In terms of biomes, I absolutely ADORE how every single Nether biome has a specific and unique reason why you would want to visit it. They’ve all got unique mobs, blocks, and resources. I was REALLY hoping that the wild update would bring this system to the overworld, but that turned out to be a tremendous disappointment.
I still hope that overworld biomes will get some of the ambiance techniques from the Nether - entering a pale garden kinda clunks, but the other overworld biomes could have some subtle ambiance - birdsong in forests, wind in the desert... I don't want anything heavy handed, the nether biomes have SO much contrast it'd be too much in the overworld. But something!
My view is pretty much that Mojang is creating a perfect example of the phrase "Try to please everybody, please nobody". They seem so concerned about any changes they make upsetting the community that they more or less decided to change nothing, and instead add new features that further the divide between newer and older sections of the game.
Not to mention that the community is a relatively small part of the overall player base. They are the most popular game of all time, most players are casuals.
at some points i cant even remember how it was before the nether and caves and cliffs updates, but still I want change, because without change there is no point in moving on
@NicholasFadow-o4qthe way they did not say that the point of improvement is to make dynamic changes and additions without removing anything, of course with caveats such as bugs, because everything has nuance.
i think expecting a 2.0 update to be in development is way too good to be true, i think thats setting up for dissapointment tbh. It would be the best thing possible, overhauling so much of the game. Adding ambient sounds and mobs, mob variants, a combat overhaul, seasons etc, but with the size of the updates in the past few years, i just have no trust that theyre working on anything big behind the scenes tbh So many people are complaining about the small updates and lack of features, if they said the reason was that they are working on a big long term update at the same time, it would calm the community down and make more sense. Since they havent done that, i just doubt its happening at all
Recent updates are not necessarily bad, but rather poorly used, look at the latest updates like 1.20 and 1.21, they were cool updates, but people end up creating this feeling that the updates are small precisely because they don't add anything that improves the game or really changes it like the old big updates like 1.16 and 1.14 If Mojang took advantage and made these updates (recent updates) updates focused on improving things in the game, the community would certainly be happier and not just the way it is today...
@The_Odd_Tv i do not remember updates by number when they have names, the last bunch of updates have been incredibly small, not even talking about the drops. I dont care if the stuff in an update isnt for me, i can acknowledge theres a lot of content even if i wont use it, as long as there IS content there simply hasnt been enough content for a long time now the trial chambers are great but thats ALL of the update, aincient city is great, world gen and cave generation overhaul has been the biggest thing in a while, but apart from these things everything has been really tiny things not connected to one theme A big update should always have some small random changes and additions that dont tie to the theme, but thats been ALL the updates content lately without the main big theme
@@jamesperrott1 ok, that's really bad, they shouldn't make this kind of random updates, because that's not what the game needs right now. but I disagree a little about the updates not having content, in fact they do have content, but most of the time it's random content and disconnected from the rest of the world and that doesn't make much difference in the game and there's also the factor that ALL THE CONTENT of these updates is coming incomplete, that's really bad, they don't even bother to make the updates really complete, look at the archaeology system, it's just uninteresting and completely disposable, they shouldn't be making updates like that honestly
The single most jarring thing about Bedrock in my opinion is the lack of quickswap functionality. In Java if you hover over any item in your inventory and press a hotbar key, that item is instantly equipped into that hotbar slot, swapping out anything that was previously there. No faffing around drag & dropping items manually.
Its why i always have an empty slot in my inventory if i can help it. So i can press Y (xbox) over a hotbar item and quickly free up a space for something in my inventory to take (pressing Y again). Not as efficient as quickswap but better than dragging and dropping
This would take a weekend at most to add, it’s a testament to the failure of Microsoft/modern Mojang that such a simple feature is still not in Bedrock
@@Nightcaat kinda like banners on maps, building on the nether roof, and duping TNT for world eaters. I feel this could all be done in a single dev's lunchtime.
9:23 I strongly believe that people who like old combat like it purely from a PvP perspective, not a PvE one. I tried playing old combat, and enemies were an absolute JOKE. Even enderman were a complete non threat.
Enemies are a joke regardless of the combat system. They haven't been given any major buffs since they were added while the player has gotten more powerful gear. Also mechanistically most mobs are outdated, like who is actually getting hit by a zombie?
Had an idea, may have been suggested before but... what if the enchanting table got the enchantments it offers from books stored in bookshelves. Still could use lapis to enchant and not destroy book. I feel it would add value to finding enchanted books and reduce the grind of getting the enchantments you actually want. I guess the balance would be making books rarer and more expensive.
If a book is worth 3 emeralds or 64 emerald blocks it doestn matter as its the easiest ore to farm and late game players will have hundreds of chests full of emeralds That is increassing the price wont really change anything as even early game its still easy to get emeralds
Very few people wanted armadillos, but alot of people wanted dog armor. I've wanted penguins for 8 years (since 2017) but the armadillo had a way cooler use that had no reason to be chained to armadillos
yeah then guess what happend... everyone forgot that wolf armor existes after the update dropped and the initial hype died down..... like the wolves themself have no real use whidh also makes the armor useless also, like ya they will defend you from mobs but at the same time they are so stupid the will literally walk off a cliiff and kill themself or walk in fire.lava and kill themself so what even is the point of having one other that to sit at your base and do nothing 😂😂 I mean i did collect all the new variants in the update cuz why not but eeh
The armor could have simply been crafted with turtle scutes instead of armadillo scutes, and by doing that they could have also spared time by NOT adding the armadillo in the first place. That way you ended up with a new use to an already-existing item (instead of creating a new one), while at the same time gaining more time of development to further polish other upcoming features or outdated systems. It was a win-win...
This always makes me laugh bc damn near all the kids at my daughter’s school were talking about armadillos and wolf armor for a while but every chronically online adult was convinced no one cared for it. I was not at all surprised it won. It was all I heard about during every drop off and pick up. A lot of people play this game. A small amount of them roam comment sections and reddit to complain about the personal affronts mojang has caused in their lives. I watched my kid vote for the sniffer. I hate that mob. I moved right on tho. It’s like when the entire internet pulled a pikachu face when they found out Moana 2 was so successful as if 8yos are online talking about what movie they want their parents to take them to next weekend. If you’re not careful you’ll forget the internet isn’t real life.
My main issue with that mob vote was that, since it was done through the Minecraft launcher, a bunch of kids just voted for the armadillo without thinking. People who actually want to enjoy playing the game and get it to its best version possible mostly voted for the crab. This is why the simulated votes and the actual thing were so different.
This may be a bit random, but what mojang should do is make an update but not tell us everything in that update. For example, if the trial chambers were added but mojang never said anything about the breeze, or even smaller things like the new sherds, it would be so cool to just find it without knowing it even exists.
That would be cool for like a day before everything gets datamined and there’s a hundred RUclips videos going over everything that got added. “Secret” features don’t really work anymore in the age of the Internet.
That sounds like a good concept but Mojang has already done this by giving less update information at Minecon Live every year and the community hated it. Especially with the updates being smaller people would fume even more so it's better to leave things just the way they are for now.
I think mojang is 100% scared of changing things even if it is for the better because of people geting mad even if its for the better of the game, and since minecraft is a very big game and has been here for quite a while, there is tons of comunites with tons of people and different opinions like in one hand there is people saying that mojang shouldn't add more mobs if the dont drop anything because their useless and the theres other people saying that mojang SHOULD add more usless mobs because that way the game will feel more alive! And in the end it just ends up by mojang adding more new mobs, but with little things that they have so they are not "usless"
It's hard to say for sure, because they make a lot of unnecessary changes that would seem obvious that no one's asked for like the leaked inventory changes that will supposedly be coming to Bedrock edition...
I would be scared too if my community breathes down my neck over every little thing, especially when the opinions are so wide that you never know what they want. Trust me, they’re bound to crash out one day
They also don't know what they're doing on some changes, that was proven when they started adding rng into redstone update order, and every now and then they strike gold and ruin it, case and point copper bulbs. They were perfect when they had the 1gt delay.
That or use its state of weathering for different max speeds. Perhaps these take the place of powered rails instead, propelling a minecart up to the speed allowed by its level of weather. Gold powered rails become the one tunable by redstone signal strength. Perhaps 2 versions of rails can then exist as well, waxed and unwaxed, with the latter being lower friction, and allowing the higher speeds.
I personally think that a Nether-Update-style update reworking the beaches and adding new beach variants and a variety of beach features would tie the world together in such a palpable, real way. Beaches are so common and so bland, and they take up more of the world than people probably realize. Throw updates to fishing and boats into this update, add rising and lowering tides as well, and call it a day, and bam. Everyone would love the beach update. There’s nothing to miss when the old beaches are gone.
They definitely need to change the color of water in beaches and rivers depending on the biome they're in. The transition of the water between a beach and a warm ocean, for example, is very jarring.
but like do people really put mending instead of infinity on their bows? i think like only 1$ of the minecraft population does that... I always us infinity and continue repairing my bow until it gets too expenise to do so... at that point i let it break and then make a new one and repeat the process cuz bows dont really break that often with unbreaking 3 unless you go around shooting unnecessarily
@@loj_ I know a few people who do yes. If you've built a mob farm, you practically have infinite arrows anyways and you can save your enchants for more important tools. Not only that, but what will you be fighting that would need more than 1 stack of arrows? If you have good aim, 64 arrows is all you need. I guess it depends on the person and their playstyle...
