Blender Animation Nodes | Trigger Animations

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  • Опубликовано: 19 окт 2024

Комментарии • 74

  • @mainecoon6122
    @mainecoon6122 6 лет назад +9

    Ur Blender/AN tutorials are among the best of 2018.

  • @PrinceWesterburg
    @PrinceWesterburg 5 лет назад +8

    This is actually more complex than programming but only because you are solving a problem with the tools available rather than the bespoke way code can. That said this is still >WAY< better than the nodes in LightWave or SoftImage's 'ICE' system.
    Oh and I love your accent man - Namaste! :D

    • @luminousdragon
      @luminousdragon 5 лет назад +1

      "This is actually more complex than programming but only because you are solving a problem with the tools available rather than the bespoke way code can."
      I think you meant to write "less complex" based on what you wrote.

  • @lts8709
    @lts8709 6 лет назад +16

    So complicated, but so powerful. Cinema4d makes this a lot easier. Easier means more accessible. If he could get these controls in a simpler interface, this would really make this a great blender asset.

    • @myndwork
      @myndwork 4 года назад +7

      thing is, cinema 4d is great for a headstart, but once you level up high enough, your'e basically stuck with what you have. Animation nodes in Blender give you complete freedom to do basically unlimited things with them. Admittedly, it is very difficult to learn the node based programming logic, but those that do get a hold of it have a very very very powerful tool at their disposal.

  • @Blackmankingvideos
    @Blackmankingvideos 5 лет назад

    awesome this is helpful and makes me feel that blender is truly my tool

  • @StefanSchmalhaus
    @StefanSchmalhaus 4 года назад +3

    After loading the mdd file the animation doesn't work (Blender 2.81). Any ideas?

    • @Gidowan
      @Gidowan 4 года назад

      Yeap, same thing

    • @MfromGVK
      @MfromGVK 4 года назад

      Same here. Though MDD Export/Export with other meshes which are not animated in AN is working.

    • @MfromGVK
      @MfromGVK 4 года назад

      I think I found a way or two: I used Alembic (abc) as export. That worked, the animation was controllable but then I had the issue that I couldnt control the frame per object. So I exported again the Alembic Object as mdd and applied that mdd on the same mesh (swapping out Mesh Sequence Modifier for Mesh Cache) and so far it seems good to hook into the tutorial again. Also: It seems the restriction that keyframes are not copied with the instancer is a thing of the past. I may be wrong with everything.

    • @hqck1ng916
      @hqck1ng916 4 года назад +1

      @@MfromGVK Dear Mr. Haze could u show a little tutorial how u use that i stuck right here and i dont understand how u fix it i try and try but no animation. Greetz from Germany :>

    • @MfromGVK
      @MfromGVK 4 года назад

      @@hqck1ng916 hey! I'll try to do the magic trick again and post a video. Wish me luck haha

  • @diwyaramawickrama7392
    @diwyaramawickrama7392 2 года назад

    When I connect mesh object input to mash list, a blender is give some error how i fix that?

  • @allerleivonnicolai-nocopyr453
    @allerleivonnicolai-nocopyr453 6 лет назад +1

    Wow this looks amazing!

  • @nitinkadam20
    @nitinkadam20 6 лет назад +1

    very good tutorial waiting for more like this.

  • @simbarashekunedzimwe1372
    @simbarashekunedzimwe1372 6 лет назад +1

    Wow. nice one Akesh. thanks again

  • @alexybogomolov
    @alexybogomolov 6 лет назад +1

    Cool tutorial, thanks! It's "accordion", btw.

  • @gugaestrada
    @gugaestrada 3 года назад

    FANTASTIC but very hard

  • @KhalilCh
    @KhalilCh 6 лет назад +2

    Thank you, I think (not sure), this can be achieved in a shorter way ... maybe

  • @hqck1ng916
    @hqck1ng916 4 года назад

    Hello, i stuck @ 19:10min with the copy of the mdd File, after i duplicate the Mesh and i use the Mesh Cache Modifire the animation dont show up on the Duplicate, i use Blender 2.81 everythings fine but there is my Problem, gave it any other workaround to finish with nice Tutorial ?!?! :) Thank !

