This is a great video. I was a programmer on this game and made the level editor and created all the levels for this game. I printed them all out and had the entire game levels on the floor at our office at Melbourne House so I could see how all the ladders and levels linked up. So awesome to watch this play thru almost 30 years later. It is amazing how this whole game fitted in less than 64KB of memory.
It was fun of course. And back then games weren't anywhere near a expensive to make so developers could take chances on creative ideas. But now budgets are so big no-one takes chance which is why we see the same type of games over and over.
I remember it all. The open-world concept. The lurking fear of not knowing what comes next. The large and unfair health of the enemies. The creepy landscapes. The excitement of getting a scroll. The anxiety of fighting against hooded and masked enemies. That hard bearded enemy. the tough fights. The feeling of dread inside the caves. The bug that didn't let me move further after 2 hours of playing and... most of all... the music. What a great music. A mix of Carpenter's music with an eastern dark atmosphere. This game is a masterpiece. They don't come like this anymore. It also marks the highlight of my childhood playing years. Nostalgia!
this game would not become such a classic without the soundtrack. It is such a perfect fit. the atmosphere is so amazing. I remember this game stood turned on for a whole week after I completed it so that i could show off the last screen to all of my friends. My mom was so angry because I refused to turn off the computer. :) good times.
This was one of my favorite C64 games that spent my childhood with. I and my cousin spending hours late at night playing it, getting spooked with the music and ambient. My God…
I had the chance to discover video games with this kind of game. this sound design !! still a master class today even though it's 8 bits from 1986!!! This music will forever be etched in my soul!!!
The music here is just absolutely stunning and so atmospheric! So many years after it's release this is still one of absolutely favourites when it comes to c64 music. I was frightened by the atmosphere of this game when i was a child. Still so many years i still think about this game there was something truly magical here despite it's flaws.
C64 was just an amazing computer. I’m a computer engineer and in my opinion C64 was the best even to this day. It is just unbelievable what it could do with just 64k memory.
I used mostly the same fighting tactics than you did. For some reason my friends scolded me for it but those tactics worked very well for me: when I had a bug where endless number of enemies came (one at a time), I killed SEVEN enemies before dying. In spite of my fighting skills, I, a little boy those days, was confused as to what to do and where to go and got trapped often and thus could never complete this game.
1:27 - doors and mountains in the background. There was a time when players could do nothing but wonder how awesome it would be they could go that way and visit the distant background places. Now we have open world 3d games everywhere.
I put this on 2x speed so I could watch the entire adventure in one sitting. It's good to finally see how this game played out. I remember getting stuck at a waterfall with a scroll on a ledge that I could never reach and could not find the way to progress any further.
I spent tons of time on this game 30+ years ago and it always bugged me that I never beat it - until today! Bug-free version on emulator, and I had a map but no cheating. Was such a good time studying the map and slowly figuring the game out again, and finally complete it!
WOTEF 1 was groundbreaking, I never saw that coming. Fist 2 was a dark twist, almost against the principles of Karate by using it to attack not defend. Anyway this and Bruce Lee were iconic ones that took me ages to finish.
I spent so many hours on this game. but seeing how lame this game ends, I am happy I didn't spent even more time on it... :D Also, wow, it's really repetitive. I always hoped as a child, that later on the landscapoe and enemies change a bit. Well, the music is still top notch, though..
Remember spending like 4 hours trying to complete this on a Sunday as a boy, with a goofy map published in Zzap 64. Enduring memory. Leaping into that volcano caldera scared the crap outa me.
i was looking for this game, but could not remember the name of it. I'm so glad i found it, many great childhood memories from this one. And it still looks great :-)
Ahh... memmories, played it many times :D but it seems to me that a part of the gameplay is missing, 1h ist very fast too beat the game, some trigramms after learning is never used, like the strenght trigramm, u learn it here 24:41, but after, it does nothing, never used? i need to play it again some time and chek it out.
Without doubt, one of the all time great C64 games! I too dreamed of being able to scale those mountains in the background...I spent weeks playing this game but could never complete it due to the bugs...where is the bug free version?!