@Key-Knight87 yeah maube it has to do with playstyle. I alywas go infinity cuz i like the comfort of not worrying if im gonna run out of arrows... plus my aim is above average, not quitw perfect but very much above average in my opinion... plus i like running around at night hunting mobs, thats how i primarily get gunpowder... bedrock doesnt have good gunpowder farms like java so yeah infinity over mending for me
Anybody remember the Buzzy Bees update? It fixed a ton of bugs while adding small features like honey and bees that were super useful. This should be the model that Mojang should follow if they're gonna continue down this path.
Also, the big updates like the Nether update require a large part of the game to overhaul. They have kinda run out of places they can do a major overhaul.
@Baello999 they have tons of things to overhaul. Yet they only add the most useless changes. We need an end update, a desert update, a snowy biome update, an inventory update, and no, bundles won't fix it. Instead, we get new empty biomes, and when they do add new things to biomes its useless. Also, minecraft has a useless mob problem where a huge majority of the mobs they add lately are useless. We got pandas that fo nothing, goats that give us a horn that only makes a sound and nothing else, frogs that give us a light source as if torches and glowstone dont exist. Yet they say they won't add mobs if they dont have a function. There's also the issue of the newer mobs usually not dropping anything because mojang doesn't want to encourage violence and hunting against them. They wont add mobs that are violent in real life as if the polar bear is freindly. Mojang can make good changes too, we saw the nether update, aquatic update, village and pillage update and caves and cliffs. But now, they just add small useless updates. The trial chambers were good so im hopeful they'll do better
Something I just realized in the back of my head while watching this video (not really related to the topic) - is how there are 2 mob vote losers that would of fit SO DAMN WELL into the Tricky Trials update. The Tuff and Copper Golems. The Trial Chamber is LITERALY MADE of tuff and copper! The Trial Chambers are already pretty good, but they could of easily made them better by adding the Tuff and Copper Golems in them. There would be Tuff Golems in statue mode or wandering the Chambers would be displaying goodies you could take. And there would be Copper Golem rooms with them in statue mode waking up when you get too close and attacking.
I grew up with Minecraft since Xbox 360 edition but it’s just it doesn’t feel the same without the old edition not getting more updates and new tutorial worlds to help players understand the new updates.
It's true to an extent. The game has changed... but for the BETTER. I actually agreed with you WHOLE HEARTEDLY in the beginning when they first started updating and adding things. I grew up on the Xbox 360 version myself.... but they DO NEED tutorial worlds.... DESPERATELY!!! :S! Cuz without them it's veryyyyy hard to find and understand all the new additions and mechanics ect.... but HONESTLY..... the game is STILL minecraft... just a BIT different. The core of the game is ALL still there! Just saying. L8tr guys!
The reason Legacy had elaborate tutorials is because it’s unusual to have to pull out your phone or computer to understand how to progress in a console game. I doubt Mojang will invest resources into that when others have documented the game far more thoroughly
I would like to point out that when archaeology was implemented, they not only changed desert wells to have suspicious sand but also changed some of the sandstone in desert temples into sand which would then potentially lead you to suspicious sand. As for what I would change, I'd say adding clay pots to ancient cities that have a Warden sherd on them.
Lingering potion shouldn't be made with dragons breath, its way to expensive just for a weaker splash potion that stays for a bit longer, the dragon breath could be used for something else or even increase the range of lingering potion instead
I think Minecraft should add aiming for variety. Variants of existing mobs. like Drowned and Bogged. Those are good. Variants of exiting structures. Like the temple variants Toycat is talking about. New components to modular generated structures, like Villages and Strongholds. New types of room, new houses, partial/destroyed/full walls around villages. New interactions for existing mobs. Like petting cats for string, because they leave fur on your hand. Bear being passive unless you approach their cub. Dogs guarding an area around their doghouses. It's a safe strategy that doesn't contribute to feature bloat that much.
Community: “please change anvils so we can repeatedly repair gear instead of going through the hassle of getting tons of mending books” Mojang: “make mending harder to get, got it”
Something I personally have been thinking about recently is Minecraft as a sandbox game. I think at least a fair portion of these conflicts/issues could be avoided if they were made optional- I really like how Java has the experimental features tab, for example, and back in the day I used to Love the custom worldgen settings where you could change the exact ore spawns and biome sizes right in the menu to create a whole new world exactly how u wanted it to be. I don't know all the logistics of how things like that would work for multiplayer and whatnot, but having more options for how YOU want the game to be, in a way that's easier than having to find or code your own datapacks and resourcepacks to do so, could be really beneficial. Like having a "world options" tab where you can choose which trading or combat system to use, whether or not this biome will spawn, how common that structure is, etc etc etc. Idk. I'm sure there's a lot of technical roadblocks I'm not seeing, but it's been on my mind a lot lately and this seemed like a good place to share lmao
I don't think limiting villager trades will do anything other then making an annoying part of the game worse(moving villagers). They would HAVE to add the missing villages to make it decent. The wandering trader could and should be buffed. He's useful for superflat/skyblock type playthroughs but he could be better for both that style of play, and normal play too. Out of all the areas in the game, the end needs an update the most. The end is just so plain and boring and there is no reason to go back once you have a couple cities worth of shulker shells and an elytra. Adding unique biomes with unique ambience may encourage people to base there. They could add LORE in the form of ultra rare structures. they could add a new type of suspicious sand exclusive to these. So many ways to add even a minor coat of paint, would be nice.
@@Privatebean9183 why? (though yeah it should remain barren, not like have huge forests like almost every end mod adds. but it should have a lot of features, at least something to come to the end for except elytras)
I think the most ideal thing is if they add the biomes that were in the game "Minecraft Dungeon". It literally perfectly shows how the Mojang potentially see new trees, new flowers and biomes in general, in the End.
Tbh some of the "add, not change" examples are pretty exaggerated Ofc they won't just revamp dark oak forests to include pale oak, it won't fit there at all Ofc they won't change regular bookshelves into containers, that will destroy redstone machines and buildings Ofc they won't change the dungeon room to be trial chambers, they are both for different purposes
his point isn't that they should have included pale oak in the dark forest, it's that the new features like the creaking and hearts could have been added to the dark forest with a dark pallette as a revamp for the dark forest instead of as a new sub-biome. at least that's what it seemed like to me
@@daphne4407 Yeah but it won't really fit, the point of the creaking is that it's kind of a virus on the dark oak forest, "pale"-ing the trees and the grass.
To be honest, i try and completely avoid looking at updates until they are released. I may know generally what its about, but i want to be surprised, explore... not be told what everything is and does
well. birch forests are a real thing. I'm from minnesota and up north are huge areas of mostly birch. the real truth is that birch forests should be swampy, have mud, witches, frogs, etc.
Great stuff !! I slightly disagree about the 'bees' update provide not much to the game , this update add the honey block, as sticky block that do not stick to slime, also that was requested by the tech community for quite a while and then most of the farms were smaller and some other become possible
i'm pretty sure i saw cubfan saying(in comments in one of the episodes of "the list" series) that he talked to mojang, and that the combat snapshots have been discountinued EDIT: it's in the comments of episode 4
Some players think modern Minecraft is bloated now. They just want alpha. Some want newer everything. Wood types, mobs, plants, whatever. U just know there is code in that game that can’t be deleted bc it breaks absolutely everything but not a single person knows what it does. They have a clear vision of what they want Minecraft to be (their book). Old code and 15 years of code means adding any one thing can break tons of other things. U have Java and Bedrock so u need changes to work on both. U need it to run on older PCs, PCs, Console, and Mobile. U want new customers without alienating the old players. The entire business side of working at a company. Microsoft. Not ruining current game mechanics or progression (looking at everyone asking about copper, lol). Making a mechanic change to make the game better *will* aliente and anger some current players. I mean, I could go on and on. All the armchair experts need to go to Sweden. Become a Minecraft dev. Then, obviously, the Studio Head of Mojang. And at that point, why not the CEO of Microsoft since they’re so smart at game development, art style, marketing, business, and what the entirety of the Minecraft player base wants (what they want, obvs.) Be the change you want to see!!! Also, I like the 2.0 theory.
Yeah I have 2 things to add number 1 people who want to play more "simple" Minecraft can literally do that in the launcher, and 2 I think that Mojang needs to do a code revamp update where they just fix the old buggy code that everything is based on and that could also be a Minecraft 2 thing if that happens
buzzy bees was very significant for adding honey blocks. Flying machines and world eaters became much better. If new updates add blocks that give significant use people would be more happy.
For the librarian villagers, i feel like it’d be better if instead of making most trades exclusive, they could have a significantly higher chance depending on variety. So every villager can have mending (eg. 1% chance), but the swamp villager would be much more likely (eg. 50% chance).
Im tiered of half baked updates that dont go far enough and have no effects on core gameplay. I have no reasone to explore most of these new feautres beucase they have no next step in thire game progression other then decoration
Changing existing systems is something that Mojang has been doing forever, I think they will still change stuff but be VERY CAREFUL about how they do it in the fear of breaking what already works
I could really do without the phantoms.. they're annoying, buggy and don't even drop anything useful (unless you haven't spent a Mending book on your Elytra yet..). Also, it's really hard to get everyone to go to sleep on a multiplayer server..
