The Problem With Hard Mode

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  • Опубликовано: 7 июн 2024
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Комментарии • 5

  • @magmamaster1801
    @magmamaster1801 Месяц назад +3

    A lot of your complaints are not an issue with hard modes overall but an issue with how certain games handle hard mode.
    The best games with difficulty settings don't change how much damage the enemies take.
    Doom ads more enemies, Halo upgrades enemies to other enemy types that are more powerful, mega man gives enemies new moves and some games even change the level design with difficulty settings.

  • @theresurrection6561
    @theresurrection6561 Месяц назад +1

    in xcom we call this save scum. there are two types of people in the world. Those who save scum, and those who lie about not save scumming.

  • @ananon5771
    @ananon5771 Месяц назад +3

    Most of the issue you have with hard mode in FPS games are the games fault, not the fault of the genre. When enemies are all hitscan, they generally suck to fight. This likely is not fully understood by you cause of the generation of FPS gamer you are, this is just considered default, but play something like DOOM on UV and it's totally different.

    • @xDryZek
      @xDryZek Месяц назад

      more hard fps games should balance damage so (armored) targets die to atleast 3-2 bullets and (unarmored or light armored) to 1 bullet to head, and player can be balanced between these stats. coming out as an fan of tatical shooters like arma 3

    • @beholdthegoober
      @beholdthegoober 22 дня назад

      Ive seen ULTRAKILL handle difficulties really neatly too. Most of the difficulties change things like projectile speed and maybe damage but theres also Violent and Brutal that add much more to some of the enemies that make them require better attention or carefulness.