Sculpting Godzilla from A Sphere in ZBrush - Timelapse

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  • Опубликовано: 18 окт 2024

Комментарии • 96

  • @LightTerror6908
    @LightTerror6908 2 дня назад

    All or your videos are incredibly informative and helpful! I didn’t even realize the masking and move brush technique until now, every time i watch a new video i learn something new!

  • @terrainaholic
    @terrainaholic 2 года назад

    You BLOW MY MIND BRO!!!!!!!

  • @DINESH-h5p7t
    @DINESH-h5p7t 6 месяцев назад

    Awesome Sculpture👏🏼👏🏼

  • @meshwgesh9696
    @meshwgesh9696 4 года назад +23

    What tool did you use to draw the first big fin-thing on his back?

    • @Thecommentor59
      @Thecommentor59 5 месяцев назад

      its curvew quad fill press b and then press c and find the quad fill brush in the brush menu

  • @samgrady6059
    @samgrady6059 5 лет назад +6

    looks sweet

  • @mathiasbttger980
    @mathiasbttger980 5 лет назад +5

    great sculpt :)

  • @vasiligavoyani1819
    @vasiligavoyani1819 5 лет назад +2

    why u sculpt it with perspective off? also why u use an alpha and than smooth it in the mid lvl of details ? u always broke the clay with alpha like this before adding the hightest lvl up details? awesome as always

  • @Sugondees
    @Sugondees 5 лет назад +17

    Awesome , but you should have given* him t-rex arms for maximum segoi

  • @creedolala6918
    @creedolala6918 5 лет назад +2

    So nice... I came from your blender sculpting tutorial... I hear a few comments that blender's tools will never be as good as Zbrush's, but I honestly can't see what the difference is. That Archon seemed to magically emerge as smoothly as this Godzilla model. And stuff like local view, or isolating a section of the mesh, custom sculpt brushes, that's all in blender too.

  • @batconnorman28
    @batconnorman28 4 года назад +26

    When you get happy for the first time 0:42

    • @jimmy-k6770
      @jimmy-k6770 3 года назад

      ,😂😂

    • @batconnorman28
      @batconnorman28 3 года назад

      @@jimmy-k6770 dude that was 10 months ago

    • @Erwinfanreal12
      @Erwinfanreal12 3 года назад

      @@batconnorman28 you just replied too

    • @batconnorman28
      @batconnorman28 3 года назад

      @@Erwinfanreal12 BRO that was like 2 months ago

    • @Erwinfanreal12
      @Erwinfanreal12 3 года назад

      ​@@batconnorman28 You also replied to the 2 month old reply

  • @bobisbblu
    @bobisbblu 4 года назад +4

    What did you guys do to extrude the body, and not lose topology? Are you using Sculptris Pro?

    • @avurado
      @avurado Год назад

      Probably a remesh operation, after extruding

  • @ulisesromero7926
    @ulisesromero7926 5 лет назад +42

    4 hours? I'm so bad I can't even finish a skull blocking in less than 4 hours

    • @user7516
      @user7516 5 лет назад +24

      You will get there. Dont worry.

    • @LiLiJughead
      @LiLiJughead 5 лет назад +6

      Me too. I just started less than one month.

    • @loucypatucy5974
      @loucypatucy5974 5 лет назад +1

      all of this things take time allsow im in the same step as you

    • @donutguy1281
      @donutguy1281 4 года назад +4

      The head/face is the most complex part of the body so it requires a significant time investment, especially for beginners such as myself. Keep practicing

    • @Poly-A-A
      @Poly-A-A 3 дня назад

      You'll get there! Dw it takes some time just focus on making the big shapes and silhouettes instead of getting carried away with details. I can promise after a while you'll be able to make something cohesive in a short time and then you go crazy with the details

  • @sunris3919
    @sunris3919 4 года назад +1

    Hi flippednormals, what tablet are u using? Hope u answer.

  • @embacherjames
    @embacherjames 2 года назад

    looks great!

  • @glyfik0
    @glyfik0 5 лет назад +3

    I really appreciate these videos, but I wish the music was credited because I really want to have songs like these in my library and I don't know how to find them.

  • @svetashevchuk6242
    @svetashevchuk6242 5 лет назад

    Hey guys loved the content! Sorry this has nothing to do with the video but for the life of me I can't remember the real time renderer you mentioned in one of your videos. One that can show the real potential of a 3d model and it's textures, I think it has raytracing in it... can you tell me what it's called please?