I honestly have been enjoying these Essay quite a lot. So I hope you make more in the future. It's nice to see long and short Minecraft content on the channel.
I want an "end block", maybe crafted from ender pearls, that can be placed even if there are no blocks near the player. If they are falling, and place it, it just appears on the block that counts as below the player, stopping their fall. If they are flying, in the water, or in the lava, it just appears directly below the player. ... Then the player could fly out into a void, or the sky, or be in the water , and just be able to make a block appear.
The structure that NEEDS to be updated is the Stronghold. Since they changed the mob spawning light levels, far, far fewer mobs spawn inside the structure - it's far easier to explore, it doesn't function the way it was intended. Most everything else still works - just old - the other older structures need updating. But the stronghold needs fixing to be a challenge to get through to get to the end! And not just a challenge in being a maze!
People dont understand mojang started out on the wrong foot when notch left. He left them a fat paycheck and they still bitched. So ill just add more datapacks and addons for what they dont care to fix. Like bug fixes. People go out of their way to fix some bugs for free online just cause mojang would rather add a new flower type that .01 percent of the player base is going to even see in their world.
A possibility is that key engineers have left the company and the ones that remain are unable to update the codebase to add fundamental changes. I'm a software dev and yeah that happens when there's a lot tech debt. Alternatively manpower may have been redirected to other projects (that we may not be aware of)
My only concern about the minecarts is that the minecart Hoppers will still drop one item in every Hopper that it drives over no matter what speed you're set at. And that it will remove one item from every storage container above it
Proposed update: Sand and Spells update. -Add Desert and Badland biome votes. -Add mining tunnels to Badlands/Mesa (basically mineshafts but in the mountians) -Change enchanters to give specific enchantments with a given resource (IE, put magma cream for flame/fire protection/fire aspect, turtle scutes for blast protection/riptide, ect) -Allow enchanter to transfer enchantments if a book is used. -Add Ender Birch Forest to End. Trees are tall, thin, and can be used for purple planks. Only grows on endstone. -Ender Birch and Birch can spawn with sap on them, both types being used for new food items (idk what though). -Phantoms still spawn after 3 restless nights, but only at half health or lower. That way it only becomes a problem after your in combat, and not when your on a stroll. -Desert temples, Jungle Temples, Ocean monuments, and Woodland mansions now spawn with vaults, the keys are handed out during ominus trial spawners in the trial chambers. -Trial chambers have maps to structures mentioned before. -Dungeons being roughly 5-10 rooms big, still having one spawner tough. -Torch flowers light up, pitcher pods hold water, and the sniffer can dig up other seeds and crops depending on the ground its on. -Birch, Spruce, and Savanna has campsites which hold string, wool, leather, dyes, plants, and even a few stone/iron tools. -Striders can be have their legs scraped with a pickaxe for some flint. Regenerates when in lava for a bit. -Witch huts have a chance to have brewing stands with glass bottles. -Fletching table is used to make tipped arrows, with either potions, materials like glowstone/iron nuggets/prismarine/ect. Not a modder (yet) but I think this could fix alot of the neglected features. Any thoughts?
@@IronVigilante451 I don't think not finding a village before getting to the nether is really a valid situation, with how common villages are this is really something that only happens in speedruns. Still think it would be a nice change, since it would make crafting arrows an option. Right now with the limited flints I never bother crafting arrows at all, since I won't be able to make useful quantities and so I opt for villagers instead without fail.
@@valtarijunkkala Okay, thanks for the feedback. Personally I cant find villages, but it might be a skill issue on my part :/ Just figured it'd ve a cool feature
I used to be extremly nostalgic for Minecraft but I think the Game changed so much that's it's something entirely new. When I stubble upon "old" things they just seem as a forgotten or lost piece from the past. I've seen Videos of people completely reimagining the Biomes and I think this must happen officially to keep it fresh and new. They sure can keep iconic things but something like the Dungeons need to be updated. I also think the Villagers shouldn't be a portal to an unlimited amount of items and be more competent beings, after all the Build Villages why can't they expand them? Have Villages grow and Villagers ask/buy items maybe even have Quests for the Player.
I feel like they should bring together a bunch of major changes into a 2.0 with parity across both platforms, then announce they'll only be doing bug fixes on whatever the last 1.xx update is, eventually phasing out support for it while keeping it available in the Minecraft launcher. Like, imagine a Minecraft with actual crossplay, an end update, a redstone system which means you can use the same farms your favourite youtubers do, and a bunch of other changes, but if you're a nostalgia junkie, you can just keep playing the version you love. The big risk is that the community might decide not to adopt the new Minecraft, but a big opportunity is that it might draw in the next generation of players.
Is being expandable a bad thing? If you meant expensive, an iron farm helps, unless you're in bedrock which means it's definitely a hefty investment but becomes non-issue at the end game.
@@GregorianMG iron farm is not part of my gameplay and for anyone else who dont use it rails are expensive, in fact iron is too useful because its used both as a tier of gear and in so many other recipes so spending 6 ingots for 16 meters of rail that is not even powered is a bad deal when considering that any building of infrastructure in the first place is already a leisure more than necessity
I haven’t been playing 4 a while but how is the trading experiment controversial?? method is reliable now. Probably just me but I love rounding up all villager variants. Swamp is my fav. Think they should make every profession consistent per biome. 1) reason 2 explore. 2) I don’t have 2 gamble on villager levels.
Not as easy to get OG enchants now. It was specifically made to make getting good enchants harder. Some people really don’t want that. I like it a lot, I just wish moving villagers was easier so I can get jungle and swamp villagers without pulling my hair out.
Mojang have the problem of never wanting to change minecraft yet they're expected to add more every year. So mojang release small useless updates to satisfy the community while not really adding much. But the issue is that the stuff they add to fill the update end up being useless. Which is ironic because the reason they removed fireflies is the lack of functionality
I will say that romoving the igloo would remove the only ingame way that "teaches" a player about curing villagers. Tbh they should remove but instead overhaul those parts of the game. That's a no duh kinda take though
Completely disagree on the enchantment part. The problem is not mending and they shouldn't even dare to touch it. The problem is they need to bring both the anvil and the enchantment table up to the same level and maybe add more op enchantment that can compete with it
No, mending is super overpowered. It's an objectively broken enchant and we don't need even more OP enchants when the game is already super easy and a lot of enchants are worthless
The thing about minecart speed command is that it is only temporary and is most likely be removed in the final version. This command is used to test which speed would be the best new standard for majority of players. And we have done testing and were discussing with other people in the Feedback Discord and found that the speed also affects chunk rendering, so speeds like 1000 is definitely not happening as it could not keep up with chunk rendering when you ride on it and you'll get soft locked. As for redstoners, if it is too fast, it makes Minecarts with Chest, Minecarts with Hopper, or even Minecarts with Command Block cannot trigger or tick when they interact with redstone as they zoomed too fast.
So seriously, though... i don't know which group it'd fit into, but the fetching table? Heck, just let players dye the feathers on their arrows for easy identification in target games. Just think of all the items thry coild add with that idea XDD
With adding new structures to the game to preexisting biomes, I'm really surprised they didn't just copy and paste the desert structures, turn them into the red sand variants and call it done. Honestly kind of lazy
Makes me think that maybe the Deep Dark shouldn't have been delayed. The current "Ancient City" version of it feels very disjointed from the game, while the old version from the trailer felt very complementary to exploring deep caves.
Huh? The Deep Dark as originally presented was exactly what we got as the Deep Dark biome. Except the tiny dungeon with a loot chest somewhere in there, we got a full city.
@Timelord79 Exactly. I'm just saying that although the city is more fleshed out, it ironically feels more pointless. And now I'm thinking I might prefer the more frequent small rooms with loot and the unexpected enemy(ies), rather than a specific location that you can just avoid as there's not much reason to explore it.
Mob: Phantom Biome: Old Growth Pine Taiga (there's no distinction between this & the old growth spruce taiga. Remove one & add the wolf variant to the other.) Structure: Witch hut (What usage does this have? Potions? Those can be mass produced by killing blazes for their rods, useless structure.)
Imo the villager update is just wasting recources of the minecraft team because it's just wasting the players time. It's no problem going to those biomes and their villages because there is no challenge just traveling and in the end just wasting the players time. The problem isn't in the villagers but the entchantmens themselves, everyone gets a mending/umbreaking villager because the entchantmens are so good, even if the mending entchantment was exclusive to the deep dark and the warden somehow people would still go and get it. So in the end it's just a waste of time, time that could be used to build new stuff and explore the world.
And the only reason mending is so good is because having to reinchant gear, or even the massive cost just to remake gear, is a loss that worsens game play to the point where without mending very few people would touch fhe game.
There are a lot of features that need to be overhauled, like combat, Redstone, or trading, but Mojang won't for fear of a repeat of 1.9. Previous updates had such broad themes covering such underdeveloped areas, like oceans, caves, or the Nether, that Mojang could make massive changes without really having to replace a whole lot. But now they have run out of things to overhaul. Enchanting is too niche to be a full update, and the End is so tied to beating the game, that any update would be a huge hassle, not to mention that barely any players use it. The benefit of drops is that they can have updates overhauling these small features, without having to dedicate a whole year to it.
