Star Citizen: Picking the right Command & Control Ship!
HTML-код
- Опубликовано: 5 фев 2025
- I want to help you get the right ship for what you want to do! Today, we're talking about ships to help you manage a fleet!
New to the game and want to start with 5000 extra credits? Help me and you out by using the code below to join up:
robertsspacein...
STAR-322N-CGT7
Support the channel on Patreon:
www.patreon.co...
Looking for an organization? Join the over 650 strong with PXP!
robertsspacein...
Twitter:
/ stlyoungblood
Twitch:
/ stlyoungblood
Intro:
Template (Hyper Indent) purchased and licensed via videohive
Cinematic Intro 8, Slow woosh flying through, & Whooshes 3 - pack of 12 from Audiomicro.com
Licensed, Used with Permission, Royalty Free
I'm so glad you mentioned the 890 jump for once (beside the pimp video). I think it's an awesome, overlooked ship with a ton of potential, even if it's a limited one.
the carrack for me since it hits the sweet spot between everything else with decent power plant and shields, decent guns, although maybe a bit small for the size of the ship, but that's my opinion and some of the best if not the best scanning equipment of any ship in game so that's where my vote lays with the sudo capital C&C ship :)
For the Caterpillar, what if that giant hangar was replaced with a giant forward facing magnetic acceleration cannon?
+GunFuMaster O_O
***** Kharjo!!!
GunFuMaster :D
It really does look like a UNSC style ship. I'm glad I'm not the only one who sees it.
+GunFuMaster sounds awesome, but imagine the recoil...
I've got a Phoenix for this role - it just seems like a ship which might work as a "small", nimble (Compared to the bigger alternatives) ship which will be able to avoid pirates and/or authorities depending on the job. It's also interesting as (Assuming the rework will retain the general concept of the ship) you would be able to dock with the ships you are commanding and use the main deck as something of a briefing room. You have the long table, a big screen and places for people to chill or even for first aid if necessary. As far as defenses go, it seems like a pretty safe ship. The point defenses, a nicely equipped turret and that sexy Archimedes should make it a pretty hard to kill, luxurious mobile home for a roving squadron of professional pirates or bounty hunters. On top of all this, you might actually be able to hide in asteroids and such if it comes down to it - something you can't do with a Bengal Carrier :P
Polaris wasn't around when this video came out and I think it's a great ship for this role as it has a bridge, a Capital sized radar, a hanger to refuel, resupply and repair fighters and torpedos to threaten large targets with.
I like watching your videos, and appreciate all the effort you put into them. Just one thing.... It is "C2" instead of "CNC", I'm not sure about the online terminology but as far as military it would be C2.
I am a noob to Star Citizen and how the game will be but I don't believe having merely one CC ship will be enough. In a bigger battle you may need multiple CC ships like the Javelin organizing different fronts. And I believe each main CC ship has to have smaller more versatile CC ships that would work as a forward observation unit to give you an even better understanding of the battlefield and report updates right there. There would thus be than a chain of command to report to or maybe if you have many ships out there with radar they can be up-linked to all other CC ships to give the ultimate spectrum of the battlefield in the holograms in the bridge of the main CC ships (Like I said I don't know too much of what will be in game but think this would be an awesome feature). For an very successful operation I believe you must structure things very militaristic having chain of commands and different units with different tasks. Having multiple comms is a must so SQ can report to Squad and easily report to command and so on.
The idea of a chain of command for multi vessel C&C formations is rad. Would be super cool if you could create a communications network during such events, so that you are reporting directly to your superior, who also has a direct line to their superior. This way you're only sending and receiving vital communications to your job, as opposed to a whole fleet being on a single chat channel and causing complete mayhem.
We had this kind of topic with my SC friends and we tought that the absolute minimum that gives a commander the ability to controll a fleet without being distracted by actually flying a ship would be the SuperHornet with the central turret leblaced by the Tracker's radar-system. However it would propably sums up costing mor than the Constellation with the C&C module, yet the SH has the undisputable advantage of being a small target.
The Freelancer Misc would also be an option as it has the same sensors you mentioned, Plus all those missiles to keep the enemy at bay.
I know this video is crazy old, but still helpful! Sad I missed it back in the day.
