I've been playing this for a few years and I have an old file with massive builds in several systems where this was before blueprints, before copying and pasting buildings where you had to place every item every time. The only copying ability at the time was the standard , . keys for copying the recipe of the buildings. This was before the option to reverse the belt. If you dragged it the wrong way, you had to delete it piece by piece as there was no group or area deleting and you had to rebuild the entire belt. There was no proliferation, and this was before they nerfed the oil reservoirs. I was at the point of having my first sector of my first dyson sphere completed which was not in my starting system. In fact it was one of the farthest stars in my cluster. Once I was able to craft warps, I took a break of building and went exploring. I then scouted out about 20 different systems within my cluster. I was still using graphite as my main fuel source as I wasn't fully setup to craft the deuterium fuel rods but was in the process of working on it for mass production. It was kind of arduous but it didn't stop me from exploring. I had claimed and established semi massive decent builds on about a dozen star systems and transitioned from spaghetti belts to the drone based logic systems even though some of my local builds still had some spaghetti. Spaghetti is good, all you need is a little bit of cheese on top! Well, I started my first dyson sphere on the 3rd or 4th largest star in my cluster. It wasn't the blue or red supergiants nor was it the neutron star or black hole systems although I had conquered all three of them. I chose this blue star, can't remember if it was an A, B or O type but it was massive, it had 4 or 5 planets with many times more resources than any other system. The star itself had a very strong gravitational pull as you could feel it when trying to fly away from it. Without using warps and getting up to your max speed you'd be losing about 5m/s at about every second of flight. You had to kind of use your warps in short bursts to get away from its pull. It's closest planet which was a lava planet was about 5 AU from its star. I choose this system because of the rich resources in materials and because this star also had some of the best properties for its conversion of light brightness intensity and heat into useable energy. If your starting star is say 1x and some of the other stars that were better were at say 1.7 - 2.2x this star was at about 2.9x. It was even better than the blue and red giants and even better than the neutron star. I had planned to build one on the neutron star as well but never made it that far and a simple solar array on that planet gave me all the power I needed. That planet gave me some monopole magnets, but primarily tons of optical grating crystals, fire ice, and fractal silicon where I made quite a few quantum chips. I made 5x that amount in my main system. I had conquered a planet just for organic crystals, and another planet just for spinform, and another for kimberlite ore all in different systems. I even conquered the planet at the black hole for massive amounts of the monopole magnets. One of the last planets that I started to conquer before kind of retiring that save file was a pure water or ocean world. This semi giant blue star is where I did all of my green science, made my warps in mass quantity as well as producing all of the antimatter I could ever need. I also mass produces all of my expensive buildings from the logistic towers, all 3 in mass quantities as for the inter planetary and the gas giant collectors I was filling a single large chest of them each and as for my planetary ones, I was filling 3 full large chests. I was also producing tons of level 3 belts, and level 3 assemblers. I was producing close to a 1 million quantum chips / hr. I even built my artificial stars here in mass. As for the dyson sphere, the closest inner sphere where the sphere could be built was at about 3AU from the star the star's diameter itself was about 1 - 1.5 AU... It's closest planet the lava planet where I setup all of my silos at about 5AU was about 2-3 times farther out than the farthest planet in my starting system. This was not a small build. The sector that I built wasn't just a thin single band going around the star in a circle. No. It was a large banner mesh where I spelled out one of my user / gamertag names. When you flew up to this structure if you went from the west side to the east side flying at max speed without using warps it would take a good 7-10 minutes to traverse depending on if you were flying with it's rotation or against the star's pull. The difference in direction from East to West versus West to east due to the stars rotational pull would add an extra 3-5 minutes on that travel. Going from the top to the bottom would take about 3-5 minutes. This structure was about 3-5 AU in height and about 12-15 AU in width. If you was on the nearest planet and it came into view in the day or night sky, it looked very close, it looked huge and you couldn't see the entire thing and the planet's rotation would complete a couple of times before this sector of the sphere went out of view as it traversed around to the backside of the star. It would take almost 20 minutes to a good half hour to go around and to start to come back into view. It would take almost an hour for a full rotation or at least it felt like an hour. This was only about 1/16 - 1/8 of the arc around the star's sphere not counting the star's poles. It only covered portions of the star's tropical zones near its equator. If you were on the 2nd and 3rd planets you could just about see the entire thing and you were able to read it. The last or farthest planet was so far away as it was about 50-60 AU out and you could just about see the structure when it passed between the star the planet but it was too small to read it from that distance. I was shooting from about 100 rocket silos non stop for close to 200 hours of gameplay for it to complete just this sector. I have close to 2000 hours on this save file. This is all just to give some perspective... If only I had the copy and paste feature, the blue prints, proliferation back then I might have been able to complete the entire sphere. And this wasn't just an outline either, this structure was an entire mesh that was filled with solar sails. I think I had launched over 100 million of them. Oh, and this star system was the farthest star from my starting planet. It was about 45 almost 50 ly away. And all of my builds on all of my systems were all built by hand piece by piece, every pole, every sorter, every building, and when I went to a new star system, I almost harvested from every planet in that system. So yeah, getting coal as your first choice was exactly my same first choice. I share a similar sentiment. Give me that fuel source! The factory must grow! I like and agree with your line of thinking. Use your first miner on coal. I've seen others go right for the iron as the highest priority. Nope, I go for the coal. That's the energy you need for your mecha's internal battery. With that, you can then go on about hand mining the necessary copper and iron needed to build 2 more miners. Then you place them down and let the automation begin and you have all the power you need!