Run out of things to overhaul??? The many random features that arent fleshed out? The biome vote losers? Structures? Maybe even a sky update? The end and nether alone could use at least three updates per dimension "not to mention that barely any players use it." People don't use the end BECAUSE there's nothing there. Even if that wasn't the case not updating it because people don't use it is a terrible mindset.
The End dimension is entirely post-game content. It is only available after you kill the Ender Dragon and beat the game. If hardly anyone beats the game, then less than hardly anyone will explore the End. And yes, there are a lot of things that need overhaul, but not any you could make a full update out of like oceans, caves, or the Nether.
30:00 I don't think Phantoms as a punishment (even though that's what they were ment for) the drop (phantom membranes) they have is the only way to repair the Elytra without getting another Elytra. But then again it takes away another reason to go to The End. So I don't know how to deal with this debacle.
29.17 remove the travelling trader (ruins immersion, spawns too often, spawns underground, spawns in my house) Structure: none, only thing I dislike is that many spawn too close to each other Maybe the old swamp or make them rarer
Changing restone would destroy my 5 year forever world. the deepslate redstone java/bedrock idea is fantastic, it wouldn't break our machines and we can have actual equality between versions...when it comes to component mechanics
Lets see a show of hands of the perople who really put mending instead of infinity on their bows cua im absolutely positive that only like 1% of the minecraft population does that
The chiseled bookshelf could have been a stepping stone to begin changing the enchanting mechanic, imagine you make the chiseled bookshelf and surround the enchanting table as usual, but now the more books you have in them the higher the levels, and if you add enchanted books, your chances of getting the enchantment of the book inside the bookshelf increases or the higher chances to get more than one enchantment from enchanting
You have the right idea but your points make no sense with the scute it’s whole purpose is to make the shellmet and the turtle potion, if the wolf armor was made by scutes the armadillo would be useless dyeing the armor would be a tad less logical and if they shared one scute item the challenge of obtaining a shellmet would be gone, another point you made was the pale forest not replacing the dark one which doesn’t make any sense as that would mean dark oak just wouldn’t exist and the biome itself is fine with the mangrove and swamp one is just more than the other the pale forest replacing the dark one is just deleting one biome instead of “updating” it
The armadillo as an addition is fundamentally useless, there’s no reason to have it when everything they do could’ve been added to sea turtles. Also we lost extra reach for literally no reason
That's the whole point; instead of adding a completely new scute/biome/etc, why not update the existing ones to make them content-richer? that way, you'd have fewer features but with greater depth. Instead of adding one-trick ponies (armadillo scute, chiseled bookshelf) you enrich pre-existing features to be more useful.
I see that "Don't change, just add" attitude with a lot those people claiming to have "fixed" Minecraft. Even if they do try to change things, they refuse to remove genuinely bad features like the Phantom, so they just settle for making them less annoying, which doesn't actually solve the issue. While I'd probably be a bit too trigger happy with removing things (I want Exp removed and Enchanting to be based off of material components), I think the adversity to changing/removing things is harmful for the game. I hope their doing what you said and making 2.0 as a "rip off the bandaid" update, kind of like how Beta 1.7.3 to 1.0 was a massive leap.
Bedrock Shields work that way for a reason, for some people on certain devices and inputs. it's way easier, to have the already existing crouch button use the shield. Vs adding another button to block to clog the screen. On some limited input controllers or one handed people perhaps thats more conventional. It's the very compatible version of mc. Not java. That's why the two exist. The logical fix is adding an option for a dedicated shield block button.
Yeah a lot of things are held back just because it doesn’t work on bedrock. It’s actually what makes the updates so unbearably slow is that Microsoft forces Mojang to wait for bedrock to update in order to release an update for Java. Before notch would just put something out and the porting teams would have to figure it out how to add it to their version. Literally nobody was complaining back then but now it takes a year to add like 3 things. And even the drops it is like we wait 6 months and get one tree type that’s just a retexture with a mob that is bugged so that he doesn’t even spawn 90% of the time
The birch forest got it's revamp in the exact same way that the swamp did: By not getting a revamp at all. The swamp saw a new biome similar to it appear, the mangrove swamp. The birch forest saw a new biome similar to it appear, the *pale garden.* Most people will see the similarity for the pale garden to the dark forest, but it's also similar to the birch forest, and I suspect they gave up on making birch look good...
It's not true about villager biomes. I planted large spruce in a meadow for podsel, so I could grow big mushrooms for villager housing. At the same time, I started breeding villagers. About 20% wear taiga costumes!
The main issue is it's a lose, lose for mojang either way, when they spend the time to change current things and not add new things the community complaints that there's not enough updated but when they put out new items instead of changing current ones we get videos like this about how mojang won't change... like the biggest thing I always see is "a modded can add this feature in a week why can't a billion dollar company" so it's just a lose lose for them either way they go about it
you just pointed out my main problem with the new content in mc that is majority of new features is just taking old things and doing something new with them rather than making something completely new like warden, mace, vault, resin
It would be nice if they could add all these changes but make them something you could turn on or off with a custom setting during world creation. Like have an "Advanced Settings" section where you could choose, for example, whether mangrove swamps replace old swamps, exist alongside them, or don't exist at all.
Tbh I don’t see why they couldn’t just add most of these changes or new features as settings? It would be especially useful for bedrock players who can’t just downgrade to a previous version!
as a child i yearned for the end update
As a child i yearned for the...ummm...uhhh...
nevermind
Who hasn't tbh
@gugoluna ikr
fr who doesnt.
That you didn't reach
In terms of biomes, I absolutely ADORE how every single Nether biome has a specific and unique reason why you would want to visit it. They’ve all got unique mobs, blocks, and resources. I was REALLY hoping that the wild update would bring this system to the overworld, but that turned out to be a tremendous disappointment.
Yeah, Mojang needs to be better about actually changing these dang existing features. And yet, they never do…
Calling it the wild update when only adding and changing one biome was wild
I still hope that overworld biomes will get some of the ambiance techniques from the Nether - entering a pale garden kinda clunks, but the other overworld biomes could have some subtle ambiance - birdsong in forests, wind in the desert... I don't want anything heavy handed, the nether biomes have SO much contrast it'd be too much in the overworld. But something!
@@TheStealthyOne6they are afraid of you nostalgic people whining about the game being too different
@@Lucky1252_ Why were 1.13-16 so beloved?
My view is pretty much that Mojang is creating a perfect example of the phrase "Try to please everybody, please nobody". They seem so concerned about any changes they make upsetting the community that they more or less decided to change nothing, and instead add new features that further the divide between newer and older sections of the game.
The builder community, the hardcore survival community, the the redstone community, & the oldschool beta community.
I feel like they do listen to everyone, but they also don’t know who to listen to, causing it to be basically a stalemate
Clearly you haven’t heard about the UI “update,” lmao
Yeah, I agree. Although it's kind of justified, seeing how practically every change they make recently has sparked controversy lol
Not to mention that the community is a relatively small part of the overall player base. They are the most popular game of all time, most players are casuals.
at some points i cant even remember how it was before the nether and caves and cliffs updates, but still I want change, because without change there is no point in moving on
I gotta say, I'm glad he said "addicted to nostalgia" because just that one sentence in particular free'd me
i agree lets remove the creeper as you said
@NicholasFadow-o4qthe way they did not say that
the point of improvement is to make dynamic changes and additions without removing anything, of course with caveats such as bugs, because everything has nuance.
Yeah nostalgia usually gets me but for minecraft i cant play older versions. Its the same game just with less features
@gurtison6883 it's a joke xd
i think expecting a 2.0 update to be in development is way too good to be true, i think thats setting up for dissapointment tbh. It would be the best thing possible, overhauling so much of the game. Adding ambient sounds and mobs, mob variants, a combat overhaul, seasons etc, but with the size of the updates in the past few years, i just have no trust that theyre working on anything big behind the scenes tbh
So many people are complaining about the small updates and lack of features, if they said the reason was that they are working on a big long term update at the same time, it would calm the community down and make more sense. Since they havent done that, i just doubt its happening at all
Recent updates are not necessarily bad, but rather poorly used, look at the latest updates like 1.20 and 1.21, they were cool updates, but people end up creating this feeling that the updates are small precisely because they don't add anything that improves the game or really changes it like the old big updates like 1.16 and 1.14
If Mojang took advantage and made these updates (recent updates) updates focused on improving things in the game, the community would certainly be happier and not just the way it is today...
@The_Odd_Tv i do not remember updates by number when they have names, the last bunch of updates have been incredibly small, not even talking about the drops. I dont care if the stuff in an update isnt for me, i can acknowledge theres a lot of content even if i wont use it, as long as there IS content
there simply hasnt been enough content for a long time now
the trial chambers are great but thats ALL of the update, aincient city is great, world gen and cave generation overhaul has been the biggest thing in a while, but apart from these things everything has been really tiny things not connected to one theme
A big update should always have some small random changes and additions that dont tie to the theme, but thats been ALL the updates content lately without the main big theme
@@jamesperrott1 ok, that's really bad, they shouldn't make this kind of random updates, because that's not what the game needs right now. but I disagree a little about the updates not having content, in fact they do have content, but most of the time it's random content and disconnected from the rest of the world and that doesn't make much difference in the game
and there's also the factor that ALL THE CONTENT of these updates is coming incomplete, that's really bad, they don't even bother to make the updates really complete, look at the archaeology system, it's just uninteresting and completely disposable, they shouldn't be making updates like that honestly
They umm have said that tho
Last thing Minecraft needs is useless things like ambient sounds and mob variants that you can easily get from resource packs or mods
The single most jarring thing about Bedrock in my opinion is the lack of quickswap functionality. In Java if you hover over any item in your inventory and press a hotbar key, that item is instantly equipped into that hotbar slot, swapping out anything that was previously there. No faffing around drag & dropping items manually.
