It turns out that negativity gets views on RUclips. People seem to enjoy watching people dunk and tear apart a new game release. RUclipsrs have noticed this and produce videos specifically to target those people. It representative of how toxic the gaming community can be.
Nope, game is badly optimized and it has bugs too. Many people are having game crashing issue on both xbox and PC. There are bugs where the game textures take time to load and half the screen goes black, FSR also introduce graphics flickering, You need to restart the game after changing settings. People with 4090ti are barely touching 100fps. And remember game was made from "ground up" as they mentioned but somehow game looks bad compared to older titles, sure it looks amazing at times but most of the time it just FLAT. A little bit too much.
That’s a disingenuous read of the situation. While it can be true, the game was hyped way beyond what it ever should’ve been. Poor word choice in the marketing alone is the cause of most of the uproar. You can’t market a game as “built from the ground up” while ignoring models that have been around since Forza Motorsport 1. They advertised customization being all new and much more in depth, which is being proven untrue. There’s also the fact that it’s another triple a unfinished release, people are sick of unfinished games. Only releasing most of the content the players paid for, while drip feeding features like drag/drift events, along with tracks that were in previous games, makes it hard to justify. Along with the increase to 70 dollars for the BASE game that’s just an asset flip with new physics and a new “career” mode, makes it a lot harder to justify purchasing. The hate the game is receiving is entirely the fault of the marketing team, if they had just advertised the physics and environments being built “from the ground up” there’d be FAR less backlash. The only reason people search for negative videos about new games is to confirm their biases. If the majority of people didn’t think the game was fatally flawed, those videos would be getting more hate than the actual game. Can platform biases sneak in because of exclusivity? Absolutely, however the Forza community has been critical against the series for a long time. Forza Motorsport 5 was the beginning of Forzas overpromising and underdelivering, and every game since has been getting hate. I still haven’t even brought up the performance, which is awful on PC. Even some modes on the Series S are barely playable. Content isn’t improved much (if at all) over previous games either. It especially doesn’t help that there’s less content than Motorsport 4 (the peak of the Motorsport series by most long term player’s accounts) either. There’s less tracks, less cars, and far less variety of cars. All of this culminates with an already distrusting fanbase to create the hate you see for the game. This is the first Forza game I’ve ever seen get this much heat during the honeymoon phase. Even Horizon 5(which was literally an asset flip on a new map with special weather) had its honeymoon phase uninterrupted before fans noticed. That reaction makes perfect sense too, generally the more hardcore Forza players are going to be playing Motorsport, they’re also more likely to be passionate about the series. That fanbase was never going to be satisfied with the standard Forza formula, of advertising a whole new game, only for it to be almost identical to the last. The F1 games have done this for the past 7 or so years and people are finally starting to have issues with it. Without the poor marketing, disgruntled fanbase, and performance issues, there would barely be any hate, but Microsoft have been sowing these seeds for years, it’s not shocking the players finally had enough. Forza Motorsport 8 at the very least, needed more development time, to work out the bugs/performance, and to complete the advertised content. It’s the same story as so many other games, they overpromise in the marketing, and the fans are left underwhelmed on release. While some parts of the gaming community are toxic, pretending like this is an example is fairly difficult to argue. Spreading the glaring issues from a game’s release SHOULD be encouraged because it stops people from wasting their money on an unfinished/broken game, thus making a better experience for the consumer. The more people stand against these business practices, the less you’ll see them. Your argument quite literally encourages those companies to use those shady practices because disliking them is “representative of how toxic the gaming community can be.” If the arguments against the game were focusing solely on the career or the grind, your point would stand, but there’s FAR too many glaring issues for the reviewers to overlook. Whether it’s performance, or deceptive marketing, the consumers deserve to know before they spend 70 dollars or more on an incomplete game. In short, games are literally just releasing in worse states, along with misleading advertising, struggling performance, gimmicks, less content than their predecessor, and missing content. Those issues specifically are the catalysts for negative reviews. Sorry for the essay, the Forza series is one of the only game series I’m genuinely passionate about and it’s sad to see how far it’s fallen from its glory days.
@@watersnortmoment3734 All I am saying is that people deserve to know what the game does well so they can make a well informed decisions decision. I would argue they fixed the two most fundamental flaws of these previous Forza’s by improving the physics and multiplayer. For certain people, that will be what they care about most.
@MrLathor Most of the negative reviews addressed the positives. They improved the physics a bit, but there’s still some fatal flaws in them, such as the very strange lack of mechanical grip. The online is almost universally praised, even in those negative reviews. Given that, you just can’t argue that the reaction from reviewers is just trying to farm hate, that’s incredibly disingenuous at best, and just lying at worst.
This is the first Forza Motorsport game where I fully enjoyed racing a C class car. Even cars I’d consider slow in games feel as fast and fun as they should. Sense of speed is awesome, driving feels awesome. And I thought I’d hate the car level idea, but now choosing a car is meaningful again.
I had the Merc 190E, upgraded to C max, it had just the right amount of power and grip to be amazing on all parts of the track. Went from chaining 6s and 7s at Barcelona, a track I enjoy, to 9.5s and 10s all through the lap at the Oak circuit, it felt incredible. That's with some mixed opinions about the game handling overall, but this car really made up for that.
All previous forza games I've tried to race the merc 190e in A class and it always felt slower than I wanted. I just upgraded that shit to B class today and it damn near scared me lmao. I didn't think changing the tire model was such a big deal but I am LOVING the physics/PI changes. Yeah its not a sim but it's the best sim-cade feel I've ever seen from a game.
Definitely agree the AI need some work. I also find when starting a bit further back, 1 or 2 cars will manage to break away and create a huge gap after the first lap. Even if you are a second a lap faster there's just not enough laps to catch them as the races, at least in the early championships, are quite short. It's great fun though.
in the slightly longer races you eventually catch up to those AI and can have some good battles, but youll be surprised bc most of the time you pass a car and they give up.
Usually that cars aren't stock and have some upgrades, you see the difference that antiroll bars and better suspension does to lap times and for carrying speed through corners
Totally LOL. The guy on the first place has a 0.5 seconds gap, but as soon as you get behind him, you both start to pull away in the same manner and you can't catch him despite being a sec-two secs faster the lap before
Im really enjoying this game. Just doing random stuff like multi class racing with F1 cars Vs E class cars. It's definitely a bit half baked in a few areas but it's very fun to just go racing
Really enjoying it. Only a couple of hours into it but it's impressed me. Some of the real time weather changes in race are tip notch too. Had a race earlier that started in quite thick fog, it ended in bright sunshine.... Wonderful to see it transition during the race.
Yeah I am loving the game, too. I bought it this past weekend and have played practically every single day. The real time weather changes is really good. From dry to drizzle to downpour...man it adds that extra feel of total immersion in the action even more.
Only a couple gripes from me. The clutch needs to be a bit more reactive and there needs to be an open track day mode like fm7 had. I really enjoyed that mode.
I think the clutch is done intentionally that way to add another element to it. If you upgrade transmission/clutch it reduces it a bit..but on the stock cars you have to kinda let the clutch 'actuate' and then select your gear. Basically let off gas, clutch, *pause*, select gear. Its very brief but you do need to pause for just a second after clutching. Personally I kinda like it, it adds another element to the racing and feels more realistic with the shifting overall.
I think the progression is a little steep, given that you can't max out a car's level in one tour... but I think its a good idea tbh. It does make you learn your car and have a better appreciation of what upgrades do to cars. I think the graphics are great tbh, sunset at Spa is absolutely gorgeous and night time rain races are stunning. This game feels more mature than the previous entries and I'm absolutely okay with that. Let's hope updates to multiplayer races, more cars and tracks and a few alterations to the game (car divisions are really weirdly organised, maybe doubling the CXP or adding more ways to get it like posting good laps or clean racing, some more customization options etc)
@@OompaL0ompa You might as well just say "Just play the game and you can upgrade the car to the max." I've done two Builder's Cup championships with the same Ford Mustang GT that I got at the start and that thing is level 40 after all that. Without missing a practice. It still takes 3+ hours to grind out from lvl 1 to max CXP via the "quickest" way (oval races) which is absolutely absurd and limits the ability to get into a car and play around with it. So you're going to have an over-reliance on "Meta" cars and builds and less playing around and variety in MP lobbies. This shit isn't Pokemon. It's Forza Motorsport. I shouldn't have to catch em all and then grind levels for goddamn tire compounds. I should be able to buy car, buy upgrades, tweak upgrades, go race. Like you do in actual motorsport. Not this time padding JRPG like grindy bullshit.
@@yumleadpaintchips2213 to add to your point forza needs to get rid of purchasable brakes for race cars just have them as default and balance accordingly. Having to purchase brakes for a GT3 car is ludicrous.
Trouble is, you don't normally just chuck on an upgrade, the car becomes overpowered, so you then need to tune. But, there's little point tuning till you've added all the upgrades, or you have to do it all again. A perfect tune can take a day of tinkering. Some of the parts are still locked after you have finished the season, never to return.
1:08 Dude you can't skip the tutorial, and it takes at least half an hour, and the online intro racing is even longer. It an awful start, but somehow gets worse.
I agree with your review, it seems Like certain RUclipsrs diss certain gaming companies no matter what they do lol but will praise other ones and ignore obvious flaws
This idiot does the same thing. He loves this broken mess because he is paid to. No other way he thinks it's great but the entire community on steam, me included gave it mostly negative reviews because it's fuckin broken. The next update is supposed to have 200+ fixes. There never should have been that many things wrong with it. The wheel feels like shit, the slip angle of the tires is just fuckin wrong. The mirrors are useless and the AI is worse than horizon 5, they will not race you once they get passed. The only issue with GT7 is the economy. There aren't game breaking bugs and infinite loading screens on that game and it's 18 months old
@@od13166 bro the game has millions of players, I don’t play FH but they’re doing something right, more players than FM, GT, ACC and I racing COMBINED. In fact it’s one of the biggest games ever!
@@ashdog236 while basically same game with Remove mechanics. And Yeah Unlike FH4 winter season dont change entire freaking map. Broken wheel support issue remain since FH3 Most player playing FH5 because get the Seasonal Car by playing races that you already played
This is why people who've never played the previous FMs shouldn't rate the latest one. The game has no play modes/features. FM4 from 2011 on 360 had at least 10x more stuff, including user hosted online races/series of races. FM4 had drift and drag events - this has drift suspension and drag tyres, but no drifting events and no tracks with a drag strip! LOL
Post 1.0 patch, my two biggrest issues are stil there 1. Currently, no racing car tours 2. Currently, you don't have an incentive to use a car after a tour. Sure, I could go work my Class C RS500 for example, up to B, A, S and R and so on, but why when I can just buy a car that is already in that class and has better PI, I did like using the same car for all the open tours and felt like I was feeling the upgrades and car evolving, but not everyone is going to do that. However Rivals mode is super super fun and I find myself going back to rivals mode every day to try bettering my times on tracks and having a blast with it. No AI to get in the way, unlimited fuel, tires, and just you, the clock and a target time. It's hot lap heaven and it works really, really well
watchin this 2 months after the vid came out, they since fixed: The AI, the handling of the cars, visual bugs, disappearing track sections. the game is still not a 100% bug free, especially in the online races, people can go insanely fast lap times with the help of a little lag, like a 0:03:185 on spa that i saw a few days ago. the game is generally enjoyable and fun to play, however if you think this is a close to simulator level game, you will be disappointed really quickly. i recommend the game, but it definitely has its flaws. but as of right now they still develop a lot of things in the game and as its being out for longer we can expect more and more fixes and upgrades. The most negative thing with the game is being 130+ GB and it will probably just be more and more as time goes on.
