We Compete to Make Scary HORROR CGi

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  • Опубликовано: 8 янв 2025

Комментарии • 1,3 тыс.

  • @mikecase2033
    @mikecase2033 Год назад +1176

    I feel the person holding the light in Sam's render was fearless. Never paused to peek corners, never turned back. The character didnt seem scared so I wasnt either

    • @rosskandlbinder1515
      @rosskandlbinder1515 Год назад +51

      Feels more like that the creatures are scared of the character.

    • @FlooferLand
      @FlooferLand Год назад +26

      Exactly. There were several times where the character walked to pass the creatures, making them be behind them like entering that corridor. They turned their back to like 10 of those creatures and did not seem afraid of it at all

    • @wordsinahandle
      @wordsinahandle Год назад +6

      Yeah no heavy breathing and if the creatures came in rarely rather than constantly it would be even scarier

    • @lloydflores2537
      @lloydflores2537 Год назад

      basically sam.

    • @kevinr.9733
      @kevinr.9733 Год назад +5

      Same reason something like Metroid Prime isn't really all that scary, even in the blackout sections. Samus Aran is a certified badass who is well equipped to take on whatever the Space Pirates throw at her, and as the various pirate logs show, they are _far_ more afraid of her than she is of them.
      Since the point-of-view character is not afraid, neither is the audience.

  • @chaosfire321
    @chaosfire321 Год назад +604

    Peter winning by leaving Niko's heartbeat unchanged after everyone else relaxed him is fucking hilarious.

  • @samwiseraleigh7833
    @samwiseraleigh7833 Год назад +1990

    The most frightening/visceral segment was Wren eating candy with the wrapper still on.

    • @farish.515
      @farish.515 Год назад +50

      Little do we know, that was a vfx shot. Can't trust anything from corridor

    • @DocWolph
      @DocWolph Год назад +9

      Its just wax paper. It tastes likes cheap crayons. But its won't hurt you.

    • @esaedvik
      @esaedvik Год назад +2

      Should've had a Kitkat and just bite it sideways.

    • @andrewparker318
      @andrewparker318 Год назад +4

      @@farish.515bro that was definitely not vfx. It would have been way easier to just film Wren chewing candy with the wrapper on and then have him spit it out after the take was over than to go through the trouble of finding a way to recreate this shot digitally

    • @farish.515
      @farish.515 Год назад +12

      @@andrewparker318 I wasn't being serious lol

  • @TheGreatLake1998
    @TheGreatLake1998 Год назад +1330

    Love how the challenge shifted from raising Niko’s heart rate to not lowering it with relaxing renders, lol.

    • @jackwriter1908
      @jackwriter1908 Год назад +27

      Yeah, the renders were just too good... should have used that bowling animation style... that would have creeped him out 😂

    • @Elmithian
      @Elmithian Год назад +14

      Tbf, during danger your heartbeat can actually go down. Which is why when you see folk with heartbeat monitors play a scary game, their heartbeat tends to be decently high _until_ they get scared, then the heartbeat slows down a decent amount and stays low for a bit.

    • @Elmithian
      @Elmithian Год назад +2

      @@IhorEleven Because the body is preparing for potential and explosive physical reaction I believe?
      There are other factors ofc, but that is the one I remember off the top of my head.
      Think of it as survival reaction that can be traced wayyyyyy back.

  • @alaskaaa684
    @alaskaaa684 Год назад +4187

    Sam's idea was really good, the only problem was the the little monsters seemed afraid of the viewer, instead of threatening them. This is why it wasn't scary for me.

    • @SimonSheets
      @SimonSheets Год назад +143

      That's a solid observation

    • @imlando93
      @imlando93 Год назад +444

      I think there were too many of them, they weren't obscured enough and they showed too often.

    • @lunarazure9969
      @lunarazure9969 Год назад +208

      I think the little guys were also too numerous for a shot that lasted too long. The impact you get from that small glimpse of something out of the corner of your eye dies out pretty quick when it happens ever five seconds over a minute and a half video. I spent most of that clip actively trying to find them instead of feeling spooked.

    • @claranymark
      @claranymark Год назад +180

      it also doesn't help that the person walking there doesn't react at all, i'd imagine that when the person sees the monster it would at least jump a little which would make the camera shake, and also with the door it kinda doesn't make sense that they wouldn't at least slow down a little if the door just opened by it self

    • @katon.9893
      @katon.9893 Год назад +48

      The issue for me is that there is monsters plural. Less is more. Even the scariest entity possible loses all fear factor if you fill a room with them. 90% of the work going into building terror is actually the time you let the player/viewer spend away from the creature.

