Why the Tomb Raider reboot games are actually bad

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  • Опубликовано: 6 авг 2024
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Комментарии • 160

  • @playoffl36ron8
    @playoffl36ron8 11 месяцев назад +18

    for a gritty reboot the series feels pretty milktoast

  • @marinsoletti6586
    @marinsoletti6586 8 месяцев назад +40

    The main flaw for me was the story. It was so uninspired and boring ! They keep teasing Lara as "growing into the badass we know her as" but she never really gets there ? She keeps complaining and is never excited about discovering stuff... How do you expect me to get excited if the main character herself isn't ?

    • @melindamercier6811
      @melindamercier6811 6 месяцев назад +8

      Yup, she never gets there, she completely lacks personality outside of whiny crybaby. At no point does she get confident. And the storylines are absolutely boring, ESPECIALLY the last one, and I was really holding out hope at the start of it. Also…I’m sorry, but optional tomb raiding? This just isn’t Tomb Raider. Call it something-ANYTHING-else. A fun survivor series, but not a Tomb Raider series.

    • @Misty25939
      @Misty25939 3 месяца назад +3

      This was true for the majority of Tomb Raider 2013, but we saw glimpses every now and then towards the end. I'd definitely say that her excitement for discovery came back at Rise and Shadow of the Tomb Raider. The difference was that Lara was out in dangerous terrain because she WANTED to be there. The urgent care about survival was gone.

  • @Sparrows1121
    @Sparrows1121 11 месяцев назад +20

    I think my issue, this is a trend problem too is these emo developers wants their game to be oscar bait material. Not fun or entertaining like old Lara Croft was. Its just a shame that 2013 reboot ruined this so hard

  • @FireOccator
    @FireOccator Год назад +42

    Remember when Tomb Raider was just a platforming series?

    • @MR.__G
      @MR.__G 4 месяца назад +3

      @@sweetpeaches6957anniversary has hand held platforming. It is nothing like the original games where it actually required timing and precision

    • @logarhythmic6859
      @logarhythmic6859 4 месяца назад +3

      @@sweetpeaches6957 I wonder how much of it has to do with nostalgia. I never had a playstation growing up, so I was more of a Mario 64 kind of person. Never touched a tomb raider game until Rise, and I loved it. I also like the other two games in the reboot trilogy. Since I liked them, I decided to give the original games a go and HATED them. Awkward clunky controls with frustrating level design and an absolutely absurd story. If any future games go back to the original roots, I'll probably pass them up.

    • @Misty25939
      @Misty25939 3 месяца назад

      ​​ The only hand holding TR Anniversary does is auto-grab ledges, but you can take that off as an option. When you do, you have to manually worry about everything when it comes to jumping. And jumping is a little harder since most ledges are not perfectly aligned to match Lara's jumping length.

    • @thenaberius6081
      @thenaberius6081 7 дней назад

      I didnt like it.

  • @NoxNoctem
    @NoxNoctem 2 года назад +20

    Couldn't agree more on the UI part.
    These games are so console focused in their design I gave up and plugged in my Xbox controller to finish the game.

  • @theblackswan84
    @theblackswan84 5 месяцев назад +16

    the thing i dislike the most is what they did to Lara as a character
    she shivers, complains about the cold, almost cry and screams in pain in every scene....limps....and looses balance continuously (especially in the first bits of the game).
    The real Lara used to have nerves of steel, was a witty badass and very self-confident. A true heroine. An example of what an intelligent, strong and educated woman could be...
    This lara is completely the opposite of that.

    • @MediaKitGaming
      @MediaKitGaming  5 месяцев назад +6

      I kinda like vulnerability in my heroes. It makes them believable. What I really value is a character who will do the right thing and for the right reasons. Strength of character more than invulnerability. It makes sense that Lara would need to start out a little vulnerable in the first game. By the 2nd & 3rd games, she should be more confident. I honestly don’t remember if she was… I was too distracted by the gameplay I was hating on.

    • @MR.__G
      @MR.__G 4 месяца назад +4

      @@MediaKitGamingI like this take. This is similar to how I feel about Leon in the re4 remake. He feels more like a believable character who’s still traumatized by the events of raccoon city.. as to the original where he’s a cocky one liner super agent that’s not fazed by anything lol

    • @Misty25939
      @Misty25939 3 месяца назад +2

      ​@@MediaKitGaming Lara grew across the 3 games, but I feel like it was too slow. The Lara from Shadow of the Tomb Raider feels like the Lara at the end of TR 2013. We only really needed one game to give her an origin story, not 3. Because they felt like they needed to drag them out into 3 games, we had a Lara with very little growth after 2013. I feel like they used Rise and Shadow to figure out a better formula for future games that resembles the original TR games.

