Hi! I was actually the guy who did motion capture for Kane in this game. We did cutscenes and some in game-movements. One of the most fun shoots of my career. I had to lipsync to Brian Bloom, which also is a high point as a gamer as well. Love your work man.
The developers really tried. You can tell. I admire them for not making it a total cash grab and something interesting even if its still not overall good.
The unceremonious death of Shangsi really underscored the game’s nihilism. Even a man as powerful as him isn’t immune to a chaotic and indifferent world.
I mean what do you expect, his whole army isn’t there by his side anymore and it’s just Kane, lynch and him. He ain’t gonna be pulling a metal gear revengeance and transforming into some robot and initiating a boss fight.
I also love how (with the game building him up) in your head, you probably make him out to be this big, evil politician, who you can tell is evil from a mile away. And then it turns out he's really just some guy...
The guys who played Hsing (both voice and mocap) frickin’ killed it, I can’t get enough of his performance. Such a smug little monster, who turns the whole story on its head with just two words: “Shangsi’s daughter.”
The surreal and quick ending also adds to the style of this game rather than a big climactic finish it just ends because this isnt a grand story its just an excerpt from these horrible mens lives
@@DefiniteRicardo fucking guy recorded the guys bare assholes the whole game, survived multiple ambushes and gunfights only to be told to fuck off by the both of his clients. The dude needs to find better career choices
As I see it it's kind of the same way gore videos this game takes inspiration of end too. You don't get an epilogue with all those people you just watch em suffer and it's over
@@2013HORSEMEATSCANDAL No? One ends because it's a depraved lunatic literally killing someone so there can be no lunatic The other whilst about depraved lunatics was ended stylistically as opposed to there being no way to continue
37:45 This is one of the many cases where Pyro's script-writing comes out to shine. He sets up the context and then the surprise that Kane and Lynch get is equally as surprising for us because it cuts into the middle of his sentence.
@@X3RNEA5 Yo, don't mean to sound like I'm advertising or anything but did you know there's a community server to this game? It's pretty active too. If you ever just wanna hang around and find people who are into the game just like you are or just finding people to play fragile alliance with than the server is probably for you.
I absolutely love how this game feels like a snuff film. The blurring of the heads is just so god damn unnerving. I would love to see a horror game take advantage of it, making it feel like you're watching a leaked video on the internet.
@@cavemancult1999 maybe a version of manhunt on the latest Rockstar engine? Remove the hud, add camera effects, spring for extra quality on the sound mixing like the first manhunt. It'd probably be pretty good. Red Dead can already get kinda spooky with serial killers and cultists.
@@cavemancult1999 Manhunt is not more comical than this. It just comes from a different era. This is inspired by LiveLeak, Manhunt comes from stuff like Faces of Death. Both sensationalist, but different because they're in different, but similar, mediums.
Played it before watching this, I'd say that the only time I thought it was cool, was at the club, the prison and the skyscraper Then I stopped playing at the start of the jungle mission. 3/10, It's passable.
K&L Dead Men is one of those games where, when I squint my eyes, I can see the masterpiece the devs wanted to make ... which is, sadly, not the game that actually got made. I think it honestly deserves a chance at a complete remake/reboot, because there was a lot of interesting ideas in there, held back by multiple things, one (I feel) being early 7th gen technology not being where they wanted it to be.
@@Adagm Fun fact, the reason the game completely changes tone/mood/pace for the last 3rd of the game after they go to Cuba is because IO Interactive (the devs) had been working on a sequel to Freedom Fighters that got cancelled. So, rather than ditch all the hard work they'd put into it, they repurposed all the assets they'd made for FF2 and used them for Kane & Lynch. It's a shame the game is such a mess, because I really liked the concept of what they were doing. It just needed to be completely stripped down to the foundation and redone in a way that was actually good.
I unironically love the concept of the multiplayer. Rob a bank, store, etc. Everyone could work together and split the money. Or you can betray your team members to get all the cash. Either way, if anyone dies, they become a cop that tries to end the criminals run. It was kinda poorly executed, but I'd love to see someone give it another try.
Absolutely loved the balls IO had at the time to make their characters just utterly repulsive humans rather than cool/appealing chads. This game was rough around the edges in every aspect and has a memorable uniqueness to it, despite the repetitive shoot/cover gameplay.
As a person who actually played kane and lynch back when these games were new, I fully agree. Something about these two titles stood out to me more than most other games of the time, especially the second one. The super gritty analog video camera style just drew me in and made me want to play to the end. Granted I never really played either game more than maybe 10-20 hours each. It's a one time good experience just for the visual style and the story.
legit, while watching this video, i expected myself to see kane and lynch as if they're cool anti-hero criminals like walter white or the gta 5 crew, but these people were just horrible. they had little redeeming qualities, were barely friends, and weren't even super skilled or smart to make them seem cool. they were downright disgusting human beings that you follow throughout your whole playthrough. it's a very unexpected, yet welcomed change of pace. i'm tired of people idolizing heisenberg and michael townley. give us more POS protagonists, please
Here's what I think happened. The development team was told that they had a very short amount of time to create a sequel to a mid-received game, just as a cash grab. They knew that their game would be full of bugs with not a lot of time to test it or fix bugs, so they decided to focus on the story. They create a well written story with a clever aesthetic.
the story isn't _that_ good, it's very much a mid-tier action movie type thing however, it embraces itself wholeheartedly which makes it _entertaining,_ even if it's not objectively good.
@@Bale4Bond The story is basic but it’s well done for what it is. It’s just one long chase through Shanghai. Personally, I would have preferred the first three missions to be less action heavy as some build up but here we are. The ways in which Kane and Lynch fuck up are fairly subtle, and most of the story is told through the violence we see onscreen. It’s fairly similar to Manhunt 1 in how most of that story is told visually as opposed to a load of exposition.
Money for Lynch's hairline fund. Incredible content as usual Pyro. Thanks for delivering on both the very well made analysis and recent PyroLive stuff. Thanks mate. Been around since like the 2016 era XD LMAO
I love that shangsi died by lynch because I think he finally really genuinely decided that he didn’t want anymore jobs. He wanted that to be his last job whereas Kane never truly could have given it up
Their attitudes toward continuing their evil trade is in contrast to the first game in Dog Days. Kane wanted to retire in the first one whereas Lynch was in high spirits and optimistic that he could do a whole lot. By the end of the second game, Lynch is ready to retire having lost everything, whereas Kane is still waiting for that "one more job".
The concept of everything being filmed from a camera is a decent concept, especially for a videogame. You know what would be incredible, a game where you play as journalist wearing go-pro and investigating a warzone, collecting footage, navigating your way through the carnage and interviewing soldiers and civilians. Like a survival horror, you don't have any means to defend yourself and so you have to rely on stealth and running to progress. the grainy footage, the inconsistent audio quality and blood splattering on the camera, could add to gritty realism of the game.
@@justaguyonyoutube4592 Sort of but in Outlast your camcorder is nothing more then a tool, you can choose to use it but it is not required, you're still playing from the perspective of Miles Upshur/ Waylon Park/Blake Langermann. In my suggestion you will always be seeing what is being recorded and nothing else, there could even be cutscenes where the camera falls off and you watch the journalist looking for it or picking it up and strapping it back on, there may also be scene transitions where the camera freezes or cuts to black before continuing. Whereas outlast is a survival horror game my idea would be more like found footage movies such as Cloverfield or the Blair Witch Project. In fact as I was typing this I just learned that this found footage style of gameplay has actually been done before, most of these games seem to be based on the backrooms or just general creepiness, isolationism or fear of the unknown. I was recommending something that plays off the barbarity and cruelty of war.
This games story is actually fantastic and brutal, i felt like i was playing a movie from start to finish. no other game really has that consistent feeling though it's entire run time. If it was polished and given a bigger budget it would probably be one of my favorite campaigns in a game ever.
honestly as someone who had a father who was a big drug dealer and went to prison a lot, he's been locked up again recently lol, the whole writing to ur kid multiple times and the multiple apologies for continuing to fall back into crime is very much real.
Not as tragic as yours, but it sort of reminds me of my alcoholic family members saying sorry, relapsing, going sober, relapsing, and the cycle goes on.
Lol, imagine shitty family members actually apologizing for victimizing their loved ones. I'm joking of course, but only slightly, I usually see denial and callousness. Denial on my own father's part, but I've seen people just not care. I used to constantly trash my exes mom for being one of the greasiest, sleaziest, nasty, irresponsible wastes of organic material I ever had the intense displeasure of meeting. Top 3 at least, but she's a Saint way she tells. Doesn't understand why her daughter wouldn't care for the woman who briefly considered selling her to pay off a drug debt. The world honestly would really be better without some people in it.
Man, I'm sorry to hear that. This doesn't have to do with alcohol or prison, but my siblings and I grew up under a nanny who (I'm 99 percent confident) was emotionally abusive. But unlike many abusers in their cycle, she never apologized for anything she did. I can't remember EVER hearing her say the words "I'm sorry". She also violated our privacy often, which probably made me subconsciously scared of trusting others. Abuse should be taken far more seriously; CPS and Social Services need to actually listen to people, and not just adults.
I like games that are extreme violence like this. Not “extreme violence” like Doom or Mortal Kombat where there’s tons of gore and killing, but games that are gritty and oppressive to the point of putting a disturbed pit in the player’s stomach as they play. Something that shows such a sad grey underbelly of society that is rarely spotlighted in entertainment media. Such a brutal level of realism that the viewer doesn’t even really want to acknowledge that it exists in reality. It’s rare to see media take on these themes because of how it puts much of the audience off, but when done right it provides one of the most immersive and emotional environments one can see in films or games. Kane and Lynch might not be a good game all together, but it absolutely nailed the oppressive atmosphere and theme of the criminal underworld and how it affects people.
This is how I feel about it too. This game isn't good from a lot of standpoints but it nails down the gritty, seedy world. All the grey, monotone colors that remind you that you will NEVER get out to some beautiful landscapes in China, but will be stuck in the same hellhole for the entire game. I could kind of see it being turned into a B-movie, but I dunno who would play Kane and Lynch. It's little things in this game that I absolutely love, and it's a shame it basically wasn't finished and is a janky mess. I suppose that gives it more charm oddly enough, but would be nice to see if it was fully fleshed out.
It is clear that there was not enough money, experience and time, but this is one of the most stylish gangster shooters - complete destructibility of the interior, the coolest plot, the atmosphere of a rainy dirty city in which they are trying to corner you.
I know right ? Ever since I played the Kowloon mission in COD Black Ops 1 (and explored the multiplayer version of said map). I found this weird love for such aesthetics (dark grey sky with fog/smog everywhere and raining, neon signs written in Chinese or Japanese, buildings that are in need of maintenance, etc.)
The Bullpup SMGs used in the restaurant firefight in chapter 4 are used essentially by the equivalent of SWAT teams in China. Considering how much death and destruction they've wrought, you don't need to be corrupt anything to sic these guys on Kane and Lynch. This is just what would realistically happen.
Shangsi had to have had some doing in it, although yes, the equivalent to SWAT would've been on them like flies to crap in real life. In real life, they probably would have died
@@indianaliam1 we aren’t even told what part of the party Shangsi is from. He would be involved eventually but at this point it’s not out of the realm of reality that he doesn’t even know Kane & Lynch killed his daughter. They’re obviously involved and it would be very likely he knows that, but he would probably have them detained at that point instead of executed. It’s been a while so I might have forgotten a plot point. Forgive me if I’m wrong.
