken YEARS to incrementally change every menu on Bedrock, leading to alot of disproportion between them. Even taking into consideration the different platforms, this time table is completely absurd.
It's also worth noting that websites and games have had different menus and layouts based upon their device for decades, so Mojang can't really use parity as an excuse.
Gee, it sure is a good thing that this mobile suited update is going to be for mobile users only, since bedrock is entirely exclusive to mobile.
Oh wait...
Happy new year, Cat! :-D
@toycat
No, 2 days ago? 😐
I would really love to know the thought process that leads to "changing to a 4x18 form factor from a 9x7 one is better because there's more horizontal screen space for it." That is not the reason this arrangement is stupid and it is massively disingenuous to try to argue from that angle. The only reason the recipe book works in the side-by-side position it uses is because it's stacked vertically more than horizontally, and it would be just as bad as this if it were designed with the same 9-slot width.
2:13 doesn't make any sense except for all the sense it makes by being more ergonomic, intuitive, and efficient. Sometimes I think you have objectively wrong takes for the sake of comment engagement, and if you do, it works on me! Bedrock can keep its current ugly mobile-first UI, and it can keep OreUI too. Mobile-first UIs are a cancer plaguing the desktop space.
Being able to disable the menu animations was the only reason I kept my sanity while enduring Bedrock for the Mojang Office event. That wasted half second drove me up the wall because I already knew where I needed to look, but had to wait for the menu to finish arriving.
More weird phone interface friendly designs. I think they genuinely forgot it's not Pocket Edition anymore.
I don't like how it makes Bedrock and Java looks very different, I thought they're trying to achieve full parity
lol they don’t care about parity, if they did they’d port over the insane wither by now
@@EmperorPenguin1217 For some reason, parity always means take the version that makes both games worse, so more accurately, they'll remove everything fun and challenging from the Bedrock Wither.
No, I don't think java and bedrock are the same.
I see this work for java from bedrock.
@@dougsvoboda6091 yeah this is what parity means for mojang and microsoft(?) they're the worst developers genuinely, there are some cool developers in both java and bedrock teams, but overall minecraft has the worst developers, they'd do anything to make their game worse rather than improve it and maybe finally make it look like an actual finished game rather than early access (that applies to both editions)
Thankfully they don't. Bedrock is still not infected by that horrendous combat system and hopefully it'll stay that way
3:36 Toycat knows about that historical Java stuff :0
Did you know you can actually disable the fade-in and out for the menus, by disabling "Screen Animations" (Video Settings) in the menu? Also, in the "Video Settings" section there is a setting for "Improve Input Response" which makes the game feel more responsive, especially when interacting with container blocks. These make the game much more playable imo.
ngl if this change actually happens, Bedrock would genuinely become unplayable for me
i severly hope this either doesn't happen, or stays on mobile cause it just doesn't make sense anywhere outside of there, one person even pointing out how its a strait up hindrance to PC/Console players due to having to make more distance with the mouse/cursor
i also hope the style of the UI would also be optional cause im also not fond of that either, OreUI looks too corporate/ugly to me
facts, JSON UI is just java ui but more consistent and professional, while ore ui looks like an entirely different game, and is also laggy, and unlike current UI, layout cannot be customized
Although that is certainly not what we are getting, this gives me an idea for helping inventory management for your base's treasury/making late-game builds: Make the player somehow able to open multiple chests at once and let him move the inventory windows around.
I like where Mojang is going in terms of changing the look of the UI when using things like chests and shulker boxes. There's texture packs that change the UI to reflect what you're using and I like that Mojang is experimenting with making that an actual thing. I think the only reason this is getting any amount of backlash is because they're also changing how the hotbar looks which I agree doesn't need changing. After all, if it ain't broke, don't fix it.
I am *really* happy this *isn't* coming to Java. You would think a wide inventory would be nice on a game but it actually gets to be quite stressful on your focus to look side to side than it is up and down. I have a few games that actually started with a wide format menu/UI and actually ended up with a more upright one because it just is easier to read. Bedrock *looks* pretty but I went on it to do the office event and it was extremely difficult to find anything and I honestly was really frustrated with the character customization. I immediately went back to Java and never went back. Java might not be as pretty but at least it doesn't lag out so bad you can't do anything. I had to give up on the parkor events for the ofiice event because every time someone entered or left the map there would be a lag spike which made it practically impossible for me to get past all the trickier jumps in one go. I have been on Java servers with 3-4 times the number of players with not a bit of lag. Java also gives flexibility, you want a UI that looks like that? Probably a resource/data pack exists already that will change it if you want it. And said packs are free unlike most things on Bedrock nowadays...