    • @MediaKitGaming
      @MediaKitGaming  3 месяца назад +3

      ​@@Misty25939 I've stated before, if the gameplay is good, the story doesn't matter that much to me. Ultimately I find the gameplay uncreative for me the player. I don't like how linear they are or how hard it is to approach a situation with different gameplay styles. Whether Lara is rocking twin pistols or making a bow out of sticks, is less of a sticking point for me.

    • @Misty25939
      @Misty25939 3 месяца назад +4

      @MediaKitGaming Yeah, that's very true. The TR reboots suffer the most from making gameplay feel the same as so many other over-the-shoulder 3rd person adventure shooters. It doesn't help that there's only one or two ways to enter every room and area, making you experience the same climbing segments over and over again.

  • @NeroSpirito444
    @NeroSpirito444 2 года назад +31

    I just played the game and everything u said is on point, the game is graphically beautiful but very unpolished just like all square-enix games.
    Nice editing btw.

    • @MediaKitGaming
      @MediaKitGaming  2 года назад +2

      You made my day, friend.

    • @theblackswan84
      @theblackswan84 5 месяцев назад

      yes this video is top quality, loved the attention to detail, especially when e was talking about the useless items lara has to hoard and he stacked up all the actual items from the game

  • @stoneocean0065
    @stoneocean0065 Год назад +49

    A weird thing someone brought up was its weird obsession with torturing Lara especially in the death scenes

    • @charg1nmalaz0r51
      @charg1nmalaz0r51 5 месяцев назад +3

      thats from the classics, not mad about that

    • @redknight4805
      @redknight4805 3 месяца назад +7

      What are you talking about? Classics didnt have any torture scenes.

    • @redknight4805
      @redknight4805 3 месяца назад +6

      ​@EastonSmith86 Lol, that's not torture man. That's triggering a trap and just usual gameplay in most video games. Torture is what you have in the reboot Tomb Raider, where Lara is tied up, interrogated, slapped and kicked in the chest. Or when you have cutscenes, which you can't control in any way and you just have to watch a gang of big violent men beat the shit out of her for 15-20 seconds non-stop.

    • @Misty25939
      @Misty25939 3 месяца назад +1

      ​It's the same for the TR reboots. The deaths are all from triggering traps, falling into pits of spikes, set on fire by enemies, etc. Lara doesn't exactly get tortured, she dies brutally. It's very much in-line with the original games, just more gruesome. Not a bad thing.

    • @redknight4805
      @redknight4805 3 месяца назад +6

      @@Misty25939 Nope. That is factually not true. There are cutscenes in the reboot where Lara is literally beaten, groped, kicked, slapped and abused. That is torture. No such things exist in the classic games.

  • @deathtrooper2048
    @deathtrooper2048 Год назад +6

    To be far the QTEs are way better on console where it's actually visible.

  • @Victorcolongarcia
    @Victorcolongarcia 11 месяцев назад +7

    You played shadow with white paint on? Why? That removes 70% of the inmersion. Shsdow is the closes to the original games. Great feeling of isolation, environments, you can ignore junk and finish the game becsuse the skill tree is not really needed. Just platforms and puzzles. A 9/10 game for me. Totally misunderstood. Play it again and ignore junk and skill tree, put it in hard and remove all guides and tutorial. You’ll see what I mean. In ps5 is 50fps and my 75” tv is a BEAUTIFUL EXPERIENCE.

  • @ilya7minutes
    @ilya7minutes Год назад +17

    i can't believe you went that far... i got annoyed and bored after 5 minutes in all 3 games

    • @MediaKitGaming
      @MediaKitGaming  Год назад +2

      I realized before long I might be making a “hate” video. That pushed me through.

    • @Gaze73
      @Gaze73 28 дней назад

      The first two games are 96 and 94% on steam, why does everyone like it? I didn't play it.

  • @BastosFC2
    @BastosFC2 Год назад +26

    This game was made by/for people who don't know anything about games, I couldn't get passed the 2nd level i was too bored. It all feels fake and forced

