BadPeteNo
BadPeteNo
  • Видео 15
  • Просмотров 69 191
60/Minute Universe Matrix for the Minimalist
60 white science per minute, blackbox, self-powered, no rares, all from raw, nothing above tier 2... heck, you barely need to leave your starter planet.
This is my first attempt at a blackbox build for Dyson Sphere, particularly one of this size. Even little things like working with circles instead of squares since it's a polar build created new challenges. It also features my first actual use of Sushi Belts.
I'm happy to hear any feedback (positive or negative) and I'm totally expecting some hate over my choice not to proliferate it. Please leave a comment and let me know what you think and what you'd like to see next!
Blueprint link: www.dysonsphereblueprints.com/blueprints/factory-60-univ...
Просмотров: 4 520

Видео

Fantastic Seeds and Where to Find Them
Просмотров 14 тыс.2 года назад
Are you looking for the perfect seed? Want to know what makes the perfect seed perfect? Not sure what a seed is? Lazy and just looking for a list of good ones? All this and more. Well, a bit more, but mostly just those things. Dyson Sphere Program is a sci-fi factory management simulator similar to Factorio or Satisfactory.
Biased Distribution Logic?! Wasting Time and Energy with Fidget Spinners
Просмотров 5 тыс.2 года назад
While exploring if the newly added Distribution Logistics features as a possible way to burn excess hydrogen, I stumbled on an interesting phenomenon. It looks like distribution facilities play favorites in their distributions. Dyson Sphere Program is a sci-fi factory management game where (you may have guessed) actually build dyson spheres.
Dyson Sphere Program: Distribution Logistics System Announced
Просмотров 3,3 тыс.2 года назад
Everything we know about Dyson Sphere Program Distribution Logistics System so far. This new update will add functionality similar to personal logistics in Factorio without the use of mods.
Dyson Sphere Program Speed Jog Part 5: Space Baby Blast Off
Просмотров 4872 года назад
With the journey from structure matrix to information matrix being considerably longer than our last episode, this time around our goal is to produce Interstellar Logistics Stations so we can take our game to the next level. Along the way, we triple both science and power output and make more than a few mistakes. Let me know in the comments what you'd like to see more of!
Dyson Sphere Program: Structure Matrix without Hydrogen Byproducts in 60 Seconds
Просмотров 6 тыс.2 года назад
Want to produce lots of Structure Matrix but hate having to deal with the excess hydrogen? Reforming Refine to the rescue. Dyson Sphere Program is a factory style game like Factorio or Satisfactory. At the third tier of research, you'll produce a pretty significant amount of hydrogen byproduct when making yellow cubes. While later in the game, you'll have plenty of ways to use it, early on it c...
Dyson Sphere Program: How to Master Your First Matrix in Under 5 Minutes
Просмотров 6 тыс.2 года назад
In this early game tutorial, learn everything you need to master the first tier of research and what you'll need to do it. Dyson Sphere Program is a factory style game like Factorio or Satisfactory. Along the way, you need to unlock and create 6 different types of matrices to fuel your research so your factory can spread across the stars. That journey starts with the Electromagnetic Matrix, aka...
Dyson Sphere Program: Reforming Refine in 60 Seconds
Просмотров 20 тыс.2 года назад
Want to produce lots of energy matrix but hate having to deal with the byproducts? Well, this is your solution. Dyson Sphere Program is a factory style game like Factorio or Satisfactory. When you unlock the second tier of research, you find the first real challenge of the game. If you can't balance the ratios of what you're producing, your factory will back up and break down. This video covers...
Dyson Sphere Program Speed Jog Part 4: Structure Matrix
Просмотров 3762 года назад
In this episode, we increase our power output to 5x what we had, take our first trip off world, and unlock Structure Matrix under the 2 hour mark.
Dyson Sphere Program Speed Jog Part 3: Energy Matrix
Просмотров 3862 года назад
In this episode, we optimize the base, set up advanced logistics, upgrade our mecha, and automate energy matrix, and we're still under the 1 hour mark.
Dyson Sphere Program: Speed Jog Part 2
Просмотров 6102 года назад
Now that we have a decent starter mall, let's upgrade to a starter base. We need more roads, backup intermediaries, more power, and of course, the critical milestone - automation of Electromagnetic Matrix. Blueprints used: Basic Belts - www.dysonsphereblueprints.com/blueprints/factory-basic-belts Basic Intermediaries - www.dysonsphereblueprints.com/blueprints/factory-basic-intermediaries Dem Ba...
Dyson Sphere Program: Starter Mall Tutorial
Просмотров 7 тыс.2 года назад
In this video, we'll be "speed jogging" Dyson Sphere Program for the first 20 or so minutes of the game with the goal of dropping a blueprint that produces all buildings and intermediaries available before unlocking Electromagnetic Matrix. The goal of the blueprint is not to be the most effective mall you could ever want. The goal is a mall that can be crafted with a single blueprint at Mass Co...
Storing Dungeon Island
Просмотров 38211 лет назад
This demonstrates how to put the dungeon island in storage
dungeon bug
Просмотров 45611 лет назад
This is a demonstration of the known bug involving Dragon City's "The Dungeon" quest event. In this bug, the dungeon habitat becomes docked on land and can not return to it's off shore location.