I so wanted to finish this game and would play it, literally relentlessly, but eventually gave up as I just couldn't work out how to do it. As a kid, even I knew it was overly ambitious for what the C64 could achieve, but still believed in it. So frustrating! Strange that it still holds a special place in my heart. I think it was the idea of expanding the literally perfect Exploding Fist one into a full story that was the key. I remember getting goose bumps on my skin when I'd discover a new area. Such a shame it could never have been the game it should have been!
This game had so many bugs, I am surprised that someone actually finished it. -Sometimes when you leave a pool of water, your legs are missing. -Press the Restore key while the screen is scrolling and your char will slide forward without moving and past any opponent. -At certain points, enemies would keep popping up forever, effectively trapping you within a screen. -Also sometimes the game would stop scrolling, also trapping you within a screen. Probably missing some but the game was clearly not tested long enough. Good music though.
+SteveFusionX "At certain points, enemies would keep popping up forever, effectively trapping you within a screen." This happened to me several times, even on original C64 and on all of the d64 versions I played as well.
I remember the screen getting stuck sometimes. I think I remember that this was fixed by turning around and walking or jumping (somersaulting :p) backwards, or something of that nature. Oh how scary it was the first time my elder brother and I fell into the green room without the needed scroll. We still play the original exploding fist on holidays. :)
I'm walking... :-) now, 30 years later, I get why I never played it through... it was amazingly eery, you were always expecting the next (hard) enemy to pop up... but: so much travelling. So repetitive. Not much replay value, because it get's boring to walk the same path again and again, sometimes for minutes without action...
Yes, you could actually get one of the scrolls after the waterfall with that! I always avoided those black panthers too. Those scared the shit out of me as a kid when I saw them the first time.
Yeah. You try and play through Lost Patrol! Thank God for the save feature of today! That gives us a chance in our modern, hectic life where we cannot afford to waste time.
The Way Of The Exploding Fist series is older than Int. Karate. Look at the original Way Of The Exploding Fist from 1985 and then to Int. Karate from 1986.
Imagine if it had the last ninja 2 type music (matt gray) and a bit more surprises - attacks on the karate player, and some other traps which could appear from nowhere. The game would have seriously rocked but still not a bad period piece for that time.
Immensely difficult. Just navigating your way through the screens was challenging enough, it was a massive and complex environment. But then, just as you're minding your own business, some random dude would start kicking your arse and draining your sparse energy bar. The music is some of the best I've ever heard in a game. The atmosphere is intense. Right up there with The Last Ninja games and Pitfall 2.
Hey it was all in only less than 64K. We could have given you a better only by limiting the game play. We decided the game play was more important than the ending.
@@nigelgspencer well what if you make a continue to the other side of the tape or disk so when you get in to the pvp game so you have got the scrolls now you master the style of the Exploding Fist
thats not how c64 works. there were no persistent memory chips, or any way for the game to remember your progress. and who is @Nigel, did you design this?
Spent countless hours on this many years ago ;-P That it had not a Save Game Position and Load Position was very frustrating. Every day beat up the same guys until you got stuck in the jungle or lost a fight. But back in the day it was a cool mix of adventure and fighting. I mastered Lode Runner. Too bad I got no videos to prove it. I ran through all levels 3 times. Later. I got the cool Lode Runner for Windows where you could design your own levels, awesome game, may work on newer MS Windows, not confirmed.
+Klaus Rosenbjerg I loved C64 Lode Runner and also bought the Windows version. I still play C64 Lode Runner using a C64 emulator on my PSP. So very sad that Douglas E. Smith who created Lode Runner died last year. I will always remember his game.
One of my most cherished childhood memories was playing this game with my brother and a friend. We drew extensive maps that covered the living room floor to get to the end. Totally awesome. I still hum the dojo and cave music to myself now and then.
was it some read error on the game preventing from completion? never completed it,, remember later in the game, once killed enemy, another one was coming in,was some kind of error,,5,6 in a row,, anyway, one of the best games on that c64 for sure
Its been more than 30 years since seen this game. Some how it always froze or generated some weird errors when i finaly got a bit futher but still, this is such a classic and the images, music and sounds make me desire to get back in time and start playing again although i have GTA 5 installed..
Amazing game, even now (yes now). Spent hours and hours back in the day playing, as many as you did. The Green poison room, had me beat, used to drive me crazy.