  • @sl1138utube
    @sl1138utube Год назад +118

    Peter elevated the challenge, as usual, to the next level. By choosing cinematic suspense over the cheap scary monsters, he proved to be the scariest director. I also thought Sam's was the most technically proficient. The lighting was on point. Wren's actually spooked me the most with his jumpscare.

  • @mrudulpawar7944
    @mrudulpawar7944 Год назад +526

    Wren's transition from "I think I got this" to a genuine "I don't think I got this" was extremely relatable.

    • @willmfrank
      @willmfrank Год назад +3

      Reminded me of Ron Carey in "High Anxiety."
      "I got it!. I got it. I got it...I don't got it!"

    • @ichiroutakashima4503
      @ichiroutakashima4503 Год назад +1

      Anyone who has worked clearly have the same dilemma. As a programmer, that statement of Wren, made me cry.

  • @bruhdon4748
    @bruhdon4748 Год назад +673

    Peter is insanely talented & always goes above and beyond every time, he’s honestly Hollywood material he needs to be working on movies.

    • @VorpalStorm
      @VorpalStorm Год назад +126

      I agree that he's talented, but he's lucky to be at Corridor where he's treated like a human and not a sweatshop worker.

    • @bruhdon4748
      @bruhdon4748 Год назад +11

      @@VorpalStorm true, I just think he has some serious bloody talent & needs to be making his own movies or be involved with a studio because holy hell he’s extremely talented, not to say the others aren’t but he’s just on another level.

    • @Kindi001
      @Kindi001 Год назад +8

      man, its really remind me of Iron Lung. because i know why people scared of sea sometimes. because its dark and you cant see it clearly even its on earth. yea its awesome, im in awe good video

    • @cenciende9401
      @cenciende9401 Год назад +34

      He would be WASTED on hollywood, just being another cog in the VFX studio machine. What he's doing now (making his own original VR game) is exactly what he should be doing, completely his own work. I'm hoping it's a success and can't wait to see what he does after.

    • @bruhdon4748
      @bruhdon4748 Год назад +3

      @@Kindi001 iron lung is scary asf

  • @zanderz13
    @zanderz13 Год назад +878

    Really liked the layout of this one - announce the render, then flashback to them creating it before showing it. I think this would work well for other render challenges in the future!

    • @jm9523
      @jm9523 Год назад +6

      Agreed!!!

    • @Nashley12331
      @Nashley12331 Год назад +28

      It took all suspense away. If they had been cold cut back to back without context. Or their usual format would have worked better for that. That and they were not all that "scary".

    • @CommanderLink
      @CommanderLink Год назад +43

      ​@@Nashley12331they are trying a new format because the viewer analytics shows a lot of people just skip to the end to watch the renders and dont bother watching the making of

    • @Nashley12331
      @Nashley12331 Год назад +2

      @CommanderLink I watched the first "making of" and half of the second one. Then, I skipped through the other two....

    • @ezrarichardson279
      @ezrarichardson279 Год назад +9

      Agreed! The structure was so much more interesting for some reason!

  • @Igoreshkin
    @Igoreshkin Год назад +380

    Cinematography of Peter's renders is fenomenal. Really good job.

  • @Safetyman99
    @Safetyman99 Год назад +233

    Peter is so dang talented. His work is always top notch and well animated.

  • @DrewishAF
    @DrewishAF Год назад +55

    15:27
    Dude...
    Peter's render looks like something you'd see on Love, Death, & Robots...
    It's stellar. That dude has an absolutely astonishing level of technical ability and creativity. He's got an eye for every single type of "challenge" that it's amazing to see whatever the hell he's going to come up with.
    Don't get me wrong, I liked the other renders too. I loved how Wren's went into a loop animation. I loved the ambiance of Sam's render. Jordan's had a fantastic feel to the entire scenario and animation. But Peter was the only one to think waaaay outside the norm and everything was spot on. From the camera view to the lighting to the scene to the sound design, I think he made the best by a mile.

  • @n0tstyy
    @n0tstyy Год назад +1727

    Video Idea: We competed for the most devious transitions

    • @oshit2874
      @oshit2874 Год назад +12

      gotta make this comment top others

    • @elliot_grooves
      @elliot_grooves Год назад +22

      Can’t be more devious than the Game of Thrones cutting off scab to cutting pie transition

    • @orangeballs4536
      @orangeballs4536 Год назад +1

      ooohhh thats a good shout

    • @cloudwaves1648
      @cloudwaves1648 Год назад

      "devious" 😷

    • @replay_pete
      @replay_pete Год назад

      That one

  • @PickleLipsMiguel
    @PickleLipsMiguel Год назад +677

    The real question is what unholy terrors has Niko beheld that, when confronted with fear, he now finds peace?