"Everyone" hates it, because it's an Xbox game. "Everyone" is a part of the journalists and the majority of the content creators. Starfield's player count is (only on Steam!) between 50,000 - 100,000 more than a month after release, while the game parallelly released on Gamepass. there are certain interested groups in the industry who want Xbox to fail. If you take a look who is spending the most money for ads on those websites and gaming channels, you know what's going on. Always follow the money. Traditionally there's what people call "Xbox tax"... Xbox games get 5-10 points lower ratings than games of same quality from other publishers. And since the attempt to block the ABK-deal it got even worse. There was a campaign on steam to buy Starfield, give it a negative review and then to refund the game. Not talking about the review bombing on Steam, MS store and Metacritic.
Very true. When its MS or Xbox its always bad, sad, underpowered etc. But if you compare GT7 vs FM8 you can clearly see FM8 is much better looking no doubt
@@iconofsin4578Personally, I found GT7 to be a far better looking game that the new Forza. Interior lighting and texture work for cars is jaw dropping in GT7, in forza its rather rough. Lighting in general is so much more natural looking in GT7, as well as car and track colors.
@@iconofsin4578 oh boy you haven't seen a lot of visual comparison between gt7 and fm8 (especially reuse car models from older title). The reason why people really hate fm8 is because of how bad the new practice of game industry in similar fate that halo infinite, bf 2042, cyberpunk, starfield, and more had. Those are unmet promises, cool concept but bad execution, poor optimization, UNFINISHED GAME that cost a full price, lies (built from ground up), good features that exist in recent title but they didnt add it, LOTS of issues from actual forza support, and using old car model as a DLC. In summary, it didn't lived up the hype the marketing expected to. Edit: also i don't think they hate it because its XBox but more because of Microsoft awful management to developers
The hate stems from the over hyping of "ground up build" As new to forza Motorsports or new forza player, then no you cant understand the disappointment. But as veterans and returning players. This is just the same game we already had with new physics. So yes driving wise, it's great. But the content removes from the game, the glitches, the issues, the lack of new stuff or lack of updating. There is a massive growing list on the forza official forums of known issues that's pages long already. The overall experience of the game will die fast, replay-ability that is.
I’ve played forza motorsport since the 2nd one, and I’m loving this game so far. It’s far from perfect but I truly believe it’s the best forza motorsport since forza motorsport 4, and it beats forza 4 in many key areas too.
Forza is about tuning and racing. When it takes 2 hours of lapping to build a car it’s ridiculous. I’ve played forza since forza 1 and this game is killing what forza is. Building and racing cars!
@@AlexGillon it’s the same game, you build tune and race cars. Just now it takes 2 hours per car to unlock it all just to realise it doesn’t work in the class you was hoping to build it for. Money should just buy the uploads. How mad is it that people are using autopilot to unlock the game! It’s mental. My guess is they’ll start selling car points for faster unlocks! Time will tell!
@@AlexGillon But the grind is identical for every car. Would be nice if we could choose an upgrade to unlock each level, instead of this linear rubbish.
An upgrade tree where we choose what to unlock each level would be soo much better. 500 cars, every grind exactly the same? What were they thinking lol.
@@alexbrewer3675 No, get rid of levels entirely. Let us unlock anything from the start and let players decide how they wanna build the car as they gain more car points. And cut the grind in half.
I honestly cannot see what the problem with forza motorsport is. I have found it exhilarating from the jump-off. I even love the voice of the American lady, giving pointers and congrats before & after each race. One more thing, Virginia International raceway, is the scariest track on the planet. ✌️
People are often opinionated on the internet and especially with a game like Forza it's tied to console wars as well so you get some people that have already decided the game is bad before it even released that will latch onto whatever is negative to convince themselves that it's bad. My biggest gripe with it is that it appears that Turn 10 Studios spent most of their attention on optimizing the game for the console and paid little attention to the PC port, which speaking of the port its rather basic with confusing menu's. Where it matters most though the gameplay is solid, cars feel great to drive, wheel or controller and the game is gorgeous. Playing it on an oled ultrawide with a 4090 / ray tracing / DLAA its the best looking racing game I ever played. The level system is also quite interesting. Its growing on me.
It takes 3 or 4 hours of test to get our own settings for the wheel. It is necessary to push all at 0 and changing step by step, one by one, to feel the difference. No need to copy an other setting each player is different. When will be done, you can be sure that this game is a masterclass. So much pleasure !
I just wish they’d add some sort of off-road or rally events to a forza motorsport, that’s the only thing I missed when playing all the forza motorsport games after playing all the gran turismo games, I know they’re 2 separate franchises and are meant to have their differences, but there are so many types of motorsport that could be in a game with motorsport in it’s title but aren’t, and I know forza is no stranger to off-road driving physics because of the horizon games, even some kind of drift event to change things up a bit would be nice like they did in gran turismo 6
Forza Horizon 5 does not have the same tire physics as Forza Motorsport. The tire physics of FM would be redone from scratch with 360 hertz at 8 contact points per tire. The right tire physics for offroad is given in FM in any case ... Remains to be seen whether something will be delivered later🙃
@@joshuameeks8963 yes I know motorsport was “built from the ground up” as they liked to say, I just meant they would probably know what they’re doing if they were to make an off-road course or 2, something I really miss is the one way tracks in forza motorsport 1 where they took place through cities and stuff, just things like that make the game more diverse and gives you more to remember about it, and the bowling game in forza motorsport 4 was good too
@@硼化二氘离子 It’s not got the same feeling of physics and my point was that I wish there was a game with everything in one (I’ve already played dirt btw and it’s great)
There is another huge point why RUclipsrs keep bashing Xbox studio games. The point is Playstation users are the majority and they don't wanna loose some of them (the ones that go crazy when you criticize a Sony exclusive like IGN did with Days gone )as viewers. Plain and simple. Getting mad at someones opinions is child stuff. Same as review bombing Starfield.
I think it has to do with Turn 10 screwing with the upgrades system and taking away some features that were in the previous Forza titles. The biggest thing tho is that this game offers no innovation and kinda plays it safe. Also I find it comical that there are no tours in the single player that utilize the many racing vehicles that are in the game other than the prologue which puts you into the V.series R
Literally the only people who are bitching are people that don't even enjoy motorsport for the racing. Wheel spacers aren't important, the sense of speed feels incredible, and there's more than enough upgrades (and they feel meaningful again)
@@MrSirGiuseppethat's not an innovation. There are sims out there who already did that. He made valid points in his critique. You know what a cool innovation would be? That people learn to deal with valid critiques. And why tf do you need TWO comments to let go your brainfart?
@@OompaL0ompa 'brand' innovation and industry innovation are not the same thing bud. There is definitely innovation in this forza, but not industry wide innovation. Forza isn't a sim, never has been, never will be so I couldn't care less if sims have done something already.
I have a question. I started playing the game and it looks like my game looks fuzzy, and not crisp like the adds have shown. Like FH5 looks way better. Is that because I am playing it on Xbox on could gaming? Please someone let me know, I would like to fix this and have great visuals
Forza MS is the most enjoyable driving game I've ever played, and I've played most of the PC Sim racers, out there. I agree, the AI needs a bit of work, but it's not terrible. I just love the feel of the car, the way they all feel different, also the fact you notice the difference when you fit new parts and make setup changes. Awesome Game!
I Totally agree! Also played the most Sims like AC, ACC and iRacing. The Panelty System and the AI have aN automatic deep Learning system... It will geht better with the time. Turn 10 already explained this in the Forza Monthly👍✌️
@@febsho9613ah yes 'simulation games that are good.' I love that series of games. Lmao obviously there aren't any games that would refute the OP's comment... or you would've listed at least one of them.
Do the Pony Car Showdown in career and try to say the AI is not terrible, AI can't do oval tracks without driving into walls, can't do Lime Rock park without driving off the track, braking on straights is an issue with all tracks, braking hard when they are slightly off line going into fast corners.
Glad someone else enjoys the grind as well! One of my main issues with the previous games was how much stuff I get handed to me as soon as I begin. Been playing Forza for over 10 years and they always shower me in gifts for being a returning player. Which is nice, but it takes away from the progression aspect that I enjoy.
You really nailed it putting my feelings into words. 110% agree. If you play this game with an open mind and you really enjoy racing this is top notch.
This is the first "car" game where I plugged in my logitech wheel and it just worked. It worked so well I got a little metal thingy with a place to put the wheels of my desk chair so the pedals and the chair feel connected like a real driving sim for far less money. I can't even begin to explain how much more fun having this low cost racing setup is for a casual racer like me. I've played about 30 hours and i'm not bored at all.
One bug you didn't talk about is that the online replays are not working. Also 60fps lock when in multiplayer sucks. Apart from that I'm really enjoying it !
I don't think everyone hates it, but besides the issues this game has overall it feels short and very restricted. For as long as this game has been MIA you'd expect more, not perfection because no game is, but definitely more and better. And that's where the disappointment lies.
I can't agree to your judgement of the penalty system, especially in multiplayer. Happend multiple time to me, racing a clean line, got punted of or t-boned by someone spinning and i got a penalty. However, I race a much slower pace (skill rating), and the lobbies are much more a mess.
The driving is great but it lacking content for single player no drift or race car events, no drift points. The pc performance is not that good. Also the graphics are pretty bad in a lot of area's with some car models plus mirrors are very low res on even ultra. Weather leffects like rain is clearly a after thought cars must be magic no windsheild wipers required no rain showing in rear view mirror,, gauge the dails are black in dirver and cockpit view mkaing them impossible to see.