My current SWACS plan is wait and see with my Caterpillar in terms of module offerings. Plan B is use my CCU to the Starliner but then CCU that to the Starseeker variant. Plan C is snagging the RAI Galaxy in hopes they to make the wise decision to give it a SWACS capability or server room module. Basically what I'm saying is: we need our modularity, CIG! :)
Yeah Given we saw that large server room in the cat and the front has an air shield to scramble dragonflies to protect you and standard 2 double size 4 turrets it is a great ship to use as a command ship even if your not a pirate. The modularity can give you a med bay and whatever else you need to completely fill this role while not as big, gunned, or armored as an Idris it can Pull the role as nicely if used as such. I also believe the Carrack, endeavor, and 890 fill this role equally as well as they all have strengths and weaknesses in the Command and Control Area but are all cheaper than buying an Idris. As for the the Cat in particular it can use the command module as an escape pod transport pod like the argo to idris and with the fleet added Misc Mako or Drake Herald you got the eyes you needed without sacrificing a module for that part of the control factor.
I really think the Carrack is going to be an awesome C&C ship for smaller fleets.
I own an Endeavor Hope as my flagship but waiting on more specs on the default sensor package. I think that will be my overall C&C battle bridge, but as I mentioned I'm adding an Aquila back into my fleet mainly for the default sensor loadout.
carrack ftw
Carrack is love carrack is life
ASM Kalrizion yup
Cheers I'll drink to that bro.
I am absolutely going to use the IDRIS in my Org for that purpose...but for smaller excursions I will use the Carrack!
the endeavor can sit back with its telescope and watch the battle from way,way,way back. it can also be a casualty collection point to fix troops, brief them, then send them back to battle in waves
It's not a telescope in the sense of a spyglass, it's an array. So it may be able to do that some, but there is also the possibility that it's more designed to collect radiation and look for spatial anomolies as opposed to checking out a fleet battle.
I thought you could use it to sit back and watch a fleet battle as command and control and casualty collection point. I know what its designed to do, but sitting back from a distance and commanding your fleet in battle could be a good alternative to looking for comets.
The one ship I think should have made the list is the Genesis Starseeker (military SWACS/C&C variant of the Starliner).
I think a Andromeda will do for most small groups, but I think the 890J (good mix of firepower, sensors and other bells and whistles) and the Caterpillar (modularity out the whazoo) will really shine.
+LemmingOfEvil Add to that the Retaliator. We might see some sort of C&C module for it in the future. Although I would stick with my other choices first.
+LemmingOfEvil I mentioned the starliner tongue in cheek at the end, but until we see more released about the ship, it's just a hope and a dream in my mind.
+LemmingOfEvil Modules open up a lot of potential, and I could see a living quarters like module on the retaliator that is actually the hub for command. It would be a good choice
+STLYoungblood Ha, I kind of left off at "There you have it" at the end. My attention starts to wane a bit after people give some kind of signal that they're past the primary bits of a video. My bad.
+STLYoungblood Once they get the armor in place and they do something to help turret operators I agree, this should be a good choice as well - assuming it can house the sensors required to get the information in the first place.
i wonder if a redeemer could be outfitted for c&c for smaller skirmishes or to coordinated ground based troops it deploys
Carrack is the best bang for the buck. Besides the unparalleled view of the glass nose of the 2 deck cockpit/bridge, it has a holo table and it has a sensor/scanner suite that sees farther than any other ship.
+Joisey Unfortunately its armament is extremely lacking and its greatly outgunned by a constellation
atbht
Are you sure about that? Last time I was in the PU, hitting anything with a manned turret, or missiles for that matter, was extremely difficult. Take those away, and what does the Connie have? 4 x S1's, and a snub.
I think the Carrack's strength is in its defense. Capital ship sized armor and shields, and a sensor suite that will lower your shields with E-War.
+Joisey Turrets aren't in their final state and will most likely get a rework once more core features are in the game, as it is now there really isn't a reason to have them because unless you have direct contact with the person flying and hes flying in a straight line managing to hit something even once is just dumb luck
atbht
Airplane designers of the 1930's learned these same lessons, and by the 1940's had eliminated turrets in everything but the largest bombers. I'm sure missiles will be balanced in due time as well (otherwise I'm melting my MIS).
Joisey They said they are working on missiles as well but one of the biggest problems currently is that people don't need to refill their counter measures, i think in the PU you'll need to buy more flares and chaffs (not sure about that but i think that is true) which means the overwhelming missiles on the freelancer mis would run them out with more missiles to spare, i really wish i bought that ship :P
For a Hornet C&C ship use a Super hornet with a tracker kit. Then the person working C&C and radar etc can be in the back seat while the pilot is fighting the ship.