I just hope that at the end of this UI Update rainbow is a fully-implemented off-hand pot of gold…
they didn't add custom superflats or single biome worlds when they re-made the world creation screen (despite the fact the UI is the only thing missing from those), so it's unlikely. If anything, they'll take away features that the current UI has rather than add new ones (like how the new world UI can't be edited with texture packs, and makes entering worlds way more inconvenient on console)
I don't understand how bedrock players are willing to just accept mojang completely screwing up their UI (it's already bad enough) without fighting back
the hotbar is god damn ugly ong
C'mon the UI is nice and i play on mobile!
JSON UI is not bad at all, is the same style as java ui, it's just consistent and professional, Ore UI is bad though, but there is nothing you can do about it, minecraft developers don't care about feedback
because we play bedrock...we're kinda used to getting a worse version of Minecraft lol, I'd switch to java if I could afford a pc
@RossoAmareno The reason I like bedrock is arrows and what they do when they hit players. I hate it so much I dont wanna say it I can only describe it.
As someone who keeps up with updating a classic/programmer art extension pack for bedrock, I hope those changes aren’t hard coded when released because that would be frustrating
The resource pack of 'colourful containers' from MCPEDL is your answer till they release the UI if ever
All UI resource packs will break if they do this, since Ore UI is designed specifically to prevent players customizing their experience using resource packs.
@@pout6038 Sad how Mojang puts so much effort into making the experience worse.
If they’re going to add new UI and hotbar they should make it a setting you can change and use what you’d like
cool that the ui has actual personality now. uhhh i still dont want it tho, good thing its not going to java (as a forced thing anyways)
As a Java player I've already been using a custom texture pack to gvie different colors and designs to different container UI, so I hope Mojang plans something similar in that regard for Java, but what you said about the horizontal vs vertical layout definitely makes sense
this is crazy! at this point mc ui is iconic its part of the brand! even just changing it on bedrock is really insane
2:10 have you forgotten about pocket UI profile
Maybe that'll update too!
I personally keep it on classic even though i play on mobile.
The thing with it though is that it should just be added to java as resource pack functionality, because I really like having the stuff stacked vertically, the different colours just look weird imo, and it would completely break mods like Jei too.
Why not just add an option with many styles? Oh well just use old texture pack
Ore UI can't be modified with resource packs.
One thing I hate about the new UI for making a world is that the cheats & general world settings aren't together which is annoying as usually when you want to turn off a non-cheat world setting you may also want to do the same for a cheat one like turning off mob spawning & weather or something. Also when will they ever add /gamemode to the quick commands on Bedrock I never need to quickly change a world spawn but I often need to quickly change gamemode but no ways exist other than going into world settings & changing it or using the command which is longer than a few clicks on Java.
UI Looks ugly
Ore ui sounds like a offbrand version of samsungs one ui android skin
I don't like the new UI, I personally think that it should be more boxy and not round, but I like the container colours
people say it works for java?
This is a new UI bedrock only
This is good, it's not java
The hotbar is iconic and the texture 15 and a half years old, one of the only remaining textures from notch himself
I agree, it needs to stay as it is, that's what screams Minecraft to me.
Yeah the menus are different, but I doubt they'd change the main in game UI on only one version, main menu and world creation is one thing, the in-game GUI is a whole nother. Sure the inventories are different, but still they're very similar. Adding color to bedrock's and not java's doesn't make sense (it's literally as easy as importing assets if we exclude the horizontal stacking, why wouldn't they just do it for the sake of parity)
I don’t really care for either vehicle or horizontal UI for the chests, like it does not matter to me.
But one niche thing (that won’t happen cause this is a bedrock only change) is mods with iron/diamond chests that have hundreds of slots: horizontal would be a way better UI for them, so you can have way more rows of the same size without it swamping your inventory slot and looking weird
personally I think vertical is still better for those, just shorten their GUI and add a slider so you can go through the chest’s inventory without it taking up too much of the screen (some storage mods do this already).