Комментарии

  • @MrrVlad
    @MrrVlad 17 дней назад

    why no proliferation? With careful application you can have 1.4X output for the same power use, 0.7X resource use, 0.7X footprint.

    • @BadPeteNo
      @BadPeteNo 17 дней назад

      @@MrrVlad several reasons. 1, proliferation came out after I started designing this. 2, balancing the ratios to not have clogs was challenging enough without it for a proof of concept of limited value. 3, the most practical - this build is intended for well before you're spamming spheres across the sector so the final deciding factor was conserving coal

    • @MrrVlad
      @MrrVlad 17 дней назад

      @@BadPeteNo i see, a fairly old BP. Proliferation of the coal path always reduces coal consumption, and unless one is lucky to have both Lava and a silicon rich planets, other minerals are way more limiting than coal. At least you can proliferate all the inputs to research labs - that's a 56% gain in white with minimal expense. For a full proliferation of coal path you go from 2460 coal, 264.5Mw for 60/min white to 999.7 coal, 192.2Mw for 60/min white (using factoriolabs calc, power for water and oil mines included).

  • @holidayinn4293
    @holidayinn4293 Месяц назад

    Unfortunately x-ray cracking is completely worthless. I really wish they'd rework this recipe so people would have a reason to want to use it.

    • @BadPeteNo
      @BadPeteNo Месяц назад

      @@holidayinn4293 I've used this solution at scale andits just fine

  • @Giannis_Krimitzas
    @Giannis_Krimitzas 4 месяца назад

    Thank you Pete

  • @stevenvalentine8372
    @stevenvalentine8372 7 месяцев назад

    know this is old what about trinary with fire ice on giant one plaint has 150% wind also 5 O type stars and 2 Blue giant's first seed i ever got did not play it

    • @BadPeteNo
      @BadPeteNo 7 месяцев назад

      I believe this is still a reasonably accurate video as seed gen hasn't changed in relevant ways. I think that sounds like a pretty good seed to start with.

  • @zinoit5
    @zinoit5 8 месяцев назад

    Wasn't there something about having a black hole and a neutron star?

    • @BadPeteNo
      @BadPeteNo 8 месяцев назад

      I don't understand, I believe all seeds have one of each

    • @zinoit5
      @zinoit5 8 месяцев назад

      @@BadPeteNo doesn't the distance from the first planet impact the likelihood/yield of rarer mats?

    • @BadPeteNo
      @BadPeteNo 8 месяцев назад

      I could see how that would impact how early you get access to unipolar magnets. At the time I made the video, that wasn't a consideration I factored in. For me, all seeds are pretty good. From a content perspective I tend to foucus on ehat benefits you the most in the first 40 hours of play. If you're going for a mega build with spheres on every star etc Im sure there are a lot of other things to consider too.