Could add to this... a Terrapin. I mean I understand it wasn't out when you made the video though but this will be the best all around since it will be very hard to kill... just doesn't have a great holomap... That mantle is reserved for the Carrack or a future C&C Ship.
Curious how you would acquire one of those.
Would you have to build one, or maybe have gigantic faction rep as well as money? Would you be like the Enterprise, not able to land on the planet without a shuttlecraft and vulnerable to being shot down while you're stuck planetside? Wouldn't the maintenance on these be colossal with the fuel, repair, and ammunition costs?
The retaliator base could be a good candidate as it has the modular system with the bays that can be changed to suit your needs. It has the 5 turrets for protection and the choice of torpedo's or drop pod. With the torpedo bay up front and a comand module aft this would give the best setup in my opinion. Most comand and control is done from a point at the rear of the battle field and done in a closed room as the work from screens as battles are normally done at beyond visual range.
This is my opinion and the experience of 22yrs in the British army. Wheather or not this would work in this game is yet to be seen.
You, I lile you. It is for this that I've bought my Tali base, I think it is the best bang for the buck, with all those modules AND firepower, the Tali will be a ship to watch out for. O can't wait to see which other modules we will get beside those we already have
For the small ships I would really see the Super Hornet, outfittet with the Trackers Systems as a great C&C Ship. This way the Flight Leader would be hands free to coordinate the battle.
The Sentinel is a great addition and improves on the Hornet in terms of range, so it will be well suited to scout far ahead into the unknown, while the Hornet is better suited to either fly a bit ahead of a fleet or overseeing a battle from up close.
For pure C&C I would love the modified Starliner, as in lore it is used by the UEE Navy to that purpose. Setback beeing, that it won't be good at holding it's own if it is engaged in combat alone. (which it beeing Command ship is rather unlikely)
The 890Jump is a great ship for C&C too, but it might not have the Sensor Array Options that dedicated C&C Ships get from their manufacturers. Same goes for most other ships too, as the type of sensor used in an exploration or communication ship might not be fully applicable to C&C.
Where would you place the Polaris in the C&C role? I know it came out on concept after you had posted this info so it it just an inquiry.
Awesome video, any chance you will do an update?
Best C&C will probably be something like the Bengal Class Carrier, but that isn't available yet
I think this video is great! But I find a flaw in part of your logic. Space is big and the human eye can only see so far away. Therefore, being able to physically see a battle is of little to no consequence because you're not going to be close enough to the front line to be able to discern what's actually happening. The best way to lead a battle is through your sensors; the sensors should have information such as the location of your entire wing, their status, how many enemies they are engaging, etc. These are all things that your natural eyes could never detect from over a mile away. And trust me, being a mile away from a battle in space is WAAAAYYYY too close for a C&C ship. So my point is...a C&C ship should have a great sensor suite, and it doesn't matter if you can look outside or not because all you'll see are streaks of light flashing here and there.
@STLYoungblood
Smaller ships like the hornet are great for scouting and gathering information but aside from vocally communicating with other ships I doubt they'll have something like the command station that lets them see the overall battlefield (like the command module) and give orders to other ships via that console. Any ship is capable of giving orders via voice commands but if you're talking about a ship that actually has the systems to support the role of a command and control ship (the command module and other supporting modules that give you a clear look at the battlefield and enable you to communicate via other means with ships in your squadron/fleet) then the constellation and larger ships are probably the only ones that will be able to fill that role. Other than that I agree with most of your points
+Jasta85 You still need smaller fighters capable of C&C just as far as managing or relaying orders to a squadron of 4 or 5 ships on the fly so the bigger C&C ships can just worry about the movements of whole squadrons
+Varian Azul
Ah, you're talking about something like a wing leader that leads just a few ships. But in those cases where you're just managing a small number of fighters for example, you don't even need a C&C ship. I play with a dedicated gaming outfit that's been around for quite a long time and we do regular operations in AC where we practice coordinating with each other. So long as we're in teamspeak (or any other VOIP system) it's not difficult to manage a small group and keep them focused and organized. In that situation I would probably pick the superhornet simply because it has a second seat and you can leave the gunner in charge of observing the battlefield and giving updates to his team while the pilot focuses on flying and fighting.
