Converting My Portal 2 Map to Source 2

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  • Опубликовано: 8 ноя 2024

Комментарии • 9

  • @brokenglassstudios3976
    @brokenglassstudios3976 Год назад +12

    NOW THIS IS EPIC RYANGOSLING APPRUVED

  • @nuclearshill
    @nuclearshill Год назад +10

    Wow, it's been a year since Portal Plus Overgrown? Damn.
    Definitely agree that the Source 1 version looks better. Always amazes me how Source 1 can look so great.

  • @whytoexist9954
    @whytoexist9954 Год назад +4

    Losing motivation? Average scenario when making my maps

    • @brokenglassstudios3976
      @brokenglassstudios3976 Год назад +4

      YOUR so right brochacho i sometime wonder the same scenaro when feeding my pet octopus named tyrone

  • @whytoexist9954
    @whytoexist9954 Год назад +6

    Ah! Source 2! What an hell-hole it is

    • @whytoexist9954
      @whytoexist9954 Год назад

      Now I'm curious what p2ce or portal revolution will do with its lighting

    • @montydog990
      @montydog990 Год назад

      ​@@whytoexist9954 revo dev here :), we use CSM (cascade shadow maps) which is the same lighting system used in csgo that gives maps thos nice sharp shadows, p2ce will also have this feature.
      we also plan to use some other lighting effects to help bring more interesting visuals into our maps that werent present in base p2

  • @demondemo1353
    @demondemo1353 Год назад +5

    did source 2 add realistic moss growth?

  • @asterlofts1565
    @asterlofts1565 Год назад +1

    Try to ge access to S&Box (This game is Source 2)!