Been playing since the beginning and am thrilled to have it back. I've just begun and having a blast so far . Love how you have more freedom to drive a bit loose and throw the car into places that would have sent you out of control, in past editions. If you're a Forza diehard or just into hotlapping you'll probably love it . People used to all the frills in the Horizon games will probably find it boring. I was hoping that we'd get a better form of the so called " career mode" , but sadly it just seems like the same old series of races with no real substance. I was also wanting some iteration of the auction house but sadly that is not present either. There used to be a lot of fantastic artists that played the game solely for that, I miss it. I agree the upgrade system is too grindy . I imagine by the time I upgrade a car that I'll be sick of it and ready to move onto the next
This remembers me about Forza Horizon 5's situation when it launched... It was a great game, but had a lot of technical issues. Overtime, they fixed some of them, and ignored others, but still, in a few months, the game was amazing to play, and I'm playing it still to this day. When I saw people's opinions on FH5 at the time, most of them were really negative, especially as time went on, until recently, where PGG started to give us a lot of good updates. But honestly... I always had fun playing it, despite the problems it had/has. As for the new Forza Motorsport... The game feels amazing to play both on a wheel, and on controller. The progression system has it's ups and downs, but I honestly don't mind it as much as some content creators are beating their hammers on so much... It's cool to feel that you're improving using a certain car, and getting rewarded for learning it. Sure, I also think the car level system should be so that if you buy an exact copy of a car that you had previously, it should keep the level you have with the previous car. But until I experience this problem myself, I'll say that I don't mind this too much for now. But... Some people say that the game runs fine, but in my PC it doesn't... Well, it runs fine, but it's basically every lap that I get some props and assets popping in and out of my screen, and it really ruins your immersion... Especially when you use some of these assets and props as a basis to when to brake and stuff like that. It's absolutely TERRIBLE that the game has been shipped like that. I'll try to see if the problem is on my drive, maybe, but I've seen people complaining about this issue while using a NVME SSD, so I think it's a memory leak problem rather than a drive one... But overall, for the actual game itself, I'm having quite a lot of fun with it. I'll keep playing it on gamepass, and if I see myself continuing to play it after some weeks, I think it's worth buying, at least for me.
The fact that they ignored issues is the problem. As good as Forza has known to be, it says a lot when people have to grow into a game and settle for issues that should've been fixed before launch.
I think you miss the point. The issues tend to be : 1. It graphics are at least 5 years dated, it looks garbage, play any other SIM of the last decade and then play this 2. Its performnce is attrocious on PC with rigs that give 120FPS at 4K in MUCH better sims (AMS2, ACC), only getting 40 FPS at same level in Forza, 3. It is bug and glitch ridden, with multiple crashes to desktop. 4. The single player is a nonsense, and 5. the out of game presentation is schoolboy, the settings menus look as if they were placeholder. their logic is flawed with a randomness to changes being accepted. It has potential, they could do a Cyberpunk and fix the graphics, performance, stability - because the actual driving is good. As it is though microsoft and their studio should be ashamed. Reading some of the comments below I do wonder is those writing have actually played it? I have no axe to grind other than quality for the paying customer and this is objectively poor, really poor.
Completely agree with the review! But I absolutely hate when you get a penalty and the race engineer says "about _______ a second penalty", why cant she just say "you've got a 7 tenth penalty"? Very small but very annoying lol.
I was racing in free race and I was second place and all of the sudden the ai in the front stopped in front of me and caused me to go flying. Long story short I came last 😢
0:22 Never playing a Forza Motorsport before is no excuse for liking FM ('23), as it just shows you have no imagination for what could be added and what's missing. You're also blind to all the bugs, flaws, and dumb game design (even the setup menus have 'find tunes' as the first button before 'my tunes' - trust me, that's stupid and clearly unplaytested). Terrible game - 3/10. Allow me to explain why: Good handling physics (gamepad - 1:25 which also has understeer followed by oversteer, especially for heavy cars, which also have no brakes), but very limited play modes. A very limited online MP (users can't create/host races, only Turn 10, the developer, can and car selection is mostly limited to a few default/stock cars - if you want to race your tuned car on a certain track, or series, that's not possible) - we can assume this is so they can sell P2W DLC cars. Safety Rating and penalties have no affect on MP shunters - blatant ramming usually goes undetected due to T10s poor/untested coding. Career mode is very boring, also with limited car choices, and the only other mode is Rivals (Ghost car TTs), but you have to exit Rivals each time you want to tune your car set-up! The car XP system would be ok, but replica cars not sharing XP is dumb, as is car parts being unlocked by car level, which means you'd be stupid to take much time tuning when your car's still missing parts, especially when some are still locked at the series' end in Career mode, and there's no incentive to replay it, or any incentive to grind at all. That's because it's a very bare bones release, with few tracks, play modes, and features, especially compared to FM4 (360, 2011) which had user created online race series, and open races for all PI classes, leaderboard PBs obtainable from any race (provided no slipstreaming), a 'no collisions' option for MP, auctions, clubs with a shared garage, 'mini games' like tag, skittles, football, drag, drifting, cone slalom, cat & mouse - it also had a better creator (closer zoom, animal decals) and better UI, where you could sort cars by handling or speed, etc, and users had all their content on their profile, like photos and replays, and tunes and designs for sale, 4 also had in-race music. The reduced content there is is bug-ridden too - the game has not been play tested at all (plus the SFX for hitting kerbs sounds like hitting a wooden box, very loudly, and other cars drown out your own car's noises)! 3/10!
There's a mod in Skyrim called Interesting NPCs, or 3D NPCs. It has this character, a former servant of Mehrunes Dagon that now serves Sanguine. Dravos is his name, and he says something along the lines of "The most important question is: Are you having fun?" It's okay if you like it. By all means, more power to you. Enjoy what you do and make merry and don't let other criticize you for it. There are issues with the game, and as it stands, it can be extremelly tedius to grind for parts, alongside the countless bugs and poor server stability. The penalty system can be odd at times. I've seen players getting penalties over things that aren't their fault or track cuts that weren't cuts. But what people criticize the most is the lies. "Built from the ground up" is bullcrap because most of the assets were reused from previous games and the car models alone show it.
I think the main appeal of the game is that it allows you to race with whatever car you want, instead of the more hardcore sims that you have to be limited to one specific category, for example, if you want to modify street cars and race them on B-Class (for balancing reasons) that would be and experience that most sims don't have, I just wish they have invested more in realistic physics first, and then made the assists for casual controller players (I haven't played yet, but most people say it's simcade, so that's disappointing)
Great video, FM is a very good racing game. Yes there are stuff that needs to be optimised and patched but the content, gameplay and everything is there! I really don't understand why so many other people trying to compare this to hardcore sims. I miss the days when we didn't have the never ending "sim vs cade" discussion and just enjoy every car games and have fun with friends - this FM brough that feeling back! Good amount of content, easily accessible for everyone, cross platform, easy to pick up for controller players, driving game newbies while also has a fairly decent engine for people who wants to use a wheel. Let's give some credits to the devs (hey at least there is no MTX to increase your bank limit like GT7 used to!) and hope this game gets better and better from here as they iron out those issues :)
The negative points are; Being the game forced to be live service/ online only. Turn 10 lied its community with the wording “From the ground up.” Car models being lazily reused like if some of the cars are from fm4
I was playing the game on a pretty good PC with a modern Logitech wheel and encountered several bugs as race tracks not loading at all, but surroundigs do. Or even mayor wheel problems as the wheel sometimes not reacting unless I let got of the gas for a slight second. Those 2 porblems occasionally ruined my experience completely but I'm sure they'll find a way to fix this. Hopefully.
Sorry for that, i dont have any issues on Ultra Settings + full Raytracing with 4k 32:9... RTX 3080, Ryzen 5800x, 64 GB RAM, NvME SSD Drive. Run with smooth 70-80 FPS 🤷 Many People with These issues ive know dont usw a NvME SSD.
Best racing game I've played in a very long time. I feel so connected with the cars. The gameplay with driver points and car points to unlock upgrades is a great idea. I'm hooked. I don't like the washed out colour palette most of the time. On a clear day though, some tracks look fantastic. My best experience so far, winning at Spa under a heavy rain in highest difficulty with a BMW M3 E46. Graphics in the rain simply look unbelievably realistic. The wet track and rain really add to the feel of immersion. I'm one with the car in this game. I'm at Spa for real.
You play with a wheel, my friend? I just ordered fanatec gt dd pro so I can play on ps5 and xbox. Its supposed to be here on Monday. Got the McClaren v2 and wrc rims that both work ps5 and xbox too. Next level racing 2.0 stand and just using leather recliner. I'm not into console wars. Just like good games.
@@PageCrowes I'm just on the controller for now. I've had wheels in the past, on PC and previous gen consoles. I'll probably end up getting one for Forza and other racers, but only if I can make enough room for a proper setup. It's a project I've got, with a bigger screen, proper sound, right force feedback gear. FM feels great on a controller but can't compare the experience with a supported and well implemented wheel of course.
I'm really enjoying it, even though I'm stuck in 1080p and 30fps on my 2060 if I want a nice looking mix of high and medium graphics. The car physics can be a bit wonky but with some tweaks I can feel and understand what the car is doing and how to fix it.
If you have played any other racing game made in the last 5 years on a PC and sim rig, you would understand why it's so bad. It's laughably bad. You shouldn't need to mess with settings for half the day to get the wheel to feel even close to okay on a simcade. This game is a steaming pile of garbage and the whole "built from the ground up" was enough of a lie to gaslight everyone into thinking this game is worth any money. This is from someone that loved FM4 so much on a x360 and wheel I prob have 1000 hrs on it. But FM4 is better than this crap lol
I got this game. It's very pretty and has a lot of cars. But the driving dynamics and FFB on something like Assetto Corsa and rFactor2 are from completely different planet. What kills this otherwise pretty nice game is the handling. There's not much positive things to say about it if you have played decent racing games like AC, ACC or rF2 there's absolutely no way you can enjoy this long term. Even Gran Turismo 7 is much better. Looks fantastic though, not a bad game. Just not for anyone who's into driving sims. I think they COULD make decent handling and FFB but they want it to be playable with controller. Well that kills it, much like F1 series by Codemasters/EA.
Exactly. I do not want to sound like a snob or something, but Forza has nothing to give for people who are enthusiastic about sims like RF2, Assetto, Iracing. Those games are on a completely different level, and with today's relatively 'cheap' but good steering wheels and pedals, and the growing popularity of simracing in general, there is no excuse for Forza being this far behind the more serious driving sims. Besides, a modded Asseto Corsa on PC looks nicer a lot of the time than the newest Forza (while able to run at 120 plus fps easily), an embarrasment for XBOX in my opinion.
@@RandyMagruderNo The preset is dog shit The physics is another story It's actually quite realistic... Under steering in and over steering out is exactly how most FR road cars behave... Ac mod's physics are often optimistic about the handling of road cars
ACC is the worst 'serious' sim though, and only GT3 as well. For anything decently quick Forza is absolute garbage. Road cars I have no interest, they do feel allright in Forza, that is true.. It is well known road cars in Assetto are not particularly good. If you enjoy Forza, than that is nice, I only drive F1 and LMP, Le Mans type cars, so that can explain the difference in how people experience Forza. . @@RandyMagruder
@@kiekiek how do you evaluate Forza physics as garbage? I'm assuming you have never driven one in real life. Which is fine, but do you have any actual drivers comparing the two to validate what you're saying?
My first impressions on a wheel weren't great. I found the default wheel settings on Thrustmaster TX were awful - the wheelbase felt and sounded like it was grinding on my rig on straights. The first cars also aren't nice to drive. After changing my wheel settings and progressing to different cars though, it's way more fun! I do agree about the mid-corner understeer. I thought I was doing something wrong, and I ended up increasing my wheel sensitivity to counter it.