Jasta85 I know what you're saying, but in a small squadron wouldn't the tracker's radar still be useful? Also, if you're in a larger org and you don't necessarily know the people in your squadron very well, you may still need the close command and coordination. Ah well... until the PU is out I guess all we can do is speculate and counter-speculate :(
**edit**
That being said, I understand that C&C may not be the correct terminology for a squadron leader :P
+Varian Azul they did mention that ships will be able to link their sensors, for example a scout or sensor ship feeds it's sensor info to the command ship which in turn links to the ships it oversees. The Mechanics have not been worked out but that will allow a fighter squadron to not have to worry about bringing powerful sensors as they can link up with a ship that does.
you forgot the Genesis it's even get a c&c variant The United Empire of Earth military also modifies the standard Genesis spaceframe for a number of different roles, including a troop transport, patrol hunter-killer, SWACS/C&C platform (referred to informally as the Starlifter, Starhunter and Starseeker) and even as an advanced aerospace prototype testbed! Imperator One, a highly customized Genesis starliner with added security and luxury features, is used to ferry the sitting Imperator when they travel off-world. sorce robertsspaceindustries.com/comm-link/transmission/14801-Introducing-The-Genesis-Starliner
Though I'm anxious to see the Pegasus also, I just love the look of that one.
Personally, I would go with an Idris. I think having a flock of birds (the ability to carry them) is one of the biggest advantages of a C&C ship. The Idris in that sweet - not ot small/not too big category, and seeing the interior, I'm smitten :)
Obviously the most ideal command and control ship is the bengal carrier. No question.
As always get clips please keep up the GREAT work
I really want to do some CNC in star citizen, but I don't really have an org to do it in :( guess I'll have to make sure to recruit enough people for an org before the game goes live
The best command and control ship is having everyone in your fleet on the same voice channel.
I'd love to say Carrack is all the sex. Especially since I own one. But I think a lot of this depends on how many ppl and how massive the battles get.
Lets say Corp Knob Gobblers is making moves into 6 different systems along 16 different worlds/places/stations etc. Yeah how is Corp Thumb Sitters going to handle this massive load? It may come down to having a Carrack in each system for local C&C and have the fleet's Idiris hang back to command the whole front line. And then Teddy Roosevelt Rough ride its way into the spot its most needed.
Great Video!
For smaller fleets Terrapin or Mercury Starrunner
What do you think of the Reclaimer being a command ship for a salvage fleet? It is sturdy decent defenses and heavily armored. And for a small salvage fleet I think it won't be half bad. Anyway what do you guys think?
The Javelin would be my all time goal for this game.
Terrapin? Scanning, Comms, Protection. Great option now for smaller C&C ships.
Yeah, even specifically mentions C&C in the brochure and Q&A.
Already regretting melting my Aquila. It's #1 on my short list of unmelts/rebuys
I'll try to make a CNC ship out of my Banu Merchantman, if the modularity for this ship is given. :)
I don't think a view of the battlefield is going to be that important. Looking in a single direction and estimating depth is chaotic and probably much more difficult than just using a screen or holographic projection. The most important part will probably be the chat system. You need a way to relay information to specific fighters quickly, whilst receiving and responding to others, almost definitely with voicechat. They're going to have to program a very nice switchboard, and designating targets for specific fighters has to happen fast. I think C&C officers and communications officers will pretty much be the same people.
If they stay true to idea that the MM can be a Q-ship then I could very well see the Banu Merchantman as a candidate for C&C.
+Aaron “House” Ordos I almost put it on the list, but I just needed more info on it.
What about the terrapin?
Has anyone considered the Endeavor Discovery? It has a long range suite that can be modded with a super collider and additional computers.
Can a Javelin be personally owned? I was told the capitol ships cannot be owned, only borrowed until killed or stolen.
+Merchant Ivory (filmstudent) I think they sold 2000 javelins, but not sure on the number. either way, I think you're thinking of the Bengal.
+STLYoungblood only 200 sold.
Hey youngblood, I'd vote for the Phoenix. If you check out this post (bit.ly/1IEq6Sx) Q7 part 2 states "...but some of the roles we talked about during the design process including luxury transport (high profile NPCs, especially valuable cargo), armored transport, smuggling and command and control for organizations. A Phoenix would make a great Org flagship!". So I'm going to have to go with that!
What was the first ship in the beginning
Matthew Urda the really big one that has green paint is the bengal carrier. You can only find those in the universe and they can’t be despawn
I wanted a Javelin for my org but sadly CIG probably won't be selling them anymore as they don't want the PU be littered by 100s of Javelins from Day 1. Do you have any clue about how I can upgrade my Idris P to the Idris M? I want the railgun so bad but I wasn't a backer when it went on sale. In addition, I absolutely agree that the Phoenix would probably be the best CnC ship for a small fleet, hence I got one.