Future Sailors! Were Future Sailors! Electronic castaway Digital stowaway Cyborg sea dog tell me what you dream of Future Sailors! Oh yeah! Were Future Sailors! Kung fu keyboard, Never from the starboard. Future Sailors
i loved this game back in the days.i was good but never see the end! now i know my copy was buggy cause i allways died at 37.15min for no reason.i got crazy everytime.best c64 game ever:)
The sad thing watching this back is realising how close I actually was to the end before I quit in rage lol... one of the best games of the generation!
this game was so broken and why Street fighter 1 as messed up as that was beat fist2 so badly, that its not around it seems. many who play sf beat it but many who played fist 2 did not even come close to going 1/4 into the game. fist 1 was better and more fun.
This is a great video. I was a programmer on this game and made the level editor and created all the levels for this game. I printed them all out and had the entire game levels on the floor at our office at Melbourne House so I could see how all the ladders and levels linked up. So awesome to watch this play thru almost 30 years later. It is amazing how this whole game fitted in less than 64KB of memory.
Cool what was it like back then being part of it
Did you work on Bazooka Bill also? (I actually loved that game!)
It was fun of course. And back then games weren't anywhere near a expensive to make so developers could take chances on creative ideas. But now budgets are so big no-one takes chance which is why we see the same type of games over and over.
hellsong23 I wrote the level editor that was used to make the levels for Bazooka Bill.
Nigel Spencer What a creepy music that was man.
Finally I'll get to see how this game ends (spent my whole f-ing childhood)
Retro gaming videolarının hastası biri olarak benim için sizinle burada karşılaşmak çok hoş oldu.
Sizin videonuza bakarak bende bu oyunu beğendim , sonunu merak ettim ama pek tatmin etmedi . Hoş o dönemin şartları ve oyunlarına göre normal
I too spent my entire childhood trying to solve this game, and never did. I won't see the ending here because I think I might give it another try :)
@@TheBest-sd2qf the ending is not worth it man believe me :(
No girlfriend, huh?
even today the damn music haunts in me head!
Right? I can´t even begin to describe it´s effectiveness...
That music........
Thanks!
Yes, Great job, Neil! Loved 'The Hobbit' too. I would just let the music play sometimes.
same... 💖
I remember it all. The open-world concept. The lurking fear of not knowing what comes next. The large and unfair health of the enemies. The creepy landscapes. The excitement of getting a scroll. The anxiety of fighting against hooded and masked enemies. That hard bearded enemy. the tough fights. The feeling of dread inside the caves. The bug that didn't let me move further after 2 hours of playing and... most of all... the music. What a great music. A mix of Carpenter's music with an eastern dark atmosphere. This game is a masterpiece. They don't come like this anymore. It also marks the highlight of my childhood playing years. Nostalgia!
The music is still amazing to this day
this game would not become such a classic without the soundtrack. It is such a perfect fit. the atmosphere is so amazing. I remember this game stood turned on for a whole week after I completed it so that i could show off the last screen to all of my friends. My mom was so angry because I refused to turn off the computer. :) good times.
SO true. 100% enig. Hele settingen med mystisk musikk og omgivelser. Best days of my life =)
Nice mate!!
Thanks @Grusom 😉
100%
Amen✊🏽
This was one of my favorite C64 games that spent my childhood with. I and my cousin spending hours late at night playing it, getting spooked with the music and ambient. My God…
I had the chance to discover video games with this kind of game. this sound design !! still a master class today even though it's 8 bits from 1986!!! This music will forever be etched in my soul!!!
The music here is just absolutely stunning and so atmospheric! So many years after it's release this is still one of absolutely favourites when it comes to c64 music. I was frightened by the atmosphere of this game when i was a child. Still so many years i still think about this game there was something truly magical here despite it's flaws.
The scariest music on the C64.
Forbidden Forest on c64
I played Forbidden Forest too.
One of my favourites.
Yeah =) Good old days. It was VERY scary =)
Ghost n Goblins!
Nah didn't find it too scary. Played it a lot though.
C64 was just an amazing computer. I’m a computer engineer and in my opinion C64 was the best even to this day. It is just unbelievable what it could do with just 64k memory.
I never thought I would live to see how Fist 2 ends. Well, I now saw it finally after 25 years. Thank you DerSchmu
Amazing game. Played this as an 11 year old in a dark room in the evenings, with the spooky soundtrack. Imagine the atmosphere. Good times.