  • @matiaszadicoff9186
    @matiaszadicoff9186 5 лет назад +9

    Hi Guys, I love your channel, I really appreciate always so much valuable information regarding art, techniques, tips, the industry and software related. I´ve been a CG artist for more than 20 years already, I usually change my workstation every 5 years where I have to research what is the best deal regarding budget and perfomance and it is always a headache since I am not and i don´t want to spend much time going so much in deep in every aspect of every component. I´d appreaciate if you could make a video about that, what would be a good deal computer today and what would be the BEST monster computer you could build for 5k, 10k. I have always used Intel but it seems that the new Ryzen 3900x are great and a lot cheaper, also about graphic cards, how much more perfomance vs pricing you can have from an RTX Titan or Volta versus RTX 2080TI, I know Zbrush is CPU based, but I also use Substance a Lot! and for faster gpu rendering too. only information I find about graphic cards is for gaming, not for development.
    Again, Thanks! I hope you could discuss about in in some video.
    Cheers! Matias Zadicoff

    • @mitchell1797
      @mitchell1797 5 лет назад

      3900x is amazing value for the performance it gives 12/24 cores and it has 7700K like single core performance. There will be another one coming out later this year which is an upgraded 3900x with 16/32 cores if you want to go all out. As for graphics cards the current lineup is really poor as the RTX series is terrible value for money. Most likely it'll be better to wait till the next generation of GPUs to launch unless you want any of the extra capabilities of the RTX cards which have very little utilization currently.

  • @davidnaud3767
    @davidnaud3767 4 года назад +1

    is ZBrush a free download ?

  • @embacherjames
    @embacherjames 2 года назад

    How would one sculpt the tongue for animation? just straight?

  • @theberdrok9002
    @theberdrok9002 5 лет назад +1

    4 hours? This motivated me also make me depressed as fuck :'(

    • @PePeySg
      @PePeySg 3 года назад +2

      I know it's been a year but this shouldn't demotivate you, dude. If you keep working, you'll eventually be this fast at sculpting. Keep up the hard work!

  • @Remi97
    @Remi97 5 лет назад

    Awesome

  • @adamplayz4003
    @adamplayz4003 4 года назад +4

    So cool dude! But, one thing, he doesn’t have all those spikes above his eyes

  • @Sin_ofGreed_
    @Sin_ofGreed_ 4 года назад +1

    Could you try to make king ghidorah please?

  • @immagical7036
    @immagical7036 Год назад

    He looks perplexed in the thumbnail lol

  • @mastodo_ont8158
    @mastodo_ont8158 4 года назад

    Просто шикарно, руки из нужного места растут). Сколько реального времени ушло на это?

    • @def0rp
      @def0rp 2 года назад

      4 часа

  • @huzaif8687
    @huzaif8687 4 года назад

    Does it require that Digital drawing pad? or mouse is enough for it?

    • @aljenmallari9447
      @aljenmallari9447 4 года назад

      Following need some answers hehe

    • @dragonrider0079
      @dragonrider0079 4 года назад

      It is possible to use a mouse but a pad and pen is highly recommended, with a pen your software can detect the amount of force you're using and strokes are easier to do, whereas a mouse will always use your current intensity setting so you will have to change it way more than you would with a pen.

  • @alishataylor1882
    @alishataylor1882 3 года назад

    c o o l

  • @BambangSuhendra
    @BambangSuhendra 5 лет назад +1

    This is insane

  • @tronslack
    @tronslack 4 года назад +1

    pls the brushes !!!! how can i get your brushes?

    • @Vickey3Dmotion
      @Vickey3Dmotion 3 года назад +1

      Arent these just the standard brushes?

  • @prestonowens4594
    @prestonowens4594 3 года назад

    Hey guys, I’d like to start making small 3D printed sculptures to sell online in small batches. I have some experience sculpting traditionally, but I always disliked having to make the armatures and castings. It looks like digital sculpting would be a logical step to take away some of the tedium of analogue sculpting. Do you recommend getting Zbrush, and if so, which version would be best for my intentions? I tried out ZbrushCore Mini, and understandably it seemed really limited. However that could just be my complete inexperience with Zbrush.

  • @mahmoudmohie1624
    @mahmoudmohie1624 5 лет назад +1

    What is the tool used for creating the back spikes at 4:29 ?

    • @godzillagamer5034
      @godzillagamer5034 5 лет назад +1

      What about the teeth tool?

    • @cobaltwerewolf
      @cobaltwerewolf 5 лет назад

      @@godzillagamer5034 Both of those were subtools made from another simple sphere.

    • @CGSharks
      @CGSharks 4 года назад

      curve quad fill brush
      ruclips.net/channel/UCnIA1JSHsDqiWB_Csws_UjA?view_as=subscriber

  • @creativeearthian1702
    @creativeearthian1702 2 года назад

    This can be easily done on an $400 android tablet and $10 Nomad Sculpt software

  • @jbstudios5503
    @jbstudios5503 3 года назад

    What software is this

  • @admiralcasual7884
    @admiralcasual7884 3 года назад +1

    This shit be god tear

  • @cyberking8049
    @cyberking8049 5 лет назад

    is it from memory?

    • @FlippedNormals
      @FlippedNormals  5 лет назад

      Nope, we have a lot of reference

    • @cyberking8049
      @cyberking8049 5 лет назад +1

      @@FlippedNormalssry i m still a novice in 3D, I didn,t saw any reference image thats why I assumed.