It probably because the way the graphics are and the lack of cars at release there is over 500 cars but there were so much in previous games that where missing like the original Lamborghini Huracán and it does piss me off
This review highlights the problem with reviewers/influencers who are new to the franchise, the new Forza Motorsport is an okay game in it's own merit, BUT for those people familiar with the Forza games it is a backwards step from previous games. There needs to be a distinction there. A next gen game which is 4 years in the making should NEVER raise the question if the previous game is better in certain aspects. I can't be the only person who's waited for a better game than Forza 7 but instead we got a Forza 6.75 with improved multiplayer. EDIT: oh yep you basically outlined this in your summary..
I am not even going to try FM as I know it's not for me BUT I love FH. I am really interested to see how Turn 10 take this game forward and keep improving it.
I'm surprised your wheel worked right out the gate and your game seemed to have minimal problems. My experience was the game refusing to detect my official xbox one controller so I had to play the tutorial on MKB at awful framerates because the performance was horrendous. I was really looking forward to this game, but until I know 100% the game is fixed I'm not rebuying it.
I love it myself, just wish the upgrade system was per class not per car so each car of a certain class (say cars of class x) all get the same upgrades instead of having to go to level up each car separately.
A few issues I have are, it feels like most cars understeer regardless of it being RWD AWD or FWD, the difficulty is weird to me at 4 I’m always first but at 5 I have no chance of winning so it never feels like a close race or that it is making me better, and lastly the campaign structure started to feel more like a chore rather than fun. I was racing I think the sport sedan and muscle races and just wanted it to be over.
They need to let you turn off the rain effects on the ‘camera’ when not in cockpit view… not sure about anybody else but I don’t see rain clinging to an invisible window in front of my face when I go outside 😂
Look. It's bad on PC. It crashes all the time, people with 4090s can barely get 60fps because of unoptimized graphics, Xbox sign in never works, texture popins, poor rendering, DLSS is broken, ray tracing either works or is shit, and there is just SO MUCH MORE that is broken. I hate it because I've been a Forza fan since 2005, and it's sad for us long time fans to see this game in such a broken messy state. Turn 10 really screwed this one up big time, especially for PC players
Great Review. I think a newbie should start from GT7 and finish the game, then come to Forza M to try other style of Motorsport. And Motorfest? That’s for vacation, Aloha
i grew up playing Forza motorsports going back to FM2 and more recently i’ve been getting really into the AC and ACC. This came is not a sim but that’s not what it’s about, my issue with the game comes from the career mode. I hate that i have to level a car up to modify it, the whole point of motorsport games in the past for me was a more realistic racing game with the ability to build and modify the cars as a please. I don’t want to be sitting there for hours racing a car just to be able to modify it, another issue with the game is the fact that in the campaign there are hardly any races that let me use actual race cars like GT3 or Touring cars. Other than that the wheel feels way better than it ever has in forza the handeling is very loose for cars in which i don’t think it should be(GT cars) and some of the tracks don’t seem 100% accurate. Online is a blast and very addictive but the game does seem to be missing some core mechanics that will be missed from previous games. Another thing that would be amazing is adjustable TC and ABS like ACC for example being able to set it from 1-10 with varying intensity especially for the race cars which do have a system like that.
I love it and play everyday! it's certainly missing some tracks, cars and has some graphical bugs. But the multiplayer is really fun, I hope they add longer races, public lobbies, maybe even groups where you can be part of a team and leaderboards
All issues with it can easily be patched. I don't mind the hate as it will probably get the devs to make a change. A bit like the greedy issues gt7 had at launch
The game runs like ass on pc, looks like ass and feels like ass when driving… if you’re actually able to get a lap in before the track doesn’t disappear or the game crashes…
I hate having to wait 20 minutes to actually race, I have nothing against practice and qualifying. But I should just be able to hop in and race right away like the old games. And they should have all classes available to race in, along with tag and infection.
People hate it because they expected it to look better than real life Also when someone is negative it getts more views becomes people think it's "honest"
I havent played sim racer since Gran turismo 5 and i think the new Forza Motorsport makes really fun. I even started playing online what i never done before :D The best part is upgrading D or C cars till they really strong racecars
The reason why people hate/dislike forza motorsport is explained very well in Failrace's video "an honest look at Forza Motorsport". It's not because its a bad racing experience. In fact the actual driving and racing is amazing and all of us enjoy it. The issue come from everything else. A very lackluster career mode (compared to prior titles), the complete lack of usefulness of race cars in singleplayer. The upgrade system sucks. Its awful and should be adjusted ASAP. The restrictions on car upgrades make the whole car progression system boring. You will always put the same upgrades on the car no matter what is actually needed, the level restrictions make no sense (why wait until level fucking 7 or whatever to let us upgrade the tires) and if you want to do private multiplayer it's even worse. Imagine if you want to race an old car against a racecard with your friends. In the old system you'll just upgrade the car. Now you'll need to basically let the AI drive the car for 2 hours (because no one has patience to do this yourself) just so you can get to high enough level to actually upgrade it. It's absolutely awful and it needs to go. It's there only as a surface level "progression" but in reality it was just a tactic to get the playtime high since people will just let AI drive cars overnight to get them to level 50. If you want a car level system, FM4 did it much better.
Because its broken for many like myself...i like the gameplay but too many issues..wont save my career progression, go to upgrade and gets stuck on loading screen, go buy a new car gets stuck etc...its unplayable if trying to progress in the game
I will never forget driving in FM4, creating your own online drift lobbies. So much fun! Since FM4 all the new versions have been a step backwards when it comes to online/multiplayer experience. No new tracks, same ''forza racing'' aero that looks really bad and old car models. I dont miss joining laggy servers with the same maple valley loop that never gets changed since the voting system was broken af. Really hated looking for new servers but you keep joining the same server you left. Oh, and lets not forget about rammers. After seeing all the reviews I wont be buying the new Forza Motorsport.
I came into the game expected it to be finished for its selling price. And it is just missing major features (lots of control settings that even sim have for gamepad, SIM), no HUD customisation (I mean it's 7 years you can move HUD element in F1 games...), sound design all over the place (just pass under that bridge at maple valley with any car revving above 8k rpm and have a scare jump everytime), no wiper animation if you load a test drive in the rain (only active in races), loss of controller input if you start a race from the "change event" menu, bugs and exploit coming straight from previous games (while Turn10 spammed the mantra "built from the ground up" - bugs that by the way ruin any rival leaderboard...), and well the atrocious graphic performance on anything without a 4090. If it was an early access title with patreon support released on Steam during development, fair, that would be a good base. But as a title sold for 70$ after 6 years of development, no sorry, that does not cut it for me. To give an idea of how much of a buggy mess it is : I initially bought the early access VIP package to get to play it last week already. I got it refunded after trying to make the game work for about 2h last wednesday. I relaunched it at release to play it a bit more, just to be sure it was not worth my time. And guess what ? I got to keep all the VIP package content, all cars, all credits. I just lost access to the VIP suits... I mean how do you even mess up your DLC content activation ?
I personally enjoyed this game. I'm used to the more arcade style handling of the horizon forzas. It took some getting used to, but once I got used to the handling, I like the game. I wish they'd let you upgrade the cars without driving the car so much. I'd also love to see a rally portion of this game.
Why I hate it? Because it can't even go online... Though it could connect to my Microsoft account, somehow it just kept failing to connect with the Internet. Another wired thing is ... why should I go online version for playing single player career mode ???
After watching some "racing" YT channels about this games, I feel more like its a "cool kid" train people jump on. Heck I was watching a YTer who knows whats what play with steering wheel and what it felt like, purposely seeming to ignore or make bad changes to settings and then dunk on it. Yes the game has issues, but the whole thing with YTbers dunking on it stinks of something.
not sure which settings you use, plus you were playing with steering wheel... Ease on the gas coming out of a turn and tap the wheel to the outside a few times as you exit a sharp turn, if the throttle ease don't work tap outside a few times...if you just hold the wheel at too sharp of an angle while over throttle, you will lose traction...turn off all the ABS type stuff... Forza has always felt a bit odd with a steering wheel, gotta learn all the little quirks.
I think the thing unsaid here is that content creators are hating on this game because Hate sells on RUclips. It drives emotional responses, which drives engagement, which promotes those videos, which makes the creator money. There is no money in playing a game and saying "yeah, it's good." All the videos titled "Forza Motorsport is a Disaster in Every Way" are simply hyperbole to drive clicks. There is a difference between, for example, critique that the game lacks Drift races and "Forza is an embarrassment and everyone at Turn 10 should be fired."
Positives;New cars, fun gameplay, AI can be fun to race Negatives; nobody fucking knows how to drive in the game, as everyone keeps bumping into each other , game crashes, some glitches, farming for upgrades takes a really long time Overall, I like the game, but there should be an online driving test to show how to drive properly.
I've been trying it since release and think it's excellent. Great physics. Graphics are mint. I'm a quad so I use a Quadstick controller and frequently race Dirt 2.0, Grid Legends and original Motorsport. For fun The Crew and Forza Horizon franchises. I've tried Gran Turismo and others and so far this new F8 kicks ass.
This was my first Forza motorsport title, and I started playing it at lunch on Xbox and so far I have put just shy of 100 hours into it, so I am clearly enjoying it😂
It turns out that negativity gets views on RUclips. People seem to enjoy watching people dunk and tear apart a new game release. RUclipsrs have noticed this and produce videos specifically to target those people. It representative of how toxic the gaming community can be.
Facts I agree
Nope, game is badly optimized and it has bugs too.
Many people are having game crashing issue on both xbox and PC.
There are bugs where the game textures take time to load and half the screen goes black, FSR also introduce graphics flickering, You need to restart the game after changing settings.
People with 4090ti are barely touching 100fps.
And remember game was made from "ground up" as they mentioned but somehow game looks bad compared to older titles, sure it looks amazing at times but most of the time it just FLAT. A little bit too much.
