Deformable Mud and Muddy Feet - UE4 Material Tutorial

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  • Опубликовано: 12 ноя 2024

Комментарии • 81

  • @brunoverde2769
    @brunoverde2769 4 года назад +4

    I've discovered you a few months ago and I immediately subscribed.
    Amazing job once again!
    I'm wondering why you have only 15.9k subscribers.. your tutorials are next level.
    Keep up the good work!

  • @cvelasco88
    @cvelasco88 Год назад

    Great Tutorial. i'm starting with the usage of the Render Target. This example was great to understand it :)

  • @edgedragon6518
    @edgedragon6518 4 года назад +6

    Very cool. Always amazed by ur tutorials

  • @JustFun-gx9pk
    @JustFun-gx9pk 3 года назад

    O man you re a genius thank you very much for the tutorial. Its the tutorial I was looking for

  • @eugeny3d
    @eugeny3d Год назад

    cool! But what if I don't have a flat surface? And for example, some landscape in the forest?

  • @erictitor
    @erictitor Год назад

    Longtime, i was looking for a solution like this. Thanks alots! Do you know any way to get a percentage of the plane under visible?

  • @geoxeph_clips
    @geoxeph_clips 4 года назад +4

    i'm not sure if this has multiplayer replication supported or what not,
    but a way to expand on this concept for pvp:
    Alice needs to get a node/flag/chest located in the middle of muddy area.
    Alice thinks his/her cloaking will conceal their approach. WRONG!
    CUZ MY NAME IS MUD!!!

  • @franprinsloo8885
    @franprinsloo8885 4 года назад +3

    Hey man awesome video ...I have a question . How would you simulate this on a landscape material? Thanks in advance

  • @noisyether9211
    @noisyether9211 4 года назад

    I watch you all the time.Im will support for a few months bro.Thanks

  • @technicallyartistic
    @technicallyartistic 3 месяца назад

    Anybody else have an issue with UE5 where the RT_Mud Plane is projecting pretty sparce dots rather than a smooth line? I've tried turning the density up and down and the circles are still spaced pretty far out. That or the don't paint at all if I turn the number low enough. Like it's kind of working but it's kind of a series of circles behind me rather than foot prints.

  • @PommeVerte47
    @PommeVerte47 4 года назад

    This guy is a genius !

  • @Djmixtacy
    @Djmixtacy 4 года назад +1

    Thank you for your tutorials man! Its still a bit chinese for me but atleast because of guys like you I feel a bit of hope whilst crying in the corner. XD

  • @inspectorgameboy
    @inspectorgameboy 4 года назад +10

    This is one of the best tutorials I've ever seen. But ain't there options to clean with water instead fading off with timeline? It's very interesting for me. XD

    • @Boruki
      @Boruki 3 года назад +1

      To clean with water you'd just have an overlap check and have the mud dissolve faster while overlapped with a waterbody.

  • @DNA-DNB
    @DNA-DNB 4 года назад

    such a cool idea :)
    Thank you so much for your tutorials!
    I might adjust it to make it into snow.

    • @UnrealCG
      @UnrealCG  4 года назад +2

      I think for snow covering the entire landscape it is better to use tessellation. They only difference from here is that you enable tessellation in the material and connect what you have connected to the world position offset to the world displacement. Then adjust the tessellation
      multiplier.

    • @DNA-DNB
      @DNA-DNB 4 года назад

      UnrealCG
      Thanks for the advice :)

  • @Romain_Derelicts
    @Romain_Derelicts 4 года назад

    This is really awesome ! UnrealCG, you make everything looks so simple to do, it's amazing ! Thank you for all your tuts

  • @zucchini3D
    @zucchini3D 4 года назад +10

    How long have you been working in Unreal? You’ve freaking mastered this stuff! Thanks for all the helpful tutorials man, it really makes materials and blueprints way easier to understand :^)

  • @kii-bou7153
    @kii-bou7153 3 года назад +1

    Is it possible for there to be an explanation for how you can make it so that the character's walking/running pace starts slowing down as they trudge through the mud mesh? This is the first ever video I've found explaining about this so it wasn't easy to find another video that will in turn explain about the mud mesh affecting the player character while also having them use a different walking animation when trudging through it

  • @JessicaMarinaRushie
    @JessicaMarinaRushie 4 года назад

    This is great! You are a VERY good teacher, thank you.

