Wow, it's been a year since Portal Plus Overgrown? Damn. Definitely agree that the Source 1 version looks better. Always amazes me how Source 1 can look so great.
@@whytoexist9954 revo dev here :), we use CSM (cascade shadow maps) which is the same lighting system used in csgo that gives maps thos nice sharp shadows, p2ce will also have this feature. we also plan to use some other lighting effects to help bring more interesting visuals into our maps that werent present in base p2
NOW THIS IS EPIC RYANGOSLING APPRUVED
Wow, it's been a year since Portal Plus Overgrown? Damn.
Definitely agree that the Source 1 version looks better. Always amazes me how Source 1 can look so great.
Losing motivation? Average scenario when making my maps
YOUR so right brochacho i sometime wonder the same scenaro when feeding my pet octopus named tyrone
Ah! Source 2! What an hell-hole it is
Now I'm curious what p2ce or portal revolution will do with its lighting
@@whytoexist9954 revo dev here :), we use CSM (cascade shadow maps) which is the same lighting system used in csgo that gives maps thos nice sharp shadows, p2ce will also have this feature.
we also plan to use some other lighting effects to help bring more interesting visuals into our maps that werent present in base p2
did source 2 add realistic moss growth?
Try to ge access to S&Box (This game is Source 2)!