Its why i always have an empty slot in my inventory if i can help it. So i can press Y (xbox) over a hotbar item and quickly free up a space for something in my inventory to take (pressing Y again). Not as efficient as quickswap but better than dragging and dropping
Even as a Bedrock player, it's annoying af
Fr bro, just because its cross play doesnt mesn you can't add plstform specific features, like this for pc
This would take a weekend at most to add, it’s a testament to the failure of Microsoft/modern Mojang that such a simple feature is still not in Bedrock
@@Nightcaat kinda like banners on maps, building on the nether roof, and duping TNT for world eaters.
I feel this could all be done in a single dev's lunchtime.
9:23 I strongly believe that people who like old combat like it purely from a PvP perspective, not a PvE one. I tried playing old combat, and enemies were an absolute JOKE. Even enderman were a complete non threat.
@br1ravioli Huh? I’m talking about 1.8 combat vs 1.9 combat. Not 1.9 combat vs Combat Snapshot combat.
@br1ravioliReading comprehension 0
Enemies are a joke regardless of the combat system. They haven't been given any major buffs since they were added while the player has gotten more powerful gear. Also mechanistically most mobs are outdated, like who is actually getting hit by a zombie?
@yuno833The baby one that ended up ending someone's hardcore world.
@@GregorianMGthat's mostly just because he wasn't wearing his chestplate, but his elytra. also wasn't equipped with a totem of undying
Had an idea, may have been suggested before but... what if the enchanting table got the enchantments it offers from books stored in bookshelves. Still could use lapis to enchant and not destroy book. I feel it would add value to finding enchanted books and reduce the grind of getting the enchantments you actually want. I guess the balance would be making books rarer and more expensive.
If a book is worth 3 emeralds or 64 emerald blocks it doestn matter as its the easiest ore to farm and late game players will have hundreds of chests full of emeralds
That is increassing the price wont really change anything as even early game its still easy to get emeralds
Very few people wanted armadillos, but alot of people wanted dog armor. I've wanted penguins for 8 years (since 2017) but the armadillo had a way cooler use that had no reason to be chained to armadillos
yeah then guess what happend... everyone forgot that wolf armor existes after the update dropped and the initial hype died down..... like the wolves themself have no real use whidh also makes the armor useless also, like ya they will defend you from mobs but at the same time they are so stupid the will literally walk off a cliiff and kill themself or walk in fire.lava and kill themself so what even is the point of having one other that to sit at your base and do nothing 😂😂 I mean i did collect all the new variants in the update cuz why not but eeh
The armor could have simply been crafted with turtle scutes instead of armadillo scutes, and by doing that they could have also spared time by NOT adding the armadillo in the first place.
That way you ended up with a new use to an already-existing item (instead of creating a new one), while at the same time gaining more time of development to further polish other upcoming features or outdated systems. It was a win-win...
@@loj_ I still love the wolf changes, I just stopped talking about them because no one else is
This always makes me laugh bc damn near all the kids at my daughter’s school were talking about armadillos and wolf armor for a while but every chronically online adult was convinced no one cared for it. I was not at all surprised it won. It was all I heard about during every drop off and pick up. A lot of people play this game. A small amount of them roam comment sections and reddit to complain about the personal affronts mojang has caused in their lives. I watched my kid vote for the sniffer. I hate that mob. I moved right on tho.
It’s like when the entire internet pulled a pikachu face when they found out Moana 2 was so successful as if 8yos are online talking about what movie they want their parents to take them to next weekend. If you’re not careful you’ll forget the internet isn’t real life.
My main issue with that mob vote was that, since it was done through the Minecraft launcher, a bunch of kids just voted for the armadillo without thinking. People who actually want to enjoy playing the game and get it to its best version possible mostly voted for the crab. This is why the simulated votes and the actual thing were so different.
This may be a bit random, but what mojang should do is make an update but not tell us everything in that update. For example, if the trial chambers were added but mojang never said anything about the breeze, or even smaller things like the new sherds, it would be so cool to just find it without knowing it even exists.
That would be cool for like a day before everything gets datamined and there’s a hundred RUclips videos going over everything that got added. “Secret” features don’t really work anymore in the age of the Internet.
This is part of the reason I think people love Terraria updates. You get a lot of spoilers, but you don't get to see everything until it releases.
Or no promo at all for an update and they just release it without telling anybody
@@hharrybboythat sounds like bad decision
That sounds like a good concept but Mojang has already done this by giving less update information at Minecon Live every year and the community hated it. Especially with the updates being smaller people would fume even more so it's better to leave things just the way they are for now.
I think mojang is 100% scared of changing things even if it is for the better because of people geting mad
even if its for the better of the game, and since minecraft is a very big game and has been here for quite a while, there is tons of comunites with tons of people and different opinions
like in one hand there is people saying that mojang shouldn't add more mobs if the dont drop anything because their useless
and the theres other people saying that mojang SHOULD add more usless mobs because that way the game will feel more alive!
And in the end it just ends up by mojang adding more new mobs, but with little things that they have so they are not "usless"
It's hard to say for sure, because they make a lot of unnecessary changes that would seem obvious that no one's asked for like the leaked inventory changes that will supposedly be coming to Bedrock edition...
I would be scared too if my community breathes down my neck over every little thing, especially when the opinions are so wide that you never know what they want. Trust me, they’re bound to crash out one day
They also don't know what they're doing on some changes, that was proven when they started adding rng into redstone update order, and every now and then they strike gold and ruin it, case and point copper bulbs. They were perfect when they had the 1gt delay.
Make a new copper rail, and you can change its speed with redstone signal strength.
Omg I neeeeed this now!😂😂 This is such good idea mostly because copper can have so many uses
That or use its state of weathering for different max speeds. Perhaps these take the place of powered rails instead, propelling a minecart up to the speed allowed by its level of weather. Gold powered rails become the one tunable by redstone signal strength. Perhaps 2 versions of rails can then exist as well, waxed and unwaxed, with the latter being lower friction, and allowing the higher speeds.
I personally think that a Nether-Update-style update reworking the beaches and adding new beach variants and a variety of beach features would tie the world together in such a palpable, real way. Beaches are so common and so bland, and they take up more of the world than people probably realize. Throw updates to fishing and boats into this update, add rising and lowering tides as well, and call it a day, and bam. Everyone would love the beach update. There’s nothing to miss when the old beaches are gone.
There's like 3 beach biomes (if you count Stony Shore ig), so yeah, a beach would be good
We don’t need a massive overhaul to a super small biome
They definitely need to change the color of water in beaches and rivers depending on the biome they're in. The transition of the water between a beach and a warm ocean, for example, is very jarring.
24:28 I wish the minecart changes made it so that a powered rail instantly boosts it up to the speed of an elytra rocket, or close to it
Removing the too expensive rule would single handedly make Infinity the better enchantment for bows and save much more inventory slots
but like do people really put mending instead of infinity on their bows? i think like only 1$ of the minecraft population does that... I always us infinity and continue repairing my bow until it gets too expenise to do so... at that point i let it break and then make a new one and repeat the process cuz bows dont really break that often with unbreaking 3 unless you go around shooting unnecessarily
@@loj_ I know a few people who do yes. If you've built a mob farm, you practically have infinite arrows anyways and you can save your enchants for more important tools. Not only that, but what will you be fighting that would need more than 1 stack of arrows? If you have good aim, 64 arrows is all you need. I guess it depends on the person and their playstyle...
@Key-Knight87 yeah maube it has to do with playstyle. I alywas go infinity cuz i like the comfort of not worrying if im gonna run out of arrows... plus my aim is above average, not quitw perfect but very much above average in my opinion... plus i like running around at night hunting mobs, thats how i primarily get gunpowder... bedrock doesnt have good gunpowder farms like java so yeah infinity over mending for me
@@loj_ im rhe squizofrenic guy that puts mending instead of infinity.
On Java, tipped arrows can’t be made at a cauldron, you NEED dragons breath for them. So that is a bit of an incentive to actually gather it.
Except there's no reason to craft tipped arrows when you can just trade with villagers for them directly
@yuno833Ah yes, master fletcher. Takes a while to set up, but once you're done you get infinite tipped arrow.
@ wow I didn’t know that. Villagers really are broken.
Yeah well I think toycats point is that tipped arrows are so useless that this is not an incentive to gather dragons breath
@ harming tipped is kinda broken tho
Anybody remember the Buzzy Bees update? It fixed a ton of bugs while adding small features like honey and bees that were super useful. This should be the model that Mojang should follow if they're gonna continue down this path.
And followed by the nether update, by far the best update. Everything they added served to make the nether actually fun
should have been the bug update
@@sudanesegamer7886And there was a development crunch
Also, the big updates like the Nether update require a large part of the game to overhaul. They have kinda run out of places they can do a major overhaul.