    • @zinoit5
      @zinoit5 8 месяцев назад

      @@BadPeteNo Appreciate the thoughts, i'm about to start a new playthrough so just trying to gather info, I never made it to the end before

  • @skilz8098
    @skilz8098 9 месяцев назад

    Have too much hydrogen? Instead of trying to "burn it off" just make sure you have an overflow line that would feed to ILS's. Then you can take extra titanium and produce Hydrogen Fuel rods, you send some to fractionators to produce Deuterium to make various things that rely on Deuterium such as the Fuel Rods. If you are far enough into the game and you're able to craft Antimatter send it there as the highest priority. There's always ways to get rid of too much hydrogen.

    • @BadPeteNo
      @BadPeteNo 9 месяцев назад

      Many of those features are unavailable early game. Either way, you can't have issues with excess hydrogen clogging the system if you never produce excess hydrogen

    • @skilz8098
      @skilz8098 9 месяцев назад

      @@BadPeteNo True, but there's always a way to handle any potential overflows. They can be easier to deal with than your shortages...

    • @BadPeteNo
      @BadPeteNo 9 месяцев назад

      This is primarilly intended as a solution until you get to the real hydrogen hogs like purple jello. Too many times I have had production stall out while Im working on my first few long term ILS configs, so I decided a set it and forget it approach was warranted.