I remember downloading this game’s demo around its’ release date and staring at the menus for like 10 minutes straight thinking that graphics can’t get any more realistic
15:55 Kinda sneaky to have a game with 2 endings that both make you want to pick the other one. It's an interesting way to extend the playtime of your game lol
The camera effects, especially the pixelating of head shots really added to the raw, nasty vibe of the game. Loved it's atmosphere as it was so unapologetically dark...which is refreshing! Glad you mentioned Lynch's mumbling he occasionally does during shootouts, especially later on as stress levels increase as it still highlights his fragile mind and that the whole "psycho outbursts" aspect in the previous game wasn't forgotten. Always nice to see videos praising aspects of this game. :)
Credit where it's due. I don't really KNOW the two characters and I don't really want to know them personally. But I do feel sympathy for them just trying to make ANY possible scenario work in their favour and constantly getting shit all over. And my heart breaks when I hear Lynch barely managing to keep it together. The storytelling is definitely the best part. Simple, but effective.
Just by how gritty the story and aesthetics are, I wish we could see a third game. This game actually made me feel uncomfortable at times. The story allowed for so many gnarly set pieces. I love it. No matter how terrible the gameplay is. The story and dialogue kept me invested. So many good games with good gameplay almost feel mindless because the story isn't triggering any real emotion outside of "sad" or "content." It just makes the game be highlighted in very specific sections, "That one sad moment" or "When you finally reached the goal." Kane and Lynch had more than just those moments even through gameplay. Im glad the developers of these games tried to make you feel uncomfortable and grossed out. We need more games like that.
Having heard about what it's like, I played this whole game in one sitting really drunk on rum. It honestly made it even more of a confusing nightmarish experience, 10/10 gaming moment.
Reminds me of a similar thing. Where in an old review (specifically tall girl one) he criticizes it’s use of corner shots without any reason, using footage of Utopia as an example of why such shots are used.
After hearing that the game is 4hrs long, I paused the video, went and got the game and finished it. I'm surprised it's got such bad reviews- sure the shooting is shoddy but the game is very unique in the risks that it takes. 10/10 would want a sequel.
true, if they only sold it as an single/coop and arcade throwing away the awful multiplayer. the game is quite fun for a couple of days.... they definetly need to give us a 3rd instalment
The thing is that both games had cool ideas. The first one was an interesting twist to the classic buddy cop story and the second one had a cool art direction. With a better budget and (a lot) more polish, they could’ve been cult pulp games. Thankfully, Deadly Premonition scratches that itch
I really like what the death of the camera man adds. You've been seeing through him the whole time, and he has been with Kane and Lynch the entire time, but they hijack the plane still only thinknig about themselves, taking the airplane and leaving the camera man to die
cool in the sense that they're very bravely written, maybe. like, it takes BALLS to write people as shitty as these guys and just have it out there. no bullshit. they're just awful.@@josephpercy8772
I love that at 10:14 you use some music from cruelty Squad to accompany your statement "it looks filthy. it has this amazing visual style I've never seen in a video game."
For anyone asking, the thumbnail was changed due to Pyro initially running an event in his server for a new thumbnail as it wasn't grabbing enough attention. The competition was scrapped for the current one that one of his editors showed him.
@@firechicken1745 It's a shame too, I was happy with my submission and it was nice to see so much creativity, albeit some thumbnails were obviously bad on purpose. I would rather the thumbnail be from the event and be something related to the video rather than the current one, but it's not my channel lol.
Kane and Lynch 2 is actually one of the many documentaries on the career of the extradimensional being known as "The Cameraman." He has been everywhere, and filmed everything. And even while he never directly interacts with those he films, his ability to film has made those in his camera's views into legends. But one must consider his own power if he is able to film such amazing feats that no normal cameraman could ever hope to keep up with.
I love how 2 minutes in you can see that pyro has 75% of all achievements in "Tribal hunter". For those unaware Tribal hunter is a furry inflation game.
I appreciate how Pyro left jokes for viewers that can understand Chinese while also doing a little trolling At 39:55 the Chinese words mean "my asshole itches" but the English subtitles say "TO ACCEPT IS FREEDOM" lmao P.S. Idk if Pyro will see this but I am from Hong Kong and I may be able to help with translating Chinese, Putonghua, or Cantonese in future videos :) Keep up the good work!
I want to point out that Gerstmann probably would have given the game a lower score but gamespot had a rigged scoring system that always favored bigger budget games. The reviewer would score parts of the game in a vacuum. Graphics, Sound, Music ETC. The different scores were weighted differently though. So naturally more "realistic" and gritty brown games would get a higher score and things like music and sound would get a bump on the score since bigger games had better access to professional voice acting and studio equipment inflating the score. If a game had extra features like multiplayer even if it sucked would inflate the scores. The reviewers didnt got a 100% say on what the score was, they had to arbitrarily plug numbers into the nonsense algebra equation and when the score got back they had the option to add a "reviewers tilt". Which is the closest to control over the score they had where they could wack the score up or down a single point depending on if in the final score it actually represented their feelings on the game.
Yeah, the way reviewers usually have score categories is idiotic, I stopped taking any review that does that seriously. A game can be either more, or less than the sum of it’s parts. Nobody is buying a game because it has an adequate production value, but that has an outsized bearing on the score. Scores in general are kind of silly, but aggregates are especially stupid. None of this is remotely scientific, and it shouldn’t pretend that it is.
@@cirkleobserver3217 In the way it manifested there, absolutely agreed, but for anything short of an active in-depth analysis like a review video now, separating score categories is pretty good for the buyer, I'd say. Even if it was just generalized.
I doubt it's intentional, but Kane's comment of "don't do anything irrational" to Lynch right before the sniper section really reinforces the idea of how so much bloodshed could've been avoided if there was any level-headedness between the two
Im shocked I did not see a comment about this but in 29:10, Tommy gets killed kicking the door down instead of opening and checking it just like how Lynch would, so if Tommy was not there, Lynch would have been shot dead in that doorway as a result of his aggressiveness.
I still think that the execution scene from Kane and Lynch 1, when his wife gets killed and Kane just absolutely snaps is one of the best instances of GENUINE anger voice acted into a game to date. It's not a seething anger or resentment, it's just explosive and raw, to the point of Kane not even listening to what's being said around him as he caves a man's head in with a shovel, repeating the same words over and over until he snaps out of it.
The game had me pulling hairs out from half of the shoot-outs but the atmosphere and "2nd-person" view of the game was legendary. The intro still gives me chills to this day.
So glad to see this game still getting some light over 10 years later. Sure, mechanically, the game is average at best. But the way it does it's atmosphere and aesthetic is unlike any game I've seen, even to this day. That feeling of utter raw grittiness combined with an unsettling world really carries this game from something forgettable to something that deserves notice a decade on.
Another neat detail is that the muzzle flashes on some guns are caught at different stages, either first coming out of the gun or residual with the light not touching the muzzle anymore. Although if they wanted full realism, the flashes would only appear within horizontal strips to mimic shutter speeds.
We need to get this game remade, with updated character appearances, even more high detailed landscapes and world building, better ragdoll and gore mechanics, better game mechanics and a better squad/buddy mechanics that if you're playing single player, your able to command Kane what to do, explore more of the stealth mechanics, make the game a little bit longer than 4 hours. Overall, I love this game, for how unique it looks.
@@Pihsrosnec well it needs to work properly. First off enemy NPCS shouldn't shoot you if you have a hostage. Have sneaking mechanics implemented. And uhhh AI needs more work.
Holy shit, a game where a shotgun actually functions like an actual shotgun. They don't just become completely ineffective 30ft from the muzzle, they'd be useless if they did. I mean you can even get rifled shotguns and use slugs, which are just a single 1oz hunk of lead for a projectile instead of a bunch of smaller ones. I don't know what the max effective range is but I wouldn't be afraid to take 50-100 yard shots with a long 12 gauge that has decent sights using slugs. More practiced shooters than I am would almost definitely be accurate more than twice that distance with the same gun. Edit: 2 seconds of research, Jerry Michulek put rounds on target at 325 yards with a 12 gauge slug. Your average person won't come close to that, because Jerry is a living legend, but it's possible.
I think the easter egg of Kane being in prison writing to his daughter is a reference to the first game as he looks way younger and he's on a prison bus (assumingly being transported to the big house before his execution) compared to the much older version of Kane you see in dog days. So Hitman probably takes place before the events of Dog Days
My favorite little detail of this game is his all the weapons photos for the buy screen show that they’re taken in a police evidence lockup. They also have backstories to how they got there, most of them where taken from places you had been in combat.
Max Payne 3 Soundtrack 21:21- SHELLS 35:1737:25- THE GIRL 1:06:34- PAINKILLERS I actually love how you used Max Payne 3 music from its soundtrack, and a bit funny, considering both games end at an airport
Ever since that huge change, this channel suddenly became my absolute favorite. This is probably singlehandedly the best decision he did yet. I don't know if his channel used to earn a bunch of million views everytime, but i noticed how he started getting millions of views everytime he makes videos like these. Best part about it is that, he just posted them probably 4-5 days and its already popping millions. Goddamn crazy. Kudos to pyro, love his sh**
@@At0m1c_At0m His comparisons and ways he sometimes interprets things remind me of some pretentious art people. Putting to much thought or meaning into something which maybe doesn't have much meaning at all. Sure it could be intentional and deep, but it could also just be something they put in just because it looked neat. A good RUclipsr example for this is Jacob Geller, he makes exactly those kind of videos. He says much without saying anything and he interprets so much into nothing. Pyro isn't nearly as bad tho, I enjoy his videos a lot.
Kane and Lynch 2 is such an interesting game to me. It's one of those rare games where I cannot decide if it's genius or a piece of shit. The shooting is janky and nothing to write home about, but the aesthetic, coupled with the bonkers story and the frustratingly abrupt ending make it so memorable, almost like a 4 hours nightmare. It's the type of game where I always felt frustrated and a bit sick after playing, but I couldn't help but pick it back up until I finished it.
My theory is they wanted a chaos of a firefight but just couldn't program AI to do reasonable moves, so they just lowered accuracy of all your guns to make fights more exhausting. The first game featured a bank heist gone wrong very similar to the movie Heat, and as fun as it was you knew it was a shooting gallery. The second one is so unpredictable, except some plot scenes you'd think Kane or Lynch ever held a gun in their life 😅
I absolutely adore the aesthetic of this game, it’s feels a snuffed live leak video with a mix of the feeling of the War Dogs movie. Absolutely needs to make a return, but I doubt it would ever in the state of games right now.
@@mayonnaise3959 Most games coming out now, at least Triple A shooters like this game, are generic pieces of mass produced garbage designed to siphon money from idiots. They're like the Marvel movies of video games. At least Kayne and Lynch 2 has some personality.