    • @dimbulb2959
      @dimbulb2959 Год назад +142

      Fatherhood

    • @FUBARguy107
      @FUBARguy107 Год назад +62

      He, like many of us, was raised in the age of internet gore and extreme gore FX in movies. Don't look away.

    • @muffinman3052
      @muffinman3052 Год назад +1

      @@dimbulb2959 real

    • @bruhdon4748
      @bruhdon4748 Год назад +3

      Water is wet

    • @MrSpannners
      @MrSpannners Год назад +15

      ​@@bruhdon4748 That is just completely wrong

  • @QuincyKane
    @QuincyKane Год назад +75

    This was a fun challenge, and everyone did a great job with their renders! But creating "fear" is a difficult challenge; usually the more you "try" to be scary, the less scary you actually are.
    So, I think if the goal was to get Niko's heart rate up, they should've gone more "psychological" and created a "discomforting" render, which no doubt, sound design would be incredibly important for. Rather than a setting that is "obviously" dangerous, something less obvious and more relatable and off putting.

    • @FreakyGremlinDK
      @FreakyGremlinDK Год назад +12

      That's true, I was thinking the same. And in my opinion, jump scares are cheap, it's used to make something unscary to feel scary for a short moment. It's more getting startled than scared. For me, something scary is something my mind can't really identify, but I at the same time know what it is. Like unnaturally distorted human faces and bodies. And it shouldn't be a jump, it needs to be something you know is there, but you want to get as far away from it as possible.

    • @JuvyThaKid
      @JuvyThaKid Год назад +2

      ​@@FreakyGremlinDKThat's exactly how I feel about creepy old ladies for some reason lol. Especially when they're just staring and smiling at you

    • @I.no.ah.guy57
      @I.no.ah.guy57 9 месяцев назад

      ​@@FreakyGremlinDK yeah...100%...you reminded me of a nightmare ive had several times when i was younger about trying to get away from something but no matter how hard i tried, i wasnt actually moving away. I can picture it pretty clearly. That definitely would be the way to scare someone, but it cant just be anything

    • @mangopie7602
      @mangopie7602 7 месяцев назад +1

      I think focusing more on what we humans fear in everyday lives would've worked as well. Maybe being stalked by someone on your way home would've made a great suspense

  • @HonestWatchReviewsHWR
    @HonestWatchReviewsHWR Год назад +323

    Now we need Niko to do a render of his own to show them what scary really is...

    • @alexandertiberius1098
      @alexandertiberius1098 Год назад +29

      There's too high a chance of that render becoming one of those horror movie tapes that kills people.

    • @ChaseSchleich
      @ChaseSchleich Год назад +39

      @@alexandertiberius1098 That's actually what happened. Niko did do a render of his own, but after multiple death's in the studio, they decided not to put it online.

    • @BlackEagle352
      @BlackEagle352 Год назад +2

      Some snuff render or something

    • @hardik875
      @hardik875 Год назад +3

      @@mezzb Just reading this gave me anxiety lol

    • @JuvyThaKid
      @JuvyThaKid Год назад +6

      I would be interested to see what Niko would do and see if it would be scary. Peter's was my favourite because the ocean is something that always freaks me out lol.

  • @the11thhour44
    @the11thhour44 Год назад +133

    This new format of picking a contestant, flashing back to their process, then revealing the render kept me engaged throughout. Don't know what it'll do for repeat watches but I think it's better for viewer retention so keep it up!

    • @Isnogood12
      @Isnogood12 Год назад +4

      I completely disagree. I would have wanted to first see the render and then see them make it. Now it was like watching a magic trick you know was coming.

    • @yurymol
      @yurymol Год назад +1

      @@Isnogood12still better than just jumping to the renders right away and missing the entire thing.

  • @KING_PHILLIP
    @KING_PHILLIP Год назад +10

    as a kid who grew up poor, with an unsupportive family, no money to attend college and no push towards art in anyway- you folks have taught me everything i know about cinematography, vfx and filmmaking.
    thank you so much from the bottom of my cold lonely heart!💗

  • @EmmaEmbla
    @EmmaEmbla Год назад +58

    I think the absence of sound would be a better way to go with Sam's render, being alone with your footsteps with the occasional unexpected interruption of the silence is much creepier than the constant ambiance in my opinion

    • @davidbrenner5806
      @davidbrenner5806 Год назад +5

      Peter dropped all sound for his in the the right spot.