  • @essonit3536
    @essonit3536 4 года назад +2

    Hello! I recently found ur channel and i must tell u, ur amazing... Ive been watching tutorial after tutorial and u still amaze me.
    I just wanted to ask you a question. In the future, can u make videos where you make us viewers choose "What kind of tutorial do u want next?" and you make 3-5 options where people vote for their favoured tutorial.
    If you read this, then once again thx for everyrthing :)

  • @eengineering4b234
    @eengineering4b234 4 года назад

    Wow very cool tutorial, pls keep them coming!

  • @lucasreyes4194
    @lucasreyes4194 10 месяцев назад

    Hello, for some reason my plane blinks when it is not deformed and that blinking ends as soon as it starts to deform, do you know what could be happening?

  • @thePrateek77
    @thePrateek77 4 года назад +1

    Thanks for the tutorial!
    Could please tell me how do I increase the speed of the mesh deforming when the character walks?

  • @michaelhybrid389
    @michaelhybrid389 4 года назад

    Hallo. I cant Connect the MultiLineTraceByChannel -> Out Hits with Break Hit Result. At 13:15

  • @AztekIsTheBest
    @AztekIsTheBest 4 года назад

    can you make a tutorial on a dynamic terrain like in Batlle field 5 and 1..like when you explode a bomb in the ground ground gets a small hole(like sculpted) in it ...(just like a metal sheet)

  • @HaramiAMV
    @HaramiAMV 4 года назад

    Looks awesome!

  • @melthorme
    @melthorme 4 года назад

    Hi, can you turn on the subtitles option? (spanish) thanks

  • @MyEarsHurts
    @MyEarsHurts 3 года назад

    why does everytime i open bp mud plane it crashes unreal engine? i had to change the name to fix it

  • @dimfury4003
    @dimfury4003 3 года назад

    the end part attaching dirt to mesh does not work?

  • @skimaskj999
    @skimaskj999 3 года назад

    How to add this into landscape material for brush lol?

  • @Hexiao-p5j
    @Hexiao-p5j Год назад

    How does it extend to the terrain

  • @Ali107
    @Ali107 4 года назад +1

    Does this world with snow?

  • @hotsauce7124
    @hotsauce7124 Год назад

    AWESOME!

  • @theenviornmentartist2475
    @theenviornmentartist2475 4 года назад

    My draw lines are very delayed or not as responsive as yours. The mud doesn't deform instantly

  • @LouiseChib
    @LouiseChib Год назад

    When I enter the mud it the dirt doesnt appear T_T

  • @andrebitt2007
    @andrebitt2007 4 года назад

    I tried to do it using the ALS character, and it doesn't work at all. When activating and deactivating the DIRT with the timeline, the character simply doesn't get dirty anymore. And I still haven't figured out how to solve this, I did everything in the tutorial, but the 'get dirty when he step in the mud' command doesn't work at all.

    • @kevinhoward9930
      @kevinhoward9930 2 года назад

      I have the same issue, the timeline won't activate the get dirty mode. Did you ever manage to resolve this please?

    • @snipermanjay
      @snipermanjay Год назад

      Can replace "On Component Begin Overlap" with "On Component Hit"

  • @yogimanz8164
    @yogimanz8164 4 года назад +1

    Awesome stuff. Could you expand on this by adding a water ripple effect on the puddles you walk on? That would make it a full package.

    • @UnrealCG
      @UnrealCG  4 года назад +4

      Yeah, In the future I will make an interactive water material. So then you could just replace the current water with that.

    • @yogimanz8164
      @yogimanz8164 4 года назад

      @@UnrealCG Nice, can't wait for that.

  • @egnogra
    @egnogra 3 года назад

    @unrealcg hey bro are you available for hire? Can you help me set it up on my project?

  • @OPirataVham
    @OPirataVham 4 года назад

    Cool work

  • @Hexiao-p5j
    @Hexiao-p5j Год назад

    Was there something missing at 19 minutes?

  • @PerFeldvoss
    @PerFeldvoss 4 года назад

    Thanks very much for this tutorial, I really learn a lot! This concept would also enable you to walk through snow...
    A questions and a suggestion though: is it rellay nessesary to distingvis between right and left foot? I am not 100% sure, but I guess that the since you draw from the trace of both foot_l and foot_r you will get this right even though you do not draw seperately... (thus you could save much of the code?)
    Also, would it make sence to add some of the ThirdPersonCharacter code to a component, some functons... or an interface..? I would probably like to enable the same functions to NPC, so there should be some way of sharing the code.