Can I just say, "No More Deals" is an excelent cutscene and its inclusion in the narrative is fantastic. Lynch's delivery of that line is sublime in how *dead* he sounds. That is the sound of a man who truly, definitively has nothing left, who is completely fucked in every way imaginable and is familiar with every angle and brand of lube imaginable. It also kind of ties into the fact that all of the duo's problems has been the result of them trying to make deals and get access to deals and endure something in order to make a deal and persue the avenue of deals and it just does not WORK. The fact that the moment they decide to stop fucking around and trying to make things work, they only have to go through one more mission to "escape", as much as you can escape a completely batshit situation like that. Anyway, back to the cutscene... I think Lynch shooting Shangsi is probably the single smartest thing Lynch does in the entire game. Purely emotionally driven, but who knows what Shangsi could or would have done to them? It's possible that Shangsi saw what Kane and Lynch were capable of and thought, "Maybe I can turn this around, maybe I shouldn't fuck with these guys anymore". But even then what's to stop him from using them for years, then sending them to a black site to be tortured for decades or just fucking killing them? Lynch shooting him was a complete "Enough is enough" moment. It fits that Kane doesn't get it, and ultimately neither does Lynch. They're both pathetic wastes of skin who 100% deserve to die and deserve little but scorn, as horrible as their lives and suffering are, and neither of their reasoning for anything they do is good or sound. The fact that they're marginally better than torturing drugslinging murdering gang slavers is a tough sell, especially when - As seen in this video - They quite literally kill by the thousand. The fact that Kane tries to make the deal ultimately shows that Kane knows nothing and has learned nothing. Has he ever considered just getting a fucking job as a cashier? I'm sure he has anger issues, but he'd probably have a better chance of starting a new life there than with this shit. What possible chance does he have of being left alone after all this, let alone reconciling with his daughter? Did he think that bringing Lynch up to the guy that had his girlfriend tortured, raped and murdered - Lynch, who frequently descends into hysteria due to his mental illness, who has been relentlessly gunning his way through the fucking tower - To agree to strike a deal with him? If I told you the cause of all your problems was tied to a chair and was waiting for you to come over and shoot him, and there was a loaded desert eagle on the table waiting for your arrival, you wouldn't refrain from shooting his bones to pieces one limb at a time just because he opens by offering you his penthouse. No. No more deals. I want to close by saying that... Lynch is a surprisingly compelling character. The right mixture of vulnerable, coarse, ugly, harsh, evil, pitiable and broken that I can't help but feel bad for him. I don't think Lynch really deserved this, he was actually seemingly getting better, things were on the up and up until he shot some asshole's daughter. I want to feel for Lynch. But that's the thing - I don't feel for him. His journey, his misery, means nothing and never has and never will. Dog Days is an exercise in futility that accounts not for rest or respite. I have seen works that bother me more, like Spec Ops (what tends to bother me in general is not the depravity or the violence or the suffering - but instead the descent that results from these things and the depths we sink to sometimes not even of our volition, and let's just say that Kane and Lynch mainly descended in mental stability more than moral) but I don't think there is a work that stays at this level of pure malice and misanthropy. It is potentially the edgiest game I have ever seen (in a good way) and there is genuinely nothing satisfying about the experience - Other than watching this lovely video. Thank you for making it Pyro, I never thought I would be this engrossed in the criminal version of a train wreck. This game is fucking miserable, and I'm glad I watched it (not played it) to completion. "FUCK-"
If they did a remake of this game i truly believe it would be accepted very well the story seems pretty good and the gritty handheld aesthetic is awesome and unique
Love how Pyro used Max Payne 3 soundtrack throughout the entire video. Both games have the same idea of a cynical American who has nothing to lose killing waves of goons in a foreign city full of crimes organized by corrupted politicians. Max Payne 3 is more easy to approach but I respect K&L 2 for having the balls to sacrafice accessibility for art and story telling.
Max Payne 3 also makes Max completely self aware of the situation; he agrees with the average Brazilian’s dismissal of him. But he’s a far more likable character than Kane and Lynch, considering Max’s intentions are pure but he messes up and he works to atone himself for it. Kane and Lynch is just two scumbags fighting for survival, also a really cool idea. To compare them to Max is a bit like comparing apples to oranges.
I honestly love this series. Two characters who are designed to be bastards, designed for everyone to hate them, yet I ended up sympathizing with them. One lost his son in a firearm accident and became a heartless mercenary when his wife and daughter blamed him, and the other a medicated psychopath who may or may not have killed his wife. Gunplay in both I actually love. Unless you're a master marksman, you will rarely hit your target exactly, and I felt that reflected in how off the aiming was. Story wise, they're both about terrible men doing terrible things. I honestly didn't even hate the last third in Dead Men: I mean, you had a show down with a helicopter a la MGS. And the multi-player in Dog Days was honestly a great idea. Reminded me of Payday before Payday was a thing. Heists with the added threat of betraying everyone if you were greedy enough. It's fucking awesome! Thanks for reviewing this and giving it the love it deserves. You've earned a sub from me
the correct word is not sympathising it is morbid curiosity, the aesthetics my god it look like a video you would find in some site that only could reach after having a lot of free time and a lot of boredom in an afternoon of 2008 or something, this thing is like breaking bad people think they like Walter cause is a victim when in reality he is a piece of garbage and you keep watching cause you actually have curiosity of seeing what dumb thing he is gonna do next and bring even more misery to the people he suppose to love.
If this were to be a movie, I can see it easily being a fantastic example of a gritty, raw, unpolished and real movie. It doesn't feel like you're watching a written story, it could feel like a very realistic found footage movie. Especially if they keep this unique dirty handheld camera style. It's not like movie cameras on a movie set, more like two guys living their fucked up lives, with a mute friend capturing all of it. It could be amazing
12:08 So what you're saying is that this game is one of the only recorded instances of the cameraman not being the strongest character? Truly a masterpiece
Funny thing is, you CAN actually turn off the camera effects. From what I remember, you need to go into the video settings and turn off "Fullscreen Effects". No idea why it's called that, and I guess the cryptic name is probably the reason a lot of people don't know about it The absence of the camera effects makes the game feel very different, though I remember most people turned them off for the multiplayer (which was a lot of fun actually)
@@PabloPabloReal nah, Pyro only mentioned enabling steadycam, but said the cheap camera effects are baked into the game and you can't turn them off. But, in actuality, you can
Kane and Lynch 2 Dog Days is indeed a time capsule for another era. It's amazing how a shitty game can have so much personality. I wish there would be an spiritual successor or some shit like that just to give us more of them, the dynamics between them as much clichesque they were were actually entertaining and felt kinda real, for a Psychotic Schizo and a Sociopathic Mercenary that is.
A tabletop RPG with fellow K&L enthusiasts or just people who are interested in neo noir crime fiction could come and do a chronicle of a self wrote script for Kane and Lynch. Try that.
the bad thing it's too niche appealing, just as brutal legend everybody claim to wish to have played it but if somehow you get a sequel almost everybody won't actually play it, I called it the shenmue effect.
i really do love the amateur footage aesthetic in this game, and in my opinion, if there was an alternate universe where Running With Scissors kept the dark, gritty, unsettling and horrific elements from the first Postal game, i think that amateur footage aesthetic would have fit in really well in a 3rd person Postal game
@@audiosurfarchive Actually you can play Postal 4 in 3rd person, I can't believe they finally implemented this feature for the first time in the series! :D
I genuinely love the post-modern, gritty ugliness that the game has. Granted, the game itself is buggy, messy, and far from being considered an objectively great game, but even as a whole, man I love it.
I honestly love how everyone hated the game's aesthetic when it came out but 12 years later, everyone's now going for that low quality found footage approach.
32:50 is fascinating because Pyro makes a good point of Kane and Lynch being this unstoppable, reckless force to be reckoned with. Especially near the end of the game when you're fighting a literal small army and it's just two guys trying to get out while suffering karmic justice. Reminds me of characters like Arthur Morgan and John Marston, the Farcry protagonists-The Deputy especially-Kratos, and any GTA protagonists, All have one thing in common: They are killing machines if you let them out in their respective worlds. Arthur Morgan and John Marston are as strong and capable on their own, making them equal to 30 to 50 enemies. The Deputy from Far Cry 5 is interesting because he can be triggered with a simple song and it would take weeks to clean up the state after the trance ends, or if it ever did. Claude, Tommy, CJ, Niko, Michael, Franklin, Trevor, and so on from GTA would turn the world into a massive flaming ball in space if they ever teamed up, this is especially true in GTA 5 with just a trio of problematic friends fighting the CIA, IAA, Merryweather, Private Military, and so on to clean up loose ends so they can live in chaotic harmony and peace. Kratos is literally flipping the entire universe upside down just to access whatever he needs with little to no problem, just one of many examples in the entire God Of War franchise. Sorry for the long rant, I just loved the simple quote and how true it is in the game, but it can also be applied to any other game that revolves around any of the characters I listed-there are definitely more I'm sure. Pretty cool video, Pyro. Loved the Iron Lung video, and loved this as well. Keep it up! 👍 Edit 8/30/2022- Also forgot to mention Captain Walker from Spec Ops:The Line because he is easily Kane and Lynch in one person. I know this sounds stupid, but if the game never had squad mechanics and it was just Walker, it would've been easier to see his mental state degrade and worsen. But I'm glad the game had squad mechanics because it has this sort of "show don't tell" method of characters disagreeing with Walker, but still going with it. However both games from their respective franchises differ because Kane and Lynch stick together despite everything in Dog Days, even up to their cameos/easter egg appearance in Hitman. It shows how good friends they are, even though they dislike each other just because they know how the other one is like and it looks like they'll backstab each other, but never do. In Spec Ops:The Line, however, Walker is alone and he deserved every bit of it. He killed Dubai, him and his other two squadmates, Lugo and Adams. Lugo died by aspyxiation at the hands of a royally pissed off mob and Adams died during the last shootout of the game as Walker ran towards the bridge, killing the rest of the Damned 33rd. That's not to mention everybody else him and his squad came across. Walker destroyed what was left of Dubai's water supply and either left someone to burn or shot him in the head to prevent any more pain. (I forgot his name, but I remember his quote from the burning tower hallucination. "Deep down, you knew we all had to die.") Now, I can see Captain Walker, Lugo, and Adams as alternate versions of Kane and Lynch. Kane and Lynch may have disliked, even despised each other, but understood their chances of survival relied on one another up to their easter egg appearances outside of their series, it showed loyalty between two men in a terrible, constantly escalating situation can overpower anything thrown at them. Walker is alone because he is the problem that killed an entire city that already broke, now it's extinct because he stepped foot into the outskirts and down the rappels onto the streets. After the revelation about Konrad, he either shot himself, shot the projected Konrad-the window, and got escorted out of Dubai or killed the escort team and walked into the extinct city he damned, being the last one to die in the city and the truth being buried with him in the sand forever. Depressing, but fitting.
@@ggkadk5554 Same here. Black Ops as well, he used the Revelations music for some of the video and it fitted the asthetic of the game. Shock Of Shanghai is really similar except the beginning portion of it before the song turned to that "Other World"-like music, I think Silent Hill is definitely suited for the song.
@@ffttyjjhgfvdsseedfg Thank you. I try to not say so much it's vomiting up nonsense or look like a pseudo-intellectual even though I genuinely love this kind of content. Anyways thank you, hope you have a good day 🙂
Planet Half-Life once had some well written fan fiction from an NPCs point of view that got into exactly this. The antagonist never directly interacts with Gordon Freeman, he doesn't understand why people talk about him the way they do, and he's a low level grunt so he doesn't hear too much about what's going on at first. Later on though he sees firsthand the results of Freeman's return and doesn't even see Freeman as human anymore. He describes the PC as a god of death, "he breathes and armies die".
47:31 if anyone's wondering why Hsing is said to be good with the knife it is because he uses the ancient chinese punishment called "lingchi" and it literally means thousand cuts
I remember this game lol. The online gameplay had like one game mode which was robbing a bank and praying no other players killed you for a cash grab. The ranking system worked where the more cash you got the faster you rank up but I'm not sure what else would motivate you to do so because there's no online progression it was literally just the same mode maybe a different map but no character development, no new gun perks, no skins, no nothing!
dude i felt like this game has true potential if only the creators put time and blood, this would’ve been crazy, the entire aesthetic of it is just soooooo good
I love both Kane and Lynch games, it’s kinda a series that I wish would come back, also I love the overall aesthetic of the games, the second one definitely has way more aesthetic then first
One of many games that should have another chance. But the way the game industry is right now, it wouldn't be much compared to the original games but buggy and want money from the player.