    • @Assimandeli
      @Assimandeli 4 месяца назад

      The audio in most of these was pretty lackluster. Stock whispering and scary music isn't going to scare anyone, especially a person who recognizes them, like Niko most likely does.

  • @trailerwookie
    @trailerwookie Год назад +54

    I think Sam's idea would have been better if the creatures shied away from the light, but once the light was away from them, they actually tried to get closer and closer to you--just a little quick peek behind once in a while showing them slowly closing in on you.

    • @Isnogood12
      @Isnogood12 Год назад +7

      And maybe cut 90% of them out. I mean the first one was visible for several seconds right at the start and you got a good look at it instead of just glimpses.

  • @Breznak
    @Breznak Год назад +34

    This shows perfectly how hard it actually is to make something at least a little bit spooky.

  • @OldManTenno
    @OldManTenno Год назад +62

    Great concepts, and I’m glad they at least did this challenge. Problem is that I felt like Niko watching these. They looked good (Sam’s in particular), but didn’t really have that creep factor. A lot of what was supposed to be the ultimate moment always felt expected. Could be just me, but I feel the best moments are when you never see it coming. Jordan’s was the best at this revealing that other character when the camera quickly turns. Peter’s was the best at building tension, but I knew exactly what was happening in the final shot. I think Peter’s piece would’ve been better with more elevated breathing, and just when the diver thinks it’s safe to move somewhere safer, the shark slams into him from out of the frame.
    Overall, great idea and I hope they re-visit this in the future. In the meantime, I hope they watch movies like The Witch (2015), and The Blair Witch Project to get a good sense of what creeps people out.

    • @lordcrayzar
      @lordcrayzar Год назад +3

      Or if your really good , you can have the jump scare visible in the background the whole time like the end of Hereditary.

    • @CanadianWolverine
      @CanadianWolverine Год назад +4

      I'm with you, I was really hoping, especially with the diver one, that one of them was holding something back in the creation to surprise us with the unexpected. Like say, what if just before the shark chomped the diver ... something bigger took out the shark. Something that had been in the shot the whole time but you didn't know that's what you were looking at.

    • @madend
      @madend Год назад +11

      I think the biggest missing dimension was just time. It takes time for tension to set into the viewer, to let yourself emotionally fall into the viewpoint of the POV character. Just tough to do in this super short format

    • @miner_fabs
      @miner_fabs Год назад +4

      ​@@madend agreed. More time per video would also allow for more interesting context to be built outside of just "you are diving" or "you are exploring spooky house". I want to have a false sense of security which can be broken then thrown into a shredder.

    • @KindlingEffect
      @KindlingEffect Год назад

      @@madend Yeah, I think this is one of the major reasons why Hereditary's finale is so effective.
      The time that we spent throughout the rest of the movie empathising with the character, and dredding the unknown fate that awaits them, pays off in the end.
      I don't see how one could successfully evoke that same sense of terror in such a short time-frame.

  • @JustPaddy
    @JustPaddy Год назад +37

    Peter's first two shots were amazing

    • @TheFudily
      @TheFudily Год назад +5

      Honestly I thought the 3rd shot was even better. The diver's interaction with grabbing onto the boat was top notch.

  • @TheFudily
    @TheFudily Год назад +2

    Agreed that Peter's was best. Though Jordan's was a strong 2nd, only part I didn't like was the camera panning over to the next creepy thing (12:05) without any visual or auditory reasoning for it.
    Stepping on the blood pooling up being the initiation of our attention change (and then taking a couple steps back before turning around and running (due to the spider toy), all while leaving a slowly fading bloody shoeprint behind) would've been a nice addition.
    Or just having the door make a creaking noise while opening if short on time would've been enough. _Edit: The door does creak, but it starts _*_after_*_ the camera pans over_
    Regardless, great job guys!
    Feels like character animation quality has gone way up lately, just less jank in general.

  • @LamestHobbies
    @LamestHobbies Год назад +88

    scariest part of this video was Wren eating the Tootsie Roll with the wrapper still on. Gave me a genuine fright. Hope his digestion is okay!

    • @Mucuroz
      @Mucuroz Год назад

      Wren's eaten so much worse than that wrapper in videos over the years. He'll be just fine from a slightly waxy, paper candy wrapper.

  • @IndigoWhiskey
    @IndigoWhiskey 9 месяцев назад +5

    you know this turned out really wholesome.
    tell us you're well adjusted and generally speaking not horrifically abused people, by having absolutely no idea how to be unnerving let alone psychologically harrowing without a cheat sheet on target.
    also love that toy story was an inspiration here, so adorable.