  • @JaceFalcon
    @JaceFalcon 11 месяцев назад +4

    Agree, just too much sensless violence and not enough magic. Like the old ones

  • @furkanaldemlik7812
    @furkanaldemlik7812 10 месяцев назад +3

    When I played the first two games, I think the biggest problem is the shitty rewards for the exploration and the bad melee combat. The game's name is tomb raider right, which should imply that our character is a treasure hunter. So this feels to me like alongside it's combat this game should also be an exploring game which it claims it is actually but I want to ask a question: what good comes from treasure hunting if I can't use or sell what I have found in the so called "secret" or "hidden" tombs/caves? First of all, those areas are not hidden at all, they are really easy to access pretty much everytime and the game tells you that "there is something on this side of the map, go check it out" which immediately kills the mystery in my opinion. My second problem with all this, most of these areas are really mediocre, what I mean by this is that you run through a cave corridor and solve a room sized puzzle and get the so called legendary item. It wouldn't be too bad if the puzzles weren't dependent too much on the rope arrow mechanic but god of war puzzles are too much dependent on the axe throwing mechanic either so I won't complain about this as much. So the legendary items lara finds in the tombs, we can't use them or sell them. What is she gonna do with them then, give it to a museoum or decorate her room in london which she doesn't go anymore? Doing all this just for preventing trinity from using them is a bit lazy writing and lazy game developing in my opinion. For example lara finds an old magical sword in some dude's tomb, and the game gives us a random buff or a skill point. Why the fuck we can't use the op things we find on these tombs? Or let her find a treasure like a healing stone or something and it unlocks the ability to heal during the fights. Much better than just eating some herbs during gun fight imo. The only time I remember lara gets a buff based on the treasure she finds was the greek fire arrows one if I remember correctly and that was really good but the rest is just too lazy. Elden ring is a better treasure hunting game at this point because it rewards you with awesome stuff and lets you use it if you want so that you don't feel you just wasted time in the end for all that effort.

    • @MediaKitGaming
      @MediaKitGaming  10 месяцев назад

      I actually made a vid about better reward systems. It doesn't mention Elden Ring or the Tomb Raider games, but you might find kinship with some of the ideas. Best -
      This leveling system needs to GO! ruclips.net/video/2ZI4_4Cp0n8/видео.htmlsi=-u0V6IGne1CMe9hu

  • @garrettstaack5650
    @garrettstaack5650 Месяц назад +1

    I’m just tired of all these cinematic games feeling like the same game with different characters and environment. Horizon , Gow, tomb raider , assassins creed . Shits getting old

  • @rimpri
    @rimpri Месяц назад

    the only move forward W sections are "immersive" loading screens.

  • @Aladelicous
    @Aladelicous 8 месяцев назад +3

    Not that I disagree with the Tomb Raider reboot series being bad, but saying DSP struggles with the puzzle isn't the best criticism. It'd be like saying a crippled asthmatic has trouble running a marathon, therefore marathons are bad. As far as the 2013 game (haven't played beyond that), I just felt like it was trying to have it's cake and eat it too the way it wanted to be this gritty, realistic personal story while simultaneously having ridiculously over the top setpieces, and constant shootouts with basic cover shooting gameplay and forgettable characters. I would be down for a Metroidvania style level design, but it feels like they got the cliff notes of a Metroidvania and just put it in to fulfill a checklist of features. Each area basically has one entrance and one exit, where exploring just gets you level up points for your character or weapons (loot if you prefer) instead of something substantial, and I'm pretty sure theres no way to sequence break.

    • @MediaKitGaming
      @MediaKitGaming  8 месяцев назад +1

      DSP's experience is the same experience everyone had for exactly the reasons you elaborated on. It's impossible to get that bell BEFORE trying to move on and reaching the checkpoint at the other end of the map. Normally I would use my own footage, but I didn't want to start a new game and slog through it again just for that example… I punted and found a RUclipsr who shared my feelings. You can call out DSP for being dim if you want but that puzzle has “one entrance” as you put it, and the only way to get there is to leave it behind. You hit the nail on the head, “no way to sequence break.”

  • @prodigal_rebel_2062
    @prodigal_rebel_2062 3 месяца назад +1

    I once defended this trash trilogy a long time ago but once I realized that this Lara will never became like the old school version. Huge character assassination just like Aya Brea (Parasite Eve) and Samus (Metroid). Thank goodness we got the 1-3 remasters.

  • @nogydeath
    @nogydeath 2 года назад +13

    The only good puzzles in tomb raider rise are the keyboard controls.

  • @luckasta6269
    @luckasta6269 2 года назад +1

    Interesting editing skills

  • @comorbiddisorder
    @comorbiddisorder Год назад +12

    "get gud" isn't an excuse for the game not having a crouch button.
    Hell, even DOOM 2016 has a crouch button, it has no stealth segments, just ventilation shafts.

    • @pierfrancescopoccianti5780
      @pierfrancescopoccianti5780 5 месяцев назад +3

      Not a big fan of this TR trilogy but a crouch button would have been useless. Uncharted doesn't have It either and It perfectly fine

  • @clevelandsteamer4203
    @clevelandsteamer4203 19 дней назад

    I just beat rise yesterday after its been sitting on my shelf since the year it came to ps4 so it's fresh for me.
    The story is even worse then the gameplay. Feels like NOTHING ever happens. Its full of instances like Jonah pointing a gun at the bad guy but not shooting him so the bad guy could stab him or Lara taking a solid minute to smash the artifact down while surrounded by an army of zombie greeks and it makes me want to die. Also lara was such a badass in the old games and now shes limping, complaining, getting smacked around, and never putting her phone down and walking slow so I can't play the game. Worst of all, she NEVER shuts up. Imagine playing a zelda game and link was constantly talking to himself saying "I think I need to open this door somehow" "I might be able to climb up there." That's what this game is. Not only do these games disrespect your time, they disrespect your intelligence and those are two of the worst sins a game can commit. It also has no reason to be open world or have crafting. I'm done with games shoehorning crafting into them. Ruins the flow of gameplay because now instead of clearing a room and moving on, I have to loot all the bodies and bumble around looking for ore and stuff like a moron.