  • @skilz8098
    @skilz8098 9 месяцев назад

    I've been playing this for a few years and I have an old file with massive builds in several systems where this was before blueprints, before copying and pasting buildings where you had to place every item every time. The only copying ability at the time was the standard , . keys for copying the recipe of the buildings. This was before the option to reverse the belt. If you dragged it the wrong way, you had to delete it piece by piece as there was no group or area deleting and you had to rebuild the entire belt. There was no proliferation, and this was before they nerfed the oil reservoirs. I was at the point of having my first sector of my first dyson sphere completed which was not in my starting system. In fact it was one of the farthest stars in my cluster. Once I was able to craft warps, I took a break of building and went exploring. I then scouted out about 20 different systems within my cluster. I was still using graphite as my main fuel source as I wasn't fully setup to craft the deuterium fuel rods but was in the process of working on it for mass production. It was kind of arduous but it didn't stop me from exploring. I had claimed and established semi massive decent builds on about a dozen star systems and transitioned from spaghetti belts to the drone based logic systems even though some of my local builds still had some spaghetti. Spaghetti is good, all you need is a little bit of cheese on top! Well, I started my first dyson sphere on the 3rd or 4th largest star in my cluster. It wasn't the blue or red supergiants nor was it the neutron star or black hole systems although I had conquered all three of them. I chose this blue star, can't remember if it was an A, B or O type but it was massive, it had 4 or 5 planets with many times more resources than any other system. The star itself had a very strong gravitational pull as you could feel it when trying to fly away from it. Without using warps and getting up to your max speed you'd be losing about 5m/s at about every second of flight. You had to kind of use your warps in short bursts to get away from its pull. It's closest planet which was a lava planet was about 5 AU from its star. I choose this system because of the rich resources in materials and because this star also had some of the best properties for its conversion of light brightness intensity and heat into useable energy. If your starting star is say 1x and some of the other stars that were better were at say 1.7 - 2.2x this star was at about 2.9x. It was even better than the blue and red giants and even better than the neutron star. I had planned to build one on the neutron star as well but never made it that far and a simple solar array on that planet gave me all the power I needed. That planet gave me some monopole magnets, but primarily tons of optical grating crystals, fire ice, and fractal silicon where I made quite a few quantum chips. I made 5x that amount in my main system. I had conquered a planet just for organic crystals, and another planet just for spinform, and another for kimberlite ore all in different systems. I even conquered the planet at the black hole for massive amounts of the monopole magnets. One of the last planets that I started to conquer before kind of retiring that save file was a pure water or ocean world. This semi giant blue star is where I did all of my green science, made my warps in mass quantity as well as producing all of the antimatter I could ever need. I also mass produces all of my expensive buildings from the logistic towers, all 3 in mass quantities as for the inter planetary and the gas giant collectors I was filling a single large chest of them each and as for my planetary ones, I was filling 3 full large chests. I was also producing tons of level 3 belts, and level 3 assemblers. I was producing close to a 1 million quantum chips / hr. I even built my artificial stars here in mass. As for the dyson sphere, the closest inner sphere where the sphere could be built was at about 3AU from the star the star's diameter itself was about 1 - 1.5 AU... It's closest planet the lava planet where I setup all of my silos at about 5AU was about 2-3 times farther out than the farthest planet in my starting system. This was not a small build. The sector that I built wasn't just a thin single band going around the star in a circle. No. It was a large banner mesh where I spelled out one of my user / gamertag names. When you flew up to this structure if you went from the west side to the east side flying at max speed without using warps it would take a good 7-10 minutes to traverse depending on if you were flying with it's rotation or against the star's pull. The difference in direction from East to West versus West to east due to the stars rotational pull would add an extra 3-5 minutes on that travel. Going from the top to the bottom would take about 3-5 minutes. This structure was about 3-5 AU in height and about 12-15 AU in width. If you was on the nearest planet and it came into view in the day or night sky, it looked very close, it looked huge and you couldn't see the entire thing and the planet's rotation would complete a couple of times before this sector of the sphere went out of view as it traversed around to the backside of the star. It would take almost 20 minutes to a good half hour to go around and to start to come back into view. It would take almost an hour for a full rotation or at least it felt like an hour. This was only about 1/16 - 1/8 of the arc around the star's sphere not counting the star's poles. It only covered portions of the star's tropical zones near its equator. If you were on the 2nd and 3rd planets you could just about see the entire thing and you were able to read it. The last or farthest planet was so far away as it was about 50-60 AU out and you could just about see the structure when it passed between the star the planet but it was too small to read it from that distance. I was shooting from about 100 rocket silos non stop for close to 200 hours of gameplay for it to complete just this sector. I have close to 2000 hours on this save file. This is all just to give some perspective... If only I had the copy and paste feature, the blue prints, proliferation back then I might have been able to complete the entire sphere. And this wasn't just an outline either, this structure was an entire mesh that was filled with solar sails. I think I had launched over 100 million of them. Oh, and this star system was the farthest star from my starting planet. It was about 45 almost 50 ly away. And all of my builds on all of my systems were all built by hand piece by piece, every pole, every sorter, every building, and when I went to a new star system, I almost harvested from every planet in that system. So yeah, getting coal as your first choice was exactly my same first choice. I share a similar sentiment. Give me that fuel source! The factory must grow! I like and agree with your line of thinking. Use your first miner on coal. I've seen others go right for the iron as the highest priority. Nope, I go for the coal. That's the energy you need for your mecha's internal battery. With that, you can then go on about hand mining the necessary copper and iron needed to build 2 more miners. Then you place them down and let the automation begin and you have all the power you need!

  • @skilz8098
    @skilz8098 9 месяцев назад

    It's been a little over a year... perhaps revisit this with the new Dark Fog update!!!

  • @d4gaming439
    @d4gaming439 10 месяцев назад

    This was super helpfull when working on that white blackbox. I made a slight modification of this design but it was very helpful towards better understanding the needs of the build.

  • @d4gaming439
    @d4gaming439 10 месяцев назад

    I have been working on the black box design for a few weeks now. I have stumbled into 1 major problem and 1 minor problem. The major problem is hydrogen, I was trying to make 3/m green contaners that requires 300/m duterium. That when fractunated is 300/m hydrogen. But what i dont understand well is the fractonator production speeds. While I understand that it is a 1% chance to convert. How do I convert this into a production rate? The minor problem I have been having is the ray recievers. I haven't been able to really understand them too well. I was a bit stuck on determining how many I needed to make the 60/m antimatter? Any help would be great sincw you have experience with make this kind of build.