  • @TheMokeleMbembe
    @TheMokeleMbembe Год назад +6

    I just realized how to put into words one of the BIG things I love about you guys's videos: it's all about critique. Sitting around talking about art (yours or a big movie or whatever), discussing how it makes you feel, how it was done, what might be done better, etc. I come from a traditional painting background and (1) I always love crits and (2) I find that 'normal' people often don't know how to participate in this kind of activity. Thanks for all of these!

  • @nightmare3711
    @nightmare3711 Год назад +2

    I think part of what makes horror genuinely scary is a tonal shift - if a scene is filled with tension from beginning to end, then it becomes numbing. Same principle applies if you want to make your viewers angry, happy, or sad, you create a tonal shift. The greater the shift in tone - over an appropriate amount of time - the more affected the viewer will be.

  • @MaxskiSynths
    @MaxskiSynths Год назад +7

    Thalassophobia will always be top of my list for scares. 5 minutes into this video I was saying to myself "do that and you win" and Peter comes in clutch.

  • @grimnartusk265
    @grimnartusk265 10 месяцев назад +1

    SAM ITS SO DAMNED GOOD!!
    on the edge of my bed the entire time. i like how most of them also pop right back out once the flashlight leaves them.
    The atmosphere kind of reminds me of Amnesia, which is a huge compliment. The same sense of helpless dread where the creatures are happy to let you know they are watching.
    Then of course you finally strike one and his entire family is there to see it xD
    10/10 kudos

  • @GameBoy-ep7de
    @GameBoy-ep7de Год назад +172

    If you are tracking how scary it is by how high niko's heart rate spikes, you are missing out on the possibility it was so scary that niko's heart rate drops instead.

    • @somebody251
      @somebody251 Год назад +10

      peter's render is pure cinema!

    • @netkv
      @netkv Год назад +5

      heart beat overflow

    • @alexandertiberius1098
      @alexandertiberius1098 Год назад +1

      He was just experiencing a series of minor cardiac events. 😅

  • @Cauthon
    @Cauthon Год назад

    I can't find it for the life of me, but there's this one short film about a photographer at a photo shoot. Every time he looks in the viewfinder at the model she's got this eerie smile, with a demonic presence in the background. Eventually the entire crew seems to become possessed. THAT was scary.
    It's a little more than a render, but it was incredibly simple in execution.
    You've all gone for creepy settings, but the scariest situations are those that take place is environments that we normally feel safe and secure in.

  • @HiddenPufferfish01928
    @HiddenPufferfish01928 Год назад +7

    The scariest thing is how calm Niko is
    He is so calm that horror movies bring him to the hospital by lowering his heart rate

  • @p24p14
    @p24p14 Год назад +2

    17:28 Wren revealing that he's the true monster by just eating the wrappers XD

  • @hollowvoices1268
    @hollowvoices1268 Год назад +13

    The problem I have with Sam's, is that the cameraman never reacts to the creepies

  • @AustralianMurderTurtle
    @AustralianMurderTurtle Год назад +1

    I think Peter did the best because it was a lot more subtle for the most part.
    The best horror works from unease and dread setting the mood.
    Imagine Niko watching a photorealistic render of himself, but something's not quite right, delving that bit in to the valley for the setup.

  • @TheRealGSmith
    @TheRealGSmith Год назад +4

    The hand held camera movement really does wonders for Sam's video. I just wish the creeper right at the end wouldn't fall in such a weird simulated ragdoll kinda way.

    • @c0zmozys
      @c0zmozys 8 месяцев назад

      LMFAOOO YOURE RIGHT

  • @Sabotender
    @Sabotender Год назад +1

    One thing Peter could have done i think was if we heard the diver's heartrate, and then increase it after he spots the shark, getting faster when he was "floating" before the bite. Whenever I watch or play horror games where heartbeat is audible, my own heart tries to match it.

  • @anonymousaccordionist3326
    @anonymousaccordionist3326 Год назад +10

    I liked this format for a challenge video, showing the process of each one and the final product, followed by Niko's reaction to it, was a good way to keep interest throughout the whole video. Not to say the other formats were uninteresting, not in the least.

  • @Jack_Wolfe
    @Jack_Wolfe Год назад +1

    16:19 Niko gets the prize for being the winner. Nobody scared him.

  • @nikt12
    @nikt12 Год назад +8

    Niko doesn't fear the danger.
    He IS the danger.

  • @margothutton
    @margothutton Год назад +2

    I love how in Sam's the hallway sconces imitated the monster's eyes, and the parallax revealed they weren't eyes.