  • @sergios.saldana5445
    @sergios.saldana5445 2 месяца назад

    I had a completely different experience. Most of the issues you mentioned, especially the first two, were my favorite parts. I love backtracking and finding things on the map, so that was very satisfying for me. When I decided to play the Tomb Raider reboots, I expected to find plenty of collectibles because I think that's the main goal: to find treasures and such. I suppose the enemies and the plot are more in the background. I understand that there might be too many collectibles, but, as I said, I think that's the whole point. And I play on an Xbox, not a PC, so maybe that's why I didn't have problems with Quick Time Events. However, I understand your reasons. Gamers are different and we don't all enjoy the same video games.
    Nice editing by the way.

    • @MediaKitGaming
      @MediaKitGaming  2 месяца назад

      I 100% respect that you liked the games. And I 200% respect that you bothered to express YOUR experience. Thanks.

  • @gypruzzcaccamo6586
    @gypruzzcaccamo6586 4 месяца назад

    Reboot, you mean the first reboot (Legends, Anniversary, Underworld) or the second reboot (2013, Rise, Shadow)?

  • @bioshock6935
    @bioshock6935 5 месяцев назад

    I liked the reboots but i never played the classic as there to old but i hated the quick time events and the mechanics controls in these new games. Would be nice just to make it all tombs and puzzles with less shaky cam for the cinematic events it to over done even setting it to low in the settings doesn't help

  • @TheFuzzyAmerican
    @TheFuzzyAmerican 9 месяцев назад +2

    ROTR is in my opinion the best out of the rebooted series, chapter replay and endurance mode plus the manor was great. Shadow of the Raider shit on us like D4 did and took away a lot of these awesome elements, and if you play on PC using a controller is far better option the mouse and keyboard I have found out.

  • @theblackswan84
    @theblackswan84 5 месяцев назад +2

    i just finished this terrible game and i agree with absolutely everything you said.

  • @mattwestrick6088
    @mattwestrick6088 7 месяцев назад +5

    "Puzzles on easy. I just don't like the puzzles"
    Like....bruh...that's what Tomb Raider is lol. This might not be the franchise for you.

    • @MediaKitGaming
      @MediaKitGaming  7 месяцев назад +2

      Well, I agree with your conclusion. But you seem to have overlooked the part where I deconstructed one of the puzzles and laid out exactly *why* I don't like the Tomb Raider puzzles. I'm not against puzzles in principle.

  • @charliehotelromeo284
    @charliehotelromeo284 11 месяцев назад +1

    My disdain for the survivor prequels besides lc being way to gd talky and whiny was how she never progressed fully into her aspiring confident mature Tomb Raider persona..Was the fact that these games were literally uncharted plus bow and arrow boring. she never gets her guns and hardly explores any more.

  • @BigBossHuntelaar
    @BigBossHuntelaar 29 дней назад

    Why did you not touch on the story as other people mention in the comments? I just recently bought shadow of the thombraider, never having played any of the games. I asked myself what it was that made me not like it and it has to do with mainly the story not being strong enough, it does not make you curious or want to play on. The quests also dont really catch me. Its so different from games like resident evil or some open world games where there is a very compelling main objective

    • @MediaKitGaming
      @MediaKitGaming  29 дней назад

      For me, story is always... ALWAYS secondary to gameplay and mechanics. A flat story can be saved by good gameplay. Flat gameplay can never be saved by a good story... IMO.

    • @BigBossHuntelaar
      @BigBossHuntelaar 29 дней назад

      @@MediaKitGaming for me that's point of debate. Agreed, a flat story most definitely can be saved by good gameplay. I myself however really enjoy some survival horror games or story based games (for example until dawn or dark pictures). In these games the story for me is what carries it. The gameplay in the tomb raider is definitely disappointing and not logical but for me the story dissapointed me more than for instance 'not being able to manually crouch' or 'the weapons not being nicely arranged in the menu'. Added to all the valid points you made, I think the story being not catching enough is a major point

  • @OccupiedMuffins
    @OccupiedMuffins 2 месяца назад

    Playing through 2013 and man is it rough. I’ve never been this frustrated with a single player game outside of Ubisoft and EA slop. Shit they did in this game is BAFFLING

