I was using xgen for the first time for an assignment in my simulations class, this has saved my life, your tutroital is so well done, still holds up in Maya 2025
@@romanticide_art my professor really liked it. Moving onto do looser curls. Next semester I’m taking a portfolio prep class and figure out I love xGen enough to do hair for a whole semester
Awesome Tutorial ! One question though When you generate your hair it grows around the guide in a circular pattern, but when i generate hair, the result is flat hair around the guide, not circular like yours around the guide. Any way around this. Please help
Wicked breakdown. ^^ Makes me wonder how it'd look converted into interactive groom & exported into UrE5. I still havn't looked into how heavy that type of newer groom workflow is. Anyone know?
Hi, yes, in fact I think it is always good to convert to interactive groom for ease of use. You should have a separate Maya file just for legacy Xgen. I've exported all the grooms (and it was quite heavy) into Unreal. I've not yet seen how it interacts with Lumen; this will be key. Right now, the alembic cache workflow isn't perfect. I think I will do a tutorial for this :)
Hey amazing tutorial. while creating the full hair I realized that xgen doesn't create hair on some of the guides, have you experienced this? what could be the solution
//Warning: line 1: XGen(2): Zeroing a pixel in map since all points were disqualified. I am getting this error while doing the guides for clumping... HAAAALLPP!!! :"[
Hey, you'd need the groom and the bind mesh. I would like to share all the files in the tutorials i make, I'll look into how to prepare this. maybe via gumroad.
I was using xgen for the first time for an assignment in my simulations class, this has saved my life, your tutroital is so well done, still holds up in Maya 2025
thank you! really glad to hear that. I hope everything goes well with your studies :D
@@romanticide_art my professor really liked it. Moving onto do looser curls. Next semester I’m taking a portfolio prep class and figure out I love xGen enough to do hair for a whole semester
There's so many artists that charge for this type of content, thanks for sharing!
so simple yet impressive
This is an insane tutorial 👀🥰 love it, you explain very good
Thanks, now that i have a bit more time, I think I'll start with a basic tutorial with xgen as this is a bit more advanced.
Thank you, this tutorial was really helpful.
Excellent tutorial! Thank you so much! We need more🤓
Dude u saved my life thank you so so much!!
This is awesome. Thank you. I'm using Blender but this video is still very applicable
Thank you for this VERY GOOD tutorial!!!!!!!!!
I just watched it ! Thanks for tutorial :D .
Amazing content and explanation, more pls 😀
Great tutorial bro! Keep ‘em coming
Nice job hope to see more work
Thank you. Amazing quality. I am creating game in Ancient Egypt, and trying to figure out how to make Dreadlock Wigs. This video should help.
Good luck! play with your settings and always save your guides as curves :P
Thanks for the amazing tutorial
Thank you soooooo much! This was an awesome tutorial.
Great Results!!
very good brother. I like last one problem in render how you solved
Blender’s Hair Curves let you do this procedurally now. And pose/animate them, as well.
This is great, thanks!
amazing tutorial!
Really cool, thanks a lot for that!
thank you! amazing work!
Awesome Tutorial ! One question though When you generate your hair it grows around the guide in a circular pattern, but when i generate hair, the result is flat hair around the guide, not circular like yours around the guide. Any way around this. Please help
Do more videos ❤
Awsome, thanku
Amazing tutorial 🙏💕
Wanted to ask if you might know a way to make appropriate hair cards for these
Wicked breakdown. ^^
Makes me wonder how it'd look converted into interactive groom & exported into UrE5.
I still havn't looked into how heavy that type of newer groom workflow is. Anyone know?
Hi, yes, in fact I think it is always good to convert to interactive groom for ease of use. You should have a separate Maya file just for legacy Xgen. I've exported all the grooms (and it was quite heavy) into Unreal. I've not yet seen how it interacts with Lumen; this will be key. Right now, the alembic cache workflow isn't perfect. I think I will do a tutorial for this :)
Thank you so much
瘋掉這什麼免費的優質內容
第一次做的,沒想到大家挺喜歡,今後我也會多製作一些相關角色美術的內容 :)
Hey amazing tutorial. while creating the full hair I realized that xgen doesn't create hair on some of the guides, have you experienced this? what could be the solution
//Warning: line 1: XGen(2): Zeroing a pixel in map since all points were disqualified.
I am getting this error while doing the guides for clumping... HAAAALLPP!!! :"[
is there anyway to get files from you to try implementation into Unreal engine 5? Thank you.
Hey, you'd need the groom and the bind mesh. I would like to share all the files in the tutorials i make, I'll look into how to prepare this. maybe via gumroad.
Hey very good tutorial; more tutorials pls :D
please updatee
I relate hahah
直接三连。
why would you wana do that lol
what an awesome tutorial. do you have instagram or page that we can follow?
Thank you :) ! it's Romanticide_art
@@romanticide_art Thank you very much, You made it easy for me to understand xgen