  • @demonicavenger6987
    @demonicavenger6987 Год назад +9

    The camera guy has to be the most chill dude on the planet

  • @duckliferogers
    @duckliferogers Год назад +1

    Sam should've added heavy breathing and fast, shaky camera swipes to look at the creatures to show fear. As it was they were treated almost like harmless bugs on the wall

  • @VyouttarOrigami
    @VyouttarOrigami Год назад +24

    Guys, this is the best engaging video from you so far, instead of waiting to see the results in the end you make it more engaging with this approach, Great work 🔥

  • @chigginheadD
    @chigginheadD Год назад +1

    The scariest thing about this video was Wren biting into the Tootsie Roll without taking the wrapper off.

  • @logandraper
    @logandraper Год назад +5

    My first thought was an ocean pov render where you can't quite see what's around you. Peter is a genious

  • @HopeHendershot-Moskal
    @HopeHendershot-Moskal Год назад +2

    According to my Fitbit, Sam's render made my bpm go up by 2 (I thought the creatures were really cute, so I think my heart was more happy than scared), Wren's render made my bpm go down by 3, Jordan's render made no change, and Peter's render made my bpm go up by 2.
    So, Peter wins in my book.

    • @c0zmozys
      @c0zmozys 8 месяцев назад

      i mean yeah the critters sam made were weirdly cute but i also fwlt the same about the eyeball worms. like theyre so dumb looking i cant possibly be afraid of them

  • @zylowolfzan3345
    @zylowolfzan3345 Год назад +3

    The Render Challenge of "Can you scare, the unscareable man?" Truly the ultimate render challenge.

  • @Untitled-w6t
    @Untitled-w6t 3 месяца назад +1

    satisfying cgi make you go: aahhhhhh~
    scary cgi make you go: AHHHHHHHHHHH

  • @tieanimation9876
    @tieanimation9876 Год назад +5

    I literally watch all the render challenge many times so that I can make my self confidence or comfortable about 3d renders and this one gave me a. Great idea , I don't know know what's the idea right now , but I will figure it out , like wrender man

  • @sharkh20
    @sharkh20 Год назад +73

    Sam's had too little suspense. They just kept popping up and saying hi, and the person with the camera ignored them completely

    • @ReclaimerTyphoon
      @ReclaimerTyphoon Год назад +7

      I've noticed, while these guys are good at making things in a 3D space, they're really not great storytellers. I'm here for the tech deep-dives, the behind-the-scenes looks, the reactions, and the cool looking things, but I'm consistently disappointed by the lack of real feeling, impact, etc. from their work.

    • @acrazyguy14
      @acrazyguy14 Год назад +2

      I was hoping the camera would turn around near the end and reveal they were all following you

  • @Vidar93
    @Vidar93 8 месяцев назад +1

    I think the best part of sams was the use of the sconces on the wall everywhere. All of them having the double bulbs/candles does a great job of mimicing the eyes of the creatures in the distance of the shots. I think if he had the viewpoint slowly pick up speed as he is realizing they are all around him to a point he is running it would really help also if the creatures were coming towards him but only kind of shrink away when the light hits them. Maybe have the viewpoint look back and forth trying to keep light everywhere but it slowly becoming futile as they come clawing out of the shadows. Still wonderful concept.

  • @Kephazard
    @Kephazard Год назад +5

    Peter's talent never ceases to be amazing. He's just so resourceful and manages to get the most out of the limitations.

  • @shanewalker6379
    @shanewalker6379 Год назад +1

    I love this new style for the competitions! Showing each editor one by one keeps a really nice flow!! I hope they keep it up in the next ones

  • @lodgin
    @lodgin Год назад +25

    The one thing that really took me out of Wren and Jordan's renders were the instant animation change when the monsters start chasing. One moment they're stationary, the next they're half way through their run animation towards you. It felt very gamey, particularly given the first-person view. As for Sam's render, I felt more exasperated "why are you not leaving?!" than spooked. And Peter's render, it too fell into the jump scare trap, instead of leaning into the unsettling nature of the ocean. Like, imagine instead if he went exploring an old wreck, but when he went to resurface, a jellyfish bloom had arrived above the ship.
    EDIT: I also think the sound effects on Peter's render actually lessened the scariness of it. Imagine instead the sound of a large mass moving through water, the sound of a large tail fin. Maybe some rumble as it got closer. Instead we got ear-piercing metal-on-metal, or whatever that was. Loud ≠ scary.