  • @YOBAMUSTDIE
    @YOBAMUSTDIE Год назад +8

    Good video with good points but its only like 10% of game problems. You totally forgot about story, about inconsistency in game logic in every gameplay system game has, like in one area you cant fall because of invisible walls, minute after they disappear and you fall. In one place lara can barely jump 5 meters, in another jumping like 10 meters is ok, and even if you dont jump far enough you can see how cliff will magnet falling lara to itself, which is just digusting for a game called TOMB RAIDER. In very first Tomb Raider gamer Core design inventented consistent rules and precise jumping, climbing and any action. yes controls was a little clunky like in most of games of era, but still they was precies - if you jump from cliff you will get exactly 1 block further, always, if you run and jump its 2 blocks.
    You get those basic rules explained in Croft Manor in 5 minutes or so, and then you play whole game like a pro, because logic stay consistent and never changes. In this series of games by Crystal Dynamics its not the case. Actually problems start with Legend and Anniversary and game design was little inconsistent there, but Underworld fixed it in many aspects and was the best Tomb Raider Crystal Dynamics did, and they should have sticked to its gameplay for next game and improve upon it, but for some stupid reason they decided they will do open world game like Shadow of Colloses where you ride damn horse on island, and they started to break gameplay they had, then concept changed they started to cut open world into metroidvania (but even it done badly) and survival crafting crap (this is also done badly) and also uncharted wannabe jumper-shooter (and this was done way worse than in uncharted) and they almost completely ditched all the progress they made with Underworld, and climbing became rudimental, without strict rules, and whenever stupid level designers failed to even keep constant distance between cliffs, programmers aided them with magnetic cliffs, but sometimes they forgot it, so we started to get inconsisten climbing.
    They also was bad about setting consistent triggers for cliffs like if this cliff is climbable, is it wall, co you cant simply rely on your own eyes and logic, because cliffs may not be what they seems, until they are white highlighted cliffs.
    Also i hated dumb logic of devs when you can find piece of modern pistol, or some scattered note of currently living characters behind closed doors of previously inaccessible without tools areas or in ancient tombs where no man was present for hundreds of years! Instinct addition was also a dumb move, this game has barely anything to explore, barely any path that it not obviously highlighted, yet they consider player so stupid they highlithg everything with instinct, which is not what we needed. Hovever lack of compas, which we had even in very first Tomb Raider, made navigation without instinct hard, especially in convoluted areas without consistent logic, where you may actually not know where to go next, because you cant see path with your own eyes and may not expect it to be interactive, and some places looked way too confusing to naviagate based on memory, so you cant just get sometimes what was the side you cam from and was moving to, and since you dont have compass, you need to look at map or to use instinct, that also ruins the fun of exploration.
    Did i say fun? Oh no, actually in this game they managed to make exploration non fun at all, because gameplay itself is not rewarding (like in old tomb raiders, where just climbing here and there was a challenge and once you beat it you was satisfied without need to find any collectible or resource, new tomb raiders totally lacking that, because climbing is dumb and easy and one-directional) and the only reward you get for going outside of main route is some dumb upgrade, collectible, note or resource or achievement for getting them all, which is not rewarding. I actually just played 30 minutes of Rise of Tomb Raider and found tomb which was linear corridor deep into cave, and all i got for exploring it is dumb upgrade part for bow... and thats it? I wasted time on bad, annoying and unsatisfying gameplay just to get part of upgrade i dont even need because i already have like 10 bows?
    Even main game feels the same, you are wasting time on unsatisfying gameplay just to get even less satisfying story by Rihana Pratched! And it gets borring very fast! I dropped RIse of Tomb Raider somewhere in a middle where Sofia village was attacked by Trinity. At this point you are getting achievement called "Taking the high road" and the most funny part - steam says that only 56% of Rise of Tomb Raider players got this. My game shows that im at 46% of completing it (but i should not that i spend time collecting everything possible in every area until i lacked tool to get to that remaining collectible, so i guess pure story pgoress is lik 30 or maybe 20%). Which means that almost half of players dropped this game too prior this point and did not bother to follow main story. Sales numbers, good reviews (by bots on Metacriti and steam that Square used a lot after Hitman Absolution fiasco) means nothing, real showcase of how interesting this game is amount of players that actually finished story, and this game has about half of players who dropped it without even finishing half of it, and it says a lot about how bad this game is!

    • @MediaKitGaming
      @MediaKitGaming  Год назад +2

      Wow! Maybe you should make a follow-up video to mine. Thanks for your thoughts. Preach the word, friend.