    • @UnrealCG
      @UnrealCG  4 года назад +1

      Yeah you need both foot, Since when you jump and land on the mud. The location can only take the position of one of the foot at a time so the other one will not work.
      And Yeah at first I thought like you, But after test I couldn't get one of the foot to draw at times. So this will always draw both.
      Yeah as long as you call the draw function on the BP_Mud plane. It should work even with NCP.

  • @TimTru
    @TimTru 4 года назад

    Thanks!

  • @gurjar3609
    @gurjar3609 4 года назад +1

    Sir if i Buy your patron This file i can download?

    • @UnrealCG
      @UnrealCG  4 года назад +1

      Yes

    • @gurjar3609
      @gurjar3609 4 года назад

      @@UnrealCG$5 subs can i download all your future and past project file

    • @UnrealCG
      @UnrealCG  4 года назад +1

      most of the past and if you stick around in the future then that too.

  • @cghow
    @cghow 4 года назад

    great content bro.

    • @UnrealCG
      @UnrealCG  4 года назад +1

      Thanks man, I love your contents :)
      Thanks for creating them.

  • @komazomecanet4991
    @komazomecanet4991 4 года назад

    How can i make the material go back to normal just like the mud in the legs?

    • @UnrealCG
      @UnrealCG  4 года назад

      You need to call clear render target after some time

  • @felixspear9387
    @felixspear9387 4 года назад

    is there anyway to duplicate the mud without the clone being affected by player movement?

    • @UnrealCG
      @UnrealCG  4 года назад

      You need to create a second render target for that.

  • @cainwild7084
    @cainwild7084 4 года назад

    hi another great tutorial, i just have a problem at the end i cant seem to get the mud to appear on my legs after colliding with the mud plane i can add the mud with a value of 1 on the dirt parameter but when i want it to appear on my legs it doesnt show any help?

    • @UnrealCG
      @UnrealCG  4 года назад

      Did you turn on overlap all dynamic on the mud plane?

    • @cainwild7084
      @cainwild7084 4 года назад

      @@UnrealCG thanks for the response , but yes i have got overlap all dynamic on the mud plane itself and the water has no collision

    • @UnrealCG
      @UnrealCG  4 года назад

      Okay you may not have collision in the actual mesh it self. Try adding overlap to the water plane

    • @UnrealCG
      @UnrealCG  4 года назад

      The water plane should be the plane from the engine itself

    • @wii58739
      @wii58739 2 года назад

      I had the exact same collision issue, now it works after reading the comments, thanks

  • @PerFeldvoss
    @PerFeldvoss 4 года назад +1

    To get the the 'Mask (R G)' function you need to select ComponentMask... this is not what is shown in the material editor , you do not get 'Mask' to select....

    • @skimaskj999
      @skimaskj999 3 года назад +1

      you do get mask rg bro try harder

    • @PerFeldvoss
      @PerFeldvoss 3 года назад

      @@skimaskj999 Thanks, I got it working but do not remember exactly. Will look it up if needed...

    • @skimaskj999
      @skimaskj999 3 года назад

      @@PerFeldvoss Can you please tell me if you know, how to reset this mudplaneActor_bp so that the terrain comes back to normal after a few seconds? also i need to know how to do this with runtime

    • @UnrealCG
      @UnrealCG  3 года назад +1

      Just call clear render target in the blueprint and set the color to black.

    • @skimaskj999
      @skimaskj999 3 года назад

      @@UnrealCG After doing that, terrain that has been "damaged' will reset back to normal?

  • @mahnomix
    @mahnomix 3 года назад

    Cool. And you could not complete the video. When you get out of the mud and fall into the snow, so that your feet are in the snow. I can't do that. I don't understand well in materials and channels.

  • @jonnyabatti5120
    @jonnyabatti5120 4 года назад

    hey unreal cg, is there a possible that you recreate this shader in unreal engine? ruclips.net/video/g8eBXCgWwrk/видео.html there isnt any good shader that behaves like this.

  • @fabianoperes2155
    @fabianoperes2155 4 года назад +4

    I REALLY need subtitles to understando what you say.