It will come to Java if you want it as I assume some modder is working on it right now. As reference all the failed mobs from the mob votes in the past are available on Java as a mod. As someone who has worlds on both Bedrock and Java I prefer the current layout. I'd rather look up than look left. Perhaps just changing the color of the target inventory would do.
Ngl i don't think having the inventory on the right side of the container makes sense. If you have an item on the far right of your screen your going to have to scroll at minimum 9 items to move it into your container, in the current Inventory its on 4 items that you have to scroll.
vertical is better because you can see everything at once more easily without looking around and you don’t have to move your mouse as much. (it also looks nicer imo)
also I dislike the slots having rounded corners (perfect squares look nicer here), the item number having a background (gets in the way, seems annoying; I can already see the current white number just fine since it has a shadow), and the entire new hotbar (it doesn’t need to match the inventory GUI, it’s too bright and has no transparency, and the current one looks better in general since it’s not as bland).
also the storage slots aren’t aligned with the inventory slots in the new horizontal UI and it’s annoying.
I hope there’s an option where you can keep your old hot bar and inventory.
If there isn't, I'm gonna be done playing Minecraft. I can't go back to Java, I hate 1.9 combat and Bedrock is now getting fucked up with this and other garbage. Mojang actively hates it's community for some reason.
I'd imagine you'd be able to go back to the old ui by turning on classic textures, and as for java, i know for a fact someone will make a texture pack with the new ui
Quick question, did you have screen animations enabled on bedrock?? Not on java??
They are making changes to the inventory so I wonder if they are going to change it (Appart from the look) as in like the amount of slots in it or something
Happy new year
I actually really like the chest UI, I hope I can add it as a resource pack on Java
there's a texture pack that kind of replicates this on java, I forget what its called but I have it enabled, I can check if u cant find it
Kinda hate the side by side chest ui, it'll take longer to move an item from the first slot in your chest to the right-most slot on your hotbar by a significant amount
In HTML/CSS it's fairly simple to change the color of something.
I don't really like the design of it. It looks like a texture pack, and i also prefer the horizontal containers
doesn’t mobile already have a horizontal gui i haven’t played mobile in years but when i did the gui was horizontal with the chest next to the inventory. i think it was a setting you could toggle like swapping between heath on the top vs on the bottom. if i remember correctly the gui was also fully opaque for some reason
Even if the OreUI system isn't coming to Java, I doubt they wouldn't make the base texture style be the same between the versions
Bedrock literally has UI options already. If they have ANY sense at all this will be an optional change.
You expect Mojang to have sense? No, this will be forced and for many, that day will be the death of Bedrock.
Personally I think that the current animations slow the game down, which is why I have them off. If they at least made them a lot more speedy and responsive (and have them make sense such as have them zoom in from the container you use), then maybe I'll use them a lot more
Butb into the topic of design, I like how modern it looks and how it means sense based on the container in use. In a way, it reminds me of the Colorful Containers resource pack, but cleaner and whether going to crazy with the details.
Sometimes less is more
I think this just changes the "Pocket" version of the menu.
I don't think this will affect "Classic" version at all.
Good. Leave java as it is, it is perfect
It isn't, but yeah Ore UI is terrible, hopefully it won't get added to Java
@angel23444 No, Java's UI is fine and honestly so is Bedrock's. Mojang needs to quit reinventing the wheel. OreUI is garbage.
@thedarkdragon89 well said
trying to make less parity?
I don't like the look of the hotbar, it's obnoxious. Anything on screen while I'm actively doing something (exploring, fighting mobs, watching wheat grow) shouldn't be a distraction or block a decent part of the screen. I don't want to be in a cave and jump down on top of a creeper or witch because I couldn't see it through the hotbar. There's no good reason to have the border around the hotbar be that wide. It wouldn't serve any purpose to make that change, so why do it?
So they're going to redesign chests and inventory but didn't think to actually expand it? Great
This is definitely just for the mobile UI
Specifically mobile as that's the only one that has a different UI (but like 7 people use that)
Because bundles in java edition actually obey the style of this gui look, rounded slot icons etc (1.21.4+) i think it IS going to java
I think it would be more useful to have dyed GUIs for the shulker colours only.