  • @deliverymanq7333
    @deliverymanq7333 Месяц назад

    You forgot the part where Lara is a boring character in the reboot

  • @3lttlbirds
    @3lttlbirds 15 дней назад

    I only played 2013 finished it and sorry i will not play no more games from Crystal Dynamics.
    Only the true Tomb Raider made by CORE Design.
    Of course we had Aspyr thankfully

  • @buffalodebill7986
    @buffalodebill7986 4 месяца назад +1

    I love the original trilogy in 3-1-2 order (expansions included) and I play these over and over every now and then. I kinda' like the fourth installment, consider fifth a guilty pleasure of mine and re-visited sixth one (TRAOD) thanks to all the more-recent patches, bugfixes and updates. I have most of these Core Design era games in multiple editions and all occupy my "showcase" shelf.
    Then I played through the LAU trilogy with some very mixed feelings, to put it mildly.. Long story short, I finished each 100% on a one / two / four retries, respectively, and that including the ridiculous time-trials, which are IMHO the antithesis of the spirit of (what) TR games (should be). I never got back to these games as I never felt the itch to do so. Now, I have the DVDs somewhere, just in case I get old & senile and need a boost to my ego by finishing something that short and simple.
    Then I gave the 2013 a try, but shut it off within a few hours, as I realized it was not a TR game anymore. I also played the other two (at firends' consoles), but to sum it up, all three felt both boring and pissing me off at the same time. This Lara was a weak high-school-level whining pussy, any immersion into the environment was non-existent, the cutscenes and cinematics were just a showcase of the level of idiocy of story-writers and most of the gameplay's scripted explorations were just a simple matter of spotting the yellow-painted ledge to hop to with auto-grab. No player thinking or control mastery required. Or, just like stated in this video, figuring out what the game wanted me to do, all common sense a/o logic aside. Also let's not forget those "press button when asked to" segments - these were just Simon Says for 4-year-olds level of stupid. I could continue, but let's finish this by me stating, that I may still have the 2013 DVD somewhere, but I don't know where - and I don't care.

    • @MediaKitGaming
      @MediaKitGaming  4 месяца назад +1

      I think you dislike them more than I do. Your last sentence made me LOL. I'm glad to have provided you a place to vent. -Best

    • @buffalodebill7986
      @buffalodebill7986 4 месяца назад

      @@MediaKitGaming Good catch 🙂

  • @youcantbeatk7006
    @youcantbeatk7006 2 года назад +2

    The lag on the Epic Games launcher is always there.

  • @WaryObserver
    @WaryObserver Год назад +2

    I know why all menus are bad, because of Consoles, lazy port and not wanting to fix it for PC, I'm also getting tired of games squishing menus in to fit the "app" standards today.

    • @MediaKitGaming
      @MediaKitGaming  Год назад

      I've heard “it was made for consoles” before by people defending Skyrim. (see my video here ruclips.net/video/oj9_sZLrhkc/видео.html) Thing is, console games often have really great menus. Almost ALL games come out for PC & console. So, I don't think anyone can make the console excuse. Totally agree about apps. I've tried playing app games on PC & PC games on app. It rarely works.

  • @iforgot87872
    @iforgot87872 4 месяца назад

    I disagree about the exploration- that’s one of the parts that successfully kept the tomb raider dna from the old games. You don’t need all the upgrades- combat isn’t overly challenging in the first place so you can ignore a lot of the collectibles.
    Agreed on the crouch. Hate when games do that shit. Assassin’s creed black flag also does it.

  • @theblackswan84
    @theblackswan84 5 месяцев назад +1

    ONI! Oni was really so good!
    even with the terrible graphics of the time...beats the shit out of this shitty tomb raider in every way

    • @MediaKitGaming
      @MediaKitGaming  5 месяцев назад

      They’re very different games. I’m not sure they should be compared. Nevertheless, I agree that Oni was exemplary in its genre, while the Tomb Raider games represent their genre poorly.

  • @squishyrat
    @squishyrat 2 месяца назад

    So, I just beat Rise of the Tomb Raider. Originally, I thought that MediaKit was just being overly critical of the game. I mean, I liked the first Tomb Raider, surely these complaints are misguided in Rise of the Tomb Raider. WELP, MediaKit was spot on!
    I was frustrated with a lot of the design mechanics, went back to watch this video now having played the game, and damn it, he hit on all my BIG annoyances with the game. The biggest annoyance was the fetch questing. Just a slog, I didn't care in the end. I already had enough weapons to get the job done, it didn't matter to upgrade the reload speed a second time. That was just fluff filler. And the linear pathing for climbing and such. What a bore to follow a predetermined route up a cliff. That's not challenging, it just a waste of time. Assassin Creed games and Zelda: BotW let you climb any surface, you had choice.
    The writing also was lackluster. I didn't care about any of the characters or people involved as the story went on. Each new cutscene seemed to be a rehash of the one before. Like the head baddie kept reminding me, "We'll get the Divine Source since I am chosen. Even though I said that 3 cutscenes ago, I need to let you know I'm still chosen." Just was filler without any depth or progress other than to say the boss is still alive. Even the decision you make at the end with him didn't really matter.
    So overall, the games aren't that good. Lovely looking, and combat can be challenging, but everything else is just filler and boring.