  • @RomboutVersluijs
    @RomboutVersluijs 6 лет назад +1

    NIce one, think i need need to try thing out some time. PS in the beginning you said something about 4 only showing. But isnt that because you hide the original version? Its just before you add the falloff node part.

    • @ThinkingPenguin
      @ThinkingPenguin  6 лет назад

      I decreased frame duration in delay falloff to see all the triangles at once otherwise it would be difficult to select individual triangles.

  • @RomboutVersluijs
    @RomboutVersluijs 6 лет назад +1

    Ps if yu can apply materials with that deepcopy option. Why dont you use scale for the internal parts, make them 98-99% of size that way it looks same as a book. This would not need that complicated duplication method your using. But i dont know if you can alter scale for the duplicated triangles using that deep copy.

    • @ThinkingPenguin
      @ThinkingPenguin  6 лет назад

      The idea is to keep everything procedural and flexible as much as possible, let's say I needed 20 pages, I don't want to go and change scale manually. If you better idea please share node tree, we can make it better.

    • @RomboutVersluijs
      @RomboutVersluijs 6 лет назад

      I meant doing the scale using the addon as well. With deepcopy you can alter the material per duplicate right. Well cant you adjust the scale then. Then you could easily scale the duplicates to 98-99% so they would go inside the first triangle. This would fix the z-fighting

  • @letsitsimokoma1648
    @letsitsimokoma1648 5 лет назад

    Hey! your tutorial is very helpful, I'm following it using blender 2.8 and I'm pretty sure some stuff have changed. right from the part where you add color then animate there are some loop holes Because it fails to animate after adding color and the object action Output does not respond when i change the frame amount can you help please

  • @maxxxmodelz4061
    @maxxxmodelz4061 4 года назад +1

    This is great, but I can't believe how deep that node tree has to go just to get a simple trigger flip animation. Not comparing apps, but this sort of thing is super simple to do in After Effects with a 3d plugin like Element3d and some very simple expressions. Hopefully, mograph stuff will become easier in Blender as time goes on.

    • @ThinkingPenguin
      @ThinkingPenguin  4 года назад +1

      you are right, I was just trying to achieve the effect anyhow.

  • @stenvillup2123
    @stenvillup2123 5 лет назад

    love this tutorial, thank you :)

  • @cd7876
    @cd7876 3 года назад +1

    Nice tutorial. I feel like I've learned a lot about animation nodes very quickly. But I'm not sure how you generated a Mesh List at 15 minutes. In 2.9 I can't find a node simply called "Mesh List", there is only "Create Mesh List", "join Mesh List" and "Combine Mesh List".

    • @ed_vs4155
      @ed_vs4155 2 года назад

      Same here, can't finish the tutorial, and using these nodes when he's hiding the 2 branches top and bottom, using the visibility at 16:15 hides everything even when you unhide after join mesh list. Just doesn't work the same way.

    • @larmaggeddon1610
      @larmaggeddon1610 2 года назад

      He clicked on the "+"

  • @enzonico8888
    @enzonico8888 5 лет назад +5

    mdd just doesn't load the animation here :/

    • @StefanSchmalhaus
      @StefanSchmalhaus 4 года назад +4

      I'm having the same issue (Blender 2.81). Have you been able to solve the problem?

    • @junyizhang3632
      @junyizhang3632 4 года назад +1

      Same issue in Blender 2.82 :(

  • @ongakuwo
    @ongakuwo 4 года назад

    Thank you for this tutorial. May i ask, did you learn all that stuff by reading the manuals? or because you just know what all nodes are intended to do just because they are named so?

    • @ThinkingPenguin
      @ThinkingPenguin  4 года назад +1

      I already knew some programming concepts from c++ before getting into Animation nodes so that helped a lot. Animation nodes is a visual scripting tool under the hood.