    • @BadPeteNo
      @BadPeteNo 10 месяцев назад

      have you tried using the factorio labs calculator? its really helpful

    • @d4gaming439
      @d4gaming439 10 месяцев назад

      @@BadPeteNo like how you mentioned it doesn't like oil very much so I have mostly not spent time with it. I used the memo feature of belts to put all my math visually in front of me then pull out a calculator to do the math manually.

    • @BadPeteNo
      @BadPeteNo 10 месяцев назад

      what I do is figure out how much total hydrogen, graphene etc the total thing needs, set that as a pre-defined input, and lock oil recipes. then, in another tab, I add refineries at different levels until I get the hydrogen right and then add coal smelters to balance the graphene

  • @andredunn7990
    @andredunn7990 10 месяцев назад

    My Pc would've lagged alot.

  • @tealandstudios1825
    @tealandstudios1825 10 месяцев назад

    Thank you for the layout!

  • @plastictouch6796
    @plastictouch6796 11 месяцев назад

    That factorio planning websites looks nice. Thanks for showing me that exists.

    • @BadPeteNo
      @BadPeteNo 11 месяцев назад

      I've always had a lot of appreciation and respect for people that contribute to a community like that. Good site.

  • @InnaciKorushka
    @InnaciKorushka 11 месяцев назад

    I picked a random seed for my first ever playthrough and got lucky with an ice giant. Fire ice and hydrogen from them is best. I burn any excess graphene so that hyrdorgen production can continue as im at the stage where hydrogen is not as abundant yet as I need it. Im near equilibrium though.

  • @XadeGrimm
    @XadeGrimm 11 месяцев назад

    that bottle necking issue might be related to the grid projected on a sphere. some squares are smaller than others.

  • @XadeGrimm
    @XadeGrimm 11 месяцев назад

    just increase the distance between the boxes. more distance = more travel time = more bots in the air at one time + longer flight time = more energy used. that was the first thought after your 1st loop.

    • @BadPeteNo
      @BadPeteNo 11 месяцев назад

      There are better ways to burn off excess energy, just exploring not intented alternate capabilities

  • @TheNipSnipper
    @TheNipSnipper 11 месяцев назад

    I have always considered xxray to be a waste for very little gain. I'd rather suffer a little more early for hydrogen than waste oil.

  • @d4gaming439
    @d4gaming439 11 месяцев назад

    Stumbles across your channel and got to say with the information and resources avalible a year ago. This is a great design. At the state of the game now qith the combat update, I would personaly like to see what you could come up with now. Theres some new toys to play with and new ways to break belts. I feel challanged to try a black box like this now.

    • @BadPeteNo
      @BadPeteNo 11 месяцев назад

      Thanks! Feedback is always encouraging. I deliberately avoided belt bending for the most part as I didn't want a design that no one could easilly reproduce. I intended to do stuff right when the combat update came out but I was really sick at the time and feel like I missed my chance. I'll get back to more content eventually, just not right away.

  • @akiraliu5486
    @akiraliu5486 11 месяцев назад

    I'd say having a black hole or neutron star close to your initial system is the most important thing for speedrun but those attributes are kind of neat too.

  • @wnose
    @wnose 11 месяцев назад

    8:20 Excess Hydrogen is not an issue IMO - pipe it into 1 or 2 fractionater loops and start generating deuterium. When you actually need it, you should have a nice tank ready to go.

    • @BadPeteNo
      @BadPeteNo 11 месяцев назад

      To each their own, though I am of the mindset that if you're not using 100% of the hydrogen you're producing at all times, your're asking for problems

    • @davecrupel2817
      @davecrupel2817 8 месяцев назад

      Then you have too much deuterium. And THEN too much hydrogen. I personally have some planets that run entirely on gas power generators. So i have someplace to send excess hydrogen.