@Baello999 they have tons of things to overhaul. Yet they only add the most useless changes. We need an end update, a desert update, a snowy biome update, an inventory update, and no, bundles won't fix it. Instead, we get new empty biomes, and when they do add new things to biomes its useless. Also, minecraft has a useless mob problem where a huge majority of the mobs they add lately are useless. We got pandas that fo nothing, goats that give us a horn that only makes a sound and nothing else, frogs that give us a light source as if torches and glowstone dont exist. Yet they say they won't add mobs if they dont have a function. There's also the issue of the newer mobs usually not dropping anything because mojang doesn't want to encourage violence and hunting against them. They wont add mobs that are violent in real life as if the polar bear is freindly. Mojang can make good changes too, we saw the nether update, aquatic update, village and pillage update and caves and cliffs. But now, they just add small useless updates. The trial chambers were good so im hopeful they'll do better
0:13 STOP using the fandom wiki
YESSS
+ Use Indie Wiki Buddy
I think it was done cuz it was on the top of the search list, sometimes speedrunning can have some sacrificing
Why?
@the_afton_brothers basically Fandom isn't the best wiki to put it lightly
Something I just realized in the back of my head while watching this video (not really related to the topic) - is how there are 2 mob vote losers that would of fit SO DAMN WELL into the Tricky Trials update. The Tuff and Copper Golems. The Trial Chamber is LITERALY MADE of tuff and copper! The Trial Chambers are already pretty good, but they could of easily made them better by adding the Tuff and Copper Golems in them. There would be Tuff Golems in statue mode or wandering the Chambers would be displaying goodies you could take. And there would be Copper Golem rooms with them in statue mode waking up when you get too close and attacking.
I grew up with Minecraft since Xbox 360 edition but it’s just it doesn’t feel the same without the old edition not getting more updates and new tutorial worlds to help players understand the new updates.
Exactly
It's true to an extent. The game has changed... but for the BETTER. I actually agreed with you WHOLE HEARTEDLY in the beginning when they first started updating and adding things. I grew up on the Xbox 360 version myself.... but they DO NEED tutorial worlds.... DESPERATELY!!! :S! Cuz without them it's veryyyyy hard to find and understand all the new additions and mechanics ect.... but HONESTLY..... the game is STILL minecraft... just a BIT different. The core of the game is ALL still there! Just saying. L8tr guys!
The reason Legacy had elaborate tutorials is because it’s unusual to have to pull out your phone or computer to understand how to progress in a console game. I doubt Mojang will invest resources into that when others have documented the game far more thoroughly
@@Nightcaat it was also from the Help of 4J Studios too for Xbox and PlayStation before they announced they were gonna stop and do bedrock in 2019
I would like to point out that when archaeology was implemented, they not only changed desert wells to have suspicious sand but also changed some of the sandstone in desert temples into sand which would then potentially lead you to suspicious sand. As for what I would change, I'd say adding clay pots to ancient cities that have a Warden sherd on them.
Lingering potion shouldn't be made with dragons breath, its way to expensive just for a weaker splash potion that stays for a bit longer, the dragon breath could be used for something else or even increase the range of lingering potion instead
Exploding arrows
@AlechiaTheWitch i mean, cross bows can shoot fireworks that peirce armor, its expensive but the more you put in the firework, the more dmg its does
@todthetoad5331 i mean more like block removing
@AlechiaTheWitch ohh, idk if it would fit base minecraft but would be cool mod if there isn't one yet
@@todthetoad5331 i mean why not
I think Minecraft should add aiming for variety.
Variants of existing mobs. like Drowned and Bogged. Those are good.
Variants of exiting structures. Like the temple variants Toycat is talking about.
New components to modular generated structures, like Villages and Strongholds. New types of room, new houses, partial/destroyed/full walls around villages.
New interactions for existing mobs. Like petting cats for string, because they leave fur on your hand. Bear being passive unless you approach their cub. Dogs guarding an area around their doghouses.
It's a safe strategy that doesn't contribute to feature bloat that much.
I do like this aside from the slowness arrows Strays shoot (effect should nerfed from 30 to 10 seconds)
I think the polar bears already have that behavior.
Cats already give you gifts when you sleep with them
Community: “please change anvils so we can repeatedly repair gear instead of going through the hassle of getting tons of mending books”
Mojang: “make mending harder to get, got it”
The fact i was just using my rubber mallet, as he uses his mallet for a mic is GOLD.
The two sides of the community:
"I want them to revolutionize minecraft"
"I want them to keep minecraft simple"
Hammer mic sounds great! 🦫
I think so too!
Something I personally have been thinking about recently is Minecraft as a sandbox game. I think at least a fair portion of these conflicts/issues could be avoided if they were made optional- I really like how Java has the experimental features tab, for example, and back in the day I used to Love the custom worldgen settings where you could change the exact ore spawns and biome sizes right in the menu to create a whole new world exactly how u wanted it to be. I don't know all the logistics of how things like that would work for multiplayer and whatnot, but having more options for how YOU want the game to be, in a way that's easier than having to find or code your own datapacks and resourcepacks to do so, could be really beneficial. Like having a "world options" tab where you can choose which trading or combat system to use, whether or not this biome will spawn, how common that structure is, etc etc etc. Idk. I'm sure there's a lot of technical roadblocks I'm not seeing, but it's been on my mind a lot lately and this seemed like a good place to share lmao
I don't think limiting villager trades will do anything other then making an annoying part of the game worse(moving villagers). They would HAVE to add the missing villages to make it decent. The wandering trader could and should be buffed. He's useful for superflat/skyblock type playthroughs but he could be better for both that style of play, and normal play too.
Out of all the areas in the game, the end needs an update the most. The end is just so plain and boring and there is no reason to go back once you have a couple cities worth of shulker shells and an elytra. Adding unique biomes with unique ambience may encourage people to base there. They could add LORE in the form of ultra rare structures. they could add a new type of suspicious sand exclusive to these. So many ways to add even a minor coat of paint, would be nice.
Hope it does change. I want an end update
as a child i yearned for the end update
I just hope it doesn’t change the end to much
@@Privatebean9183 why? (though yeah it should remain barren, not like have huge forests like almost every end mod adds. but it should have a lot of features, at least something to come to the end for except elytras)
@@RandomGuy60699instead of adding huge forests add wastelands of dead trees
I think the most ideal thing is if they add the biomes that were in the game "Minecraft Dungeon". It literally perfectly shows how the Mojang potentially see new trees, new flowers and biomes in general, in the End.
Tbh some of the "add, not change" examples are pretty exaggerated
Ofc they won't just revamp dark oak forests to include pale oak, it won't fit there at all
Ofc they won't change regular bookshelves into containers, that will destroy redstone machines and buildings
Ofc they won't change the dungeon room to be trial chambers, they are both for different purposes
his point isn't that they should have included pale oak in the dark forest, it's that the new features like the creaking and hearts could have been added to the dark forest with a dark pallette as a revamp for the dark forest instead of as a new sub-biome. at least that's what it seemed like to me
@@daphne4407 Yeah but it won't really fit, the point of the creaking is that it's kind of a virus on the dark oak forest, "pale"-ing the trees and the grass.
"It will destroy redstone"
In what weird universe are you using regular bookshelves instead of literally anything else. Bad argument
@@joseywales6168 hidden stairs, automatic enchanting table, etc.
In general, turing an existing block into a block entity sounds like hell
To be honest, i try and completely avoid looking at updates until they are released. I may know generally what its about, but i want to be surprised, explore... not be told what everything is and does
I don’t do this with Minecraft, I should try it. But I do do this with terraria.
well. birch forests are a real thing. I'm from minnesota and up north are huge areas of mostly birch. the real truth is that birch forests should be swampy, have mud, witches, frogs, etc.
We have the swamp for that
39:27 That was unexpected...
Great stuff !! I slightly disagree about the 'bees' update provide not much to the game , this update add the honey block, as sticky block that do not stick to slime, also that was requested by the tech community for quite a while and then most of the farms were smaller and some other become possible
i'm pretty sure i saw cubfan saying(in comments in one of the episodes of "the list" series) that he talked to mojang, and that the combat snapshots have been discountinued
EDIT: it's in the comments of episode 4
10:04 LowTierToyCat
Some players think modern Minecraft is bloated now. They just want alpha. Some want newer everything. Wood types, mobs, plants, whatever. U just know there is code in that game that can’t be deleted bc it breaks absolutely everything but not a single person knows what it does. They have a clear vision of what they want Minecraft to be (their book). Old code and 15 years of code means adding any one thing can break tons of other things. U have Java and Bedrock so u need changes to work on both. U need it to run on older PCs, PCs, Console, and Mobile. U want new customers without alienating the old players. The entire business side of working at a company. Microsoft. Not ruining current game mechanics or progression (looking at everyone asking about copper, lol). Making a mechanic change to make the game better *will* aliente and anger some current players. I mean, I could go on and on.
All the armchair experts need to go to Sweden. Become a Minecraft dev. Then, obviously, the Studio Head of Mojang. And at that point, why not the CEO of Microsoft since they’re so smart at game development, art style, marketing, business, and what the entirety of the Minecraft player base wants (what they want, obvs.) Be the change you want to see!!!
Also, I like the 2.0 theory.