    • @the_doorkno2237
      @the_doorkno2237 Год назад +2

      agreed, one of the scariest parts about water is not hearing much of anything, maybe some muffled sounds or what not. perhaps even making the shark a bit less visible when it first appears would have made it even more suspenseful. but other than that, the render did somewhat trigger my thalassophobia

  • @andrewsciba5048
    @andrewsciba5048 Год назад +1

    I like the edit breaking up the renders instead of lumping them all at the end.

  • @ManSteveAsperger
    @ManSteveAsperger Год назад +3

    kanepixels entered the chat

  • @Budder99
    @Budder99 Год назад

    14:52 that sound when the shark appears is the Dishonored spotted sound when a gaurd or enemy spotted you! Nice reference!

  • @EonHSD
    @EonHSD Год назад +7

    Peter always manages to go batshit insane in these short videos.

  • @P-O-L-T-E-R-G-E-I-S-T
    @P-O-L-T-E-R-G-E-I-S-T Год назад +1

    It would be scarier if one of the shorts were in a house at night. When a familiar place that you tough was safe turns out to be dangerous it’s scary, also make the protagonist head to bed when it’s nighttime and your heading to bed that’s when you are at your’e most vulnerable

  • @MINEWISE
    @MINEWISE Год назад +11

    Now that's worth competiting❤❤❤❤❤😂in this era when horror doesn't feel like horror

  • @DustinPlatt
    @DustinPlatt Год назад +1

    I have an idea for a horror film.
    Basically, you're an adult and you find out about taxes.
    It's like a two in one.

  • @Saimeren
    @Saimeren Год назад +3

    I miss Fenner. =(
    The Jordan, Matt, Fenner dynamic was so good.

    • @BlazevicJosip
      @BlazevicJosip Год назад

      Did he quit?

    • @Saimeren
      @Saimeren Год назад

      @@BlazevicJosipI don't know, but he hasn't been around for several months.

  • @giorgiomarangolo
    @giorgiomarangolo Год назад +1

    Love the fact that everyone uses different softwares to achieve the goal. As someone who uses C4D and Octane, I sometimes wanna switch to blender, unreal or houdini everytime I see them using a different tool or plugin.

  • @alanrogers7090
    @alanrogers7090 Год назад +5

    Niko is almost as chill as I am. My heart rate is 59 beats per minute. I've also been told, after taking an EKG, that my heart beat is "textbook". Not bad for 73 years old.

  • @Cristopher.C
    @Cristopher.C 10 месяцев назад +1

    I love it how they go crazy celebrating that nothing changed xd

  • @imlando93
    @imlando93 Год назад +10

    Everyones renders looked like video games trying to cash out on a cheap jump scare. Peters is the only one that came close to being scary. He went for a more cinematic approach, his sound design wasn't distracting, he obscured the viewers vision (which makes us uncomfortable) and most importantly, there is a build up. Its almost like he did research on scary movie scenes 🤔

    • @kamikeserpentail3778
      @kamikeserpentail3778 Год назад

      If you're going for a heart rate change what can you do aside from a cheap jump scare?
      You'd have to really know the person and play on their specific fears and try to push them into an actual panic attack.
      But I agree that the slower build up contributes majorly.

    • @imlando93
      @imlando93 Год назад

      @@kamikeserpentail3778 yeah your right, considering the heart rate aspect, I guess you have a better chance with jump scares than to make someone feel uneasy. Low risk, high reward situation.

  • @jesterlol69
    @jesterlol69 Год назад

    yoooo the format for this video was the best so far - im sure you'll see that translate to retention time. also A+ with having the chapters for people who legit dont have enough time to watch the whole video and wanna skip around

  • @Pippa015
    @Pippa015 Год назад +5

    woah pretty early

  • @ricardoferreira6898
    @ricardoferreira6898 Год назад +1

    Hope this becomes a Halloween tradition!
    Gotta say tho, as someone who suffers from thalassophobia, that last part of the video was friggin hard to get by...

  • @aussiecountry9320
    @aussiecountry9320 Год назад

    0:14 Wren being up in the rafters is the most Wren thing ever 🤣🤣

  • @ratom2906
    @ratom2906 Год назад +2

    sam's render was good, i'm no good at filmmaking but i think it would be scarier if we barely got to see the monsters, cause we practically see the full monster in some shots. keep it up guys, you are great inspiration, at least for me and that's all I could ask for

  • @OG_BettyBoob
    @OG_BettyBoob Год назад

    Following one render all the way through, one person at a time is the best way you've done this yet. Can't skip to the end but don't want to cause I'm being rewarded with finished products throughout the video which is satisfying.