That’s a disingenuous read of the situation. While it can be true, the game was hyped way beyond what it ever should’ve been. Poor word choice in the marketing alone is the cause of most of the uproar. You can’t market a game as “built from the ground up” while ignoring models that have been around since Forza Motorsport 1. They advertised customization being all new and much more in depth, which is being proven untrue. There’s also the fact that it’s another triple a unfinished release, people are sick of unfinished games. Only releasing most of the content the players paid for, while drip feeding features like drag/drift events, along with tracks that were in previous games, makes it hard to justify. Along with the increase to 70 dollars for the BASE game that’s just an asset flip with new physics and a new “career” mode, makes it a lot harder to justify purchasing. The hate the game is receiving is entirely the fault of the marketing team, if they had just advertised the physics and environments being built “from the ground up” there’d be FAR less backlash. The only reason people search for negative videos about new games is to confirm their biases. If the majority of people didn’t think the game was fatally flawed, those videos would be getting more hate than the actual game. Can platform biases sneak in because of exclusivity? Absolutely, however the Forza community has been critical against the series for a long time. Forza Motorsport 5 was the beginning of Forzas overpromising and underdelivering, and every game since has been getting hate. I still haven’t even brought up the performance, which is awful on PC. Even some modes on the Series S are barely playable. Content isn’t improved much (if at all) over previous games either. It especially doesn’t help that there’s less content than Motorsport 4 (the peak of the Motorsport series by most long term player’s accounts) either. There’s less tracks, less cars, and far less variety of cars. All of this culminates with an already distrusting fanbase to create the hate you see for the game. This is the first Forza game I’ve ever seen get this much heat during the honeymoon phase. Even Horizon 5(which was literally an asset flip on a new map with special weather) had its honeymoon phase uninterrupted before fans noticed. That reaction makes perfect sense too, generally the more hardcore Forza players are going to be playing Motorsport, they’re also more likely to be passionate about the series. That fanbase was never going to be satisfied with the standard Forza formula, of advertising a whole new game, only for it to be almost identical to the last. The F1 games have done this for the past 7 or so years and people are finally starting to have issues with it. Without the poor marketing, disgruntled fanbase, and performance issues, there would barely be any hate, but Microsoft have been sowing these seeds for years, it’s not shocking the players finally had enough. Forza Motorsport 8 at the very least, needed more development time, to work out the bugs/performance, and to complete the advertised content. It’s the same story as so many other games, they overpromise in the marketing, and the fans are left underwhelmed on release. While some parts of the gaming community are toxic, pretending like this is an example is fairly difficult to argue. Spreading the glaring issues from a game’s release SHOULD be encouraged because it stops people from wasting their money on an unfinished/broken game, thus making a better experience for the consumer. The more people stand against these business practices, the less you’ll see them. Your argument quite literally encourages those companies to use those shady practices because disliking them is “representative of how toxic the gaming community can be.” If the arguments against the game were focusing solely on the career or the grind, your point would stand, but there’s FAR too many glaring issues for the reviewers to overlook. Whether it’s performance, or deceptive marketing, the consumers deserve to know before they spend 70 dollars or more on an incomplete game.
In short, games are literally just releasing in worse states, along with misleading advertising, struggling performance, gimmicks, less content than their predecessor, and missing content. Those issues specifically are the catalysts for negative reviews.
Sorry for the essay, the Forza series is one of the only game series I’m genuinely passionate about and it’s sad to see how far it’s fallen from its glory days.
@@watersnortmoment3734 All I am saying is that people deserve to know what the game does well so they can make a well informed decisions decision. I would argue they fixed the two most fundamental flaws of these previous Forza’s by improving the physics and multiplayer. For certain people, that will be what they care about most.
@MrLathor Most of the negative reviews addressed the positives. They improved the physics a bit, but there’s still some fatal flaws in them, such as the very strange lack of mechanical grip. The online is almost universally praised, even in those negative reviews. Given that, you just can’t argue that the reaction from reviewers is just trying to farm hate, that’s incredibly disingenuous at best, and just lying at worst.
This is the first Forza Motorsport game where I fully enjoyed racing a C class car. Even cars I’d consider slow in games feel as fast and fun as they should.
Sense of speed is awesome, driving feels awesome. And I thought I’d hate the car level idea, but now choosing a car is meaningful again.
I had the Merc 190E, upgraded to C max, it had just the right amount of power and grip to be amazing on all parts of the track. Went from chaining 6s and 7s at Barcelona, a track I enjoy, to 9.5s and 10s all through the lap at the Oak circuit, it felt incredible.
That's with some mixed opinions about the game handling overall, but this car really made up for that.
Yeah, new tyre model makes low class racing fun
This game feels alive unlike many others which I won't name, like gran turismo, I mean I didn't mean to say that, my bad
@@Mr.Kumar1hahahahahhaha keep telling yourself that loser
All previous forza games I've tried to race the merc 190e in A class and it always felt slower than I wanted. I just upgraded that shit to B class today and it damn near scared me lmao. I didn't think changing the tire model was such a big deal but I am LOVING the physics/PI changes. Yeah its not a sim but it's the best sim-cade feel I've ever seen from a game.
Definitely agree the AI need some work. I also find when starting a bit further back, 1 or 2 cars will manage to break away and create a huge gap after the first lap. Even if you are a second a lap faster there's just not enough laps to catch them as the races, at least in the early championships, are quite short. It's great fun though.
Yeah of course it’s not perfect but it’s not as bad as a lot of people are making it seem
in the slightly longer races you eventually catch up to those AI and can have some good battles, but youll be surprised bc most of the time you pass a car and they give up.
Usually that cars aren't stock and have some upgrades, you see the difference that antiroll bars and better suspension does to lap times and for carrying speed through corners
@@novathepug6692the battles are so short lived because any pressure near tight corners causes the AI to freak out and go off track
Totally LOL. The guy on the first place has a 0.5 seconds gap, but as soon as you get behind him, you both start to pull away in the same manner and you can't catch him despite being a sec-two secs faster the lap before
I tell you what, having actual car restrictions is a breath of fresh air after the Horizon games.
Im really enjoying this game. Just doing random stuff like multi class racing with F1 cars Vs E class cars.
It's definitely a bit half baked in a few areas but it's very fun to just go racing
Really enjoying it. Only a couple of hours into it but it's impressed me. Some of the real time weather changes in race are tip notch too. Had a race earlier that started in quite thick fog, it ended in bright sunshine.... Wonderful to see it transition during the race.
Same! I had weather just like that and it definitely gave me a second wind in a longer race lol
I noticed that too. Even some races start at sunrise and slowly becomes brighter, its beautiful.
Yeah I am loving the game, too. I bought it this past weekend and have played practically every single day. The real time weather changes is really good. From dry to drizzle to downpour...man it adds that extra feel of total immersion in the action even more.
Only a couple gripes from me. The clutch needs to be a bit more reactive and there needs to be an open track day mode like fm7 had. I really enjoyed that mode.
There is going to be an open track day
I think the clutch is done intentionally that way to add another element to it. If you upgrade transmission/clutch it reduces it a bit..but on the stock cars you have to kinda let the clutch 'actuate' and then select your gear. Basically let off gas, clutch, *pause*, select gear. Its very brief but you do need to pause for just a second after clutching. Personally I kinda like it, it adds another element to the racing and feels more realistic with the shifting overall.
@@BareRingsickkkkk
You can change the clutch deadzone to 0 it makes it faster
@@MrSirGiuseppe more realistic?? i dont pause when swtich gear on my regular car and im not racing just going from one place to another
I think the progression is a little steep, given that you can't max out a car's level in one tour... but I think its a good idea tbh. It does make you learn your car and have a better appreciation of what upgrades do to cars. I think the graphics are great tbh, sunset at Spa is absolutely gorgeous and night time rain races are stunning. This game feels more mature than the previous entries and I'm absolutely okay with that. Let's hope updates to multiplayer races, more cars and tracks and a few alterations to the game (car divisions are really weirdly organised, maybe doubling the CXP or adding more ways to get it like posting good laps or clean racing, some more customization options etc)
Just do more practice laps and you can upgrade the car to the max
@@OompaL0ompa You might as well just say "Just play the game and you can upgrade the car to the max." I've done two Builder's Cup championships with the same Ford Mustang GT that I got at the start and that thing is level 40 after all that. Without missing a practice. It still takes 3+ hours to grind out from lvl 1 to max CXP via the "quickest" way (oval races) which is absolutely absurd and limits the ability to get into a car and play around with it. So you're going to have an over-reliance on "Meta" cars and builds and less playing around and variety in MP lobbies.
This shit isn't Pokemon. It's Forza Motorsport. I shouldn't have to catch em all and then grind levels for goddamn tire compounds. I should be able to buy car, buy upgrades, tweak upgrades, go race. Like you do in actual motorsport. Not this time padding JRPG like grindy bullshit.
Might be nice if you could purchase cxp after reaching a certain driver level or manufacturer affinity.
@@yumleadpaintchips2213 to add to your point forza needs to get rid of purchasable brakes for race cars just have them as default and balance accordingly. Having to purchase brakes for a GT3 car is ludicrous.
Trouble is, you don't normally just chuck on an upgrade, the car becomes overpowered, so you then need to tune. But, there's little point tuning till you've added all the upgrades, or you have to do it all again. A perfect tune can take a day of tinkering. Some of the parts are still locked after you have finished the season, never to return.
1:08 Dude you can't skip the tutorial, and it takes at least half an hour, and the online intro racing is even longer. It an awful start, but somehow gets worse.
I agree with your review, it seems
Like certain RUclipsrs diss certain gaming companies no matter what they do lol but will praise other ones and ignore obvious flaws
Reviews are a joke anymore. Always some deep rooted bias…
like giving 10/10 on FH5 IGN? where game barely had any improvment mechanic over FH3 just biased to graphic
This idiot does the same thing. He loves this broken mess because he is paid to. No other way he thinks it's great but the entire community on steam, me included gave it mostly negative reviews because it's fuckin broken. The next update is supposed to have 200+ fixes. There never should have been that many things wrong with it. The wheel feels like shit, the slip angle of the tires is just fuckin wrong. The mirrors are useless and the AI is worse than horizon 5, they will not race you once they get passed. The only issue with GT7 is the economy. There aren't game breaking bugs and infinite loading screens on that game and it's 18 months old
@@od13166 bro the game has millions of players, I don’t play FH but they’re doing something right, more players than FM, GT, ACC and I racing COMBINED. In fact it’s one of the biggest games ever!
@@ashdog236 while basically same game with Remove mechanics.
And Yeah Unlike FH4 winter season dont change entire freaking map.
Broken wheel support issue remain since FH3
Most player playing FH5 because get the Seasonal Car by playing races that you already played
This is why people who've never played the previous FMs shouldn't rate the latest one.
The game has no play modes/features. FM4 from 2011 on 360 had at least 10x more stuff, including user hosted online races/series of races. FM4 had drift and drag events - this has drift suspension and drag tyres, but no drifting events and no tracks with a drag strip! LOL
Post 1.0 patch, my two biggrest issues are stil there
1. Currently, no racing car tours
2. Currently, you don't have an incentive to use a car after a tour. Sure, I could go work my Class C RS500 for example, up to B, A, S and R and so on, but why when I can just buy a car that is already in that class and has better PI, I did like using the same car for all the open tours and felt like I was feeling the upgrades and car evolving, but not everyone is going to do that.
However
Rivals mode is super super fun and I find myself going back to rivals mode every day to try bettering my times on tracks and having a blast with it. No AI to get in the way, unlimited fuel, tires, and just you, the clock and a target time. It's hot lap heaven and it works really, really well
watchin this 2 months after the vid came out, they since fixed: The AI, the handling of the cars, visual bugs, disappearing track sections. the game is still not a 100% bug free, especially in the online races, people can go insanely fast lap times with the help of a little lag, like a 0:03:185 on spa that i saw a few days ago. the game is generally enjoyable and fun to play, however if you think this is a close to simulator level game, you will be disappointed really quickly. i recommend the game, but it definitely has its flaws. but as of right now they still develop a lot of things in the game and as its being out for longer we can expect more and more fixes and upgrades. The most negative thing with the game is being 130+ GB and it will probably just be more and more as time goes on.