  • @steveboel12
    @steveboel12 Год назад

    This is absolutely amazing!

  • @gravity00x
    @gravity00x Год назад

    thanks, left ear

  • @michellevance1967
    @michellevance1967 Год назад

    Try seed 8 2 6 7 6 5 0 7 seed has 6 O type stars and the black hole and neutron star is far from the start

  • @ChuckDodds
    @ChuckDodds Год назад

    33867330. binary gas giant, fire ice on binary, tidally locked lava planet next to the sun. BOOYAH! To make it even more rare, the system has one each red giant, blue giant, and white giant!

  • @Cicincz
    @Cicincz Год назад

    i had mined mine fire ice like 12LY from base only to check back on gas giant on my starter planet that have also fire ice, yeah i could check that earlier :D totaly random seed with bonus that have black hole and neutron star far away, which is also benefit (farther away, more magnets it have)

  • @ryanspencer3781
    @ryanspencer3781 Год назад

    I randomly found a cluster with fire ice at the start

  • @1979ce
    @1979ce Год назад

    Favorites in this game are based on order in which they were built. Like you said in the video. I have some plans that based on where I'm standing when i build it will determine which sorter is built first and determine its function.

  • @1979ce
    @1979ce Год назад

    I have a way to avoid Hydrogen overload. Use the new Reforming Refine tech. Your Red builds won't produce any hydrogen. Then place 4 Orbitals prior to Green Tech. The Hydrogen from the Orbitals is only provided as needed and will never cause excess. i get sub 10 hours every playthrough and I never have hydrogen problems like I used to.

  • @Frithgar
    @Frithgar Год назад

    Seems like I got quite lucky then, I just started the seed I was given, turns out it's got a binary system and fire ice as well

  • @robertburbulea2863
    @robertburbulea2863 Год назад

    I just look for the star with the highest luminosity

  • @crydo2091
    @crydo2091 Год назад

    Would be nice of you to share the blueprints plisssss

    • @BadPeteNo
      @BadPeteNo Год назад

      Sorry, its no longer saved

    • @crydo2091
      @crydo2091 Год назад

      @@BadPeteNo OK THANKS 👍👍

  • @thanoskorovilas8899
    @thanoskorovilas8899 Год назад

    if you are using tier 2 assemblers you would almost certainly have tier 3 sorters and tier 3 belts therefore i think its reasonable to use them instead of tier 2 even tho they are not the same "tier"

    • @BadPeteNo
      @BadPeteNo Год назад

      There is no part of the config where this would provide a performance boost. It just uses more power and costs more resources to produce with no benefit except you feel like its fancier.

  • @Murray02-m3c
    @Murray02-m3c Год назад

    That’s insane. But what about 120 per minute?

    • @BadPeteNo
      @BadPeteNo Год назад

      This is really a proof of concept to demonstrate perfect ratios toward late game using only fosil fuels and likely won't be practical for most. Also, efficiency vs size is a trade off for black boxes, especially self-powered ones. If you want 120/m, you can build 2, but its far more practical to produce everything in its own factory and combine them all later if you want large scale and compact.

  • @cdm96247
    @cdm96247 Год назад

    Hmm ok how are you making the h2 It looks like the counter is just creating them.......I am so confused has it always been that easy to make h2..........

    • @BadPeteNo
      @BadPeteNo Год назад

      sandbox mode item generator, no mods but not really vanilla

    • @cdm96247
      @cdm96247 Год назад

      @@BadPeteNo Ahh that is some voodoo I was looking for the possible mod closest I came up with was FreeStuff and FreecreateandRemove. I only grab the QoL mods hadn't thought to look at Sandbox mode.

  • @MrQuantumInc
    @MrQuantumInc Год назад

    Apparently I am pretty lucky because my first run has both a tidally locked lava planet and a fire ice deposit.