Yeah I have 2 things to add number 1 people who want to play more "simple" Minecraft can literally do that in the launcher, and 2 I think that Mojang needs to do a code revamp update where they just fix the old buggy code that everything is based on and that could also be a Minecraft 2 thing if that happens
buzzy bees was very significant for adding honey blocks. Flying machines and world eaters became much better. If new updates add blocks that give significant use people would be more happy.
Mojang has a problem with over-play-testing. It shouldn’t take 10 months to play-test two pixels.
Blame the community, for bitching about a single pixel being misscolored by a single number in the hex code
For the librarian villagers, i feel like it’d be better if instead of making most trades exclusive, they could have a significantly higher chance depending on variety.
So every villager can have mending (eg. 1% chance), but the swamp villager would be much more likely (eg. 50% chance).
Im tiered of half baked updates that dont go far enough and have no effects on core gameplay. I have no reasone to explore most of these new feautres beucase they have no next step in thire game progression other then decoration
huge fan of the video-essay format! it works great for a retrospective/analysis like this
Changing existing systems is something that Mojang has been doing forever, I think they will still change stuff but be VERY CAREFUL about how they do it in the fear of breaking what already works
I could really do without the phantoms.. they're annoying, buggy and don't even drop anything useful (unless you haven't spent a Mending book on your Elytra yet..). Also, it's really hard to get everyone to go to sleep on a multiplayer server..
Oh boy I just woke up from a 9 year old coma. I can't wait to see how they updated the End Biome ever since 2016 !!!
Nah some of the few things they changed were terrible like the netherite requiring a bastion to get and 7 diamonds every time like cmon
I honestly have been enjoying these Essay quite a lot. So I hope you make more in the future.
It's nice to see long and short Minecraft content on the channel.
I want an "end block", maybe crafted from ender pearls, that can be placed even if there are no blocks near the player. If they are falling, and place it, it just appears on the block that counts as below the player, stopping their fall. If they are flying, in the water, or in the lava, it just appears directly below the player. ... Then the player could fly out into a void, or the sky, or be in the water , and just be able to make a block appear.
it could be "end sand" and be made from like 9 ender pearls
So it's like that cloud block from the potato update?
The structure that NEEDS to be updated is the Stronghold. Since they changed the mob spawning light levels, far, far fewer mobs spawn inside the structure - it's far easier to explore, it doesn't function the way it was intended. Most everything else still works - just old - the other older structures need updating. But the stronghold needs fixing to be a challenge to get through to get to the end! And not just a challenge in being a maze!
The video essays have been very enjoyable, I put them on while I complete my chores.
People dont understand mojang started out on the wrong foot when notch left. He left them a fat paycheck and they still bitched. So ill just add more datapacks and addons for what they dont care to fix. Like bug fixes. People go out of their way to fix some bugs for free online just cause mojang would rather add a new flower type that .01 percent of the player base is going to even see in their world.
you gotta understand toycat, the snowball thing is not because they're too big or too heavy, you can't stack more because they're too cold
Basic changes i am disappointed were missing recently: add the mud generation to the basic swamp. Swamp villages.
A possibility is that key engineers have left the company and the ones that remain are unable to update the codebase to add fundamental changes. I'm a software dev and yeah that happens when there's a lot tech debt. Alternatively manpower may have been redirected to other projects (that we may not be aware of)
My only concern about the minecarts is that the minecart Hoppers will still drop one item in every Hopper that it drives over no matter what speed you're set at. And that it will remove one item from every storage container above it
18:53 this one is absolutely stupid. Why should we pander to the smooth brains that cant handle a non spam-click combat system?
Because Minecraft is a sandbox game. Most people arent playing for the combat, they are playing to build and explore.
Proposed update: Sand and Spells update.
-Add Desert and Badland biome votes.
-Add mining tunnels to Badlands/Mesa (basically mineshafts but in the mountians)
-Change enchanters to give specific enchantments with a given resource (IE, put magma cream for flame/fire protection/fire aspect, turtle scutes for blast protection/riptide, ect)
-Allow enchanter to transfer enchantments if a book is used.
-Add Ender Birch Forest to End. Trees are tall, thin, and can be used for purple planks. Only grows on endstone.
-Ender Birch and Birch can spawn with sap on them, both types being used for new food items (idk what though).
-Phantoms still spawn after 3 restless nights, but only at half health or lower. That way it only becomes a problem after your in combat, and not when your on a stroll.
-Desert temples, Jungle Temples, Ocean monuments, and Woodland mansions now spawn with vaults, the keys are handed out during ominus trial spawners in the trial chambers.
-Trial chambers have maps to structures mentioned before.
-Dungeons being roughly 5-10 rooms big, still having one spawner tough.
-Torch flowers light up, pitcher pods hold water, and the sniffer can dig up other seeds and crops depending on the ground its on.
-Birch, Spruce, and Savanna has campsites which hold string, wool, leather, dyes, plants, and even a few stone/iron tools.
-Striders can be have their legs scraped with a pickaxe for some flint. Regenerates when in lava for a bit.
-Witch huts have a chance to have brewing stands with glass bottles.
-Fletching table is used to make tipped arrows, with either potions, materials like glowstone/iron nuggets/prismarine/ect.
Not a modder (yet) but I think this could fix alot of the neglected features. Any thoughts?
"Striders can be have their legs scraped with a pickaxe for some flint. Regenerates when in lava for a bit."
This is such a random but cool idea
@EmperorPenguin1217 Thanks! It could make arrows more accessable if someone hasnt found a villager or spawner
@@IronVigilante451 I don't think not finding a village before getting to the nether is really a valid situation, with how common villages are this is really something that only happens in speedruns. Still think it would be a nice change, since it would make crafting arrows an option. Right now with the limited flints I never bother crafting arrows at all, since I won't be able to make useful quantities and so I opt for villagers instead without fail.
@@valtarijunkkala Okay, thanks for the feedback. Personally I cant find villages, but it might be a skill issue on my part :/
Just figured it'd ve a cool feature
if Minecraft received updates like Terraria it would've had the Aether dimension and red dragons 5 years ago
How does terraria receive updates compared to Minecraft?
@Lucky1252_ terraria updates come out every few years as opposed to Minecraft, and the updates are massive with lots of quality of life changes
I used to be extremly nostalgic for Minecraft but I think the Game changed so much that's it's something entirely new. When I stubble upon "old" things they just seem as a forgotten or lost piece from the past.
I've seen Videos of people completely reimagining the Biomes and I think this must happen officially to keep it fresh and new.
They sure can keep iconic things but something like the Dungeons need to be updated.
I also think the Villagers shouldn't be a portal to an unlimited amount of items and be more competent beings, after all the Build Villages why can't they expand them?
Have Villages grow and Villagers ask/buy items maybe even have Quests for the Player.
I feel like they should bring together a bunch of major changes into a 2.0 with parity across both platforms, then announce they'll only be doing bug fixes on whatever the last 1.xx update is, eventually phasing out support for it while keeping it available in the Minecraft launcher.
Like, imagine a Minecraft with actual crossplay, an end update, a redstone system which means you can use the same farms your favourite youtubers do, and a bunch of other changes, but if you're a nostalgia junkie, you can just keep playing the version you love. The big risk is that the community might decide not to adopt the new Minecraft, but a big opportunity is that it might draw in the next generation of players.
tbh i think the problem with minecarts is that rails are too expensive
Is being expandable a bad thing?
If you meant expensive, an iron farm helps, unless you're in bedrock which means it's definitely a hefty investment but becomes non-issue at the end game.
@@GregorianMG iron farm is not part of my gameplay and for anyone else who dont use it rails are expensive, in fact iron is too useful because its used both as a tier of gear and in so many other recipes so spending 6 ingots for 16 meters of rail that is not even powered is a bad deal when considering that any building of infrastructure in the first place is already a leisure more than necessity
Some of these updates brought about some really good mods as well in the Java edition 2:00 even the mild update and caves and cliffs, part three
I haven’t been playing 4 a while but how is the trading experiment controversial?? method is reliable now. Probably just me but I love rounding up all villager variants. Swamp is my fav. Think they should make every profession consistent per biome. 1) reason 2 explore. 2) I don’t have 2 gamble on villager levels.
Not as easy to get OG enchants now. It was specifically made to make getting good enchants harder. Some people really don’t want that. I like it a lot, I just wish moving villagers was easier so I can get jungle and swamp villagers without pulling my hair out.
11:47 And especially with bows, if you have a skeleton farm, infinity is basically useless cause you can get more arrows than you know what to do with
I've seen enouph of your videos to know the fake microphone gag but it still takes me a few minutes to notice it every time
Mojang have the problem of never wanting to change minecraft yet they're expected to add more every year. So mojang release small useless updates to satisfy the community while not really adding much. But the issue is that the stuff they add to fill the update end up being useless. Which is ironic because the reason they removed fireflies is the lack of functionality
I will say that romoving the igloo would remove the only ingame way that "teaches" a player about curing villagers. Tbh they should remove but instead overhaul those parts of the game. That's a no duh kinda take though
Completely disagree on the enchantment part. The problem is not mending and they shouldn't even dare to touch it. The problem is they need to bring both the anvil and the enchantment table up to the same level and maybe add more op enchantment that can compete with it
No, mending is super overpowered. It's an objectively broken enchant and we don't need even more OP enchants when the game is already super easy and a lot of enchants are worthless
The thing about minecart speed command is that it is only temporary and is most likely be removed in the final version. This command is used to test which speed would be the best new standard for majority of players. And we have done testing and were discussing with other people in the Feedback Discord and found that the speed also affects chunk rendering, so speeds like 1000 is definitely not happening as it could not keep up with chunk rendering when you ride on it and you'll get soft locked. As for redstoners, if it is too fast, it makes Minecarts with Chest, Minecarts with Hopper, or even Minecarts with Command Block cannot trigger or tick when they interact with redstone as they zoomed too fast.