I really like the occasional censored headshots. Makes them feel even more gruesome than if we saw it in full glory because it's left to our imagination.
33:25 Funny thing is Nolan North has voice acted for most if not every Halloween character/thing that can speak in tf2 Lol Like there was a joke that anytime Halloween arrives Valves calls for Nolan to voice
One of my favorite games of all time, though I def agree is broken and bad. Something about it is so great. I have talked a handful of my closest friends into playing/beating the entire game with me in co-op on extreme difficulty. We bonded through the brokenness in combat, game breaking bugs that made us replay entire levels, and just general unbalanced gameplay. Some of my fondest gaming memories come from playing co-op in this game. It has a special place in my heart.
same here; I really enjoyed my time with it on the 360. especially the art style and especially the brutal sound design is something which wasn’t common back then
There's something special about having a game everybody hates as your favorite game, seeing everybody talk shit about it while you just sit there and tank all the criticism knowing that no matter what you still like the game, for the good parts and the bad ones.
Yo, don't mean to sound like I'm advertising or anything but did you know there's a community server to this game? It's pretty active too. If you ever just wanna hang around and find people who are into the game just like you are or just finding people to play fragile alliance with than the server is probably for you.
Pyro, you have single-handedly increased the player count 7-fold bringing the total players currently in-game at a staggering 21 PEOPLE. Also, possible Hitman: Absolution video essay?
The funny part of this is that while I imagine you meant 'x7', 7-fold means '2^7' which is 128, meaning 0.164 people played this previously at any given moment.
@@samchafen3201 Nah, I like it too. Everyone thought it wasn't the same as previous games, but that's because it wasn't trying to be. It tried to develop Agent 47 as a character, not just keep him as some bald man in a suit with a barcode on his head. Very much symbolic that the first mission is most like the previous games and the moment he cuts his barcode, it starts following the story proper.
I haven't watched Pyro in years. He's dropping over an hour long full analysis videos of both popular and unpopular games. I gotta respect how much work goes into these especially with the editing.
actually, the 'small fish' vs 'gang territory' thing isn't necessarily a contradiction: he's small fish, but still part of a gang, and while the other gangsters may not care about him very much, they're still easily agitated.
The multiplayer was fun. The one where you are escaping with a duffle bag full of money with like 8 other people. The other team, cops, were trying to stop you from extracting with the money. You could kill your teammates and steal their share which they'd drop upon death, but now you have less teammates to help defeat the cops to get to the extraction, and IIRC, you respawn as a cop if you get killed. It was a very novel and interesting concept. Also, you lost money every time you got shot in the duffle bag. I very much enjoyed that entire concept.
Yo, don't mean to sound like I'm advertising or anything but did you know there's a community server to this game? It's pretty active too. If you ever just wanna hang around and find people who are into the game just like you are or just finding people to play fragile alliance with than the server is probably for you.
Finally a game that isn't ALL IN LE HEAD
hi
ikr
Hahaa
ok
Trueee
Hi! I was actually the guy who did motion capture for Kane in this game. We did cutscenes and some in game-movements. One of the most fun shoots of my career. I had to lipsync to Brian Bloom, which also is a high point as a gamer as well. Love your work man.
That's cool as hell. Great job on your work
Wow that is amazing!
i just searched you up on igdb and is kane and lynch 2 the only game youve ever done work in? its all that shows up so i was curious
That's actually pretty cool. Good work!
@@cityofnewjack I did some work for the remake of "Syndicate" as well, but I think it was cut. I got paid anyway tho :D
The developers really tried. You can tell. I admire them for not making it a total cash grab and something interesting even if its still not overall good.
Oh my science its a pyro giveaway
I always gotta wonder about them putting Kane and Lynch in Hitman 3 as them hoping to one day return to these shitters.
@@tonypeppermint5329 do they actually make an appearance or is it just the skins for Agent 47?
@@caol1198 they make a appearance
@@rooster3752 Pure and utter _allegiance_ to atheism, I agree.
All the ideas in this game are genuinely so cool and interesting it just seems like glitches and bugs messed everything up
It would be interesting to see a new game do this somehow.
you got filtered
@@deathgripskaraoke9351 i dont know what you mean but cool username
And also it's a super short game
@@cassalamon
Y O U
G O T
F I L T E R E D
Pyro’s ability to make a widely seen 5/10 game seem like a 10/10 well written masterpiece is always going to be worth spending 2 hours watching
it wasn't just 5/10, K&L2 was straight up 2/10 bad
a certified +2 moment
Pyro is a master at storytelling I could listen to his interpretation on games, shows and movies all fking day.
I think we could watch pyro talk about anything for hours without getting bored
He could make slippin Jimmy seem like a masterpiece
Then Kane woke up and realized that the entire thing had been in his head and was an allegory for him fighting his demons
And Kane was in his head
And that He actually killed Lynch at the end of the first game
And that this was another dream from Jenny
I was actually thinking that Kane was schizophrenic and was only imagine Lynch (or the other way around)
@@a.b.3455 I think we have the names mixed up but who cares it’s a shit game anyways
The unceremonious death of Shangsi really underscored the game’s nihilism. Even a man as powerful as him isn’t immune to a chaotic and indifferent world.
agreed
I mean what do you expect, his whole army isn’t there by his side anymore and it’s just Kane, lynch and him. He ain’t gonna be pulling a metal gear revengeance and transforming into some robot and initiating a boss fight.
I also love how (with the game building him up) in your head, you probably make him out to be this big, evil politician, who you can tell is evil from a mile away. And then it turns out he's really just some guy...
@@genoob5843 when did someone turned into a robot in revengeance?
@@capperbuns when “nano machines son” happened
The guys who played Hsing (both voice and mocap) frickin’ killed it, I can’t get enough of his performance. Such a smug little monster, who turns the whole story on its head with just two words: “Shangsi’s daughter.”
"Shong Siiis daahtur"
@@MyLifeIsAFrickingMess_MRPOLSKA Well, that’s how it’s pronounced in Mandarin 😏
@@severalcakes3267 i still find it funny
that guy who slit his throat and how glazer freaked out about hsing really terrified me. 😂
@@MyLifeIsAFrickingMess_MRPOLSKA
Such a family friendly game, can't wait to show this to my kids!
Steam Reviews Be Like:
Bro paid someone $10 to leave a comment on a RUclips video 😂
Broke boy 👦
@@luisben619 broke boy
@@pluto9731 nah he ain't broke, cause he's not spending $10 to leave a comment on a free site 😂
The surreal and quick ending also adds to the style of this game rather than a big climactic finish it just ends because this isnt a grand story its just an excerpt from these horrible mens lives
I just felt like the camera man raged quit because he was left behind :(
@@DefiniteRicardo fucking guy recorded the guys bare assholes the whole game, survived multiple ambushes and gunfights only to be told to fuck off by the both of his clients. The dude needs to find better career choices
its literally a fucking rip off of heat except heat is actually good, like nothing they did was original this game is dogshit
As I see it it's kind of the same way gore videos this game takes inspiration of end too. You don't get an epilogue with all those people you just watch em suffer and it's over
@@2013HORSEMEATSCANDAL No? One ends because it's a depraved lunatic literally killing someone so there can be no lunatic
The other whilst about depraved lunatics was ended stylistically as opposed to there being no way to continue
The secret ending: the characters figure out they are just figments of a dog's imagination, and the whole game takes place in le dog head
plot twist: Its the dog from rhorshack's backstory.
what da dog doin
And the dog is taking the toll of hot summer days, you know because the idiom dog days meaning a period of hot weather.
no, it’s a dog’s dream because it’s a sleeping dog
Great
37:45 This is one of the many cases where Pyro's script-writing comes out to shine. He sets up the context and then the surprise that Kane and Lynch get is equally as surprising for us because it cuts into the middle of his sentence.
Also the subtitles have full sentence, when Pyro gets actually kind off cut off at the end
@@AgentWolnyTyl3k I wish more media would do that, to actually keep the surprise
Gotta say, the voice acting in this game is pretty damn good. For how shoddy everything else is, the VAs really gave it their all.
For me I just LOVE the camera details
It FEELS like a disgusting snuff film!
@@X3RNEA5 Yo, don't mean to sound like I'm advertising or anything but did you know there's a community server to this game? It's pretty active too. If you ever just wanna hang around and find people who are into the game just like you are or just finding people to play fragile alliance with than the server is probably for you.
VAs
Vas
The definition of insanity
@@X3RNEA5 The game IS disgusting. And that's why I love it.
@@penguindomino9461 Yup!
the “lynch i’m here” line during the psychotic episode was oddly touching
yeah i was thinking the same thing it made me smile while they’re literally fighting for their life in the middle of a warzone
it's at 32:19 for those who haven't gotten to it :D
I absolutely love how this game feels like a snuff film. The blurring of the heads is just so god damn unnerving. I would love to see a horror game take advantage of it, making it feel like you're watching a leaked video on the internet.
ever played manhunt?
@@somerandomkid9976 Ayeee, I'd say Manhunt is definitely a lot more comical than this, this actually feels like a genuine snuff film about survival.
@@cavemancult1999 maybe a version of manhunt on the latest Rockstar engine? Remove the hud, add camera effects, spring for extra quality on the sound mixing like the first manhunt. It'd probably be pretty good. Red Dead can already get kinda spooky with serial killers and cultists.
@@kimkillillasfuq8212 sadly rockstar is kinda shit now and take two probably doesn't have the balls to do another manhunt
@@cavemancult1999 Manhunt is not more comical than this. It just comes from a different era. This is inspired by LiveLeak, Manhunt comes from stuff like Faces of Death.
Both sensationalist, but different because they're in different, but similar, mediums.
8:43 For the record, just in case you're morbidly curious and still want to play Dead Men, it also has a GOG release with 0 DRM.
Played it before watching this, I'd say that the only time I thought it was cool, was at the club, the prison and the skyscraper
Then I stopped playing at the start of the jungle mission.
3/10, It's passable.
The GOG release rocks. I also have the discontinued steam version. I can say both versions are completely equal to the best of my knowledge
K&L Dead Men is one of those games where, when I squint my eyes, I can see the masterpiece the devs wanted to make ... which is, sadly, not the game that actually got made. I think it honestly deserves a chance at a complete remake/reboot, because there was a lot of interesting ideas in there, held back by multiple things, one (I feel) being early 7th gen technology not being where they wanted it to be.
@@Adagm Fun fact, the reason the game completely changes tone/mood/pace for the last 3rd of the game after they go to Cuba is because IO Interactive (the devs) had been working on a sequel to Freedom Fighters that got cancelled. So, rather than ditch all the hard work they'd put into it, they repurposed all the assets they'd made for FF2 and used them for Kane & Lynch.
It's a shame the game is such a mess, because I really liked the concept of what they were doing. It just needed to be completely stripped down to the foundation and redone in a way that was actually good.
I unironically love the concept of the multiplayer. Rob a bank, store, etc. Everyone could work together and split the money. Or you can betray your team members to get all the cash. Either way, if anyone dies, they become a cop that tries to end the criminals run.