Hey Pete it's nice to see new ideas and inspirations. I haven't played dsp for a while maybe a year or so, let me ask you about purpose of this series. Is it some kind of speedrun or achievements hunting? In half hour you managed to set up a basic mall where in less than a hour it is possible to set up a facility/mall/bus that can supply you with every machines/buildings including blue cubes from early to late game. Cheers 👍👋 looking forward for new cool build ideas
Someone asked why I don't dismantle the capsule, which would give me 10 iron ingot, 10 copper ingots, and 10 magnets. The answer in my case is I want to keep it for the achievement. If that's not for you, you can totally tear that thing down and shave some time off your run.
Obvious is the importance of blueprints in your strategy. Blueprints refuse to work for me. They give you trouble from time to time? I am currently setting the record for longest time to complete yellow. If you were ever looking for an idea on a tutorial. . .
I've been playing this for a few years and I have an old file with massive builds in several systems where this was before blueprints, before copying and pasting buildings where you had to place every item every time. The only copying ability at the time was the standard , . keys for copying the recipe of the buildings. This was before the option to reverse the belt. If you dragged it the wrong way, you had to delete it piece by piece as there was no group or area deleting and you had to rebuild the entire belt. There was no proliferation, and this was before they nerfed the oil reservoirs. I was at the point of having my first sector of my first dyson sphere completed which was not in my starting system. In fact it was one of the farthest stars in my cluster.
Once I was able to craft warps, I took a break of building and went exploring. I then scouted out about 20 different systems within my cluster. I was still using graphite as my main fuel source as I wasn't fully setup to craft the deuterium fuel rods but was in the process of working on it for mass production. It was kind of arduous but it didn't stop me from exploring. I had claimed and established semi massive decent builds on about a dozen star systems and transitioned from spaghetti belts to the drone based logic systems even though some of my local builds still had some spaghetti. Spaghetti is good, all you need is a little bit of cheese on top!
Well, I started my first dyson sphere on the 3rd or 4th largest star in my cluster. It wasn't the blue or red supergiants nor was it the neutron star or black hole systems although I had conquered all three of them. I chose this blue star, can't remember if it was an A, B or O type but it was massive, it had 4 or 5 planets with many times more resources than any other system. The star itself had a very strong gravitational pull as you could feel it when trying to fly away from it. Without using warps and getting up to your max speed you'd be losing about 5m/s at about every second of flight. You had to kind of use your warps in short bursts to get away from its pull.
It's closest planet which was a lava planet was about 5 AU from its star. I choose this system because of the rich resources in materials and because this star also had some of the best properties for its conversion of light brightness intensity and heat into useable energy. If your starting star is say 1x and some of the other stars that were better were at say 1.7 - 2.2x this star was at about 2.9x. It was even better than the blue and red giants and even better than the neutron star. I had planned to build one on the neutron star as well but never made it that far and a simple solar array on that planet gave me all the power I needed. That planet gave me some monopole magnets, but primarily tons of optical grating crystals, fire ice, and fractal silicon where I made quite a few quantum chips. I made 5x that amount in my main system. I had conquered a planet just for organic crystals, and another planet just for spinform, and another for kimberlite ore all in different systems. I even conquered the planet at the black hole for massive amounts of the monopole magnets. One of the last planets that I started to conquer before kind of retiring that save file was a pure water or ocean world.
This semi giant blue star is where I did all of my green science, made my warps in mass quantity as well as producing all of the antimatter I could ever need. I also mass produces all of my expensive buildings from the logistic towers, all 3 in mass quantities as for the inter planetary and the gas giant collectors I was filling a single large chest of them each and as for my planetary ones, I was filling 3 full large chests. I was also producing tons of level 3 belts, and level 3 assemblers. I was producing close to a 1 million quantum chips / hr. I even built my artificial stars here in mass.