So seriously, though... i don't know which group it'd fit into, but the fetching table? Heck, just let players dye the feathers on their arrows for easy identification in target games. Just think of all the items thry coild add with that idea XDD
With adding new structures to the game to preexisting biomes, I'm really surprised they didn't just copy and paste the desert structures, turn them into the red sand variants and call it done. Honestly kind of lazy
Makes me think that maybe the Deep Dark shouldn't have been delayed. The current "Ancient City" version of it feels very disjointed from the game, while the old version from the trailer felt very complementary to exploring deep caves.
Huh?
The Deep Dark as originally presented was exactly what we got as the Deep Dark biome.
Except the tiny dungeon with a loot chest somewhere in there, we got a full city.
@Timelord79 Exactly. I'm just saying that although the city is more fleshed out, it ironically feels more pointless. And now I'm thinking I might prefer the more frequent small rooms with loot and the unexpected enemy(ies), rather than a specific location that you can just avoid as there's not much reason to explore it.
@@malucart Nostalgia bait because you want it to look like the current strongholds, I can smell that from the mile away, it absolutely REEKS
@@krefcik772 What?
Mob: Phantom
Biome: Old Growth Pine Taiga (there's no distinction between this & the old growth spruce taiga. Remove one & add the wolf variant to the other.)
Structure: Witch hut (What usage does this have? Potions? Those can be mass produced by killing blazes for their rods, useless structure.)
Imo the villager update is just wasting recources of the minecraft team because it's just wasting the players time. It's no problem going to those biomes and their villages because there is no challenge just traveling and in the end just wasting the players time. The problem isn't in the villagers but the entchantmens themselves, everyone gets a mending/umbreaking villager because the entchantmens are so good, even if the mending entchantment was exclusive to the deep dark and the warden somehow people would still go and get it. So in the end it's just a waste of time, time that could be used to build new stuff and explore the world.
And the only reason mending is so good is because having to reinchant gear, or even the massive cost just to remake gear, is a loss that worsens game play to the point where without mending very few people would touch fhe game.
There are a lot of features that need to be overhauled, like combat, Redstone, or trading, but Mojang won't for fear of a repeat of 1.9. Previous updates had such broad themes covering such underdeveloped areas, like oceans, caves, or the Nether, that Mojang could make massive changes without really having to replace a whole lot. But now they have run out of things to overhaul. Enchanting is too niche to be a full update, and the End is so tied to beating the game, that any update would be a huge hassle, not to mention that barely any players use it. The benefit of drops is that they can have updates overhauling these small features, without having to dedicate a whole year to it.
Run out of things to overhaul??? The many random features that arent fleshed out? The biome vote losers? Structures? Maybe even a sky update?
The end and nether alone could use at least three updates per dimension
"not to mention that barely any players use it."
People don't use the end BECAUSE there's nothing there. Even if that wasn't the case not updating it because people don't use it is a terrible mindset.
The End dimension is entirely post-game content. It is only available after you kill the Ender Dragon and beat the game. If hardly anyone beats the game, then less than hardly anyone will explore the End. And yes, there are a lot of things that need overhaul, but not any you could make a full update out of like oceans, caves, or the Nether.
Some of these updates brought about some really good mods as well in the Java edition 2:00 even the mild update
30:00
I don't think Phantoms as a punishment (even though that's what they were ment for) the drop (phantom membranes) they have is the only way to repair the Elytra without getting another Elytra. But then again it takes away another reason to go to The End. So I don't know how to deal with this debacle.
Your approacht to doing archeology underwater hurts me in so many ways xD
29.17 remove the travelling trader (ruins immersion, spawns too often, spawns underground, spawns in my house)
Structure: none, only thing I dislike is that many spawn too close to each other
Maybe the old swamp or make them rarer
Changing restone would destroy my 5 year forever world. the deepslate redstone java/bedrock idea is fantastic, it wouldn't break our machines and we can have actual equality between versions...when it comes to component mechanics
Lets see a show of hands of the perople who really put mending instead of infinity on their bows cua im absolutely positive that only like 1% of the minecraft population does that
The chiseled bookshelf could have been a stepping stone to begin changing the enchanting mechanic, imagine you make the chiseled bookshelf and surround the enchanting table as usual, but now the more books you have in them the higher the levels, and if you add enchanted books, your chances of getting the enchantment of the book inside the bookshelf increases or the higher chances to get more than one enchantment from enchanting
You have the right idea but your points make no sense with the scute it’s whole purpose is to make the shellmet and the turtle potion, if the wolf armor was made by scutes the armadillo would be useless dyeing the armor would be a tad less logical and if they shared one scute item the challenge of obtaining a shellmet would be gone, another point you made was the pale forest not replacing the dark one which doesn’t make any sense as that would mean dark oak just wouldn’t exist and the biome itself is fine with the mangrove and swamp one is just more than the other the pale forest replacing the dark one is just deleting one biome instead of “updating” it
The armadillo as an addition is fundamentally useless, there’s no reason to have it when everything they do could’ve been added to sea turtles. Also we lost extra reach for literally no reason
That's the whole point; instead of adding a completely new scute/biome/etc, why not update the existing ones to make them content-richer? that way, you'd have fewer features but with greater depth. Instead of adding one-trick ponies (armadillo scute, chiseled bookshelf) you enrich pre-existing features to be more useful.
We know how so many things we've wished for haven't yet come true.
I see that "Don't change, just add" attitude with a lot those people claiming to have "fixed" Minecraft. Even if they do try to change things, they refuse to remove genuinely bad features like the Phantom, so they just settle for making them less annoying, which doesn't actually solve the issue. While I'd probably be a bit too trigger happy with removing things (I want Exp removed and Enchanting to be based off of material components), I think the adversity to changing/removing things is harmful for the game. I hope their doing what you said and making 2.0 as a "rip off the bandaid" update, kind of like how Beta 1.7.3 to 1.0 was a massive leap.
I’d get rid of the desert well glow squid and sorry all the biomes are peak so I can’t decide what to remove, also I built a house with a resin roof.
The Honey update was Huge for PlayStation since for the first time we could actually get command blocks, barriers and a chat to type commands
Toycat why don’t you have respiration 3 on your let’s play world at this point lol
Bedrock Shields work that way for a reason, for some people on certain devices and inputs. it's way easier, to have the already existing crouch button use the shield. Vs adding another button to block to clog the screen. On some limited input controllers or one handed people perhaps thats more conventional. It's the very compatible version of mc. Not java. That's why the two exist. The logical fix is adding an option for a dedicated shield block button.
😮 yes
Yeah a lot of things are held back just because it doesn’t work on bedrock. It’s actually what makes the updates so unbearably slow is that Microsoft forces Mojang to wait for bedrock to update in order to release an update for Java. Before notch would just put something out and the porting teams would have to figure it out how to add it to their version. Literally nobody was complaining back then but now it takes a year to add like 3 things. And even the drops it is like we wait 6 months and get one tree type that’s just a retexture with a mob that is bugged so that he doesn’t even spawn 90% of the time
The birch forest got it's revamp in the exact same way that the swamp did: By not getting a revamp at all. The swamp saw a new biome similar to it appear, the mangrove swamp. The birch forest saw a new biome similar to it appear, the *pale garden.* Most people will see the similarity for the pale garden to the dark forest, but it's also similar to the birch forest, and I suspect they gave up on making birch look good...
1) ruined portals
2) cod
3) gravel mountains
Woodland mansion
Cod
Ice plains
Why ruined portals? Those are an extremely good structure as they help to teach players how the Nether works.
@Baello999 fair point
1.15 was huge for the redstone comunity
It's not true about villager biomes.
I planted large spruce in a meadow for podsel, so I could grow big mushrooms for villager housing.
At the same time, I started breeding villagers.
About 20% wear taiga costumes!
The main issue is it's a lose, lose for mojang either way, when they spend the time to change current things and not add new things the community complaints that there's not enough updated but when they put out new items instead of changing current ones we get videos like this about how mojang won't change... like the biggest thing I always see is "a modded can add this feature in a week why can't a billion dollar company" so it's just a lose lose for them either way they go about it
you just pointed out my main problem with the new content in mc that is majority of new features is just taking old things and doing something new with them rather than making something completely new like warden, mace, vault, resin
It would be nice if they could add all these changes but make them something you could turn on or off with a custom setting during world creation. Like have an "Advanced Settings" section where you could choose, for example, whether mangrove swamps replace old swamps, exist alongside them, or don't exist at all.
Tbh I don’t see why they couldn’t just add most of these changes or new features as settings? It would be especially useful for bedrock players who can’t just downgrade to a previous version!
Happy new year Toycat. And happy new year to all of those watching.