+Sanjarih Jamshed (Vanquish171) AFAIK, They aren't going to be selling any more Idris-M's outside of the Wing Commander ($10k) or Completionist ($15k) packs. That being said, I'm pretty sure you'll be able to add a rail gun to your P in the verse. It may be rare and require a certain level of rep with the UEE, but I don't see why it wouldn't be possible.
BuzZzKiller so I can make the Idris-P a carbon copy of the Idris-M?
Pretty much, yes. Just be aware that you will lose the speed and agility of the P when you mount that heavy cannon and ammo.
BuzZzKiller who needs speed and agility when you have planet breaking gun.
***** I don't completionist pack offers Javelin. I would consider the pack but I don't like some of the ships like aurora or merchantman that comes with it. Plus who needs 2 of each anyways.
How about a video on the best escort ships, especially long range escorts
+JEF_300 Check the picking the right ship playlist. It's in there, not sure how much I hit on range, but we're limited in our knowledge there anyway
Kraken? Maybe time for a Update ...but its a shame that we dont get more Infos from CiG 😣
Polaris, Reclaimer, and Carrack for me.
what about the Bengal????
+TheWallis67 They've been a little unclear as far as whether or not we'll actually be able to acquire a Bengal in the PU without earning a top rank in the UEE navy. They'll likely just be for major UEE fleets and potentially some serious pirates (Though if pirates got that powerful, it would be more like a rebellion).
+Varian Azul :( so my dreams of captaining a carrier is un doubt? Im going to go cry now.......
TheWallis67 No! It just means you need to climb the ranks of the glorious UEE rather than a private citizen :D
+Varian Azul They've hinted that one or more bengals have been scuttled and the hulks are out there. Way back they said there wouldn't be any legal way to acquire a capital ship other than the Idris and Javelin but that it would be possible to salvage them.
DevilDude912 Very well said - I assume that this (aside from one seriously badass heist/hijacking) would be how a lawless faction would acquire a bengal. As far as balance goes, this is probably a good thing, considering how the thing not only carries a heap of fighters but also an obscene amount of firepower.
Just gonna capture a Bengal and make my enemies shit themselves when I warp in.
Did you not even read the description of the Vanguard Sentinel with the AR (Augmented Reality) cockpit with holographic user interface for command and control from the pilot seat??? The pilot will not be limited.
+Dorian Lang (RangerXML) yes but you still have to pilot, i think STL talk more about a role that don't need other focus
+Dorian Lang (RangerXML) Take it easy sassy pants
+kao chat Yes!
+Dorian Lang (RangerXML) that's one of the things I'm mostly looking forward seeing in the Sentinel.
the bangual carrier? :p or dit i mis that?
+gaming with egoon Unless you're going to capture or find one, it's not going to be common enough to recommend. However, it would do just fine :)
+STLYoungblood yea not common but still the best in its class isnt it? :p
good luck to the commanders trying to "see" the 360 degree constantly moving battlefield lol...i'll stick to my screens instead of trying to look at dots against a black background thanks
IMO it's not worth going for a C&C ship unless you're a high-ranking official in a big org, in which case you probably have the resources to get one of the bigger ships like the Idris, so I don't see anything small being worth it for this role.
+TheJacobShapiro THe average player would be able to get together at least a squadron of cheap AI ships or even just a few to many friends in-game to manage without a C&C ship (Should they want/need to) so a smaller, more budget oriented ship would still be useful.
Idk about you but I'm not willing to pay over $100 for a ship that I'll only use when my friends are on. I'll stick to something small when I'm playing by myself.
N mention of the Genesis, says it will have a Command variant...even the galactic president flies on one
+Mark McAllister I gave it casual mention at the end, but until we have more on it, I left it off.
i
Idris P for the win
I would chose the Javelin or the Polaris as a good command ship.
Drake Cat FTW
b b m might work as a c c ship as well...but I think the carrack would do a better job at it....
command and control is abbreviated C2, not c&c
Well i have allways thoght avenger. could be good fot it. in the back. room for atleast 2 with computers
Carrack!!!!
Idris and carrack bae b
Picking the right Smuggling Ship
Kraken?
Freelancer DUR ;D
I got an Idris, That's my C$C.
+Jim Castor and it should do very well
My first first (I hate me for this)
+Michael Jones I hate you for that also
+Pierloch | Gaming Somethings you just gotta let go of...
Michael Jones Like your RUclips dignity? Don't worry I lost it too.
I really want to do some CNC in star citizen, but I don't really have an org to do it in :( guess I'll have to make sure to recruit enough people for an org before the game goes live