  • @fayazahmad6483
    @fayazahmad6483 3 года назад +1

    can you give me this model for free but obj format

  • @RevizionArts
    @RevizionArts 5 лет назад

    Hey guys, great vid! I have a question: how do people handle real world scaling in zbrush? I mean, usually people models out of zbrush come at 6-8 heads, but its more proportional thing, its ok, but, i know that zbrush can easily mess up all your stuff. So, here we see Godzilla, i know it's about a skyscrapper tall, but, how would you handle this, if you started just from sphere? Same goes to regular people etc, if i start sculpt from sphere, it will mean that my model in 3d space is very small, because zbrush by default works with small objects, like, this Godzilla may export as a centemeter / meter tall. What will you do then? Just scale it up ? But, i heard it's not good idea to scale up or down your models just to change models height, as it can break proporptions etc(i.e. head would be smaller than it has to be, if you scale down.)
    -
    P.s. i tried some of your shop's basemeshes, it looked good, but when i imported them in maya, they were like a meter of scale. Like, they just were too small to match 1.7-1.8 meter height. I tried to scale them up, and put an 2.4cm eyeball in them, and it's look like it didn't work, because eyeholes(or whatever its called, i didn't remember, sorry) were too big or small.
    -
    In short, how to deal with realworld scaling, if you, i.e. will need that Godzilla to interact in simulations like destruction, fire etc.
    This question bothers me for a few years, and i still couldn't find any good answer for it. Thanks in advance!

    • @wwPuzzle
      @wwPuzzle 5 лет назад

      Honestly no idea but if someone were to give an answer tag me as well thanks

    • @leecaste
      @leecaste 5 лет назад

      You just scale it in maya to the size you want, for example if you sculpt a human, import it into maya, make a cube or a cylinder or something like that and scale it in Y to like 180 cm for example, then scale the human to match the same height as the streched cube/cylinder.
      Don't be obsessed with stuff like 2.4 cm eyeballs, humans don't come out of a mold, all that measures you may find about anatomy proportions and so, do not apply in real life for most people, if you can, download some scanned people and check the models yourself, you will see that people are more diverse than what anatomy books teach.

    • @RevizionArts
      @RevizionArts 5 лет назад +1

      @@leecaste Wow, that's a great answer, thank you!

  • @rishen
    @rishen 5 лет назад

    Hey, everyone!
    Can someone tell me if there's a way to improve Zbrush's performance?
    - I have 32gb of ram
    i7-8700k
    1070 msi GPU
    500gb sdd with 300gb free of memory
    But I can never work on a model with 6million polys, the strokes become super laggy, do I need more than what I already have?

    • @amitrana2756
      @amitrana2756 5 лет назад

      An option named Geometry HD will help you in that case. There are a few tutorials on youtube for its use.

    • @rishen
      @rishen 5 лет назад

      @@amitrana2756 Thank you, will give it a try. There are no other ways I assume? Like, is my PC still low on specs to run Zbrush to millions of polys?

    • @DanielLinceDesign
      @DanielLinceDesign 5 лет назад +1

      @@rishen You have a pretty good rig, i have a ryzen 7 2700 and 16 gb of ram and can work with 6 million easily . The rig is not the problem

    • @rishen
      @rishen 5 лет назад

      @@DanielLinceDesign then I have no idea what wrong I'm doing. /:

  • @Bragus_56
    @Bragus_56 4 года назад

    What Version es

  • @9232303961
    @9232303961 5 лет назад +1

    Overall nice work with The G-MAN

  • @mariaaleksandrova1184
    @mariaaleksandrova1184 5 лет назад

    Where you, this is going?

  • @Bragus_56
    @Bragus_56 4 года назад

    Please The Model Download

  • @bashircapcomss4398
    @bashircapcomss4398 4 года назад

    😊😯✌️👍

  • @swatishaw1351
    @swatishaw1351 3 года назад

    what the

  • @9232303961
    @9232303961 5 лет назад +1

    Needs work on facial structure and at the back

  • @9232303961
    @9232303961 5 лет назад +1

    Not industry standard

    • @TornadoGod1
      @TornadoGod1 5 лет назад +11

      Both guys in FlippedNormals actually work in the industry, keep in mind that was a speed sculpt and a fan iteration. It was not made to be used in a movie as an *official* godzilla, it was just someone that wanted to have a little fun for 4 hours.

    • @brainchildpl
      @brainchildpl 5 лет назад +13

      @@TornadoGod1 Some people can't understand it for some weird reason. It is easy to understand that this was just a speed sculpt. 99% of people watching this video wouldn't even be able to do this in 1 week time, let alone in 4 hours.

    • @alishataylor1882
      @alishataylor1882 3 года назад +1

      @@TornadoGod1 yeah hes right you try and see how far you get

  • @9232303961
    @9232303961 5 лет назад +1

    The facial structure doesn't satisfy

    • @besteleben1093
      @besteleben1093 5 лет назад +10

      Are you okay?

    • @9232303961
      @9232303961 5 лет назад

      Take a close look at Godzilla in king of the monsters especially its jaw and width of his face

    • @brainchildpl
      @brainchildpl 5 лет назад +7

      @@besteleben1093 He wants them to create an "industry standard" sculpt in 4 hours. :)))

  • @specter929
    @specter929 5 лет назад

    Please stop with the time laps rubbish. Really is pointless