How to Sculpt Realistic Scales with Painter and ZBrush

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  • Опубликовано: 10 окт 2023
  • Get Damien Guimoneau's incredible Trex Model here:
    flipnm.co/Dinosaur
    Learn how to make realistic scales and details in ZBrush using Painter and Mari. This workflow is incredibly useful as you'll get more natural details than you can either with only Painter or with ZBrush. By combining the two software into a powerful workflow, you can make natural details in a fast and reliable manner.
    Timestamps:
    01:48 - Grading photos in Photoshop
    05:57 - Projecting textures in Substance 3D Painter
    09:47 - Projecting textures in Mari
    10:45 - Warp Projection in Substance 3D Painter
    12:46 - Importing textures in ZBrush
    15:19 - Applying the textures as displacement in ZBrush
    16:49 - Enhancing the textures by sculpting in ZBrush
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    Our episodes are also available on all major podcast services!

Комментарии • 27

  • @TheSatzy6699
    @TheSatzy6699 7 месяцев назад +10

    I like flipped normal original content as it's step by step and not skipped timelapse stuff 👍🏼💯

  • @iCamSkiEz
    @iCamSkiEz 7 месяцев назад

    Really nice seeing you guys go back to what you started doing. Missed this stuff, very helpful

  • @josesierra4577
    @josesierra4577 7 месяцев назад +3

    A new skill technique upgrade. Thank you Henning and Morten. I really loved the customization in this tutorial. The infinite amount of experimentation with this and as a bouns use substance alot more Thank you.

  • @wonilmax
    @wonilmax 7 месяцев назад

    Amazing!

  • @TheSatzy6699
    @TheSatzy6699 7 месяцев назад

    Amazing content 🎉

  • @user-rb8dn4yu5p
    @user-rb8dn4yu5p 7 месяцев назад

    Was struggling with motivation recently and this helped me shock back in gear. Also, bought some stuff from the website. Def worth the money

    • @FlippedNormals
      @FlippedNormals  7 месяцев назад

      Amazing! Very happy to help. What did you buy? :)

    • @user-rb8dn4yu5p
      @user-rb8dn4yu5p 7 месяцев назад

      @@FlippedNormals Some PDF's about lighting and composition by Clint Cearly

  • @MitchGonz
    @MitchGonz 7 месяцев назад

    I love all your work and you guys are on the reason I was able to level up so much
    For the udim, can use blender with udim and sculpting the details in?

  • @douka3993
    @douka3993 7 месяцев назад +1

    Really missing the old Maya-FlippedNormals days 😥

  • @cia5374
    @cia5374 7 месяцев назад

    Love this love this love this ❤

  • @gregfoster126
    @gregfoster126 7 месяцев назад

    good tut

  • @arrtma
    @arrtma 7 месяцев назад

    am new on this kind stuff. and still try to get good on atonomy . so i dont know much about detail thing. i try those detail thing lasttime . i use ahpla with mask . and clay it out. somehow it sh+t or bad . since i low experimant .hah
    - is there any fast way . cuz my pc too slow of change one app to another .

  • @bren8k
    @bren8k 7 месяцев назад

    Have any of you guys tried Nomad Sculpt on the Ipad? It's good.

  • @AeditZ
    @AeditZ 7 месяцев назад

    use surface noise apply texture and unwanted part removed by morph brush?

    • @FlippedNormals
      @FlippedNormals  7 месяцев назад +1

      That's definitely an option but not as flexible as this

    • @AeditZ
      @AeditZ 7 месяцев назад

      ​@@FlippedNormalsThanks for your valuable feedback 😃

  • @ZephrusPrime
    @ZephrusPrime 7 месяцев назад

    A good upgrade for ZBrush would be the ability to work with UDIMS. But they would need better UV tools to go with that. RIP-Peel UV

    • @FlippedNormals
      @FlippedNormals  7 месяцев назад

      That would've been excellent! One day - maybe.

    • @raffaelfrank
      @raffaelfrank 7 месяцев назад

      This is your solution jakeharrell.co.uk/index.php?p=scripts&f=vc&c=zbrushUI

  • @t1sk1jukka
    @t1sk1jukka 7 месяцев назад

    Realistic scales on an unrealistic trex 😅

  • @Pinguiny13
    @Pinguiny13 7 месяцев назад

    too complex for the thing as simple as this IMO. there are tools for the same thing inside Zbrush it self.