"Everyone" hates it, because it's an Xbox game. "Everyone" is a part of the journalists and the majority of the content creators. Starfield's player count is (only on Steam!) between 50,000 - 100,000 more than a month after release, while the game parallelly released on Gamepass. there are certain interested groups in the industry who want Xbox to fail. If you take a look who is spending the most money for ads on those websites and gaming channels, you know what's going on. Always follow the money. Traditionally there's what people call "Xbox tax"... Xbox games get 5-10 points lower ratings than games of same quality from other publishers. And since the attempt to block the ABK-deal it got even worse. There was a campaign on steam to buy Starfield, give it a negative review and then to refund the game. Not talking about the review bombing on Steam, MS store and Metacritic.
Very true. When its MS or Xbox its always bad, sad, underpowered etc. But if you compare GT7 vs FM8 you can clearly see FM8 is much better looking no doubt
@@iconofsin4578Personally, I found GT7 to be a far better looking game that the new Forza. Interior lighting and texture work for cars is jaw dropping in GT7, in forza its rather rough. Lighting in general is so much more natural looking in GT7, as well as car and track colors.
@@iconofsin4578 oh boy you haven't seen a lot of visual comparison between gt7 and fm8 (especially reuse car models from older title).
The reason why people really hate fm8 is because of how bad the new practice of game industry in similar fate that halo infinite, bf 2042, cyberpunk, starfield, and more had. Those are unmet promises, cool concept but bad execution, poor optimization, UNFINISHED GAME that cost a full price, lies (built from ground up), good features that exist in recent title but they didnt add it, LOTS of issues from actual forza support, and using old car model as a DLC.
In summary, it didn't lived up the hype the marketing expected to.
Edit: also i don't think they hate it because its XBox but more because of Microsoft awful management to developers
The hate stems from the over hyping of "ground up build"
As new to forza Motorsports or new forza player, then no you cant understand the disappointment.
But as veterans and returning players. This is just the same game we already had with new physics. So yes driving wise, it's great. But the content removes from the game, the glitches, the issues, the lack of new stuff or lack of updating.
There is a massive growing list on the forza official forums of known issues that's pages long already.
The overall experience of the game will die fast, replay-ability that is.
Forza just went downhill after horizon 3.
I’ve played forza motorsport since the 2nd one, and I’m loving this game so far. It’s far from perfect but I truly believe it’s the best forza motorsport since forza motorsport 4, and it beats forza 4 in many key areas too.
Forza is about tuning and racing. When it takes 2 hours of lapping to build a car it’s ridiculous.
I’ve played forza since forza 1 and this game is killing what forza is. Building and racing cars!
Imo they've just made it more about the racing than the tuning and I personally liked that
@@AlexGillon it’s the same game, you build tune and race cars. Just now it takes 2 hours per car to unlock it all just to realise it doesn’t work in the class you was hoping to build it for.
Money should just buy the uploads. How mad is it that people are using autopilot to unlock the game! It’s mental. My guess is they’ll start selling car points for faster unlocks! Time will tell!
@@AlexGillon But the grind is identical for every car.
Would be nice if we could choose an upgrade to unlock each level, instead of this linear rubbish.
They added a stupid progression system when they figured it out almost 20 years ago with 2.
The progression system is my largest issue. It needs some work to make upgrading less tedious without using the AFK method.
An upgrade tree where we choose what to unlock each level would be soo much better.
500 cars, every grind exactly the same? What were they thinking lol.
@@alexbrewer3675 No, get rid of levels entirely. Let us unlock anything from the start and let players decide how they wanna build the car as they gain more car points. And cut the grind in half.
the penalty system for cutting the corner is actually really cool
I greatly enjoy this game - to me it’s a great mid way between ACC and Forza Horizon
Yes, exactly. Doesn't take itself too seriously, as it shouldn't, and you're just able to have a great time enjoying the cars.
I honestly cannot see what the problem with forza motorsport is. I have found it exhilarating from the jump-off. I even love the voice of the American lady, giving pointers and congrats before & after each race. One more thing, Virginia International raceway, is the scariest track on the planet. ✌️
People are often opinionated on the internet and especially with a game like Forza it's tied to console wars as well so you get some people that have already decided the game is bad before it even released that will latch onto whatever is negative to convince themselves that it's bad. My biggest gripe with it is that it appears that Turn 10 Studios spent most of their attention on optimizing the game for the console and paid little attention to the PC port, which speaking of the port its rather basic with confusing menu's. Where it matters most though the gameplay is solid, cars feel great to drive, wheel or controller and the game is gorgeous. Playing it on an oled ultrawide with a 4090 / ray tracing / DLAA its the best looking racing game I ever played.
The level system is also quite interesting. Its growing on me.
Hello, I need some help. I have a problem logging into the game. Stuck on login screen. Do you have any solutions.
The c63 black coupe sounds unbelievable
I didn't know people hated it I only hear good things
Question when you started the game what settings did you do for your wheel and cars and what wheel do you have I've the g923
It takes 3 or 4 hours of test to get our own settings for the wheel. It is necessary to push all at 0 and changing step by step, one by one, to feel the difference. No need to copy an other setting each player is different. When will be done, you can be sure that this game is a masterclass. So much pleasure !
I just wish they’d add some sort of off-road or rally events to a forza motorsport, that’s the only thing I missed when playing all the forza motorsport games after playing all the gran turismo games, I know they’re 2 separate franchises and are meant to have their differences, but there are so many types of motorsport that could be in a game with motorsport in it’s title but aren’t, and I know forza is no stranger to off-road driving physics because of the horizon games, even some kind of drift event to change things up a bit would be nice like they did in gran turismo 6
Forza Horizon 5 does not have the same tire physics as Forza Motorsport.
The tire physics of FM would be redone from scratch with 360 hertz at 8 contact points per tire.
The right tire physics for offroad is given in FM in any case ... Remains to be seen whether something will be delivered later🙃
@@joshuameeks8963 yes I know motorsport was “built from the ground up” as they liked to say, I just meant they would probably know what they’re doing if they were to make an off-road course or 2, something I really miss is the one way tracks in forza motorsport 1 where they took place through cities and stuff, just things like that make the game more diverse and gives you more to remember about it, and the bowling game in forza motorsport 4 was good too
Why not play dirt?
@@硼化二氘离子 It’s not got the same feeling of physics and my point was that I wish there was a game with everything in one (I’ve already played dirt btw and it’s great)
Thank you for a good positive, clean, review! A breath of fresh air these days!
Awesome video my dude
Keep up the good work homie!
Love the positivity here, can't understand the negative stance people seem to be taking. Great game!
There is another huge point why RUclipsrs keep bashing Xbox studio games.
The point is Playstation users are the majority and they don't wanna loose some of them (the ones that go crazy when you criticize a Sony exclusive like IGN did with Days gone )as viewers.
Plain and simple.
Getting mad at someones opinions is child stuff. Same as review bombing Starfield.
I think it has to do with Turn 10 screwing with the upgrades system and taking away some features that were in the previous Forza titles. The biggest thing tho is that this game offers no innovation and kinda plays it safe. Also I find it comical that there are no tours in the single player that utilize the many racing vehicles that are in the game other than the prologue which puts you into the V.series R
No innovation..meanwhile the tire physics are better than they've ever been in a forza game lol
Literally the only people who are bitching are people that don't even enjoy motorsport for the racing. Wheel spacers aren't important, the sense of speed feels incredible, and there's more than enough upgrades (and they feel meaningful again)
@@MrSirGiuseppethat's not an innovation. There are sims out there who already did that.
He made valid points in his critique.
You know what a cool innovation would be?
That people learn to deal with valid critiques.
And why tf do you need TWO comments to let go your brainfart?
@@OompaL0ompa 'brand' innovation and industry innovation are not the same thing bud. There is definitely innovation in this forza, but not industry wide innovation. Forza isn't a sim, never has been, never will be so I couldn't care less if sims have done something already.
Can you create your own events here? For single player.
I have a question. I started playing the game and it looks like my game looks fuzzy, and not crisp like the adds have shown. Like FH5 looks way better. Is that because I am playing it on Xbox on could gaming? Please someone let me know, I would like to fix this and have great visuals
Forza MS is the most enjoyable driving game I've ever played, and I've played most of the PC Sim racers, out there. I agree, the AI needs a bit of work, but it's not terrible. I just love the feel of the car, the way they all feel different, also the fact you notice the difference when you fit new parts and make setup changes. Awesome Game!
I Totally agree! Also played the most Sims like AC, ACC and iRacing. The Panelty System and the AI have aN automatic deep Learning system... It will geht better with the time. Turn 10 already explained this in the Forza Monthly👍✌️
U never played the simulation Games which are actual good
@@febsho9613ah yes 'simulation games that are good.' I love that series of games. Lmao obviously there aren't any games that would refute the OP's comment... or you would've listed at least one of them.
@@toytacambery9427 the physics are dog in fm8 let alone lmp2 cars sliding makes no sense
Do the Pony Car Showdown in career and try to say the AI is not terrible, AI can't do oval tracks without driving into walls, can't do Lime Rock park without driving off the track, braking on straights is an issue with all tracks, braking hard when they are slightly off line going into fast corners.
The tire pressures by default are F’d I’d set most cars between 27-29 for road/street tires and 21-26 for slicks.
Glad someone else enjoys the grind as well! One of my main issues with the previous games was how much stuff I get handed to me as soon as I begin. Been playing Forza for over 10 years and they always shower me in gifts for being a returning player. Which is nice, but it takes away from the progression aspect that I enjoy.
I hate it because my wheel doesn’t sync and it doesn’t have a calibration feature or a way to make sure your running the right drivers on Xbox.
You really nailed it putting my feelings into words. 110% agree. If you play this game with an open mind and you really enjoy racing this is top notch.
This is the first "car" game where I plugged in my logitech wheel and it just worked. It worked so well I got a little metal thingy with a place to put the wheels of my desk chair so the pedals and the chair feel connected like a real driving sim for far less money. I can't even begin to explain how much more fun having this low cost racing setup is for a casual racer like me. I've played about 30 hours and i'm not bored at all.
First very positive review I've seen about this game. Interesting
One bug you didn't talk about is that the online replays are not working. Also 60fps lock when in multiplayer sucks. Apart from that I'm really enjoying it !
I don't think everyone hates it, but besides the issues this game has overall it feels short and very restricted. For as long as this game has been MIA you'd expect more, not perfection because no game is, but definitely more and better. And that's where the disappointment lies.
I can't agree to your judgement of the penalty system, especially in multiplayer. Happend multiple time to me, racing a clean line, got punted of or t-boned by someone spinning and i got a penalty. However, I race a much slower pace (skill rating), and the lobbies are much more a mess.
Good job you did t want to skip that intro. You literally cannot skip it.
The driving is great but it lacking content for single player no drift or race car events, no drift points. The pc performance is not that good. Also the graphics are pretty bad in a lot of area's with some car models plus mirrors are very low res on even ultra. Weather leffects like rain is clearly a after thought cars must be magic no windsheild wipers required no rain showing in rear view mirror,, gauge the dails are black in dirver and cockpit view mkaing them impossible to see.