  • @Misty25939
    @Misty25939 3 месяца назад +3

    I agree with most of your points, but I, for one, love the Metroidvania aspect of these games. Tomb Raider was always about exploration and widening the scope to giant levels that backtrack was a perfect fit for Tomb Raider. It was a perfect evolution from the old games.
    They definitely overdid it with the need to craft and scavenge for resources, though. I would love it if they completely cut that off, along with the skill tree. Lara is supposed to be perfect at everything, so that doesn't fit for the later, more seasoned years to constantly need to improve on basic skills. I also didn't mind the QTEs. Frankly, I miss the old puzzles, when they weren't relying on physics. The new puzzles suck and are quite frankly, TOO EASY.
    Shadow of the Tomb Raider would've been perfect if they didn't force you to wear certain outfits at certain parts of the game. It felt like the devs were obsessed with dressing Lara with as many ugly outfits as humanly possible.

    • @MediaKitGaming
      @MediaKitGaming  3 месяца назад +1

      Appreciate your perspective. I feel that a good Metroidvania mechanic won't just open a previously locked door, it will also open new areas. And it will also introduce new ways to use that ability/mechanic in creative ways beyond just opening that “door”. I didn't feel like Tomb Raider did that. But also, as you saw, there were many more things that were annoying me too.

  • @prototypeusername1
    @prototypeusername1 7 месяцев назад +3

    okay i get it now, people hate the tomb raider trilogy because they played with mouse and keyboard and not controllers. mystery solved for me

    • @Choom2077
      @Choom2077 6 месяцев назад

      No, Rise of the Tomb Raider was actually poorly ported to PC and I played it with my XBOX1 roller. There's a bit of input lag on it and it's just terrible to control her. Apparently Rise was best on the 360 console with 0 input delay, but when it was brought to XboxOne, the input delay was more prevalent (not sure if they fixed that for console players). But it was much worse on Steam.
      I'm now finishing it with MnK which actually feels much more responsive.
      The problem is, the game's movement and combat mechanics, actually suck ass when compared to games like HZD. I know for some it's not fair to compare the two, being 2 years apart but that's not a good enough excuse for being mediocre in that department imho. I hate how the sprint function resets after jumping. That was so stupid. Piss poor programming that ruins a "Feel good" flow with the movement. That's just the tip of it. The Steam port also has a bunch of bugs, some of which actually denies discoverable items like relics. You'll have to restart the game from your last save, for platforms to move or certain barriers to break down correctly.
      ROTTR is plagued with this sort of crap. I enjoyed 2013 a bit (not a stellar game but i finished it). Rise just sucks.

  • @ericfaith2810
    @ericfaith2810 Месяц назад

    I'll always prefer the classic. Anniversary, Legend, and Underworld were really good. If only they would have remade 2, 3, & 4 like Anniversary. I suggested it but only fans listen.

  • @ericfaith2810
    @ericfaith2810 Месяц назад

    Lara was 'Microsofted.' By that I mean so insanely complicated that I don't even want to play it. The one in Japan was mediocre with the complexity of abilities. It's like they are trying to make Tomb Raider like Skyrim or Assassin's Creed which I'm done with. The games and tech needed to run these on a PC is fucking insane, sorry to say. I prefer the Remasters overall.

  • @BEYANCASLAY
    @BEYANCASLAY 3 месяца назад +1

    Alot of this are just nitpicking

  • @itzJuztThomas
    @itzJuztThomas 5 месяцев назад

    QTE's. Too. Many. QTE's.

  • @charliebusby5428
    @charliebusby5428 Год назад +1

    and the gameplay is dull and boring, I couldn't even finish the first reboot because of this

  • @PeterParker-ff7ub
    @PeterParker-ff7ub Год назад +4

    these always sucked.

  • @Victorcolongarcia
    @Victorcolongarcia 11 месяцев назад

    Shadow was great. The other 2 are ok.

  • @lippemartinsm
    @lippemartinsm 5 месяцев назад

    Theses games are so fckng BORING! It takes all player agency out of everything apart from combat. But why the hell would I play TOMB RAIDER to throw arrows???

  • @felipee9177
    @felipee9177 6 месяцев назад

    The idea of ​​a reboot is already horrible because it negates the previous ones. A Lara without a debauched personality and stuck gameplay. Even Tomb Raider on Gameboy has more movements and jumps in different directions than this trilogy. If there was a Mod and replaced Lara with any other character, no one would notice the difference. The game doesn't have enough identity to be recognized as Tomb Raider. Horrible.