Damn I loved this game. Was without a doubt one of the best games on C64, the music was awesome too.
Oh man ! That music !!!!!!
One of my all time favorite games on any platform
Incredible atmosphere
I had several nightmares when I was little with this great game
absolutely bloody stunning music. Great experience too playing this
I used mostly the same fighting tactics than you did. For some reason my friends scolded me for it but those tactics worked very well for me: when I had a bug where endless number of enemies came (one at a time), I killed SEVEN enemies before dying. In spite of my fighting skills, I, a little boy those days, was confused as to what to do and where to go and got trapped often and thus could never complete this game.
This was one of my favorite games from over 30 years ago! I never did finish this game to the end.
1:27 - doors and mountains in the background. There was a time when players could do nothing but wonder how awesome it would be they could go that way and visit the distant background places. Now we have open world 3d games everywhere.
I put this on 2x speed so I could watch the entire adventure in one sitting. It's good to finally see how this game played out. I remember getting stuck at a waterfall with a scroll on a ledge that I could never reach and could not find the way to progress any further.
I spent tons of time on this game 30+ years ago and it always bugged me that I never beat it - until today! Bug-free version on emulator, and I had a map but no cheating. Was such a good time studying the map and slowly figuring the game out again, and finally complete it!
FINALLY!!!!!!! I CAN SEE THE ENDING LOOOOL AFTER ALMOST 25 years!!!
never managed to finish this game, but I absolutely love it, both cool in graphics and gameplay and soundtrack was great too. a really masterpiece
What a brilliant game this was. Hours upon hours spent.
I used to get stuck on the waterfall, no matter what I did i died at the bottom.
Wow! !!! 30 years ago next year I reckon!
Amazing video. Amazing game. Amazing music. Missing the old times so much...
In keeping with the 80's the music with this game was epic. Where can I buy the soundtrack for it?
Yeah dude.. really scary, violent and "horror/mystery" game... One of my (many) best c64 games!
man, that soundtrack always scared the shit out of me as a kid
I only managed to get about 4 scrolls when I was a kid!
This was one of my fave c64 games..loved the the last ninja also
Time for a Fist II soundtrack cover album!!!
Im putting this as a music background when i go to sleep
i was never in the house till i got this game , then i turned into a fkn hermit ! great game . A+
a masterpiece, I think is the best game ever because is the most mysterious..
+Raul Gubert More atmosphere than many modern games could ever muster!
definitely! a wonderful gem.
the graphicstyle is pure und simple... and together with the great soundtrack the game is just unique!
I consider this game as one of the three masterpieces of the videogame industry: Doom, Carmageddon and Fist 2.
WOTEF 1 was groundbreaking, I never saw that coming. Fist 2 was a dark twist, almost against the principles of Karate by using it to attack not defend. Anyway this and Bruce Lee were iconic ones that took me ages to finish.
Great use of the SID filter in the soundtrack.
I spent so many hours on this game. but seeing how lame this game ends, I am happy I didn't spent even more time on it... :D
Also, wow, it's really repetitive. I always hoped as a child, that later on the landscapoe and enemies change a bit.
Well, the music is still top notch, though..
After so many years I still remember the music ... some music group should make a nice cover of it!!
It's just struck me watching this 30 odd years later, did this share technology with Usagi Yojimbo?
Remember spending like 4 hours trying to complete this on a Sunday as a boy, with a goofy map published in Zzap 64. Enduring memory.
Leaping into that volcano caldera scared the crap outa me.
Rekaert haha I had the map on my wall. my brother made a better one.
I remember the zzap map... :)))
Rekaert lol those Zzap64 maps were worse than flatpack instructions
love to see this on ps3 or 4
1990 gespielt ... als 15 Jähriger 👍🏻😎
Kindheitserinnungen Flashback, hatte das Spiel total vergessen. Btw auch 1975 Baujahr 😂
Thanks for posting, used to have this game as a kid! It was really atmospheric for the time lol.
Could you recommend a good C64 emulator for PC?
