Hey ! Thank you for your tutorials. I encounter a problem when I insert a video in twinmotion. It appears fine as a material but when I make a clip and export it the video shows a white screen. Example : I insert a video in the tv screen; I create a clip and export it; result the tv screen is white when I watch the clip. Maybe we can't do this kind of manipulation with the free version? I tried all possible manipulations by adding the videos to the user library but the result is always the same and I would greatly appreciate your help. THANKS !
So nothing about the upcoming 2023 preview 2 version? They covered so much news and talked about what we can expect first on livestream yesterday but you talk about roadmap... Bro...
Sorry dude - I didn't see that livestream until today - I do think it's interesting that upgrading the UI wasn't really on the roadmap, but I'll definitely be covering this more
Ha, the grass is the 2nd reason I don't use twinmotion. It's too much work for grass.. The 1st reason I'm not using it is actually harder to do: The basic render engine result isn't good enough compared to other real time engines like lumion and d5 but the path tracer is too complicated and slow. They need to find a middle ground and combine the two into a faster better real time or near real time result. As an epic fan I keep waiting for these 2 issues to be worked upon so I can give it another try.
You know, I'd not really thought about interfaces so much - they were all just "different" to me - I'm not sure which interface is my favorite, but I think this one works pretty good :)
@@TheRenderingEssentials Yesterday was twinmotion livestream... They covered 2023 preview 2 update and upcoming features including some of those in roadmap u just made video about. So from most important things they overhauled the UI (so much better and clean in new version), added some UI/UX improvements and features but the most important thing is twinmotion will run on UE 5.1 now on which means better PT and support for decals, volumetric effect etc. and some spoilers what they are working on. You have to check it out :)
@@mae2309 INTERESTING - it does look good - closest thing I'd compare it to is D5's interface - it's a great change! (except for the part where I'll have to re-film my entire course...lol)
Hi everyone! Let me know what you think about Twinmotion's roadmap in the comments below! :)
Hey ! Thank you for your tutorials. I encounter a problem when I insert a video in twinmotion. It appears fine as a material but when I make a clip and export it the video shows a white screen.
Example :
I insert a video in the tv screen; I create a clip and export it; result the tv screen is white when I watch the clip.
Maybe we can't do this kind of manipulation with the free version?
I tried all possible manipulations by adding the videos to the user library but the result is always the same and I would greatly appreciate your help.
THANKS !
Hello am new to architecture visualization and I wanted to know if twinmotion is still use in architecture firms
So nothing about the upcoming 2023 preview 2 version? They covered so much news and talked about what we can expect first on livestream yesterday but you talk about roadmap... Bro...
Sorry dude - I didn't see that livestream until today - I do think it's interesting that upgrading the UI wasn't really on the roadmap, but I'll definitely be covering this more
@@TheRenderingEssentials It wasn't on roadmap thats true. It was definitely a surprise but a welcome one for sure :)
Thank you for submitting the grass improvements! I will keep my eye out to vote for it.
Awesome! :)
Do advise me to use Twinmotion .
Yes. And you will fall in love with TM.
Hi , Thank you so much for your info
Thanks for watching!
The future of Twinmotion is me switching into Unreal
Have you tried Unreal?
@@TheRenderingEssentials yes, thats why I write this, Twinmotion is no longer an option when Unreal is much Much better
@@alvaro_arquitecto lol unreal is very good but if you're an architect you need an software that is quick especially preliminary design for client.
Ha, the grass is the 2nd reason I don't use twinmotion. It's too much work for grass..
The 1st reason I'm not using it is actually harder to do: The basic render engine result isn't good enough compared to other real time engines like lumion and d5 but the path tracer is too complicated and slow. They need to find a middle ground and combine the two into a faster better real time or near real time result.
As an epic fan I keep waiting for these 2 issues to be worked upon so I can give it another try.
TM new interface is spot on. Better than the rest by far..
You know, I'd not really thought about interfaces so much - they were all just "different" to me - I'm not sure which interface is my favorite, but I think this one works pretty good :)
Which one? Did they change this in 2023.1? Or is there something else coming up I missed?
@@TheRenderingEssentials Yesterday was twinmotion livestream... They covered 2023 preview 2 update and upcoming features including some of those in roadmap u just made video about. So from most important things they overhauled the UI (so much better and clean in new version), added some UI/UX improvements and features but the most important thing is twinmotion will run on UE 5.1 now on which means better PT and support for decals, volumetric effect etc. and some spoilers what they are working on.
You have to check it out :)
@@mae2309 INTERESTING - it does look good - closest thing I'd compare it to is D5's interface - it's a great change! (except for the part where I'll have to re-film my entire course...lol)
@@TheRenderingEssentials 🤣🤣 you have a lot things to change, buddy!