This is perfect, I'm busy with an achievement hunt. Once I get the last tech and start paving over this lil' planet of mine I'm definitely using this. Thanks!
btw, it does scale quite well provided you don't have too many modules sharing the same buffer loop. it was a bit annoying to get it to behave consistently, but once I got it working, I never had issues
I used this design with a few tweaks and it keeps running out of hydrogen. Is the length of the hydrogen loop belt and it’s direction important for the build? I don’t have any other problems (yet)
I implemented this in part 5 of my speed jog at a larger scale. I start dropping the prints at around 4 min and I boot it up around 8:45 ruclips.net/video/ek3Ijw-CgdU/видео.html. For each module of 6 x-ray crackers, I used 40 hydrogen in the feedback loop. This is enough to supply them all plus 4 extra. In my dry runs, I observed a lot of issues with the loop running dry and/or x-ray crackers backing up. Best way I found to fix this was to boot the loop absolutely last. Make sure they're all getting the refined oil they need and that your research labs are ready to consume their outputs.
Also, it's been months, but I do think the direction matters. I can't check because the computer with that save is down for repairs. I believe the units that feed their hydrogen back need to have their input sorters before their output sorters on the loop, though I'm not 100% sure.
sandbox mode. so the concrete you can totally do in 'survival', but the traffic monitors that spit out and eat items require sandbox mode (still vanilla as no mods, basically creative mode)
Me to, I looked it up: "Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch." So, I think this is demonstrating some construction in that game.
First: DSP is a factory game like Factorio or Satisfactory. Highly addictive, deeply technical, and stunning visuals. Second: Funny story, I'm just as surprised as you. I started doing some light tutorials and let's plays on it a few weeks back. It's a tiny channel and I don't get a lot of traffic. Yesterday, I uploaded this short video explaining a feature of the game that is very powerful, not commonly used, and rarely discussed on reddit. After about 2 hours, it had gotten more views than most of my videos have at all. Then, I saw the analytics spike with a traffic source of "RUclips recommendations" and now it has 10x the views of anything else on my channel after about 16 hours. In short, looks like the algorithm liked it. Regardless of if you want to watch my content, I would highly suggest checking the game out. It's lots of fun.
Did you figure out an scalable layout for this? For someone who starts with a gas giant that have Fire ice, this is definitely the best long term setup. I always disregard the xcraying because and never even bother to research the reforming refine but didn't see what is the point of using coal (finite resource) to produce oil (infinite resource), but I don't need that much refined oil because there are oceans of sulfuric acid later on and I don't need oil for graphene since I have fire ice. And yet, I'm very later game and I miss Hydrogen (because gas giants that produce fire ice, have lower output of Hydrogen) and since energized graphite is used in proliferators in form of diamonds, the output of xcraying is exactly what I need late game.
It totally scales. I implemented it in speed jog episode 5. Booting it is pretty annoying, took me more tries than I want to admit to get it right. Once is running properly, it stays that way.
Correction: After better testing at scale, 4 modules will saturate 9 labs for 90 red/sec
you mean 90/min red science
@@SankarGaneshpathologist something like that :)
This is perfect, I'm busy with an achievement hunt. Once I get the last tech and start paving over this lil' planet of mine I'm definitely using this. Thanks!
btw, it does scale quite well provided you don't have too many modules sharing the same buffer loop. it was a bit annoying to get it to behave consistently, but once I got it working, I never had issues
This was really helpfull in kicking my production into high gear! thanks!
That's cool! I like it.
YT algorithm: This looks fun and sciencecy,
Bitches love love fun and science
Yay! Let's hear it for sciencecy!
I used this design with a few tweaks and it keeps running out of hydrogen. Is the length of the hydrogen loop belt and it’s direction important for the build? I don’t have any other problems (yet)
I implemented this in part 5 of my speed jog at a larger scale. I start dropping the prints at around 4 min and I boot it up around 8:45 ruclips.net/video/ek3Ijw-CgdU/видео.html.
For each module of 6 x-ray crackers, I used 40 hydrogen in the feedback loop. This is enough to supply them all plus 4 extra. In my dry runs, I observed a lot of issues with the loop running dry and/or x-ray crackers backing up. Best way I found to fix this was to boot the loop absolutely last. Make sure they're all getting the refined oil they need and that your research labs are ready to consume their outputs.
Also, it's been months, but I do think the direction matters. I can't check because the computer with that save is down for repairs. I believe the units that feed their hydrogen back need to have their input sorters before their output sorters on the loop, though I'm not 100% sure.
@@BadPeteNo
That’s almost certainly it.
I reversed my belts and it works perfectly now, so it’s probably has to do with sorter positioning.
Thanks!
I have always considered xxray to be a waste for very little gain. I'd rather suffer a little more early for hydrogen than waste oil.
How you made this scheme? Because this is not in the game
sandbox mode. so the concrete you can totally do in 'survival', but the traffic monitors that spit out and eat items require sandbox mode (still vanilla as no mods, basically creative mode)
What is rhis for? I just got recommended this video out of nowhere
Me to, I looked it up: "Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch."
So, I think this is demonstrating some construction in that game.
First: DSP is a factory game like Factorio or Satisfactory. Highly addictive, deeply technical, and stunning visuals.
Second: Funny story, I'm just as surprised as you. I started doing some light tutorials and let's plays on it a few weeks back. It's a tiny channel and I don't get a lot of traffic. Yesterday, I uploaded this short video explaining a feature of the game that is very powerful, not commonly used, and rarely discussed on reddit. After about 2 hours, it had gotten more views than most of my videos have at all. Then, I saw the analytics spike with a traffic source of "RUclips recommendations" and now it has 10x the views of anything else on my channel after about 16 hours. In short, looks like the algorithm liked it.
Regardless of if you want to watch my content, I would highly suggest checking the game out. It's lots of fun.
Did you figure out an scalable layout for this? For someone who starts with a gas giant that have Fire ice, this is definitely the best long term setup. I always disregard the xcraying because and never even bother to research the reforming refine but didn't see what is the point of using coal (finite resource) to produce oil (infinite resource), but I don't need that much refined oil because there are oceans of sulfuric acid later on and I don't need oil for graphene since I have fire ice. And yet, I'm very later game and I miss Hydrogen (because gas giants that produce fire ice, have lower output of Hydrogen) and since energized graphite is used in proliferators in form of diamonds, the output of xcraying is exactly what I need late game.
It totally scales. I implemented it in speed jog episode 5. Booting it is pretty annoying, took me more tries than I want to admit to get it right. Once is running properly, it stays that way.
Unfortunately x-ray cracking is completely worthless. I really wish they'd rework this recipe so people would have a reason to want to use it.
@@holidayinn4293 I've used this solution at scale andits just fine