  • @ladylaracroft9647
    @ladylaracroft9647 2 года назад +8

    If the reboot games aren’t for you their are mannyyy tomb raider games. The reboot games are very very different from all the other tomb raider games
    Try out the Legend trilogy! Tomb Raider Anniversary, Legend, Underworld are fantastic modern interpretations of tomb raider games. Start with Anniversary

    • @MediaKitGaming
      @MediaKitGaming  2 года назад +5

      Thank you for the suggestions

    • @charliebusby5428
      @charliebusby5428 Год назад +1

      good as in at least playable

    • @Sparrows1121
      @Sparrows1121 11 месяцев назад +3

      Also Tomb Raider 1-3 is also good. Reboot 2013 just ruined the series sadly : I

  • @mkzhero
    @mkzhero 9 месяцев назад

    Its shit, 10/10 ign
    I never bothered to play this trilogy to begin with, i saw this and more problems miles away and just didn't even think it was worth it, even for free lol

  • @Sid-bd5pt
    @Sid-bd5pt 3 месяца назад

    I love this trilogy. Anyone hating this should get their brain checked

  • @masindog
    @masindog Год назад

    very much agree

  • @Artursamvelyan-ny9zk
    @Artursamvelyan-ny9zk Месяц назад

    Story is just meh,’ gameplay and combat was fun

  • @soulrebel6309
    @soulrebel6309 6 месяцев назад

    Just got this game, and already having buyers remorse😅 thought this was an exploration game but all I'm doing is shooting bullet sponged enemies. What a letdown this game sucks😅

    • @MediaKitGaming
      @MediaKitGaming  6 месяцев назад +1

      Sorry friend. A lot of people like them… I mean… I don't… but a lot of people like them! I hate investing in a game I don't like. Then I feel forced to “enjoy” it so I can get my money's worth and I end up hating it even more. 😛

    • @soulrebel6309
      @soulrebel6309 6 месяцев назад

      @@MediaKitGaming thanks man. And good video by the way. Keep up the good work

    • @itzJuztThomas
      @itzJuztThomas 5 месяцев назад +1

      I paid 4 bucks and still feel robbed.

    • @soulrebel6309
      @soulrebel6309 5 месяцев назад +1

      @@itzJuztThomas 😂😂 I stopped playing it. Maybe I'll go back one day

    • @emptyblank099a
      @emptyblank099a 5 месяцев назад

      bullet sponge/ Even on the hardest difficulty it takes one shot to kill enemies with a headshot with all guns.

  • @estre7
    @estre7 8 месяцев назад +1

    all your problems would've been solved by using a ps4 controller haha

  • @sirdetmist3204
    @sirdetmist3204 5 месяцев назад +5

    They arent tomb raider games.

    • @MediaKitGaming
      @MediaKitGaming  5 месяцев назад +2

      Yeah, but change the title… they still aren’t very good games.

    • @sirdetmist3204
      @sirdetmist3204 5 месяцев назад +1

      @@MediaKitGaming They suck. There is not a ounce of good work or design within them. Embracer should just take the IP away from CD and let people within the community handle it.

  • @FlameBunny
    @FlameBunny 8 месяцев назад

    I played the console version, I like metroidvania games but the last 3 tomb raider games suck.
    tomb raider only needs to be a level to level game with a Lara that isn't weak and vulnerable, Lara isn't suppose to have feelings and cry when she kills humans, they made her emo.
    need to stop changing tomb raider and Lara and just work with what it is, what's next a tomb raider beat em up game?
    as a game

  • @dondoscochones
    @dondoscochones Год назад +7

    They are not bad at all. They are different, but in a very good way 😉

  • @rileyowen7245
    @rileyowen7245 Год назад

    Because Capcom> fodderunix

  • @rogerharrison2671
    @rogerharrison2671 2 года назад

    promosm 😃

  • @lucasgrey9794
    @lucasgrey9794 3 месяца назад

    The main problem is that they are trying to make Lara relatable instead of leaning into the fact that she's a psychopath that's kind of racist. They also make her a center of the plot which is dumb since the older games just made her a rival faction that was slightly less of a piece of sh!t than the people she was up against. Just accept that Lara is a piece of sh!t instead of trying to relate to her. She's a female Hannibal Lecter.

  • @squishyrat
    @squishyrat 2 года назад +1

    FIRST!

  • @watchmehope6560
    @watchmehope6560 9 дней назад

    DSP? ITS THE GUY! the one that cranked it in front of children in his lifestream. Also his wife cries downstairs a lot because of doordash.

  • @mcyeetingit4037
    @mcyeetingit4037 3 месяца назад +1

    QTE's was a thing introduced to alot of ps2 games the LAU trilogy included. But back then it was actually pretty good. But now it's outdated and shouldnt be implemented into games now. And it certainly isnt as satisfying in these "Tomb Raider" games as it was in the LAU trilogy

    • @MediaKitGaming
      @MediaKitGaming  3 месяца назад

      “Days Gone” taught me something I thought I'd never learn… that QTEs can be done well, and work. In “Days Gone” Deacon will occasionally be knocked down by a wild animal, a circle appears over the action as the scene goes into slow motion. An indicator/needle quickly travels around the circle and the player has to hit a button on the controller/keyboard (always the same button) as the indicator passes over the small colored portion of the circle. If the player times it right, the indicator freezes over the colored part of the circle and wins the QTE (survives the animal attack). What makes it work, is there is a little bit of prep-time and the button never changes. You can get good at this QTE.