  • @Modelero
    @Modelero Год назад

    I always love how Jordan tries to bring out most of the software's potential or use niche features, that's the kind of guy that reads changelogs

  • @Echancellor-arch
    @Echancellor-arch Год назад

    Yes, Wren, perfect analysis. Creativity thrives under pressure and constraints. Too much choice leads to doubt

  • @vicziankolos1879
    @vicziankolos1879 Год назад +1

    Peter's scared me the most because im phalasophobic(fear of the deep seas) and the shark jumpscare!

  • @daneroberts1996
    @daneroberts1996 Год назад +1

    Love the spooky renders, hope to see more of them. I think the biggest challenge with this is honestly just the length of render

  • @bripbrap
    @bripbrap Год назад +1

    Really loved the new format for this challenge. Seeing each person at a time, rather than all the videos at the end was really good!

  • @kaka_5002
    @kaka_5002 Год назад +1

    Loved the new video format, every time someone’s gonna present the render you get the whole backstory

  • @OneJumpMan33
    @OneJumpMan33 Год назад

    Shout out to the editors! Showing everyone's process and then their video instead of the old way must get way better retention and get people not to skip to the end. Brilliant idea and it feels more like a show ❤

  • @QTRBlackGarrett
    @QTRBlackGarrett Год назад

    As a video editor I really enjoyed the format of this challenge. Each person goes back in time to when they started then leads to watching the render. Well done editors on this vid

  • @rapidey3movement360
    @rapidey3movement360 Год назад +1

    Really like this new format! Way easier to digest the info you're teaching

  • @DustinPlatt
    @DustinPlatt Год назад +1

    I don't think my 90bpm resting heart rate is healthy after watching this video.

  • @factsmachine7177
    @factsmachine7177 Год назад

    I still have no talent creating, but over the years playing games and watching this channel, the two most critical elements of horror are:
    Sound Design and Dread (not too much stock sounds, and build the anxiety) good job guys.

  • @lordcrayzar
    @lordcrayzar Год назад +2

    I like the old style of watching the finished products at the end.

  • @fiveoneecho
    @fiveoneecho Год назад +2

    Honestly, Sam's made it feel like WE were the monster and all the poor little creatures were trying to get away from us.

  • @ChaosBW
    @ChaosBW Год назад +1

    Alternate ending: it was a trick, the winner gets fired

  • @parman01
    @parman01 Год назад +1

    I'm amazed at superb quality of all of these clips. Like it's comparable to what would be AAA game cinematics made by big studios 7-10 year ago . It's amazing that we have tools today that make possible to achieve such fidelity by single talented person.

  • @Readous
    @Readous Год назад +1

    Before I even start this video I stg they better have brought Peter on to this challenge
    edit: oh like 3 seconds in there he is, YES lol

  • @LiamAmsel
    @LiamAmsel 5 месяцев назад +1

    I'm a massive fan of the horror genre, and the first three were super cool!! But not scary....the second it hit that underwater one though, my face goddamn dropped. I have major thalassophobia and oh boy, I could feel my own heart rate spike, LMAO.

  • @JoversStudios
    @JoversStudios Год назад +1

    Jordan A should present all of television ever

  • @ColeWilliams-qj5db
    @ColeWilliams-qj5db Месяц назад +1

    15:31 got an ad halfway through the jump scare

  • @Samriddha_Chatterjee
    @Samriddha_Chatterjee Год назад +1

    The scariest part was Wren eating the candy with the WRAPPER STILL ON!!!!!!!!!!!!

  • @It_Is_I_I
    @It_Is_I_I Год назад

    I like how this one is edited, how each render is shown in the process, and then the full animation, before going to the next render

  • @metashrew
    @metashrew Год назад

    0:12 i love how ren is just up there. as if he lives there.

  • @LemmyKBrinkwood
    @LemmyKBrinkwood Год назад +1

    09:48 WHAT IS THAT GUY SHAVING HIS FACE WITH?!?!?!?!?

  • @Mocorn
    @Mocorn Год назад

    When watching Jordan talk about his render I suddenly remembered an older video where the object was for him to learn Houdini from scratch. This wasn't that long ago and now he's using motion rigs and compositing lights in Nuke! Pretty impressive actually!

  • @RanOutOfSpac
    @RanOutOfSpac 3 месяца назад

    Y'all knocked it out of the park on this one though! It's probably because of the simple lighting, but all of them looked especially good!

  • @user-ht5ce2it3z
    @user-ht5ce2it3z Год назад

    I like The format of this where you cut back to the making of of each one while getting the video ready for showing.