It was kinda poorly executed, but I'd love to see someone give it another try.
mhm! it's a lot like the scp game loop, which is proven to be very fun!
sub rosa is kinda like that but its dead
Hood: Outlaw and Legends fits the bill in setup and gameplay but also dead
Is there anything like this in gmod
Me and my friends plan to try making Fragile Alliance for S&box. No promises but hey, keep an eye out
Absolutely loved the balls IO had at the time to make their characters just utterly repulsive humans rather than cool/appealing chads. This game was rough around the edges in every aspect and has a memorable uniqueness to it, despite the repetitive shoot/cover gameplay.
I think Rockstar making Manhunt opened up allot of doors For other devs to see how far they could push things.
@@John-996 An absolute banger of a game!
As a person who actually played kane and lynch back when these games were new, I fully agree. Something about these two titles stood out to me more than most other games of the time, especially the second one. The super gritty analog video camera style just drew me in and made me want to play to the end. Granted I never really played either game more than maybe 10-20 hours each. It's a one time good experience just for the visual style and the story.
legit, while watching this video, i expected myself to see kane and lynch as if they're cool anti-hero criminals like walter white or the gta 5 crew, but these people were just horrible. they had little redeeming qualities, were barely friends, and weren't even super skilled or smart to make them seem cool. they were downright disgusting human beings that you follow throughout your whole playthrough. it's a very unexpected, yet welcomed change of pace. i'm tired of people idolizing heisenberg and michael townley. give us more POS protagonists, please
@@jockeyfield1954 Beautifully put. The scenarios in-game are terrible and only work because the players do.
Here's what I think happened. The development team was told that they had a very short amount of time to create a sequel to a mid-received game, just as a cash grab. They knew that their game would be full of bugs with not a lot of time to test it or fix bugs, so they decided to focus on the story. They create a well written story with a clever aesthetic.
What is especially clever about this game's story?
@@Bale4Bond "clever aesthetic"
learn to read lol
@@turithian960 well it isn't well written either, if you want to be technical about it.
the story isn't _that_ good, it's very much a mid-tier action movie type thing
however, it embraces itself wholeheartedly which makes it _entertaining,_ even if it's not objectively good.
@@Bale4Bond The story is basic but it’s well done for what it is. It’s just one long chase through Shanghai. Personally, I would have preferred the first three missions to be less action heavy as some build up but here we are. The ways in which Kane and Lynch fuck up are fairly subtle, and most of the story is told through the violence we see onscreen. It’s fairly similar to Manhunt 1 in how most of that story is told visually as opposed to a load of exposition.
A remake of this game would be sick, especially if it was giving some true TLC
A bold move.
TLC 600lb life
that would make some Zhōngguó rén sue the hell out of it on behalf of his nation
I think it would make a decently fun movie
Money for Lynch's hairline fund.
Incredible content as usual Pyro. Thanks for delivering on both the very well made analysis and recent PyroLive stuff. Thanks mate. Been around since like the 2016 era XD LMAO
LOL
I can't believe the whole comment chain got nuked because pyro's fans started fuming at the sight of the yellow comment
holup I got a discord ping in a youtube comment section 💀
simp
I say we shave his pubas hair on his head
I love that shangsi died by lynch because I think he finally really genuinely decided that he didn’t want anymore jobs. He wanted that to be his last job whereas Kane never truly could have given it up
I agree with this so hard. Xui's death hit him hard man. The kinda death that changes a person
Their attitudes toward continuing their evil trade is in contrast to the first game in Dog Days. Kane wanted to retire in the first one whereas Lynch was in high spirits and optimistic that he could do a whole lot. By the end of the second game, Lynch is ready to retire having lost everything, whereas Kane is still waiting for that "one more job".
*contrast to the first game.
The concept of everything being filmed from a camera is a decent concept, especially for a videogame. You know what would be incredible, a game where you play as journalist wearing go-pro and investigating a warzone, collecting footage, navigating your way through the carnage and interviewing soldiers and civilians. Like a survival horror, you don't have any means to defend yourself and so you have to rely on stealth and running to progress. the grainy footage, the inconsistent audio quality and blood splattering on the camera, could add to gritty realism of the game.
So basically Outlast then.
@@justaguyonyoutube4592 Sort of but in Outlast your camcorder is nothing more then a tool, you can choose to use it but it is not required, you're still playing from the perspective of Miles Upshur/ Waylon Park/Blake Langermann. In my suggestion you will always be seeing what is being recorded and nothing else, there could even be cutscenes where the camera falls off and you watch the journalist looking for it or picking it up and strapping it back on, there may also be scene transitions where the camera freezes or cuts to black before continuing. Whereas outlast is a survival horror game my idea would be more like found footage movies such as Cloverfield or the Blair Witch Project.
In fact as I was typing this I just learned that this found footage style of gameplay has actually been done before, most of these games seem to be based on the backrooms or just general creepiness, isolationism or fear of the unknown. I was recommending something that plays off the barbarity and cruelty of war.
Spiderman did it with MJ's mission and people don't really enjoy it
That sounds like Michigan: Report from hell
@@therealpopculturepizza The Suda game that time forgot.
Let's be honest Kane & Lynch were probably the inspiration for Michael & Trevor
I even make Michael and Trevor look like Kane and Lynch.
I wouldnt be surprised, though obviously GTA5 also takes a lot of inspiration from the movie Heat.
@@aceambling7685 So Kane & Lynch: Dead Men, the game totally feels like a Michael Mann movie.
Yep, both are bank robbers and their tropes are similar
Ooh great point
This games story is actually fantastic and brutal, i felt like i was playing a movie from start to finish. no other game really has that consistent feeling though it's entire run time. If it was polished and given a bigger budget it would probably be one of my favorite campaigns in a game ever.
Mgs 3
@@libragod3077 lel
Play Sekiro.
Yakuza?
Imagine if we got a remake of it
honestly as someone who had a father who was a big drug dealer and went to prison a lot, he's been locked up again recently lol, the whole writing to ur kid multiple times and the multiple apologies for continuing to fall back into crime is very much real.
Not as tragic as yours, but it sort of reminds me of my alcoholic family members saying sorry, relapsing, going sober, relapsing, and the cycle goes on.
Lol, imagine shitty family members actually apologizing for victimizing their loved ones. I'm joking of course, but only slightly, I usually see denial and callousness. Denial on my own father's part, but I've seen people just not care. I used to constantly trash my exes mom for being one of the greasiest, sleaziest, nasty, irresponsible wastes of organic material I ever had the intense displeasure of meeting. Top 3 at least, but she's a Saint way she tells. Doesn't understand why her daughter wouldn't care for the woman who briefly considered selling her to pay off a drug debt. The world honestly would really be better without some people in it.
Dad in prison?!?!? That's a Pyro reference 😱😱😱
Man, I'm sorry to hear that. This doesn't have to do with alcohol or prison, but my siblings and I grew up under a nanny who (I'm 99 percent confident) was emotionally abusive. But unlike many abusers in their cycle, she never apologized for anything she did. I can't remember EVER hearing her say the words "I'm sorry". She also violated our privacy often, which probably made me subconsciously scared of trusting others. Abuse should be taken far more seriously; CPS and Social Services need to actually listen to people, and not just adults.
@@MomJeans1738 I know this is a serious thread, but your comment, username and PFP all made me laugh. Thanks. 😂
I like games that are extreme violence like this. Not “extreme violence” like Doom or Mortal Kombat where there’s tons of gore and killing, but games that are gritty and oppressive to the point of putting a disturbed pit in the player’s stomach as they play. Something that shows such a sad grey underbelly of society that is rarely spotlighted in entertainment media. Such a brutal level of realism that the viewer doesn’t even really want to acknowledge that it exists in reality.
It’s rare to see media take on these themes because of how it puts much of the audience off, but when done right it provides one of the most immersive and emotional environments one can see in films or games. Kane and Lynch might not be a good game all together, but it absolutely nailed the oppressive atmosphere and theme of the criminal underworld and how it affects people.
This is how I feel about it too. This game isn't good from a lot of standpoints but it nails down the gritty, seedy world. All the grey, monotone colors that remind you that you will NEVER get out to some beautiful landscapes in China, but will be stuck in the same hellhole for the entire game. I could kind of see it being turned into a B-movie, but I dunno who would play Kane and Lynch. It's little things in this game that I absolutely love, and it's a shame it basically wasn't finished and is a janky mess. I suppose that gives it more charm oddly enough, but would be nice to see if it was fully fleshed out.
Max Payne 3 has a similar vibe as well, though not quite this dark
Le Fortnite 🫡
@@jacksonw453 A decent amount of the music in parts of this video we’re from Max Payne 3.
There's a game thats pretty close to it. Look up the game "Ready or Not" some of the maps are just incredibly disturbing if you look around.
It is clear that there was not enough money, experience and time, but this is one of the most stylish gangster shooters - complete destructibility of the interior, the coolest plot, the atmosphere of a rainy dirty city in which they are trying to corner you.
I know right ? Ever since I played the Kowloon mission in COD Black Ops 1 (and explored the multiplayer version of said map). I found this weird love for such aesthetics (dark grey sky with fog/smog everywhere and raining, neon signs written in Chinese or Japanese, buildings that are in need of maintenance, etc.)
@@OperatorMax1993come to britain
The Bullpup SMGs used in the restaurant firefight in chapter 4 are used essentially by the equivalent of SWAT teams in China. Considering how much death and destruction they've wrought, you don't need to be corrupt anything to sic these guys on Kane and Lynch. This is just what would realistically happen.
Shangsi had to have had some doing in it, although yes, the equivalent to SWAT would've been on them like flies to crap in real life. In real life, they probably would have died
@@indianaliam1 we aren’t even told what part of the party Shangsi is from. He would be involved eventually but at this point it’s not out of the realm of reality that he doesn’t even know Kane & Lynch killed his daughter. They’re obviously involved and it would be very likely he knows that, but he would probably have them detained at that point instead of executed.
It’s been a while so I might have forgotten a plot point. Forgive me if I’m wrong.
I remember downloading this game’s demo around its’ release date and staring at the menus for like 10 minutes straight thinking that graphics can’t get any more realistic
Hahahahaha lmaooooooo
I had that feeling when I first booted up far cry 4 on xbox 360, good days
@@dandelijon9173 4 on 360? Isn't far cry 4 way after xbox one?
@@fnutek3720 nope only about a year later, and games were still made available for the 360 up until the end of 2015
@@fnutek3720 it was released like 5 months after PS4s and Xones came out so there was a 360 version and it was a rancid POS (just like far cry 3 tbh)
The fact that this game isn't all in the character's head makes me believe this entire video is all in my head.
What if Pyro is just in our heads?
@@notgray88 oh god not again!
wtf is this game i thought we were gonna get cruelty squad
@@notgray88 wtf is a pyro. This is just a one hour vid with no commentary, occasionally cutting to an empty room
15:55 Kinda sneaky to have a game with 2 endings that both make you want to pick the other one. It's an interesting way to extend the playtime of your game lol
Hearing Chinese adult contemporary music being played over a violent fever dream is probably one of the best things
Do you know what the song is though?
@@skebapplejefferiso308 unfortunately not
@@moastew1140 get this
It's in le head
It was funnier in my head I'm sorry
@@skebapplejefferiso308 Samantha's Rest · Treyarch
Cameraman just following them and probably being hunted too while 100% silent is a complete gigachad moment
too bad he (probably) died
but died like a god damn KING
Just be the cameraman
The camera effects, especially the pixelating of head shots really added to the raw, nasty vibe of the game. Loved it's atmosphere as it was so unapologetically dark...which is refreshing! Glad you mentioned Lynch's mumbling he occasionally does during shootouts, especially later on as stress levels increase as it still highlights his fragile mind and that the whole "psycho outbursts" aspect in the previous game wasn't forgotten. Always nice to see videos praising aspects of this game. :)
Nice seeing you here Willzyyy, you got good taste! Pyro that is, not Kane and Lynch. Always liked your gta vids back in early RUclips.