    • @BadPeteNo
      @BadPeteNo Год назад

      That is quite rare indeed, bravo!

  • @json17
    @json17 Год назад

    TIL my random system sucks

    • @BadPeteNo
      @BadPeteNo Год назад

      If you hate your system, start over. Its always easier the more you try.

    • @json17
      @json17 Год назад

      @@BadPeteNo Thanks for that

  • @joehelland1635
    @joehelland1635 Год назад

    The last time i tried to get the 1 hr achieve i landed at 61 mins. I need to retry that now that bp”s exist

    • @BadPeteNo
      @BadPeteNo Год назад

      It's such a great game to dive into. Pay a very modest fee once, get thoughtful content for years, do math on beautiful spheres in your fancy robot until your eyes bleed.

  • @angrybonobro8711
    @angrybonobro8711 Год назад

    are you recording at 15 fps ?

    • @BadPeteNo
      @BadPeteNo Год назад

      I think either my recording or editing software may have been having trouble keeping up, didn't notice until you mentioned it. The bots are also cranked up to the max on their speed, so even at 60 fps they still look jittery.

  • @dontmatter4423
    @dontmatter4423 Год назад

    This game is so complicated.. I love it

  • @slimeinabox
    @slimeinabox Год назад

    I used this design with a few tweaks and it keeps running out of hydrogen. Is the length of the hydrogen loop belt and it’s direction important for the build? I don’t have any other problems (yet)

    • @BadPeteNo
      @BadPeteNo Год назад

      I implemented this in part 5 of my speed jog at a larger scale. I start dropping the prints at around 4 min and I boot it up around 8:45 ruclips.net/video/ek3Ijw-CgdU/видео.html. For each module of 6 x-ray crackers, I used 40 hydrogen in the feedback loop. This is enough to supply them all plus 4 extra. In my dry runs, I observed a lot of issues with the loop running dry and/or x-ray crackers backing up. Best way I found to fix this was to boot the loop absolutely last. Make sure they're all getting the refined oil they need and that your research labs are ready to consume their outputs.

    • @BadPeteNo
      @BadPeteNo Год назад

      Also, it's been months, but I do think the direction matters. I can't check because the computer with that save is down for repairs. I believe the units that feed their hydrogen back need to have their input sorters before their output sorters on the loop, though I'm not 100% sure.

    • @slimeinabox
      @slimeinabox Год назад

      @@BadPeteNo That’s almost certainly it. I reversed my belts and it works perfectly now, so it’s probably has to do with sorter positioning. Thanks!

  • @pietervanderzwaan4295
    @pietervanderzwaan4295 Год назад

    holy crap, you made me realise i suck at this game as i have like spaghetti but i decided to focus all matrix cubes on one planet and made it similar to yours. ( note i just got purple and are almost done with warp tech)

    • @BadPeteNo
      @BadPeteNo Год назад

      This is totally not an indication of how I normally play. This is weeks of iterations and fussing over details and I still think it has a lot of room for improvement. A lot of why I made this was to improve my own belting. You don't grow in your comfort zone.

  • @rogerthomas7040
    @rogerthomas7040 Год назад

    Just some quick feedback - you should have including the game name in your title, as you do not qualify what type of seeds for what - a game, the garden, etc the changes are that the video is getting lost in the system.

    • @BadPeteNo
      @BadPeteNo Год назад

      Fantastic seeds and where to find them: The programs of dyson sphere

  • @zarrexify
    @zarrexify Год назад

    Have you tried demand/pull only?

    • @BadPeteNo
      @BadPeteNo Год назад

      I haven't taken this idea much farther yet.

    • @d4gaming439
      @d4gaming439 10 месяцев назад

      This was a way to fix bottleneck problems when at small scale. But you will eventually run into the problem of 1 source being used more than others and running out. But this happens much later then the impact from supply side. Just make sure to not have bots in the supply node at all!!!