As for the dyson sphere, the closest inner sphere where the sphere could be built was at about 3AU from the star the star's diameter itself was about 1 - 1.5 AU... It's closest planet the lava planet where I setup all of my silos at about 5AU was about 2-3 times farther out than the farthest planet in my starting system. This was not a small build.
The sector that I built wasn't just a thin single band going around the star in a circle. No. It was a large banner mesh where I spelled out one of my user / gamertag names. When you flew up to this structure if you went from the west side to the east side flying at max speed without using warps it would take a good 7-10 minutes to traverse depending on if you were flying with it's rotation or against the star's pull. The difference in direction from East to West versus West to east due to the stars rotational pull would add an extra 3-5 minutes on that travel.
Going from the top to the bottom would take about 3-5 minutes. This structure was about 3-5 AU in height and about 12-15 AU in width. If you was on the nearest planet and it came into view in the day or night sky, it looked very close, it looked huge and you couldn't see the entire thing and the planet's rotation would complete a couple of times before this sector of the sphere went out of view as it traversed around to the backside of the star. It would take almost 20 minutes to a good half hour to go around and to start to come back into view. It would take almost an hour for a full rotation or at least it felt like an hour. This was only about 1/16 - 1/8 of the arc around the star's sphere not counting the star's poles. It only covered portions of the star's tropical zones near its equator.
If you were on the 2nd and 3rd planets you could just about see the entire thing and you were able to read it. The last or farthest planet was so far away as it was about 50-60 AU out and you could just about see the structure when it passed between the star the planet but it was too small to read it from that distance. I was shooting from about 100 rocket silos non stop for close to 200 hours of gameplay for it to complete just this sector. I have close to 2000 hours on this save file. This is all just to give some perspective...
If only I had the copy and paste feature, the blue prints, proliferation back then I might have been able to complete the entire sphere. And this wasn't just an outline either, this structure was an entire mesh that was filled with solar sails. I think I had launched over 100 million of them. Oh, and this star system was the farthest star from my starting planet. It was about 45 almost 50 ly away. And all of my builds on all of my systems were all built by hand piece by piece, every pole, every sorter, every building, and when I went to a new star system, I almost harvested from every planet in that system.
So yeah, getting coal as your first choice was exactly my same first choice. I share a similar sentiment. Give me that fuel source! The factory must grow!
I like and agree with your line of thinking. Use your first miner on coal. I've seen others go right for the iron as the highest priority. Nope, I go for the coal. That's the energy you need for your mecha's internal battery. With that, you can then go on about hand mining the necessary copper and iron needed to build 2 more miners. Then you place them down and let the automation begin and you have all the power you need!
Thank you Pete
my left ear enjoyed a lot this video, jk thx for the tutorial
It's been a little over a year... perhaps revisit this with the new Dark Fog update!!!
Awesome video and early mall. Thanks!!
hey good job so far super love the way to understand instructions keep up the good work
Hey Pete it's nice to see new ideas and inspirations. I haven't played dsp for a while maybe a year or so, let me ask you about purpose of this series. Is it some kind of speedrun or achievements hunting? In half hour you managed to set up a basic mall where in less than a hour it is possible to set up a facility/mall/bus that can supply you with every machines/buildings including blue cubes from early to late game. Cheers 👍👋 looking forward for new cool build ideas
Candidly, just farting around and having fun.
Someone asked why I don't dismantle the capsule, which would give me 10 iron ingot, 10 copper ingots, and 10 magnets. The answer in my case is I want to keep it for the achievement. If that's not for you, you can totally tear that thing down and shave some time off your run.
Spoiler alert
Kinda slow going.
But good show bro.
Big ups for putting your spin on the first steps of the game.
Cheers
What UI mod are you using? I recognize BPTweaks, any other mods?
No mods, 100% vanilla.
thanks, left ear
¯\_(ツ)_/¯
Nice job, dismantling your ship tho will give you all the materials you need for the first tech without having to mine anything...
You are quite correct, I avoided it for the achievement in case I wanted to finish the run
Obvious is the importance of blueprints in your strategy. Blueprints refuse to work for me. They give you trouble from time to time?
I am currently setting the record for longest time to complete yellow. If you were ever looking for an idea on a tutorial. . .
Blueprints work best at the lattitudes they were created at. There are a bunch of good yellow science prints at dysonsphereblueprints.com.