Credit where it's due. I don't really KNOW the two characters and I don't really want to know them personally. But I do feel sympathy for them just trying to make ANY possible scenario work in their favour and constantly getting shit all over. And my heart breaks when I hear Lynch barely managing to keep it together. The storytelling is definitely the best part. Simple, but effective.
I like how Eidos made the characters
They're completely terrible, yet they're aware of what they're doing and hoping it will go in their way
Just by how gritty the story and aesthetics are, I wish we could see a third game. This game actually made me feel uncomfortable at times. The story allowed for so many gnarly set pieces. I love it. No matter how terrible the gameplay is. The story and dialogue kept me invested. So many good games with good gameplay almost feel mindless because the story isn't triggering any real emotion outside of "sad" or "content." It just makes the game be highlighted in very specific sections, "That one sad moment" or "When you finally reached the goal." Kane and Lynch had more than just those moments even through gameplay. Im glad the developers of these games tried to make you feel uncomfortable and grossed out. We need more games like that.
If the game was less buggy and had better gameplay it would probably be a lot better since that’s where most of its problems lie
Just by how griddy
😍
This shows the camera man is truly the most op character
No he is not. He died at the end of the game. op characters never die.
@@Sergmanny46 hey may have died in this game but his spirt still lives on
@@randomusserlol Ridiculous.
And show other thing too, even the Camera Man isn't immune to getting 1 shoted during a Cutscene
He never died that is not a gunshot
Having heard about what it's like, I played this whole game in one sitting really drunk on rum. It honestly made it even more of a confusing nightmarish experience, 10/10 gaming moment.
Try Max Payne 3 while on bourbon
100 % pain but it's the way to go !
@@patrickprofonde7062 I'll take you up on that offer and get back to you once i finish it
honestly seems like a very appropriate way to play this game
Cheers!
Why specifically rum? Are there any unlisted status effects I am unaware of?
seeing him use the cruelty squad enhancements as an example in 18:30 has a weird feeling rewatching this now
So it wasn't just me.
Especially telling was the part at the end that flashed "DIVINE LIGHT SOON" over his webcam
he also used the Cruelty Squad OST early on in the video
Reminds me of a similar thing. Where in an old review (specifically tall girl one) he criticizes it’s use of corner shots without any reason, using footage of Utopia as an example of why such shots are used.
After hearing that the game is 4hrs long, I paused the video, went and got the game and finished it.
I'm surprised it's got such bad reviews- sure the shooting is shoddy but the game is very unique in the risks that it takes. 10/10 would want a sequel.
true, if they only sold it as an single/coop and arcade throwing away the awful multiplayer. the game is quite fun for a couple of days.... they definetly need to give us a 3rd instalment
i played it 2 months ago and it was barely worth the 0.99 i paid for it...
where did you get it?
@@thomasrothbacher5849 it's just a game with random noise essentially
I mean a game taking risk doesn't mean it deserves a 10/10 it still has to be polished and well designed, which this game is not
The thing is that both games had cool ideas. The first one was an interesting twist to the classic buddy cop story and the second one had a cool art direction. With a better budget and (a lot) more polish, they could’ve been cult pulp games.
Thankfully, Deadly Premonition scratches that itch
it does ? lmao
I really like what the death of the camera man adds. You've been seeing through him the whole time, and he has been with Kane and Lynch the entire time, but they hijack the plane still only thinknig about themselves, taking the airplane and leaving the camera man to die
It really shows how selfish and horrible Kane and Iynch are and always have been which is the perfect way to end the game
@@johnfrock7206aye that’s their character and that’s what makes them cool and unique characters
@@aidanschooley7052Unique? Yes. Cool? No. Lol
@@josephpercy8772 bruh stfu they are fictional characters they are made for entertainment it ain’t that deep
cool in the sense that they're very bravely written, maybe. like, it takes BALLS to write people as shitty as these guys and just have it out there. no bullshit. they're just awful.@@josephpercy8772
I love that at 10:14 you use some music from cruelty Squad to accompany your statement "it looks filthy. it has this amazing visual style I've never seen in a video game."
no way
Yeah, this really does feel like it would be in either game. Some dirty corrupt city rules over by the rich and powerful.
For anyone asking, the thumbnail was changed due to Pyro initially running an event in his server for a new thumbnail as it wasn't grabbing enough attention. The competition was scrapped for the current one that one of his editors showed him.
Thanks for the context. I saw the new thumbnail and was wondering "wait that event ended already?"
@@firechicken1745 It's a shame too, I was happy with my submission and it was nice to see so much creativity, albeit some thumbnails were obviously bad on purpose. I would rather the thumbnail be from the event and be something related to the video rather than the current one, but it's not my channel lol.
I think it's normal nowadays that RUclipsrs change the thumbnail few times depending on the viewing statistics. Normal marketing I guess.
Dayum
Kane and Lynch 2 is actually one of the many documentaries on the career of the extradimensional being known as "The Cameraman."
He has been everywhere, and filmed everything. And even while he never directly interacts with those he films, his ability to film has made those in his camera's views into legends.
But one must consider his own power if he is able to film such amazing feats that no normal cameraman could ever hope to keep up with.
He died at the end tho so not that powerful i guess
@@letsreadtextbook1687 nah the camera fell after the strange blood sounds so it's clear the cameraman attacked the police that shot him
@@letsreadtextbook1687 Or did he? Can one truly kill THE Cameraman? Or just postpone his filming adventures?
@unoriginal person @WALN Zell HMMMMM🤔
I love how 2 minutes in you can see that pyro has 75% of all achievements in "Tribal hunter". For those unaware Tribal hunter is a furry inflation game.
Lmao well, people have their kinks, no point in making fun of them for it
@@awesomedude2556 Making fun of kinks IS my kink
It is absolutely a furry inflation game but it is also a legitimately great Metroidvania.
It's actually a fun game too
Everyone knows it by now, I just think Pyro's got a good sense of humor about it
This game really did the "the cameraman's the real hero for surviving all this" joke but played it completely straight, huh?
Also subverting expectations for "the cameraman never dies" joke
I appreciate how Pyro left jokes for viewers that can understand Chinese while also doing a little trolling
At 39:55 the Chinese words mean "my asshole itches" but the English subtitles say "TO ACCEPT IS FREEDOM" lmao
P.S. Idk if Pyro will see this but I am from Hong Kong and I may be able to help with translating Chinese, Putonghua, or Cantonese in future videos :) Keep up the good work!
Thanks for this! I knew the translations were different because of my limited Chinese, but was too lazy to Pleco them myself.
HONGKONGANG
HONGKONGGANG
i stand with kig kong
@Nok Wong
What do the characters at 1:02:00 mean? I don't know enough chinese to translate, but I know it's got nothing to do with the english text
I want to point out that Gerstmann probably would have given the game a lower score but gamespot had a rigged scoring system that always favored bigger budget games. The reviewer would score parts of the game in a vacuum. Graphics, Sound, Music ETC. The different scores were weighted differently though. So naturally more "realistic" and gritty brown games would get a higher score and things like music and sound would get a bump on the score since bigger games had better access to professional voice acting and studio equipment inflating the score. If a game had extra features like multiplayer even if it sucked would inflate the scores. The reviewers didnt got a 100% say on what the score was, they had to arbitrarily plug numbers into the nonsense algebra equation and when the score got back they had the option to add a "reviewers tilt". Which is the closest to control over the score they had where they could wack the score up or down a single point depending on if in the final score it actually represented their feelings on the game.
Yeah, the way reviewers usually have score categories is idiotic, I stopped taking any review that does that seriously. A game can be either more, or less than the sum of it’s parts. Nobody is buying a game because it has an adequate production value, but that has an outsized bearing on the score.
Scores in general are kind of silly, but aggregates are especially stupid. None of this is remotely scientific, and it shouldn’t pretend that it is.
@@cirkleobserver3217
In the way it manifested there, absolutely agreed, but for anything short of an active in-depth analysis like a review video now, separating score categories is pretty good for the buyer, I'd say. Even if it was just generalized.
I doubt it's intentional, but Kane's comment of "don't do anything irrational" to Lynch right before the sniper section really reinforces the idea of how so much bloodshed could've been avoided if there was any level-headedness between the two
Im shocked I did not see a comment about this but in 29:10, Tommy gets killed kicking the door down instead of opening and checking it just like how Lynch would, so if Tommy was not there, Lynch would have been shot dead in that doorway as a result of his aggressiveness.
I still think that the execution scene from Kane and Lynch 1, when his wife gets killed and Kane just absolutely snaps is one of the best instances of GENUINE anger voice acted into a game to date. It's not a seething anger or resentment, it's just explosive and raw, to the point of Kane not even listening to what's being said around him as he caves a man's head in with a shovel, repeating the same words over and over until he snaps out of it.
I think Trevor Philips said it best when he said "FUCK YOU! FUCKYOUFUCKYOUFUCKYOUFUCKYOU!"
do you have a clip of it?
@@bullhuss "Kane and Lynch - You should have let me talk to them "
The game had me pulling hairs out from half of the shoot-outs but the atmosphere and "2nd-person" view of the game was legendary. The intro still gives me chills to this day.
So glad to see this game still getting some light over 10 years later.
Sure, mechanically, the game is average at best. But the way it does it's atmosphere and aesthetic is unlike any game I've seen, even to this day. That feeling of utter raw grittiness combined with an unsettling world really carries this game from something forgettable to something that deserves notice a decade on.
it literally just looks like any other average 2010 FPS game
@@AverageAlien But this isnt a FPS
@@Marquis-Sade TPS
@@AverageAlien Better
Max payne 3 did this but with infinitely better gameplay
Another neat detail is that the muzzle flashes on some guns are caught at different stages, either first coming out of the gun or residual with the light not touching the muzzle anymore. Although if they wanted full realism, the flashes would only appear within horizontal strips to mimic shutter speeds.
We need to get this game remade, with updated character appearances, even more high detailed landscapes and world building, better ragdoll and gore mechanics, better game mechanics and a better squad/buddy mechanics that if you're playing single player, your able to command Kane what to do, explore more of the stealth mechanics, make the game a little bit longer than 4 hours. Overall, I love this game, for how unique it looks.
yes please
honestly it looks really cool it's just a shame it plays so poorly. like, the gameplay doesn't even need to be super fun or anything, just passable
that's the perfect idea
@@Pihsrosnec well it needs to work properly. First off enemy NPCS shouldn't shoot you if you have a hostage.
Have sneaking mechanics implemented. And uhhh AI needs more work.
@@zcgamerandreacts2762 that's what I mean. passable. as in functional
- So, how do you like Kane and Lynch 2, Pyrocynical?
- It's fucked, I hate it
- Yeah, I love it too
Holy shit, a game where a shotgun actually functions like an actual shotgun. They don't just become completely ineffective 30ft from the muzzle, they'd be useless if they did. I mean you can even get rifled shotguns and use slugs, which are just a single 1oz hunk of lead for a projectile instead of a bunch of smaller ones. I don't know what the max effective range is but I wouldn't be afraid to take 50-100 yard shots with a long 12 gauge that has decent sights using slugs. More practiced shooters than I am would almost definitely be accurate more than twice that distance with the same gun.
Edit: 2 seconds of research, Jerry Michulek put rounds on target at 325 yards with a 12 gauge slug. Your average person won't come close to that, because Jerry is a living legend, but it's possible.