Nothing like walking in the jungle barefoot wearing nothing but P.Js and a headband.
i was looking for this game, but could not remember the name of it. I'm so glad i found it, many great childhood memories from this one. And it still looks great :-)
Ahh... memmories, played it many times :D
but it seems to me that a part of the gameplay is missing, 1h ist very fast too beat the game, some trigramms after learning is never used, like the strenght trigramm, u learn it here 24:41, but after, it does nothing, never used? i need to play it again some time and chek it out.
Without doubt, one of the all time great C64 games! I too dreamed of being able to scale those mountains in the background...I spent weeks playing this game but could never complete it due to the bugs...where is the bug free version?!
I had this game But i never finished it. Brings back lots of memories
Same. It was bugged for me, I'm going to have to see how he got past the part with endless wolves.
I so wanted to finish this game and would play it, literally relentlessly, but eventually gave up as I just couldn't work out how to do it. As a kid, even I knew it was overly ambitious for what the C64 could achieve, but still believed in it. So frustrating! Strange that it still holds a special place in my heart. I think it was the idea of expanding the literally perfect Exploding Fist one into a full story that was the key. I remember getting goose bumps on my skin when I'd discover a new area. Such a shame it could never have been the game it should have been!
i miss being a kid me and my brother play this for hours.
J o n a t h a n ditto that , I loved growing up in the 80's!
despues de mas 20años recuerdo este juego exelente música y adelantado para su epoca!
This and "Saboteur 2" marked my childhood (I'm 36 now). I remember I couldn't play this one at night, it was too scary for me. :D
This game had so many bugs, I am surprised that someone actually finished it.
-Sometimes when you leave a pool of water, your legs are missing.
-Press the Restore key while the screen is scrolling and your char will slide forward without moving and past any opponent.
-At certain points, enemies would keep popping up forever, effectively trapping you within a screen.
-Also sometimes the game would stop scrolling, also trapping you within a screen.
Probably missing some but the game was clearly not tested long enough. Good music though.
+Alex K. Strange, I don't remember any of those bugs!
+SteveFusionX "At certain points, enemies would keep popping up forever, effectively trapping you within a screen." This happened to me several times, even on original C64 and on all of the d64 versions I played as well.
Same bug, had eternal enemies so could never get past the same point.
Loved the "restore" bug.
I remember the screen getting stuck sometimes. I think I remember that this was fixed by turning around and walking or jumping (somersaulting :p) backwards, or something of that nature.
Oh how scary it was the first time my elder brother and I fell into the green room without the needed scroll.
We still play the original exploding fist on holidays. :)
Watching this in 2022! Best memories of my childhood! OMG, I'm getting old :)
Played this when it came out. Still remembered the tune. Life is short
THX for programming/creating this game :)
The music is what I remember the most. So distinctive and spooky.
HAI !!!
I'm walking... :-)
now, 30 years later, I get why I never played it through... it was amazingly eery, you were always expecting the next (hard) enemy to pop up... but: so much travelling. So repetitive. Not much replay value, because it get's boring to walk the same path again and again, sometimes for minutes without action...
I'm sure there's a couple of meditation points to the left of the earlier tunnels that you missed. Great playthrough though!
the way of the mp3 fist
Yes, you could actually get one of the scrolls after the waterfall with that! I always avoided those black panthers too. Those scared the shit out of me as a kid when I saw them the first time.
I remember the haunting music... scared me as a kid
Me too😨😱
the music in this is different than other c64 games slow and spooky instead of crazy up beat music like most c64 games
Amazing! Havent seen this since the mid 80's. Ahhh the memories! Thanks for sharing.
Die Musik ist irgendwie ein Ohrwurm!!GEILO
Yeah. You try and play through Lost Patrol! Thank God for the save feature of today! That gives us a chance in our modern, hectic life where we cannot afford to waste time.
@Teratogenetics And after all these years the music is still awesome!
The Way Of The Exploding Fist series is older than Int. Karate.
Look at the original Way Of The Exploding Fist from 1985 and then to Int. Karate from 1986.
Fist 2, Carmageddon, Doom The Three Masterpieces.
Imagine if it had the last ninja 2 type music (matt gray) and a bit more surprises - attacks on the karate player, and some other traps which could appear from nowhere. The game would have seriously rocked but still not a bad period piece for that time.
some diversity on the enemies and bosses would have been cool too
No minimaps, no help button. Taht is pure hardcore ^^
Immensely difficult. Just navigating your way through the screens was challenging enough, it was a massive and complex environment. But then, just as you're minding your own business, some random dude would start kicking your arse and draining your sparse energy bar.