Been playing since the beginning and am thrilled to have it back. I've just begun and having a blast so far . Love how you have more freedom to drive a bit loose and throw the car into places that would have sent you out of control, in past editions. If you're a Forza diehard or just into hotlapping you'll probably love it . People used to all the frills in the Horizon games will probably find it boring. I was hoping that we'd get a better form of the so called " career mode" , but sadly it just seems like the same old series of races with no real substance. I was also wanting some iteration of the auction house but sadly that is not present either. There used to be a lot of fantastic artists that played the game solely for that, I miss it.
I agree the upgrade system is too grindy . I imagine by the time I upgrade a car that I'll be sick of it and ready to move onto the next
This remembers me about Forza Horizon 5's situation when it launched... It was a great game, but had a lot of technical issues. Overtime, they fixed some of them, and ignored others, but still, in a few months, the game was amazing to play, and I'm playing it still to this day. When I saw people's opinions on FH5 at the time, most of them were really negative, especially as time went on, until recently, where PGG started to give us a lot of good updates. But honestly... I always had fun playing it, despite the problems it had/has.
As for the new Forza Motorsport... The game feels amazing to play both on a wheel, and on controller. The progression system has it's ups and downs, but I honestly don't mind it as much as some content creators are beating their hammers on so much... It's cool to feel that you're improving using a certain car, and getting rewarded for learning it. Sure, I also think the car level system should be so that if you buy an exact copy of a car that you had previously, it should keep the level you have with the previous car. But until I experience this problem myself, I'll say that I don't mind this too much for now.
But... Some people say that the game runs fine, but in my PC it doesn't... Well, it runs fine, but it's basically every lap that I get some props and assets popping in and out of my screen, and it really ruins your immersion... Especially when you use some of these assets and props as a basis to when to brake and stuff like that. It's absolutely TERRIBLE that the game has been shipped like that. I'll try to see if the problem is on my drive, maybe, but I've seen people complaining about this issue while using a NVME SSD, so I think it's a memory leak problem rather than a drive one...
But overall, for the actual game itself, I'm having quite a lot of fun with it. I'll keep playing it on gamepass, and if I see myself continuing to play it after some weeks, I think it's worth buying, at least for me.
The fact that they ignored issues is the problem. As good as Forza has known to be, it says a lot when people have to grow into a game and settle for issues that should've been fixed before launch.
My problem with FH5 is that its like almost the same game all over again. Just to fill the gap
But at the same time… its a great game already starting from the first one, so yeah they are great nevertheless
nd yes i have EXACTLY these reasons. NVM ssd and these things…
I think you miss the point. The issues tend to be : 1. It graphics are at least 5 years dated, it looks garbage, play any other SIM of the last decade and then play this 2. Its performnce is attrocious on PC with rigs that give 120FPS at 4K in MUCH better sims (AMS2, ACC), only getting 40 FPS at same level in Forza, 3. It is bug and glitch ridden, with multiple crashes to desktop. 4. The single player is a nonsense, and 5. the out of game presentation is schoolboy, the settings menus look as if they were placeholder. their logic is flawed with a randomness to changes being accepted.
It has potential, they could do a Cyberpunk and fix the graphics, performance, stability - because the actual driving is good. As it is though microsoft and their studio should be ashamed.
Reading some of the comments below I do wonder is those writing have actually played it? I have no axe to grind other than quality for the paying customer and this is objectively poor, really poor.
Completely agree with the review! But I absolutely hate when you get a penalty and the race engineer says "about _______ a second penalty", why cant she just say "you've got a 7 tenth penalty"? Very small but very annoying lol.
I was racing in free race and I was second place and all of the sudden the ai in the front stopped in front of me and caused me to go flying.
Long story short I came last 😢
0:22 Never playing a Forza Motorsport before is no excuse for liking FM ('23), as it just shows you have no imagination for what could be added and what's missing. You're also blind to all the bugs, flaws, and dumb game design (even the setup menus have 'find tunes' as the first button before 'my tunes' - trust me, that's stupid and clearly unplaytested).
Terrible game - 3/10. Allow me to explain why:
Good handling physics (gamepad - 1:25 which also has understeer followed by oversteer, especially for heavy cars, which also have no brakes), but very limited play modes. A very limited online MP (users can't create/host races, only Turn 10, the developer, can and car selection is mostly limited to a few default/stock cars - if you want to race your tuned car on a certain track, or series, that's not possible) - we can assume this is so they can sell P2W DLC cars. Safety Rating and penalties have no affect on MP shunters - blatant ramming usually goes undetected due to T10s poor/untested coding. Career mode is very boring, also with limited car choices, and the only other mode is Rivals (Ghost car TTs), but you have to exit Rivals each time you want to tune your car set-up! The car XP system would be ok, but replica cars not sharing XP is dumb, as is car parts being unlocked by car level, which means you'd be stupid to take much time tuning when your car's still missing parts, especially when some are still locked at the series' end in Career mode, and there's no incentive to replay it, or any incentive to grind at all. That's because it's a very bare bones release, with few tracks, play modes, and features, especially compared to FM4 (360, 2011) which had user created online race series, and open races for all PI classes, leaderboard PBs obtainable from any race (provided no slipstreaming), a 'no collisions' option for MP, auctions, clubs with a shared garage, 'mini games' like tag, skittles, football, drag, drifting, cone slalom, cat & mouse - it also had a better creator (closer zoom, animal decals) and better UI, where you could sort cars by handling or speed, etc, and users had all their content on their profile, like photos and replays, and tunes and designs for sale, 4 also had in-race music. The reduced content there is is bug-ridden too - the game has not been play tested at all (plus the SFX for hitting kerbs sounds like hitting a wooden box, very loudly, and other cars drown out your own car's noises)! 3/10!
Imagine crying about a video game 😆 🤣 😂
Loooooooooser 😆
i fucking love youtuber alex, gotta be one of my top 5 favourite alex’s alongside short form video alex and co-op career alex
There's a mod in Skyrim called Interesting NPCs, or 3D NPCs. It has this character, a former servant of Mehrunes Dagon that now serves Sanguine. Dravos is his name, and he says something along the lines of "The most important question is: Are you having fun?" It's okay if you like it. By all means, more power to you. Enjoy what you do and make merry and don't let other criticize you for it. There are issues with the game, and as it stands, it can be extremelly tedius to grind for parts, alongside the countless bugs and poor server stability. The penalty system can be odd at times. I've seen players getting penalties over things that aren't their fault or track cuts that weren't cuts. But what people criticize the most is the lies. "Built from the ground up" is bullcrap because most of the assets were reused from previous games and the car models alone show it.
Does it have the fun online modes?
I think the main appeal of the game is that it allows you to race with whatever car you want, instead of the more hardcore sims that you have to be limited to one specific category, for example, if you want to modify street cars and race them on B-Class (for balancing reasons) that would be and experience that most sims don't have, I just wish they have invested more in realistic physics first, and then made the assists for casual controller players (I haven't played yet, but most people say it's simcade, so that's disappointing)
Great review sir, about to start it up for the first time.
Great video, FM is a very good racing game. Yes there are stuff that needs to be optimised and patched but the content, gameplay and everything is there! I really don't understand why so many other people trying to compare this to hardcore sims.
I miss the days when we didn't have the never ending "sim vs cade" discussion and just enjoy every car games and have fun with friends - this FM brough that feeling back!
Good amount of content, easily accessible for everyone, cross platform, easy to pick up for controller players, driving game newbies while also has a fairly decent engine for people who wants to use a wheel.
Let's give some credits to the devs (hey at least there is no MTX to increase your bank limit like GT7 used to!) and hope this game gets better and better from here as they iron out those issues :)
the joys of media for everyone.
The negative points are;
Being the game forced to be live service/ online only.
Turn 10 lied its community with the wording “From the ground up.”
Car models being lazily reused like if some of the cars are from fm4
I was playing the game on a pretty good PC with a modern Logitech wheel and encountered several bugs as race tracks not loading at all, but surroundigs do. Or even mayor wheel problems as the wheel sometimes not reacting unless I let got of the gas for a slight second. Those 2 porblems occasionally ruined my experience completely but I'm sure they'll find a way to fix this. Hopefully.
Sorry for that, i dont have any issues on Ultra Settings + full Raytracing with 4k 32:9... RTX 3080, Ryzen 5800x, 64 GB RAM, NvME SSD Drive. Run with smooth 70-80 FPS 🤷 Many People with These issues ive know dont usw a NvME SSD.
Yeah it's got issues like some graphics/textures are just broken but i like how the cars feel compared to the on rails feel of gt7.
Best racing game I've played in a very long time. I feel so connected with the cars. The gameplay with driver points and car points to unlock upgrades is a great idea. I'm hooked. I don't like the washed out colour palette most of the time. On a clear day though, some tracks look fantastic. My best experience so far, winning at Spa under a heavy rain in highest difficulty with a BMW M3 E46. Graphics in the rain simply look unbelievably realistic. The wet track and rain really add to the feel of immersion. I'm one with the car in this game. I'm at Spa for real.
You play with a wheel, my friend? I just ordered fanatec gt dd pro so I can play on ps5 and xbox. Its supposed to be here on Monday.
Got the McClaren v2 and wrc rims that both work ps5 and xbox too. Next level racing 2.0 stand and just using leather recliner. I'm not into console wars. Just like good games.
@@PageCrowes I'm just on the controller for now. I've had wheels in the past, on PC and previous gen consoles. I'll probably end up getting one for Forza and other racers, but only if I can make enough room for a proper setup. It's a project I've got, with a bigger screen, proper sound, right force feedback gear. FM feels great on a controller but can't compare the experience with a supported and well implemented wheel of course.
On the hardest difficulty the Lead AI can be RAPID!
I'm really enjoying it, even though I'm stuck in 1080p and 30fps on my 2060 if I want a nice looking mix of high and medium graphics. The car physics can be a bit wonky but with some tweaks I can feel and understand what the car is doing and how to fix it.
If you have played any other racing game made in the last 5 years on a PC and sim rig, you would understand why it's so bad. It's laughably bad. You shouldn't need to mess with settings for half the day to get the wheel to feel even close to okay on a simcade. This game is a steaming pile of garbage and the whole "built from the ground up" was enough of a lie to gaslight everyone into thinking this game is worth any money.
This is from someone that loved FM4 so much on a x360 and wheel I prob have 1000 hrs on it. But FM4 is better than this crap lol
I got this game. It's very pretty and has a lot of cars. But the driving dynamics and FFB on something like Assetto Corsa and rFactor2 are from completely different planet. What kills this otherwise pretty nice game is the handling. There's not much positive things to say about it if you have played decent racing games like AC, ACC or rF2 there's absolutely no way you can enjoy this long term. Even Gran Turismo 7 is much better. Looks fantastic though, not a bad game. Just not for anyone who's into driving sims. I think they COULD make decent handling and FFB but they want it to be playable with controller. Well that kills it, much like F1 series by Codemasters/EA.
Exactly. I do not want to sound like a snob or something, but Forza has nothing to give for people who are enthusiastic about sims like RF2, Assetto, Iracing. Those games are on a completely different level, and with today's relatively 'cheap' but good steering wheels and pedals, and the growing popularity of simracing in general, there is no excuse for Forza being this far behind the more serious driving sims. Besides, a modded Asseto Corsa on PC looks nicer a lot of the time than the newest Forza (while able to run at 120 plus fps easily), an embarrasment for XBOX in my opinion.