    • @QEAREMR7
      @QEAREMR7 4 года назад

      I know also c, c++ programng, but i dont know y blender is so difficut. I m working on it from 2017, still i dont make a simpl carton on it.

    • @ongakuwo
      @ongakuwo 4 года назад

      @@QEAREMR7 indeed when it comes to animating stuff :D

  • @dodeqaa
    @dodeqaa 6 лет назад

    Thank you for the great tutorial! Bevel mod not updating on AN 2.1.2 unfortunately, I've tried relinking, source, deleting and relinking etc.

  • @RomboutVersluijs
    @RomboutVersluijs 6 лет назад +1

    PS what happened to that random part, when you introduced the empty trigger, the randomness was gone?

    • @ThinkingPenguin
      @ThinkingPenguin  6 лет назад +1

      I have shown two ways to trigger the animation, 1st one is simpler and based on object indexes, then I disconnected it and shown 2nd way which is triggering animation based on falloff.

    • @RomboutVersluijs
      @RomboutVersluijs 6 лет назад

      ah i was skipping a bit at the end i think. Its tons if info, very easily getting lost in words and settings.

  • @RomboutVersluijs
    @RomboutVersluijs 6 лет назад +1

    WHat is that Terminal Addon, the description is super vague. Really dont understand what the usage is.

    • @ThinkingPenguin
      @ThinkingPenguin  6 лет назад

      It's an addon to fix crashes while rendering animation if 'lock interface' doesn't work.

    • @RomboutVersluijs
      @RomboutVersluijs 6 лет назад +1

      haha still doesnt give a proper description. Ive looked into the code, It seem to generate some code which renders single images. I think its some sort of render network thing orso, or its opening independed instances of blender

    • @ThinkingPenguin
      @ThinkingPenguin  6 лет назад

      I haven't checked it out yet because it didn't get to that point, but I just passed the information from Jaques Lucke.

    • @ThinkingPenguin
      @ThinkingPenguin  6 лет назад

      I think it's a terminal render script.

  • @mathewt1893
    @mathewt1893 5 лет назад

    Wow! Awesome

  • @adamtemple9417
    @adamtemple9417 3 года назад

    I don't know what I did wrong, it breaks as a certain point. Maybe this is outdated with v2.2

  • @jsleuth11
    @jsleuth11 5 лет назад

    Fantastic tutorial, thank you!
    Is there a way to achieve this using just animation nodes (without the object export and mesh cache modifier)?

    • @ThinkingPenguin
      @ThinkingPenguin  5 лет назад

      Maybe but I have no idea because it's difficult to create an array of array without going into scripting.

    • @jsleuth11
      @jsleuth11 5 лет назад +1

      @@ThinkingPenguin Yeah, that's the same issue I keep running into-- how to create an array of arrays and then apply the inner animation based on an outer falloff.

    • @RPserge
      @RPserge 4 года назад

      @@jsleuth11 stuck now into same problem! how to solve it in blender???????

    • @jsleuth11
      @jsleuth11 4 года назад +1

      @@RPserge I haven't found a way to do it with just nodes. But following the tutorial worked for me.

  • @zyzo99
    @zyzo99 5 лет назад

    Diz iz WOOOW ))) !!

  • @webbhinton6842
    @webbhinton6842 5 лет назад

    great work!

  • @baggern
    @baggern 6 лет назад

    This was nice!

  • @handofdecay
    @handofdecay 6 лет назад

    Please make more of this! Blender need to be better for motion graphics!

  • @ScubaDude1960
    @ScubaDude1960 6 лет назад +1

    GitHub shows the latest Animation Nodes version as 2.0. In the video you say 2.1. ?????
    PS. Great work.

  • @Gen_living_life
    @Gen_living_life 5 лет назад +1

    ohh Indian people are soo talented! JAI HIND or whatever!

  • @warlord76i
    @warlord76i 4 года назад

    Well almost half of the things in this tutorial not working in 2.81. good but weary complicated tutorial

    • @ThinkingPenguin
      @ThinkingPenguin  4 года назад +2

      I can understand. I may create another version of this tutorial because things have changed and improved.