The music is some of the best I've ever heard in a game. The atmosphere is intense. Right up there with The Last Ninja games and Pitfall 2.
@herrknegg Yeah, didn't help me beat the game though. :) Well, our version had some bug I think... some mobs kept coming back after killed.
I wish all these great games like this was remastered for the Xbox one and PlayStation,great memories playing these when I was a boy!!
on 64kb?! of memory...
I beat this game in 88 or whenever it was. so good
In my top 10 fav C64 games of all time . Absolute magic game 👌
Love this game and music!
Wow, what a shitty ending this game has for such a long hard effort! Well done though
most games back then had similar lame endings lol
Hey it was all in only less than 64K. We could have given you a better only by limiting the game play. We decided the game play was more important than the ending.
@@nigelgspencer well what if you make a continue to the other side of the tape or disk so when you get in to the pvp game so you have got the scrolls now you master the style of the Exploding Fist
thats not how c64 works. there were no persistent memory chips, or any way for the game to remember your progress. and who is @Nigel, did you design this?
Man this guy playing is a beast, woo Cha
One of C64 BEST games inc 🎶
👊🏼😉🤜🏼
Cool upload man.
Spent countless hours on this many years ago ;-P
That it had not a Save Game Position and Load Position was very frustrating. Every day beat up the same guys until you got stuck in the jungle or lost a fight. But back in the day it was a cool mix of adventure and fighting.
I mastered Lode Runner. Too bad I got no videos to prove it. I ran through all levels 3 times. Later. I got the cool Lode Runner for Windows where you could design your own levels, awesome game, may work on newer MS Windows, not confirmed.
+Klaus Rosenbjerg I loved C64 Lode Runner and also bought the Windows version. I still play C64 Lode Runner using a C64 emulator on my PSP. So very sad that Douglas E. Smith who created Lode Runner died last year. I will always remember his game.
Nigel Spencer So are c64 games enjoyable on psp, no speed/timing issues?
Also do you have other c64 games on PSP or other simulators?
One of my most cherished childhood memories was playing this game with my brother and a friend. We drew extensive maps that covered the living room floor to get to the end. Totally awesome. I still hum the dojo and cave music to myself now and then.
was it some read error on the game preventing from completion? never completed it,, remember later in the game, once killed enemy, another one was coming in,was some kind of error,,5,6 in a row,, anyway, one of the best games on that c64 for sure
Its been more than 30 years since seen this game. Some how it always froze or generated some weird errors when i finaly got a bit futher but still, this is such a classic and the images, music and sounds make me desire to get back in time and start playing again although i have GTA 5 installed..
Amazing game, even now (yes now). Spent hours and hours back in the day playing, as many as you did. The Green poison room, had me beat, used to drive me crazy.
Future Sailors!
Were Future Sailors!
Electronic castaway
Digital stowaway
Cyborg sea dog tell me what you dream of
Future Sailors!
Oh yeah!
Were Future Sailors!
Kung fu keyboard,
Never from the starboard.
Future Sailors
i loved this game back in the days.i was good but never see the end! now i know my copy was buggy cause i allways died at 37.15min for no reason.i got crazy everytime.best c64 game ever:)
I remember there was a bug in the first release that was later fixed. So sorry it stopped you. There was no online patching back then.
Some of the bass parts are inspired by Child in Time. Example: 6:28.
@herrknegg
Yeahh, I remember thaty!
man, my nut, this amazing dude?
The sad thing watching this back is realising how close I actually was to the end before I quit in rage lol... one of the best games of the generation!
Wow…how did I not have this game for my Commodore…going to eBay and buying and firing up the C128!
c64 basic program coding back in the day must have taken like forever to develop/compile this game....
this game was so broken and why Street fighter 1 as messed up as that was beat fist2 so badly, that its not around it seems. many who play sf beat it but many who played fist 2 did not even come close to going 1/4 into the game. fist 1 was better and more fun.
Frodo is pretty good. I remember this game as well, the music is awesome, damn difficult game though.
Thanks for many good evenings with a good friend behind the C64. Fist 2 was one of the favourite Game !