Disagree and I've put a lot of time into ACC and LFM races. I think Forza is fantastic but I wish they'd provided better ffb presets
@@RandyMagruderNo
The preset is dog shit
The physics is another story
It's actually quite realistic...
Under steering in and over steering out is exactly how most FR road cars behave...
Ac mod's physics are often optimistic about the handling of road cars
ACC is the worst 'serious' sim though, and only GT3 as well. For anything decently quick Forza is absolute garbage. Road cars I have no interest, they do feel allright in Forza, that is true.. It is well known road cars in Assetto are not particularly good. If you enjoy Forza, than that is nice, I only drive F1 and LMP, Le Mans type cars, so that can explain the difference in how people experience Forza. . @@RandyMagruder
@@kiekiek how do you evaluate Forza physics as garbage? I'm assuming you have never driven one in real life. Which is fine, but do you have any actual drivers comparing the two to validate what you're saying?
My first impressions on a wheel weren't great. I found the default wheel settings on Thrustmaster TX were awful - the wheelbase felt and sounded like it was grinding on my rig on straights. The first cars also aren't nice to drive.
After changing my wheel settings and progressing to different cars though, it's way more fun!
I do agree about the mid-corner understeer. I thought I was doing something wrong, and I ended up increasing my wheel sensitivity to counter it.
It probably because the way the graphics are and the lack of cars at release there is over 500 cars but there were so much in previous games that where missing like the original Lamborghini Huracán and it does piss me off
This review highlights the problem with reviewers/influencers who are new to the franchise, the new Forza Motorsport is an okay game in it's own merit, BUT for those people familiar with the Forza games it is a backwards step from previous games. There needs to be a distinction there. A next gen game which is 4 years in the making should NEVER raise the question if the previous game is better in certain aspects. I can't be the only person who's waited for a better game than Forza 7 but instead we got a Forza 6.75 with improved multiplayer. EDIT: oh yep you basically outlined this in your summary..
I am not even going to try FM as I know it's not for me BUT I love FH. I am really interested to see how Turn 10 take this game forward and keep improving it.
I'm surprised your wheel worked right out the gate and your game seemed to have minimal problems. My experience was the game refusing to detect my official xbox one controller so I had to play the tutorial on MKB at awful framerates because the performance was horrendous. I was really looking forward to this game, but until I know 100% the game is fixed I'm not rebuying it.
I love it myself, just wish the upgrade system was per class not per car so each car of a certain class (say cars of class x) all get the same upgrades instead of having to go to level up each car separately.
A few issues I have are, it feels like most cars understeer regardless of it being RWD AWD or FWD, the difficulty is weird to me at 4 I’m always first but at 5 I have no chance of winning so it never feels like a close race or that it is making me better, and lastly the campaign structure started to feel more like a chore rather than fun. I was racing I think the sport sedan and muscle races and just wanted it to be over.
They need to let you turn off the rain effects on the ‘camera’ when not in cockpit view… not sure about anybody else but I don’t see rain clinging to an invisible window in front of my face when I go outside 😂
Look. It's bad on PC. It crashes all the time, people with 4090s can barely get 60fps because of unoptimized graphics, Xbox sign in never works, texture popins, poor rendering, DLSS is broken, ray tracing either works or is shit, and there is just SO MUCH MORE that is broken.
I hate it because I've been a Forza fan since 2005, and it's sad for us long time fans to see this game in such a broken messy state. Turn 10 really screwed this one up big time, especially for PC players
Great Review.
I think a newbie should start from GT7 and finish the game, then come to Forza M to try other style of Motorsport.
And Motorfest? That’s for vacation, Aloha
i grew up playing Forza motorsports going back to FM2 and more recently i’ve been getting really into the AC and ACC. This came is not a sim but that’s not what it’s about, my issue with the game comes from the career mode. I hate that i have to level a car up to modify it, the whole point of motorsport games in the past for me was a more realistic racing game with the ability to build and modify the cars as a please. I don’t want to be sitting there for hours racing a car just to be able to modify it, another issue with the game is the fact that in the campaign there are hardly any races that let me use actual race cars like GT3 or Touring cars. Other than that the wheel feels way better than it ever has in forza the handeling is very loose for cars in which i don’t think it should be(GT cars) and some of the tracks don’t seem 100% accurate. Online is a blast and very addictive but the game does seem to be missing some core mechanics that will be missed from previous games. Another thing that would be amazing is adjustable TC and ABS like ACC for example being able to set it from 1-10 with varying intensity especially for the race cars which do have a system like that.
are you on pc/ steam
The AI is a big issue. The cars behind you don’t challenge you and the cars ahead are 10+ seconds ahead. It feels like you are racing by yourself.
I love it and play everyday! it's certainly missing some tracks, cars and has some graphical bugs. But the multiplayer is really fun, I hope they add longer races, public lobbies, maybe even groups where you can be part of a team and leaderboards
All issues with it can easily be patched. I don't mind the hate as it will probably get the devs to make a change. A bit like the greedy issues gt7 had at launch
The game runs like ass on pc, looks like ass and feels like ass when driving… if you’re actually able to get a lap in before the track doesn’t disappear or the game crashes…
You sure your PC isn't ass?
This!
I hate having to wait 20 minutes to actually race, I have nothing against practice and qualifying. But I should just be able to hop in and race right away like the old games. And they should have all classes available to race in, along with tag and infection.
People hate it because they expected it to look better than real life
Also when someone is negative it getts more views becomes people think it's "honest"
I havent played sim racer since Gran turismo 5 and i think the new Forza Motorsport makes really fun. I even started playing online what i never done before :D
The best part is upgrading D or C cars till they really strong racecars
The reason why people hate/dislike forza motorsport is explained very well in Failrace's video "an honest look at Forza Motorsport". It's not because its a bad racing experience. In fact the actual driving and racing is amazing and all of us enjoy it. The issue come from everything else. A very lackluster career mode (compared to prior titles), the complete lack of usefulness of race cars in singleplayer. The upgrade system sucks. Its awful and should be adjusted ASAP. The restrictions on car upgrades make the whole car progression system boring. You will always put the same upgrades on the car no matter what is actually needed, the level restrictions make no sense (why wait until level fucking 7 or whatever to let us upgrade the tires) and if you want to do private multiplayer it's even worse. Imagine if you want to race an old car against a racecard with your friends. In the old system you'll just upgrade the car. Now you'll need to basically let the AI drive the car for 2 hours (because no one has patience to do this yourself) just so you can get to high enough level to actually upgrade it. It's absolutely awful and it needs to go. It's there only as a surface level "progression" but in reality it was just a tactic to get the playtime high since people will just let AI drive cars overnight to get them to level 50. If you want a car level system, FM4 did it much better.
Because its broken for many like myself...i like the gameplay but too many issues..wont save my career progression, go to upgrade and gets stuck on loading screen, go buy a new car gets stuck etc...its unplayable if trying to progress in the game
I will never forget driving in FM4, creating your own online drift lobbies. So much fun!
Since FM4 all the new versions have been a step backwards when it comes to online/multiplayer experience.
No new tracks, same ''forza racing'' aero that looks really bad and old car models.
I dont miss joining laggy servers with the same maple valley loop that never gets changed since the voting system was broken af.
Really hated looking for new servers but you keep joining the same server you left. Oh, and lets not forget about rammers.
After seeing all the reviews I wont be buying the new Forza Motorsport.
I came into the game expected it to be finished for its selling price.
And it is just missing major features (lots of control settings that even sim have for gamepad, SIM), no HUD customisation (I mean it's 7 years you can move HUD element in F1 games...), sound design all over the place (just pass under that bridge at maple valley with any car revving above 8k rpm and have a scare jump everytime), no wiper animation if you load a test drive in the rain (only active in races), loss of controller input if you start a race from the "change event" menu, bugs and exploit coming straight from previous games (while Turn10 spammed the mantra "built from the ground up" - bugs that by the way ruin any rival leaderboard...), and well the atrocious graphic performance on anything without a 4090.
If it was an early access title with patreon support released on Steam during development, fair, that would be a good base. But as a title sold for 70$ after 6 years of development, no sorry, that does not cut it for me.
To give an idea of how much of a buggy mess it is : I initially bought the early access VIP package to get to play it last week already. I got it refunded after trying to make the game work for about 2h last wednesday. I relaunched it at release to play it a bit more, just to be sure it was not worth my time. And guess what ? I got to keep all the VIP package content, all cars, all credits. I just lost access to the VIP suits... I mean how do you even mess up your DLC content activation ?
I personally enjoyed this game. I'm used to the more arcade style handling of the horizon forzas. It took some getting used to, but once I got used to the handling, I like the game. I wish they'd let you upgrade the cars without driving the car so much.
I'd also love to see a rally portion of this game.
Why I hate it?
Because it can't even go online...
Though it could connect to my Microsoft account, somehow it just kept failing to connect with the Internet.
Another wired thing is ... why should I go online version for playing single player career mode ???
After watching some "racing" YT channels about this games, I feel more like its a "cool kid" train people jump on. Heck I was watching a YTer who knows whats what play with steering wheel and what it felt like, purposely seeming to ignore or make bad changes to settings and then dunk on it. Yes the game has issues, but the whole thing with YTbers dunking on it stinks of something.
not sure which settings you use, plus you were playing with steering wheel... Ease on the gas coming out of a turn and tap the wheel to the outside a few times as you exit a sharp turn, if the throttle ease don't work tap outside a few times...if you just hold the wheel at too sharp of an angle while over throttle, you will lose traction...turn off all the ABS type stuff... Forza has always felt a bit odd with a steering wheel, gotta learn all the little quirks.
I think the thing unsaid here is that content creators are hating on this game because Hate sells on RUclips. It drives emotional responses, which drives engagement, which promotes those videos, which makes the creator money. There is no money in playing a game and saying "yeah, it's good." All the videos titled "Forza Motorsport is a Disaster in Every Way" are simply hyperbole to drive clicks. There is a difference between, for example, critique that the game lacks Drift races and "Forza is an embarrassment and everyone at Turn 10 should be fired."
For me, it's just been unplayable on PC because of frames dropping >10fps and staying there until I have to restart the game
Positives;New cars, fun gameplay, AI can be fun to race
Negatives; nobody fucking knows how to drive in the game, as everyone keeps bumping into each other , game crashes, some glitches, farming for upgrades takes a really long time
Overall, I like the game, but there should be an online driving test to show how to drive properly.
I've been trying it since release and think it's excellent. Great physics. Graphics are mint. I'm a quad so I use a Quadstick controller and frequently race Dirt 2.0, Grid Legends and original Motorsport. For fun The Crew and Forza Horizon franchises. I've tried Gran Turismo and others and so far this new F8 kicks ass.
This was my first Forza motorsport title, and I started playing it at lunch on Xbox and so far I have put just shy of 100 hours into it, so I am clearly enjoying it😂
“I usually skip tutorials, but not this one!”
Because you are forced to sit through it. 😂😂😂