Usually they aren't accurate not because of dev ignorance, but game balancing, they'd be peanuts if accurately added to a lot of games
Jesus, you gun guys are worse than Bronies
@@DrunkedOwly Changing a guns effective range isn't the only way of balancing a shooter, it's just a lazy one.
American moment
@@noodlxs What's your point?
I think the easter egg of Kane being in prison writing to his daughter is a reference to the first game as he looks way younger and he's on a prison bus (assumingly being transported to the big house before his execution) compared to the much older version of Kane you see in dog days. So Hitman probably takes place before the events of Dog Days
Yeah, certainly
I just love how this game is like an endless chaotic insanity train that only ends when you die.
My favorite little detail of this game is his all the weapons photos for the buy screen show that they’re taken in a police evidence lockup. They also have backstories to how they got there, most of them where taken from places you had been in combat.
They really need to give this series another chance. I'm thinking a reboot would capitalise on the potential that's clearly there.
a third game where one of them kills the other after many scenes of the two actually talking would be fucking amazing
@@dylansmith7477 They wouldn't kill each other because they're stuck in a situation where they're each other's only allies.
no
I'm sure they'll get it right the third time..
@@thefearofg0ds758 I don't think it should be open world. A linear approach is the best fit for a series like this.
Max Payne 3 Soundtrack
21:21- SHELLS
35:17 37:25- THE GIRL
1:06:34- PAINKILLERS
I actually love how you used Max Payne 3 music from its soundtrack, and a bit funny, considering both games end at an airport
I love what this channel has turned into from a “leafy clone” to a deep analysis on great games Petscop 2
From Leafy Clone to Game Theory
Ever since that huge change, this channel suddenly became my absolute favorite. This is probably singlehandedly the best decision he did yet. I don't know if his channel used to earn a bunch of million views everytime, but i noticed how he started getting millions of views everytime he makes videos like these. Best part about it is that, he just posted them probably 4-5 days and its already popping millions. Goddamn crazy. Kudos to pyro, love his sh**
It's not really Pyro anymore, I'd say it's just (a slightly modified for public of course) Niall nowadays, talking about what he likes.
Seriously, Pyro’s reviewing skills have to be too notch. He could legitimately make Hunt Down the Freeman sound good with enough effort.
Now I wanna see him try
It does kinda border on being pretentious nonsense at times.
@@_ANDRE. what do you mean by that?
@@At0m1c_At0m His comparisons and ways he sometimes interprets things remind me of some pretentious art people. Putting to much thought or meaning into something which maybe doesn't have much meaning at all. Sure it could be intentional and deep, but it could also just be something they put in just because it looked neat. A good RUclipsr example for this is Jacob Geller, he makes exactly those kind of videos. He says much without saying anything and he interprets so much into nothing. Pyro isn't nearly as bad tho, I enjoy his videos a lot.
Kane and Lynch 2 is such an interesting game to me. It's one of those rare games where I cannot decide if it's genius or a piece of shit. The shooting is janky and nothing to write home about, but the aesthetic, coupled with the bonkers story and the frustratingly abrupt ending make it so memorable, almost like a 4 hours nightmare. It's the type of game where I always felt frustrated and a bit sick after playing, but I couldn't help but pick it back up until I finished it.
It's not a great game but an amazing micheal mann movie
My theory is they wanted a chaos of a firefight but just couldn't program AI to do reasonable moves, so they just lowered accuracy of all your guns to make fights more exhausting. The first game featured a bank heist gone wrong very similar to the movie Heat, and as fun as it was you knew it was a shooting gallery. The second one is so unpredictable, except some plot scenes you'd think Kane or Lynch ever held a gun in their life 😅
This game was a fever dream on acid when I played it as a teenager. The Shakey camera and VHS tape filter hurt my eyes.
I absolutely adore the aesthetic of this game, it’s feels a snuffed live leak video with a mix of the feeling of the War Dogs movie. Absolutely needs to make a return, but I doubt it would ever in the state of games right now.
Bro most games coming out right now and miles better then this pile of shit
@@mayonnaise3959 Most games coming out now, at least Triple A shooters like this game, are generic pieces of mass produced garbage designed to siphon money from idiots. They're like the Marvel movies of video games. At least Kayne and Lynch 2 has some personality.
@@mayonnaise3959 K&L Dog Days is a shoddy game but it has so much personality
saying the state of triple a games would be more accurate tbh, indie games are still slapping
War dogs is a terrible movie. At best it is very bad
Can I just say, "No More Deals" is an excelent cutscene and its inclusion in the narrative is fantastic. Lynch's delivery of that line is sublime in how *dead* he sounds. That is the sound of a man who truly, definitively has nothing left, who is completely fucked in every way imaginable and is familiar with every angle and brand of lube imaginable. It also kind of ties into the fact that all of the duo's problems has been the result of them trying to make deals and get access to deals and endure something in order to make a deal and persue the avenue of deals and it just does not WORK. The fact that the moment they decide to stop fucking around and trying to make things work, they only have to go through one more mission to "escape", as much as you can escape a completely batshit situation like that. Anyway, back to the cutscene... I think Lynch shooting Shangsi is probably the single smartest thing Lynch does in the entire game. Purely emotionally driven, but who knows what Shangsi could or would have done to them? It's possible that Shangsi saw what Kane and Lynch were capable of and thought, "Maybe I can turn this around, maybe I shouldn't fuck with these guys anymore". But even then what's to stop him from using them for years, then sending them to a black site to be tortured for decades or just fucking killing them? Lynch shooting him was a complete "Enough is enough" moment.
It fits that Kane doesn't get it, and ultimately neither does Lynch. They're both pathetic wastes of skin who 100% deserve to die and deserve little but scorn, as horrible as their lives and suffering are, and neither of their reasoning for anything they do is good or sound. The fact that they're marginally better than torturing drugslinging murdering gang slavers is a tough sell, especially when - As seen in this video - They quite literally kill by the thousand. The fact that Kane tries to make the deal ultimately shows that Kane knows nothing and has learned nothing. Has he ever considered just getting a fucking job as a cashier? I'm sure he has anger issues, but he'd probably have a better chance of starting a new life there than with this shit. What possible chance does he have of being left alone after all this, let alone reconciling with his daughter? Did he think that bringing Lynch up to the guy that had his girlfriend tortured, raped and murdered - Lynch, who frequently descends into hysteria due to his mental illness, who has been relentlessly gunning his way through the fucking tower - To agree to strike a deal with him? If I told you the cause of all your problems was tied to a chair and was waiting for you to come over and shoot him, and there was a loaded desert eagle on the table waiting for your arrival, you wouldn't refrain from shooting his bones to pieces one limb at a time just because he opens by offering you his penthouse. No. No more deals.
I want to close by saying that... Lynch is a surprisingly compelling character. The right mixture of vulnerable, coarse, ugly, harsh, evil, pitiable and broken that I can't help but feel bad for him. I don't think Lynch really deserved this, he was actually seemingly getting better, things were on the up and up until he shot some asshole's daughter. I want to feel for Lynch. But that's the thing - I don't feel for him. His journey, his misery, means nothing and never has and never will. Dog Days is an exercise in futility that accounts not for rest or respite. I have seen works that bother me more, like Spec Ops (what tends to bother me in general is not the depravity or the violence or the suffering - but instead the descent that results from these things and the depths we sink to sometimes not even of our volition, and let's just say that Kane and Lynch mainly descended in mental stability more than moral) but I don't think there is a work that stays at this level of pure malice and misanthropy. It is potentially the edgiest game I have ever seen (in a good way) and there is genuinely nothing satisfying about the experience - Other than watching this lovely video. Thank you for making it Pyro, I never thought I would be this engrossed in the criminal version of a train wreck. This game is fucking miserable, and I'm glad I watched it (not played it) to completion.
"FUCK-"
Not reading allat but i agree yes
Wow great character character analysis! 👏
Not reading any of this and I've finished The Egyptian
Not reading all that, I’m happy for you or sorry that happened.
Fell off
I have finally found another human being that actually likes this damned game. Holy Christ I never thought I would see the day.
The game is dogshit that’s why
same here i never expected someone like him to make a video on this game
its a piece of shit but its a good piece of shit
jacob geller talked abt this game too!
It's pretty common to see someone who likes this game
If they did a remake of this game i truly believe it would be accepted very well the story seems pretty good and the gritty handheld aesthetic is awesome and unique
well, these guys made Hitman III, so if anyone can do it, it’ll be them
Love how Pyro used Max Payne 3 soundtrack throughout the entire video. Both games have the same idea of a cynical American who has nothing to lose killing waves of goons in a foreign city full of crimes organized by corrupted politicians. Max Payne 3 is more easy to approach but I respect K&L 2 for having the balls to sacrafice accessibility for art and story telling.
Max Payne 3 also makes Max completely self aware of the situation; he agrees with the average Brazilian’s dismissal of him. But he’s a far more likable character than Kane and Lynch, considering Max’s intentions are pure but he messes up and he works to atone himself for it. Kane and Lynch is just two scumbags fighting for survival, also a really cool idea. To compare them to Max is a bit like comparing apples to oranges.
MP3 also ripped off all the camera effects from this
@@Journey_to_who_knows Correction: Both games took heavily visual inspiration from the movie Man On Fire
I honestly love this series.
Two characters who are designed to be bastards, designed for everyone to hate them, yet I ended up sympathizing with them. One lost his son in a firearm accident and became a heartless mercenary when his wife and daughter blamed him, and the other a medicated psychopath who may or may not have killed his wife.
Gunplay in both I actually love. Unless you're a master marksman, you will rarely hit your target exactly, and I felt that reflected in how off the aiming was.
Story wise, they're both about terrible men doing terrible things. I honestly didn't even hate the last third in Dead Men: I mean, you had a show down with a helicopter a la MGS.
And the multi-player in Dog Days was honestly a great idea. Reminded me of Payday before Payday was a thing. Heists with the added threat of betraying everyone if you were greedy enough. It's fucking awesome!
Thanks for reviewing this and giving it the love it deserves. You've earned a sub from me
the correct word is not sympathising it is morbid curiosity, the aesthetics my god it look like a video you would find in some site that only could reach after having a lot of free time and a lot of boredom in an afternoon of 2008 or something, this thing is like breaking bad people think they like Walter cause is a victim when in reality he is a piece of garbage and you keep watching cause you actually have curiosity of seeing what dumb thing he is gonna do next and bring even more misery to the people he suppose to love.
The story is pretty good and interesting, it’s just the technical aspects were poorly executed. It would make a better movie
There were plans for a movie with Bruce Willis as Kane, and Jamie Fox as Lynch. Also a comic book as well.
Exactly
If this were to be a movie, I can see it easily being a fantastic example of a gritty, raw, unpolished and real movie. It doesn't feel like you're watching a written story, it could feel like a very realistic found footage movie. Especially if they keep this unique dirty handheld camera style. It's not like movie cameras on a movie set, more like two guys living their fucked up lives, with a mute friend capturing all of it. It could be amazing
It already ripped off Heat almost in it's entirety
My favorite part of this game was when at the end, kane said to lynch, "you know lynch, this really has been our dog days."