  • @haydensmith8537
    @haydensmith8537 2 года назад

    People always talk about the nonsense of video games and don’t realize the sheer system analysis development kids are getting now. Like if you play these systems and logistical video games think of how much those skills could be implemented in city systems, urban planning, or just more engineering and planning of more effective factories. Hats off brother I’ll check this game out

    • @BadPeteNo
      @BadPeteNo 2 года назад

      Can't be sure if my gaming style makes me a better developer or vice versa, but there is definitely a lot of synergy.

    • @plastictouch6796
      @plastictouch6796 11 месяцев назад

      Gamers deserve more respect.

  • @AbsoluteHuman
    @AbsoluteHuman 2 года назад

    Nice~ Now prolifirate it! Jokes aside, the thing I can't really justify not prolifirating is the white science itself, with its production being the close second. The gain is just too much. It even saves energy per hashes produced, not just resources and space.

    • @BadPeteNo
      @BadPeteNo 2 года назад

      Totally fair - biggest drawback of the build. It would be a trivial aftermarket upgrade to at least do mk2 on the sciences without having to gut the whole thing, though personally I have had enough of staring at it for at least a few weeks. The graphite smelting area on the outer edge of the ring has a line going to that one lonely nerfed smelter that should have more than enough spare coal to get that done. While my main reason was avoiding the hydrogen balance and spaghetti nightmares proliferation would add, it's worth noting that proliferation is a huge drain on fossil fuels, and at the point where this build is relevant, you most likely don't have any significant degree of vein utilization upgrades. Tackling the mysteries of fitting proliferation into a net-zero-hydrogen-and-rare-free world is on my todo list, but it will have to wait until after my next build, which hopes to tackle the chicken and the egg problem of how to get a modest dyson sphere going to power this guy. I very much appreciate you taking the time to watch and provide your feedback and I hope you enjoy the builds to come.

    • @AbsoluteHuman
      @AbsoluteHuman 2 года назад

      @@BadPeteNo well, I very much enjoy this build as a prof of concept and a value in itself. For practical purposes using proliferation might be more important even if you have to gut this thing to get some space. I mean, you can have a 60 SPM build with much less production with proliferation. Making it just produce more with the same inputs is certainly more tempting but may be complicated. I don't really see the coal consumption that big of a deal? I thought it was a very abundant resource in the starting systems... Even my recent 0.1 run has more coal than both iron and copper on the starting planet. And more importantly it saves way more units of other ores per unit of coal. Especially with science. The added power drain seems way more concerning. That's why I'm suggesting not proliferating the whole thing either way. I'm only now getting what you've meant by zero hydrogen if you don't import it from the giants and have to make it all exactly at ratio on site it quickly starts to become a difficult problem... Don't know an easy solution for that!

  • @dominikpiorkowski9099
    @dominikpiorkowski9099 2 года назад

    wow, looks great, its super jump start science

  • @zarrexify
    @zarrexify 2 года назад

    Presented like a true IT Solution Architect 🙂

    • @BadPeteNo
      @BadPeteNo 2 года назад

      Funny you should mention that lol

  • @jojo07871
    @jojo07871 2 года назад

    Best DNU (do nothing unit) to deal with excess hydrogen is to use particle colliders to convert it into deuterium and then burn deuterium for power (assuming a separate grid and a minimum of power to start process)

  • @iamjaybugg
    @iamjaybugg 2 года назад

    Nice title pun!

  • @MalinowyWampir
    @MalinowyWampir 2 года назад

    Hey Pete it's nice to see new ideas and inspirations. I haven't played dsp for a while maybe a year or so, let me ask you about purpose of this series. Is it some kind of speedrun or achievements hunting? In half hour you managed to set up a basic mall where in less than a hour it is possible to set up a facility/mall/bus that can supply you with every machines/buildings including blue cubes from early to late game. Cheers 👍👋 looking forward for new cool build ideas

    • @BadPeteNo
      @BadPeteNo 2 года назад

      Candidly, just farting around and having fun.