12:08
So what you're saying is that this game is one of the only recorded instances of the cameraman not being the strongest character? Truly a masterpiece
Funny thing is, you CAN actually turn off the camera effects. From what I remember, you need to go into the video settings and turn off "Fullscreen Effects". No idea why it's called that, and I guess the cryptic name is probably the reason a lot of people don't know about it
The absence of the camera effects makes the game feel very different, though I remember most people turned them off for the multiplayer (which was a lot of fun actually)
He already said this in the video
@@PabloPabloReal nah, Pyro only mentioned enabling steadycam, but said the cheap camera effects are baked into the game and you can't turn them off. But, in actuality, you can
@@TUYmerikk my mistake
@@PabloPabloReal no worries
Kane and Lynch 2 Dog Days is indeed a time capsule for another era. It's amazing how a shitty game can have so much personality. I wish there would be an spiritual successor or some shit like that just to give us more of them, the dynamics between them as much clichesque they were were actually entertaining and felt kinda real, for a Psychotic Schizo and a Sociopathic Mercenary that is.
Never played it but by just watching this video I fucking love it. There’s so much value in this now and probably even more after a few more years.
A tabletop RPG with fellow K&L enthusiasts or just people who are interested in neo noir crime fiction could come and do a chronicle of a self wrote script for Kane and Lynch. Try that.
the bad thing it's too niche appealing, just as brutal legend everybody claim to wish to have played it but if somehow you get a sequel almost everybody won't actually play it, I called it the shenmue effect.
i love how hes walking around physically in pain from the air hitting the cuts as he moves and the rain nice lil detail
i really do love the amateur footage aesthetic in this game, and in my opinion, if there was an alternate universe where Running With Scissors kept the dark, gritty, unsettling and horrific elements from the first Postal game, i think that amateur footage aesthetic would have fit in really well in a 3rd person Postal game
If only there were any Postal games in 3rd person.. oh well
@@audiosurfarchive Actually you can play Postal 4 in 3rd person, I can't believe they finally implemented this feature for the first time in the series! :D
man i wonder why they skipped a number between 2 and 4, maybe it’s some kind of in joke at rws
I genuinely love the post-modern, gritty ugliness that the game has. Granted, the game itself is buggy, messy, and far from being considered an objectively great game, but even as a whole, man I love it.
I honestly love how everyone hated the game's aesthetic when it came out but 12 years later, everyone's now going for that low quality found footage approach.
R.I.P cameraman you will never be forgotten
32:50 is fascinating because Pyro makes a good point of Kane and Lynch being this unstoppable, reckless force to be reckoned with. Especially near the end of the game when you're fighting a literal small army and it's just two guys trying to get out while suffering karmic justice. Reminds me of characters like Arthur Morgan and John Marston, the Farcry protagonists-The Deputy especially-Kratos, and any GTA protagonists, All have one thing in common: They are killing machines if you let them out in their respective worlds. Arthur Morgan and John Marston are as strong and capable on their own, making them equal to 30 to 50 enemies. The Deputy from Far Cry 5 is interesting because he can be triggered with a simple song and it would take weeks to clean up the state after the trance ends, or if it ever did. Claude, Tommy, CJ, Niko, Michael, Franklin, Trevor, and so on from GTA would turn the world into a massive flaming ball in space if they ever teamed up, this is especially true in GTA 5 with just a trio of problematic friends fighting the CIA, IAA, Merryweather, Private Military, and so on to clean up loose ends so they can live in chaotic harmony and peace. Kratos is literally flipping the entire universe upside down just to access whatever he needs with little to no problem, just one of many examples in the entire God Of War franchise. Sorry for the long rant, I just loved the simple quote and how true it is in the game, but it can also be applied to any other game that revolves around any of the characters I listed-there are definitely more I'm sure. Pretty cool video, Pyro. Loved the Iron Lung video, and loved this as well. Keep it up! 👍
Edit 8/30/2022- Also forgot to mention Captain Walker from Spec Ops:The Line because he is easily Kane and Lynch in one person. I know this sounds stupid, but if the game never had squad mechanics and it was just Walker, it would've been easier to see his mental state degrade and worsen. But I'm glad the game had squad mechanics because it has this sort of "show don't tell" method of characters disagreeing with Walker, but still going with it. However both games from their respective franchises differ because Kane and Lynch stick together despite everything in Dog Days, even up to their cameos/easter egg appearance in Hitman. It shows how good friends they are, even though they dislike each other just because they know how the other one is like and it looks like they'll backstab each other, but never do. In Spec Ops:The Line, however, Walker is alone and he deserved every bit of it. He killed Dubai, him and his other two squadmates, Lugo and Adams. Lugo died by aspyxiation at the hands of a royally pissed off mob and Adams died during the last shootout of the game as Walker ran towards the bridge, killing the rest of the Damned 33rd. That's not to mention everybody else him and his squad came across. Walker destroyed what was left of Dubai's water supply and either left someone to burn or shot him in the head to prevent any more pain. (I forgot his name, but I remember his quote from the burning tower hallucination. "Deep down, you knew we all had to die.") Now, I can see Captain Walker, Lugo, and Adams as alternate versions of Kane and Lynch. Kane and Lynch may have disliked, even despised each other, but understood their chances of survival relied on one another up to their easter egg appearances outside of their series, it showed loyalty between two men in a terrible, constantly escalating situation can overpower anything thrown at them. Walker is alone because he is the problem that killed an entire city that already broke, now it's extinct because he stepped foot into the outskirts and down the rappels onto the streets. After the revelation about Konrad, he either shot himself, shot the projected Konrad-the window, and got escorted out of Dubai or killed the escort team and walked into the extinct city he damned, being the last one to die in the city and the truth being buried with him in the sand forever. Depressing, but fitting.
very well said mate
Man spec ops the line is a masterpiece hope pyro does a video on it.Spec ops and farcry 3 were incredible back in 2012.
@@ggkadk5554 Same here. Black Ops as well, he used the Revelations music for some of the video and it fitted the asthetic of the game. Shock Of Shanghai is really similar except the beginning portion of it before the song turned to that "Other World"-like music, I think Silent Hill is definitely suited for the song.
@@ffttyjjhgfvdsseedfg Thank you. I try to not say so much it's vomiting up nonsense or look like a pseudo-intellectual even though I genuinely love this kind of content. Anyways thank you, hope you have a good day 🙂
Planet Half-Life once had some well written fan fiction from an NPCs point of view that got into exactly this. The antagonist never directly interacts with Gordon Freeman, he doesn't understand why people talk about him the way they do, and he's a low level grunt so he doesn't hear too much about what's going on at first. Later on though he sees firsthand the results of Freeman's return and doesn't even see Freeman as human anymore. He describes the PC as a god of death, "he breathes and armies die".
47:31 if anyone's wondering why Hsing is said to be good with the knife it is because he uses the ancient chinese punishment called "lingchi" and it literally means thousand cuts
I remember this game lol. The online gameplay had like one game mode which was robbing a bank and praying no other players killed you for a cash grab. The ranking system worked where the more cash you got the faster you rank up but I'm not sure what else would motivate you to do so because there's no online progression it was literally just the same mode maybe a different map but no character development, no new gun perks, no skins, no nothing!
Iirc that was the first game
@@Mamato4525 It was in the second game too.
As a sidenote, you don't need online progression to motivate you to play. Sometimes being fun is enough.
There were 3 maps I believe. A bank, a mall, and a place that was near a airport?! Maybe.
No character progression AKA false sense of life accomplishment? Welcome to the concept of enjoying video games.
Not gonna lie Fragile Alliance ruled. Me and some friends once started a project to recreate it in Gmod. It never panned out but the intent was there.
dude i felt like this game has true potential if only the creators put time and blood, this would’ve been crazy, the entire aesthetic of it is just soooooo good
I know right ? Both games have potential, and they would be considered good instead
I love both Kane and Lynch games, it’s kinda a series that I wish would come back, also I love the overall aesthetic of the games, the second one definitely has way more aesthetic then first
One of many games that should have another chance. But the way the game industry is right now, it wouldn't be much compared to the original games but buggy and want money from the player.
@@RipperRoo92 sadly true, but IO Hitman games have been pretty damn good with minimal bugs 🤷♂️
@@coreycasciano3255
Rare ones who made it out of the forest 🤷🏿♂️💯
@@RipperRoo92 big fax
I really like the occasional censored headshots. Makes them feel even more gruesome than if we saw it in full glory because it's left to our imagination.
After watching Seth’s review on Tribal Hunter, a thought popped into my mind: “Pyro definitely plays this game”. Seems like I was right.
I wasn't the only one who noticed! Nice. Also Just like you I know about the game from Seth.
You know he put it in on purpose lmao
2:01
pyro is probably a Dev on that game lmao
Yeah he said on stream he has about 20 hrs in it
33:25
Funny thing is Nolan North has voice acted for most if not every Halloween character/thing that can speak in tf2
Lol
Like there was a joke that anytime Halloween arrives
Valves calls for Nolan to voice
One of my favorite games of all time, though I def agree is broken and bad. Something about it is so great. I have talked a handful of my closest friends into playing/beating the entire game with me in co-op on extreme difficulty. We bonded through the brokenness in combat, game breaking bugs that made us replay entire levels, and just general unbalanced gameplay. Some of my fondest gaming memories come from playing co-op in this game. It has a special place in my heart.
same here; I really enjoyed my time with it on the 360. especially the art style and especially the brutal sound design is something which wasn’t common back then
broken and bad???????? like the jeffer waltman show??????????
There's something special about having a game everybody hates as your favorite game, seeing everybody talk shit about it while you just sit there and tank all the criticism knowing that no matter what you still like the game, for the good parts and the bad ones.
Yo, don't mean to sound like I'm advertising or anything but did you know there's a community server to this game? It's pretty active too. If you ever just wanna hang around and find people who are into the game just like you are or just finding people to play fragile alliance with than the server is probably for you.
Pyro, you have single-handedly increased the player count 7-fold bringing the total players currently in-game at a staggering 21 PEOPLE.
Also, possible Hitman: Absolution video essay?
Is it bad that I like hitman absolution?
The funny part of this is that while I imagine you meant 'x7', 7-fold means '2^7' which is 128, meaning 0.164 people played this previously at any given moment.
@@samchafen3201 Nah, I like it too. Everyone thought it wasn't the same as previous games, but that's because it wasn't trying to be. It tried to develop Agent 47 as a character, not just keep him as some bald man in a suit with a barcode on his head. Very much symbolic that the first mission is most like the previous games and the moment he cuts his barcode, it starts following the story proper.
@@dave___ I like the story but i hate the new mechanics
@@samchafen3201 Yes, it is. I'm calling interpol.
I haven't watched Pyro in years. He's dropping over an hour long full analysis videos of both popular and unpopular games. I gotta respect how much work goes into these especially with the editing.
This was a massive nostalgia trip. Damn.
actually, the 'small fish' vs 'gang territory' thing isn't necessarily a contradiction: he's small fish, but still part of a gang, and while the other gangsters may not care about him very much, they're still easily agitated.
One thing I do appreciate about this game is the voice acting. To me, it’s pretty great and feels really genuine.
The multiplayer was fun. The one where you are escaping with a duffle bag full of money with like 8 other people. The other team, cops, were trying to stop you from extracting with the money. You could kill your teammates and steal their share which they'd drop upon death, but now you have less teammates to help defeat the cops to get to the extraction, and IIRC, you respawn as a cop if you get killed.
It was a very novel and interesting concept. Also, you lost money every time you got shot in the duffle bag. I very much enjoyed that entire concept.
that losing your money every time you got shot is a pretty cool mechanic
*Which was shamelessly copied by GTA Online 4 years later*
Yo, don't mean to sound like I'm advertising or anything but did you know there's a community server to this game? It's pretty active too. If you ever just wanna hang around and find people who are into the game just like you are or just finding people to play fragile alliance with than the server is probably for you.
39:50 - the adjective form of contempt is "contemptuous", someone who has contempt for you. if someone is worthy of contempt, they are "contemptible".